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University of Central Florida
1. Dannelly, David. Secondary World: The Limits of Ludonarrative.
Degree: 2014, University of Central Florida
Subjects/Keywords: Ludonarrative; ludonarrative dissonance; secondary world; virtuality; actual; virtual; hyperreality; the real; game design; gilles deleuze; simulation; storytelling; video game narrative; ludology; mind extension hypothesis; virtual reality; immediacy; transparent immediacy; jay bolter; tolkien; film theory; art theory; game studies; andy clark; appropriation; associative thought; animation thesis; video art; 2-d animation; video games; thinking process; video installation; video game art; sign; signifier; signified; the matrix; nasa; the last of us; lucas pope; papers please; the stanley parable; yahtzee croshaw; zero punctuation; persistence of vision; immersion; Arts and Humanities – Dissertations, Academic; Dissertations, Academic – Arts and Humanities
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APA (6th Edition):
Dannelly, D. (2014). Secondary World: The Limits of Ludonarrative. (Masters Thesis). University of Central Florida. Retrieved from http://stars.library.ucf.edu/etd/4703
Chicago Manual of Style (16th Edition):
Dannelly, David. “Secondary World: The Limits of Ludonarrative.” 2014. Masters Thesis, University of Central Florida. Accessed May 26, 2019. http://stars.library.ucf.edu/etd/4703.
MLA Handbook (7th Edition):
Dannelly, David. “Secondary World: The Limits of Ludonarrative.” 2014. Web. 26 May 2019.
Dannelly D. Secondary World: The Limits of Ludonarrative. [Internet] [Masters thesis]. University of Central Florida; 2014. [cited 2019 May 26]. Available from: http://stars.library.ucf.edu/etd/4703.
Council of Science Editors:
Dannelly D. Secondary World: The Limits of Ludonarrative. [Masters Thesis]. University of Central Florida; 2014. Available from: http://stars.library.ucf.edu/etd/4703