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University of Saskatchewan
1.
Modi, Shrey.
Improving Human-Machine Interaction.
Degree: 2011, University of Saskatchewan
URL: http://hdl.handle.net/10388/ETD-2011-08-62
► This thesis studies human and machine interaction. For better interaction between humans and machines, this thesis aims to address three issues that remain unanswered in…
(more)
▼ This thesis studies
human and
machine interaction. For better
interaction between humans and machines, this thesis aims to address three issues that remain unanswered in literature. Three objectives are proposed in this thesis to address the three issues, and the objectives are: (i) identification of the core capabilities of a
Human Assistance System (HAS) and study of implementation strategy of the core capabilities; (ii) development of a framework for improving the accuracy of
human mind state inference; (iii) study of the effect of representation of the machine’s state (which is represented in a “natural” way) on the user’s actions. By a natural way, it is meant a way that contains emotions known to be always present in humans (or
human emotions in short).
The study includes theoretical development, experimentation, and prototype implementation. This thesis has concluded: (1) the core capabilities to be addressed in designing a HAS are transparency, communication, rationale, cognition and task-sharing and they can be implemented with the existing technologies including fuzzy logics, Petri Net and ACT-R (Adaptive Control of Thought-Rational); (2) expert opinion elicitation technique is a promising method to construct a more general framework for integrating various algorithms on
human state inference; (3) there is a significant effect of the representation of the machine’s state on the user’s actions.
The main contributions of this thesis are: (1) provision of a case study for the proof-of-concept of HAS in the area of Computer Aided Design (CAD); (2) provision of an integrated framework for fatigue inference for improved accuracy, being readily generalized to inference of other mind states; (3) generation of a new knowledge regarding the effect of the natural representation of a machine’s states on the user’s actions.
These contributions are significant in
human-
machine science and technology. The first contribution may lead to the development of a new generation CAD system in the near future. The second contribution provides a much powerful technology for
human mind inference, which is a key capability in HAS, and the third contribution enriches the science of
human-
machine interaction and will give impact to the field of Artificial Intelligence (AI) as well. The application of the result of this thesis is rehabilitation,
machine learning, etc.
Advisors/Committee Members: Zhang, W. J. (Chris), Burton, Richard, Chen, Daniel.
Subjects/Keywords: human-machine interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
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APA (6th Edition):
Modi, S. (2011). Improving Human-Machine Interaction. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2011-08-62
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Modi, Shrey. “Improving Human-Machine Interaction.” 2011. Thesis, University of Saskatchewan. Accessed January 24, 2021.
http://hdl.handle.net/10388/ETD-2011-08-62.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Modi, Shrey. “Improving Human-Machine Interaction.” 2011. Web. 24 Jan 2021.
Vancouver:
Modi S. Improving Human-Machine Interaction. [Internet] [Thesis]. University of Saskatchewan; 2011. [cited 2021 Jan 24].
Available from: http://hdl.handle.net/10388/ETD-2011-08-62.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Modi S. Improving Human-Machine Interaction. [Thesis]. University of Saskatchewan; 2011. Available from: http://hdl.handle.net/10388/ETD-2011-08-62
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
2.
Vo, Dong-Bach.
Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive : New gestural interaction techniques for interactive television.
Degree: Docteur es, Informatique et réseaux, 2013, Paris, ENST
URL: http://www.theses.fr/2013ENST0053
► La télévision n’a cessé de se populariser et d’évoluer en proposant de nouveaux services. Ces services de plus en plus interactifs rendent les téléspectateurs plus…
(more)
▼ La télévision n’a cessé de se populariser et d’évoluer en proposant de nouveaux services. Ces services de plus en plus interactifs rendent les téléspectateurs plus engagés dans l’activité télévisuelle. Contrairement à l’usage d’un ordinateur, ils interagissent sur un écran distant avec une télécommande et des applications depuis leur canapé peu propice à l’usage d’un clavier et d’une souris. Ce dispositif et les techniques d’interaction actuelles qui lui sont associées peinent à répondre correctement à leurs attentes. Afin de répondre à cette problématique, les travaux de cette thèse explorent les possibilités offertes par la modalité gestuelle pour concevoir de nouvelles techniques d’interaction pour la télévision interactive en tenant compte de son contexte d’usage.
Dans un premier temps, nous présentons le contexte singulier de l’activité télévisuelle. Puis, nous proposons un espace de caractérisation des travaux de la littérature cherchant à améliorer la télécommande pour, finalement, nous focaliser sur l’interaction gestuelle. Nous introduisons un espace de caractérisation qui tente d’unifier l’interaction gestuelle contrainte par une surface, mains libres, et instrumentée ou non afin de guider la conception de nouvelles techniques. Nous avons conçu et évalué diverses techniques d’interaction gestuelle selon deux axes de recherche : les techniques d’interaction gestuelle instrumentées permettant d’améliorer l’expressivité interactionnelle de la télécommande traditionnelle, et les techniques d’interaction gestuelles mains libres en explorant la possibilité de réaliser des gestes sur la surface du ventre pour contrôler sa télévision.
Television has never stopped being popularized and offering new services to the viewers. These interactive services make viewers more engaged in television activities. Unlike the use of a computer, they interact on a remote screen with a remote control from their sofa which is not convenient for using a keyboard and a mouse. The remote control and the current interaction techniques associated with it are struggling to meet viewers’ expectations. To address this problem, the work of this thesis explores the possibilities offered by the gestural modality to design new interaction techniques for interactive television, taking into account its context of use.
More specifically, in a first step, we present the specific context of the television usage. Then, we propose a litterature review of research trying to improve the remote control. Finally we focus on gestural interaction. To guide the design of interaction techniques based on gestural modality, we introduce a taxonomy that attempts to unify gesture interaction constrained by a surface and hand-free gesture interaction.
Therefore, we propose various techniques for gestural interaction in two scopes of research : gestural instrumented interaction techniques, which improves the traditional remote control expressiveness, and hand-free gestural interaction by exploring the possibility o performing gestures on the surface of the belly…
Advisors/Committee Members: Guiard, Yves (thesis director), Lecolinet, Eric (thesis director).
Subjects/Keywords: Interaction homme-machine; Interaction gestuelle; Human-machine interaction; Motion interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
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to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Vo, D. (2013). Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive : New gestural interaction techniques for interactive television. (Doctoral Dissertation). Paris, ENST. Retrieved from http://www.theses.fr/2013ENST0053
Chicago Manual of Style (16th Edition):
Vo, Dong-Bach. “Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive : New gestural interaction techniques for interactive television.” 2013. Doctoral Dissertation, Paris, ENST. Accessed January 24, 2021.
http://www.theses.fr/2013ENST0053.
MLA Handbook (7th Edition):
Vo, Dong-Bach. “Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive : New gestural interaction techniques for interactive television.” 2013. Web. 24 Jan 2021.
Vancouver:
Vo D. Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive : New gestural interaction techniques for interactive television. [Internet] [Doctoral dissertation]. Paris, ENST; 2013. [cited 2021 Jan 24].
Available from: http://www.theses.fr/2013ENST0053.
Council of Science Editors:
Vo D. Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive : New gestural interaction techniques for interactive television. [Doctoral Dissertation]. Paris, ENST; 2013. Available from: http://www.theses.fr/2013ENST0053

Vanderbilt University
3.
Fan, Jing.
Models of Adaptation in Intelligent Human-Machine Interaction and Their Applications to Elder Care and Autism Spectrum Disorder Intervention.
Degree: PhD, Electrical Engineering, 2019, Vanderbilt University
URL: http://hdl.handle.net/1803/12310
► The role of human-machine interaction (HMI) has been increasingly important in our everyday lives. This dissertation focused on creating formal methods, algorithms, and architectures for…
(more)
▼ The role of
human-
machine interaction (HMI) has been increasingly important in our everyday lives. This dissertation focused on creating formal methods, algorithms, and architectures for adaptive HMI with specific applications to elder care and autism spectrum disorder (ASD) intervention.
Human-
machine systems have been explored to engage older adults in activity-oriented therapies and provide treatments for individuals with ASD. While these systems are promising, they are limited in their ability to i) understand the implicit mental states of a user; ii) provide many-to-one
interaction with multiple users; and iii) generalize design methods for a variety of
interaction scenarios and learn the relationship between users’ responses and system behaviors. This research seeks to address these limitations by developing models of people for mental states estimation, developing novel socially assistive robotic (SAR) systems, and designing generalized models of
interaction including a model of
machine.
First, a data-driven mental state models of individuals with ASD based on their electroencephalogram (EEG) responses was built. Feature engineering and
machine learning methods were used to recognize four affective states and mental workload. Results demonstrated the possibility of group-level affect and workload recognition with high accuracy during realistic driving tasks. Second, a novel multi-user engagement-based SAR architecture, ROCARE, for elder care was designed. ROCARE is a user-centric model tied to the core area of engagement and featured multi-user
human-robot
interaction (HRI) and individualized activity management. Three closed-loop SAR systems, which provided various physical, cognitive, and social stimuli using multimodal
interaction, were developed based on ROCARE for one-to-one and triadic
interaction with older adults. Laboratory and field studies on these systems indicated positive acceptance and engagement of older adults, the potential for ROCARE-based systems to involve more than one older adult, to facilitate interpersonal communication, and to quantitatively measure older adults’ social
interaction and activity engagement. Finally, a new mathematical model for multi-user HRI that formally defined and integrated a model of user, a model of robot, and a model of
interaction was proposed. The model performed online planning during a simulated multi-user HRI task.
Advisors/Committee Members: Lorraine Mion (committee member), Gabor Karsai (committee member), Mitchell Wilkes (committee member), Douglas Fisher (committee member), Nilanjan Sarkar (Committee Chair).
Subjects/Keywords: affective computing; machine intelligence; human-machine interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Fan, J. (2019). Models of Adaptation in Intelligent Human-Machine Interaction and Their Applications to Elder Care and Autism Spectrum Disorder Intervention. (Doctoral Dissertation). Vanderbilt University. Retrieved from http://hdl.handle.net/1803/12310
Chicago Manual of Style (16th Edition):
Fan, Jing. “Models of Adaptation in Intelligent Human-Machine Interaction and Their Applications to Elder Care and Autism Spectrum Disorder Intervention.” 2019. Doctoral Dissertation, Vanderbilt University. Accessed January 24, 2021.
http://hdl.handle.net/1803/12310.
MLA Handbook (7th Edition):
Fan, Jing. “Models of Adaptation in Intelligent Human-Machine Interaction and Their Applications to Elder Care and Autism Spectrum Disorder Intervention.” 2019. Web. 24 Jan 2021.
Vancouver:
Fan J. Models of Adaptation in Intelligent Human-Machine Interaction and Their Applications to Elder Care and Autism Spectrum Disorder Intervention. [Internet] [Doctoral dissertation]. Vanderbilt University; 2019. [cited 2021 Jan 24].
Available from: http://hdl.handle.net/1803/12310.
Council of Science Editors:
Fan J. Models of Adaptation in Intelligent Human-Machine Interaction and Their Applications to Elder Care and Autism Spectrum Disorder Intervention. [Doctoral Dissertation]. Vanderbilt University; 2019. Available from: http://hdl.handle.net/1803/12310
4.
爲井, 智也.
Studies on Kinetic Human-Machine Interaction Using User's Biological Signals : ユーザーの生体情報を用いた機械との動的インタラクションに関する研究; ユーザー ノ セイタイ ジョウホウ オ モチイタ キカイ トノ ドウテキ インタラクション ニ カンスル ケンキュウ.
Degree: Nara Institute of Science and Technology / 奈良先端科学技術大学院大学
URL: http://hdl.handle.net/10061/5216
Subjects/Keywords: human-machine interaction
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❌
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Chicago ·
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Vancouver ·
CSE |
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APA (6th Edition):
爲井, . (n.d.). Studies on Kinetic Human-Machine Interaction Using User's Biological Signals : ユーザーの生体情報を用いた機械との動的インタラクションに関する研究; ユーザー ノ セイタイ ジョウホウ オ モチイタ キカイ トノ ドウテキ インタラクション ニ カンスル ケンキュウ. (Thesis). Nara Institute of Science and Technology / 奈良先端科学技術大学院大学. Retrieved from http://hdl.handle.net/10061/5216
Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
爲井, 智也. “Studies on Kinetic Human-Machine Interaction Using User's Biological Signals : ユーザーの生体情報を用いた機械との動的インタラクションに関する研究; ユーザー ノ セイタイ ジョウホウ オ モチイタ キカイ トノ ドウテキ インタラクション ニ カンスル ケンキュウ.” Thesis, Nara Institute of Science and Technology / 奈良先端科学技術大学院大学. Accessed January 24, 2021.
http://hdl.handle.net/10061/5216.
Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
爲井, 智也. “Studies on Kinetic Human-Machine Interaction Using User's Biological Signals : ユーザーの生体情報を用いた機械との動的インタラクションに関する研究; ユーザー ノ セイタイ ジョウホウ オ モチイタ キカイ トノ ドウテキ インタラクション ニ カンスル ケンキュウ.” Web. 24 Jan 2021.
Note: this citation may be lacking information needed for this citation format:
No year of publication.
Vancouver:
爲井 . Studies on Kinetic Human-Machine Interaction Using User's Biological Signals : ユーザーの生体情報を用いた機械との動的インタラクションに関する研究; ユーザー ノ セイタイ ジョウホウ オ モチイタ キカイ トノ ドウテキ インタラクション ニ カンスル ケンキュウ. [Internet] [Thesis]. Nara Institute of Science and Technology / 奈良先端科学技術大学院大学; [cited 2021 Jan 24].
Available from: http://hdl.handle.net/10061/5216.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.
Council of Science Editors:
爲井 . Studies on Kinetic Human-Machine Interaction Using User's Biological Signals : ユーザーの生体情報を用いた機械との動的インタラクションに関する研究; ユーザー ノ セイタイ ジョウホウ オ モチイタ キカイ トノ ドウテキ インタラクション ニ カンスル ケンキュウ. [Thesis]. Nara Institute of Science and Technology / 奈良先端科学技術大学院大学; Available from: http://hdl.handle.net/10061/5216
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Rice University
5.
Losey, Dylan P.
Responding to Physical Human-Robot Interaction: Theory and Approximations.
Degree: PhD, Engineering, 2018, Rice University
URL: http://hdl.handle.net/1911/105912
► This thesis explores how robots should respond to physical human interactions. From surgical devices to assistive arms, robots are becoming an important aspect of our…
(more)
▼ This thesis explores how robots should respond to physical
human interactions. From surgical devices to assistive arms, robots are becoming an important aspect of our everyday lives. Unlike earlier robots – which were developed for carefully regulated factory settings – today's robots must work alongside
human end-users, and even facilitate physical interactions between the robot and the
human. Within the current state-of-the-art, the
human's intentionally applied forces are treated as unwanted disturbances that the robot should avoid, reject, or ignore: once the
human stops interacting, these robots simply return to their original behavior. By contrast, we recognize that physical interactions are really an implicit form of communication: the
human is applying forces and torques to correct the robot's behavior, and teach the robot how it should complete its task. Within this work, we demonstrate that optimally responding to physical
human interactions results in robots that learn from these corrections and change their underlying behavior.
We first formalize physical
human-robot
interaction as a partially observable dynamical system, where the
human's applied forces and torques are observations about the objective function that the robot should be optimizing, and, more specifically, the
human's preferences for how the robot should behave. Solving this system defines the right way for a robot to respond to physical corrections. We derive three approximate solutions for real-time implementation on robotic hardware: these different approximations assume increasing amounts of structure, and consider cases where the robot is given (a) an arbitrary initial trajectory, (b) a parameterized initial trajectory, or (c) the task-related features. We next extend our approximations to account for noisy and imperfect end-users, who may accidentally correct the robot more or less than they intended. We enable robots to reason over what aspects of the
human's
interaction were intentional, and which of the
human's preferences are still unclear. Our overall approach to physical
human-robot
interaction provides a theoretical basis for robots that both realize why the
human is interacting and personalize their behavior in response to that end-user. The feasibility of our theoretical contributions is demonstrated through simulations and user studies.
Advisors/Committee Members: O'Malley, Marcia K (advisor).
Subjects/Keywords: human-robot interaction; machine learning; optimal control
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Losey, D. P. (2018). Responding to Physical Human-Robot Interaction: Theory and Approximations. (Doctoral Dissertation). Rice University. Retrieved from http://hdl.handle.net/1911/105912
Chicago Manual of Style (16th Edition):
Losey, Dylan P. “Responding to Physical Human-Robot Interaction: Theory and Approximations.” 2018. Doctoral Dissertation, Rice University. Accessed January 24, 2021.
http://hdl.handle.net/1911/105912.
MLA Handbook (7th Edition):
Losey, Dylan P. “Responding to Physical Human-Robot Interaction: Theory and Approximations.” 2018. Web. 24 Jan 2021.
Vancouver:
Losey DP. Responding to Physical Human-Robot Interaction: Theory and Approximations. [Internet] [Doctoral dissertation]. Rice University; 2018. [cited 2021 Jan 24].
Available from: http://hdl.handle.net/1911/105912.
Council of Science Editors:
Losey DP. Responding to Physical Human-Robot Interaction: Theory and Approximations. [Doctoral Dissertation]. Rice University; 2018. Available from: http://hdl.handle.net/1911/105912

University of Illinois – Urbana-Champaign
6.
Handa, Saki.
Human-machine interaction for unmanned surface systems.
Degree: MS, Civil Engineering, 2015, University of Illinois – Urbana-Champaign
URL: http://hdl.handle.net/2142/78749
► This research investigated the human-machine interaction (HMI) technologies for human-robot teams operating as unmanned surface systems (USS). An pilot role was found to be the…
(more)
▼ This research investigated the
human-
machine interaction (HMI) technologies for
human-robot teams operating as unmanned surface systems (USS). An pilot role was found to be the most prevalent in the USS-related literature but additional
human roles were determined to likely be necessary (e.g., Mission Specialist} though were not documented; interface needs have not yet been determined for any role. The
human interfaces used by 67 Micro and Small X, Intermediate, Harbor, Fleet, and E,F,G-Class platforms were examined and it was determined that: i) the research literature does not well characterize the
human roles present in unmanned surface systems, ii) domain complexity may necessitate increased automation of the robot platform for the
human team, and iii) that unmanned surface vehicles likely lay on the
human-
machine interaction spectrum between unmanned ground vehicles and unmanned aerial vehicles. This work is expected to serve as a reference for future design and refinement of
human interfaces for USSs and as a foundation for better understanding HMI in USSs.
Advisors/Committee Members: Rutherford, Cassandra (committee member).
Subjects/Keywords: Unmanned Surface Vehicles; Human-Machine Interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Handa, S. (2015). Human-machine interaction for unmanned surface systems. (Thesis). University of Illinois – Urbana-Champaign. Retrieved from http://hdl.handle.net/2142/78749
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Handa, Saki. “Human-machine interaction for unmanned surface systems.” 2015. Thesis, University of Illinois – Urbana-Champaign. Accessed January 24, 2021.
http://hdl.handle.net/2142/78749.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Handa, Saki. “Human-machine interaction for unmanned surface systems.” 2015. Web. 24 Jan 2021.
Vancouver:
Handa S. Human-machine interaction for unmanned surface systems. [Internet] [Thesis]. University of Illinois – Urbana-Champaign; 2015. [cited 2021 Jan 24].
Available from: http://hdl.handle.net/2142/78749.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Handa S. Human-machine interaction for unmanned surface systems. [Thesis]. University of Illinois – Urbana-Champaign; 2015. Available from: http://hdl.handle.net/2142/78749
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
7.
Morales González, Rafael.
Rich multi-touch input with passive tokens : Objets passifs pour une entrée multi-points riche.
Degree: Docteur es, Informatique, 2017, Université Paris-Saclay (ComUE)
URL: http://www.theses.fr/2017SACLS309
► L'entrée multi-points offre un canal d'interaction très expressif pour les dispositifs équipés d'une technologie tactile multi-points. Cependant, alors que la taille du canal de communication…
(more)
▼ L'entrée multi-points offre un canal d'
interaction très expressif pour les dispositifs équipés d'une technologie tactile multi-points. Cependant, alors que la taille du canal de communication est, en théorie, très grande, la plupart des systèmes n'en font, en pratique, qu'un usage très limité. Cet état de fait est probablement dû à la difficulté de gérer un grand nombre de gestes multi-points pour deux raisons principales: (1) les limites cognitives et motrices des humains et (2) les difficultés techniques pour l'élaboration de systèmes de reconnaissance robustes. Cette thèse étudie une nouvelle technique d'entrée, TouchTokens, pour enrichir le vocabulaire de gestes multi-points, en se basant sur la position relative des points de contact et des objets (tokens) passifs. Un TouchToken est un "token" passif avec des encoches qui indiquent à l'utilisateur comment l'attraper, et qui est donc associé à une configuration de doigts qui lui est propre. Ainsi, lorsque les utilisateurs tiennent un token tout en étant en contact avec la surface, le système reconnaît le schéma de points de contact correspondant avec une grande robustesse. Nous commençons par présenter le principe avec des tokens rigides de forme basique. L'algorithme de reconnaissance et la conception des tokens sont issus des conclusions d'une étude formative dans laquelle nous avons collecté et analysé des schémas de points de contact lorsque les utilisateurs tiennent des tokens de taille et de forme variable. Cette première étude montre que les utilisateurs ont des stratégies individuelles cohérentes, mais que ces stratégies dépendent de l'utilisateur. Ces conclusions nous ont menés à l'élaboration de tokens avec des encoches afin que les utilisateurs attrapent un même token toujours de la même façon. L'expérience que nous avons menée sur ce nouvel ensemble de tokens démontre que nous pouvons les reconnaître avec un niveau de robustesse supérieur à 95%. Nous discutons les rôles que peuvent jouer les TouchTokens dans les systèmes interactifs, et nous présentons un échantillon d'applications de démonstration. La conception initiale des TouchTokens ne supporte qu'un ensemble d'interactions se limitant au modèle à deux états de l'
interaction directe. Dans un second projet, nous décrivons une technique de fabrication avec une découpeuse laser qui permet de faire des tokens flexibles que les utilisateurs peuvent, par exemple, courber ou compresser en plus de les faire glisser sur la surface. Nous augmentons notre reconnaisseur pour analyser les micro-mouvements des doigts pendant la manipulation du token afin de reconnaître ces manipulations. Cette approche basée sur l'analyse des micro-mouvements des doigts nous permet également de discriminer, lorsque l'utilisateur enlève ses doigts de la surface, le cas où il enlève le token de la surface, du cas où le token est resté sur la surface. Nous rapportons sur les expériences que nous avons menées pour déterminer la valeur des paramètres de nos différents reconnaisseurs, et tester leur robustesse. Nous obtenons des…
Advisors/Committee Members: Pietriga, Emmanuel (thesis director).
Subjects/Keywords: Interaction homme-machine; Interaction gestuelle; Interaction tangible; Human-Computer Interaction; Gesture input; Tangible input
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Morales González, R. (2017). Rich multi-touch input with passive tokens : Objets passifs pour une entrée multi-points riche. (Doctoral Dissertation). Université Paris-Saclay (ComUE). Retrieved from http://www.theses.fr/2017SACLS309
Chicago Manual of Style (16th Edition):
Morales González, Rafael. “Rich multi-touch input with passive tokens : Objets passifs pour une entrée multi-points riche.” 2017. Doctoral Dissertation, Université Paris-Saclay (ComUE). Accessed January 24, 2021.
http://www.theses.fr/2017SACLS309.
MLA Handbook (7th Edition):
Morales González, Rafael. “Rich multi-touch input with passive tokens : Objets passifs pour une entrée multi-points riche.” 2017. Web. 24 Jan 2021.
Vancouver:
Morales González R. Rich multi-touch input with passive tokens : Objets passifs pour une entrée multi-points riche. [Internet] [Doctoral dissertation]. Université Paris-Saclay (ComUE); 2017. [cited 2021 Jan 24].
Available from: http://www.theses.fr/2017SACLS309.
Council of Science Editors:
Morales González R. Rich multi-touch input with passive tokens : Objets passifs pour une entrée multi-points riche. [Doctoral Dissertation]. Université Paris-Saclay (ComUE); 2017. Available from: http://www.theses.fr/2017SACLS309
8.
Torregrosa Rivero, Daniel.
Black-box interactive translation prediction
.
Degree: 2018, University of Alicante
URL: http://hdl.handle.net/10045/77110
► En un mundo globalizado como el actual en el que, además, muchas sociedades son inherentemente multilingües, la traducción e interpretación entre diversas lenguas requiere de…
(more)
▼ En un mundo globalizado como el actual en el que, además, muchas sociedades son inherentemente multilingües, la traducción e interpretación entre diversas lenguas requiere de un esfuerzo notable debido a su volumen. Diversas tecnologías de asistencia existen para facilitar la realización de estas tareas de traducción, entre las que se encuentra la traducción automática interactiva (TAI), una modalidad en la que el traductor va escribiendo la traducción y el sistema ofrece sugerencias que predicen las próximas palabras que va a teclear. En el estado de la cuestión, las aproximaciones a la TAI siguen una aproximación de caja de cristal: están firmemente acopladas a un sistema de traducción automática (muchas veces estadístico) que utilizan para generar las sugerencias, por lo que tienen las mismas limitaciones que el sistema de traducción automática subyacente. Esta tesis desarrolla una nueva aproximación de caja negra, donde cualquier recurso bilingüe (no solo sistemas de traducción automática, sino también otros recursos como memorias de traducción, diccionarios, glosarios, etc.) puede ser utilizado para generar las sugerencias.
Advisors/Committee Members: Pérez-Ortiz, Juan Antonio (advisor), Forcada, Mikel L (advisor).
Subjects/Keywords: Machine translation;
Interactive machine translation;
Interactive translation prediction;
Human-computer interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Torregrosa Rivero, D. (2018). Black-box interactive translation prediction
. (Thesis). University of Alicante. Retrieved from http://hdl.handle.net/10045/77110
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Torregrosa Rivero, Daniel. “Black-box interactive translation prediction
.” 2018. Thesis, University of Alicante. Accessed January 24, 2021.
http://hdl.handle.net/10045/77110.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Torregrosa Rivero, Daniel. “Black-box interactive translation prediction
.” 2018. Web. 24 Jan 2021.
Vancouver:
Torregrosa Rivero D. Black-box interactive translation prediction
. [Internet] [Thesis]. University of Alicante; 2018. [cited 2021 Jan 24].
Available from: http://hdl.handle.net/10045/77110.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Torregrosa Rivero D. Black-box interactive translation prediction
. [Thesis]. University of Alicante; 2018. Available from: http://hdl.handle.net/10045/77110
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Uppsala University
9.
Kilicbay, Can.
Taking a step forward : Operator Oriented Solutions for the Future of the Assembly Industry.
Degree: Human-Computer Interaction, 2012, Uppsala University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-199828
► This study targets assembly industry, which deals with varying businesses that require any product assembly. It reflects on the challenges of the current production…
(more)
▼ This study targets assembly industry, which deals with varying businesses that require any product assembly. It reflects on the challenges of the current production lines at assembly industry regarding the trends of both the consumer and the industrial developments on technology investigated which aspects can be improved or re-designed under the given delimitations. Moreover further consideration is done on human operators’ role in the assembly line and their future role in correlation with their current challenges and expectations. Results and further analysis are done from the drift of the R&D on future assembly environment by considering interconnected software-hardware-human sides of the interaction, the change in the balance of products and also to point out new areas of research to Marketing and R&D Departments.
Subjects/Keywords: Assembly Industry; Interaction Design; Augmented Assembly; Operator Oriented; Human Machine Interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Kilicbay, C. (2012). Taking a step forward : Operator Oriented Solutions for the Future of the Assembly Industry. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-199828
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Kilicbay, Can. “Taking a step forward : Operator Oriented Solutions for the Future of the Assembly Industry.” 2012. Thesis, Uppsala University. Accessed January 24, 2021.
http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-199828.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Kilicbay, Can. “Taking a step forward : Operator Oriented Solutions for the Future of the Assembly Industry.” 2012. Web. 24 Jan 2021.
Vancouver:
Kilicbay C. Taking a step forward : Operator Oriented Solutions for the Future of the Assembly Industry. [Internet] [Thesis]. Uppsala University; 2012. [cited 2021 Jan 24].
Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-199828.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Kilicbay C. Taking a step forward : Operator Oriented Solutions for the Future of the Assembly Industry. [Thesis]. Uppsala University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-199828
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
10.
Nguyen, Van Bao.
Conception de systèmes interactifs persuasifs : application au domaine de l'énergie : Designing Persuasive Interactive Systems : Energy as case study.
Degree: Docteur es, Informatique, 2019, Université Grenoble Alpes (ComUE)
URL: http://www.theses.fr/2019GREAM029
► Cette thèse aborde la conception des systèmes interactifs persuasifs (SIP). Ces systèmes sont conçus pour induire et accompagner un changement de comportement au travers de…
(more)
▼ Cette thèse aborde la conception des systèmes interactifs persuasifs (SIP). Ces systèmes sont conçus pour induire et accompagner un changement de comportement au travers de l’
interaction homme-
machine, sans coercition et avec une utilisation volontaire. Ces systèmes s’inscrivent dans la mouvance des technologies persuasives et leur conception repose sur des principes de persuasion et d’autres approches issues de la psychologie.Dans cette thèse, nous nous concentrons sur le domaine de l’énergie et le changement de comportement pour adopter des modes de consommation plus vertueux. En effet, un des grand défis sociétaux en lien avec la question du changement climatique, la consommation énergétique domestique représente actuellement environ un tiers de l'énergie totale mondiale consommée et ne cesse d’augmenter. Outre l’amélioration technique des appareils, il est incontournable de changer nos habitudes. Cependant, changer un processus long et difficile.Le défi est donc de concevoir une
interaction homme-
machine prévue pour accompagner le processus de changement et, par conséquent, pour une
interaction long-terme. Pour cela, à partir d’une étude de classifications, espaces de conception et framework des systèmes persuasifs, nous proposons le framework UP+, notre contribution conceptuelle. Ce framework propose un cadre pour la conception des systèmes interactifs persuasifs structuré selon trois dimensions : deux relatives au processus de changement de comportement au niveau micro (cause-effet-causalité) et macro (long terme)) ; l’autre relative à la dimension psychologique de la motivation. Nous identifions quatre classes de fonctions de persuasion (comprendre, décider, agir et protéger) déclinées en douze sous-classes de fonctions de persuasion.En nous appuyant sur UP+, l’état de l’art des systèmes persuasifs pour l’énergie montre qu’ils se concentrent principalement que sur quelques fonctions de persuasion seulement (ex. auto-surveillance). Dans cette thèse, nous nous concentrons tout particulièrement sur l’aspect décision et causalité du comportement. Une autre contribution est l'Interface utilisateur Mondrian, une preuve-de-concept proposant un cadre d’interface qui traite de l’implication long-terme des utilisateurs. Elle doit répondre à plusieurs objectifs : capter l’attention de l’utilisateur ; offrir plusieurs niveaux d’
interaction selon le contexte s’usage ; permettre l’intégration de plusieurs briques interactionnelles support de la persuasion. En particulier, nous proposons deux briques, Sliders4DM et Plan4Actions. Sliders4DM est un nouveau widget d’aide à la décision conçu pour permettre à des utilisateurs novices d’explorer et trouver un compromis satisfaisant entre plusieurs critères potentiellement incompatibles. Il s’appuie sur une approche what-if. Nous avons évalué Sliders4DM par une expérimentation qualitative (16 participants) et une comparative et quantitative (177 participants). Plan4Actions est un nouveau concept d’interface d’aide à la décision et la compréhension des effets d’un comportement à…
Advisors/Committee Members: Laurillau, Yann (thesis director), Calvary, Gaëlle (thesis director).
Subjects/Keywords: Persuasive; Interaction Homme-Machine; Energie; Persuasive; Human Computer Interaction; Energy; 004
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Nguyen, V. B. (2019). Conception de systèmes interactifs persuasifs : application au domaine de l'énergie : Designing Persuasive Interactive Systems : Energy as case study. (Doctoral Dissertation). Université Grenoble Alpes (ComUE). Retrieved from http://www.theses.fr/2019GREAM029
Chicago Manual of Style (16th Edition):
Nguyen, Van Bao. “Conception de systèmes interactifs persuasifs : application au domaine de l'énergie : Designing Persuasive Interactive Systems : Energy as case study.” 2019. Doctoral Dissertation, Université Grenoble Alpes (ComUE). Accessed January 24, 2021.
http://www.theses.fr/2019GREAM029.
MLA Handbook (7th Edition):
Nguyen, Van Bao. “Conception de systèmes interactifs persuasifs : application au domaine de l'énergie : Designing Persuasive Interactive Systems : Energy as case study.” 2019. Web. 24 Jan 2021.
Vancouver:
Nguyen VB. Conception de systèmes interactifs persuasifs : application au domaine de l'énergie : Designing Persuasive Interactive Systems : Energy as case study. [Internet] [Doctoral dissertation]. Université Grenoble Alpes (ComUE); 2019. [cited 2021 Jan 24].
Available from: http://www.theses.fr/2019GREAM029.
Council of Science Editors:
Nguyen VB. Conception de systèmes interactifs persuasifs : application au domaine de l'énergie : Designing Persuasive Interactive Systems : Energy as case study. [Doctoral Dissertation]. Université Grenoble Alpes (ComUE); 2019. Available from: http://www.theses.fr/2019GREAM029
11.
Kim, Hyunyoung.
Conception centrée sur l'utilisateur des commandes de changement de forme : User-Centered Design of Shape-Changing Controls.
Degree: Docteur es, Informatique, 2020, Université Grenoble Alpes
URL: http://www.theses.fr/2020GRALM001
► Les interfaces à forme variable apportent de la flexibilité aux interfaces physiques en transformant les dispositifs de calcul en n'importe quelle forme ou matérialité. Les…
(more)
▼ Les interfaces à forme variable apportent de la flexibilité aux interfaces physiques en transformant les dispositifs de calcul en n'importe quelle forme ou matérialité. Les interfaces à forme variable seront de plus en plus accessibles aux utilisateurs finaux à l'avenir, de même que le développement technologique. Cependant, nous en savons peu sur les critères de conception des interfaces de changement de forme pour les utilisateurs finaux, en particulier pour ceux qui utilisent des interfaces de contrôle des paramètres. Les interfaces de contrôle des paramètres sont souvent conçues à partir d'exemples existants tels que les cadrans et les curseurs, et il y a eu peu d'études pour comprendre les besoins des utilisateurs derrière leur utilisation. D'autre part, il existe des taxonomies d'interface qui permettent aux concepteurs d'explorer systématiquement les idées de conception d'interfaces qui changent de forme, mais elles ne sont guère évaluées. Dans cet exposé, je discute de mon travail de doctorat sur les deux domaines de l'ICH : les interfaces de contrôle des paramètres et les interfaces de changement de forme. J'effectue d'abord une étude formative pour suggérer les exigences de conception des interfaces de contrôle des paramètres en fonction de la pratique actuelle des utilisateurs. Deuxièmement, j'affine une taxonomie d'interface qui change de forme en évaluant sa puissance descriptive en utilisant des objets reconfigurables de tous les jours. Enfin, j'examine l'intersection des interfaces de contrôle des paramètres et des interfaces de changement de forme. Je développe deux études de cas : KnobSlider, une interface de changement de forme qui peut être un bouton ou un curseur, et ExpanDial, un contrôle de rotation qui étend la modalité d'interaction par des changements de forme.
Shape-changing interfaces bring flexibility in physical interfaces through by transforming computational devices into any shape or materiality. Shape-changing interfaces will be increasingly available to end-users in the future, along with technology development. However, we know little about design criteria of shape-changing interfaces for end-users, especially for whom use parameter control interfaces. Parameter control interfaces are often designed based on existing examples such as dials and sliders, and there were few studies to understand user needs behind their usage. On the other hand, there are shape-changing interface taxonomies that allow designers to explore design ideas of shape-changing interfaces systematically, but they are hardly evaluated. In this talk, I discuss my Ph.D. work investigating the two areas of HCI: parameter control interfaces and shape-changing interfaces. I first conduct a formative study to suggest design requirements for parameter control interfaces based on users' current practice. Second, I refine a shape-changing interface taxonomy by evaluating its descriptive power by using everyday reconfigurable objects. Lastly, I look into the intersection of the parameter control interfaces and…
Advisors/Committee Members: Coutrix, Céline (thesis director), Roudaut, Anne (thesis director).
Subjects/Keywords: Controle; Interaction Homme-Machine; Physical; Control; Physical; Human-Computer Interaction; 004
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Kim, H. (2020). Conception centrée sur l'utilisateur des commandes de changement de forme : User-Centered Design of Shape-Changing Controls. (Doctoral Dissertation). Université Grenoble Alpes. Retrieved from http://www.theses.fr/2020GRALM001
Chicago Manual of Style (16th Edition):
Kim, Hyunyoung. “Conception centrée sur l'utilisateur des commandes de changement de forme : User-Centered Design of Shape-Changing Controls.” 2020. Doctoral Dissertation, Université Grenoble Alpes. Accessed January 24, 2021.
http://www.theses.fr/2020GRALM001.
MLA Handbook (7th Edition):
Kim, Hyunyoung. “Conception centrée sur l'utilisateur des commandes de changement de forme : User-Centered Design of Shape-Changing Controls.” 2020. Web. 24 Jan 2021.
Vancouver:
Kim H. Conception centrée sur l'utilisateur des commandes de changement de forme : User-Centered Design of Shape-Changing Controls. [Internet] [Doctoral dissertation]. Université Grenoble Alpes; 2020. [cited 2021 Jan 24].
Available from: http://www.theses.fr/2020GRALM001.
Council of Science Editors:
Kim H. Conception centrée sur l'utilisateur des commandes de changement de forme : User-Centered Design of Shape-Changing Controls. [Doctoral Dissertation]. Université Grenoble Alpes; 2020. Available from: http://www.theses.fr/2020GRALM001
12.
Cronel, Martin.
Une approche pour l'ingénierie des systèmes interactifs critiques multimodaux et multi-utilisateurs : application à la prochaine génération de cockpit d'aéronefs : Engeeniring multimodal and multiuser critical interactive systems : application to the next aircrafts cockpits generation.
Degree: Docteur es, Sureté de logiciel et calcul de haute performance, 2017, Université Toulouse III – Paul Sabatier
URL: http://www.theses.fr/2017TOU30247
► Nos travaux contribuent au domaine de l'ingénierie des systèmes interactifs multimodaux critiques. Ils facilitent l'introduction de nouveaux périphériques (comme les tablettes multi-touch, les systèmes de…
(more)
▼ Nos travaux contribuent au domaine de l'ingénierie des systèmes interactifs multimodaux critiques. Ils facilitent l'introduction de nouveaux périphériques (comme les tablettes multi-touch, les systèmes de reconnaissance de geste...) permettant l'
interaction multimodale et multi-utilisateurs au sein des futurs cockpits. Pour le moment, les méthodes et les techniques de description des IHM (Interactions Homme
Machine) existantes pour la conception des cockpits ne permettent pas de prendre en compte la complexité des techniques d'
interaction multimodales. De leur côté, les méthodes de conception d'IHM grand public sont incompatibles avec les exigences de fiabilité et de certification nécessaires aux systèmes critiques. Les travaux proposent un modèle d'architecture logicielle et matérielle MIODMIT (Multiple Input Output devices Multiple
Interaction Techniques) qui vise l'intégration de périphériques permettant l'usage de multimodalité au sein de systèmes critiques. Ce modèle décrit précisément les rôles de chacun des composants ainsi que les relations qu'ils entretiennent. Il couvre l'ensemble du spectre du système interactif multimodal qui va des périphériques d'entrée et leurs pilotes, vers les techniques d'
interaction et l'application interactive. Il décrit aussi le rendu allant de l'application interactive aux périphériques de sortie en passant par les techniques complexes de présentation. Au-delà de sa capacité de description, ce modèle d'architecture assure la modifiabilité de la configuration du système (ajout ou suppression de périphériques au moment du design et de l'exécution). En outre, la modélisation des systèmes fait apparaitre qu'une partie importante du comportement est autonome c'est-à-dire qu'il évolue sans recevoir d'entrées produites par l'utilisateur. Les utilisateurs peuvent avoir du mal à comprendre et à anticiper ce genre de comportement autonome, qui peut engendrer des erreurs appelées automation surprises. Nous proposons une méthode d'évaluation à base de modèles des techniques d'
interaction permettant d'analyser pour ensuite réduire significativement les erreurs d'utilisation liées à ces comportements inattendus et incompréhensibles. Enfin nous avons exploité le langage formel ICO (Interactive Cooperative Objects), pour décrire de façon complète et non ambiguë chacun des composants de l'architecture. Il est exploitable au moyen d'un outil d'édition et d'interprétation appelé Petshop, qui permet de faire fonctionner l'application interactive dans son ensemble (de l'entrée à la sortie). Nous avons complété cet environnement par une plateforme que nous avons appelée ARISSIM(ARINC 653 Standard SIMulator). Elle ajoute des mécanismes de sûreté de fonctionnement aux systèmes interactifs multimodaux développés avec Petshop. Plus précisément ARISSIM permet la ségrégation spatiale et la ségrégation temporelle des processus, ce qui accroît fortement la tolérance aux fautes durant l'exécution. Nos travaux proposent un socle aux équipes de conception pluridisciplinaires (principalement ergonomes…
Advisors/Committee Members: Palanque, Philippe (thesis director).
Subjects/Keywords: Interaction homme-machine; Architecture logicielle; Processus de développement; Human machine interaction; Sofware architecture; Development process
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Cronel, M. (2017). Une approche pour l'ingénierie des systèmes interactifs critiques multimodaux et multi-utilisateurs : application à la prochaine génération de cockpit d'aéronefs : Engeeniring multimodal and multiuser critical interactive systems : application to the next aircrafts cockpits generation. (Doctoral Dissertation). Université Toulouse III – Paul Sabatier. Retrieved from http://www.theses.fr/2017TOU30247
Chicago Manual of Style (16th Edition):
Cronel, Martin. “Une approche pour l'ingénierie des systèmes interactifs critiques multimodaux et multi-utilisateurs : application à la prochaine génération de cockpit d'aéronefs : Engeeniring multimodal and multiuser critical interactive systems : application to the next aircrafts cockpits generation.” 2017. Doctoral Dissertation, Université Toulouse III – Paul Sabatier. Accessed January 24, 2021.
http://www.theses.fr/2017TOU30247.
MLA Handbook (7th Edition):
Cronel, Martin. “Une approche pour l'ingénierie des systèmes interactifs critiques multimodaux et multi-utilisateurs : application à la prochaine génération de cockpit d'aéronefs : Engeeniring multimodal and multiuser critical interactive systems : application to the next aircrafts cockpits generation.” 2017. Web. 24 Jan 2021.
Vancouver:
Cronel M. Une approche pour l'ingénierie des systèmes interactifs critiques multimodaux et multi-utilisateurs : application à la prochaine génération de cockpit d'aéronefs : Engeeniring multimodal and multiuser critical interactive systems : application to the next aircrafts cockpits generation. [Internet] [Doctoral dissertation]. Université Toulouse III – Paul Sabatier; 2017. [cited 2021 Jan 24].
Available from: http://www.theses.fr/2017TOU30247.
Council of Science Editors:
Cronel M. Une approche pour l'ingénierie des systèmes interactifs critiques multimodaux et multi-utilisateurs : application à la prochaine génération de cockpit d'aéronefs : Engeeniring multimodal and multiuser critical interactive systems : application to the next aircrafts cockpits generation. [Doctoral Dissertation]. Université Toulouse III – Paul Sabatier; 2017. Available from: http://www.theses.fr/2017TOU30247

Hong Kong University of Science and Technology
13.
Huang, Baihan.
Development of EEG/Gaze-based hybrid human machine interface.
Degree: 2014, Hong Kong University of Science and Technology
URL: http://repository.ust.hk/ir/Record/1783.1-62814
;
https://doi.org/10.14711/thesis-b1274314
;
http://repository.ust.hk/ir/bitstream/1783.1-62814/1/th_redirect.html
► Brain-Computer Interfaces (BCI) can be utilized to control a variety of devices, such as screen cursors, wheelchairs and robots. Noninvasive EEG-based BCI is an effective,…
(more)
▼ Brain-Computer Interfaces (BCI) can be utilized to control a variety of devices, such as screen cursors, wheelchairs and robots. Noninvasive EEG-based BCI is an effective, albeit somewhat non-intuitive method. Gaze-based interfaces provide more natural and intuitive interfaces. However, they suffer from the Midas Touch problem, where targets and functions are unintentionally selected because a gaze-only based system cannot distinguish between whether a glance signifies intent or is just associated with looking around. In this thesis, we first describe a pure EEG-based BCI system that utilize common spatial patter filtering for feature extraction and linear discriminative analysis for classification. We achieved online feedback control over a 1D cursor control task on six subjects with average hit rate of 85.6%. We further detailed a multi-modal HMI system integrates EEG and gaze information for constructing and testing hybrid human machine interfaces. Using this system, we show that integrating EEG information can enhance the controllability of a gaze-based cursor control system. The combined EEG/gaze based control gives significantly finer control over the cursor trajectory, improving the directness of target reaching by 17% and reducing unintentional collisions by 36%. Keywords – Brain Computer Interface, Human Machine Interface, EEG Signal Processing, EEG Classification
Subjects/Keywords: Brain-computer interfaces
; Human-computer interaction
; Human-machine systems
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Huang, B. (2014). Development of EEG/Gaze-based hybrid human machine interface. (Thesis). Hong Kong University of Science and Technology. Retrieved from http://repository.ust.hk/ir/Record/1783.1-62814 ; https://doi.org/10.14711/thesis-b1274314 ; http://repository.ust.hk/ir/bitstream/1783.1-62814/1/th_redirect.html
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Huang, Baihan. “Development of EEG/Gaze-based hybrid human machine interface.” 2014. Thesis, Hong Kong University of Science and Technology. Accessed January 24, 2021.
http://repository.ust.hk/ir/Record/1783.1-62814 ; https://doi.org/10.14711/thesis-b1274314 ; http://repository.ust.hk/ir/bitstream/1783.1-62814/1/th_redirect.html.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Huang, Baihan. “Development of EEG/Gaze-based hybrid human machine interface.” 2014. Web. 24 Jan 2021.
Vancouver:
Huang B. Development of EEG/Gaze-based hybrid human machine interface. [Internet] [Thesis]. Hong Kong University of Science and Technology; 2014. [cited 2021 Jan 24].
Available from: http://repository.ust.hk/ir/Record/1783.1-62814 ; https://doi.org/10.14711/thesis-b1274314 ; http://repository.ust.hk/ir/bitstream/1783.1-62814/1/th_redirect.html.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Huang B. Development of EEG/Gaze-based hybrid human machine interface. [Thesis]. Hong Kong University of Science and Technology; 2014. Available from: http://repository.ust.hk/ir/Record/1783.1-62814 ; https://doi.org/10.14711/thesis-b1274314 ; http://repository.ust.hk/ir/bitstream/1783.1-62814/1/th_redirect.html
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

University of Southern California
14.
St. Clair, Aaron B.
Coordinating social communication in human-robot task
collaborations.
Degree: PhD, Computer Science (Robotics and Automation), 2015, University of Southern California
URL: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/632204/rec/1661
► Robots have become increasingly capable of performing a variety of tasks in real-world dynamic environments, including those involving people. Beyond competently performing the tasks required…
(more)
▼ Robots have become increasingly capable of performing
a variety of tasks in real-world dynamic environments, including
those involving people. Beyond competently performing the tasks
required of them, service robots should also be able to coordinate
their actions with those of the people around them in order to
minimize conflicts, provide feedback, and build rapport with
human
teammates in both work environments (e.g., manufacturing) and home
settings. Humans coordinate their actions in various task settings
through structured social
interaction aimed at representational
alignment and intentional feedback. In order for robots to
coordinate their actions using similar modalities, they must be
capable of contextualizing the actions of
human partners and
producing relevant natural communicative behaviors as the task
progresses. This dissertation is motivated by the high-level goal
of producing effective social feedback during task performance, and
alleviating the burden of coordinating the team's joint activity by
allowing
human users to interact with robots through natural social
modalities as partners rather than as operators. ❧ This
dissertation develops an approach for constructing and generalizing
models of role-based coordinating communication during
physically-decoupled
human-robot task scenarios, specifically
pairwise collaborations in which a person and a robot work together
to achieve a shared goal. The approach is validated in different
task contexts with different user populations using objective and
subjective measures of task performance and user preferences. To
support role-allocative communication observed in our pilot
experiments with two-person teams, the
human-robot collaboration
problem is formulated as a Markov decision process in which roles
are represented by a set of policies capturing different action
selection preferences and accounting for unequal capabilities
between
human and robot collaborators. A probabilistic method is
used to track the user's activity over time and to recognize the
role assumed by the user, communication is then planned given the
expected policy of the user, the policy of the robot, and the
current task state. The communication generated by the robot
consists of three types of speech actions and associated co-verbal
behavior: 1) self-narration of the robot's activities, 2) role
allocation suggestions for the user, and 3) empathetic displays
when positive and negative state changes occur. ❧ The approach was
validated initially on a dynamic augmented reality herding task
with a population of convenience users using objective metrics
(idle time, distance traveled) as well as subjective evaluations
(user preference, perceived intelligence of the robot), where a
higher utilization of the robot and more equitable path distance
was observed in comparison to a non-communicating robot. The
generalizability of the approach to a different task setting and
user population was also evaluated on a cooking task with an
elderly user population. The contributions of this dissertation…
Advisors/Committee Members: Mataric, Maja J. (Committee Chair), Sukhatme, Gaurav S. (Committee Member), Ayanian, Nora (Committee Member), Hagedorn, Aaron T. (Committee Member).
Subjects/Keywords: human-robot interaction; human-machine collaboration; robotics; verbal feedback; collaboration
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APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
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APA (6th Edition):
St. Clair, A. B. (2015). Coordinating social communication in human-robot task
collaborations. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/632204/rec/1661
Chicago Manual of Style (16th Edition):
St. Clair, Aaron B. “Coordinating social communication in human-robot task
collaborations.” 2015. Doctoral Dissertation, University of Southern California. Accessed January 24, 2021.
http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/632204/rec/1661.
MLA Handbook (7th Edition):
St. Clair, Aaron B. “Coordinating social communication in human-robot task
collaborations.” 2015. Web. 24 Jan 2021.
Vancouver:
St. Clair AB. Coordinating social communication in human-robot task
collaborations. [Internet] [Doctoral dissertation]. University of Southern California; 2015. [cited 2021 Jan 24].
Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/632204/rec/1661.
Council of Science Editors:
St. Clair AB. Coordinating social communication in human-robot task
collaborations. [Doctoral Dissertation]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/632204/rec/1661

Hong Kong University of Science and Technology
15.
Sun, Mingfei CSE.
Towards modeling and mutual understanding of poses in human-robot interaction.
Degree: 2020, Hong Kong University of Science and Technology
URL: http://repository.ust.hk/ir/Record/1783.1-105149
;
https://doi.org/10.14711/thesis-991012818063703412
;
http://repository.ust.hk/ir/bitstream/1783.1-105149/1/th_redirect.html
► Pose modality, referring to human poses and robot poses, is a powerful cue to reveal humans’ internal status and also a communication channel that naturally…
(more)
▼ Pose modality, referring to human poses and robot poses, is a powerful cue to reveal humans’ internal status and also a communication channel that naturally arises in motion planning for the robots. However, compared to other modalities, e.g., audition, vision, poses have been largely overlooked even though there is an increasing interaction demand, either from human poses to the robot’s perception, i.e., pose inference, or from robot poses to the human’s perception, i.e., pose generation. The thesis considers typical HRI scenarios and proposes novel models to meet such demand. To infer humans’ cognitive/affective status, we propose a corpus-based state transition model to sense engagement dynamics, and a learning-based multi-modality fusion models to estimate emotion intensity. Results show that the models enable robots to be significantly more intelligent in handling complex interactions with peripheral interference, as well as in perceiving human partners under incomplete observations. To generate robot poses, we propose mathematical models for robots to simulate humans’ behaviour and approximate human poses with physical constraints. Evaluation suggests that the generated poses significantly improve interaction transparency and affect humans’ perception towards the robot capability and the interaction outcomes. We further employ Learning from Demonstration (LfD) to scale up the pose generation, enabling robots to robustly and efficiently learn from demonstrated poses. Results show the potentials of LfD in learning from incomplete demonstrations and in generalizing demonstrated poses to new scenarios. To sum up, this thesis presents the computational models for cognitive/affective inference from human body poses, and explores the generation of human-like poses in HRI. The thesis takes the first step to systematically investigate the pose modality as a communication channel in HRI.
Subjects/Keywords: Human-computer interaction
; Human-machine systems
; Intelligent control systems
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Sun, M. C. (2020). Towards modeling and mutual understanding of poses in human-robot interaction. (Thesis). Hong Kong University of Science and Technology. Retrieved from http://repository.ust.hk/ir/Record/1783.1-105149 ; https://doi.org/10.14711/thesis-991012818063703412 ; http://repository.ust.hk/ir/bitstream/1783.1-105149/1/th_redirect.html
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Sun, Mingfei CSE. “Towards modeling and mutual understanding of poses in human-robot interaction.” 2020. Thesis, Hong Kong University of Science and Technology. Accessed January 24, 2021.
http://repository.ust.hk/ir/Record/1783.1-105149 ; https://doi.org/10.14711/thesis-991012818063703412 ; http://repository.ust.hk/ir/bitstream/1783.1-105149/1/th_redirect.html.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Sun, Mingfei CSE. “Towards modeling and mutual understanding of poses in human-robot interaction.” 2020. Web. 24 Jan 2021.
Vancouver:
Sun MC. Towards modeling and mutual understanding of poses in human-robot interaction. [Internet] [Thesis]. Hong Kong University of Science and Technology; 2020. [cited 2021 Jan 24].
Available from: http://repository.ust.hk/ir/Record/1783.1-105149 ; https://doi.org/10.14711/thesis-991012818063703412 ; http://repository.ust.hk/ir/bitstream/1783.1-105149/1/th_redirect.html.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Sun MC. Towards modeling and mutual understanding of poses in human-robot interaction. [Thesis]. Hong Kong University of Science and Technology; 2020. Available from: http://repository.ust.hk/ir/Record/1783.1-105149 ; https://doi.org/10.14711/thesis-991012818063703412 ; http://repository.ust.hk/ir/bitstream/1783.1-105149/1/th_redirect.html
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
16.
Fruchard, Bruno.
Techniques d'interaction exploitant la mémoire pour faciliter l'activation de commandes : Interaction techniques using memory to facilitate command activation.
Degree: Docteur es, Informatique, 2018, Université Paris-Saclay (ComUE)
URL: http://www.theses.fr/2018SACLT010
► Pour contrôler un système interactif, un utilisateur doit habituellement sélectionner des commandes en parcourant des listes et des menus hiérarchiques. Pour les sélectionner plus rapidement,…
(more)
▼ Pour contrôler un système interactif, un utilisateur doit habituellement sélectionner des commandes en parcourant des listes et des menus hiérarchiques. Pour les sélectionner plus rapidement, il peut effectuer des raccourcis gestuels. Cependant, pour être efficace, il doit mémoriser ces raccourcis, une tâche difficile s’il doit activer un grand nombre de commandes. Nous étudions dans une première partie les avantages des gestes positionnels (pointage) et directionnels (Marking menus) pour la mémorisation de commandes, ainsi que l’utilisation du corps de l’utilisateur comme surface d’interaction et l’impact de deux types d’aides sémantiques (histoires, images) sur l’efficacité à mémoriser. Nous montrons que les gestes positionnels permettent d’apprendre plus rapidement et plus facilement, et que suggérer aux utilisateurs de créer des histoires liées aux commandes améliore considérablement leurs taux de rappel. Dans une deuxième partie, nous présentons des gestes bi-positionnels qui permettent l’activation d’un grand nombre de commandes. Nous montrons leur efficacité à l’aide de deux contextes d’interaction : le pavé tactile d’un ordinateur portable (MarkPad) et une montre intelligente (SCM).
To control an interactive system, users usually have to select commands by browsing lists and hierarchical menus. To go faster, they can perform gestural shortcuts. However, to be effective, they must memorize these shortcuts, which is a difficult task when activating a large number of commands. In a first part, we study the advantages of positional (pointing) and directional (Marking menus) gestures for command memorization, as well as the use of the user's body as an interaction surface and the impact of two types of semantic aids (stories, images) on the effectiveness to memorize. We show that positional gestures make learning faster and easier, and that suggesting to users to create stories related to commands significantly improves their recall rate. In the second part, we present bi-positional gestures that allow the activation of a large number of commands. We demonstrate their effectiveness using two interaction contexts: the touchpad of a laptop (MarkPad) and a smartwatch (SCM).
Advisors/Committee Members: Lecolinet, Eric (thesis director), Chapuis, Olivier (thesis director).
Subjects/Keywords: Interaction humain-machine; Techniques d'interaction; Mémorisation; Commandes; Human-computer interaction; Interaction techniques; Memorization; Commands
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Fruchard, B. (2018). Techniques d'interaction exploitant la mémoire pour faciliter l'activation de commandes : Interaction techniques using memory to facilitate command activation. (Doctoral Dissertation). Université Paris-Saclay (ComUE). Retrieved from http://www.theses.fr/2018SACLT010
Chicago Manual of Style (16th Edition):
Fruchard, Bruno. “Techniques d'interaction exploitant la mémoire pour faciliter l'activation de commandes : Interaction techniques using memory to facilitate command activation.” 2018. Doctoral Dissertation, Université Paris-Saclay (ComUE). Accessed January 24, 2021.
http://www.theses.fr/2018SACLT010.
MLA Handbook (7th Edition):
Fruchard, Bruno. “Techniques d'interaction exploitant la mémoire pour faciliter l'activation de commandes : Interaction techniques using memory to facilitate command activation.” 2018. Web. 24 Jan 2021.
Vancouver:
Fruchard B. Techniques d'interaction exploitant la mémoire pour faciliter l'activation de commandes : Interaction techniques using memory to facilitate command activation. [Internet] [Doctoral dissertation]. Université Paris-Saclay (ComUE); 2018. [cited 2021 Jan 24].
Available from: http://www.theses.fr/2018SACLT010.
Council of Science Editors:
Fruchard B. Techniques d'interaction exploitant la mémoire pour faciliter l'activation de commandes : Interaction techniques using memory to facilitate command activation. [Doctoral Dissertation]. Université Paris-Saclay (ComUE); 2018. Available from: http://www.theses.fr/2018SACLT010

Clemson University
17.
Jurewicz, Katherina Ann.
Using a Bayesian Framework to Develop 3D Gestural Input Systems Based on Expertise and Exposure in Anesthesia.
Degree: PhD, Industrial Engineering, 2020, Clemson University
URL: https://tigerprints.clemson.edu/all_dissertations/2598
► Interactions with a keyboard and mouse fall short of human capabilities and what is lacking in the technological revolution is a surge of new…
(more)
▼ Interactions with a keyboard and mouse fall short of
human capabilities and what is lacking in the technological revolution is a surge of new and natural ways of interacting with computers. In-air gestures are a promising input modality as they are expressive, easy to use, quick to use, and natural for users. It is known that gestural systems should be developed within a particular context as gesture choice is dependent on the context; however, there is little research investigating other individual factors which may influence gesture choice such as expertise and exposure. Anesthesia providers’ hands have been linked to bacterial transmission; therefore, this research investigates the context of gestural technology for anesthetic task. The objective of this research is to understand how expertise and exposure influence gestural behavior and to develop Bayesian statistical models that can accurately predict how users would choose intuitive gestures in anesthesia based on expertise and exposure. Expertise and exposure may influence gesture responses for individuals; however, there is limited to no work investigating how these factors influence intuitive gesture choice and how to use this information to predict intuitive gestures to be used in system design. If researchers can capture users’ gesture variability within a particular context based on expertise and exposure, then statistical models can be developed to predict how users may gesturally respond to a computer system and use those predictions to design a gestural system which anticipates a user’s response and thus affords intuitiveness to multiple user groups. This allows designers to more completely understand the end user and implement intuitive gesture systems that are based on expected natural responses. Ultimately, this dissertation seeks to investigate the
human factors challenges associated with gestural system development within a specific context and to offer statistical approaches to understanding and predicting
human behavior in a gestural system. Two experimental studies and two Bayesian analyses were completed in this dissertation. The first experimental study investigated the effect of expertise within the context of anesthesiology. The main finding of this study was that domain expertise is influential when developing 3D gestural systems as novices and experts differ in terms of intuitive gesture-function mappings as well as reaction times to generate an intuitive mapping. The second study investigated the effect of exposure for controlling a computer-based presentation and found that there is a learning effect of gestural control in that participants were significantly faster at generating intuitive mappings as they gained exposure with the system. The two Bayesian analyses were in the form of Bayesian multinomial logistic regression models where intuitive gesture choice was predicted based on the contextual task and either expertise or exposure. The Bayesian analyses generated posterior predictive probabilities for all combinations of task,…
Advisors/Committee Members: David M Neyens, Ken Catchpole, Mary Beth Kurz, Jamiahus Walton.
Subjects/Keywords: Anesthesia; Bayesian Statistics; Gestural Control; Human-Computer Interaction; Human-Machine Systems; Human-Systems Design
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Jurewicz, K. A. (2020). Using a Bayesian Framework to Develop 3D Gestural Input Systems Based on Expertise and Exposure in Anesthesia. (Doctoral Dissertation). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_dissertations/2598
Chicago Manual of Style (16th Edition):
Jurewicz, Katherina Ann. “Using a Bayesian Framework to Develop 3D Gestural Input Systems Based on Expertise and Exposure in Anesthesia.” 2020. Doctoral Dissertation, Clemson University. Accessed January 24, 2021.
https://tigerprints.clemson.edu/all_dissertations/2598.
MLA Handbook (7th Edition):
Jurewicz, Katherina Ann. “Using a Bayesian Framework to Develop 3D Gestural Input Systems Based on Expertise and Exposure in Anesthesia.” 2020. Web. 24 Jan 2021.
Vancouver:
Jurewicz KA. Using a Bayesian Framework to Develop 3D Gestural Input Systems Based on Expertise and Exposure in Anesthesia. [Internet] [Doctoral dissertation]. Clemson University; 2020. [cited 2021 Jan 24].
Available from: https://tigerprints.clemson.edu/all_dissertations/2598.
Council of Science Editors:
Jurewicz KA. Using a Bayesian Framework to Develop 3D Gestural Input Systems Based on Expertise and Exposure in Anesthesia. [Doctoral Dissertation]. Clemson University; 2020. Available from: https://tigerprints.clemson.edu/all_dissertations/2598

Delft University of Technology
18.
de Jonge, Michael (author).
Evaluating two automation feedback aids’ influence on the acceptance of automated truck merging systems.
Degree: 2019, Delft University of Technology
URL: http://resolver.tudelft.nl/uuid:3edbc911-49bc-45db-a252-15d5ce38f9df
► Merging is one of the most demanding tasks for a truck driver due to the size, weight and limited visual clearance of a truck. Automating…
(more)
▼ Merging is one of the most demanding tasks for a truck driver due to the size, weight and limited visual clearance of a truck. Automating the merging procedure can be the solution for a considerable number of accidents by removing the human factor. People have accepted the risk they are in when driving or being driven but acceptance of automated driving systems remains limited. The goal of this study is to evaluate two automation feedback aids’ influence on the acceptance of automated truck merging systems. An automation confidence feedback bar and top view display, visualizing the surrounding traffic were tested. The feedback aids are evaluated on the number of abortions, mental workload, trust in the system, perceived usefulness of the system and system satisfaction. Acceptance is the degree to which an individual incorporates the system in his/her driving, or, if the system is not available, intends to use it. Drivers of large trucks exhibit heightened criticism of automation due to professional identity, exposure or familiarity with the traditional task, and some degree of technical knowledge of the current system. Introducing automation feedback gives the driver more information on the automation systems’ status. 41 participants experienced 12 simulations of a truck merging on the highway in a fixed base truck simulator. A high (1.5s gap) and medium workload (2.1s gap) condition paired with merging between cars or trucks created four simulation conditions to test each feedback aid condition (no feedback aid, confidence bar and top view). Mental workload was measured by tonic activity of the GSR. Trust, perceived usefulness and system satisfaction were measured with Jian’s trust and Van der Laan’s system acceptance questionnaires after each feedback aid condition. Five participants rated their vulnerability as ’none at all’, their measurements were removed from further analyses of the feedback aids. A total of 41 abortions were obtained from 432 simulations. A significant difference in abortion rate was found between no feedback aid (22 abortions), the confidence bar (13 abortions) and the top view display (6 abortions). No abortion rate difference was found between merging between cars and trucks caused by visual obstruction. Participants’ mental workload and trust did not change between the feedback aid conditions. Participants rated both feedback aids as more useful and satisfying than driving without a feedback aid with the top view display being favoured over the confidence bar. No correlations were found between driver’s license years and trust, perceived usefulness or system satisfaction in any of the feedback aid conditions. Both feedback aids increased the acceptance of automated truck merging systems. The number of abortions decreased and willingness to use increased by adding either the feedback aids. The top view display showed the largest improvement in acceptance but more extensive research is needed in both feedback aids to assess their benefits in automated driving systems.
Mechanical…
Advisors/Committee Members: Happee, Riender (mentor), de Winter, Joost (graduation committee), Dreger, Felix (graduation committee), Delft University of Technology (degree granting institution).
Subjects/Keywords: Intelligent Vehicles; Autonomous driving; Truck merging; Human factors; Human Machine Interface Design; human machine interaction; Acceptance; Merging; Truck driver
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
de Jonge, M. (. (2019). Evaluating two automation feedback aids’ influence on the acceptance of automated truck merging systems. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:3edbc911-49bc-45db-a252-15d5ce38f9df
Chicago Manual of Style (16th Edition):
de Jonge, Michael (author). “Evaluating two automation feedback aids’ influence on the acceptance of automated truck merging systems.” 2019. Masters Thesis, Delft University of Technology. Accessed January 24, 2021.
http://resolver.tudelft.nl/uuid:3edbc911-49bc-45db-a252-15d5ce38f9df.
MLA Handbook (7th Edition):
de Jonge, Michael (author). “Evaluating two automation feedback aids’ influence on the acceptance of automated truck merging systems.” 2019. Web. 24 Jan 2021.
Vancouver:
de Jonge M(. Evaluating two automation feedback aids’ influence on the acceptance of automated truck merging systems. [Internet] [Masters thesis]. Delft University of Technology; 2019. [cited 2021 Jan 24].
Available from: http://resolver.tudelft.nl/uuid:3edbc911-49bc-45db-a252-15d5ce38f9df.
Council of Science Editors:
de Jonge M(. Evaluating two automation feedback aids’ influence on the acceptance of automated truck merging systems. [Masters Thesis]. Delft University of Technology; 2019. Available from: http://resolver.tudelft.nl/uuid:3edbc911-49bc-45db-a252-15d5ce38f9df
19.
Rey, Stéphanie.
Apports des interactions tangibles pour la création, le choix et le suivi de parcours de visite personnalisés dans les musées : Tangible Interactions for Creating, Choosing and Monitoring Personalized Visit in Museums.
Degree: Docteur es, Informatique, 2020, Bordeaux
URL: http://www.theses.fr/2020BORD0049
► La personnalisation est une tendance envisagée par les musées pour faire face à la diversité des visiteurs et de leurs pratiques de visite. Afin de…
(more)
▼ La personnalisation est une tendance envisagée par les musées pour faire face à la diversité des visiteurs et de leurs pratiques de visite. Afin de favoriser la mise en œuvre de visites personnalisées, nous questionnons l’apport des interactions tangibles, non seulement pour les visiteurs, mais également pour les professionnels du musée. Comment aider les médiateurs culturels à concevoir des parcours personnalisés prenant en compte la diversité des profils de visiteurs ? Comment aider les visiteurs à choisir et suivre le parcours qui correspond à leurs envies et besoins ? Nous avons appliqué un processus de conception centrée utilisateurs avec des musées partenaires afin de concevoir, implémenter et évaluer des outils tangibles permettant de répondre à ces questions. L'analyse des besoins des utilisateurs (médiateurs culturels et visiteurs) nous a permis de définir six caractéristiques principales à prendre en compte pour la personnalisation des visites ainsi que de faire émerger le concept de personnalisation multicritères. Nous proposons un concept d’interface permettant d’associer le choix des caractéristiques visiteur constituant un profil et le suivi dynamique de l’avancement de la création des parcours personnalisés pour chaque combinaison pour les médiateurs. Ce concept a été instancié selon deux modalités d’interaction tangible et tactile, que nous avons comparées à travers une étude expérimentale auprès de médiateurs de musée. Nous décrivons également la conception itérative de prototypes d’aide au choix de parcours personnalisés pour les visiteurs, ainsi que l’étude pilote menée dans un musée partenaire. Les prototypes conçus pendant cette thèse mettent en œuvre le paradigme d’interaction token+constraint. Nous proposons une analyse systématique de la littérature référençant le paradigme d’interaction token+constraint, ainsi qu’une grille heuristique de 24 propriétés réparties en cinq catégories reprenant, synthétisant et illustrant les concepts de l’article séminal, que nous appliquons aux prototypes conçus durant la thèse.
Museums are considering the personalization trend to accommodate the diversity of visitors and their visiting practices. In order to support the spread of personalized visits, we question the contribution of tangible interactions, not only for visitors but also for museum professionals. How to help cultural mediators design personalized visits that reflect the diversity of visitor profiles? How to help visitors choose and follow the visit that suits their wishes and needs? We applied a user-centered design process with partner museums to design, implement and evaluate tangible tools to answer these questions. The user needs analysis (cultural mediators and visitors) allowed us to define six main characteristics to consider for the personalization of visits and to identify the concept of multi-criteria personalization. For the cultural mediators, we propose an interface concept combining the choice of visitor characteristics to constitute a profile and the dynamic monitoring of the…
Advisors/Committee Members: Rouillon-Couture, Nadine (thesis director), Brock, Anke M. (thesis director).
Subjects/Keywords: Interaction Homme-Machine; Interaction Utilisateur Tangible; Personnalisation; Musée; Human-Computer Interaction; Tangible User Interaction; Personalization; Museum
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Rey, S. (2020). Apports des interactions tangibles pour la création, le choix et le suivi de parcours de visite personnalisés dans les musées : Tangible Interactions for Creating, Choosing and Monitoring Personalized Visit in Museums. (Doctoral Dissertation). Bordeaux. Retrieved from http://www.theses.fr/2020BORD0049
Chicago Manual of Style (16th Edition):
Rey, Stéphanie. “Apports des interactions tangibles pour la création, le choix et le suivi de parcours de visite personnalisés dans les musées : Tangible Interactions for Creating, Choosing and Monitoring Personalized Visit in Museums.” 2020. Doctoral Dissertation, Bordeaux. Accessed January 24, 2021.
http://www.theses.fr/2020BORD0049.
MLA Handbook (7th Edition):
Rey, Stéphanie. “Apports des interactions tangibles pour la création, le choix et le suivi de parcours de visite personnalisés dans les musées : Tangible Interactions for Creating, Choosing and Monitoring Personalized Visit in Museums.” 2020. Web. 24 Jan 2021.
Vancouver:
Rey S. Apports des interactions tangibles pour la création, le choix et le suivi de parcours de visite personnalisés dans les musées : Tangible Interactions for Creating, Choosing and Monitoring Personalized Visit in Museums. [Internet] [Doctoral dissertation]. Bordeaux; 2020. [cited 2021 Jan 24].
Available from: http://www.theses.fr/2020BORD0049.
Council of Science Editors:
Rey S. Apports des interactions tangibles pour la création, le choix et le suivi de parcours de visite personnalisés dans les musées : Tangible Interactions for Creating, Choosing and Monitoring Personalized Visit in Museums. [Doctoral Dissertation]. Bordeaux; 2020. Available from: http://www.theses.fr/2020BORD0049

Georgia Tech
20.
Krening, Samantha.
Humans teaching intelligent agents with verbal instruction.
Degree: PhD, Aerospace Engineering, 2019, Georgia Tech
URL: http://hdl.handle.net/1853/61232
► The widespread integration of robotics into everyday life requires significant improvement in the underlying machine learning (ML) agents to make them more accessible, customizable, and…
(more)
▼ The widespread integration of robotics into everyday life requires significant improvement in the underlying
machine learning (ML) agents to make them more accessible, customizable, and intuitive for ordinary individuals to interact with. As part of a larger field of interactive
machine learning (IML), this dissertation aims to create intelligent agents that can easily be taught by individuals with no specialized training, using an intuitive teaching method such as critique, demonstrations, or explanations. It is imperative for researchers to be aware of how design decisions affect the human’s experience because individuals who experience frustration while interacting with a robot are unlikely to continue or repeat the
interaction in the future. Instead of asking how to train a person to use software, this research asks how to design software agents so they can be easily trained by people. When creating a robotic system, designers must make numerous decisions concerning the mobility, morphology, intelligence, and
interaction of the robot. This dissertation focuses on the design of the
interaction between a
human and intelligent agent, specifically an agent that learns from a human’s verbal instructions. Most research concerning
interaction algorithms aims to improve the traditional ML metrics of the agent, such as cumulative reward and training time, while neglecting the
human experience. My work demonstrates that decisions made during the design of
interaction algorithms impact the human’s satisfaction with the ML agent. I propose a series of design recommendations that researchers should consider when creating IML algorithms. This dissertation makes the following contributions to the field of Interactive
Machine Learning: (1) design recommendations for IML algorithms to allow researchers to create algorithms with a positive
human-agent
interaction; (2) two new IML algorithms to foster a pleasant user-experience; (3) a 3-step design and verification process for IML algorithms using
human factors; and (4) new methods for the application of NLP tools to IML.
Advisors/Committee Members: Feigh, Karen (advisor), Riedl, Mark (committee member), Isbell, Charles (committee member), Chernova, Sonia (committee member), Howard, Ayanna (committee member).
Subjects/Keywords: Robotics; Machine learning; Interactive machine learning; Human-agent interaction; Reinforcement learning; Natural language processing; Human-computer interaction; Human factors; Machine learning verification
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APA (6th Edition):
Krening, S. (2019). Humans teaching intelligent agents with verbal instruction. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/61232
Chicago Manual of Style (16th Edition):
Krening, Samantha. “Humans teaching intelligent agents with verbal instruction.” 2019. Doctoral Dissertation, Georgia Tech. Accessed January 24, 2021.
http://hdl.handle.net/1853/61232.
MLA Handbook (7th Edition):
Krening, Samantha. “Humans teaching intelligent agents with verbal instruction.” 2019. Web. 24 Jan 2021.
Vancouver:
Krening S. Humans teaching intelligent agents with verbal instruction. [Internet] [Doctoral dissertation]. Georgia Tech; 2019. [cited 2021 Jan 24].
Available from: http://hdl.handle.net/1853/61232.
Council of Science Editors:
Krening S. Humans teaching intelligent agents with verbal instruction. [Doctoral Dissertation]. Georgia Tech; 2019. Available from: http://hdl.handle.net/1853/61232
21.
Benkaouar johal, Wafa.
Companion Robots Behaving with Style : Towards Plasticity in Social Human-Robot Interaction : Des robots compagnons avec du style : vers de la plasticité en interaction homme-robot.
Degree: Docteur es, Informatique, 2015, Université Grenoble Alpes (ComUE)
URL: http://www.theses.fr/2015GREAM082
► De nos jours, les robots compagnons présentent de réelles capacités et fonctionnalités. Leurs acceptabilité dans nos habitats est cependant toujours un objet d'étude du fait…
(more)
▼ De nos jours, les robots compagnons présentent de réelles capacités et fonctionnalités. Leurs acceptabilité dans nos habitats est cependant toujours un objet d'étude du fait que les motivations et la valeur du companionage entre robot est enfant n'a pas encore été établi. Classiquement, les robots sociaux avaient des comportements génériques qui ne prenaient pas en compte les différences inter-individuelles. De plus en plus de travaux en
Interaction Humain-Robot se penchent sur la personnalisation du compagnon. Personnalisation et contrôle du compagnon permettrai une meilleure compréhension de ses comportements par l'utilisateur. Proposer une palette d'expressions du compagnon jouant un rôle social permettrait à l'utilisateur de customiser leur compagnon en fonction de leur préférences.Dans ce travail, nous proposons un système de plasticité pour l'
interaction humain-robot. Nous utilisons une méthode de Design Basée Scenario pour expliciter les rôles sociaux attendu des robot compagnons. Puis en nous appuyant sur la littérature de plusieurs disciplines, nous proposons de représenter ces variations de comportement d'un robot compagnon par les styles comportementaux. Les styles comportementaux sont défini en fonction du rôle social grâce à des paramètres d'expressivité non-verbaux. Ces paramètres (statiques, dynamiques et décorateurs) permettent de transformer des mouvements dit neutres en mouvements stylés. Nous avons mener une étude basée sur des vidéos, qui montraient deux robots avec des mouvement stylés, afin d'évaluer l'expressivité de deux styles parentaux par deux types de robots. Les résultats montrent que les participants étaient capable de différentier les styles en termes de dominance et d'autorité, en accord avec la théorie en psychologie sur ces styles. Nous avons constater que le style préféré par les parents n'étaient pas corréler à leur propre style en tant que parents. En conséquence, les styles comportementaux semblent être des outils pertinents pour la personnalisation social du robot compagnon par les parents.Une seconde expérience, dans un appartement impliquant 16 enfants dans des
interaction enfant-robot, a montré que parents et enfants attendent plutôt d'un robot d'être polyvalent et de pouvoir jouer plusieurs rôle à la maison. Cette étude a aussi montré que les styles comportementaux ont une influence sur l'attitude corporelle des enfants pendant l'
interaction avec le robot. Des dimensions classiquement utilisées en communication non-verbal nous ont permises de développer des mesures pour l'
interaction enfant-robot, basées sur les données capturées avec un capteur Kinect 2.Dans cette thèse nous proposons également la modularisation d'une architecture cognitive et affective précédemment proposé résultant dans l'architecture Cognitive et Affective orientées
Interaction (CAIO) pour l'
interaction social humain-robot. Cette architecture a été implémenter en ROS, permettant son utilisation par des robots sociaux. Nous…
Advisors/Committee Members: Pesty, Sylvie (thesis director), Calvary, Gaëlle (thesis director).
Subjects/Keywords: Homme-Machine Interaction; Plasticité; Robot Compagnon; Style; Interaction Homme-Robot; Enfant; Human-Machine Interaction; Plasticity; Companion Robot; Style; Social Human-Robot Interaction; Children; 004
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Benkaouar johal, W. (2015). Companion Robots Behaving with Style : Towards Plasticity in Social Human-Robot Interaction : Des robots compagnons avec du style : vers de la plasticité en interaction homme-robot. (Doctoral Dissertation). Université Grenoble Alpes (ComUE). Retrieved from http://www.theses.fr/2015GREAM082
Chicago Manual of Style (16th Edition):
Benkaouar johal, Wafa. “Companion Robots Behaving with Style : Towards Plasticity in Social Human-Robot Interaction : Des robots compagnons avec du style : vers de la plasticité en interaction homme-robot.” 2015. Doctoral Dissertation, Université Grenoble Alpes (ComUE). Accessed January 24, 2021.
http://www.theses.fr/2015GREAM082.
MLA Handbook (7th Edition):
Benkaouar johal, Wafa. “Companion Robots Behaving with Style : Towards Plasticity in Social Human-Robot Interaction : Des robots compagnons avec du style : vers de la plasticité en interaction homme-robot.” 2015. Web. 24 Jan 2021.
Vancouver:
Benkaouar johal W. Companion Robots Behaving with Style : Towards Plasticity in Social Human-Robot Interaction : Des robots compagnons avec du style : vers de la plasticité en interaction homme-robot. [Internet] [Doctoral dissertation]. Université Grenoble Alpes (ComUE); 2015. [cited 2021 Jan 24].
Available from: http://www.theses.fr/2015GREAM082.
Council of Science Editors:
Benkaouar johal W. Companion Robots Behaving with Style : Towards Plasticity in Social Human-Robot Interaction : Des robots compagnons avec du style : vers de la plasticité en interaction homme-robot. [Doctoral Dissertation]. Université Grenoble Alpes (ComUE); 2015. Available from: http://www.theses.fr/2015GREAM082
22.
Machado, Mauricio.
Towards Improvement of Human-Machine Interaction: Design of Multimodal Human Intent Recognition System
.
Degree: Chalmers tekniska högskola / Institutionen för mekanik och maritima vetenskaper, 2019, Chalmers University of Technology
URL: http://hdl.handle.net/20.500.12380/300401
► This master thesis focuses on investigating the electrical brain activity, eye gaze and pupil behaviour in the scope of goal-directed movement intention recognition for human-machine…
(more)
▼ This master thesis focuses on investigating the electrical brain activity, eye gaze
and pupil behaviour in the scope of goal-directed movement intention recognition
for human-machine interaction applications. Previous studies support that the electroencephalography
(EEG) data is suitable for early motion recognition and prediction
and the pupil size changes correlate with the difficulty of the task. However few
studies have looked into neural correlates of goal-directed and no-goal movements
as well as the correlation between the pupil changes, EEG data and hand motion.
We explore these questions through a set of cue-based movement experiments that
include changing goal, repeating goal and no-goal scenarios and are performed in collaboration
with a robot. The results were analysed with regard to movement related
cortical potentials (MRCP) and event related spectral perturbation (ERSP) of EEG
data, evoked pupil response, gaze patterns as well as binary goal\no-goal classification
of the data and correlation between different biosignals. Our results indicate
that changing goal-directed movements are distinguishable from no-goal movements
in EEG data in both temporal and time-frequency domains, when performing the
task with a passive robot. Collaborative robot experiments showed great intersubject
variability, therefore need to be further investigated. No correlation between
evoked pupil response and MRCP was found in this study, however results suggest
a correlation between MRCP and motion velocity profile.
Subjects/Keywords: Human-Machine Interaction;
Human-Robot Interaction;
Human Intent Recognition;
Goal-Directed Movement;
Movement Prediction;
Gaze Tracking;
Pupillometry;
BCI
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Machado, M. (2019). Towards Improvement of Human-Machine Interaction: Design of Multimodal Human Intent Recognition System
. (Thesis). Chalmers University of Technology. Retrieved from http://hdl.handle.net/20.500.12380/300401
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Machado, Mauricio. “Towards Improvement of Human-Machine Interaction: Design of Multimodal Human Intent Recognition System
.” 2019. Thesis, Chalmers University of Technology. Accessed January 24, 2021.
http://hdl.handle.net/20.500.12380/300401.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Machado, Mauricio. “Towards Improvement of Human-Machine Interaction: Design of Multimodal Human Intent Recognition System
.” 2019. Web. 24 Jan 2021.
Vancouver:
Machado M. Towards Improvement of Human-Machine Interaction: Design of Multimodal Human Intent Recognition System
. [Internet] [Thesis]. Chalmers University of Technology; 2019. [cited 2021 Jan 24].
Available from: http://hdl.handle.net/20.500.12380/300401.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Machado M. Towards Improvement of Human-Machine Interaction: Design of Multimodal Human Intent Recognition System
. [Thesis]. Chalmers University of Technology; 2019. Available from: http://hdl.handle.net/20.500.12380/300401
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
23.
Grosse, Romain.
Intégration de l’interaction au regard dans des systèmes optroniques : évaluation de l’influence du contexte : Integration of eye-gaze based interaction in optronic systems : evaluating the context.
Degree: Docteur es, Informatique et Sciences et Technologies de l’Information et des Systèmes : Unité de recherche Heudyasic (UMR-7253), 2018, Compiègne
URL: http://www.theses.fr/2018COMP2418
► Les nouvelles versions de produits optroniques de Safran Electronic & Defense comme les jumelles multifonctions ou les lunettes de visée disposent de plus en plus…
(more)
▼ Les nouvelles versions de produits optroniques de Safran Electronic & Defense comme les jumelles multifonctions ou les lunettes de visée disposent de plus en plus de fonctionnalités, ce qui rend nécessaire une amélioration des dispositifs d’interaction mis à disposition des utilisateurs. L’intégration du regard comme modalité d’interaction semble notamment intéressante en raison de son caractère rapide, naturel et disponible. Si pour des utilisateurs handicapés, l'interaction au regard est déjà bien développée, elle n'est pas encore une technologie mature pour des personnes valides. Lors d'interactions actives au regard, expressions explicites de l'intention d'agir d'un utilisateur, un problème appelé Midas Touch apparait : il s'agit de l'incapacité pour un utilisateur de dissocier les phases d'analyse et les phases d'action, parce que l’œil est avant tout un organe senseur. Plusieurs modalités d'interaction au regard cherchent à outrepasser ce problème : on peut par exemple utiliser un temps de fixation minimum sur un item pour l'activer (DwellTime) ou un temps de fixation minimum sur un item spécifique disposé à côté de l'item d'intérêt (DwellTime délocalisé) ou encore associer une autre modalité d'interaction pour spécifier l'intention d'activation (multimodalité oeil-bouton). Chacune de ces modalités dispose d'avantages et d'inconvénients spécifiques, et déterminer la modalité d'interaction la plus adaptée n'est pas une question triviale. C'est d'autant plus difficile que les performances des modalités semblent dépendre de facteurs extérieurs variables, c'est-à-dire du contexte d'utilisation de la modalité. Afin de mieux intégrer le suivi du regard dans des systèmes et de choisir quelle modalité utiliser, il est nécessaire de bien comprendre quels sont les éléments du contexte de l'interaction et comment ils agissent sur les modalités. Le but de cette thèse est de modéliser le contexte de la modalité d'interaction, c'est-à-dire de déterminer l'ensemble de éléments extérieurs à la modalité pouvant en influencer les performances. A partir d'un état de l'art et d'une étude de l'interaction au regard, nous proposons une séparation de ce contexte en quatre axes : l'utilisateur, la tâche, le système et l'environnement. Chacun de ces axes correspond à un ensemble de caractéristiques dont l'influence est justifiée par des travaux antérieurs ou par des raisonnements théoriques. Malgré une préférence des utilisateurs novices pour la multimodalité, en étudiant le contexte des modalités d'interaction, nous montrons qu'une interaction à base de temps de fixation est surement plus adaptée pour une intégration dans des systèmes optroniques. L'étude d'autres caractéristiques du contexte permettra d'affiner ces résultats et d'identifier la modalité d'interaction adéquate à une situation donnée.
New versions of Safran Electronics & Defense optronic products such as infrared binoculars or firearm sights are endowed with more and more functionalities. This leads to a need in the improvement of the user interface of those systems.…
Advisors/Committee Members: Lenne, Dominique (thesis director), Thouvenin, Indira (thesis director).
Subjects/Keywords: IHM; Human-machine systems; Interaction modality; Eye-based Interaction; Context; Optronicsystems; Military
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Grosse, R. (2018). Intégration de l’interaction au regard dans des systèmes optroniques : évaluation de l’influence du contexte : Integration of eye-gaze based interaction in optronic systems : evaluating the context. (Doctoral Dissertation). Compiègne. Retrieved from http://www.theses.fr/2018COMP2418
Chicago Manual of Style (16th Edition):
Grosse, Romain. “Intégration de l’interaction au regard dans des systèmes optroniques : évaluation de l’influence du contexte : Integration of eye-gaze based interaction in optronic systems : evaluating the context.” 2018. Doctoral Dissertation, Compiègne. Accessed January 24, 2021.
http://www.theses.fr/2018COMP2418.
MLA Handbook (7th Edition):
Grosse, Romain. “Intégration de l’interaction au regard dans des systèmes optroniques : évaluation de l’influence du contexte : Integration of eye-gaze based interaction in optronic systems : evaluating the context.” 2018. Web. 24 Jan 2021.
Vancouver:
Grosse R. Intégration de l’interaction au regard dans des systèmes optroniques : évaluation de l’influence du contexte : Integration of eye-gaze based interaction in optronic systems : evaluating the context. [Internet] [Doctoral dissertation]. Compiègne; 2018. [cited 2021 Jan 24].
Available from: http://www.theses.fr/2018COMP2418.
Council of Science Editors:
Grosse R. Intégration de l’interaction au regard dans des systèmes optroniques : évaluation de l’influence du contexte : Integration of eye-gaze based interaction in optronic systems : evaluating the context. [Doctoral Dissertation]. Compiègne; 2018. Available from: http://www.theses.fr/2018COMP2418

University of Cambridge
24.
Nash, Christopher James.
Measurement and Modelling of Human Sensory Feedback in Car Driving.
Degree: PhD, 2018, University of Cambridge
URL: https://www.repository.cam.ac.uk/handle/1810/270641
► With the growing complexity of vehicle control systems it is becoming increasingly important to understand the interaction between drivers and vehicles. Existing driver models do…
(more)
▼ With the growing complexity of vehicle control systems it is becoming increasingly important to understand the interaction between drivers and vehicles. Existing driver models do not adequately characterise limitations resulting from drivers’ physical systems. In particular, sensory dynamics limit the ability of drivers to perceive the states of real or simulated vehicles. Therefore, the aim of this thesis is to understand the impact of sensory dynamics on the control performance of a human driver in real and virtual environments.
A new model of driver steering control is developed based on optimal control and state estimation theory, incorporating models of sensory dynamics, delays and noise. Some results are taken from published literature, however recent studies have shown that sensory delays and noise amplitudes may increase during an active control task such as driving. Therefore, a parameter identification procedure is used to fit the model predictions to measured steering responses of real drivers in a simulator. The model is found to fit measured results well under a variety of conditions.
An initial experiment is designed with the physical motion of the simulator matching the motion of the virtual vehicle at full scale. However, during more realistic manoeuvres the physical motion must be scaled or filtered, introducing conflicts between measurements from different sensory systems. Drivers are found to adapt to simple conflicts such as scaled motion, but they have difficulty adapting to more complicated motion filters.
The driver model is initially derived for linear vehicles with stochastic target and disturbance signals. In later chapters it is extended to account for transient targets and disturbances and vehicles with nonlinear tyres, and validated once again with experimental results. A series of simulations is used to demonstrate novel insights into how drivers use sensory information, and the resulting impact on control performance. The new model is also shown to predict difficulties real drivers have controlling unstable vehicles more reliably than existing driver models.
Subjects/Keywords: driver modelling; sensory dynamics; driver-vehicle interaction; perception; human-machine interaction; vehicle control
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Nash, C. J. (2018). Measurement and Modelling of Human Sensory Feedback in Car Driving. (Doctoral Dissertation). University of Cambridge. Retrieved from https://www.repository.cam.ac.uk/handle/1810/270641
Chicago Manual of Style (16th Edition):
Nash, Christopher James. “Measurement and Modelling of Human Sensory Feedback in Car Driving.” 2018. Doctoral Dissertation, University of Cambridge. Accessed January 24, 2021.
https://www.repository.cam.ac.uk/handle/1810/270641.
MLA Handbook (7th Edition):
Nash, Christopher James. “Measurement and Modelling of Human Sensory Feedback in Car Driving.” 2018. Web. 24 Jan 2021.
Vancouver:
Nash CJ. Measurement and Modelling of Human Sensory Feedback in Car Driving. [Internet] [Doctoral dissertation]. University of Cambridge; 2018. [cited 2021 Jan 24].
Available from: https://www.repository.cam.ac.uk/handle/1810/270641.
Council of Science Editors:
Nash CJ. Measurement and Modelling of Human Sensory Feedback in Car Driving. [Doctoral Dissertation]. University of Cambridge; 2018. Available from: https://www.repository.cam.ac.uk/handle/1810/270641
25.
Li, Bo.
L'interface multi-utilisateur pour le travail collaboratif avec les multiples représentations de la maquette numérique : Multi-user interface and its use for collaborative work with multiple representations of Digital Mock-Up.
Degree: Docteur es, Informatique-traitement du signal, 2017, Paris, ENSAM
URL: http://www.theses.fr/2017ENAM0065
► Les outils actuels de gestion industrielle s'appuient généralement sur l'ingénierie concourante, qui implique la réalisation des étapes de gestion du cycle de vie des produits…
(more)
▼ Les outils actuels de gestion industrielle s'appuient généralement sur l'ingénierie concourante, qui implique la réalisation des étapes de gestion du cycle de vie des produits en parallèle et l'intégration des données techniques pour le partage entre les différents experts. Divers experts utilisent des logiciels spécifiques à leur domaine pour produire diverses données compilées via une maquette numérique. Ces experts multidisciplinaires ont tendance à travailler en collaboration pendant le développement de produits. Au cours d'activités de conception collaborative synchrones, telles que les revues de projet et la prise de décisions, les experts de différents domaines doivent dialoguer, négocier et choisir pour résoudre les différences multidisciplinaires. De nombreux domaines tels que la conception collaborative et de l’évaluation des produits avec multiples experts, ont une grande demande de nouveaux outils d'aide à la collaboration. Avec le développement des technologies de l'Interaction Homme-Machine (IHM), il est possible de concevoir des outils et des méthodes plus intuitifs pour améliorer la collaboration co-localisée entre les experts.Dans cette thèse, afin d'améliorer la collaboration avec des experts de différents domaines et communiquer via la maquette numérique, une IHM multi-utilisateurs avec des représentations différentes lors d'un travail collaboratif a été pris en considération et son influence sur la collaboration multidisciplinaire co-localisée est étudiée. Un schéma de la méthodologie d'évaluation de la contribution à un système multi-utilisateurs et des expérimentations sont proposées. Les résultats des expériences des résultats significatifs concernant l’efficacité de la réalisation de la tâche, l'utilisabilité de l'Interaction Homme-Machine et la performance de la collaboration lors de l'utilisation de l'interface multi-utilisateurs dans les scénarios de collaboration multidisciplinaires. Les contributions et apports de cette interface sont discutés.
The current industrial management tools generally rely on Concurrent Engineering, which involves conducting Product Lifecycle Management stages in parallel and integrating technical data for sharing across different experts. Various experts use domain-specific software to produce various data into Digital mock-up. These multidisciplinary experts have trends to work collaboratively during product development. During co-located synchronous collaborative design activities, such as project review and decision-making, experts from different domains must discuss, negotiate, and compromise to solve multidisciplinary differences. Many areas, such as early collaborative design and multi-expert product evaluation, have a great demand for new collaborative support tools. With the development of Human Computer Interaction, it is possible to devise more intuitive tools to enhance co-located collaboration across experts.In this thesis, to enhance the collaboration with experts on different domains to communicate with DMU, a multi-user interface across users…
Advisors/Committee Members: Merienne, Frédéric (thesis director), Lou, Ruding (thesis director), Segonds, Frédéric (thesis director).
Subjects/Keywords: Interaction Homme-Machine; Collaboration; Maquette numérique; Computer Human Interaction; Collaboration; Digital mock-Up
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Li, B. (2017). L'interface multi-utilisateur pour le travail collaboratif avec les multiples représentations de la maquette numérique : Multi-user interface and its use for collaborative work with multiple representations of Digital Mock-Up. (Doctoral Dissertation). Paris, ENSAM. Retrieved from http://www.theses.fr/2017ENAM0065
Chicago Manual of Style (16th Edition):
Li, Bo. “L'interface multi-utilisateur pour le travail collaboratif avec les multiples représentations de la maquette numérique : Multi-user interface and its use for collaborative work with multiple representations of Digital Mock-Up.” 2017. Doctoral Dissertation, Paris, ENSAM. Accessed January 24, 2021.
http://www.theses.fr/2017ENAM0065.
MLA Handbook (7th Edition):
Li, Bo. “L'interface multi-utilisateur pour le travail collaboratif avec les multiples représentations de la maquette numérique : Multi-user interface and its use for collaborative work with multiple representations of Digital Mock-Up.” 2017. Web. 24 Jan 2021.
Vancouver:
Li B. L'interface multi-utilisateur pour le travail collaboratif avec les multiples représentations de la maquette numérique : Multi-user interface and its use for collaborative work with multiple representations of Digital Mock-Up. [Internet] [Doctoral dissertation]. Paris, ENSAM; 2017. [cited 2021 Jan 24].
Available from: http://www.theses.fr/2017ENAM0065.
Council of Science Editors:
Li B. L'interface multi-utilisateur pour le travail collaboratif avec les multiples représentations de la maquette numérique : Multi-user interface and its use for collaborative work with multiple representations of Digital Mock-Up. [Doctoral Dissertation]. Paris, ENSAM; 2017. Available from: http://www.theses.fr/2017ENAM0065
26.
Agrigoroaie, Roxana.
Exploring the relationship between morningness-eveningness, cognitive performance and the internal physiological state in different human-robot interaction scenarios : Explorer la relation entre l'échelle de typologie circadienne, la performance cognitive et l'état physiologique dans différents scénarios d'interaction homme-robot.
Degree: Docteur es, Informatique, 2019, Université Paris-Saclay (ComUE)
URL: http://www.theses.fr/2019SACLY005
► Les systèmes de robotique sociale sont de plus en plus présents dans nos vies. Ce ne sont plus des entités isolées, mais on s'attend à…
(more)
▼ Les systèmes de robotique sociale sont de plus en plus présents dans nos vies. Ce ne sont plus des entités isolées, mais on s'attend à ce qu'ils soient capables d'interagir et de communiquer avec les humains. Ils doivent respecter les normes comportementales attendues par les humains avec qui les systèmes robotiques sont en interaction.L'une des principales pistes de recherche dans le domaine de la robotique sociale est représentée par la conception d'une interaction naturelle entre un robot social et un individu. Plus spécifiquement, cette interaction devrait prendre en considération le profil de l'individu, l'état émotionnel, l'état physiologique et l'humeur, entre autres.Dans cette thèse, nous explorons la relation qui existe entre l'échelle de typologie circadienne, la performance cognitive et l'état physiologique au cours de différents scénarios d'interaction homme-robot. L'administration de différents questionnaires psychologiques permet de déterminer le profil d'un individu. En outre, à l’aide de différents capteurs (par exemple, GSR, caméra thermique), de multiples méthodologies ont été développées pour déterminer l’état physiologique d’un individu. Plus spécifiquement, la variation de la température faciale, le clignotement des yeux et la réponse galvanique de la peau ont été étudiés.Plusieurs scénarios d'interaction homme-robot ont été conçus afin de tester le système développé. L'impact de l'empathie a également été étudié. En outre, le système développé a été testé avec succès dans deux environnements réels, avec deux populations vulnérables. La première application d'assistance est représentée par le projet de recherche EU H2020 ENRICHME, dans lequel un robot a été développé pour les personnes âgées atteintes d'un trouble cognitif léger. La deuxième population vulnérable est constituée d'individus souffrant de différents troubles du sommeil.Nous pensons que cette thèse représente une étape importante dans la compréhension de l'état physiologique de l'individu et est liée à la performance cognitive.
Social robotic systems are more and more present in our everyday lives. They are no longer isolated entities, but instead, they are expected to be capable of interacting and communicating with humans. They have to follow the behavioral norms that are expected by the individuals the robotic systems are interacting with.One of the main research directions in the field of social robotics is represented by the design of a natural interaction between a social robot and an individual. More specifically, this interaction should take into consideration the profile of the individual, the emotional state, the physiological internal state, and the mood, among others.In this thesis it is explored the relationship that exists between morningness-eveningness, cognitive performance, and the internal physiological state during different human-robot interaction scenarios. By administering different psychological questionnaires, the profile of an individual can be determined. Moreover, with the help of different sensors…
Advisors/Committee Members: Tapus, Adriana (thesis director).
Subjects/Keywords: Robotique d'assistance; Interaction homme-Machine; État physiologique; Assistive robotics; Human-Robot interaction; Physiological internal state
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APA ·
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APA (6th Edition):
Agrigoroaie, R. (2019). Exploring the relationship between morningness-eveningness, cognitive performance and the internal physiological state in different human-robot interaction scenarios : Explorer la relation entre l'échelle de typologie circadienne, la performance cognitive et l'état physiologique dans différents scénarios d'interaction homme-robot. (Doctoral Dissertation). Université Paris-Saclay (ComUE). Retrieved from http://www.theses.fr/2019SACLY005
Chicago Manual of Style (16th Edition):
Agrigoroaie, Roxana. “Exploring the relationship between morningness-eveningness, cognitive performance and the internal physiological state in different human-robot interaction scenarios : Explorer la relation entre l'échelle de typologie circadienne, la performance cognitive et l'état physiologique dans différents scénarios d'interaction homme-robot.” 2019. Doctoral Dissertation, Université Paris-Saclay (ComUE). Accessed January 24, 2021.
http://www.theses.fr/2019SACLY005.
MLA Handbook (7th Edition):
Agrigoroaie, Roxana. “Exploring the relationship between morningness-eveningness, cognitive performance and the internal physiological state in different human-robot interaction scenarios : Explorer la relation entre l'échelle de typologie circadienne, la performance cognitive et l'état physiologique dans différents scénarios d'interaction homme-robot.” 2019. Web. 24 Jan 2021.
Vancouver:
Agrigoroaie R. Exploring the relationship between morningness-eveningness, cognitive performance and the internal physiological state in different human-robot interaction scenarios : Explorer la relation entre l'échelle de typologie circadienne, la performance cognitive et l'état physiologique dans différents scénarios d'interaction homme-robot. [Internet] [Doctoral dissertation]. Université Paris-Saclay (ComUE); 2019. [cited 2021 Jan 24].
Available from: http://www.theses.fr/2019SACLY005.
Council of Science Editors:
Agrigoroaie R. Exploring the relationship between morningness-eveningness, cognitive performance and the internal physiological state in different human-robot interaction scenarios : Explorer la relation entre l'échelle de typologie circadienne, la performance cognitive et l'état physiologique dans différents scénarios d'interaction homme-robot. [Doctoral Dissertation]. Université Paris-Saclay (ComUE); 2019. Available from: http://www.theses.fr/2019SACLY005

University of Minnesota
27.
Zhao, Qian.
User-Centric Design and Evaluation of Online Interactive Recommender Systems.
Degree: PhD, Computer Science, 2018, University of Minnesota
URL: http://hdl.handle.net/11299/200240
► User interaction is present in all user interfaces including recommender systems. Understanding user factors in interactive recommender systems is important for achieving better user experience…
(more)
▼ User interaction is present in all user interfaces including recommender systems. Understanding user factors in interactive recommender systems is important for achieving better user experience and overall user satisfaction. Many prior works in recommender systems consider recommendation as a content selection process and there is not much prior work focusing on studying user interaction, except user on-boarding interaction design, rating interface design etc. Even for the content selection part, however, it seems obvious that there are a fair amount of factors lying in the scope of user interaction as well, to name a few, visual attention and item exposure, perceived temporal change, reactivity, confusion; i.e., factors regarding content browsing in a typical information system. My research studies several factors while real users are interacting with online recommender systems and answers a series of questions regarding those factors. Specifically, my research focuses on gaining a better understanding on a) whether users pay attention to grids of recommendations displayed in modern recommender interfaces; b) how to interpret and infer user inaction after we show those recommendations to users and further utilize this inaction model to improve recommendation; c) how to organize and present the top-N recommendations to better utilize user attention and increase user engagement; d) how does recommenders optimizing for being engaging (i.e., as many user interactions as possible) affect user experience compared with recommenders optimizing for being right in estimating user preference and maximizing the preference of users on recommendations displayed; e) how to better support work that combines user-centric design, evaluation and building complex, scalable recommendation models going from offline settings into the online environments of providing interactive real-time responses to user recommendation requests, by building a generic recommender server framework.
Subjects/Keywords: human-computer interaction; machine learning; recommender systems; user-centric research; user experience; user interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Zhao, Q. (2018). User-Centric Design and Evaluation of Online Interactive Recommender Systems. (Doctoral Dissertation). University of Minnesota. Retrieved from http://hdl.handle.net/11299/200240
Chicago Manual of Style (16th Edition):
Zhao, Qian. “User-Centric Design and Evaluation of Online Interactive Recommender Systems.” 2018. Doctoral Dissertation, University of Minnesota. Accessed January 24, 2021.
http://hdl.handle.net/11299/200240.
MLA Handbook (7th Edition):
Zhao, Qian. “User-Centric Design and Evaluation of Online Interactive Recommender Systems.” 2018. Web. 24 Jan 2021.
Vancouver:
Zhao Q. User-Centric Design and Evaluation of Online Interactive Recommender Systems. [Internet] [Doctoral dissertation]. University of Minnesota; 2018. [cited 2021 Jan 24].
Available from: http://hdl.handle.net/11299/200240.
Council of Science Editors:
Zhao Q. User-Centric Design and Evaluation of Online Interactive Recommender Systems. [Doctoral Dissertation]. University of Minnesota; 2018. Available from: http://hdl.handle.net/11299/200240

University of Cambridge
28.
Nash, Christopher James.
Measurement and modelling of human sensory feedback in car driving.
Degree: PhD, 2018, University of Cambridge
URL: https://doi.org/10.17863/CAM.17571
;
https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.744447
► With the growing complexity of vehicle control systems it is becoming increasingly important to understand the interaction between drivers and vehicles. Existing driver models do…
(more)
▼ With the growing complexity of vehicle control systems it is becoming increasingly important to understand the interaction between drivers and vehicles. Existing driver models do not adequately characterise limitations resulting from drivers’ physical systems. In particular, sensory dynamics limit the ability of drivers to perceive the states of real or simulated vehicles. Therefore, the aim of this thesis is to understand the impact of sensory dynamics on the control performance of a human driver in real and virtual environments. A new model of driver steering control is developed based on optimal control and state estimation theory, incorporating models of sensory dynamics, delays and noise. Some results are taken from published literature, however recent studies have shown that sensory delays and noise amplitudes may increase during an active control task such as driving. Therefore, a parameter identification procedure is used to fit the model predictions to measured steering responses of real drivers in a simulator. The model is found to fit measured results well under a variety of conditions. An initial experiment is designed with the physical motion of the simulator matching the motion of the virtual vehicle at full scale. However, during more realistic manoeuvres the physical motion must be scaled or filtered, introducing conflicts between measurements from different sensory systems. Drivers are found to adapt to simple conflicts such as scaled motion, but they have difficulty adapting to more complicated motion filters. The driver model is initially derived for linear vehicles with stochastic target and disturbance signals. In later chapters it is extended to account for transient targets and disturbances and vehicles with nonlinear tyres, and validated once again with experimental results. A series of simulations is used to demonstrate novel insights into how drivers use sensory information, and the resulting impact on control performance. The new model is also shown to predict difficulties real drivers have controlling unstable vehicles more reliably than existing driver models.
Subjects/Keywords: 629.28; driver modelling; sensory dynamics; driver-vehicle interaction; perception; human-machine interaction; vehicle control
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Nash, C. J. (2018). Measurement and modelling of human sensory feedback in car driving. (Doctoral Dissertation). University of Cambridge. Retrieved from https://doi.org/10.17863/CAM.17571 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.744447
Chicago Manual of Style (16th Edition):
Nash, Christopher James. “Measurement and modelling of human sensory feedback in car driving.” 2018. Doctoral Dissertation, University of Cambridge. Accessed January 24, 2021.
https://doi.org/10.17863/CAM.17571 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.744447.
MLA Handbook (7th Edition):
Nash, Christopher James. “Measurement and modelling of human sensory feedback in car driving.” 2018. Web. 24 Jan 2021.
Vancouver:
Nash CJ. Measurement and modelling of human sensory feedback in car driving. [Internet] [Doctoral dissertation]. University of Cambridge; 2018. [cited 2021 Jan 24].
Available from: https://doi.org/10.17863/CAM.17571 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.744447.
Council of Science Editors:
Nash CJ. Measurement and modelling of human sensory feedback in car driving. [Doctoral Dissertation]. University of Cambridge; 2018. Available from: https://doi.org/10.17863/CAM.17571 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.744447

University of California – San Diego
29.
Wilson, Adam James.
Automatic Improvisation: A Study in Human/Machine Collaboration.
Degree: Music, 2009, University of California – San Diego
URL: http://www.escholarship.org/uc/item/1kt0315h
► Described herein is a practical experiment in the spontaneous composition of music through real-time interaction between a human composer-performer and a semi-autonomous network of computer…
(more)
▼ Described herein is a practical experiment in the spontaneous composition of music through real-time interaction between a human composer-performer and a semi-autonomous network of computer processes. A software system called The Duoquadragintapus was devised for this purpose, and used in performance to create and record musical variants of the same name, bounded by the resources and behaviors of generative processes allocated to the system by its author, who also occupies the role of composer-performer when the system is active. The Duoquadragintapus includes pre-composed music that can be incorporated at the whim of its human collaborator, as well as a number of independent processes designed to transform material derived from live instrumental performance and navigate relationships between live input and pre-rendered output. The human performer has two responsibilities: first, as an improvising instrumentalist, providing raw material for real-time software processes, the functioning of which remain independent of his control during performance; secondly, as a software engineer and composer, determining the boundaries of the system prior to performance and selecting when and how many of the computer system's various process classes are allowed manifest instances during performance. In this version of the The Duoquadragintapus, the performer uses a fretless electric guitar as an input instrument, and music is output through a battery of 32 percussion-playing robots and a 5.1 surround sound speaker array (though the system can easily be adapted to accommodate other types of input and output). High-level system control originates in MIDI information from the guitar and from a footswitch controller. The major components of the system include signal processing of audio from the guitar, factor oracle generation of accompaniment harmonies, factor oracle selection of pre-composed audio snippets generated via sonification of L-systems, phrase detection and rhythmic interpolation of phrases, a "lockstep" mode in which percussion robots mirror the rhythms played by the guitarist, and pre-scored control of performance variables such as changes in probabilities governing factor oracle traversal, choices for accompaniment voicing, and changes in ownership of parameter control from human to computer.
Subjects/Keywords: Music; algorithmic composition; HCI; human computer interaction; machine improvisation
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APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Wilson, A. J. (2009). Automatic Improvisation: A Study in Human/Machine Collaboration. (Thesis). University of California – San Diego. Retrieved from http://www.escholarship.org/uc/item/1kt0315h
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Wilson, Adam James. “Automatic Improvisation: A Study in Human/Machine Collaboration.” 2009. Thesis, University of California – San Diego. Accessed January 24, 2021.
http://www.escholarship.org/uc/item/1kt0315h.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Wilson, Adam James. “Automatic Improvisation: A Study in Human/Machine Collaboration.” 2009. Web. 24 Jan 2021.
Vancouver:
Wilson AJ. Automatic Improvisation: A Study in Human/Machine Collaboration. [Internet] [Thesis]. University of California – San Diego; 2009. [cited 2021 Jan 24].
Available from: http://www.escholarship.org/uc/item/1kt0315h.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Wilson AJ. Automatic Improvisation: A Study in Human/Machine Collaboration. [Thesis]. University of California – San Diego; 2009. Available from: http://www.escholarship.org/uc/item/1kt0315h
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Cornell University
30.
Schnabel, Tobias Benjamin.
Improving Machine Learning Beyond the Algorithm.
Degree: PhD, Computer Science, 2018, Cornell University
URL: http://hdl.handle.net/1813/59550
► In interactive machine learning systems (IMLSs), such as search engines, social networks, and e-commerce sites, machine learning algorithms and user interfaces are inseparably linked. My…
(more)
▼ In interactive
machine learning systems (IMLSs), such as search engines, social networks, and e-commerce sites,
machine learning algorithms and user interfaces are inseparably linked. My thesis demonstrates that improving the accuracy of the
machine learning algorithm in such systems is not only a question of the algorithm itself, but also a question of the user interface that directly affects the properties of feedback data the
machine learner receives. To this end, this thesis introduces the concept of feedback-enhancing interface design as an alternate and complementary pathway to better
machine learning performance. As I will show in this thesis, feedback-enhancing interfaces allow us to effectively shape the quantity as well as the quality of the obtained feedback data, all while maintaining usability and user experience.
Advisors/Committee Members: Joachims, Thorsten (chair), Frazier, Peter (committee member), Kleinberg, Robert David (committee member), Bennett, Paul (committee member).
Subjects/Keywords: machine learning; Human-Computer Interaction; artifical intelligence; interactive systems; Computer science
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Schnabel, T. B. (2018). Improving Machine Learning Beyond the Algorithm. (Doctoral Dissertation). Cornell University. Retrieved from http://hdl.handle.net/1813/59550
Chicago Manual of Style (16th Edition):
Schnabel, Tobias Benjamin. “Improving Machine Learning Beyond the Algorithm.” 2018. Doctoral Dissertation, Cornell University. Accessed January 24, 2021.
http://hdl.handle.net/1813/59550.
MLA Handbook (7th Edition):
Schnabel, Tobias Benjamin. “Improving Machine Learning Beyond the Algorithm.” 2018. Web. 24 Jan 2021.
Vancouver:
Schnabel TB. Improving Machine Learning Beyond the Algorithm. [Internet] [Doctoral dissertation]. Cornell University; 2018. [cited 2021 Jan 24].
Available from: http://hdl.handle.net/1813/59550.
Council of Science Editors:
Schnabel TB. Improving Machine Learning Beyond the Algorithm. [Doctoral Dissertation]. Cornell University; 2018. Available from: http://hdl.handle.net/1813/59550
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