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You searched for subject:(Heaviness Perception). One record found.

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KTH

1. Bäckström, Emma. Do You Even Lift? An Exploratory Study of Heaviness Perception in Virtual Reality.

Degree: Electrical Engineering and Computer Science (EECS), 2018, KTH

This exploratory study investigated how perception of heaviness and presence in the virtual reality experience is affected by limitations in the velocity with which a virtual object is lifted. An interaction method aiming to urge the user to lift certain objects at a certain velocity was designed, developed and evaluated in an iterative manner. Two cycles of user tests were conducted to explore and refine the interaction method. Subsequently, based upon the proposed interaction method, a room scale virtual reality puzzle game was developed and evaluated with a between-subject user test. Results indicated that the proposed interaction method bear potential to give users a notion regarding the heaviness of virtual objects, without affecting the presence of the VR experience. However, the results did not show clear signs in regard to limiting the participants' lift velocity. Ultimately, the interaction method needs further research.

Denna undersökande studie studerade hur uppfattningen av tyngd och sinnesnärvaro i den virtuella verkligheten påverkas av begränsningar i hastigheten med vilken ett virtuellt objekt lyfts. En interaktionsmetod som syftade till att uppmana användaren att lyfta vissa objekt med en viss hastighet utformades, utvecklades och utvärderades på ett iterativt sätt. Två cykler av användartester genomfördes för att utforska och förfina interaktionsmetoden. Därefter, baserat på den föreslagna interaktionsmetoden, utvecklades och utvärderades ett virtuellt verklighetspusselspel med ett användartest. Resultaten indikerade att den föreslagna interaktionsmetoden har potential att ge användarna en uppfattning om tyngden hos virtuella objekt utan att negativt påverka sinnesnärvaron i VR-upplevelsen. Resultaten visade emellertid inte tydliga tecken när det gäller att begränsa deltagarnas lyfthastighet. I slutändan behöver interaktionsmetoden ytterligare forskning.

Subjects/Keywords: Heaviness perception; weight perception; virtual reality; heaviness; Human Computer Interaction; Människa-datorinteraktion (interaktionsdesign)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bäckström, E. (2018). Do You Even Lift? An Exploratory Study of Heaviness Perception in Virtual Reality. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230681

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bäckström, Emma. “Do You Even Lift? An Exploratory Study of Heaviness Perception in Virtual Reality.” 2018. Thesis, KTH. Accessed June 19, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230681.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bäckström, Emma. “Do You Even Lift? An Exploratory Study of Heaviness Perception in Virtual Reality.” 2018. Web. 19 Jun 2019.

Vancouver:

Bäckström E. Do You Even Lift? An Exploratory Study of Heaviness Perception in Virtual Reality. [Internet] [Thesis]. KTH; 2018. [cited 2019 Jun 19]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230681.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bäckström E. Do You Even Lift? An Exploratory Study of Heaviness Perception in Virtual Reality. [Thesis]. KTH; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230681

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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