Advanced search options

Advanced Search Options 🞨

Browse by author name (“Author name starts with…”).

Find ETDs with:

in
/  
in
/  
in
/  
in

Written in Published in Earliest date Latest date

Sorted by

Results per page:

Sorted by: relevance · author · university · dateNew search

You searched for subject:(Google Cardboard). Showing records 1 – 8 of 8 total matches.

Search Limiters

Last 2 Years | English Only

No search limiters apply to these results.

▼ Search Limiters


Brno University of Technology

1. Chomo, Michal. Využití VR headsetu pro výuku hry na klavír/klávesy: VR Headset Assistance for Keyboard Playing.

Degree: 2018, Brno University of Technology

 This thesis presents a design and implementation of an application for a smartphone with Android operating system, which processes image recorded with phone camera, detects… (more)

Subjects/Keywords: rozšířená realita; zpracování obrazu; chytrý telefon; Android; Google Cardboard; OpenCV; augmented reality; image processing; smartphone; Android; Google Cardboard; OpenCV

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chomo, M. (2018). Využití VR headsetu pro výuku hry na klavír/klávesy: VR Headset Assistance for Keyboard Playing. (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/62055

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chomo, Michal. “Využití VR headsetu pro výuku hry na klavír/klávesy: VR Headset Assistance for Keyboard Playing.” 2018. Thesis, Brno University of Technology. Accessed October 28, 2020. http://hdl.handle.net/11012/62055.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chomo, Michal. “Využití VR headsetu pro výuku hry na klavír/klávesy: VR Headset Assistance for Keyboard Playing.” 2018. Web. 28 Oct 2020.

Vancouver:

Chomo M. Využití VR headsetu pro výuku hry na klavír/klávesy: VR Headset Assistance for Keyboard Playing. [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2020 Oct 28]. Available from: http://hdl.handle.net/11012/62055.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chomo M. Využití VR headsetu pro výuku hry na klavír/klávesy: VR Headset Assistance for Keyboard Playing. [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/62055

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Iowa State University

2. Selvaraj, Dhanraj. Using Google Cardboard to perform a visual field screening test.

Degree: 2018, Iowa State University

 The visual field test is used to detect areas on the retina where there is a loss of vision. The equipment used to conduct the… (more)

Subjects/Keywords: Google Cardboard; Perimetry; Screening; Virtual reality; Virtual Reality Headset; Visual field test; Engineering

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Selvaraj, D. (2018). Using Google Cardboard to perform a visual field screening test. (Thesis). Iowa State University. Retrieved from https://lib.dr.iastate.edu/etd/16461

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Selvaraj, Dhanraj. “Using Google Cardboard to perform a visual field screening test.” 2018. Thesis, Iowa State University. Accessed October 28, 2020. https://lib.dr.iastate.edu/etd/16461.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Selvaraj, Dhanraj. “Using Google Cardboard to perform a visual field screening test.” 2018. Web. 28 Oct 2020.

Vancouver:

Selvaraj D. Using Google Cardboard to perform a visual field screening test. [Internet] [Thesis]. Iowa State University; 2018. [cited 2020 Oct 28]. Available from: https://lib.dr.iastate.edu/etd/16461.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Selvaraj D. Using Google Cardboard to perform a visual field screening test. [Thesis]. Iowa State University; 2018. Available from: https://lib.dr.iastate.edu/etd/16461

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Rio Grande do Norte

3. Soares, Kerolayne Paiva. Utilização de ferramenta de realidade aumentada para ajudar em tarefas psicopedagógicas com crianças pertencentes ao transtorno do espectro autista .

Degree: 2017, Universidade do Rio Grande do Norte

 The present thesis aims to show the development and application of an Augmented Reality tool to helps children affected with Autistic Spectrum Disorder (ASD).This tool… (more)

Subjects/Keywords: Transtorno do espectro autista; Realidade aumentada; Google CardBoard; Funções executivas; Processamento facial

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Soares, K. P. (2017). Utilização de ferramenta de realidade aumentada para ajudar em tarefas psicopedagógicas com crianças pertencentes ao transtorno do espectro autista . (Doctoral Dissertation). Universidade do Rio Grande do Norte. Retrieved from http://repositorio.ufrn.br/handle/123456789/24795

Chicago Manual of Style (16th Edition):

Soares, Kerolayne Paiva. “Utilização de ferramenta de realidade aumentada para ajudar em tarefas psicopedagógicas com crianças pertencentes ao transtorno do espectro autista .” 2017. Doctoral Dissertation, Universidade do Rio Grande do Norte. Accessed October 28, 2020. http://repositorio.ufrn.br/handle/123456789/24795.

MLA Handbook (7th Edition):

Soares, Kerolayne Paiva. “Utilização de ferramenta de realidade aumentada para ajudar em tarefas psicopedagógicas com crianças pertencentes ao transtorno do espectro autista .” 2017. Web. 28 Oct 2020.

Vancouver:

Soares KP. Utilização de ferramenta de realidade aumentada para ajudar em tarefas psicopedagógicas com crianças pertencentes ao transtorno do espectro autista . [Internet] [Doctoral dissertation]. Universidade do Rio Grande do Norte; 2017. [cited 2020 Oct 28]. Available from: http://repositorio.ufrn.br/handle/123456789/24795.

Council of Science Editors:

Soares KP. Utilização de ferramenta de realidade aumentada para ajudar em tarefas psicopedagógicas com crianças pertencentes ao transtorno do espectro autista . [Doctoral Dissertation]. Universidade do Rio Grande do Norte; 2017. Available from: http://repositorio.ufrn.br/handle/123456789/24795


NSYSU

4. Ding, Pei-Chun. A Study on the Application of Google Cardboard to Game-Based Self-Organized Learning Environments.

Degree: Master, Information Management, 2017, NSYSU

 The general education in Taiwan is traditional pedagogy. The way that students obtain knowledge passively leads to loss of students' curiosity and passion. This study… (more)

Subjects/Keywords: Human-Centered Design; Virtual Reality; Google Cardboard; Action Research; Game-Based Learning; SOLE; Self-Organized Learning Environments

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ding, P. (2017). A Study on the Application of Google Cardboard to Game-Based Self-Organized Learning Environments. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0810117-121659

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ding, Pei-Chun. “A Study on the Application of Google Cardboard to Game-Based Self-Organized Learning Environments.” 2017. Thesis, NSYSU. Accessed October 28, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0810117-121659.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ding, Pei-Chun. “A Study on the Application of Google Cardboard to Game-Based Self-Organized Learning Environments.” 2017. Web. 28 Oct 2020.

Vancouver:

Ding P. A Study on the Application of Google Cardboard to Game-Based Self-Organized Learning Environments. [Internet] [Thesis]. NSYSU; 2017. [cited 2020 Oct 28]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0810117-121659.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ding P. A Study on the Application of Google Cardboard to Game-Based Self-Organized Learning Environments. [Thesis]. NSYSU; 2017. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0810117-121659

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


AUT University

5. Tran, Huy Quang. Exploration of the 3D world on the internet using commodity virtual reality devices .

Degree: AUT University

 This thesis describes the development of a graphically interactive and online Virtual Reality (VR) application. Based on keywords provided by users, it automatically retrieves and… (more)

Subjects/Keywords: Virtual reality; Smartphones; Stereoscopic; Internet; Online; 3D images; Unity3D; Google Cardboard

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Tran, H. Q. (n.d.). Exploration of the 3D world on the internet using commodity virtual reality devices . (Thesis). AUT University. Retrieved from http://hdl.handle.net/10292/11592

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tran, Huy Quang. “Exploration of the 3D world on the internet using commodity virtual reality devices .” Thesis, AUT University. Accessed October 28, 2020. http://hdl.handle.net/10292/11592.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tran, Huy Quang. “Exploration of the 3D world on the internet using commodity virtual reality devices .” Web. 28 Oct 2020.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Tran HQ. Exploration of the 3D world on the internet using commodity virtual reality devices . [Internet] [Thesis]. AUT University; [cited 2020 Oct 28]. Available from: http://hdl.handle.net/10292/11592.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

Tran HQ. Exploration of the 3D world on the internet using commodity virtual reality devices . [Thesis]. AUT University; Available from: http://hdl.handle.net/10292/11592

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

6. Pichler, Michael. Interaction possibilities in the VR - framework to handle different devices for input and gesture detection.

Degree: 2018, University of Vienna

Virtual Reality ist ein Forschungsfeld, welches immer mehr an Bedeutung bekommt. In den letzten zwei Jahren, VR ist nicht nur mehr in diversen Labors zu… (more)

Subjects/Keywords: 54.50 Programmierung: Allgemeines; Virtuelle Welt / VR-Interaktion / Gestenerkennung / Smartphone / Microsoft Kinect / Google Cardboard; Virtual World / VR-Interaction / Gesture recognition / Smartphone / Microsoft Kinect/ Google Cardboard

…Hochleistungs-PC benötigt. Eine Alternative zu diesen Headsets stellt Google Cardboard dar, wo… …1.2.3 Samsung Gear VR 1.2.4 Google Cardboard 1.2.5 PlayStation VR . 1.2.6 Conclusion… …was tested with the ”Google Cardboard” headset. A small part of this project, which is… …x5D;. 1.2.4 Google Cardboard The aim of Google is to make VR for every one touchable, to… …collect first experience and it should be cheap as well. Like Samsung Gear VR, Google Cardboard… 

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pichler, M. (2018). Interaction possibilities in the VR - framework to handle different devices for input and gesture detection. (Thesis). University of Vienna. Retrieved from http://othes.univie.ac.at/52790/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pichler, Michael. “Interaction possibilities in the VR - framework to handle different devices for input and gesture detection.” 2018. Thesis, University of Vienna. Accessed October 28, 2020. http://othes.univie.ac.at/52790/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pichler, Michael. “Interaction possibilities in the VR - framework to handle different devices for input and gesture detection.” 2018. Web. 28 Oct 2020.

Vancouver:

Pichler M. Interaction possibilities in the VR - framework to handle different devices for input and gesture detection. [Internet] [Thesis]. University of Vienna; 2018. [cited 2020 Oct 28]. Available from: http://othes.univie.ac.at/52790/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pichler M. Interaction possibilities in the VR - framework to handle different devices for input and gesture detection. [Thesis]. University of Vienna; 2018. Available from: http://othes.univie.ac.at/52790/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

7. Wright, Trinette L. Design and Evaluation of Neurosurgical Training Simulator.

Degree: 2017, University of Western Ontario

 Surgical simulators are becoming more important in surgical training. Consumer smartphone technology has improved to allow deployment of VR applications and are now being targeted… (more)

Subjects/Keywords: Augmented reality; virtual reality; Leap Motion; Unity3d; Google cardboard; NeuroTouch; Vuforia; Biomedical; Biomedical Devices and Instrumentation; Medical Education

…38 vii List of Figures (where applicable) Figure 1: Google cardboard 3D… …53 Figure 49: The stereoscopic view of the simulator through the Google Cardboard glasses… …them like the previously mentioned HMDs (Fig. 1). Figure 1: Google cardboard 3D… …help make applications much more immersive for the users [35]. The google cardboard… …to the popularity of the Google cardboard glasses, the cost of a pair of these glasses is… 

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wright, T. L. (2017). Design and Evaluation of Neurosurgical Training Simulator. (Thesis). University of Western Ontario. Retrieved from https://ir.lib.uwo.ca/etd/5115

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wright, Trinette L. “Design and Evaluation of Neurosurgical Training Simulator.” 2017. Thesis, University of Western Ontario. Accessed October 28, 2020. https://ir.lib.uwo.ca/etd/5115.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wright, Trinette L. “Design and Evaluation of Neurosurgical Training Simulator.” 2017. Web. 28 Oct 2020.

Vancouver:

Wright TL. Design and Evaluation of Neurosurgical Training Simulator. [Internet] [Thesis]. University of Western Ontario; 2017. [cited 2020 Oct 28]. Available from: https://ir.lib.uwo.ca/etd/5115.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wright TL. Design and Evaluation of Neurosurgical Training Simulator. [Thesis]. University of Western Ontario; 2017. Available from: https://ir.lib.uwo.ca/etd/5115

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

8. Berggrén, Rasmus. In pursuit of consumer-accessible augmented virtuality.

Degree: Computer Science and Communication (CSC), 2017, KTH

This project is an examination of the possibility of using existing software to develop Virtual Reality (VR) software that includes key aspects of objects… (more)

Subjects/Keywords: virtual reality; VR; mixed reality; MR; augmented virtuality; AV; SLAM; SfM; interaction design; consumer-accessible; consumer-accessibility; smartphone; 3D reconstruction; shape reconstruction; positional tracking; computer vision; point cloud; Multi-View Stereo; MVS; Unity; Google Cardboard; feature detection; Media and Communication Technology; Medieteknik

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Berggrén, R. (2017). In pursuit of consumer-accessible augmented virtuality. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209548

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Berggrén, Rasmus. “In pursuit of consumer-accessible augmented virtuality.” 2017. Thesis, KTH. Accessed October 28, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209548.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Berggrén, Rasmus. “In pursuit of consumer-accessible augmented virtuality.” 2017. Web. 28 Oct 2020.

Vancouver:

Berggrén R. In pursuit of consumer-accessible augmented virtuality. [Internet] [Thesis]. KTH; 2017. [cited 2020 Oct 28]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209548.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Berggrén R. In pursuit of consumer-accessible augmented virtuality. [Thesis]. KTH; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209548

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

.