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You searched for subject:(Gesture based gaming). Showing records 1 – 2 of 2 total matches.

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NSYSU

1. Tsai, Yun-Chiao. An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game.

Degree: Master, Information Management, 2015, NSYSU

ããRecently digital games are getting more diverse, the public attitude to games is not just restricted in violence, addiction and negative, but toward more possibility of personal life, social interaction and knowledge integration. ããIn education, although there are many digital teaching materials, strategies and methods, however the digital learning nowadays is still not completed enough. So in promoting learning motivation perspective, if the interaction teaching materials can provide stories, entertainment and challenges, then studentsâ interest toward learning could be promoted. Therefore Digital gamification learning is becoming an important future direction of creative learning. If a high-interacted, motivation-promoted and meaningful teaching game can be provided, then it could be substantially positive to education or lifelong learning ããTherefore, this study will start in integrating gesture-based techniques to education, hoping to implement a gesture-based music learning application on the 3D gaming platform, utilize the concepts and methods of user-experienced, consider the techniques' capabilities and restrictions, observe users' conditions in using this application, and then analyze and testify the availability of using gesture-based integration application to assistant education teaching. Advisors/Committee Members: Cathy S. Lin (chair), Han-wei Hsiao (chair), Feng-Yang Kuo (committee member).

Subjects/Keywords: Music learning; Gamification; Gesture-based gaming; Experiential Learning; Digital game based learning; Arduino; Unity

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Tsai, Y. (2015). An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0811115-131516

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tsai, Yun-Chiao. “An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game.” 2015. Thesis, NSYSU. Accessed November 29, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0811115-131516.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tsai, Yun-Chiao. “An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game.” 2015. Web. 29 Nov 2020.

Vancouver:

Tsai Y. An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game. [Internet] [Thesis]. NSYSU; 2015. [cited 2020 Nov 29]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0811115-131516.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tsai Y. An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game. [Thesis]. NSYSU; 2015. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0811115-131516

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


George Mason University

2. Jang, Soojin. Gesture-based video gaming to promote social skills for young children with developmental delays .

Degree: 2016, George Mason University

Young children with developmental delays demonstrate lack of developmental skills, such as cognitive, social, and languages, which impede their opportunities to develop social and emotional competence. Social skills interventions for young children with developmental delays are critical to develop age-appropriate skills and behaviors, thereby developing social and emotional competence. This single subject research study was designed to examine the functional relation of gesture-based video gaming using Xbox Kinect 360 to promote social skills for young children with developmental delays in preschool settings. A multiple baseline design across participants was employed to investigate the use of gesture-based video gaming as an intervention tool for preschool children with developmental delays. Six student participants received the XbK intervention to improve three target skills, including accurate gesture imitation, visual attention during play, and turn taking. Three professionals provided their perspectives and opinions through the social validity interviews related to the use of gesture-based video gaming for social skills intervention. Overall, the results of the study indicated that student participants showed increases of three target social skills and the improvements were immediate when the XbK intervention was introduced. All participants also maintained these target skills two weeks after the intervention. Furthermore, social validity interviews with professional participants suggested that the use of gesture based video gaming is feasible to implement in the classroom setting and socially significant. This study provided preliminary findings that gesture-based video gaming activities may be incorporated into social skills interventions to develop various behavioral skills for young children with disabilities in educational and clinical settings. Advisors/Committee Members: Behrmann, Michael M (advisor).

Subjects/Keywords: Education; Special education; Educational technology; developmental delays; gesture based learning; social skills; technology; video gaming

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jang, S. (2016). Gesture-based video gaming to promote social skills for young children with developmental delays . (Thesis). George Mason University. Retrieved from http://hdl.handle.net/1920/10422

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jang, Soojin. “Gesture-based video gaming to promote social skills for young children with developmental delays .” 2016. Thesis, George Mason University. Accessed November 29, 2020. http://hdl.handle.net/1920/10422.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jang, Soojin. “Gesture-based video gaming to promote social skills for young children with developmental delays .” 2016. Web. 29 Nov 2020.

Vancouver:

Jang S. Gesture-based video gaming to promote social skills for young children with developmental delays . [Internet] [Thesis]. George Mason University; 2016. [cited 2020 Nov 29]. Available from: http://hdl.handle.net/1920/10422.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jang S. Gesture-based video gaming to promote social skills for young children with developmental delays . [Thesis]. George Mason University; 2016. Available from: http://hdl.handle.net/1920/10422

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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