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You searched for subject:(Games). Showing records 1 – 30 of 5098 total matches.

[1] [2] [3] [4] [5] … [170]

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University of Southern California

1. Goldstein, Andrew. Alternative History.

Degree: MFA, Interactive Media, 2014, University of Southern California

 This paper examines the process of designing the card game of Alternative History from its conception in April of 2013 through April of 2014. It… (more)

Subjects/Keywords: history; games; card games; digital card games

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APA (6th Edition):

Goldstein, A. (2014). Alternative History. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Goldstein, Andrew. “Alternative History.” 2014. Thesis, University of Southern California. Accessed April 06, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Goldstein, Andrew. “Alternative History.” 2014. Web. 06 Apr 2020.

Vancouver:

Goldstein A. Alternative History. [Internet] [Thesis]. University of Southern California; 2014. [cited 2020 Apr 06]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Goldstein A. Alternative History. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

2. Gylfi Þór Guðmundsson. Solving general game playing puzzles using heuristics search.

Degree: 2009, Reykjavík University

One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles is more similar to planning algorithms than the search… (more)

Subjects/Keywords: Tölvuleikir; Þrautir; Games; Computer games

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APA (6th Edition):

Guðmundsson, G. . (2009). Solving general game playing puzzles using heuristics search. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/7422

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Guðmundsson, Gylfi Þór. “Solving general game playing puzzles using heuristics search.” 2009. Thesis, Reykjavík University. Accessed April 06, 2020. http://hdl.handle.net/1946/7422.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Guðmundsson, Gylfi Þór. “Solving general game playing puzzles using heuristics search.” 2009. Web. 06 Apr 2020.

Vancouver:

Guðmundsson G. Solving general game playing puzzles using heuristics search. [Internet] [Thesis]. Reykjavík University; 2009. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/1946/7422.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Guðmundsson G. Solving general game playing puzzles using heuristics search. [Thesis]. Reykjavík University; 2009. Available from: http://hdl.handle.net/1946/7422

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Montana Tech

3. Hatley, Daniel Charles. Gamification in Environmental Education.

Degree: MS, 2013, Montana Tech

 Gamification, the use of game-based elements to engage people, motivate action, promote learning, and solve problems, is an educational technique that may have merit at… (more)

Subjects/Keywords: games; games-based learning; gamification

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APA (6th Edition):

Hatley, D. C. (2013). Gamification in Environmental Education. (Masters Thesis). Montana Tech. Retrieved from https://scholarworks.umt.edu/etd/477

Chicago Manual of Style (16th Edition):

Hatley, Daniel Charles. “Gamification in Environmental Education.” 2013. Masters Thesis, Montana Tech. Accessed April 06, 2020. https://scholarworks.umt.edu/etd/477.

MLA Handbook (7th Edition):

Hatley, Daniel Charles. “Gamification in Environmental Education.” 2013. Web. 06 Apr 2020.

Vancouver:

Hatley DC. Gamification in Environmental Education. [Internet] [Masters thesis]. Montana Tech; 2013. [cited 2020 Apr 06]. Available from: https://scholarworks.umt.edu/etd/477.

Council of Science Editors:

Hatley DC. Gamification in Environmental Education. [Masters Thesis]. Montana Tech; 2013. Available from: https://scholarworks.umt.edu/etd/477

4. Silverpanda, Tim. Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games.

Degree: Humanities and Informatics, 2011, University of Skövde

  Persuasive attitude changing games are a growing genre and a powerful tool when wanting to reach out and affect the opinion and attitude of… (more)

Subjects/Keywords: Games; attitude change; serious games

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APA (6th Edition):

Silverpanda, T. (2011). Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Silverpanda, Tim. “Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games.” 2011. Thesis, University of Skövde. Accessed April 06, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Silverpanda, Tim. “Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games.” 2011. Web. 06 Apr 2020.

Vancouver:

Silverpanda T. Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games. [Internet] [Thesis]. University of Skövde; 2011. [cited 2020 Apr 06]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Silverpanda T. Games and Attitude change : Using the Multiple Identification Theory as a foundation for persuasive games. [Thesis]. University of Skövde; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5317

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of North Texas

5. Jenkins, Dave A. Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry.

Degree: 2018, University of North Texas

 The unified learning model (ULM) focuses on students' engagement, motivation, prior knowledge, and working memory. This study employs the use of video games to assess… (more)

Subjects/Keywords: Games; Chemistry

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APA (6th Edition):

Jenkins, D. A. (2018). Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc1248376/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jenkins, Dave A. “Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry.” 2018. Thesis, University of North Texas. Accessed April 06, 2020. https://digital.library.unt.edu/ark:/67531/metadc1248376/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jenkins, Dave A. “Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry.” 2018. Web. 06 Apr 2020.

Vancouver:

Jenkins DA. Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry. [Internet] [Thesis]. University of North Texas; 2018. [cited 2020 Apr 06]. Available from: https://digital.library.unt.edu/ark:/67531/metadc1248376/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jenkins DA. Teaching First-Semester General Chemistry Using 3D Video Games following an Atoms First Approach to Chemistry. [Thesis]. University of North Texas; 2018. Available from: https://digital.library.unt.edu/ark:/67531/metadc1248376/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Texas – Austin

6. Francel, Josef Nicholas. The sinner, the stranger, the sacrifice maker : an apocryphal autobiography.

Degree: MFA, Studio Art, 2015, University of Texas – Austin

 This report serves as a kind of explanation and expansion upon the work I have taken on the past few months. It explores how the… (more)

Subjects/Keywords: Narrative; Games

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APA (6th Edition):

Francel, J. N. (2015). The sinner, the stranger, the sacrifice maker : an apocryphal autobiography. (Masters Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/32514

Chicago Manual of Style (16th Edition):

Francel, Josef Nicholas. “The sinner, the stranger, the sacrifice maker : an apocryphal autobiography.” 2015. Masters Thesis, University of Texas – Austin. Accessed April 06, 2020. http://hdl.handle.net/2152/32514.

MLA Handbook (7th Edition):

Francel, Josef Nicholas. “The sinner, the stranger, the sacrifice maker : an apocryphal autobiography.” 2015. Web. 06 Apr 2020.

Vancouver:

Francel JN. The sinner, the stranger, the sacrifice maker : an apocryphal autobiography. [Internet] [Masters thesis]. University of Texas – Austin; 2015. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/2152/32514.

Council of Science Editors:

Francel JN. The sinner, the stranger, the sacrifice maker : an apocryphal autobiography. [Masters Thesis]. University of Texas – Austin; 2015. Available from: http://hdl.handle.net/2152/32514


Queens University

7. Savery, Cheryl. Consistency Maintenance in Networked Games .

Degree: Computing, 2014, Queens University

 Networking has become a key technology within digital games, as multiplayer interaction has become an almost ubiquitous feature. The time required to transmit data over… (more)

Subjects/Keywords: Networking; Games

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APA (6th Edition):

Savery, C. (2014). Consistency Maintenance in Networked Games . (Thesis). Queens University. Retrieved from http://hdl.handle.net/1974/12475

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Savery, Cheryl. “Consistency Maintenance in Networked Games .” 2014. Thesis, Queens University. Accessed April 06, 2020. http://hdl.handle.net/1974/12475.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Savery, Cheryl. “Consistency Maintenance in Networked Games .” 2014. Web. 06 Apr 2020.

Vancouver:

Savery C. Consistency Maintenance in Networked Games . [Internet] [Thesis]. Queens University; 2014. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/1974/12475.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Savery C. Consistency Maintenance in Networked Games . [Thesis]. Queens University; 2014. Available from: http://hdl.handle.net/1974/12475

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Florida

8. Li, Mingran. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.

Degree: MA, 2014, University of Florida

 With the development of networking and entertainment technology, the channel which people acquire knowledge is no longer merely books, engaging such as animations, games and… (more)

Subjects/Keywords: Childrens games; Computer games; Cooperative games; Educational games; Entertainment; Music analysis; Musical games; String figures; Tinder; Video games

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APA (6th Edition):

Li, M. (2014). Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. (Masters Thesis). University of Florida. Retrieved from http://ufdc.ufl.edu/AA00025550

Chicago Manual of Style (16th Edition):

Li, Mingran. “Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.” 2014. Masters Thesis, University of Florida. Accessed April 06, 2020. http://ufdc.ufl.edu/AA00025550.

MLA Handbook (7th Edition):

Li, Mingran. “Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.” 2014. Web. 06 Apr 2020.

Vancouver:

Li M. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. [Internet] [Masters thesis]. University of Florida; 2014. [cited 2020 Apr 06]. Available from: http://ufdc.ufl.edu/AA00025550.

Council of Science Editors:

Li M. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. [Masters Thesis]. University of Florida; 2014. Available from: http://ufdc.ufl.edu/AA00025550


Penn State University

9. Jiang, Miao. LinkIT: Exploring the use of a serious educational game for risk communication.

Degree: MS, Information Sciences and Technology, 2010, Penn State University

 In today‟s hectic environment, people are facing with risks in a plethora of ways. Researchers and practitioners of risk communication are always looking for effective… (more)

Subjects/Keywords: risk communication; serious games; educational games

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APA (6th Edition):

Jiang, M. (2010). LinkIT: Exploring the use of a serious educational game for risk communication. (Masters Thesis). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/11466

Chicago Manual of Style (16th Edition):

Jiang, Miao. “LinkIT: Exploring the use of a serious educational game for risk communication.” 2010. Masters Thesis, Penn State University. Accessed April 06, 2020. https://etda.libraries.psu.edu/catalog/11466.

MLA Handbook (7th Edition):

Jiang, Miao. “LinkIT: Exploring the use of a serious educational game for risk communication.” 2010. Web. 06 Apr 2020.

Vancouver:

Jiang M. LinkIT: Exploring the use of a serious educational game for risk communication. [Internet] [Masters thesis]. Penn State University; 2010. [cited 2020 Apr 06]. Available from: https://etda.libraries.psu.edu/catalog/11466.

Council of Science Editors:

Jiang M. LinkIT: Exploring the use of a serious educational game for risk communication. [Masters Thesis]. Penn State University; 2010. Available from: https://etda.libraries.psu.edu/catalog/11466


University of Saskatchewan

10. Rudek, Jordan. Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2.

Degree: 2010, University of Saskatchewan

 This article focuses on digital role-playing games produced by BioWare in which the decisions made by players can have a profound impact on the narrative… (more)

Subjects/Keywords: Role-playing games; Narrative; Video games

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APA (6th Edition):

Rudek, J. (2010). Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-04112011-140043

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rudek, Jordan. “Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2.” 2010. Thesis, University of Saskatchewan. Accessed April 06, 2020. http://hdl.handle.net/10388/etd-04112011-140043.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rudek, Jordan. “Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2.” 2010. Web. 06 Apr 2020.

Vancouver:

Rudek J. Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2. [Internet] [Thesis]. University of Saskatchewan; 2010. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/10388/etd-04112011-140043.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rudek J. Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2. [Thesis]. University of Saskatchewan; 2010. Available from: http://hdl.handle.net/10388/etd-04112011-140043

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Massey University

11. Crow, Tyne V H. A mobile game world for Māori language learning.

Degree: Master of Information Sciences, 2015, Massey University

 This project involves the research, development and evaluation of a mobile assisted language learning tool that teaches some aspects of the Maori language within a… (more)

Subjects/Keywords: Computer games; Mobile apps; Educational games

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APA (6th Edition):

Crow, T. V. H. (2015). A mobile game world for Māori language learning. (Masters Thesis). Massey University. Retrieved from http://hdl.handle.net/10179/6973

Chicago Manual of Style (16th Edition):

Crow, Tyne V H. “A mobile game world for Māori language learning.” 2015. Masters Thesis, Massey University. Accessed April 06, 2020. http://hdl.handle.net/10179/6973.

MLA Handbook (7th Edition):

Crow, Tyne V H. “A mobile game world for Māori language learning.” 2015. Web. 06 Apr 2020.

Vancouver:

Crow TVH. A mobile game world for Māori language learning. [Internet] [Masters thesis]. Massey University; 2015. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/10179/6973.

Council of Science Editors:

Crow TVH. A mobile game world for Māori language learning. [Masters Thesis]. Massey University; 2015. Available from: http://hdl.handle.net/10179/6973


Universitat de Valencia

12. Barrachina Monfort, Alejandro. Theoretical Models of Industrial Espionage .

Degree: 2012, Universitat de Valencia

 Dada la importancia del espionaje industrial en la realidad económica, el objetivo de la presente tesis es analizar teóricamente el comportamiento de las empresas a… (more)

Subjects/Keywords: Espionage; entry; non-cooperative games; signaling games

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APA (6th Edition):

Barrachina Monfort, A. (2012). Theoretical Models of Industrial Espionage . (Doctoral Dissertation). Universitat de Valencia. Retrieved from http://hdl.handle.net/10550/24644

Chicago Manual of Style (16th Edition):

Barrachina Monfort, Alejandro. “Theoretical Models of Industrial Espionage .” 2012. Doctoral Dissertation, Universitat de Valencia. Accessed April 06, 2020. http://hdl.handle.net/10550/24644.

MLA Handbook (7th Edition):

Barrachina Monfort, Alejandro. “Theoretical Models of Industrial Espionage .” 2012. Web. 06 Apr 2020.

Vancouver:

Barrachina Monfort A. Theoretical Models of Industrial Espionage . [Internet] [Doctoral dissertation]. Universitat de Valencia; 2012. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/10550/24644.

Council of Science Editors:

Barrachina Monfort A. Theoretical Models of Industrial Espionage . [Doctoral Dissertation]. Universitat de Valencia; 2012. Available from: http://hdl.handle.net/10550/24644


Drexel University

13. Russell, John. Exploring teacher and administrator perception regarding game-based learning.

Degree: 2016, Drexel University

Although games have permeated our society and culture, they have yet to take their rightful place in education. Game-based learning (GBL) is associated with a… (more)

Subjects/Keywords: Education; Simulation games in education; Educational games

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APA (6th Edition):

Russell, J. (2016). Exploring teacher and administrator perception regarding game-based learning. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/idea:7263

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Russell, John. “Exploring teacher and administrator perception regarding game-based learning.” 2016. Thesis, Drexel University. Accessed April 06, 2020. http://hdl.handle.net/1860/idea:7263.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Russell, John. “Exploring teacher and administrator perception regarding game-based learning.” 2016. Web. 06 Apr 2020.

Vancouver:

Russell J. Exploring teacher and administrator perception regarding game-based learning. [Internet] [Thesis]. Drexel University; 2016. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/1860/idea:7263.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Russell J. Exploring teacher and administrator perception regarding game-based learning. [Thesis]. Drexel University; 2016. Available from: http://hdl.handle.net/1860/idea:7263

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


George Mason University

14. Moncarz, Howard T. The Relationship between Playing Games and Metacognitive Awareness .

Degree: 2012, George Mason University

 This study investigated how playing different types of video games was associated with different values of metacognitive awareness. The target population was first and second-year… (more)

Subjects/Keywords: Metacognition; Video Games; Metacognitive Awareness; Games

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APA (6th Edition):

Moncarz, H. T. (2012). The Relationship between Playing Games and Metacognitive Awareness . (Thesis). George Mason University. Retrieved from http://hdl.handle.net/1920/7495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Moncarz, Howard T. “The Relationship between Playing Games and Metacognitive Awareness .” 2012. Thesis, George Mason University. Accessed April 06, 2020. http://hdl.handle.net/1920/7495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Moncarz, Howard T. “The Relationship between Playing Games and Metacognitive Awareness .” 2012. Web. 06 Apr 2020.

Vancouver:

Moncarz HT. The Relationship between Playing Games and Metacognitive Awareness . [Internet] [Thesis]. George Mason University; 2012. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/1920/7495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Moncarz HT. The Relationship between Playing Games and Metacognitive Awareness . [Thesis]. George Mason University; 2012. Available from: http://hdl.handle.net/1920/7495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

15. Persson, Nils. Serious Games : Present and Future.

Degree: Informatics, 2014, Umeå University

  This paper discusses the current situation regarding games as pedagogical tools, more specifically, so called serious games. Based on contemporary literature and an empirical… (more)

Subjects/Keywords: serious games; pedagogical games; deep learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Persson, N. (2014). Serious Games : Present and Future. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Persson, Nils. “Serious Games : Present and Future.” 2014. Thesis, Umeå University. Accessed April 06, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Persson, Nils. “Serious Games : Present and Future.” 2014. Web. 06 Apr 2020.

Vancouver:

Persson N. Serious Games : Present and Future. [Internet] [Thesis]. Umeå University; 2014. [cited 2020 Apr 06]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Persson N. Serious Games : Present and Future. [Thesis]. Umeå University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-89200

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

16. Rantala, Tuula. Animation of a High-Definition 2d Fighting Game Character.

Degree: 2013, Kajaanin ammattikorkeakoulu

This thesis aims to identify the principles of good in-game character animation and examines different approaches to creating 2d animation. Traditional animation principles, such as… (more)

Subjects/Keywords: character animation; animation; fighting games; video games

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APA (6th Edition):

Rantala, T. (2013). Animation of a High-Definition 2d Fighting Game Character. (Thesis). Kajaanin ammattikorkeakoulu. Retrieved from http://www.theseus.fi/handle/10024/59254

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rantala, Tuula. “Animation of a High-Definition 2d Fighting Game Character.” 2013. Thesis, Kajaanin ammattikorkeakoulu. Accessed April 06, 2020. http://www.theseus.fi/handle/10024/59254.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rantala, Tuula. “Animation of a High-Definition 2d Fighting Game Character.” 2013. Web. 06 Apr 2020.

Vancouver:

Rantala T. Animation of a High-Definition 2d Fighting Game Character. [Internet] [Thesis]. Kajaanin ammattikorkeakoulu; 2013. [cited 2020 Apr 06]. Available from: http://www.theseus.fi/handle/10024/59254.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rantala T. Animation of a High-Definition 2d Fighting Game Character. [Thesis]. Kajaanin ammattikorkeakoulu; 2013. Available from: http://www.theseus.fi/handle/10024/59254

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Edinburgh

17. Tzanoudaki, Stephany. The transition of the Olympic city from visual representations Of Coubertin's modern ideal to city representations as fashionable images.

Degree: PhD, 2011, University of Edinburgh

 My interest in this particular subject, involving the analysis of design and architectural proposals for the Olympic city, derives from an earlier MPhil study, completed… (more)

Subjects/Keywords: architecture; Olympic Games

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APA (6th Edition):

Tzanoudaki, S. (2011). The transition of the Olympic city from visual representations Of Coubertin's modern ideal to city representations as fashionable images. (Doctoral Dissertation). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/9380

Chicago Manual of Style (16th Edition):

Tzanoudaki, Stephany. “The transition of the Olympic city from visual representations Of Coubertin's modern ideal to city representations as fashionable images.” 2011. Doctoral Dissertation, University of Edinburgh. Accessed April 06, 2020. http://hdl.handle.net/1842/9380.

MLA Handbook (7th Edition):

Tzanoudaki, Stephany. “The transition of the Olympic city from visual representations Of Coubertin's modern ideal to city representations as fashionable images.” 2011. Web. 06 Apr 2020.

Vancouver:

Tzanoudaki S. The transition of the Olympic city from visual representations Of Coubertin's modern ideal to city representations as fashionable images. [Internet] [Doctoral dissertation]. University of Edinburgh; 2011. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/1842/9380.

Council of Science Editors:

Tzanoudaki S. The transition of the Olympic city from visual representations Of Coubertin's modern ideal to city representations as fashionable images. [Doctoral Dissertation]. University of Edinburgh; 2011. Available from: http://hdl.handle.net/1842/9380


University of Edinburgh

18. Nelson, Andrew R. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.

Degree: 2009, University of Edinburgh

 The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video… (more)

Subjects/Keywords: aggression; video games

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APA (6th Edition):

Nelson, A. R. (2009). Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. (Thesis). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/3538

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nelson, Andrew R. “Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.” 2009. Thesis, University of Edinburgh. Accessed April 06, 2020. http://hdl.handle.net/1842/3538.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nelson, Andrew R. “Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger.” 2009. Web. 06 Apr 2020.

Vancouver:

Nelson AR. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. [Internet] [Thesis]. University of Edinburgh; 2009. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/1842/3538.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nelson AR. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger. [Thesis]. University of Edinburgh; 2009. Available from: http://hdl.handle.net/1842/3538

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Nelson Mandela Metropolitan University

19. Du Plessis, Corné. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.

Degree: Faculty of Arts, 2017, Nelson Mandela Metropolitan University

 The phenomena that we collectively refer to as “play” form a significant part of life at numerous levels. According to the play scholar, Johan Huizinga,… (more)

Subjects/Keywords: Video games; Video games  – Research; Video games  – History and criticism; Video games  – Analysis, appreciation

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APA (6th Edition):

Du Plessis, C. (2017). Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. (Thesis). Nelson Mandela Metropolitan University. Retrieved from http://hdl.handle.net/10948/16119

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Du Plessis, Corné. “Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.” 2017. Thesis, Nelson Mandela Metropolitan University. Accessed April 06, 2020. http://hdl.handle.net/10948/16119.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Du Plessis, Corné. “Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games.” 2017. Web. 06 Apr 2020.

Vancouver:

Du Plessis C. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. [Internet] [Thesis]. Nelson Mandela Metropolitan University; 2017. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/10948/16119.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Du Plessis C. Video games as “play assemblages”: applying philosophical concepts from deleuze and guattari to create a novel approach to video games. [Thesis]. Nelson Mandela Metropolitan University; 2017. Available from: http://hdl.handle.net/10948/16119

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Loughborough University

20. Barwick, Joanna. Where have all the games gone? : an exploratory study of digital game preservation.

Degree: PhD, 2012, Loughborough University

 It is 50 years since the development of the first computer game and digital games now have an unprecedented influence on our culture. An increasingly… (more)

Subjects/Keywords: 794.8; Preservation; Digital preservation; Games; Computer games; Digital games; Video games; Cultural heritage

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APA (6th Edition):

Barwick, J. (2012). Where have all the games gone? : an exploratory study of digital game preservation. (Doctoral Dissertation). Loughborough University. Retrieved from https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314

Chicago Manual of Style (16th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Doctoral Dissertation, Loughborough University. Accessed April 06, 2020. https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314.

MLA Handbook (7th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Web. 06 Apr 2020.

Vancouver:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Internet] [Doctoral dissertation]. Loughborough University; 2012. [cited 2020 Apr 06]. Available from: https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314.

Council of Science Editors:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Doctoral Dissertation]. Loughborough University; 2012. Available from: https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314


Reykjavík University

21. Björn Jónsson 1978. Representing Uncertainty in RTS Games.

Degree: 2011, Reykjavík University

Real-time strategy (RTS) games are partially observable environments, requiring players to reason under uncertainty. The main source of uncertainty in RTS games is that players… (more)

Subjects/Keywords: Tölvuleikir; Computer games

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APA (6th Edition):

1978, B. J. (2011). Representing Uncertainty in RTS Games. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/10688

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1978, Björn Jónsson. “Representing Uncertainty in RTS Games.” 2011. Thesis, Reykjavík University. Accessed April 06, 2020. http://hdl.handle.net/1946/10688.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1978, Björn Jónsson. “Representing Uncertainty in RTS Games.” 2011. Web. 06 Apr 2020.

Vancouver:

1978 BJ. Representing Uncertainty in RTS Games. [Internet] [Thesis]. Reykjavík University; 2011. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/1946/10688.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1978 BJ. Representing Uncertainty in RTS Games. [Thesis]. Reykjavík University; 2011. Available from: http://hdl.handle.net/1946/10688

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas A&M University

22. Lee, Kyung-Sook. The relationship between children's computer game usage and creativity in Korea.

Degree: 2009, Texas A&M University

 This study investigated the relationships among children?s creativity, computer games, natural play, TV, and their structured activities daily after school by the analysis of their… (more)

Subjects/Keywords: Computer games; Creativity

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APA (6th Edition):

Lee, K. (2009). The relationship between children's computer game usage and creativity in Korea. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-1012

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lee, Kyung-Sook. “The relationship between children's computer game usage and creativity in Korea.” 2009. Thesis, Texas A&M University. Accessed April 06, 2020. http://hdl.handle.net/1969.1/ETD-TAMU-1012.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lee, Kyung-Sook. “The relationship between children's computer game usage and creativity in Korea.” 2009. Web. 06 Apr 2020.

Vancouver:

Lee K. The relationship between children's computer game usage and creativity in Korea. [Internet] [Thesis]. Texas A&M University; 2009. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-1012.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lee K. The relationship between children's computer game usage and creativity in Korea. [Thesis]. Texas A&M University; 2009. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-1012

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Victoria University of Wellington

23. Bytheway, Julie Ann. Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games.

Degree: 2011, Victoria University of Wellington

 This small‐scale case‐study used research processes inherent in Grounded Theory to identify and explain vocabulary learning strategies used by players in MMORPGs (massively multiplayer online… (more)

Subjects/Keywords: Vocabulary; Strategies; Games

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APA (6th Edition):

Bytheway, J. A. (2011). Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/1727

Chicago Manual of Style (16th Edition):

Bytheway, Julie Ann. “Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games.” 2011. Masters Thesis, Victoria University of Wellington. Accessed April 06, 2020. http://hdl.handle.net/10063/1727.

MLA Handbook (7th Edition):

Bytheway, Julie Ann. “Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games.” 2011. Web. 06 Apr 2020.

Vancouver:

Bytheway JA. Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games. [Internet] [Masters thesis]. Victoria University of Wellington; 2011. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/10063/1727.

Council of Science Editors:

Bytheway JA. Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games. [Masters Thesis]. Victoria University of Wellington; 2011. Available from: http://hdl.handle.net/10063/1727


Victoria University of Wellington

24. Johnstone, Keaton. Smart Games: Emergent Game Design.

Degree: 2013, Victoria University of Wellington

 Gaming is a rapidly growing recreational activity. Over the last two decades we have seen a proliferation of games across all genres and user demographics.… (more)

Subjects/Keywords: Design; Games; Emergence

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APA (6th Edition):

Johnstone, K. (2013). Smart Games: Emergent Game Design. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/2810

Chicago Manual of Style (16th Edition):

Johnstone, Keaton. “Smart Games: Emergent Game Design.” 2013. Masters Thesis, Victoria University of Wellington. Accessed April 06, 2020. http://hdl.handle.net/10063/2810.

MLA Handbook (7th Edition):

Johnstone, Keaton. “Smart Games: Emergent Game Design.” 2013. Web. 06 Apr 2020.

Vancouver:

Johnstone K. Smart Games: Emergent Game Design. [Internet] [Masters thesis]. Victoria University of Wellington; 2013. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/10063/2810.

Council of Science Editors:

Johnstone K. Smart Games: Emergent Game Design. [Masters Thesis]. Victoria University of Wellington; 2013. Available from: http://hdl.handle.net/10063/2810


Victoria University of Wellington

25. Berndt, Anton. The State of Play: An Exploration of Games and Their Value in museum Exhibitions.

Degree: 2011, Victoria University of Wellington

 In the field of museum studies there has been very little consideration of games and their application to exhibiting practice. This represents a significant gap… (more)

Subjects/Keywords: Games; Play; Museum

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APA (6th Edition):

Berndt, A. (2011). The State of Play: An Exploration of Games and Their Value in museum Exhibitions. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/2416

Chicago Manual of Style (16th Edition):

Berndt, Anton. “The State of Play: An Exploration of Games and Their Value in museum Exhibitions.” 2011. Masters Thesis, Victoria University of Wellington. Accessed April 06, 2020. http://hdl.handle.net/10063/2416.

MLA Handbook (7th Edition):

Berndt, Anton. “The State of Play: An Exploration of Games and Their Value in museum Exhibitions.” 2011. Web. 06 Apr 2020.

Vancouver:

Berndt A. The State of Play: An Exploration of Games and Their Value in museum Exhibitions. [Internet] [Masters thesis]. Victoria University of Wellington; 2011. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/10063/2416.

Council of Science Editors:

Berndt A. The State of Play: An Exploration of Games and Their Value in museum Exhibitions. [Masters Thesis]. Victoria University of Wellington; 2011. Available from: http://hdl.handle.net/10063/2416


University of Florida

26. Billig, David. An Overview of Face-Saving Speech Behaviors in Casual Board Game Play.

Degree: 2015, University of Florida

This study uses a critical discourse approach to the analysis of two sessions of board game play: one game involving acquaintances and one involving long-time friends. Speech behaviors are analyzed with a focus on how they pertain to face. This study asks ( en )

Subjects/Keywords: Bartering; Board games; Cooperative games; Educational games; Humor; Larceny; Sheep; Social interaction; Video games; Wordplay

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APA (6th Edition):

Billig, D. (2015). An Overview of Face-Saving Speech Behaviors in Casual Board Game Play. (Thesis). University of Florida. Retrieved from http://ufdc.ufl.edu/AA00038719

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Billig, David. “An Overview of Face-Saving Speech Behaviors in Casual Board Game Play.” 2015. Thesis, University of Florida. Accessed April 06, 2020. http://ufdc.ufl.edu/AA00038719.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Billig, David. “An Overview of Face-Saving Speech Behaviors in Casual Board Game Play.” 2015. Web. 06 Apr 2020.

Vancouver:

Billig D. An Overview of Face-Saving Speech Behaviors in Casual Board Game Play. [Internet] [Thesis]. University of Florida; 2015. [cited 2020 Apr 06]. Available from: http://ufdc.ufl.edu/AA00038719.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Billig D. An Overview of Face-Saving Speech Behaviors in Casual Board Game Play. [Thesis]. University of Florida; 2015. Available from: http://ufdc.ufl.edu/AA00038719

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Oregon State University

27. Shields, Matthew J. A pentadic analysis of Tropico : dramatism and digital games.

Degree: MA, 2009, Oregon State University

 How do digital games convey meaning? Academic studies of video games seem concerned with creating discipline-specific new methodologies for examining the medium. From the standpoint… (more)

Subjects/Keywords: ludology; Video games

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APA (6th Edition):

Shields, M. J. (2009). A pentadic analysis of Tropico : dramatism and digital games. (Masters Thesis). Oregon State University. Retrieved from http://hdl.handle.net/1957/12001

Chicago Manual of Style (16th Edition):

Shields, Matthew J. “A pentadic analysis of Tropico : dramatism and digital games.” 2009. Masters Thesis, Oregon State University. Accessed April 06, 2020. http://hdl.handle.net/1957/12001.

MLA Handbook (7th Edition):

Shields, Matthew J. “A pentadic analysis of Tropico : dramatism and digital games.” 2009. Web. 06 Apr 2020.

Vancouver:

Shields MJ. A pentadic analysis of Tropico : dramatism and digital games. [Internet] [Masters thesis]. Oregon State University; 2009. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/1957/12001.

Council of Science Editors:

Shields MJ. A pentadic analysis of Tropico : dramatism and digital games. [Masters Thesis]. Oregon State University; 2009. Available from: http://hdl.handle.net/1957/12001


Ryerson University

28. Fradley-Pereira, Evan. Arch play: applications of narrative theory in video game aesthetics.

Degree: 2016, Ryerson University

 As of 2015, the incumbent international eSports paradigm centers on genre-defining systems and games that were not initially designed for mass spectatorship. As a result,… (more)

Subjects/Keywords: Computer games  – Design; Computer games  – Evaluation; Video games  – Design; Video games  – Evaluation

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APA (6th Edition):

Fradley-Pereira, E. (2016). Arch play: applications of narrative theory in video game aesthetics. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Thesis, Ryerson University. Accessed April 06, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Web. 06 Apr 2020.

Vancouver:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Internet] [Thesis]. Ryerson University; 2016. [cited 2020 Apr 06]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Otago

29. Lee, Ya Ling. Using Computer Games to Learn Fractions .

Degree: 2012, University of Otago

 Students and teachers are facing challenges in teaching and learning fractions. The concepts related to fractions, ratios, and proportions are learned in primary school to… (more)

Subjects/Keywords: Fractions; Mathematics games

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APA (6th Edition):

Lee, Y. L. (2012). Using Computer Games to Learn Fractions . (Doctoral Dissertation). University of Otago. Retrieved from http://hdl.handle.net/10523/2171

Chicago Manual of Style (16th Edition):

Lee, Ya Ling. “Using Computer Games to Learn Fractions .” 2012. Doctoral Dissertation, University of Otago. Accessed April 06, 2020. http://hdl.handle.net/10523/2171.

MLA Handbook (7th Edition):

Lee, Ya Ling. “Using Computer Games to Learn Fractions .” 2012. Web. 06 Apr 2020.

Vancouver:

Lee YL. Using Computer Games to Learn Fractions . [Internet] [Doctoral dissertation]. University of Otago; 2012. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/10523/2171.

Council of Science Editors:

Lee YL. Using Computer Games to Learn Fractions . [Doctoral Dissertation]. University of Otago; 2012. Available from: http://hdl.handle.net/10523/2171


California State University – Chico

30. Copeland, Matthew David. The design and implementation of sound, voice and music in video games .

Degree: 2013, California State University – Chico

 The non-print media project The Design and Implementation of Sound, Voice and Music in Video Games is designed to inform collegiate and trade school graduates… (more)

Subjects/Keywords: video games music

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APA (6th Edition):

Copeland, M. D. (2013). The design and implementation of sound, voice and music in video games . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.4/534

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Copeland, Matthew David. “The design and implementation of sound, voice and music in video games .” 2013. Thesis, California State University – Chico. Accessed April 06, 2020. http://hdl.handle.net/10211.4/534.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Copeland, Matthew David. “The design and implementation of sound, voice and music in video games .” 2013. Web. 06 Apr 2020.

Vancouver:

Copeland MD. The design and implementation of sound, voice and music in video games . [Internet] [Thesis]. California State University – Chico; 2013. [cited 2020 Apr 06]. Available from: http://hdl.handle.net/10211.4/534.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Copeland MD. The design and implementation of sound, voice and music in video games . [Thesis]. California State University – Chico; 2013. Available from: http://hdl.handle.net/10211.4/534

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

[1] [2] [3] [4] [5] … [170]

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