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You searched for subject:(Game). Showing records 1 – 30 of 6169 total matches.

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1. Bailey, Leilani. An Analysis of a Strategic Market Game Using Gold as Money and Ornament.

Degree: 2012, University of Nevada – Reno

 In Quint-Shubik (2012), the authors present and solve several models of a simple economy, the idea being to show how to game theoretically model the… (more)

Subjects/Keywords: Game Theory; Strategic Market Game

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APA (6th Edition):

Bailey, L. (2012). An Analysis of a Strategic Market Game Using Gold as Money and Ornament. (Thesis). University of Nevada – Reno. Retrieved from http://hdl.handle.net/11714/3776

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bailey, Leilani. “An Analysis of a Strategic Market Game Using Gold as Money and Ornament.” 2012. Thesis, University of Nevada – Reno. Accessed January 17, 2021. http://hdl.handle.net/11714/3776.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bailey, Leilani. “An Analysis of a Strategic Market Game Using Gold as Money and Ornament.” 2012. Web. 17 Jan 2021.

Vancouver:

Bailey L. An Analysis of a Strategic Market Game Using Gold as Money and Ornament. [Internet] [Thesis]. University of Nevada – Reno; 2012. [cited 2021 Jan 17]. Available from: http://hdl.handle.net/11714/3776.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bailey L. An Analysis of a Strategic Market Game Using Gold as Money and Ornament. [Thesis]. University of Nevada – Reno; 2012. Available from: http://hdl.handle.net/11714/3776

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

2. Ramaswamy Pillai, Vinod. Applications of Game Theory to Multi-Agent Coordination Problems in Communication Networks.

Degree: 2013, Texas Digital Library

 Recent years there has been a growing interest in the study of distributed control mechanisms for use in communication networks. A fundamental assumption in these… (more)

Subjects/Keywords: Game theory

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APA (6th Edition):

Ramaswamy Pillai, V. (2013). Applications of Game Theory to Multi-Agent Coordination Problems in Communication Networks. (Thesis). Texas Digital Library. Retrieved from http://hdl.handle.net/1969; http://hdl.handle.net/2249.1/66549

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ramaswamy Pillai, Vinod. “Applications of Game Theory to Multi-Agent Coordination Problems in Communication Networks.” 2013. Thesis, Texas Digital Library. Accessed January 17, 2021. http://hdl.handle.net/1969; http://hdl.handle.net/2249.1/66549.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ramaswamy Pillai, Vinod. “Applications of Game Theory to Multi-Agent Coordination Problems in Communication Networks.” 2013. Web. 17 Jan 2021.

Vancouver:

Ramaswamy Pillai V. Applications of Game Theory to Multi-Agent Coordination Problems in Communication Networks. [Internet] [Thesis]. Texas Digital Library; 2013. [cited 2021 Jan 17]. Available from: http://hdl.handle.net/1969; http://hdl.handle.net/2249.1/66549.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ramaswamy Pillai V. Applications of Game Theory to Multi-Agent Coordination Problems in Communication Networks. [Thesis]. Texas Digital Library; 2013. Available from: http://hdl.handle.net/1969; http://hdl.handle.net/2249.1/66549

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

3. Wang, Tianhe. A Serious Game: Defying Disaster Earthquake.

Degree: MS, 2015, Worcester Polytechnic Institute

 The tremendous growth in the serious games market presents the opportunity to help people learn through playing games. Defying Disaster is a 2D side scroller… (more)

Subjects/Keywords: serious game

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APA (6th Edition):

Wang, T. (2015). A Serious Game: Defying Disaster Earthquake. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-050415-145435 ; https://digitalcommons.wpi.edu/etd-theses/1190

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wang, Tianhe. “A Serious Game: Defying Disaster Earthquake.” 2015. Thesis, Worcester Polytechnic Institute. Accessed January 17, 2021. etd-050415-145435 ; https://digitalcommons.wpi.edu/etd-theses/1190.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wang, Tianhe. “A Serious Game: Defying Disaster Earthquake.” 2015. Web. 17 Jan 2021.

Vancouver:

Wang T. A Serious Game: Defying Disaster Earthquake. [Internet] [Thesis]. Worcester Polytechnic Institute; 2015. [cited 2021 Jan 17]. Available from: etd-050415-145435 ; https://digitalcommons.wpi.edu/etd-theses/1190.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wang T. A Serious Game: Defying Disaster Earthquake. [Thesis]. Worcester Polytechnic Institute; 2015. Available from: etd-050415-145435 ; https://digitalcommons.wpi.edu/etd-theses/1190

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

4. Wu, Xin. Defying Disaster: Earthquake.

Degree: MS, 2015, Worcester Polytechnic Institute

  The tremendous growth in the serious games market presents the opportunity to help people learn through playing games. Defying Disaster is a 2D side… (more)

Subjects/Keywords: serious game

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APA (6th Edition):

Wu, X. (2015). Defying Disaster: Earthquake. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-050415-140442 ; https://digitalcommons.wpi.edu/etd-theses/1188

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wu, Xin. “Defying Disaster: Earthquake.” 2015. Thesis, Worcester Polytechnic Institute. Accessed January 17, 2021. etd-050415-140442 ; https://digitalcommons.wpi.edu/etd-theses/1188.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wu, Xin. “Defying Disaster: Earthquake.” 2015. Web. 17 Jan 2021.

Vancouver:

Wu X. Defying Disaster: Earthquake. [Internet] [Thesis]. Worcester Polytechnic Institute; 2015. [cited 2021 Jan 17]. Available from: etd-050415-140442 ; https://digitalcommons.wpi.edu/etd-theses/1188.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wu X. Defying Disaster: Earthquake. [Thesis]. Worcester Polytechnic Institute; 2015. Available from: etd-050415-140442 ; https://digitalcommons.wpi.edu/etd-theses/1188

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

5. Chen, Yingying. Defying Disaster: Earthquake.

Degree: MS, 2015, Worcester Polytechnic Institute

 The tremendous growth in the serious games market presents the opportunity to help people learn through playing games. Defying Disaster is a 2D side scroller… (more)

Subjects/Keywords: Serious game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chen, Y. (2015). Defying Disaster: Earthquake. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-050415-141150 ; https://digitalcommons.wpi.edu/etd-theses/1189

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chen, Yingying. “Defying Disaster: Earthquake.” 2015. Thesis, Worcester Polytechnic Institute. Accessed January 17, 2021. etd-050415-141150 ; https://digitalcommons.wpi.edu/etd-theses/1189.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chen, Yingying. “Defying Disaster: Earthquake.” 2015. Web. 17 Jan 2021.

Vancouver:

Chen Y. Defying Disaster: Earthquake. [Internet] [Thesis]. Worcester Polytechnic Institute; 2015. [cited 2021 Jan 17]. Available from: etd-050415-141150 ; https://digitalcommons.wpi.edu/etd-theses/1189.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chen Y. Defying Disaster: Earthquake. [Thesis]. Worcester Polytechnic Institute; 2015. Available from: etd-050415-141150 ; https://digitalcommons.wpi.edu/etd-theses/1189

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

6. Acito, Daniel. Xeero: A 3D Action-Puzzle-Platforming Game.

Degree: MS, 2015, Worcester Polytechnic Institute

 This report discusses the design and development of Xeero, a 3D action-puzzle- platforming game constructed from our own custom engine, original art and sound assets.… (more)

Subjects/Keywords: game development

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APA (6th Edition):

Acito, D. (2015). Xeero: A 3D Action-Puzzle-Platforming Game. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-042815-000233 ; https://digitalcommons.wpi.edu/etd-theses/447

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Acito, Daniel. “Xeero: A 3D Action-Puzzle-Platforming Game.” 2015. Thesis, Worcester Polytechnic Institute. Accessed January 17, 2021. etd-042815-000233 ; https://digitalcommons.wpi.edu/etd-theses/447.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Acito, Daniel. “Xeero: A 3D Action-Puzzle-Platforming Game.” 2015. Web. 17 Jan 2021.

Vancouver:

Acito D. Xeero: A 3D Action-Puzzle-Platforming Game. [Internet] [Thesis]. Worcester Polytechnic Institute; 2015. [cited 2021 Jan 17]. Available from: etd-042815-000233 ; https://digitalcommons.wpi.edu/etd-theses/447.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Acito D. Xeero: A 3D Action-Puzzle-Platforming Game. [Thesis]. Worcester Polytechnic Institute; 2015. Available from: etd-042815-000233 ; https://digitalcommons.wpi.edu/etd-theses/447

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

7. Lam, Wyatt. World throne.

Degree: 2019, James Madison University

 World Throne is a four-player strategy board game that has been in development since 2016. Players take control of four distinct factions and battle on… (more)

Subjects/Keywords: board game; strategy; game design; fantasy; card game; competitive; Game Design

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APA (6th Edition):

Lam, W. (2019). World throne. (Masters Thesis). James Madison University. Retrieved from https://commons.lib.jmu.edu/honors201019/690

Chicago Manual of Style (16th Edition):

Lam, Wyatt. “World throne.” 2019. Masters Thesis, James Madison University. Accessed January 17, 2021. https://commons.lib.jmu.edu/honors201019/690.

MLA Handbook (7th Edition):

Lam, Wyatt. “World throne.” 2019. Web. 17 Jan 2021.

Vancouver:

Lam W. World throne. [Internet] [Masters thesis]. James Madison University; 2019. [cited 2021 Jan 17]. Available from: https://commons.lib.jmu.edu/honors201019/690.

Council of Science Editors:

Lam W. World throne. [Masters Thesis]. James Madison University; 2019. Available from: https://commons.lib.jmu.edu/honors201019/690


University of Central Florida

8. Kretzschmar, Mark. Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study.

Degree: 2019, University of Central Florida

 This interdisciplinary dissertation explores perceptions of control in modded and unmodded versions of Bethesda's sandbox video game Skyrim. Sandbox games are known for greater choice… (more)

Subjects/Keywords: Game Design

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APA (6th Edition):

Kretzschmar, M. (2019). Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/6363

Chicago Manual of Style (16th Edition):

Kretzschmar, Mark. “Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study.” 2019. Doctoral Dissertation, University of Central Florida. Accessed January 17, 2021. https://stars.library.ucf.edu/etd/6363.

MLA Handbook (7th Edition):

Kretzschmar, Mark. “Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study.” 2019. Web. 17 Jan 2021.

Vancouver:

Kretzschmar M. Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study. [Internet] [Doctoral dissertation]. University of Central Florida; 2019. [cited 2021 Jan 17]. Available from: https://stars.library.ucf.edu/etd/6363.

Council of Science Editors:

Kretzschmar M. Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study. [Doctoral Dissertation]. University of Central Florida; 2019. Available from: https://stars.library.ucf.edu/etd/6363


Rutgers University

9. Alabdel Abass, Ahmed A., 1980-. Evolutionary games: applications to security and resource allocation in networks.

Degree: PhD, Electrical and Computer Engineering, 2018, Rutgers University

 Modern life is getting more complicated and people rely more on the intelligence embedded in their electronic gadgets. It is expected these gadgets will take… (more)

Subjects/Keywords: Game theory

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APA (6th Edition):

Alabdel Abass, Ahmed A., 1. (2018). Evolutionary games: applications to security and resource allocation in networks. (Doctoral Dissertation). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/58878/

Chicago Manual of Style (16th Edition):

Alabdel Abass, Ahmed A., 1980-. “Evolutionary games: applications to security and resource allocation in networks.” 2018. Doctoral Dissertation, Rutgers University. Accessed January 17, 2021. https://rucore.libraries.rutgers.edu/rutgers-lib/58878/.

MLA Handbook (7th Edition):

Alabdel Abass, Ahmed A., 1980-. “Evolutionary games: applications to security and resource allocation in networks.” 2018. Web. 17 Jan 2021.

Vancouver:

Alabdel Abass, Ahmed A. 1. Evolutionary games: applications to security and resource allocation in networks. [Internet] [Doctoral dissertation]. Rutgers University; 2018. [cited 2021 Jan 17]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/58878/.

Council of Science Editors:

Alabdel Abass, Ahmed A. 1. Evolutionary games: applications to security and resource allocation in networks. [Doctoral Dissertation]. Rutgers University; 2018. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/58878/


Northeastern University

10. Han, Zongming. Claiming the throne: a digital chess game.

Degree: MS, Department of Art + Design, 2019, Northeastern University

 "Claiming the Throne" is an interesting 2-player strategy board game that incorporates a famous ancient Chinese lore during the "Warring Age" into the Western feudal… (more)

Subjects/Keywords: board game; digital board game; digital chess game; digital game; strategy board game; design

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APA (6th Edition):

Han, Z. (2019). Claiming the throne: a digital chess game. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20335176

Chicago Manual of Style (16th Edition):

Han, Zongming. “Claiming the throne: a digital chess game.” 2019. Masters Thesis, Northeastern University. Accessed January 17, 2021. http://hdl.handle.net/2047/D20335176.

MLA Handbook (7th Edition):

Han, Zongming. “Claiming the throne: a digital chess game.” 2019. Web. 17 Jan 2021.

Vancouver:

Han Z. Claiming the throne: a digital chess game. [Internet] [Masters thesis]. Northeastern University; 2019. [cited 2021 Jan 17]. Available from: http://hdl.handle.net/2047/D20335176.

Council of Science Editors:

Han Z. Claiming the throne: a digital chess game. [Masters Thesis]. Northeastern University; 2019. Available from: http://hdl.handle.net/2047/D20335176


Universidade do Minho

11. Ribeiro, Rui Morgado Belo Dias. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .

Degree: 2012, Universidade do Minho

 “How do we deliver artistic expression through our games?”. A pergunta do game designer Jason Rohrer é o ponto de partida desta dissertação, onde se… (more)

Subjects/Keywords: Art games; Game studies; Game design

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APA (6th Edition):

Ribeiro, R. M. B. D. (2012). We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . (Masters Thesis). Universidade do Minho. Retrieved from http://hdl.handle.net/1822/19601

Chicago Manual of Style (16th Edition):

Ribeiro, Rui Morgado Belo Dias. “We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .” 2012. Masters Thesis, Universidade do Minho. Accessed January 17, 2021. http://hdl.handle.net/1822/19601.

MLA Handbook (7th Edition):

Ribeiro, Rui Morgado Belo Dias. “We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .” 2012. Web. 17 Jan 2021.

Vancouver:

Ribeiro RMBD. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . [Internet] [Masters thesis]. Universidade do Minho; 2012. [cited 2021 Jan 17]. Available from: http://hdl.handle.net/1822/19601.

Council of Science Editors:

Ribeiro RMBD. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . [Masters Thesis]. Universidade do Minho; 2012. Available from: http://hdl.handle.net/1822/19601


University of Alberta

12. Lanctot, Marc. Monte Carlo Sampling and Regret Minimization for Equilibrium Computation and Decision-Making in Large Extensive Form Games.

Degree: PhD, Department of Computing Science, 2013, University of Alberta

 In this thesis, we investigate the problem of decision-making in large two-player zero-sum games using Monte Carlo sampling and regret minimization methods. We demonstrate four… (more)

Subjects/Keywords: regret minimization; extensive form game; game theory

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APA (6th Edition):

Lanctot, M. (2013). Monte Carlo Sampling and Regret Minimization for Equilibrium Computation and Decision-Making in Large Extensive Form Games. (Doctoral Dissertation). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/wp988k138

Chicago Manual of Style (16th Edition):

Lanctot, Marc. “Monte Carlo Sampling and Regret Minimization for Equilibrium Computation and Decision-Making in Large Extensive Form Games.” 2013. Doctoral Dissertation, University of Alberta. Accessed January 17, 2021. https://era.library.ualberta.ca/files/wp988k138.

MLA Handbook (7th Edition):

Lanctot, Marc. “Monte Carlo Sampling and Regret Minimization for Equilibrium Computation and Decision-Making in Large Extensive Form Games.” 2013. Web. 17 Jan 2021.

Vancouver:

Lanctot M. Monte Carlo Sampling and Regret Minimization for Equilibrium Computation and Decision-Making in Large Extensive Form Games. [Internet] [Doctoral dissertation]. University of Alberta; 2013. [cited 2021 Jan 17]. Available from: https://era.library.ualberta.ca/files/wp988k138.

Council of Science Editors:

Lanctot M. Monte Carlo Sampling and Regret Minimization for Equilibrium Computation and Decision-Making in Large Extensive Form Games. [Doctoral Dissertation]. University of Alberta; 2013. Available from: https://era.library.ualberta.ca/files/wp988k138


Victoria University of Wellington

13. Ji, Kunyang. Using in-game biofeedback to induce player serenity.

Degree: 2017, Victoria University of Wellington

 Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate more complex emotions. As a new dimension of player input, biofeedback (University… (more)

Subjects/Keywords: Biofeedback; Video game; Game design; Emotion; Serenity

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APA (6th Edition):

Ji, K. (2017). Using in-game biofeedback to induce player serenity. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6843

Chicago Manual of Style (16th Edition):

Ji, Kunyang. “Using in-game biofeedback to induce player serenity.” 2017. Masters Thesis, Victoria University of Wellington. Accessed January 17, 2021. http://hdl.handle.net/10063/6843.

MLA Handbook (7th Edition):

Ji, Kunyang. “Using in-game biofeedback to induce player serenity.” 2017. Web. 17 Jan 2021.

Vancouver:

Ji K. Using in-game biofeedback to induce player serenity. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2021 Jan 17]. Available from: http://hdl.handle.net/10063/6843.

Council of Science Editors:

Ji K. Using in-game biofeedback to induce player serenity. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6843


Northeastern University

14. Lin, Cong. Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter.

Degree: MS, Department of Art + Design, 2018, Northeastern University

 Real-time strategy games have been a very popular game genre in recent years, and players love to play them with their friends and to stream… (more)

Subjects/Keywords: first shooter; strategy game; game design

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APA (6th Edition):

Lin, C. (2018). Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20294128

Chicago Manual of Style (16th Edition):

Lin, Cong. “Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter.” 2018. Masters Thesis, Northeastern University. Accessed January 17, 2021. http://hdl.handle.net/2047/D20294128.

MLA Handbook (7th Edition):

Lin, Cong. “Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter.” 2018. Web. 17 Jan 2021.

Vancouver:

Lin C. Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter. [Internet] [Masters thesis]. Northeastern University; 2018. [cited 2021 Jan 17]. Available from: http://hdl.handle.net/2047/D20294128.

Council of Science Editors:

Lin C. Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter. [Masters Thesis]. Northeastern University; 2018. Available from: http://hdl.handle.net/2047/D20294128


Northeastern University

15. Wu, Mengling. Case study the indie game industry and help indie developers achieve their success in digital marketing.

Degree: MS, Department of Game Design, 2017, Northeastern University

 With the rapid growth of the digital game industry, publishing a game has become easier and faster than in any other period in history. More… (more)

Subjects/Keywords: funding; game festival; indie; marketing; video game

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APA (6th Edition):

Wu, M. (2017). Case study the indie game industry and help indie developers achieve their success in digital marketing. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20290287

Chicago Manual of Style (16th Edition):

Wu, Mengling. “Case study the indie game industry and help indie developers achieve their success in digital marketing.” 2017. Masters Thesis, Northeastern University. Accessed January 17, 2021. http://hdl.handle.net/2047/D20290287.

MLA Handbook (7th Edition):

Wu, Mengling. “Case study the indie game industry and help indie developers achieve their success in digital marketing.” 2017. Web. 17 Jan 2021.

Vancouver:

Wu M. Case study the indie game industry and help indie developers achieve their success in digital marketing. [Internet] [Masters thesis]. Northeastern University; 2017. [cited 2021 Jan 17]. Available from: http://hdl.handle.net/2047/D20290287.

Council of Science Editors:

Wu M. Case study the indie game industry and help indie developers achieve their success in digital marketing. [Masters Thesis]. Northeastern University; 2017. Available from: http://hdl.handle.net/2047/D20290287


Tampere University

16. Suorsa, Noora. Independent game development – Developers’ reflections in postmortems .

Degree: 2017, Tampere University

 Independent computer games have gained a lot of popularity in the past few years. Digital distribution methods and networks have made it possible for indie… (more)

Subjects/Keywords: independent game; postmortem; game development; content analysis

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Suorsa, N. (2017). Independent game development – Developers’ reflections in postmortems . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/102593

Chicago Manual of Style (16th Edition):

Suorsa, Noora. “Independent game development – Developers’ reflections in postmortems .” 2017. Masters Thesis, Tampere University. Accessed January 17, 2021. https://trepo.tuni.fi/handle/10024/102593.

MLA Handbook (7th Edition):

Suorsa, Noora. “Independent game development – Developers’ reflections in postmortems .” 2017. Web. 17 Jan 2021.

Vancouver:

Suorsa N. Independent game development – Developers’ reflections in postmortems . [Internet] [Masters thesis]. Tampere University; 2017. [cited 2021 Jan 17]. Available from: https://trepo.tuni.fi/handle/10024/102593.

Council of Science Editors:

Suorsa N. Independent game development – Developers’ reflections in postmortems . [Masters Thesis]. Tampere University; 2017. Available from: https://trepo.tuni.fi/handle/10024/102593

17. Aslan, Serdar. Digital Educational Games: Methodologies for Development and Software Quality.

Degree: PhD, Computer Science and Applications, 2016, Virginia Tech

 Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The… (more)

Subjects/Keywords: Digital game development; educational game development; game development life cycle; game development methodology; game development processes; game development workflows; game software quality evaluation; and game-based learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Aslan, S. (2016). Digital Educational Games: Methodologies for Development and Software Quality. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/73368

Chicago Manual of Style (16th Edition):

Aslan, Serdar. “Digital Educational Games: Methodologies for Development and Software Quality.” 2016. Doctoral Dissertation, Virginia Tech. Accessed January 17, 2021. http://hdl.handle.net/10919/73368.

MLA Handbook (7th Edition):

Aslan, Serdar. “Digital Educational Games: Methodologies for Development and Software Quality.” 2016. Web. 17 Jan 2021.

Vancouver:

Aslan S. Digital Educational Games: Methodologies for Development and Software Quality. [Internet] [Doctoral dissertation]. Virginia Tech; 2016. [cited 2021 Jan 17]. Available from: http://hdl.handle.net/10919/73368.

Council of Science Editors:

Aslan S. Digital Educational Games: Methodologies for Development and Software Quality. [Doctoral Dissertation]. Virginia Tech; 2016. Available from: http://hdl.handle.net/10919/73368


University of Illinois – Urbana-Champaign

18. Guo, Danyang. Player-character identification by personality matching, perceived personalization and positive/negative in-game experience.

Degree: MS, Advertising, 2017, University of Illinois – Urbana-Champaign

 Player-character identification is that video-game players adopt the perspective of a game character during gameplay as a part of their own identity. Player-character identification can… (more)

Subjects/Keywords: Game; Identification; Personality; Game character; Player

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Guo, D. (2017). Player-character identification by personality matching, perceived personalization and positive/negative in-game experience. (Thesis). University of Illinois – Urbana-Champaign. Retrieved from http://hdl.handle.net/2142/99276

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Guo, Danyang. “Player-character identification by personality matching, perceived personalization and positive/negative in-game experience.” 2017. Thesis, University of Illinois – Urbana-Champaign. Accessed January 17, 2021. http://hdl.handle.net/2142/99276.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Guo, Danyang. “Player-character identification by personality matching, perceived personalization and positive/negative in-game experience.” 2017. Web. 17 Jan 2021.

Vancouver:

Guo D. Player-character identification by personality matching, perceived personalization and positive/negative in-game experience. [Internet] [Thesis]. University of Illinois – Urbana-Champaign; 2017. [cited 2021 Jan 17]. Available from: http://hdl.handle.net/2142/99276.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Guo D. Player-character identification by personality matching, perceived personalization and positive/negative in-game experience. [Thesis]. University of Illinois – Urbana-Champaign; 2017. Available from: http://hdl.handle.net/2142/99276

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Tampereen ammattikorkeakoulu

19. Nousiainen, John. Producer in a Game Project : A Game Producer’s Workflow Case: Under.

Degree: 2013, Tampereen ammattikorkeakoulu

This thesis was intended to serve as a “mental map” for production work in video gaming industry, or in a similar multimedia production that comprehensively… (more)

Subjects/Keywords: game production; producing; software development; game development

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nousiainen, J. (2013). Producer in a Game Project : A Game Producer’s Workflow Case: Under. (Thesis). Tampereen ammattikorkeakoulu. Retrieved from http://www.theseus.fi/handle/10024/65083

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nousiainen, John. “Producer in a Game Project : A Game Producer’s Workflow Case: Under.” 2013. Thesis, Tampereen ammattikorkeakoulu. Accessed January 17, 2021. http://www.theseus.fi/handle/10024/65083.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nousiainen, John. “Producer in a Game Project : A Game Producer’s Workflow Case: Under.” 2013. Web. 17 Jan 2021.

Vancouver:

Nousiainen J. Producer in a Game Project : A Game Producer’s Workflow Case: Under. [Internet] [Thesis]. Tampereen ammattikorkeakoulu; 2013. [cited 2021 Jan 17]. Available from: http://www.theseus.fi/handle/10024/65083.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nousiainen J. Producer in a Game Project : A Game Producer’s Workflow Case: Under. [Thesis]. Tampereen ammattikorkeakoulu; 2013. Available from: http://www.theseus.fi/handle/10024/65083

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

20. Yang, Zijian. May's Journey: a serious game to teach middle and high school girls programming.

Degree: MS, 2016, Worcester Polytechnic Institute

 May’s Journey is a game where you help a video game character, May, finding her friend and repairing the broken game world. This is a… (more)

Subjects/Keywords: game for girls; programming; educational game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Yang, Z. (2016). May's Journey: a serious game to teach middle and high school girls programming. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-042816-153121 ; https://digitalcommons.wpi.edu/etd-theses/454

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Yang, Zijian. “May's Journey: a serious game to teach middle and high school girls programming.” 2016. Thesis, Worcester Polytechnic Institute. Accessed January 17, 2021. etd-042816-153121 ; https://digitalcommons.wpi.edu/etd-theses/454.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Yang, Zijian. “May's Journey: a serious game to teach middle and high school girls programming.” 2016. Web. 17 Jan 2021.

Vancouver:

Yang Z. May's Journey: a serious game to teach middle and high school girls programming. [Internet] [Thesis]. Worcester Polytechnic Institute; 2016. [cited 2021 Jan 17]. Available from: etd-042816-153121 ; https://digitalcommons.wpi.edu/etd-theses/454.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Yang Z. May's Journey: a serious game to teach middle and high school girls programming. [Thesis]. Worcester Polytechnic Institute; 2016. Available from: etd-042816-153121 ; https://digitalcommons.wpi.edu/etd-theses/454

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

21. Mortazavi Ravari, Seyed Siavash. Before Eternity: An Adventure Game Inspired by Sufi Mysticism.

Degree: MS, 2015, Worcester Polytechnic Institute

  Before Eternity is a short 3D adventure game that addresses the purpose of our earthly lives, inspired by the Sufi poet Rumi. To support… (more)

Subjects/Keywords: Unity game engine; adventure; video game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mortazavi Ravari, S. S. (2015). Before Eternity: An Adventure Game Inspired by Sufi Mysticism. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-052115-214600 ; https://digitalcommons.wpi.edu/etd-theses/832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mortazavi Ravari, Seyed Siavash. “Before Eternity: An Adventure Game Inspired by Sufi Mysticism.” 2015. Thesis, Worcester Polytechnic Institute. Accessed January 17, 2021. etd-052115-214600 ; https://digitalcommons.wpi.edu/etd-theses/832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mortazavi Ravari, Seyed Siavash. “Before Eternity: An Adventure Game Inspired by Sufi Mysticism.” 2015. Web. 17 Jan 2021.

Vancouver:

Mortazavi Ravari SS. Before Eternity: An Adventure Game Inspired by Sufi Mysticism. [Internet] [Thesis]. Worcester Polytechnic Institute; 2015. [cited 2021 Jan 17]. Available from: etd-052115-214600 ; https://digitalcommons.wpi.edu/etd-theses/832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mortazavi Ravari SS. Before Eternity: An Adventure Game Inspired by Sufi Mysticism. [Thesis]. Worcester Polytechnic Institute; 2015. Available from: etd-052115-214600 ; https://digitalcommons.wpi.edu/etd-theses/832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

22. Masselink, A.B.J. Design and Development of Effective and Customizable Educational Business Games.

Degree: 2015, Universiteit Utrecht

 Serious Games are becoming increasingly popular. In all domains they are used to transfer content to players by mixing learning with pleasure in order to… (more)

Subjects/Keywords: Serious games; Educational Business Game; Educational Game Design Framework; Educational Game Design Checklist; Game evaluation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Masselink, A. B. J. (2015). Design and Development of Effective and Customizable Educational Business Games. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/323191

Chicago Manual of Style (16th Edition):

Masselink, A B J. “Design and Development of Effective and Customizable Educational Business Games.” 2015. Masters Thesis, Universiteit Utrecht. Accessed January 17, 2021. http://dspace.library.uu.nl:8080/handle/1874/323191.

MLA Handbook (7th Edition):

Masselink, A B J. “Design and Development of Effective and Customizable Educational Business Games.” 2015. Web. 17 Jan 2021.

Vancouver:

Masselink ABJ. Design and Development of Effective and Customizable Educational Business Games. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2021 Jan 17]. Available from: http://dspace.library.uu.nl:8080/handle/1874/323191.

Council of Science Editors:

Masselink ABJ. Design and Development of Effective and Customizable Educational Business Games. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/323191


Penn State University

23. Isogai, Shigeki. Essays on Dynamic Games and Forward Induction.

Degree: 2017, Penn State University

 In this essay, I study how forward-induction reasoning affect plausibility/stability of agreements in which players in a dynamic interaction enforces cooperation with the threat of… (more)

Subjects/Keywords: game theory; collusion

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Isogai, S. (2017). Essays on Dynamic Games and Forward Induction. (Thesis). Penn State University. Retrieved from https://submit-etda.libraries.psu.edu/catalog/14187sxi122

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Isogai, Shigeki. “Essays on Dynamic Games and Forward Induction.” 2017. Thesis, Penn State University. Accessed January 17, 2021. https://submit-etda.libraries.psu.edu/catalog/14187sxi122.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Isogai, Shigeki. “Essays on Dynamic Games and Forward Induction.” 2017. Web. 17 Jan 2021.

Vancouver:

Isogai S. Essays on Dynamic Games and Forward Induction. [Internet] [Thesis]. Penn State University; 2017. [cited 2021 Jan 17]. Available from: https://submit-etda.libraries.psu.edu/catalog/14187sxi122.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Isogai S. Essays on Dynamic Games and Forward Induction. [Thesis]. Penn State University; 2017. Available from: https://submit-etda.libraries.psu.edu/catalog/14187sxi122

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Illinois – Urbana-Champaign

24. Xu, Wenxin. Strategic management of operational resources under uncertainty.

Degree: PhD, Business Administration, 2016, University of Illinois – Urbana-Champaign

 This dissertation addresses and answers two questions: (1) What are the impacts of market uncertainty and technological uncertainty? (2) What is the best way for… (more)

Subjects/Keywords: Uncertainty Game Theory

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Xu, W. (2016). Strategic management of operational resources under uncertainty. (Doctoral Dissertation). University of Illinois – Urbana-Champaign. Retrieved from http://hdl.handle.net/2142/95444

Chicago Manual of Style (16th Edition):

Xu, Wenxin. “Strategic management of operational resources under uncertainty.” 2016. Doctoral Dissertation, University of Illinois – Urbana-Champaign. Accessed January 17, 2021. http://hdl.handle.net/2142/95444.

MLA Handbook (7th Edition):

Xu, Wenxin. “Strategic management of operational resources under uncertainty.” 2016. Web. 17 Jan 2021.

Vancouver:

Xu W. Strategic management of operational resources under uncertainty. [Internet] [Doctoral dissertation]. University of Illinois – Urbana-Champaign; 2016. [cited 2021 Jan 17]. Available from: http://hdl.handle.net/2142/95444.

Council of Science Editors:

Xu W. Strategic management of operational resources under uncertainty. [Doctoral Dissertation]. University of Illinois – Urbana-Champaign; 2016. Available from: http://hdl.handle.net/2142/95444


University of Minnesota

25. Canann, Taylor. Essays in Applied and Computational Game Theory.

Degree: PhD, Economics, 2019, University of Minnesota

 This dissertation considers computational and applied aspects of cooperative and non-cooperative game theory. The first chapter discusses a novel applied game theory approach within the… (more)

Subjects/Keywords: Cybersecurity; Game Theory

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Canann, T. (2019). Essays in Applied and Computational Game Theory. (Doctoral Dissertation). University of Minnesota. Retrieved from http://hdl.handle.net/11299/206318

Chicago Manual of Style (16th Edition):

Canann, Taylor. “Essays in Applied and Computational Game Theory.” 2019. Doctoral Dissertation, University of Minnesota. Accessed January 17, 2021. http://hdl.handle.net/11299/206318.

MLA Handbook (7th Edition):

Canann, Taylor. “Essays in Applied and Computational Game Theory.” 2019. Web. 17 Jan 2021.

Vancouver:

Canann T. Essays in Applied and Computational Game Theory. [Internet] [Doctoral dissertation]. University of Minnesota; 2019. [cited 2021 Jan 17]. Available from: http://hdl.handle.net/11299/206318.

Council of Science Editors:

Canann T. Essays in Applied and Computational Game Theory. [Doctoral Dissertation]. University of Minnesota; 2019. Available from: http://hdl.handle.net/11299/206318

26. Yang, Yrenia. Balancing Act.

Degree: MS, 2019, Worcester Polytechnic Institute

 Balancing Act is a card matching game for 2 players that aims to inform players about basic money management principles. The purpose of the game(more)

Subjects/Keywords: game; Money management

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Yang, Y. (2019). Balancing Act. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-041719-151350 ; https://digitalcommons.wpi.edu/etd-theses/1278

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Yang, Yrenia. “Balancing Act.” 2019. Thesis, Worcester Polytechnic Institute. Accessed January 17, 2021. etd-041719-151350 ; https://digitalcommons.wpi.edu/etd-theses/1278.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Yang, Yrenia. “Balancing Act.” 2019. Web. 17 Jan 2021.

Vancouver:

Yang Y. Balancing Act. [Internet] [Thesis]. Worcester Polytechnic Institute; 2019. [cited 2021 Jan 17]. Available from: etd-041719-151350 ; https://digitalcommons.wpi.edu/etd-theses/1278.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Yang Y. Balancing Act. [Thesis]. Worcester Polytechnic Institute; 2019. Available from: etd-041719-151350 ; https://digitalcommons.wpi.edu/etd-theses/1278

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Georgia

27. Mathew, Amit. MAGE.

Degree: 2014, University of Georgia

 MAGE is an open-source game engine that uses third-party middleware components toprovide functionality for its game subsystems. This approach allows developers to choose best-of-breed components… (more)

Subjects/Keywords: MAGE; game engine; game development; game engine architecture; virtual reality; game middleware

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mathew, A. (2014). MAGE. (Thesis). University of Georgia. Retrieved from http://hdl.handle.net/10724/24987

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mathew, Amit. “MAGE.” 2014. Thesis, University of Georgia. Accessed January 17, 2021. http://hdl.handle.net/10724/24987.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mathew, Amit. “MAGE.” 2014. Web. 17 Jan 2021.

Vancouver:

Mathew A. MAGE. [Internet] [Thesis]. University of Georgia; 2014. [cited 2021 Jan 17]. Available from: http://hdl.handle.net/10724/24987.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mathew A. MAGE. [Thesis]. University of Georgia; 2014. Available from: http://hdl.handle.net/10724/24987

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Rutgers University

28. Ki, Seol. Exploring communication of compulsive gamers and their loved ones: a tensional approach.

Degree: PhD, Communication, Information and Library Studies, 2017, Rutgers University

 With the increasing popularity of online games, compulsive gaming has emerged as an important social issue. Previous scholarship, especially from pathological perspectives, tends to focus… (more)

Subjects/Keywords: Video game addiction

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ki, S. (2017). Exploring communication of compulsive gamers and their loved ones: a tensional approach. (Doctoral Dissertation). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/55527/

Chicago Manual of Style (16th Edition):

Ki, Seol. “Exploring communication of compulsive gamers and their loved ones: a tensional approach.” 2017. Doctoral Dissertation, Rutgers University. Accessed January 17, 2021. https://rucore.libraries.rutgers.edu/rutgers-lib/55527/.

MLA Handbook (7th Edition):

Ki, Seol. “Exploring communication of compulsive gamers and their loved ones: a tensional approach.” 2017. Web. 17 Jan 2021.

Vancouver:

Ki S. Exploring communication of compulsive gamers and their loved ones: a tensional approach. [Internet] [Doctoral dissertation]. Rutgers University; 2017. [cited 2021 Jan 17]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/55527/.

Council of Science Editors:

Ki S. Exploring communication of compulsive gamers and their loved ones: a tensional approach. [Doctoral Dissertation]. Rutgers University; 2017. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/55527/

29. Okal, Ehab. On the development of an educational math game.

Degree: 2016, , Faculty of Technology and Society (TS)

Det finns många olika sätt att genomföra inlärningsaktiviteter i det moderna utbildningssystemet som det nu finns i skolorna. Men i en tid som snabbt… (more)

Subjects/Keywords: Video game; Educational; game; Educational game; game development; Engineering and Technology; Teknik och teknologier

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Okal, E. (2016). On the development of an educational math game. (Thesis). , Faculty of Technology and Society (TS). Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20493

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Okal, Ehab. “On the development of an educational math game.” 2016. Thesis, , Faculty of Technology and Society (TS). Accessed January 17, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20493.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Okal, Ehab. “On the development of an educational math game.” 2016. Web. 17 Jan 2021.

Vancouver:

Okal E. On the development of an educational math game. [Internet] [Thesis]. , Faculty of Technology and Society (TS); 2016. [cited 2021 Jan 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20493.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Okal E. On the development of an educational math game. [Thesis]. , Faculty of Technology and Society (TS); 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20493

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

30. Lin, Chi-Lun. A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game.

Degree: Master, Information Management, 2014, NSYSU

 In recent years, the digital game which includes either huge online role-play game or small app game has become a flourishing industry. In order to… (more)

Subjects/Keywords: UML; digital game design; digital game planning; digital game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lin, C. (2014). A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lin, Chi-Lun. “A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game.” 2014. Thesis, NSYSU. Accessed January 17, 2021. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lin, Chi-Lun. “A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game.” 2014. Web. 17 Jan 2021.

Vancouver:

Lin C. A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game. [Internet] [Thesis]. NSYSU; 2014. [cited 2021 Jan 17]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lin C. A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game. [Thesis]. NSYSU; 2014. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

[1] [2] [3] [4] [5] … [206]

.