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You searched for subject:(Game). Showing records 1 – 30 of 5379 total matches.

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1. Ramaswamy Pillai, Vinod. Applications of Game Theory to Multi-Agent Coordination Problems in Communication Networks.

Degree: 2013, Texas Digital Library

 Recent years there has been a growing interest in the study of distributed control mechanisms for use in communication networks. A fundamental assumption in these… (more)

Subjects/Keywords: Game theory

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APA (6th Edition):

Ramaswamy Pillai, V. (2013). Applications of Game Theory to Multi-Agent Coordination Problems in Communication Networks. (Thesis). Texas Digital Library. Retrieved from http://hdl.handle.net/1969; http://hdl.handle.net/2249.1/66549

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ramaswamy Pillai, Vinod. “Applications of Game Theory to Multi-Agent Coordination Problems in Communication Networks.” 2013. Thesis, Texas Digital Library. Accessed January 29, 2020. http://hdl.handle.net/1969; http://hdl.handle.net/2249.1/66549.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ramaswamy Pillai, Vinod. “Applications of Game Theory to Multi-Agent Coordination Problems in Communication Networks.” 2013. Web. 29 Jan 2020.

Vancouver:

Ramaswamy Pillai V. Applications of Game Theory to Multi-Agent Coordination Problems in Communication Networks. [Internet] [Thesis]. Texas Digital Library; 2013. [cited 2020 Jan 29]. Available from: http://hdl.handle.net/1969; http://hdl.handle.net/2249.1/66549.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ramaswamy Pillai V. Applications of Game Theory to Multi-Agent Coordination Problems in Communication Networks. [Thesis]. Texas Digital Library; 2013. Available from: http://hdl.handle.net/1969; http://hdl.handle.net/2249.1/66549

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Central Florida

2. Kretzschmar, Mark. Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study.

Degree: 2019, University of Central Florida

 This interdisciplinary dissertation explores perceptions of control in modded and unmodded versions of Bethesda's sandbox video game Skyrim. Sandbox games are known for greater choice… (more)

Subjects/Keywords: Game Design

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APA (6th Edition):

Kretzschmar, M. (2019). Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/6363

Chicago Manual of Style (16th Edition):

Kretzschmar, Mark. “Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study.” 2019. Doctoral Dissertation, University of Central Florida. Accessed January 29, 2020. https://stars.library.ucf.edu/etd/6363.

MLA Handbook (7th Edition):

Kretzschmar, Mark. “Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study.” 2019. Web. 29 Jan 2020.

Vancouver:

Kretzschmar M. Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study. [Internet] [Doctoral dissertation]. University of Central Florida; 2019. [cited 2020 Jan 29]. Available from: https://stars.library.ucf.edu/etd/6363.

Council of Science Editors:

Kretzschmar M. Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study. [Doctoral Dissertation]. University of Central Florida; 2019. Available from: https://stars.library.ucf.edu/etd/6363


Rutgers University

3. Alabdel Abass, Ahmed A., 1980-. Evolutionary games: applications to security and resource allocation in networks.

Degree: PhD, Electrical and Computer Engineering, 2018, Rutgers University

 Modern life is getting more complicated and people rely more on the intelligence embedded in their electronic gadgets. It is expected these gadgets will take… (more)

Subjects/Keywords: Game theory

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APA (6th Edition):

Alabdel Abass, Ahmed A., 1. (2018). Evolutionary games: applications to security and resource allocation in networks. (Doctoral Dissertation). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/58878/

Chicago Manual of Style (16th Edition):

Alabdel Abass, Ahmed A., 1980-. “Evolutionary games: applications to security and resource allocation in networks.” 2018. Doctoral Dissertation, Rutgers University. Accessed January 29, 2020. https://rucore.libraries.rutgers.edu/rutgers-lib/58878/.

MLA Handbook (7th Edition):

Alabdel Abass, Ahmed A., 1980-. “Evolutionary games: applications to security and resource allocation in networks.” 2018. Web. 29 Jan 2020.

Vancouver:

Alabdel Abass, Ahmed A. 1. Evolutionary games: applications to security and resource allocation in networks. [Internet] [Doctoral dissertation]. Rutgers University; 2018. [cited 2020 Jan 29]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/58878/.

Council of Science Editors:

Alabdel Abass, Ahmed A. 1. Evolutionary games: applications to security and resource allocation in networks. [Doctoral Dissertation]. Rutgers University; 2018. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/58878/


Victoria University of Wellington

4. Ji, Kunyang. Using in-game biofeedback to induce player serenity.

Degree: 2017, Victoria University of Wellington

 Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate more complex emotions. As a new dimension of player input, biofeedback (University… (more)

Subjects/Keywords: Biofeedback; Video game; Game design; Emotion; Serenity

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APA (6th Edition):

Ji, K. (2017). Using in-game biofeedback to induce player serenity. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6843

Chicago Manual of Style (16th Edition):

Ji, Kunyang. “Using in-game biofeedback to induce player serenity.” 2017. Masters Thesis, Victoria University of Wellington. Accessed January 29, 2020. http://hdl.handle.net/10063/6843.

MLA Handbook (7th Edition):

Ji, Kunyang. “Using in-game biofeedback to induce player serenity.” 2017. Web. 29 Jan 2020.

Vancouver:

Ji K. Using in-game biofeedback to induce player serenity. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Jan 29]. Available from: http://hdl.handle.net/10063/6843.

Council of Science Editors:

Ji K. Using in-game biofeedback to induce player serenity. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6843


University of Illinois – Urbana-Champaign

5. Guo, Danyang. Player-character identification by personality matching, perceived personalization and positive/negative in-game experience.

Degree: MS, Advertising, 2017, University of Illinois – Urbana-Champaign

 Player-character identification is that video-game players adopt the perspective of a game character during gameplay as a part of their own identity. Player-character identification can… (more)

Subjects/Keywords: Game; Identification; Personality; Game character; Player

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APA (6th Edition):

Guo, D. (2017). Player-character identification by personality matching, perceived personalization and positive/negative in-game experience. (Thesis). University of Illinois – Urbana-Champaign. Retrieved from http://hdl.handle.net/2142/99276

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Guo, Danyang. “Player-character identification by personality matching, perceived personalization and positive/negative in-game experience.” 2017. Thesis, University of Illinois – Urbana-Champaign. Accessed January 29, 2020. http://hdl.handle.net/2142/99276.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Guo, Danyang. “Player-character identification by personality matching, perceived personalization and positive/negative in-game experience.” 2017. Web. 29 Jan 2020.

Vancouver:

Guo D. Player-character identification by personality matching, perceived personalization and positive/negative in-game experience. [Internet] [Thesis]. University of Illinois – Urbana-Champaign; 2017. [cited 2020 Jan 29]. Available from: http://hdl.handle.net/2142/99276.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Guo D. Player-character identification by personality matching, perceived personalization and positive/negative in-game experience. [Thesis]. University of Illinois – Urbana-Champaign; 2017. Available from: http://hdl.handle.net/2142/99276

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Minho

6. Ribeiro, Rui Morgado Belo Dias. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .

Degree: 2012, Universidade do Minho

 “How do we deliver artistic expression through our games?”. A pergunta do game designer Jason Rohrer é o ponto de partida desta dissertação, onde se… (more)

Subjects/Keywords: Art games; Game studies; Game design

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APA (6th Edition):

Ribeiro, R. M. B. D. (2012). We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . (Masters Thesis). Universidade do Minho. Retrieved from http://hdl.handle.net/1822/19601

Chicago Manual of Style (16th Edition):

Ribeiro, Rui Morgado Belo Dias. “We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .” 2012. Masters Thesis, Universidade do Minho. Accessed January 29, 2020. http://hdl.handle.net/1822/19601.

MLA Handbook (7th Edition):

Ribeiro, Rui Morgado Belo Dias. “We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .” 2012. Web. 29 Jan 2020.

Vancouver:

Ribeiro RMBD. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . [Internet] [Masters thesis]. Universidade do Minho; 2012. [cited 2020 Jan 29]. Available from: http://hdl.handle.net/1822/19601.

Council of Science Editors:

Ribeiro RMBD. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . [Masters Thesis]. Universidade do Minho; 2012. Available from: http://hdl.handle.net/1822/19601


University of Alberta

7. Lanctot, Marc. Monte Carlo Sampling and Regret Minimization for Equilibrium Computation and Decision-Making in Large Extensive Form Games.

Degree: PhD, Department of Computing Science, 2013, University of Alberta

 In this thesis, we investigate the problem of decision-making in large two-player zero-sum games using Monte Carlo sampling and regret minimization methods. We demonstrate four… (more)

Subjects/Keywords: regret minimization; extensive form game; game theory

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APA (6th Edition):

Lanctot, M. (2013). Monte Carlo Sampling and Regret Minimization for Equilibrium Computation and Decision-Making in Large Extensive Form Games. (Doctoral Dissertation). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/wp988k138

Chicago Manual of Style (16th Edition):

Lanctot, Marc. “Monte Carlo Sampling and Regret Minimization for Equilibrium Computation and Decision-Making in Large Extensive Form Games.” 2013. Doctoral Dissertation, University of Alberta. Accessed January 29, 2020. https://era.library.ualberta.ca/files/wp988k138.

MLA Handbook (7th Edition):

Lanctot, Marc. “Monte Carlo Sampling and Regret Minimization for Equilibrium Computation and Decision-Making in Large Extensive Form Games.” 2013. Web. 29 Jan 2020.

Vancouver:

Lanctot M. Monte Carlo Sampling and Regret Minimization for Equilibrium Computation and Decision-Making in Large Extensive Form Games. [Internet] [Doctoral dissertation]. University of Alberta; 2013. [cited 2020 Jan 29]. Available from: https://era.library.ualberta.ca/files/wp988k138.

Council of Science Editors:

Lanctot M. Monte Carlo Sampling and Regret Minimization for Equilibrium Computation and Decision-Making in Large Extensive Form Games. [Doctoral Dissertation]. University of Alberta; 2013. Available from: https://era.library.ualberta.ca/files/wp988k138


Northeastern University

8. Lin, Cong. Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter.

Degree: MS, Department of Art + Design, 2018, Northeastern University

 Real-time strategy games have been a very popular game genre in recent years, and players love to play them with their friends and to stream… (more)

Subjects/Keywords: first shooter; strategy game; game design

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APA (6th Edition):

Lin, C. (2018). Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20294128

Chicago Manual of Style (16th Edition):

Lin, Cong. “Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter.” 2018. Masters Thesis, Northeastern University. Accessed January 29, 2020. http://hdl.handle.net/2047/D20294128.

MLA Handbook (7th Edition):

Lin, Cong. “Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter.” 2018. Web. 29 Jan 2020.

Vancouver:

Lin C. Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter. [Internet] [Masters thesis]. Northeastern University; 2018. [cited 2020 Jan 29]. Available from: http://hdl.handle.net/2047/D20294128.

Council of Science Editors:

Lin C. Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter. [Masters Thesis]. Northeastern University; 2018. Available from: http://hdl.handle.net/2047/D20294128


Northeastern University

9. Wu, Mengling. Case study the indie game industry and help indie developers achieve their success in digital marketing.

Degree: MS, Department of Game Design, 2017, Northeastern University

 With the rapid growth of the digital game industry, publishing a game has become easier and faster than in any other period in history. More… (more)

Subjects/Keywords: funding; game festival; indie; marketing; video game

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APA (6th Edition):

Wu, M. (2017). Case study the indie game industry and help indie developers achieve their success in digital marketing. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20290287

Chicago Manual of Style (16th Edition):

Wu, Mengling. “Case study the indie game industry and help indie developers achieve their success in digital marketing.” 2017. Masters Thesis, Northeastern University. Accessed January 29, 2020. http://hdl.handle.net/2047/D20290287.

MLA Handbook (7th Edition):

Wu, Mengling. “Case study the indie game industry and help indie developers achieve their success in digital marketing.” 2017. Web. 29 Jan 2020.

Vancouver:

Wu M. Case study the indie game industry and help indie developers achieve their success in digital marketing. [Internet] [Masters thesis]. Northeastern University; 2017. [cited 2020 Jan 29]. Available from: http://hdl.handle.net/2047/D20290287.

Council of Science Editors:

Wu M. Case study the indie game industry and help indie developers achieve their success in digital marketing. [Masters Thesis]. Northeastern University; 2017. Available from: http://hdl.handle.net/2047/D20290287


Northeastern University

10. Shah, Vaishnaviben. Examining the effect of different types of tutorials on new players of a compute science teaching game; Examining the effect of different types of tutorials on new players of a computer science teaching game.

Degree: MS, Department of Game Design, 2018, Northeastern University

 This paper presents three different tutorials for a complex game named GrACE. Tutorials are inspired by a Gamasutra article 4 Ways to Teach Your Players… (more)

Subjects/Keywords: computer science game; educational game; GrACE

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APA (6th Edition):

Shah, V. (2018). Examining the effect of different types of tutorials on new players of a compute science teaching game; Examining the effect of different types of tutorials on new players of a computer science teaching game. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20289866

Chicago Manual of Style (16th Edition):

Shah, Vaishnaviben. “Examining the effect of different types of tutorials on new players of a compute science teaching game; Examining the effect of different types of tutorials on new players of a computer science teaching game.” 2018. Masters Thesis, Northeastern University. Accessed January 29, 2020. http://hdl.handle.net/2047/D20289866.

MLA Handbook (7th Edition):

Shah, Vaishnaviben. “Examining the effect of different types of tutorials on new players of a compute science teaching game; Examining the effect of different types of tutorials on new players of a computer science teaching game.” 2018. Web. 29 Jan 2020.

Vancouver:

Shah V. Examining the effect of different types of tutorials on new players of a compute science teaching game; Examining the effect of different types of tutorials on new players of a computer science teaching game. [Internet] [Masters thesis]. Northeastern University; 2018. [cited 2020 Jan 29]. Available from: http://hdl.handle.net/2047/D20289866.

Council of Science Editors:

Shah V. Examining the effect of different types of tutorials on new players of a compute science teaching game; Examining the effect of different types of tutorials on new players of a computer science teaching game. [Masters Thesis]. Northeastern University; 2018. Available from: http://hdl.handle.net/2047/D20289866

11. Aslan, Serdar. Digital Educational Games: Methodologies for Development and Software Quality.

Degree: PhD, Computer Science, 2016, Virginia Tech

 Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The… (more)

Subjects/Keywords: Digital game development; educational game development; game development life cycle; game development methodology; game development processes; game development workflows; game software quality evaluation; and game-based learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Aslan, S. (2016). Digital Educational Games: Methodologies for Development and Software Quality. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/73368

Chicago Manual of Style (16th Edition):

Aslan, Serdar. “Digital Educational Games: Methodologies for Development and Software Quality.” 2016. Doctoral Dissertation, Virginia Tech. Accessed January 29, 2020. http://hdl.handle.net/10919/73368.

MLA Handbook (7th Edition):

Aslan, Serdar. “Digital Educational Games: Methodologies for Development and Software Quality.” 2016. Web. 29 Jan 2020.

Vancouver:

Aslan S. Digital Educational Games: Methodologies for Development and Software Quality. [Internet] [Doctoral dissertation]. Virginia Tech; 2016. [cited 2020 Jan 29]. Available from: http://hdl.handle.net/10919/73368.

Council of Science Editors:

Aslan S. Digital Educational Games: Methodologies for Development and Software Quality. [Doctoral Dissertation]. Virginia Tech; 2016. Available from: http://hdl.handle.net/10919/73368


Delft University of Technology

12. Moore, A. Responsive Game Design: Towards new paradigms of serious game design:.

Degree: 2013, Delft University of Technology

 As access to information and digital tools expand globally, the current paradigms of learning and training are being disrupted. New mediums are radically changing the… (more)

Subjects/Keywords: serious game; game design; responsive; elearning

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APA (6th Edition):

Moore, A. (2013). Responsive Game Design: Towards new paradigms of serious game design:. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:2aa1802b-bb27-430f-af18-2dfc48bf454e

Chicago Manual of Style (16th Edition):

Moore, A. “Responsive Game Design: Towards new paradigms of serious game design:.” 2013. Masters Thesis, Delft University of Technology. Accessed January 29, 2020. http://resolver.tudelft.nl/uuid:2aa1802b-bb27-430f-af18-2dfc48bf454e.

MLA Handbook (7th Edition):

Moore, A. “Responsive Game Design: Towards new paradigms of serious game design:.” 2013. Web. 29 Jan 2020.

Vancouver:

Moore A. Responsive Game Design: Towards new paradigms of serious game design:. [Internet] [Masters thesis]. Delft University of Technology; 2013. [cited 2020 Jan 29]. Available from: http://resolver.tudelft.nl/uuid:2aa1802b-bb27-430f-af18-2dfc48bf454e.

Council of Science Editors:

Moore A. Responsive Game Design: Towards new paradigms of serious game design:. [Masters Thesis]. Delft University of Technology; 2013. Available from: http://resolver.tudelft.nl/uuid:2aa1802b-bb27-430f-af18-2dfc48bf454e

13. Nousiainen, John. Producer in a Game Project : A Game Producer’s Workflow Case: Under .

Degree: 2013, Theseus

 This thesis was intended to serve as a “mental map” for production work in video gaming industry, or in a similar multimedia production that comprehensively… (more)

Subjects/Keywords: game production; producing; software development; game development

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APA (6th Edition):

Nousiainen, J. (2013). Producer in a Game Project : A Game Producer’s Workflow Case: Under . (Thesis). Theseus. Retrieved from http://www.theseus.fi/handle/10024/65083

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nousiainen, John. “Producer in a Game Project : A Game Producer’s Workflow Case: Under .” 2013. Thesis, Theseus. Accessed January 29, 2020. http://www.theseus.fi/handle/10024/65083.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nousiainen, John. “Producer in a Game Project : A Game Producer’s Workflow Case: Under .” 2013. Web. 29 Jan 2020.

Vancouver:

Nousiainen J. Producer in a Game Project : A Game Producer’s Workflow Case: Under . [Internet] [Thesis]. Theseus; 2013. [cited 2020 Jan 29]. Available from: http://www.theseus.fi/handle/10024/65083.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nousiainen J. Producer in a Game Project : A Game Producer’s Workflow Case: Under . [Thesis]. Theseus; 2013. Available from: http://www.theseus.fi/handle/10024/65083

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Tampere University

14. Suorsa, Noora. Independent game development – Developers’ reflections in postmortems .

Degree: 2017, Tampere University

 Independent computer games have gained a lot of popularity in the past few years. Digital distribution methods and networks have made it possible for indie… (more)

Subjects/Keywords: independent game; postmortem; game development; content analysis

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APA (6th Edition):

Suorsa, N. (2017). Independent game development – Developers’ reflections in postmortems . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/102593

Chicago Manual of Style (16th Edition):

Suorsa, Noora. “Independent game development – Developers’ reflections in postmortems .” 2017. Masters Thesis, Tampere University. Accessed January 29, 2020. https://trepo.tuni.fi/handle/10024/102593.

MLA Handbook (7th Edition):

Suorsa, Noora. “Independent game development – Developers’ reflections in postmortems .” 2017. Web. 29 Jan 2020.

Vancouver:

Suorsa N. Independent game development – Developers’ reflections in postmortems . [Internet] [Masters thesis]. Tampere University; 2017. [cited 2020 Jan 29]. Available from: https://trepo.tuni.fi/handle/10024/102593.

Council of Science Editors:

Suorsa N. Independent game development – Developers’ reflections in postmortems . [Masters Thesis]. Tampere University; 2017. Available from: https://trepo.tuni.fi/handle/10024/102593


Penn State University

15. Isogai, Shigeki. Essays on Dynamic Games and Forward Induction.

Degree: 2017, Penn State University

 In this essay, I study how forward-induction reasoning affect plausibility/stability of agreements in which players in a dynamic interaction enforces cooperation with the threat of… (more)

Subjects/Keywords: game theory; collusion

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APA (6th Edition):

Isogai, S. (2017). Essays on Dynamic Games and Forward Induction. (Thesis). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/14187sxi122

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Isogai, Shigeki. “Essays on Dynamic Games and Forward Induction.” 2017. Thesis, Penn State University. Accessed January 29, 2020. https://etda.libraries.psu.edu/catalog/14187sxi122.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Isogai, Shigeki. “Essays on Dynamic Games and Forward Induction.” 2017. Web. 29 Jan 2020.

Vancouver:

Isogai S. Essays on Dynamic Games and Forward Induction. [Internet] [Thesis]. Penn State University; 2017. [cited 2020 Jan 29]. Available from: https://etda.libraries.psu.edu/catalog/14187sxi122.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Isogai S. Essays on Dynamic Games and Forward Induction. [Thesis]. Penn State University; 2017. Available from: https://etda.libraries.psu.edu/catalog/14187sxi122

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

16. Masselink, A.B.J. Design and Development of Effective and Customizable Educational Business Games.

Degree: 2015, Universiteit Utrecht

 Serious Games are becoming increasingly popular. In all domains they are used to transfer content to players by mixing learning with pleasure in order to… (more)

Subjects/Keywords: Serious games; Educational Business Game; Educational Game Design Framework; Educational Game Design Checklist; Game evaluation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Masselink, A. B. J. (2015). Design and Development of Effective and Customizable Educational Business Games. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/323191

Chicago Manual of Style (16th Edition):

Masselink, A B J. “Design and Development of Effective and Customizable Educational Business Games.” 2015. Masters Thesis, Universiteit Utrecht. Accessed January 29, 2020. http://dspace.library.uu.nl:8080/handle/1874/323191.

MLA Handbook (7th Edition):

Masselink, A B J. “Design and Development of Effective and Customizable Educational Business Games.” 2015. Web. 29 Jan 2020.

Vancouver:

Masselink ABJ. Design and Development of Effective and Customizable Educational Business Games. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2020 Jan 29]. Available from: http://dspace.library.uu.nl:8080/handle/1874/323191.

Council of Science Editors:

Masselink ABJ. Design and Development of Effective and Customizable Educational Business Games. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/323191


Penn State University

17. Karavaev, Andrei. THREE ESSAYS IN ECONOMICS.

Degree: PhD, Economics, 2008, Penn State University

 This dissertation consists of three essays in economics. The first essay studies information trading in fixed networks of economic agents who can only observe and… (more)

Subjects/Keywords: game theory; Microeconomics

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Karavaev, A. (2008). THREE ESSAYS IN ECONOMICS. (Doctoral Dissertation). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/8790

Chicago Manual of Style (16th Edition):

Karavaev, Andrei. “THREE ESSAYS IN ECONOMICS.” 2008. Doctoral Dissertation, Penn State University. Accessed January 29, 2020. https://etda.libraries.psu.edu/catalog/8790.

MLA Handbook (7th Edition):

Karavaev, Andrei. “THREE ESSAYS IN ECONOMICS.” 2008. Web. 29 Jan 2020.

Vancouver:

Karavaev A. THREE ESSAYS IN ECONOMICS. [Internet] [Doctoral dissertation]. Penn State University; 2008. [cited 2020 Jan 29]. Available from: https://etda.libraries.psu.edu/catalog/8790.

Council of Science Editors:

Karavaev A. THREE ESSAYS IN ECONOMICS. [Doctoral Dissertation]. Penn State University; 2008. Available from: https://etda.libraries.psu.edu/catalog/8790


University of Illinois – Urbana-Champaign

18. Xu, Wenxin. Strategic management of operational resources under uncertainty.

Degree: PhD, Business Administration, 2016, University of Illinois – Urbana-Champaign

 This dissertation addresses and answers two questions: (1) What are the impacts of market uncertainty and technological uncertainty? (2) What is the best way for… (more)

Subjects/Keywords: Uncertainty Game Theory

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APA (6th Edition):

Xu, W. (2016). Strategic management of operational resources under uncertainty. (Doctoral Dissertation). University of Illinois – Urbana-Champaign. Retrieved from http://hdl.handle.net/2142/95444

Chicago Manual of Style (16th Edition):

Xu, Wenxin. “Strategic management of operational resources under uncertainty.” 2016. Doctoral Dissertation, University of Illinois – Urbana-Champaign. Accessed January 29, 2020. http://hdl.handle.net/2142/95444.

MLA Handbook (7th Edition):

Xu, Wenxin. “Strategic management of operational resources under uncertainty.” 2016. Web. 29 Jan 2020.

Vancouver:

Xu W. Strategic management of operational resources under uncertainty. [Internet] [Doctoral dissertation]. University of Illinois – Urbana-Champaign; 2016. [cited 2020 Jan 29]. Available from: http://hdl.handle.net/2142/95444.

Council of Science Editors:

Xu W. Strategic management of operational resources under uncertainty. [Doctoral Dissertation]. University of Illinois – Urbana-Champaign; 2016. Available from: http://hdl.handle.net/2142/95444


California State University – Chico

19. McPherson-Shelton, Andreina. Development of a Game-Based Motivation Strategy for a College Course .

Degree: 2010, California State University – Chico

 ABSTRACT DEVELOPMENT OF A GAME-BASED MOTIVATION STRATEGY FOR A COLLEGE COURSE by ?? Andreina McPherson-Shelton 2010 Masters of Science in Instructional Design and Technology California… (more)

Subjects/Keywords: Game-Based Motivation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

McPherson-Shelton, A. (2010). Development of a Game-Based Motivation Strategy for a College Course . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.4/210

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

McPherson-Shelton, Andreina. “Development of a Game-Based Motivation Strategy for a College Course .” 2010. Thesis, California State University – Chico. Accessed January 29, 2020. http://hdl.handle.net/10211.4/210.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

McPherson-Shelton, Andreina. “Development of a Game-Based Motivation Strategy for a College Course .” 2010. Web. 29 Jan 2020.

Vancouver:

McPherson-Shelton A. Development of a Game-Based Motivation Strategy for a College Course . [Internet] [Thesis]. California State University – Chico; 2010. [cited 2020 Jan 29]. Available from: http://hdl.handle.net/10211.4/210.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

McPherson-Shelton A. Development of a Game-Based Motivation Strategy for a College Course . [Thesis]. California State University – Chico; 2010. Available from: http://hdl.handle.net/10211.4/210

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


California State University – Chico

20. Topete, Hector E. Personality Differences Between Online Game Players and Non-Players .

Degree: 2010, California State University – Chico

 ABSTRACT PERSONALITY DIFFERENCES BETWEEN ONLINE GAME PLAYERS AND NON-PLAYERS by Hector E. Topete Master of Arts in Psychology: Psychological Science Option California State University, Chico… (more)

Subjects/Keywords: Online Game Players

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Topete, H. E. (2010). Personality Differences Between Online Game Players and Non-Players . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.4/223

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Topete, Hector E. “Personality Differences Between Online Game Players and Non-Players .” 2010. Thesis, California State University – Chico. Accessed January 29, 2020. http://hdl.handle.net/10211.4/223.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Topete, Hector E. “Personality Differences Between Online Game Players and Non-Players .” 2010. Web. 29 Jan 2020.

Vancouver:

Topete HE. Personality Differences Between Online Game Players and Non-Players . [Internet] [Thesis]. California State University – Chico; 2010. [cited 2020 Jan 29]. Available from: http://hdl.handle.net/10211.4/223.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Topete HE. Personality Differences Between Online Game Players and Non-Players . [Thesis]. California State University – Chico; 2010. Available from: http://hdl.handle.net/10211.4/223

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Delft University of Technology

21. Vermeulen, H.P. Outdoor play in public space:.

Degree: 2010, Delft University of Technology

 In our society the health, education and lifestyle of children are societal issues. Outside play is one of the aspects that government institutions want to… (more)

Subjects/Keywords: outdoor play; game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Vermeulen, H. P. (2010). Outdoor play in public space:. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:8f88505e-c872-45ce-9514-c9682354f66d

Chicago Manual of Style (16th Edition):

Vermeulen, H P. “Outdoor play in public space:.” 2010. Masters Thesis, Delft University of Technology. Accessed January 29, 2020. http://resolver.tudelft.nl/uuid:8f88505e-c872-45ce-9514-c9682354f66d.

MLA Handbook (7th Edition):

Vermeulen, H P. “Outdoor play in public space:.” 2010. Web. 29 Jan 2020.

Vancouver:

Vermeulen HP. Outdoor play in public space:. [Internet] [Masters thesis]. Delft University of Technology; 2010. [cited 2020 Jan 29]. Available from: http://resolver.tudelft.nl/uuid:8f88505e-c872-45ce-9514-c9682354f66d.

Council of Science Editors:

Vermeulen HP. Outdoor play in public space:. [Masters Thesis]. Delft University of Technology; 2010. Available from: http://resolver.tudelft.nl/uuid:8f88505e-c872-45ce-9514-c9682354f66d


University of Houston

22. -9385-2493. Nightmare Runner: A Personalized Avatar and Physical Activity Game.

Degree: Computer Science, Department of, 2016, University of Houston

 In this thesis, a novel method to calculate energy expenditure of subjects using the Microsoft Kinect is presented. There are two main types of methods… (more)

Subjects/Keywords: Calorie; Game; Computation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

-9385-2493. (2016). Nightmare Runner: A Personalized Avatar and Physical Activity Game. (Thesis). University of Houston. Retrieved from http://hdl.handle.net/10657/3244

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

-9385-2493. “Nightmare Runner: A Personalized Avatar and Physical Activity Game.” 2016. Thesis, University of Houston. Accessed January 29, 2020. http://hdl.handle.net/10657/3244.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

-9385-2493. “Nightmare Runner: A Personalized Avatar and Physical Activity Game.” 2016. Web. 29 Jan 2020.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-9385-2493. Nightmare Runner: A Personalized Avatar and Physical Activity Game. [Internet] [Thesis]. University of Houston; 2016. [cited 2020 Jan 29]. Available from: http://hdl.handle.net/10657/3244.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

-9385-2493. Nightmare Runner: A Personalized Avatar and Physical Activity Game. [Thesis]. University of Houston; 2016. Available from: http://hdl.handle.net/10657/3244

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete
Not specified: Masters Thesis or Doctoral Dissertation


University of Minnesota

23. Canann, Taylor. Essays in Applied and Computational Game Theory.

Degree: PhD, Economics, 2019, University of Minnesota

 This dissertation considers computational and applied aspects of cooperative and non-cooperative game theory. The first chapter discusses a novel applied game theory approach within the… (more)

Subjects/Keywords: Cybersecurity; Game Theory

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Canann, T. (2019). Essays in Applied and Computational Game Theory. (Doctoral Dissertation). University of Minnesota. Retrieved from http://hdl.handle.net/11299/206318

Chicago Manual of Style (16th Edition):

Canann, Taylor. “Essays in Applied and Computational Game Theory.” 2019. Doctoral Dissertation, University of Minnesota. Accessed January 29, 2020. http://hdl.handle.net/11299/206318.

MLA Handbook (7th Edition):

Canann, Taylor. “Essays in Applied and Computational Game Theory.” 2019. Web. 29 Jan 2020.

Vancouver:

Canann T. Essays in Applied and Computational Game Theory. [Internet] [Doctoral dissertation]. University of Minnesota; 2019. [cited 2020 Jan 29]. Available from: http://hdl.handle.net/11299/206318.

Council of Science Editors:

Canann T. Essays in Applied and Computational Game Theory. [Doctoral Dissertation]. University of Minnesota; 2019. Available from: http://hdl.handle.net/11299/206318


Rutgers University

24. Ki, Seol. Exploring communication of compulsive gamers and their loved ones: a tensional approach.

Degree: PhD, Communication, Information and Library Studies, 2017, Rutgers University

 With the increasing popularity of online games, compulsive gaming has emerged as an important social issue. Previous scholarship, especially from pathological perspectives, tends to focus… (more)

Subjects/Keywords: Video game addiction

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ki, S. (2017). Exploring communication of compulsive gamers and their loved ones: a tensional approach. (Doctoral Dissertation). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/55527/

Chicago Manual of Style (16th Edition):

Ki, Seol. “Exploring communication of compulsive gamers and their loved ones: a tensional approach.” 2017. Doctoral Dissertation, Rutgers University. Accessed January 29, 2020. https://rucore.libraries.rutgers.edu/rutgers-lib/55527/.

MLA Handbook (7th Edition):

Ki, Seol. “Exploring communication of compulsive gamers and their loved ones: a tensional approach.” 2017. Web. 29 Jan 2020.

Vancouver:

Ki S. Exploring communication of compulsive gamers and their loved ones: a tensional approach. [Internet] [Doctoral dissertation]. Rutgers University; 2017. [cited 2020 Jan 29]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/55527/.

Council of Science Editors:

Ki S. Exploring communication of compulsive gamers and their loved ones: a tensional approach. [Doctoral Dissertation]. Rutgers University; 2017. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/55527/

25. Sysi-Aho, Marko. A Game Perspective to Complex Adaptive Systems.

Degree: 2005, Helsinki University of Technology

Understanding the behaviour of a system through the properties of the elements of the system is a central problem in several fields of contemporary research.… (more)

Subjects/Keywords: complex systems; minority game; snowdrift game; game theory; agent-based model

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APA (6th Edition):

Sysi-Aho, M. (2005). A Game Perspective to Complex Adaptive Systems. (Thesis). Helsinki University of Technology. Retrieved from http://lib.tkk.fi/Diss/2005/isbn9512277328/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sysi-Aho, Marko. “A Game Perspective to Complex Adaptive Systems.” 2005. Thesis, Helsinki University of Technology. Accessed January 29, 2020. http://lib.tkk.fi/Diss/2005/isbn9512277328/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sysi-Aho, Marko. “A Game Perspective to Complex Adaptive Systems.” 2005. Web. 29 Jan 2020.

Vancouver:

Sysi-Aho M. A Game Perspective to Complex Adaptive Systems. [Internet] [Thesis]. Helsinki University of Technology; 2005. [cited 2020 Jan 29]. Available from: http://lib.tkk.fi/Diss/2005/isbn9512277328/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sysi-Aho M. A Game Perspective to Complex Adaptive Systems. [Thesis]. Helsinki University of Technology; 2005. Available from: http://lib.tkk.fi/Diss/2005/isbn9512277328/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

26. Weiller, Thaís Arrias. Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos.

Degree: Mestrado, Interfaces Sociais da Comunicação, 2012, University of São Paulo

Videogames são um prolífico negócio no dias de hoje, rivalizando diretamente em cifras com indústrias muito mais antigas, como Hollywood. Tamanha aceitação do público é… (more)

Subjects/Keywords: aprendizado; design; game; game; game design; jogos; learning; videogame; videogames

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Weiller, T. A. (2012). Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/27/27154/tde-17052013-105240/ ;

Chicago Manual of Style (16th Edition):

Weiller, Thaís Arrias. “Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos.” 2012. Masters Thesis, University of São Paulo. Accessed January 29, 2020. http://www.teses.usp.br/teses/disponiveis/27/27154/tde-17052013-105240/ ;.

MLA Handbook (7th Edition):

Weiller, Thaís Arrias. “Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos.” 2012. Web. 29 Jan 2020.

Vancouver:

Weiller TA. Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos. [Internet] [Masters thesis]. University of São Paulo; 2012. [cited 2020 Jan 29]. Available from: http://www.teses.usp.br/teses/disponiveis/27/27154/tde-17052013-105240/ ;.

Council of Science Editors:

Weiller TA. Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos. [Masters Thesis]. University of São Paulo; 2012. Available from: http://www.teses.usp.br/teses/disponiveis/27/27154/tde-17052013-105240/ ;


NSYSU

27. Lin, Chi-Lun. A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game.

Degree: Master, Information Management, 2014, NSYSU

 In recent years, the digital game which includes either huge online role-play game or small app game has become a flourishing industry. In order to… (more)

Subjects/Keywords: UML; digital game design; digital game planning; digital game

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APA (6th Edition):

Lin, C. (2014). A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lin, Chi-Lun. “A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game.” 2014. Thesis, NSYSU. Accessed January 29, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lin, Chi-Lun. “A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game.” 2014. Web. 29 Jan 2020.

Vancouver:

Lin C. A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game. [Internet] [Thesis]. NSYSU; 2014. [cited 2020 Jan 29]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lin C. A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game. [Thesis]. NSYSU; 2014. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

28. Roungas, V. A model-driven framework for educational game design.

Degree: 2015, Universiteit Utrecht

 We developed a web-based framework, which enables serious game designers to create the Game Design Document (GDD) of a game. By combining predefined menus along… (more)

Subjects/Keywords: Game Design Document; Game Design Framework; Game Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Roungas, V. (2015). A model-driven framework for educational game design. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/313519

Chicago Manual of Style (16th Edition):

Roungas, V. “A model-driven framework for educational game design.” 2015. Masters Thesis, Universiteit Utrecht. Accessed January 29, 2020. http://dspace.library.uu.nl:8080/handle/1874/313519.

MLA Handbook (7th Edition):

Roungas, V. “A model-driven framework for educational game design.” 2015. Web. 29 Jan 2020.

Vancouver:

Roungas V. A model-driven framework for educational game design. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2020 Jan 29]. Available from: http://dspace.library.uu.nl:8080/handle/1874/313519.

Council of Science Editors:

Roungas V. A model-driven framework for educational game design. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/313519


University of Southern California

29. Graner, William B. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.

Degree: MFA, Interactive Media, 2011, University of Southern California

 Leafcutters is a life simulation game about leafcutting ants which is designed to evoke engagement with real world subject matter. In this game, players shape… (more)

Subjects/Keywords: simulation game; evocative knowledge object; educational game; video game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Graner, W. B. (2011). Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3771

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Graner, William B. “Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.” 2011. Thesis, University of Southern California. Accessed January 29, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3771.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Graner, William B. “Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.” 2011. Web. 29 Jan 2020.

Vancouver:

Graner WB. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Jan 29]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3771.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Graner WB. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3771

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Queens University

30. Hamza, MD Ameer. Meerkat: Extending Entity-based Programming to Networked Games .

Degree: Computing, 2012, Queens University

Game development is a complex and time-consuming activity that requires domain-specific knowledge and implementation skills. Networked games are particularly difficult due to the additional challenges… (more)

Subjects/Keywords: Game development; Networked game; Digital games; Game engine

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hamza, M. A. (2012). Meerkat: Extending Entity-based Programming to Networked Games . (Thesis). Queens University. Retrieved from http://hdl.handle.net/1974/7402

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hamza, MD Ameer. “Meerkat: Extending Entity-based Programming to Networked Games .” 2012. Thesis, Queens University. Accessed January 29, 2020. http://hdl.handle.net/1974/7402.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hamza, MD Ameer. “Meerkat: Extending Entity-based Programming to Networked Games .” 2012. Web. 29 Jan 2020.

Vancouver:

Hamza MA. Meerkat: Extending Entity-based Programming to Networked Games . [Internet] [Thesis]. Queens University; 2012. [cited 2020 Jan 29]. Available from: http://hdl.handle.net/1974/7402.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hamza MA. Meerkat: Extending Entity-based Programming to Networked Games . [Thesis]. Queens University; 2012. Available from: http://hdl.handle.net/1974/7402

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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