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You searched for subject:(Game design). Showing records 1 – 30 of 781 total matches.

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University of Central Florida

1. Kretzschmar, Mark. Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study.

Degree: 2019, University of Central Florida

 This interdisciplinary dissertation explores perceptions of control in modded and unmodded versions of Bethesda's sandbox video game Skyrim. Sandbox games are known for greater choice… (more)

Subjects/Keywords: Game Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kretzschmar, M. (2019). Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/6363

Chicago Manual of Style (16th Edition):

Kretzschmar, Mark. “Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study.” 2019. Doctoral Dissertation, University of Central Florida. Accessed October 15, 2019. https://stars.library.ucf.edu/etd/6363.

MLA Handbook (7th Edition):

Kretzschmar, Mark. “Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study.” 2019. Web. 15 Oct 2019.

Vancouver:

Kretzschmar M. Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study. [Internet] [Doctoral dissertation]. University of Central Florida; 2019. [cited 2019 Oct 15]. Available from: https://stars.library.ucf.edu/etd/6363.

Council of Science Editors:

Kretzschmar M. Measuring Player Perceptions of Freedom and Control in Modded and Unmodded Versions of Bethesda's Skyrim: A Qualitative Play Study. [Doctoral Dissertation]. University of Central Florida; 2019. Available from: https://stars.library.ucf.edu/etd/6363


Universiteit Utrecht

2. Roungas, V. A model-driven framework for educational game design.

Degree: 2015, Universiteit Utrecht

 We developed a web-based framework, which enables serious game designers to create the Game Design Document (GDD) of a game. By combining predefined menus along… (more)

Subjects/Keywords: Game Design Document; Game Design Framework; Game Design

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APA (6th Edition):

Roungas, V. (2015). A model-driven framework for educational game design. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/313519

Chicago Manual of Style (16th Edition):

Roungas, V. “A model-driven framework for educational game design.” 2015. Masters Thesis, Universiteit Utrecht. Accessed October 15, 2019. http://dspace.library.uu.nl:8080/handle/1874/313519.

MLA Handbook (7th Edition):

Roungas, V. “A model-driven framework for educational game design.” 2015. Web. 15 Oct 2019.

Vancouver:

Roungas V. A model-driven framework for educational game design. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2019 Oct 15]. Available from: http://dspace.library.uu.nl:8080/handle/1874/313519.

Council of Science Editors:

Roungas V. A model-driven framework for educational game design. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/313519


University of Central Florida

3. Pynn, Irene L. School Has a Bad Storyline: Gamification in Educational Environments.

Degree: 2017, University of Central Florida

  School often has low engagement and frustrating or absent options for the kind of agency the Federal Government's 2016 National Education Technology Plan now… (more)

Subjects/Keywords: Game Design; Instructional Media Design

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APA (6th Edition):

Pynn, I. L. (2017). School Has a Bad Storyline: Gamification in Educational Environments. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/5652

Chicago Manual of Style (16th Edition):

Pynn, Irene L. “School Has a Bad Storyline: Gamification in Educational Environments.” 2017. Doctoral Dissertation, University of Central Florida. Accessed October 15, 2019. https://stars.library.ucf.edu/etd/5652.

MLA Handbook (7th Edition):

Pynn, Irene L. “School Has a Bad Storyline: Gamification in Educational Environments.” 2017. Web. 15 Oct 2019.

Vancouver:

Pynn IL. School Has a Bad Storyline: Gamification in Educational Environments. [Internet] [Doctoral dissertation]. University of Central Florida; 2017. [cited 2019 Oct 15]. Available from: https://stars.library.ucf.edu/etd/5652.

Council of Science Editors:

Pynn IL. School Has a Bad Storyline: Gamification in Educational Environments. [Doctoral Dissertation]. University of Central Florida; 2017. Available from: https://stars.library.ucf.edu/etd/5652

4. Weiller, Thaís Arrias. Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos.

Degree: Mestrado, Interfaces Sociais da Comunicação, 2012, University of São Paulo

Videogames são um prolífico negócio no dias de hoje, rivalizando diretamente em cifras com indústrias muito mais antigas, como Hollywood. Tamanha aceitação do público é… (more)

Subjects/Keywords: aprendizado; design; game; game; game design; jogos; learning; videogame; videogames

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APA (6th Edition):

Weiller, T. A. (2012). Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/27/27154/tde-17052013-105240/ ;

Chicago Manual of Style (16th Edition):

Weiller, Thaís Arrias. “Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos.” 2012. Masters Thesis, University of São Paulo. Accessed October 15, 2019. http://www.teses.usp.br/teses/disponiveis/27/27154/tde-17052013-105240/ ;.

MLA Handbook (7th Edition):

Weiller, Thaís Arrias. “Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos.” 2012. Web. 15 Oct 2019.

Vancouver:

Weiller TA. Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos. [Internet] [Masters thesis]. University of São Paulo; 2012. [cited 2019 Oct 15]. Available from: http://www.teses.usp.br/teses/disponiveis/27/27154/tde-17052013-105240/ ;.

Council of Science Editors:

Weiller TA. Game design inteligente: elementos de design de videogames, como funcionam e como utilizá-los dentro e fora de jogos. [Masters Thesis]. University of São Paulo; 2012. Available from: http://www.teses.usp.br/teses/disponiveis/27/27154/tde-17052013-105240/ ;

5. Moregård, Daniel. Heat Maps : En metod för att uvärdera banor.

Degree: Humanities and Informatics, 2012, University of Skövde

  Denna rapport har undersökt om game metrics genom heat maps kan användas för att hitta en choke point i en bana gjord till spelet… (more)

Subjects/Keywords: level design; game balance; game design; game metrics; heat maps

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APA (6th Edition):

Moregård, D. (2012). Heat Maps : En metod för att uvärdera banor. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6357

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Moregård, Daniel. “Heat Maps : En metod för att uvärdera banor.” 2012. Thesis, University of Skövde. Accessed October 15, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6357.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Moregård, Daniel. “Heat Maps : En metod för att uvärdera banor.” 2012. Web. 15 Oct 2019.

Vancouver:

Moregård D. Heat Maps : En metod för att uvärdera banor. [Internet] [Thesis]. University of Skövde; 2012. [cited 2019 Oct 15]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6357.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Moregård D. Heat Maps : En metod för att uvärdera banor. [Thesis]. University of Skövde; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6357

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Victoria University of Wellington

6. Ji, Kunyang. Using in-game biofeedback to induce player serenity.

Degree: 2017, Victoria University of Wellington

 Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate more complex emotions. As a new dimension of player input, biofeedback (University… (more)

Subjects/Keywords: Biofeedback; Video game; Game design; Emotion; Serenity

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APA (6th Edition):

Ji, K. (2017). Using in-game biofeedback to induce player serenity. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6843

Chicago Manual of Style (16th Edition):

Ji, Kunyang. “Using in-game biofeedback to induce player serenity.” 2017. Masters Thesis, Victoria University of Wellington. Accessed October 15, 2019. http://hdl.handle.net/10063/6843.

MLA Handbook (7th Edition):

Ji, Kunyang. “Using in-game biofeedback to induce player serenity.” 2017. Web. 15 Oct 2019.

Vancouver:

Ji K. Using in-game biofeedback to induce player serenity. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/10063/6843.

Council of Science Editors:

Ji K. Using in-game biofeedback to induce player serenity. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6843


Universidade do Minho

7. Ribeiro, Rui Morgado Belo Dias. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .

Degree: 2012, Universidade do Minho

 “How do we deliver artistic expression through our games?”. A pergunta do game designer Jason Rohrer é o ponto de partida desta dissertação, onde se… (more)

Subjects/Keywords: Art games; Game studies; Game design

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APA (6th Edition):

Ribeiro, R. M. B. D. (2012). We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . (Masters Thesis). Universidade do Minho. Retrieved from http://hdl.handle.net/1822/19601

Chicago Manual of Style (16th Edition):

Ribeiro, Rui Morgado Belo Dias. “We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .” 2012. Masters Thesis, Universidade do Minho. Accessed October 15, 2019. http://hdl.handle.net/1822/19601.

MLA Handbook (7th Edition):

Ribeiro, Rui Morgado Belo Dias. “We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .” 2012. Web. 15 Oct 2019.

Vancouver:

Ribeiro RMBD. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . [Internet] [Masters thesis]. Universidade do Minho; 2012. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1822/19601.

Council of Science Editors:

Ribeiro RMBD. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . [Masters Thesis]. Universidade do Minho; 2012. Available from: http://hdl.handle.net/1822/19601


Delft University of Technology

8. Moore, A. Responsive Game Design: Towards new paradigms of serious game design:.

Degree: 2013, Delft University of Technology

 As access to information and digital tools expand globally, the current paradigms of learning and training are being disrupted. New mediums are radically changing the… (more)

Subjects/Keywords: serious game; game design; responsive; elearning

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APA (6th Edition):

Moore, A. (2013). Responsive Game Design: Towards new paradigms of serious game design:. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:2aa1802b-bb27-430f-af18-2dfc48bf454e

Chicago Manual of Style (16th Edition):

Moore, A. “Responsive Game Design: Towards new paradigms of serious game design:.” 2013. Masters Thesis, Delft University of Technology. Accessed October 15, 2019. http://resolver.tudelft.nl/uuid:2aa1802b-bb27-430f-af18-2dfc48bf454e.

MLA Handbook (7th Edition):

Moore, A. “Responsive Game Design: Towards new paradigms of serious game design:.” 2013. Web. 15 Oct 2019.

Vancouver:

Moore A. Responsive Game Design: Towards new paradigms of serious game design:. [Internet] [Masters thesis]. Delft University of Technology; 2013. [cited 2019 Oct 15]. Available from: http://resolver.tudelft.nl/uuid:2aa1802b-bb27-430f-af18-2dfc48bf454e.

Council of Science Editors:

Moore A. Responsive Game Design: Towards new paradigms of serious game design:. [Masters Thesis]. Delft University of Technology; 2013. Available from: http://resolver.tudelft.nl/uuid:2aa1802b-bb27-430f-af18-2dfc48bf454e


Northeastern University

9. Lin, Cong. Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter.

Degree: MS, Department of Art + Design, 2018, Northeastern University

 Real-time strategy games have been a very popular game genre in recent years, and players love to play them with their friends and to stream… (more)

Subjects/Keywords: first shooter; strategy game; game design

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APA (6th Edition):

Lin, C. (2018). Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20294128

Chicago Manual of Style (16th Edition):

Lin, Cong. “Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter.” 2018. Masters Thesis, Northeastern University. Accessed October 15, 2019. http://hdl.handle.net/2047/D20294128.

MLA Handbook (7th Edition):

Lin, Cong. “Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter.” 2018. Web. 15 Oct 2019.

Vancouver:

Lin C. Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter. [Internet] [Masters thesis]. Northeastern University; 2018. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/2047/D20294128.

Council of Science Editors:

Lin C. Multiplayer online first person shooter game focused on creating strategic play: Snowball Fighter. [Masters Thesis]. Northeastern University; 2018. Available from: http://hdl.handle.net/2047/D20294128


Universiteit Utrecht

10. Masselink, A.B.J. Design and Development of Effective and Customizable Educational Business Games.

Degree: 2015, Universiteit Utrecht

 Serious Games are becoming increasingly popular. In all domains they are used to transfer content to players by mixing learning with pleasure in order to… (more)

Subjects/Keywords: Serious games; Educational Business Game; Educational Game Design Framework; Educational Game Design Checklist; Game evaluation

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APA (6th Edition):

Masselink, A. B. J. (2015). Design and Development of Effective and Customizable Educational Business Games. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/323191

Chicago Manual of Style (16th Edition):

Masselink, A B J. “Design and Development of Effective and Customizable Educational Business Games.” 2015. Masters Thesis, Universiteit Utrecht. Accessed October 15, 2019. http://dspace.library.uu.nl:8080/handle/1874/323191.

MLA Handbook (7th Edition):

Masselink, A B J. “Design and Development of Effective and Customizable Educational Business Games.” 2015. Web. 15 Oct 2019.

Vancouver:

Masselink ABJ. Design and Development of Effective and Customizable Educational Business Games. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2019 Oct 15]. Available from: http://dspace.library.uu.nl:8080/handle/1874/323191.

Council of Science Editors:

Masselink ABJ. Design and Development of Effective and Customizable Educational Business Games. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/323191


Victoria University of Wellington

11. Mulder, Hunter. Turning a Blind Eye: An Exploration of Non-Visual Game Design.

Degree: 2017, Victoria University of Wellington

 This thesis presents a non-visual game for visually impaired people which uses technology designed for interacting with Virtual Reality (VR) environments to provide a tailored… (more)

Subjects/Keywords: Game design; Blind; Virtual Reality

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APA (6th Edition):

Mulder, H. (2017). Turning a Blind Eye: An Exploration of Non-Visual Game Design. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6914

Chicago Manual of Style (16th Edition):

Mulder, Hunter. “Turning a Blind Eye: An Exploration of Non-Visual Game Design.” 2017. Masters Thesis, Victoria University of Wellington. Accessed October 15, 2019. http://hdl.handle.net/10063/6914.

MLA Handbook (7th Edition):

Mulder, Hunter. “Turning a Blind Eye: An Exploration of Non-Visual Game Design.” 2017. Web. 15 Oct 2019.

Vancouver:

Mulder H. Turning a Blind Eye: An Exploration of Non-Visual Game Design. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/10063/6914.

Council of Science Editors:

Mulder H. Turning a Blind Eye: An Exploration of Non-Visual Game Design. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6914


University of Southern California

12. Uehara, Andy. Exploring empathy through negotiation.

Degree: MFA, Interactive Media, 2012, University of Southern California

 As technology has increased the potential for small groups or powerful individuals to cause global harm, the need for humankind to work together has grown.… (more)

Subjects/Keywords: empathy; negotiation; game design; simulation

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APA (6th Edition):

Uehara, A. (2012). Exploring empathy through negotiation. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2650

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Uehara, Andy. “Exploring empathy through negotiation.” 2012. Thesis, University of Southern California. Accessed October 15, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2650.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Uehara, Andy. “Exploring empathy through negotiation.” 2012. Web. 15 Oct 2019.

Vancouver:

Uehara A. Exploring empathy through negotiation. [Internet] [Thesis]. University of Southern California; 2012. [cited 2019 Oct 15]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2650.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Uehara A. Exploring empathy through negotiation. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2650

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

13. Kim, Jonghwa. Aesthetic driven design of Space Maestro.

Degree: MFA, Interactive Media, 2013, University of Southern California

 Sometimes I think creating a game is continuous process of realizing how much you didn’t know about the game you are making. This was particularly… (more)

Subjects/Keywords: interactive art; Kinect; game design

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APA (6th Edition):

Kim, J. (2013). Aesthetic driven design of Space Maestro. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kim, Jonghwa. “Aesthetic driven design of Space Maestro.” 2013. Thesis, University of Southern California. Accessed October 15, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kim, Jonghwa. “Aesthetic driven design of Space Maestro.” 2013. Web. 15 Oct 2019.

Vancouver:

Kim J. Aesthetic driven design of Space Maestro. [Internet] [Thesis]. University of Southern California; 2013. [cited 2019 Oct 15]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kim J. Aesthetic driven design of Space Maestro. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


McMaster University

14. D'Amore, Salvatore. Game Design Principles: A formal analysis.

Degree: MASc, 2016, McMaster University

Game design principles have been discussed and developed since the late 1990's and are still created and discussed today. There have been many efforts to… (more)

Subjects/Keywords: Game Design; Formal Model

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APA (6th Edition):

D'Amore, S. (2016). Game Design Principles: A formal analysis. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/20806

Chicago Manual of Style (16th Edition):

D'Amore, Salvatore. “Game Design Principles: A formal analysis.” 2016. Masters Thesis, McMaster University. Accessed October 15, 2019. http://hdl.handle.net/11375/20806.

MLA Handbook (7th Edition):

D'Amore, Salvatore. “Game Design Principles: A formal analysis.” 2016. Web. 15 Oct 2019.

Vancouver:

D'Amore S. Game Design Principles: A formal analysis. [Internet] [Masters thesis]. McMaster University; 2016. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/11375/20806.

Council of Science Editors:

D'Amore S. Game Design Principles: A formal analysis. [Masters Thesis]. McMaster University; 2016. Available from: http://hdl.handle.net/11375/20806


Delft University of Technology

15. Van Rosmalen, P.J. Game World: A Research on How the Effect of Gamification can be Measured with the Use of the Real World - Game World Continuum:.

Degree: 2013, Delft University of Technology

 Gamification in the work environment has been extensively researched and implemented successfully by integrating game elements (such as competition, challenge or exploration) in a work… (more)

Subjects/Keywords: Gamification; Persuasive Game Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Van Rosmalen, P. J. (2013). Game World: A Research on How the Effect of Gamification can be Measured with the Use of the Real World - Game World Continuum:. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:d351ffb6-0d45-4c63-9ce6-b1f3c9be6409

Chicago Manual of Style (16th Edition):

Van Rosmalen, P J. “Game World: A Research on How the Effect of Gamification can be Measured with the Use of the Real World - Game World Continuum:.” 2013. Masters Thesis, Delft University of Technology. Accessed October 15, 2019. http://resolver.tudelft.nl/uuid:d351ffb6-0d45-4c63-9ce6-b1f3c9be6409.

MLA Handbook (7th Edition):

Van Rosmalen, P J. “Game World: A Research on How the Effect of Gamification can be Measured with the Use of the Real World - Game World Continuum:.” 2013. Web. 15 Oct 2019.

Vancouver:

Van Rosmalen PJ. Game World: A Research on How the Effect of Gamification can be Measured with the Use of the Real World - Game World Continuum:. [Internet] [Masters thesis]. Delft University of Technology; 2013. [cited 2019 Oct 15]. Available from: http://resolver.tudelft.nl/uuid:d351ffb6-0d45-4c63-9ce6-b1f3c9be6409.

Council of Science Editors:

Van Rosmalen PJ. Game World: A Research on How the Effect of Gamification can be Measured with the Use of the Real World - Game World Continuum:. [Masters Thesis]. Delft University of Technology; 2013. Available from: http://resolver.tudelft.nl/uuid:d351ffb6-0d45-4c63-9ce6-b1f3c9be6409


Rochester Institute of Technology

16. Chuang, Meng-Han. The Secret.

Degree: School of Film and Animation (CIAS), 1997, Rochester Institute of Technology

 The purpose of my thesis, "The Secret", is to let a user experience a piece of life and learn how to respect the important secrets… (more)

Subjects/Keywords: Game design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chuang, M. (1997). The Secret. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/6402

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chuang, Meng-Han. “The Secret.” 1997. Thesis, Rochester Institute of Technology. Accessed October 15, 2019. https://scholarworks.rit.edu/theses/6402.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chuang, Meng-Han. “The Secret.” 1997. Web. 15 Oct 2019.

Vancouver:

Chuang M. The Secret. [Internet] [Thesis]. Rochester Institute of Technology; 1997. [cited 2019 Oct 15]. Available from: https://scholarworks.rit.edu/theses/6402.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chuang M. The Secret. [Thesis]. Rochester Institute of Technology; 1997. Available from: https://scholarworks.rit.edu/theses/6402

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Rochester Institute of Technology

17. Seah, David. Space adventure.

Degree: School of Film and Animation (CIAS), 1996, Rochester Institute of Technology

None provided. Advisors/Committee Members: VerHague, James, Klinkon, Heinz.

Subjects/Keywords: Game design

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APA (6th Edition):

Seah, D. (1996). Space adventure. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/4971

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Seah, David. “Space adventure.” 1996. Thesis, Rochester Institute of Technology. Accessed October 15, 2019. https://scholarworks.rit.edu/theses/4971.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Seah, David. “Space adventure.” 1996. Web. 15 Oct 2019.

Vancouver:

Seah D. Space adventure. [Internet] [Thesis]. Rochester Institute of Technology; 1996. [cited 2019 Oct 15]. Available from: https://scholarworks.rit.edu/theses/4971.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Seah D. Space adventure. [Thesis]. Rochester Institute of Technology; 1996. Available from: https://scholarworks.rit.edu/theses/4971

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Central Florida

18. Macon, Brian. Gamification: Badges and Feedback.

Degree: 2019, University of Central Florida

 Gamification, the implementation of game elements in a non-game context, is a rapidly growing field of research. One element of gamification that has experienced a… (more)

Subjects/Keywords: Educational Technology; Game Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Macon, B. (2019). Gamification: Badges and Feedback. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/6340

Chicago Manual of Style (16th Edition):

Macon, Brian. “Gamification: Badges and Feedback.” 2019. Doctoral Dissertation, University of Central Florida. Accessed October 15, 2019. https://stars.library.ucf.edu/etd/6340.

MLA Handbook (7th Edition):

Macon, Brian. “Gamification: Badges and Feedback.” 2019. Web. 15 Oct 2019.

Vancouver:

Macon B. Gamification: Badges and Feedback. [Internet] [Doctoral dissertation]. University of Central Florida; 2019. [cited 2019 Oct 15]. Available from: https://stars.library.ucf.edu/etd/6340.

Council of Science Editors:

Macon B. Gamification: Badges and Feedback. [Doctoral Dissertation]. University of Central Florida; 2019. Available from: https://stars.library.ucf.edu/etd/6340


University of Central Florida

19. Okkema, Laura. Hearing the Voices of the Deserters: Activist Critical Making in Electronic Literature.

Degree: 2019, University of Central Florida

 Critical making is an approach to scholarship which combines discursive methods with creative practices. The concept has recently gained traction in the digital humanities, where… (more)

Subjects/Keywords: Digital Humanities; Game Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Okkema, L. (2019). Hearing the Voices of the Deserters: Activist Critical Making in Electronic Literature. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/6361

Chicago Manual of Style (16th Edition):

Okkema, Laura. “Hearing the Voices of the Deserters: Activist Critical Making in Electronic Literature.” 2019. Doctoral Dissertation, University of Central Florida. Accessed October 15, 2019. https://stars.library.ucf.edu/etd/6361.

MLA Handbook (7th Edition):

Okkema, Laura. “Hearing the Voices of the Deserters: Activist Critical Making in Electronic Literature.” 2019. Web. 15 Oct 2019.

Vancouver:

Okkema L. Hearing the Voices of the Deserters: Activist Critical Making in Electronic Literature. [Internet] [Doctoral dissertation]. University of Central Florida; 2019. [cited 2019 Oct 15]. Available from: https://stars.library.ucf.edu/etd/6361.

Council of Science Editors:

Okkema L. Hearing the Voices of the Deserters: Activist Critical Making in Electronic Literature. [Doctoral Dissertation]. University of Central Florida; 2019. Available from: https://stars.library.ucf.edu/etd/6361


Northeastern University

20. Kang, Jing. A real-time strategy game in the form of character switching: soul swapper.

Degree: MS, Department of Art + Design, 2018, Northeastern University

 Platformer, role-playing, and puzzle solving are some popular game elements. This paper introduced the project I created which combines character design and level design into… (more)

Subjects/Keywords: character design; game; strategy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kang, J. (2018). A real-time strategy game in the form of character switching: soul swapper. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20290261

Chicago Manual of Style (16th Edition):

Kang, Jing. “A real-time strategy game in the form of character switching: soul swapper.” 2018. Masters Thesis, Northeastern University. Accessed October 15, 2019. http://hdl.handle.net/2047/D20290261.

MLA Handbook (7th Edition):

Kang, Jing. “A real-time strategy game in the form of character switching: soul swapper.” 2018. Web. 15 Oct 2019.

Vancouver:

Kang J. A real-time strategy game in the form of character switching: soul swapper. [Internet] [Masters thesis]. Northeastern University; 2018. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/2047/D20290261.

Council of Science Editors:

Kang J. A real-time strategy game in the form of character switching: soul swapper. [Masters Thesis]. Northeastern University; 2018. Available from: http://hdl.handle.net/2047/D20290261


Rochester Institute of Technology

21. Bhide, Saylee. Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality.

Degree: MS, Computer Science (GCCIS), 2019, Rochester Institute of Technology

  Spatial sound is useful in enhancing immersion and presence of the user in a virtual world. This audio design allows the game designer to… (more)

Subjects/Keywords: Game design; Storytelling; Virtual reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bhide, S. (2019). Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality. (Masters Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/10049

Chicago Manual of Style (16th Edition):

Bhide, Saylee. “Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality.” 2019. Masters Thesis, Rochester Institute of Technology. Accessed October 15, 2019. https://scholarworks.rit.edu/theses/10049.

MLA Handbook (7th Edition):

Bhide, Saylee. “Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality.” 2019. Web. 15 Oct 2019.

Vancouver:

Bhide S. Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality. [Internet] [Masters thesis]. Rochester Institute of Technology; 2019. [cited 2019 Oct 15]. Available from: https://scholarworks.rit.edu/theses/10049.

Council of Science Editors:

Bhide S. Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality. [Masters Thesis]. Rochester Institute of Technology; 2019. Available from: https://scholarworks.rit.edu/theses/10049


University of Texas – Austin

22. -5301-7699. Implications for Alien Rescue's future enhancements through comparisons with university-developed educational games.

Degree: MA, Curriculum and instruction, 2017, University of Texas – Austin

 Educational games are digital games designed specifically for education. Educational game developers need to take pedagogy into consideration when designing games for learning. Otherwise, students… (more)

Subjects/Keywords: Educational games; Educational game design

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APA (6th Edition):

-5301-7699. (2017). Implications for Alien Rescue's future enhancements through comparisons with university-developed educational games. (Masters Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/63750

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

-5301-7699. “Implications for Alien Rescue's future enhancements through comparisons with university-developed educational games.” 2017. Masters Thesis, University of Texas – Austin. Accessed October 15, 2019. http://hdl.handle.net/2152/63750.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

-5301-7699. “Implications for Alien Rescue's future enhancements through comparisons with university-developed educational games.” 2017. Web. 15 Oct 2019.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-5301-7699. Implications for Alien Rescue's future enhancements through comparisons with university-developed educational games. [Internet] [Masters thesis]. University of Texas – Austin; 2017. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/2152/63750.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

-5301-7699. Implications for Alien Rescue's future enhancements through comparisons with university-developed educational games. [Masters Thesis]. University of Texas – Austin; 2017. Available from: http://hdl.handle.net/2152/63750

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


NSYSU

23. Lin, Chi-Lun. A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game.

Degree: Master, Information Management, 2014, NSYSU

 In recent years, the digital game which includes either huge online role-play game or small app game has become a flourishing industry. In order to… (more)

Subjects/Keywords: UML; digital game design; digital game planning; digital game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lin, C. (2014). A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lin, Chi-Lun. “A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game.” 2014. Thesis, NSYSU. Accessed October 15, 2019. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lin, Chi-Lun. “A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game.” 2014. Web. 15 Oct 2019.

Vancouver:

Lin C. A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game. [Internet] [Thesis]. NSYSU; 2014. [cited 2019 Oct 15]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lin C. A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game. [Thesis]. NSYSU; 2014. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0603114-021518

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

24. Santana de Oliveira, Bruno. Cards Persona: aplicação da técnica de personas na criação de jogos digitais .

Degree: 2010, Universidade Federal de Pernambuco

 Este trabalho tem por objetivo auxiliar a indústria de jogos e entretenimento digital do estado de Pernambuco. Primeiramente busca responder por que é importante o… (more)

Subjects/Keywords: Cards Persona; Personas; Game Design; Design; Metodologia

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APA (6th Edition):

Santana de Oliveira, B. (2010). Cards Persona: aplicação da técnica de personas na criação de jogos digitais . (Thesis). Universidade Federal de Pernambuco. Retrieved from http://repositorio.ufpe.br/handle/123456789/2966

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Santana de Oliveira, Bruno. “Cards Persona: aplicação da técnica de personas na criação de jogos digitais .” 2010. Thesis, Universidade Federal de Pernambuco. Accessed October 15, 2019. http://repositorio.ufpe.br/handle/123456789/2966.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Santana de Oliveira, Bruno. “Cards Persona: aplicação da técnica de personas na criação de jogos digitais .” 2010. Web. 15 Oct 2019.

Vancouver:

Santana de Oliveira B. Cards Persona: aplicação da técnica de personas na criação de jogos digitais . [Internet] [Thesis]. Universidade Federal de Pernambuco; 2010. [cited 2019 Oct 15]. Available from: http://repositorio.ufpe.br/handle/123456789/2966.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Santana de Oliveira B. Cards Persona: aplicação da técnica de personas na criação de jogos digitais . [Thesis]. Universidade Federal de Pernambuco; 2010. Available from: http://repositorio.ufpe.br/handle/123456789/2966

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Georgia Tech

25. Nelson, Mark J. Representing and reasoning about videogame mechanics for automated design support.

Degree: PhD, Interactive Computing, 2015, Georgia Tech

 Videogame designers hope to sculpt gameplay, but actually work in the concrete medium of computation. What they create is code, artwork, dialogue – everything that goes… (more)

Subjects/Keywords: Design assistance; Game design; Logical modeling

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nelson, M. J. (2015). Representing and reasoning about videogame mechanics for automated design support. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/53875

Chicago Manual of Style (16th Edition):

Nelson, Mark J. “Representing and reasoning about videogame mechanics for automated design support.” 2015. Doctoral Dissertation, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/53875.

MLA Handbook (7th Edition):

Nelson, Mark J. “Representing and reasoning about videogame mechanics for automated design support.” 2015. Web. 15 Oct 2019.

Vancouver:

Nelson MJ. Representing and reasoning about videogame mechanics for automated design support. [Internet] [Doctoral dissertation]. Georgia Tech; 2015. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/53875.

Council of Science Editors:

Nelson MJ. Representing and reasoning about videogame mechanics for automated design support. [Doctoral Dissertation]. Georgia Tech; 2015. Available from: http://hdl.handle.net/1853/53875


Victoria University of Wellington

26. Price, Sophie. Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement.

Degree: 2018, Victoria University of Wellington

 This thesis addresses the research question “How could a mobile game be designed to facilitate education and improve healthcare engagement around skin sores in children?”.… (more)

Subjects/Keywords: game design; childrens healthcare; persuasive design; engagement

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Price, S. (2018). Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7896

Chicago Manual of Style (16th Edition):

Price, Sophie. “Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement.” 2018. Masters Thesis, Victoria University of Wellington. Accessed October 15, 2019. http://hdl.handle.net/10063/7896.

MLA Handbook (7th Edition):

Price, Sophie. “Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement.” 2018. Web. 15 Oct 2019.

Vancouver:

Price S. Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/10063/7896.

Council of Science Editors:

Price S. Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7896


University of Waikato

27. Kennedy, Finn. Prosocial rewards in competitive games .

Degree: 2017, University of Waikato

 The video game industry is large, and millions of individuals and groups play competitive games every month. However, through previous research which has shown competitive… (more)

Subjects/Keywords: graphic; design; game; gameplay; prosocial; social; computer; science; processing; development; game development; game design; gaming

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kennedy, F. (2017). Prosocial rewards in competitive games . (Masters Thesis). University of Waikato. Retrieved from http://hdl.handle.net/10289/11540

Chicago Manual of Style (16th Edition):

Kennedy, Finn. “Prosocial rewards in competitive games .” 2017. Masters Thesis, University of Waikato. Accessed October 15, 2019. http://hdl.handle.net/10289/11540.

MLA Handbook (7th Edition):

Kennedy, Finn. “Prosocial rewards in competitive games .” 2017. Web. 15 Oct 2019.

Vancouver:

Kennedy F. Prosocial rewards in competitive games . [Internet] [Masters thesis]. University of Waikato; 2017. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/10289/11540.

Council of Science Editors:

Kennedy F. Prosocial rewards in competitive games . [Masters Thesis]. University of Waikato; 2017. Available from: http://hdl.handle.net/10289/11540

28. SANTOS, Ivson Henrique Bezerra dos. Qualidade dos jogos que influenciam positivamente o processo de aprendizado: uma análise crítica .

Degree: 2015, Universidade Federal de Pernambuco

 Diversos estudos mostram que o modelo educacional atual está bastante defasado: as escolas enfrentam concorrência com vários dispositivos eletrônicos; o índice de evasão escolar é… (more)

Subjects/Keywords: Jogo. Flow. Game Design. Educação. Novo Aprendizado; Game. Flow. Game Design. Education. New Learning.

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APA (6th Edition):

SANTOS, I. H. B. d. (2015). Qualidade dos jogos que influenciam positivamente o processo de aprendizado: uma análise crítica . (Masters Thesis). Universidade Federal de Pernambuco. Retrieved from https://repositorio.ufpe.br/handle/123456789/18043

Chicago Manual of Style (16th Edition):

SANTOS, Ivson Henrique Bezerra dos. “Qualidade dos jogos que influenciam positivamente o processo de aprendizado: uma análise crítica .” 2015. Masters Thesis, Universidade Federal de Pernambuco. Accessed October 15, 2019. https://repositorio.ufpe.br/handle/123456789/18043.

MLA Handbook (7th Edition):

SANTOS, Ivson Henrique Bezerra dos. “Qualidade dos jogos que influenciam positivamente o processo de aprendizado: uma análise crítica .” 2015. Web. 15 Oct 2019.

Vancouver:

SANTOS IHBd. Qualidade dos jogos que influenciam positivamente o processo de aprendizado: uma análise crítica . [Internet] [Masters thesis]. Universidade Federal de Pernambuco; 2015. [cited 2019 Oct 15]. Available from: https://repositorio.ufpe.br/handle/123456789/18043.

Council of Science Editors:

SANTOS IHBd. Qualidade dos jogos que influenciam positivamente o processo de aprendizado: uma análise crítica . [Masters Thesis]. Universidade Federal de Pernambuco; 2015. Available from: https://repositorio.ufpe.br/handle/123456789/18043

29. BRANDÃO, Luis Rodrigo Gomes. Análise da emergência narrativa em Metal Gear Solid V: The Phantom Pain .

Degree: 2016, Universidade Federal de Pernambuco

 Devido ao diferencial da interatividade, os jogos digitais possuem um singular potencial narrativo que permitem os jogadores construírem suas próprias narrativas mesmo em gêneros lúdicos… (more)

Subjects/Keywords: narrativa; game design; emergência; narrative; game design; emergency

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APA (6th Edition):

BRANDÃO, L. R. G. (2016). Análise da emergência narrativa em Metal Gear Solid V: The Phantom Pain . (Thesis). Universidade Federal de Pernambuco. Retrieved from http://repositorio.ufpe.br/handle/123456789/17724

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

BRANDÃO, Luis Rodrigo Gomes. “Análise da emergência narrativa em Metal Gear Solid V: The Phantom Pain .” 2016. Thesis, Universidade Federal de Pernambuco. Accessed October 15, 2019. http://repositorio.ufpe.br/handle/123456789/17724.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

BRANDÃO, Luis Rodrigo Gomes. “Análise da emergência narrativa em Metal Gear Solid V: The Phantom Pain .” 2016. Web. 15 Oct 2019.

Vancouver:

BRANDÃO LRG. Análise da emergência narrativa em Metal Gear Solid V: The Phantom Pain . [Internet] [Thesis]. Universidade Federal de Pernambuco; 2016. [cited 2019 Oct 15]. Available from: http://repositorio.ufpe.br/handle/123456789/17724.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

BRANDÃO LRG. Análise da emergência narrativa em Metal Gear Solid V: The Phantom Pain . [Thesis]. Universidade Federal de Pernambuco; 2016. Available from: http://repositorio.ufpe.br/handle/123456789/17724

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


The Ohio State University

30. Larrimer, Sheri. Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story.

Degree: MFA, Industrial, Interior Visual Communication Design, 2014, The Ohio State University

 Videogames quite commonly tell stories, and yet often the story development process is disconnected from the game development process. This thesis investigates the design processes… (more)

Subjects/Keywords: Design; game design; game mechanics; storytelling in videogames; interactive story

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Larrimer, S. (2014). Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story. (Masters Thesis). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669

Chicago Manual of Style (16th Edition):

Larrimer, Sheri. “Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story.” 2014. Masters Thesis, The Ohio State University. Accessed October 15, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669.

MLA Handbook (7th Edition):

Larrimer, Sheri. “Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story.” 2014. Web. 15 Oct 2019.

Vancouver:

Larrimer S. Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story. [Internet] [Masters thesis]. The Ohio State University; 2014. [cited 2019 Oct 15]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669.

Council of Science Editors:

Larrimer S. Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story. [Masters Thesis]. The Ohio State University; 2014. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669

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