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You searched for subject:(Game Based Learning). Showing records 1 – 30 of 199 total matches.

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University of Edinburgh

1. Deniozou, Thaleia. Investigating the potential of mobile games as learning environments for independent adult skill development.

Degree: PhD, 2016, University of Edinburgh

 The research described in this thesis is grounded in the fields of independent adult learning, user experience for mobile applications and game design. It considers… (more)

Subjects/Keywords: 371.33; game-based learning; education; mobile game-based learning; game design; adult learning; mobile devices

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Deniozou, T. (2016). Investigating the potential of mobile games as learning environments for independent adult skill development. (Doctoral Dissertation). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/22926

Chicago Manual of Style (16th Edition):

Deniozou, Thaleia. “Investigating the potential of mobile games as learning environments for independent adult skill development.” 2016. Doctoral Dissertation, University of Edinburgh. Accessed October 30, 2020. http://hdl.handle.net/1842/22926.

MLA Handbook (7th Edition):

Deniozou, Thaleia. “Investigating the potential of mobile games as learning environments for independent adult skill development.” 2016. Web. 30 Oct 2020.

Vancouver:

Deniozou T. Investigating the potential of mobile games as learning environments for independent adult skill development. [Internet] [Doctoral dissertation]. University of Edinburgh; 2016. [cited 2020 Oct 30]. Available from: http://hdl.handle.net/1842/22926.

Council of Science Editors:

Deniozou T. Investigating the potential of mobile games as learning environments for independent adult skill development. [Doctoral Dissertation]. University of Edinburgh; 2016. Available from: http://hdl.handle.net/1842/22926


Open Universiteit Nederland

2. Kouwenhoven, Maike. De Effectiviteit van Verschillende Feedbackvormen op de Leerresultaten van een Serious Game in het Basisonderwijs.

Degree: Master, Welten Institute, 2019, Open Universiteit Nederland

 Serious games, educatieve games waarbij leren centraal staat, worden steeds vaker toegepast in het onderwijs. Om de leereffecten van deze serious games te bevorderen, is… (more)

Subjects/Keywords: Serious games; feedback; game-based learning; basisonderwijs

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APA (6th Edition):

Kouwenhoven, M. (2019). De Effectiviteit van Verschillende Feedbackvormen op de Leerresultaten van een Serious Game in het Basisonderwijs. (Masters Thesis). Open Universiteit Nederland. Retrieved from http://hdl.handle.net/1820/fc2def54-9867-4f45-941a-6c45899a7a65

Chicago Manual of Style (16th Edition):

Kouwenhoven, Maike. “De Effectiviteit van Verschillende Feedbackvormen op de Leerresultaten van een Serious Game in het Basisonderwijs.” 2019. Masters Thesis, Open Universiteit Nederland. Accessed October 30, 2020. http://hdl.handle.net/1820/fc2def54-9867-4f45-941a-6c45899a7a65.

MLA Handbook (7th Edition):

Kouwenhoven, Maike. “De Effectiviteit van Verschillende Feedbackvormen op de Leerresultaten van een Serious Game in het Basisonderwijs.” 2019. Web. 30 Oct 2020.

Vancouver:

Kouwenhoven M. De Effectiviteit van Verschillende Feedbackvormen op de Leerresultaten van een Serious Game in het Basisonderwijs. [Internet] [Masters thesis]. Open Universiteit Nederland; 2019. [cited 2020 Oct 30]. Available from: http://hdl.handle.net/1820/fc2def54-9867-4f45-941a-6c45899a7a65.

Council of Science Editors:

Kouwenhoven M. De Effectiviteit van Verschillende Feedbackvormen op de Leerresultaten van een Serious Game in het Basisonderwijs. [Masters Thesis]. Open Universiteit Nederland; 2019. Available from: http://hdl.handle.net/1820/fc2def54-9867-4f45-941a-6c45899a7a65


Tampere University

3. Uusi-Mäkelä, Mikael. Learning English in Minecraft: a case study on language competences and classroom practices .

Degree: 2015, Tampere University

 Pelien avulla oppiminen on ollut suuren mielenkiinnon kohteena viime vuosina. Erityisesti kieltenoppimisen alueella peleiltä on odotettu paljon, ovathan aiemmat tutkimukset osoittaneet pelaamisen määrän ja englannin… (more)

Subjects/Keywords: EFL-teaching; game-based learning; game-based language learning; Minecraft; Common European Framework of Reference

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APA (6th Edition):

Uusi-Mäkelä, M. (2015). Learning English in Minecraft: a case study on language competences and classroom practices . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/97626

Chicago Manual of Style (16th Edition):

Uusi-Mäkelä, Mikael. “Learning English in Minecraft: a case study on language competences and classroom practices .” 2015. Masters Thesis, Tampere University. Accessed October 30, 2020. https://trepo.tuni.fi/handle/10024/97626.

MLA Handbook (7th Edition):

Uusi-Mäkelä, Mikael. “Learning English in Minecraft: a case study on language competences and classroom practices .” 2015. Web. 30 Oct 2020.

Vancouver:

Uusi-Mäkelä M. Learning English in Minecraft: a case study on language competences and classroom practices . [Internet] [Masters thesis]. Tampere University; 2015. [cited 2020 Oct 30]. Available from: https://trepo.tuni.fi/handle/10024/97626.

Council of Science Editors:

Uusi-Mäkelä M. Learning English in Minecraft: a case study on language competences and classroom practices . [Masters Thesis]. Tampere University; 2015. Available from: https://trepo.tuni.fi/handle/10024/97626


University of Houston

4. Thangadurai Rajendran, Mayur 1990-. Academia Arcana: A Gamified and Game-based Review Tool.

Degree: MS, Computer Science, 2016, University of Houston

 One of the main issues faced by students in college courses is the lack of motivation towards reviewing the subject material. While there have been… (more)

Subjects/Keywords: Gamification; Game-Based Learning; Serious Games; Games; Game Design

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APA (6th Edition):

Thangadurai Rajendran, M. 1. (2016). Academia Arcana: A Gamified and Game-based Review Tool. (Masters Thesis). University of Houston. Retrieved from http://hdl.handle.net/10657/3178

Chicago Manual of Style (16th Edition):

Thangadurai Rajendran, Mayur 1990-. “Academia Arcana: A Gamified and Game-based Review Tool.” 2016. Masters Thesis, University of Houston. Accessed October 30, 2020. http://hdl.handle.net/10657/3178.

MLA Handbook (7th Edition):

Thangadurai Rajendran, Mayur 1990-. “Academia Arcana: A Gamified and Game-based Review Tool.” 2016. Web. 30 Oct 2020.

Vancouver:

Thangadurai Rajendran M1. Academia Arcana: A Gamified and Game-based Review Tool. [Internet] [Masters thesis]. University of Houston; 2016. [cited 2020 Oct 30]. Available from: http://hdl.handle.net/10657/3178.

Council of Science Editors:

Thangadurai Rajendran M1. Academia Arcana: A Gamified and Game-based Review Tool. [Masters Thesis]. University of Houston; 2016. Available from: http://hdl.handle.net/10657/3178


Univerzitet u Beogradu

5. Cvetić, Biljana, 1978-. Модел учења логистике заснован на едукативним играма.

Degree: Fakultet organizacionih nauka, 2016, Univerzitet u Beogradu

Техничке науке - Рачунарски интегрисана производња и логистика / Technical Sciences - Computer Integrated Manufacturing and Logistics

Предмет докторске дисертације су могућности примене и интеграције… (more)

Subjects/Keywords: logistics; supply chain management; game-based learning; educational game

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APA (6th Edition):

Cvetić, Biljana, 1. (2016). Модел учења логистике заснован на едукативним играма. (Thesis). Univerzitet u Beogradu. Retrieved from https://fedorabg.bg.ac.rs/fedora/get/o:13127/bdef:Content/get

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cvetić, Biljana, 1978-. “Модел учења логистике заснован на едукативним играма.” 2016. Thesis, Univerzitet u Beogradu. Accessed October 30, 2020. https://fedorabg.bg.ac.rs/fedora/get/o:13127/bdef:Content/get.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cvetić, Biljana, 1978-. “Модел учења логистике заснован на едукативним играма.” 2016. Web. 30 Oct 2020.

Vancouver:

Cvetić, Biljana 1. Модел учења логистике заснован на едукативним играма. [Internet] [Thesis]. Univerzitet u Beogradu; 2016. [cited 2020 Oct 30]. Available from: https://fedorabg.bg.ac.rs/fedora/get/o:13127/bdef:Content/get.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cvetić, Biljana 1. Модел учења логистике заснован на едукативним играма. [Thesis]. Univerzitet u Beogradu; 2016. Available from: https://fedorabg.bg.ac.rs/fedora/get/o:13127/bdef:Content/get

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

6. Diao, Zhuo. The feasibility of computer games in learning theory based subjects.

Degree: IT and Land Management, 2014, University of Gävle

  In the era of rapid development of science and technology wherethere has been an extensive development of computer games,The scope of this thesis is… (more)

Subjects/Keywords: Game-based Learning; Digital education game; Unity3D; Computer Sciences; Datavetenskap (datalogi)

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APA (6th Edition):

Diao, Z. (2014). The feasibility of computer games in learning theory based subjects. (Thesis). University of Gävle. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17480

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Diao, Zhuo. “The feasibility of computer games in learning theory based subjects.” 2014. Thesis, University of Gävle. Accessed October 30, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17480.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Diao, Zhuo. “The feasibility of computer games in learning theory based subjects.” 2014. Web. 30 Oct 2020.

Vancouver:

Diao Z. The feasibility of computer games in learning theory based subjects. [Internet] [Thesis]. University of Gävle; 2014. [cited 2020 Oct 30]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17480.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Diao Z. The feasibility of computer games in learning theory based subjects. [Thesis]. University of Gävle; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17480

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

7. Tang, Stephen. A model-driven framework to support games development : an application to serious games.

Degree: PhD, 2013, Liverpool John Moores University

 Model Driven Engineering (MDE) is a software development approach which focuses on the creation of models to represent a domain with the aim of automatically… (more)

Subjects/Keywords: 005.1; Model-Driven Game Development, Serious Games Development, Game-based learning

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APA (6th Edition):

Tang, S. (2013). A model-driven framework to support games development : an application to serious games. (Doctoral Dissertation). Liverpool John Moores University. Retrieved from https://doi.org/10.24377/LJMU.t.00004493 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.594281

Chicago Manual of Style (16th Edition):

Tang, Stephen. “A model-driven framework to support games development : an application to serious games.” 2013. Doctoral Dissertation, Liverpool John Moores University. Accessed October 30, 2020. https://doi.org/10.24377/LJMU.t.00004493 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.594281.

MLA Handbook (7th Edition):

Tang, Stephen. “A model-driven framework to support games development : an application to serious games.” 2013. Web. 30 Oct 2020.

Vancouver:

Tang S. A model-driven framework to support games development : an application to serious games. [Internet] [Doctoral dissertation]. Liverpool John Moores University; 2013. [cited 2020 Oct 30]. Available from: https://doi.org/10.24377/LJMU.t.00004493 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.594281.

Council of Science Editors:

Tang S. A model-driven framework to support games development : an application to serious games. [Doctoral Dissertation]. Liverpool John Moores University; 2013. Available from: https://doi.org/10.24377/LJMU.t.00004493 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.594281


Virginia Tech

8. Ying, Tiancheng. CandyFactory: Cloud-Based Educational Game for Teaching Fractions.

Degree: MS, Computer Science and Applications, 2019, Virginia Tech

 Providing services on the cloud has become universal. The term “Cloud-Based” indicates that the software application runs on a server computer and users access the… (more)

Subjects/Keywords: Cloud software engineering; educational game; fractions; game-based learning; mathematics education

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APA (6th Edition):

Ying, T. (2019). CandyFactory: Cloud-Based Educational Game for Teaching Fractions. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/90218

Chicago Manual of Style (16th Edition):

Ying, Tiancheng. “CandyFactory: Cloud-Based Educational Game for Teaching Fractions.” 2019. Masters Thesis, Virginia Tech. Accessed October 30, 2020. http://hdl.handle.net/10919/90218.

MLA Handbook (7th Edition):

Ying, Tiancheng. “CandyFactory: Cloud-Based Educational Game for Teaching Fractions.” 2019. Web. 30 Oct 2020.

Vancouver:

Ying T. CandyFactory: Cloud-Based Educational Game for Teaching Fractions. [Internet] [Masters thesis]. Virginia Tech; 2019. [cited 2020 Oct 30]. Available from: http://hdl.handle.net/10919/90218.

Council of Science Editors:

Ying T. CandyFactory: Cloud-Based Educational Game for Teaching Fractions. [Masters Thesis]. Virginia Tech; 2019. Available from: http://hdl.handle.net/10919/90218


Northeastern University

9. Calabresi, Anthony. YOUR GAME: fundamentals of game design via constructionism.

Degree: MS, Department of Art + Design, 2019, Northeastern University

 YOUR GAME suggests that fundamental game design practices can be communicated via games and learned by a target audience ages 18 and above without prior… (more)

Subjects/Keywords: exploratory game design; game design; game-based learning; game-creation-game; rapid prototyping; serious games; design; recreation

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APA (6th Edition):

Calabresi, A. (2019). YOUR GAME: fundamentals of game design via constructionism. (Masters Thesis). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20335158

Chicago Manual of Style (16th Edition):

Calabresi, Anthony. “YOUR GAME: fundamentals of game design via constructionism.” 2019. Masters Thesis, Northeastern University. Accessed October 30, 2020. http://hdl.handle.net/2047/D20335158.

MLA Handbook (7th Edition):

Calabresi, Anthony. “YOUR GAME: fundamentals of game design via constructionism.” 2019. Web. 30 Oct 2020.

Vancouver:

Calabresi A. YOUR GAME: fundamentals of game design via constructionism. [Internet] [Masters thesis]. Northeastern University; 2019. [cited 2020 Oct 30]. Available from: http://hdl.handle.net/2047/D20335158.

Council of Science Editors:

Calabresi A. YOUR GAME: fundamentals of game design via constructionism. [Masters Thesis]. Northeastern University; 2019. Available from: http://hdl.handle.net/2047/D20335158


Virginia Tech

10. Liu, Xuan. Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs.

Degree: MS, Computer Science and Applications, 2019, Virginia Tech

 Teaching functions and graphs plays an important role in mathematics education. Teachers and researchers emphasize the need for students to form the quantitative thinking habits… (more)

Subjects/Keywords: Educational game; game-based learning; iOS application; iPad game; mathematics education; teaching functions and graphs

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APA (6th Edition):

Liu, X. (2019). Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/90289

Chicago Manual of Style (16th Edition):

Liu, Xuan. “Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs.” 2019. Masters Thesis, Virginia Tech. Accessed October 30, 2020. http://hdl.handle.net/10919/90289.

MLA Handbook (7th Edition):

Liu, Xuan. “Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs.” 2019. Web. 30 Oct 2020.

Vancouver:

Liu X. Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs. [Internet] [Masters thesis]. Virginia Tech; 2019. [cited 2020 Oct 30]. Available from: http://hdl.handle.net/10919/90289.

Council of Science Editors:

Liu X. Functions Fun: An iPad Educational Game for Teaching Mathematical Functions and Graphs. [Masters Thesis]. Virginia Tech; 2019. Available from: http://hdl.handle.net/10919/90289

11. Aslan, Serdar. Digital Educational Games: Methodologies for Development and Software Quality.

Degree: PhD, Computer Science and Applications, 2016, Virginia Tech

 Development of a game in the form of software for game-based learning poses significant technical challenges for educators, researchers, game designers, and software engineers. The… (more)

Subjects/Keywords: Digital game development; educational game development; game development life cycle; game development methodology; game development processes; game development workflows; game software quality evaluation; and game-based learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Aslan, S. (2016). Digital Educational Games: Methodologies for Development and Software Quality. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/73368

Chicago Manual of Style (16th Edition):

Aslan, Serdar. “Digital Educational Games: Methodologies for Development and Software Quality.” 2016. Doctoral Dissertation, Virginia Tech. Accessed October 30, 2020. http://hdl.handle.net/10919/73368.

MLA Handbook (7th Edition):

Aslan, Serdar. “Digital Educational Games: Methodologies for Development and Software Quality.” 2016. Web. 30 Oct 2020.

Vancouver:

Aslan S. Digital Educational Games: Methodologies for Development and Software Quality. [Internet] [Doctoral dissertation]. Virginia Tech; 2016. [cited 2020 Oct 30]. Available from: http://hdl.handle.net/10919/73368.

Council of Science Editors:

Aslan S. Digital Educational Games: Methodologies for Development and Software Quality. [Doctoral Dissertation]. Virginia Tech; 2016. Available from: http://hdl.handle.net/10919/73368


NSYSU

12. Tsai, Yun-Chiao. An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game.

Degree: Master, Information Management, 2015, NSYSU

 ããRecently digital games are getting more diverse, the public attitude to games is not just restricted in violence, addiction and negative, but toward more possibility… (more)

Subjects/Keywords: Music learning; Gamification; Gesture-based gaming; Experiential Learning; Digital game based learning; Arduino; Unity

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APA (6th Edition):

Tsai, Y. (2015). An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0811115-131516

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tsai, Yun-Chiao. “An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game.” 2015. Thesis, NSYSU. Accessed October 30, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0811115-131516.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tsai, Yun-Chiao. “An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game.” 2015. Web. 30 Oct 2020.

Vancouver:

Tsai Y. An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game. [Internet] [Thesis]. NSYSU; 2015. [cited 2020 Oct 30]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0811115-131516.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tsai Y. An Application of Integrated Gesture-based Interaction Technology for Music Education to Design a 3D Music Game. [Thesis]. NSYSU; 2015. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0811115-131516

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Stellenbosch University

13. Odendaal, Danel. A framework for using experiential learning theory to develop game-based learning.

Degree: MA, Philosophy, 2018, Stellenbosch University

ENGLISH ABSTRACT: This study explores experiential learning and game-based learning to determine how experiential learning can be used to support game-based learning design in workplace… (more)

Subjects/Keywords: Experiential learning; Game-based learning; Concept learning; Learning  – Philosophy; UCTD; Experiential learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Odendaal, D. (2018). A framework for using experiential learning theory to develop game-based learning. (Masters Thesis). Stellenbosch University. Retrieved from http://hdl.handle.net/10019.1/104948

Chicago Manual of Style (16th Edition):

Odendaal, Danel. “A framework for using experiential learning theory to develop game-based learning.” 2018. Masters Thesis, Stellenbosch University. Accessed October 30, 2020. http://hdl.handle.net/10019.1/104948.

MLA Handbook (7th Edition):

Odendaal, Danel. “A framework for using experiential learning theory to develop game-based learning.” 2018. Web. 30 Oct 2020.

Vancouver:

Odendaal D. A framework for using experiential learning theory to develop game-based learning. [Internet] [Masters thesis]. Stellenbosch University; 2018. [cited 2020 Oct 30]. Available from: http://hdl.handle.net/10019.1/104948.

Council of Science Editors:

Odendaal D. A framework for using experiential learning theory to develop game-based learning. [Masters Thesis]. Stellenbosch University; 2018. Available from: http://hdl.handle.net/10019.1/104948


NSYSU

14. Wang, Wei-chi. The Application of Game-Based Learning to Self-Organized Learning Environments.

Degree: Master, Information Management, 2014, NSYSU

 The âSelf-Organized Learning Environments (SOLE),â proposed by Sugata Mitra, emphasize group-based child-driven learning. In this research a Game-Based Learning App is designed and developed to… (more)

Subjects/Keywords: Self-Organized Learning Environments; Human Computer Interaction; SOLE; Game-Based Learning; Game Experience; App

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wang, W. (2014). The Application of Game-Based Learning to Self-Organized Learning Environments. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0628114-203524

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wang, Wei-chi. “The Application of Game-Based Learning to Self-Organized Learning Environments.” 2014. Thesis, NSYSU. Accessed October 30, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0628114-203524.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wang, Wei-chi. “The Application of Game-Based Learning to Self-Organized Learning Environments.” 2014. Web. 30 Oct 2020.

Vancouver:

Wang W. The Application of Game-Based Learning to Self-Organized Learning Environments. [Internet] [Thesis]. NSYSU; 2014. [cited 2020 Oct 30]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0628114-203524.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wang W. The Application of Game-Based Learning to Self-Organized Learning Environments. [Thesis]. NSYSU; 2014. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0628114-203524

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


National University of Ireland – Galway

15. Mc Namara, Alison. Maths mission: a case study of gesture-based technology in the mathematics classroom .

Degree: 2016, National University of Ireland – Galway

 Technology offers a new dimension to engaging students in the classroom. However, the complexities in an Information and Communication Technology (ICT) mediated environment can also… (more)

Subjects/Keywords: Education; Educational technology; Gesture based technology; Game based learning; Serious games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mc Namara, A. (2016). Maths mission: a case study of gesture-based technology in the mathematics classroom . (Thesis). National University of Ireland – Galway. Retrieved from http://hdl.handle.net/10379/5748

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mc Namara, Alison. “Maths mission: a case study of gesture-based technology in the mathematics classroom .” 2016. Thesis, National University of Ireland – Galway. Accessed October 30, 2020. http://hdl.handle.net/10379/5748.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mc Namara, Alison. “Maths mission: a case study of gesture-based technology in the mathematics classroom .” 2016. Web. 30 Oct 2020.

Vancouver:

Mc Namara A. Maths mission: a case study of gesture-based technology in the mathematics classroom . [Internet] [Thesis]. National University of Ireland – Galway; 2016. [cited 2020 Oct 30]. Available from: http://hdl.handle.net/10379/5748.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mc Namara A. Maths mission: a case study of gesture-based technology in the mathematics classroom . [Thesis]. National University of Ireland – Galway; 2016. Available from: http://hdl.handle.net/10379/5748

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Manitoba

16. Matwyczuk, Roman. Epistemic learning: game programming learned from the lens of professionals.

Degree: Curriculum, Teaching and Learning, 2013, University of Manitoba

 This study sought to determine the practicality and effectiveness of an alternate instructional approach referred to as epistemic learning – a low structured, high functioning… (more)

Subjects/Keywords: epistemic learning; epistemic frame; computer science; game-based learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Matwyczuk, R. (2013). Epistemic learning: game programming learned from the lens of professionals. (Masters Thesis). University of Manitoba. Retrieved from http://hdl.handle.net/1993/22303

Chicago Manual of Style (16th Edition):

Matwyczuk, Roman. “Epistemic learning: game programming learned from the lens of professionals.” 2013. Masters Thesis, University of Manitoba. Accessed October 30, 2020. http://hdl.handle.net/1993/22303.

MLA Handbook (7th Edition):

Matwyczuk, Roman. “Epistemic learning: game programming learned from the lens of professionals.” 2013. Web. 30 Oct 2020.

Vancouver:

Matwyczuk R. Epistemic learning: game programming learned from the lens of professionals. [Internet] [Masters thesis]. University of Manitoba; 2013. [cited 2020 Oct 30]. Available from: http://hdl.handle.net/1993/22303.

Council of Science Editors:

Matwyczuk R. Epistemic learning: game programming learned from the lens of professionals. [Masters Thesis]. University of Manitoba; 2013. Available from: http://hdl.handle.net/1993/22303


University of North Texas

17. Najmi, Anjum A. Exploring the Impact on Self-regulated Learning: a Comparative Analysis of Learner Experiences Using Problem-based Learning, Game Play, and Computer-based Instruction.

Degree: 2013, University of North Texas

 The ability to transfer what you know to new and different contexts is a sign of successful learning. While students often graduate from college with… (more)

Subjects/Keywords: Problem based learning; game play; self regulated learning

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APA (6th Edition):

Najmi, A. A. (2013). Exploring the Impact on Self-regulated Learning: a Comparative Analysis of Learner Experiences Using Problem-based Learning, Game Play, and Computer-based Instruction. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc500031/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Najmi, Anjum A. “Exploring the Impact on Self-regulated Learning: a Comparative Analysis of Learner Experiences Using Problem-based Learning, Game Play, and Computer-based Instruction.” 2013. Thesis, University of North Texas. Accessed October 30, 2020. https://digital.library.unt.edu/ark:/67531/metadc500031/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Najmi, Anjum A. “Exploring the Impact on Self-regulated Learning: a Comparative Analysis of Learner Experiences Using Problem-based Learning, Game Play, and Computer-based Instruction.” 2013. Web. 30 Oct 2020.

Vancouver:

Najmi AA. Exploring the Impact on Self-regulated Learning: a Comparative Analysis of Learner Experiences Using Problem-based Learning, Game Play, and Computer-based Instruction. [Internet] [Thesis]. University of North Texas; 2013. [cited 2020 Oct 30]. Available from: https://digital.library.unt.edu/ark:/67531/metadc500031/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Najmi AA. Exploring the Impact on Self-regulated Learning: a Comparative Analysis of Learner Experiences Using Problem-based Learning, Game Play, and Computer-based Instruction. [Thesis]. University of North Texas; 2013. Available from: https://digital.library.unt.edu/ark:/67531/metadc500031/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

18. Alshaya, Khalifa. English Language Learner Teachers’ Perceptions Of Digital Games On Student Learning.

Degree: PhD, Teaching & Learning, 2020, University of North Dakota

  This body of work contains three articles that examine the intersectionality between English Language Learner (ELL) teachers and digital games. The purpose of the… (more)

Subjects/Keywords: digital games; education; English language learner; game-based learning; language learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Alshaya, K. (2020). English Language Learner Teachers’ Perceptions Of Digital Games On Student Learning. (Doctoral Dissertation). University of North Dakota. Retrieved from https://commons.und.edu/theses/3088

Chicago Manual of Style (16th Edition):

Alshaya, Khalifa. “English Language Learner Teachers’ Perceptions Of Digital Games On Student Learning.” 2020. Doctoral Dissertation, University of North Dakota. Accessed October 30, 2020. https://commons.und.edu/theses/3088.

MLA Handbook (7th Edition):

Alshaya, Khalifa. “English Language Learner Teachers’ Perceptions Of Digital Games On Student Learning.” 2020. Web. 30 Oct 2020.

Vancouver:

Alshaya K. English Language Learner Teachers’ Perceptions Of Digital Games On Student Learning. [Internet] [Doctoral dissertation]. University of North Dakota; 2020. [cited 2020 Oct 30]. Available from: https://commons.und.edu/theses/3088.

Council of Science Editors:

Alshaya K. English Language Learner Teachers’ Perceptions Of Digital Games On Student Learning. [Doctoral Dissertation]. University of North Dakota; 2020. Available from: https://commons.und.edu/theses/3088


Linnaeus University

19. Johansson, Joakim. Acquiring low-frequency English vocabulary by contextual guessing amongst Swedish learners of English playing The Infectious Madness of Doctor Dekker.

Degree: Languages, 2019, Linnaeus University

  Video and computer game users are frequently stated as possessing a higher proficiency in English. In this study, 3 Swedish upper secondary school students… (more)

Subjects/Keywords: Digital games; education; game-based learning; language learning; vocabulary learning; Learning; Lärande

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APA (6th Edition):

Johansson, J. (2019). Acquiring low-frequency English vocabulary by contextual guessing amongst Swedish learners of English playing The Infectious Madness of Doctor Dekker. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89390

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Johansson, Joakim. “Acquiring low-frequency English vocabulary by contextual guessing amongst Swedish learners of English playing The Infectious Madness of Doctor Dekker.” 2019. Thesis, Linnaeus University. Accessed October 30, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89390.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Johansson, Joakim. “Acquiring low-frequency English vocabulary by contextual guessing amongst Swedish learners of English playing The Infectious Madness of Doctor Dekker.” 2019. Web. 30 Oct 2020.

Vancouver:

Johansson J. Acquiring low-frequency English vocabulary by contextual guessing amongst Swedish learners of English playing The Infectious Madness of Doctor Dekker. [Internet] [Thesis]. Linnaeus University; 2019. [cited 2020 Oct 30]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89390.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Johansson J. Acquiring low-frequency English vocabulary by contextual guessing amongst Swedish learners of English playing The Infectious Madness of Doctor Dekker. [Thesis]. Linnaeus University; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89390

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade Nova

20. Carvalheiro, Jorge. An interactive learning approach to accounting classes.

Degree: 2014, Universidade Nova

 This working paper explores the use of interactive learning tools, such as business simulations, to facilitate the active learning process in accounting classes. Although business… (more)

Subjects/Keywords: Accounting game; Computer-based simulation; Accounting simulator; Game-based learning; Interactive learning approach; Domínio/Área Científica::Ciências Sociais

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Carvalheiro, J. (2014). An interactive learning approach to accounting classes. (Thesis). Universidade Nova. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/17439

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Carvalheiro, Jorge. “An interactive learning approach to accounting classes.” 2014. Thesis, Universidade Nova. Accessed October 30, 2020. http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/17439.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Carvalheiro, Jorge. “An interactive learning approach to accounting classes.” 2014. Web. 30 Oct 2020.

Vancouver:

Carvalheiro J. An interactive learning approach to accounting classes. [Internet] [Thesis]. Universidade Nova; 2014. [cited 2020 Oct 30]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/17439.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Carvalheiro J. An interactive learning approach to accounting classes. [Thesis]. Universidade Nova; 2014. Available from: http://www.rcaap.pt/detail.jsp?id=oai:run.unl.pt:10362/17439

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Penn State University

21. Young, Matthew. Topics in Learning and Information Dynamics in Game Theory.

Degree: 2020, Penn State University

 We discuss the role of learning and information in game theory, and design and investigate four models using different learning mechanisms. The first consists of… (more)

Subjects/Keywords: Game Theory; Learning; Agent Based Models; Neural Networks; Game Theory; Learning; Agent Based Models; Neural Networks

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Young, M. (2020). Topics in Learning and Information Dynamics in Game Theory. (Thesis). Penn State University. Retrieved from https://submit-etda.libraries.psu.edu/catalog/18187mjy5068

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Young, Matthew. “Topics in Learning and Information Dynamics in Game Theory.” 2020. Thesis, Penn State University. Accessed October 30, 2020. https://submit-etda.libraries.psu.edu/catalog/18187mjy5068.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Young, Matthew. “Topics in Learning and Information Dynamics in Game Theory.” 2020. Web. 30 Oct 2020.

Vancouver:

Young M. Topics in Learning and Information Dynamics in Game Theory. [Internet] [Thesis]. Penn State University; 2020. [cited 2020 Oct 30]. Available from: https://submit-etda.libraries.psu.edu/catalog/18187mjy5068.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Young M. Topics in Learning and Information Dynamics in Game Theory. [Thesis]. Penn State University; 2020. Available from: https://submit-etda.libraries.psu.edu/catalog/18187mjy5068

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Penn State University

22. Autid, Waeodao. MATHEMATICS TEACHERS’ CLASSROOM INSTRUCTION AFTER PARTICIPATING IN A STEM EDUCATION WORKSHOP IN THAILAND.

Degree: 2017, Penn State University

 Literature on teacher professional development has focused on teacher learning as the processes of change in classroom practice, student learning outcomes and teachers’ beliefs and… (more)

Subjects/Keywords: STEM implementation; STEM education workshop; inquiry-based-learning; project-based-learning; game-based-activity; independent learning

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APA (6th Edition):

Autid, W. (2017). MATHEMATICS TEACHERS’ CLASSROOM INSTRUCTION AFTER PARTICIPATING IN A STEM EDUCATION WORKSHOP IN THAILAND. (Thesis). Penn State University. Retrieved from https://submit-etda.libraries.psu.edu/catalog/14737wua107

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Autid, Waeodao. “MATHEMATICS TEACHERS’ CLASSROOM INSTRUCTION AFTER PARTICIPATING IN A STEM EDUCATION WORKSHOP IN THAILAND.” 2017. Thesis, Penn State University. Accessed October 30, 2020. https://submit-etda.libraries.psu.edu/catalog/14737wua107.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Autid, Waeodao. “MATHEMATICS TEACHERS’ CLASSROOM INSTRUCTION AFTER PARTICIPATING IN A STEM EDUCATION WORKSHOP IN THAILAND.” 2017. Web. 30 Oct 2020.

Vancouver:

Autid W. MATHEMATICS TEACHERS’ CLASSROOM INSTRUCTION AFTER PARTICIPATING IN A STEM EDUCATION WORKSHOP IN THAILAND. [Internet] [Thesis]. Penn State University; 2017. [cited 2020 Oct 30]. Available from: https://submit-etda.libraries.psu.edu/catalog/14737wua107.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Autid W. MATHEMATICS TEACHERS’ CLASSROOM INSTRUCTION AFTER PARTICIPATING IN A STEM EDUCATION WORKSHOP IN THAILAND. [Thesis]. Penn State University; 2017. Available from: https://submit-etda.libraries.psu.edu/catalog/14737wua107

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

23. Hu , Er-hsuan. A Study of Applying Virtual Reality Cardboard to Elementary Music Education.

Degree: Master, Information Management, 2018, NSYSU

 Digital games have developed into a field not purely for entertainment purposes. Many applications have tried combining digital games with educational learning, hoping to make… (more)

Subjects/Keywords: Digital Game-Based Learning; Virtual Reality; Human-Centered; Unity; Design; Game Experience Questionnaire

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hu , E. (2018). A Study of Applying Virtual Reality Cardboard to Elementary Music Education. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0005118-230900

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hu , Er-hsuan. “A Study of Applying Virtual Reality Cardboard to Elementary Music Education.” 2018. Thesis, NSYSU. Accessed October 30, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0005118-230900.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hu , Er-hsuan. “A Study of Applying Virtual Reality Cardboard to Elementary Music Education.” 2018. Web. 30 Oct 2020.

Vancouver:

Hu E. A Study of Applying Virtual Reality Cardboard to Elementary Music Education. [Internet] [Thesis]. NSYSU; 2018. [cited 2020 Oct 30]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0005118-230900.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hu E. A Study of Applying Virtual Reality Cardboard to Elementary Music Education. [Thesis]. NSYSU; 2018. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0005118-230900

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Clemson University

24. Clark, Karen Rebecca. Let There Be Dragons! Towards Designing an Engaging Quest that Enhances Curiosity and Learning About Genetics.

Degree: PhD, Learning Sciences, 2020, Clemson University

  This study implemented a convergent parallel mixed methods approach to investigate game-based learning within an educational game compared to a modified entertainment game. Participants… (more)

Subjects/Keywords: educational technology; flow engagement and motivation; game design; game-based learning; science education

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APA (6th Edition):

Clark, K. R. (2020). Let There Be Dragons! Towards Designing an Engaging Quest that Enhances Curiosity and Learning About Genetics. (Doctoral Dissertation). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_dissertations/2573

Chicago Manual of Style (16th Edition):

Clark, Karen Rebecca. “Let There Be Dragons! Towards Designing an Engaging Quest that Enhances Curiosity and Learning About Genetics.” 2020. Doctoral Dissertation, Clemson University. Accessed October 30, 2020. https://tigerprints.clemson.edu/all_dissertations/2573.

MLA Handbook (7th Edition):

Clark, Karen Rebecca. “Let There Be Dragons! Towards Designing an Engaging Quest that Enhances Curiosity and Learning About Genetics.” 2020. Web. 30 Oct 2020.

Vancouver:

Clark KR. Let There Be Dragons! Towards Designing an Engaging Quest that Enhances Curiosity and Learning About Genetics. [Internet] [Doctoral dissertation]. Clemson University; 2020. [cited 2020 Oct 30]. Available from: https://tigerprints.clemson.edu/all_dissertations/2573.

Council of Science Editors:

Clark KR. Let There Be Dragons! Towards Designing an Engaging Quest that Enhances Curiosity and Learning About Genetics. [Doctoral Dissertation]. Clemson University; 2020. Available from: https://tigerprints.clemson.edu/all_dissertations/2573


Boise State University

25. Huang, Jie. Applying Flow Theory in the Design of an Instructional Mobile Game: Exploring the Effects on Engagement and Academic Achievement.

Degree: 2014, Boise State University

 In this study, an instructional mobile game was developed that focused on addition and subtraction for elementary students, and the Flow theory was used as… (more)

Subjects/Keywords: Instructional Game Design; Flow Theory; Student Engagement; Game-Based Learning; Instructional Media Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Huang, J. (2014). Applying Flow Theory in the Design of an Instructional Mobile Game: Exploring the Effects on Engagement and Academic Achievement. (Thesis). Boise State University. Retrieved from https://scholarworks.boisestate.edu/td/848

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Huang, Jie. “Applying Flow Theory in the Design of an Instructional Mobile Game: Exploring the Effects on Engagement and Academic Achievement.” 2014. Thesis, Boise State University. Accessed October 30, 2020. https://scholarworks.boisestate.edu/td/848.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Huang, Jie. “Applying Flow Theory in the Design of an Instructional Mobile Game: Exploring the Effects on Engagement and Academic Achievement.” 2014. Web. 30 Oct 2020.

Vancouver:

Huang J. Applying Flow Theory in the Design of an Instructional Mobile Game: Exploring the Effects on Engagement and Academic Achievement. [Internet] [Thesis]. Boise State University; 2014. [cited 2020 Oct 30]. Available from: https://scholarworks.boisestate.edu/td/848.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Huang J. Applying Flow Theory in the Design of an Instructional Mobile Game: Exploring the Effects on Engagement and Academic Achievement. [Thesis]. Boise State University; 2014. Available from: https://scholarworks.boisestate.edu/td/848

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

26. Chen, Li-Ling. The Effect of Game-feedback and Peer-interaction on Learning Outcome and Intention of Use.

Degree: Master, Information Management, 2012, NSYSU

 With the rapid development of information and communication technologies (ICTs), researchers have been engaging in exploring the potential of ICTs on educational settings. Game-based learning(more)

Subjects/Keywords: Game-based learning; e-Learning; Feedback; Peer-interaction; Learning Performance; Intention of Use

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chen, L. (2012). The Effect of Game-feedback and Peer-interaction on Learning Outcome and Intention of Use. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0812112-024807

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chen, Li-Ling. “The Effect of Game-feedback and Peer-interaction on Learning Outcome and Intention of Use.” 2012. Thesis, NSYSU. Accessed October 30, 2020. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0812112-024807.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chen, Li-Ling. “The Effect of Game-feedback and Peer-interaction on Learning Outcome and Intention of Use.” 2012. Web. 30 Oct 2020.

Vancouver:

Chen L. The Effect of Game-feedback and Peer-interaction on Learning Outcome and Intention of Use. [Internet] [Thesis]. NSYSU; 2012. [cited 2020 Oct 30]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0812112-024807.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chen L. The Effect of Game-feedback and Peer-interaction on Learning Outcome and Intention of Use. [Thesis]. NSYSU; 2012. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0812112-024807

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


The Ohio State University

27. Konovalov, Arkady. Essays in Behavioral Economics.

Degree: PhD, Economics, 2017, The Ohio State University

 In this thesis, I show how non-choice data (response times and gaze data) can be used in economics, specifically in the individual preferences domain, strategic… (more)

Subjects/Keywords: Economics; economics, bargaining, response times, game theory, learning, model-based learning, reinforcement learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Konovalov, A. (2017). Essays in Behavioral Economics. (Doctoral Dissertation). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1494436077382145

Chicago Manual of Style (16th Edition):

Konovalov, Arkady. “Essays in Behavioral Economics.” 2017. Doctoral Dissertation, The Ohio State University. Accessed October 30, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1494436077382145.

MLA Handbook (7th Edition):

Konovalov, Arkady. “Essays in Behavioral Economics.” 2017. Web. 30 Oct 2020.

Vancouver:

Konovalov A. Essays in Behavioral Economics. [Internet] [Doctoral dissertation]. The Ohio State University; 2017. [cited 2020 Oct 30]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1494436077382145.

Council of Science Editors:

Konovalov A. Essays in Behavioral Economics. [Doctoral Dissertation]. The Ohio State University; 2017. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1494436077382145


University of New Mexico

28. Mendoza, Heather Davis. PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES.

Degree: Organization, Information & Learning Sciences, 2015, University of New Mexico

 This mixed-methods study evaluated the use of a mobile learning game as a pedagogical tool aimed at developing the listening comprehension strategies of college-level Spanish… (more)

Subjects/Keywords: listening comprehension; strategy instruction; mobile assisted language learning; mobile learning game; game-based learning; foreign language; second language

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mendoza, H. D. (2015). PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES. (Doctoral Dissertation). University of New Mexico. Retrieved from http://hdl.handle.net/1928/30402

Chicago Manual of Style (16th Edition):

Mendoza, Heather Davis. “PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES.” 2015. Doctoral Dissertation, University of New Mexico. Accessed October 30, 2020. http://hdl.handle.net/1928/30402.

MLA Handbook (7th Edition):

Mendoza, Heather Davis. “PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES.” 2015. Web. 30 Oct 2020.

Vancouver:

Mendoza HD. PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES. [Internet] [Doctoral dissertation]. University of New Mexico; 2015. [cited 2020 Oct 30]. Available from: http://hdl.handle.net/1928/30402.

Council of Science Editors:

Mendoza HD. PLAYING BY EAR: DEVELOPING SPANISH LISTENING STRATEGIES THROUGH MOBILE LEARNING GAMES. [Doctoral Dissertation]. University of New Mexico; 2015. Available from: http://hdl.handle.net/1928/30402


Texas A&M University

29. Perkins, Abigail Christine. Earthquake: Game-Based Learning for 21st Century STEM Education.

Degree: PhD, Curriculum and Instruction, 2016, Texas A&M University

 To play is to learn. A lack of empirical research within game-based learning literature, however, has hindered educational stakeholders to make informed decisions about game-based(more)

Subjects/Keywords: game-based learning; play theory; game research and development; science education; STEM education; instruction design; game design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Perkins, A. C. (2016). Earthquake: Game-Based Learning for 21st Century STEM Education. (Doctoral Dissertation). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/157955

Chicago Manual of Style (16th Edition):

Perkins, Abigail Christine. “Earthquake: Game-Based Learning for 21st Century STEM Education.” 2016. Doctoral Dissertation, Texas A&M University. Accessed October 30, 2020. http://hdl.handle.net/1969.1/157955.

MLA Handbook (7th Edition):

Perkins, Abigail Christine. “Earthquake: Game-Based Learning for 21st Century STEM Education.” 2016. Web. 30 Oct 2020.

Vancouver:

Perkins AC. Earthquake: Game-Based Learning for 21st Century STEM Education. [Internet] [Doctoral dissertation]. Texas A&M University; 2016. [cited 2020 Oct 30]. Available from: http://hdl.handle.net/1969.1/157955.

Council of Science Editors:

Perkins AC. Earthquake: Game-Based Learning for 21st Century STEM Education. [Doctoral Dissertation]. Texas A&M University; 2016. Available from: http://hdl.handle.net/1969.1/157955

30. Beale, Matthew Carson. Rhetorics of Functionally Applicative Game Design: Designing and Testing the Project Management Game <i>Scrummage</i>.

Degree: PhD, English, 2019, Old Dominion University

  In this project, I designed and tested Scrummage, a tabletop game to teach the scrum project management system to undergraduate students. The project grew… (more)

Subjects/Keywords: Game-based learning; Game design; Game studies; Project management; Scrum; Writing instruction; Communication Technology and New Media; Instructional Media Design; Rhetoric

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Beale, M. C. (2019). Rhetorics of Functionally Applicative Game Design: Designing and Testing the Project Management Game <i>Scrummage</i>. (Doctoral Dissertation). Old Dominion University. Retrieved from 9781392494196 ; https://digitalcommons.odu.edu/english_etds/97

Chicago Manual of Style (16th Edition):

Beale, Matthew Carson. “Rhetorics of Functionally Applicative Game Design: Designing and Testing the Project Management Game <i>Scrummage</i>.” 2019. Doctoral Dissertation, Old Dominion University. Accessed October 30, 2020. 9781392494196 ; https://digitalcommons.odu.edu/english_etds/97.

MLA Handbook (7th Edition):

Beale, Matthew Carson. “Rhetorics of Functionally Applicative Game Design: Designing and Testing the Project Management Game <i>Scrummage</i>.” 2019. Web. 30 Oct 2020.

Vancouver:

Beale MC. Rhetorics of Functionally Applicative Game Design: Designing and Testing the Project Management Game <i>Scrummage</i>. [Internet] [Doctoral dissertation]. Old Dominion University; 2019. [cited 2020 Oct 30]. Available from: 9781392494196 ; https://digitalcommons.odu.edu/english_etds/97.

Council of Science Editors:

Beale MC. Rhetorics of Functionally Applicative Game Design: Designing and Testing the Project Management Game <i>Scrummage</i>. [Doctoral Dissertation]. Old Dominion University; 2019. Available from: 9781392494196 ; https://digitalcommons.odu.edu/english_etds/97

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