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You searched for subject:(Game Art). Showing records 1 – 30 of 154 total matches.

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Universidade do Minho

1. Ribeiro, Rui Morgado Belo Dias. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .

Degree: 2012, Universidade do Minho

 “How do we deliver artistic expression through our games?”. A pergunta do game designer Jason Rohrer é o ponto de partida desta dissertação, onde se… (more)

Subjects/Keywords: Art games; Game studies; Game design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ribeiro, R. M. B. D. (2012). We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . (Masters Thesis). Universidade do Minho. Retrieved from http://hdl.handle.net/1822/19601

Chicago Manual of Style (16th Edition):

Ribeiro, Rui Morgado Belo Dias. “We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .” 2012. Masters Thesis, Universidade do Minho. Accessed October 17, 2018. http://hdl.handle.net/1822/19601.

MLA Handbook (7th Edition):

Ribeiro, Rui Morgado Belo Dias. “We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística .” 2012. Web. 17 Oct 2018.

Vancouver:

Ribeiro RMBD. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . [Internet] [Masters thesis]. Universidade do Minho; 2012. [cited 2018 Oct 17]. Available from: http://hdl.handle.net/1822/19601.

Council of Science Editors:

Ribeiro RMBD. We Can’t Go Home Again : os Art Games enquanto veículo de expressão artística . [Masters Thesis]. Universidade do Minho; 2012. Available from: http://hdl.handle.net/1822/19601


University of Southern California

2. Kim, Jonghwa. Aesthetic driven design of Space Maestro.

Degree: MFA, Interactive Media, 2013, University of Southern California

 Sometimes I think creating a game is continuous process of realizing how much you didn’t know about the game you are making. This was particularly… (more)

Subjects/Keywords: interactive art; Kinect; game design

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APA (6th Edition):

Kim, J. (2013). Aesthetic driven design of Space Maestro. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kim, Jonghwa. “Aesthetic driven design of Space Maestro.” 2013. Thesis, University of Southern California. Accessed October 17, 2018. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kim, Jonghwa. “Aesthetic driven design of Space Maestro.” 2013. Web. 17 Oct 2018.

Vancouver:

Kim J. Aesthetic driven design of Space Maestro. [Internet] [Thesis]. University of Southern California; 2013. [cited 2018 Oct 17]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kim J. Aesthetic driven design of Space Maestro. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Plymouth

3. Schiffler, Andreas. New game physics : added value for transdisciplinary teams.

Degree: PhD, 2012, University of Plymouth

 This study focused on game physics, an area of computer game design where physics is applied in interactive computer software. The purpose of the research… (more)

Subjects/Keywords: 794.81526; game physics : computer game design : transdisciplinary studies : digital art

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Schiffler, A. (2012). New game physics : added value for transdisciplinary teams. (Doctoral Dissertation). University of Plymouth. Retrieved from http://hdl.handle.net/10026.1/923

Chicago Manual of Style (16th Edition):

Schiffler, Andreas. “New game physics : added value for transdisciplinary teams.” 2012. Doctoral Dissertation, University of Plymouth. Accessed October 17, 2018. http://hdl.handle.net/10026.1/923.

MLA Handbook (7th Edition):

Schiffler, Andreas. “New game physics : added value for transdisciplinary teams.” 2012. Web. 17 Oct 2018.

Vancouver:

Schiffler A. New game physics : added value for transdisciplinary teams. [Internet] [Doctoral dissertation]. University of Plymouth; 2012. [cited 2018 Oct 17]. Available from: http://hdl.handle.net/10026.1/923.

Council of Science Editors:

Schiffler A. New game physics : added value for transdisciplinary teams. [Doctoral Dissertation]. University of Plymouth; 2012. Available from: http://hdl.handle.net/10026.1/923


University of Johannesburg

4. Cleaver, Rosalind. Colonial, tourist and alternative views of commodified South African wilderness .

Degree: 2012, University of Johannesburg

 The landscape of South Africa has changed dramatically since early colonisation. Even so, it appears that the conventions employed in portraying landscapes have not; colonial… (more)

Subjects/Keywords: Landscapes in art; Wildlife art; Commercial art; Game reserves marketing; Game reserves pictorial works; Colonial art

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APA (6th Edition):

Cleaver, R. (2012). Colonial, tourist and alternative views of commodified South African wilderness . (Thesis). University of Johannesburg. Retrieved from http://hdl.handle.net/10210/4496

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cleaver, Rosalind. “Colonial, tourist and alternative views of commodified South African wilderness .” 2012. Thesis, University of Johannesburg. Accessed October 17, 2018. http://hdl.handle.net/10210/4496.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cleaver, Rosalind. “Colonial, tourist and alternative views of commodified South African wilderness .” 2012. Web. 17 Oct 2018.

Vancouver:

Cleaver R. Colonial, tourist and alternative views of commodified South African wilderness . [Internet] [Thesis]. University of Johannesburg; 2012. [cited 2018 Oct 17]. Available from: http://hdl.handle.net/10210/4496.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cleaver R. Colonial, tourist and alternative views of commodified South African wilderness . [Thesis]. University of Johannesburg; 2012. Available from: http://hdl.handle.net/10210/4496

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Virginia Tech

5. Mittra, Anirudh. Libero.

Degree: MFA, Art and Art History, 2017, Virginia Tech

 Libero is a 2D video game that aims to explore the concepts of dealing with personal issues such as insomnia and anxiety. It is a… (more)

Subjects/Keywords: games; art; video game design; 2D; pixel art

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APA (6th Edition):

Mittra, A. (2017). Libero. (Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/76688

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mittra, Anirudh. “Libero.” 2017. Thesis, Virginia Tech. Accessed October 17, 2018. http://hdl.handle.net/10919/76688.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mittra, Anirudh. “Libero.” 2017. Web. 17 Oct 2018.

Vancouver:

Mittra A. Libero. [Internet] [Thesis]. Virginia Tech; 2017. [cited 2018 Oct 17]. Available from: http://hdl.handle.net/10919/76688.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mittra A. Libero. [Thesis]. Virginia Tech; 2017. Available from: http://hdl.handle.net/10919/76688

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Ballarat

6. Nelson, Christopher. Spiritual Art : evoking the numinous using a 3D computer game engine.

Degree: MA, 2007, University of Ballarat

The Seven Valleys is an interactive 3D installation based artwork inspired by mystical writings of the Bahá'í Faith. Created as a modification of the firstperson… (more)

Subjects/Keywords: Numinous; Art; Game engine; Seven Valleys; Computer graphics; Computer game; Computer art; Bahai Faith; Interactive art; Australian Digital Thesis

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nelson, C. (2007). Spiritual Art : evoking the numinous using a 3D computer game engine. (Masters Thesis). University of Ballarat. Retrieved from http://researchonline.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/53230

Chicago Manual of Style (16th Edition):

Nelson, Christopher. “Spiritual Art : evoking the numinous using a 3D computer game engine.” 2007. Masters Thesis, University of Ballarat. Accessed October 17, 2018. http://researchonline.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/53230.

MLA Handbook (7th Edition):

Nelson, Christopher. “Spiritual Art : evoking the numinous using a 3D computer game engine.” 2007. Web. 17 Oct 2018.

Vancouver:

Nelson C. Spiritual Art : evoking the numinous using a 3D computer game engine. [Internet] [Masters thesis]. University of Ballarat; 2007. [cited 2018 Oct 17]. Available from: http://researchonline.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/53230.

Council of Science Editors:

Nelson C. Spiritual Art : evoking the numinous using a 3D computer game engine. [Masters Thesis]. University of Ballarat; 2007. Available from: http://researchonline.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/53230

7. Vikhagen, Arne Kjell. When Art Is Put Into Play: A Practice-based Research Project on Game Art.

Degree: 2017, University of Gothenburg / Göteborgs Universitet

When Art Is Put Into Play: A Practice-based Research Project on Game Art is a practice-based research project that aims to contribute to the understanding… (more)

Subjects/Keywords: Game Art; Computer Games; Video Games and Art; Play; Artistic Research; New Media Art

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Vikhagen, A. K. (2017). When Art Is Put Into Play: A Practice-based Research Project on Game Art. (Thesis). University of Gothenburg / Göteborgs Universitet. Retrieved from http://hdl.handle.net/2077/53864

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Vikhagen, Arne Kjell. “When Art Is Put Into Play: A Practice-based Research Project on Game Art.” 2017. Thesis, University of Gothenburg / Göteborgs Universitet. Accessed October 17, 2018. http://hdl.handle.net/2077/53864.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Vikhagen, Arne Kjell. “When Art Is Put Into Play: A Practice-based Research Project on Game Art.” 2017. Web. 17 Oct 2018.

Vancouver:

Vikhagen AK. When Art Is Put Into Play: A Practice-based Research Project on Game Art. [Internet] [Thesis]. University of Gothenburg / Göteborgs Universitet; 2017. [cited 2018 Oct 17]. Available from: http://hdl.handle.net/2077/53864.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Vikhagen AK. When Art Is Put Into Play: A Practice-based Research Project on Game Art. [Thesis]. University of Gothenburg / Göteborgs Universitet; 2017. Available from: http://hdl.handle.net/2077/53864

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

8. Cao, Lulu. SomeDay: designing a game about different thought processes.

Degree: MFA, Interactive Media, 2010, University of Southern California

 SomeDay is an interactive art game designed to benefit people by making them aware of the different modes of thinking between childhood and adulthood. SomeDay… (more)

Subjects/Keywords: art game; childhood vs. adulthood; emotional gameplay; interactive narrative; puzzle piece game

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APA (6th Edition):

Cao, L. (2010). SomeDay: designing a game about different thought processes. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308610/rec/5955

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cao, Lulu. “SomeDay: designing a game about different thought processes.” 2010. Thesis, University of Southern California. Accessed October 17, 2018. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308610/rec/5955.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cao, Lulu. “SomeDay: designing a game about different thought processes.” 2010. Web. 17 Oct 2018.

Vancouver:

Cao L. SomeDay: designing a game about different thought processes. [Internet] [Thesis]. University of Southern California; 2010. [cited 2018 Oct 17]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308610/rec/5955.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cao L. SomeDay: designing a game about different thought processes. [Thesis]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308610/rec/5955

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


RMIT University

9. Stober, J. Hacking as a playful strategy for designing the artistic and experimental BCI-VR game: ride your mind.

Degree: 2016, RMIT University

 Hacking is an ambiguous term. Over the past 50 years, its meaning has been constantly expanded and refined, filtered through several disciplines from divergent fields… (more)

Subjects/Keywords: Fields of Research; Hacking; BCI gaming; Virtual reality; Game art; BCI-VR; Ride your mind; Game design; Experimental game design; Media art; BCI game design; Game design research; Game installation; BCI game

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APA (6th Edition):

Stober, J. (2016). Hacking as a playful strategy for designing the artistic and experimental BCI-VR game: ride your mind. (Thesis). RMIT University. Retrieved from http://researchbank.rmit.edu.au/view/rmit:162450

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Stober, J. “Hacking as a playful strategy for designing the artistic and experimental BCI-VR game: ride your mind.” 2016. Thesis, RMIT University. Accessed October 17, 2018. http://researchbank.rmit.edu.au/view/rmit:162450.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Stober, J. “Hacking as a playful strategy for designing the artistic and experimental BCI-VR game: ride your mind.” 2016. Web. 17 Oct 2018.

Vancouver:

Stober J. Hacking as a playful strategy for designing the artistic and experimental BCI-VR game: ride your mind. [Internet] [Thesis]. RMIT University; 2016. [cited 2018 Oct 17]. Available from: http://researchbank.rmit.edu.au/view/rmit:162450.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Stober J. Hacking as a playful strategy for designing the artistic and experimental BCI-VR game: ride your mind. [Thesis]. RMIT University; 2016. Available from: http://researchbank.rmit.edu.au/view/rmit:162450

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

10. Thomaz, Andrei Rubina. O tabuleiro dos jogos que se bifurcam: as manifestações do labirinto nos jogos eletrônicos.

Degree: Mestrado, Poéticas Visuais, 2009, University of São Paulo

Esta pesquisa tem como objeto de estudo principal as manifestações do labirinto nos jogos eletrônicos, dando continuidade às nossas pesquisas sobre o labirinto e à… (more)

Subjects/Keywords: Arte digital; Artemídia; Digital arts; Game art; Game art; Games; Jogos eletrônicos; labirinto; Labyrinth; New media arts

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APA (6th Edition):

Thomaz, A. R. (2009). O tabuleiro dos jogos que se bifurcam: as manifestações do labirinto nos jogos eletrônicos. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/27/27159/tde-01102009-152656/ ;

Chicago Manual of Style (16th Edition):

Thomaz, Andrei Rubina. “O tabuleiro dos jogos que se bifurcam: as manifestações do labirinto nos jogos eletrônicos.” 2009. Masters Thesis, University of São Paulo. Accessed October 17, 2018. http://www.teses.usp.br/teses/disponiveis/27/27159/tde-01102009-152656/ ;.

MLA Handbook (7th Edition):

Thomaz, Andrei Rubina. “O tabuleiro dos jogos que se bifurcam: as manifestações do labirinto nos jogos eletrônicos.” 2009. Web. 17 Oct 2018.

Vancouver:

Thomaz AR. O tabuleiro dos jogos que se bifurcam: as manifestações do labirinto nos jogos eletrônicos. [Internet] [Masters thesis]. University of São Paulo; 2009. [cited 2018 Oct 17]. Available from: http://www.teses.usp.br/teses/disponiveis/27/27159/tde-01102009-152656/ ;.

Council of Science Editors:

Thomaz AR. O tabuleiro dos jogos que se bifurcam: as manifestações do labirinto nos jogos eletrônicos. [Masters Thesis]. University of São Paulo; 2009. Available from: http://www.teses.usp.br/teses/disponiveis/27/27159/tde-01102009-152656/ ;


University of South Carolina

11. Decker, Cecil. [Threshold]: Understanding Noise Through Play.

Degree: MA, Art, 2013, University of South Carolina

  This thesis documents the theoretical underpinnings of my culminating project, the video game [threshold]. It describes the subject of the game – noise  – and… (more)

Subjects/Keywords: Art and Design; Arts and Humanities; Interdisciplinary Arts and Media; Art education; video game; game noise

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APA (6th Edition):

Decker, C. (2013). [Threshold]: Understanding Noise Through Play. (Masters Thesis). University of South Carolina. Retrieved from http://scholarcommons.sc.edu/etd/2291

Chicago Manual of Style (16th Edition):

Decker, Cecil. “[Threshold]: Understanding Noise Through Play.” 2013. Masters Thesis, University of South Carolina. Accessed October 17, 2018. http://scholarcommons.sc.edu/etd/2291.

MLA Handbook (7th Edition):

Decker, Cecil. “[Threshold]: Understanding Noise Through Play.” 2013. Web. 17 Oct 2018.

Vancouver:

Decker C. [Threshold]: Understanding Noise Through Play. [Internet] [Masters thesis]. University of South Carolina; 2013. [cited 2018 Oct 17]. Available from: http://scholarcommons.sc.edu/etd/2291.

Council of Science Editors:

Decker C. [Threshold]: Understanding Noise Through Play. [Masters Thesis]. University of South Carolina; 2013. Available from: http://scholarcommons.sc.edu/etd/2291


University of Iowa

12. Buhler, Doyle Leo. Capturing the game: the artist-sportsman and early animal conservation in American hunting imagery, 1830s-1890s.

Degree: PhD, Art History, 2011, University of Iowa

  During the last half of the nineteenth century, American sportsmen-artists painted hunting-related images that were designed to promote the ideals of sporting behavior, conservationist… (more)

Subjects/Keywords: Art; Conservation; Game; Hunting; Painting; Sport; History of Art, Architecture, and Archaeology

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Buhler, D. L. (2011). Capturing the game: the artist-sportsman and early animal conservation in American hunting imagery, 1830s-1890s. (Doctoral Dissertation). University of Iowa. Retrieved from http://ir.uiowa.edu/etd/2447

Chicago Manual of Style (16th Edition):

Buhler, Doyle Leo. “Capturing the game: the artist-sportsman and early animal conservation in American hunting imagery, 1830s-1890s.” 2011. Doctoral Dissertation, University of Iowa. Accessed October 17, 2018. http://ir.uiowa.edu/etd/2447.

MLA Handbook (7th Edition):

Buhler, Doyle Leo. “Capturing the game: the artist-sportsman and early animal conservation in American hunting imagery, 1830s-1890s.” 2011. Web. 17 Oct 2018.

Vancouver:

Buhler DL. Capturing the game: the artist-sportsman and early animal conservation in American hunting imagery, 1830s-1890s. [Internet] [Doctoral dissertation]. University of Iowa; 2011. [cited 2018 Oct 17]. Available from: http://ir.uiowa.edu/etd/2447.

Council of Science Editors:

Buhler DL. Capturing the game: the artist-sportsman and early animal conservation in American hunting imagery, 1830s-1890s. [Doctoral Dissertation]. University of Iowa; 2011. Available from: http://ir.uiowa.edu/etd/2447


The Ohio State University

13. Chapman, Laura H. Game theory as an analytical tool for inquiry in art education.

Degree: PhD, Graduate School, 1966, The Ohio State University

Subjects/Keywords: Education; Game theory; Art

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APA (6th Edition):

Chapman, L. H. (1966). Game theory as an analytical tool for inquiry in art education. (Doctoral Dissertation). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1486633544272935

Chicago Manual of Style (16th Edition):

Chapman, Laura H. “Game theory as an analytical tool for inquiry in art education.” 1966. Doctoral Dissertation, The Ohio State University. Accessed October 17, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1486633544272935.

MLA Handbook (7th Edition):

Chapman, Laura H. “Game theory as an analytical tool for inquiry in art education.” 1966. Web. 17 Oct 2018.

Vancouver:

Chapman LH. Game theory as an analytical tool for inquiry in art education. [Internet] [Doctoral dissertation]. The Ohio State University; 1966. [cited 2018 Oct 17]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1486633544272935.

Council of Science Editors:

Chapman LH. Game theory as an analytical tool for inquiry in art education. [Doctoral Dissertation]. The Ohio State University; 1966. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1486633544272935


Pontifícia Universidade Católica de São Paulo

14. Luís Gustavo Luz. Fenomenologia do jogo.

Degree: 2013, Pontifícia Universidade Católica de São Paulo

A presente dissertação tem por objetivo compreender o conceito de jogo, à luz da hermenêutica filosófica de Hans-Georg Gadamer, como caminho para a reabilitação da… (more)

Subjects/Keywords: OUTROS; Hermenêutica filosófica; Arte; Verdade; Jogo; Philosophy hermeneutics; Art; Truth; Game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Luz, L. G. (2013). Fenomenologia do jogo. (Thesis). Pontifícia Universidade Católica de São Paulo. Retrieved from http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=16483

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Luz, Luís Gustavo. “Fenomenologia do jogo.” 2013. Thesis, Pontifícia Universidade Católica de São Paulo. Accessed October 17, 2018. http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=16483.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Luz, Luís Gustavo. “Fenomenologia do jogo.” 2013. Web. 17 Oct 2018.

Vancouver:

Luz LG. Fenomenologia do jogo. [Internet] [Thesis]. Pontifícia Universidade Católica de São Paulo; 2013. [cited 2018 Oct 17]. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=16483.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Luz LG. Fenomenologia do jogo. [Thesis]. Pontifícia Universidade Católica de São Paulo; 2013. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=16483

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

15. Qvarfordt, Johan. Agency Centric Design and Engaging Game Art in VR.

Degree: 2017, , Blekinge Institute of Technology

  This essay is a look into the future of games with new technology at hand, it serves as acloser look at new challenges and… (more)

Subjects/Keywords: VR; Agency; Game Art; Immersion; Media Engineering; Mediateknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Qvarfordt, J. (2017). Agency Centric Design and Engaging Game Art in VR. (Thesis). , Blekinge Institute of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14660

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Qvarfordt, Johan. “Agency Centric Design and Engaging Game Art in VR.” 2017. Thesis, , Blekinge Institute of Technology. Accessed October 17, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14660.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Qvarfordt, Johan. “Agency Centric Design and Engaging Game Art in VR.” 2017. Web. 17 Oct 2018.

Vancouver:

Qvarfordt J. Agency Centric Design and Engaging Game Art in VR. [Internet] [Thesis]. , Blekinge Institute of Technology; 2017. [cited 2018 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14660.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Qvarfordt J. Agency Centric Design and Engaging Game Art in VR. [Thesis]. , Blekinge Institute of Technology; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14660

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Virginia Commonwealth University

16. Kroman, Luther. The Anxious Fields of Play.

Degree: MFA, Fine Arts - Painting, 2011, Virginia Commonwealth University

 I see myself as a maker. Most of what I do is make paintings, but to define myself as a painter puts other projects at… (more)

Subjects/Keywords: Painting; art; sports; tennis; boxing; game; Arts and Humanities; Fine Arts

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kroman, L. (2011). The Anxious Fields of Play. (Thesis). Virginia Commonwealth University. Retrieved from https://scholarscompass.vcu.edu/etd/2469

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kroman, Luther. “The Anxious Fields of Play.” 2011. Thesis, Virginia Commonwealth University. Accessed October 17, 2018. https://scholarscompass.vcu.edu/etd/2469.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kroman, Luther. “The Anxious Fields of Play.” 2011. Web. 17 Oct 2018.

Vancouver:

Kroman L. The Anxious Fields of Play. [Internet] [Thesis]. Virginia Commonwealth University; 2011. [cited 2018 Oct 17]. Available from: https://scholarscompass.vcu.edu/etd/2469.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kroman L. The Anxious Fields of Play. [Thesis]. Virginia Commonwealth University; 2011. Available from: https://scholarscompass.vcu.edu/etd/2469

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Clemson University

17. Jarrell, Marie Allyson. The Blood of the Vampire: A Video Game Demo.

Degree: MFA, Digital Production Arts, 2016, Clemson University

 The Blood of the Vampire demo for a 2d visual novel / rpg styled game designed with the Unity game engine. The game is a… (more)

Subjects/Keywords: art direction; computer graphics; game development; production; Video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jarrell, M. A. (2016). The Blood of the Vampire: A Video Game Demo. (Thesis). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_theses/2378

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jarrell, Marie Allyson. “The Blood of the Vampire: A Video Game Demo.” 2016. Thesis, Clemson University. Accessed October 17, 2018. https://tigerprints.clemson.edu/all_theses/2378.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jarrell, Marie Allyson. “The Blood of the Vampire: A Video Game Demo.” 2016. Web. 17 Oct 2018.

Vancouver:

Jarrell MA. The Blood of the Vampire: A Video Game Demo. [Internet] [Thesis]. Clemson University; 2016. [cited 2018 Oct 17]. Available from: https://tigerprints.clemson.edu/all_theses/2378.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jarrell MA. The Blood of the Vampire: A Video Game Demo. [Thesis]. Clemson University; 2016. Available from: https://tigerprints.clemson.edu/all_theses/2378

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Clemson University

18. Buckley, Cory. Design and Implementation of a Genre Hybrid Video Game that Integrates the Curriculum of an Introductory Programming Course.

Degree: MFA, Digital Production Arts, 2012, Clemson University

  Video games have a history of being exploited for education. However, all too fre- quently, the resulting educational video game is either transparent in… (more)

Subjects/Keywords: Design; Education; Game; Genre; Hybrid; Video; Art and Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Buckley, C. (2012). Design and Implementation of a Genre Hybrid Video Game that Integrates the Curriculum of an Introductory Programming Course. (Thesis). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_theses/1515

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Buckley, Cory. “Design and Implementation of a Genre Hybrid Video Game that Integrates the Curriculum of an Introductory Programming Course.” 2012. Thesis, Clemson University. Accessed October 17, 2018. https://tigerprints.clemson.edu/all_theses/1515.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Buckley, Cory. “Design and Implementation of a Genre Hybrid Video Game that Integrates the Curriculum of an Introductory Programming Course.” 2012. Web. 17 Oct 2018.

Vancouver:

Buckley C. Design and Implementation of a Genre Hybrid Video Game that Integrates the Curriculum of an Introductory Programming Course. [Internet] [Thesis]. Clemson University; 2012. [cited 2018 Oct 17]. Available from: https://tigerprints.clemson.edu/all_theses/1515.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Buckley C. Design and Implementation of a Genre Hybrid Video Game that Integrates the Curriculum of an Introductory Programming Course. [Thesis]. Clemson University; 2012. Available from: https://tigerprints.clemson.edu/all_theses/1515

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Clemson University

19. Liu, Boqian. GAME ASSET DEVELOPMENT PIPELINE WITH A FOCUS ON FACIAL RIGGING AND ANIMATION.

Degree: MFA, Digital Production Arts, 2012, Clemson University

  Though slowly improving, the majority of modern real-time productions – chiefly consisting of video games – tend to be lacking detail and flexibility in facial animation.… (more)

Subjects/Keywords: Animation; Asset Pipeline; Computer Graphics; Game; Rigging; Art and Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Liu, B. (2012). GAME ASSET DEVELOPMENT PIPELINE WITH A FOCUS ON FACIAL RIGGING AND ANIMATION. (Thesis). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_theses/1337

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Liu, Boqian. “GAME ASSET DEVELOPMENT PIPELINE WITH A FOCUS ON FACIAL RIGGING AND ANIMATION.” 2012. Thesis, Clemson University. Accessed October 17, 2018. https://tigerprints.clemson.edu/all_theses/1337.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Liu, Boqian. “GAME ASSET DEVELOPMENT PIPELINE WITH A FOCUS ON FACIAL RIGGING AND ANIMATION.” 2012. Web. 17 Oct 2018.

Vancouver:

Liu B. GAME ASSET DEVELOPMENT PIPELINE WITH A FOCUS ON FACIAL RIGGING AND ANIMATION. [Internet] [Thesis]. Clemson University; 2012. [cited 2018 Oct 17]. Available from: https://tigerprints.clemson.edu/all_theses/1337.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Liu B. GAME ASSET DEVELOPMENT PIPELINE WITH A FOCUS ON FACIAL RIGGING AND ANIMATION. [Thesis]. Clemson University; 2012. Available from: https://tigerprints.clemson.edu/all_theses/1337

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

20. Zhan, Chang. The illusion of communication.

Degree: MFA, Interactive Media, 2017, University of Southern California

 700 to 730 is an interactive cinema piece and a video installation that allow the audience to create montage through the experience. One audience/player is… (more)

Subjects/Keywords: interactive; video; installation; game; interactive media; design; art

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zhan, C. (2017). The illusion of communication. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/639728/rec/6768

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zhan, Chang. “The illusion of communication.” 2017. Thesis, University of Southern California. Accessed October 17, 2018. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/639728/rec/6768.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zhan, Chang. “The illusion of communication.” 2017. Web. 17 Oct 2018.

Vancouver:

Zhan C. The illusion of communication. [Internet] [Thesis]. University of Southern California; 2017. [cited 2018 Oct 17]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/639728/rec/6768.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zhan C. The illusion of communication. [Thesis]. University of Southern California; 2017. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/639728/rec/6768

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Uppsala University

21. Powell, Robin. Optimized Graphics for Handheld Real-time CG Applications.

Degree: Game Design, 2014, Uppsala University

  The purpose of this theoretical thesis is to research the problem: producing optimized content for handheld real-time CG applications. This thesis is based on… (more)

Subjects/Keywords: 3D; game; art; mobile devices; graphic optimization; 3D models; GPU; CPU

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Powell, R. (2014). Optimized Graphics for Handheld Real-time CG Applications. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225831

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Powell, Robin. “Optimized Graphics for Handheld Real-time CG Applications.” 2014. Thesis, Uppsala University. Accessed October 17, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225831.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Powell, Robin. “Optimized Graphics for Handheld Real-time CG Applications.” 2014. Web. 17 Oct 2018.

Vancouver:

Powell R. Optimized Graphics for Handheld Real-time CG Applications. [Internet] [Thesis]. Uppsala University; 2014. [cited 2018 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225831.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Powell R. Optimized Graphics for Handheld Real-time CG Applications. [Thesis]. Uppsala University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-225831

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Uppsala University

22. Paykull, Camilla von. Tamarrion : A Study of Hand Painted Textures.

Degree: Game Design, 2016, Uppsala University

This thesis examines the development of Tamarrion and how it has been influenced by World of Warcraft and other games, focusing on the textures.… (more)

Subjects/Keywords: Tamarrion; World of Warcraft; Texture; Game; Elements of Art; Arts; Konst

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Paykull, C. v. (2016). Tamarrion : A Study of Hand Painted Textures. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-317027

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Paykull, Camilla von. “Tamarrion : A Study of Hand Painted Textures.” 2016. Thesis, Uppsala University. Accessed October 17, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-317027.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Paykull, Camilla von. “Tamarrion : A Study of Hand Painted Textures.” 2016. Web. 17 Oct 2018.

Vancouver:

Paykull Cv. Tamarrion : A Study of Hand Painted Textures. [Internet] [Thesis]. Uppsala University; 2016. [cited 2018 Oct 17]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-317027.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Paykull Cv. Tamarrion : A Study of Hand Painted Textures. [Thesis]. Uppsala University; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-317027

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas A&M University

23. Bednarz, Megan Renee?. Morality and Meaning in Video Games: A New Approach to Christian Game Design.

Degree: 2012, Texas A&M University

 A review of the history of video game design reveals an emphasis on themes of competition, survival, and combat. Game designers are now increasingly exploring… (more)

Subjects/Keywords: morality; ethics; video games; computer games; game design; christianity; christian art

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bednarz, M. R. (2012). Morality and Meaning in Video Games: A New Approach to Christian Game Design. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9069

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bednarz, Megan Renee?. “Morality and Meaning in Video Games: A New Approach to Christian Game Design.” 2012. Thesis, Texas A&M University. Accessed October 17, 2018. http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9069.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bednarz, Megan Renee?. “Morality and Meaning in Video Games: A New Approach to Christian Game Design.” 2012. Web. 17 Oct 2018.

Vancouver:

Bednarz MR. Morality and Meaning in Video Games: A New Approach to Christian Game Design. [Internet] [Thesis]. Texas A&M University; 2012. [cited 2018 Oct 17]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9069.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bednarz MR. Morality and Meaning in Video Games: A New Approach to Christian Game Design. [Thesis]. Texas A&M University; 2012. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9069

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

24. SILVEIRA, Rowan Henrique Sarmento. Potencial empático visual em personagens Pixel Art: um referencial de design para jogos digitais .

Degree: 2017, Universidade Federal de Pernambuco

 O Pixel Art é um estilo de representação visual nostálgico e simplificado, que remete aos primeiros jogos de videogame e que ainda hoje possui expressividade… (more)

Subjects/Keywords: Personagens de vídeo game; Pixel art; Potencial empático; Representação gráfica

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

SILVEIRA, R. H. S. (2017). Potencial empático visual em personagens Pixel Art: um referencial de design para jogos digitais . (Masters Thesis). Universidade Federal de Pernambuco. Retrieved from https://repositorio.ufpe.br/handle/123456789/26617

Chicago Manual of Style (16th Edition):

SILVEIRA, Rowan Henrique Sarmento. “Potencial empático visual em personagens Pixel Art: um referencial de design para jogos digitais .” 2017. Masters Thesis, Universidade Federal de Pernambuco. Accessed October 17, 2018. https://repositorio.ufpe.br/handle/123456789/26617.

MLA Handbook (7th Edition):

SILVEIRA, Rowan Henrique Sarmento. “Potencial empático visual em personagens Pixel Art: um referencial de design para jogos digitais .” 2017. Web. 17 Oct 2018.

Vancouver:

SILVEIRA RHS. Potencial empático visual em personagens Pixel Art: um referencial de design para jogos digitais . [Internet] [Masters thesis]. Universidade Federal de Pernambuco; 2017. [cited 2018 Oct 17]. Available from: https://repositorio.ufpe.br/handle/123456789/26617.

Council of Science Editors:

SILVEIRA RHS. Potencial empático visual em personagens Pixel Art: um referencial de design para jogos digitais . [Masters Thesis]. Universidade Federal de Pernambuco; 2017. Available from: https://repositorio.ufpe.br/handle/123456789/26617

25. Madden, Shannon. The Use of Contextual Affordances to Guide Non-English Speakers' Search for Information.

Degree: M.F.A., Interactive Design and Game Development, 2017, Savannah College of Art and Design

Works cited: pages 113-119

"Immigrants to the United States face a multitude of obstacles keeping them from fully engaging in the society in which they… (more)

Subjects/Keywords: Thesis (M.F.A.)  – Interactive Design and Game Development; Savannah College of Art and Design  – Department of Interactive Design and Game Development

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Madden, S. (2017). The Use of Contextual Affordances to Guide Non-English Speakers' Search for Information. (Masters Thesis). Savannah College of Art and Design. Retrieved from http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003793

Chicago Manual of Style (16th Edition):

Madden, Shannon. “The Use of Contextual Affordances to Guide Non-English Speakers' Search for Information.” 2017. Masters Thesis, Savannah College of Art and Design. Accessed October 17, 2018. http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003793.

MLA Handbook (7th Edition):

Madden, Shannon. “The Use of Contextual Affordances to Guide Non-English Speakers' Search for Information.” 2017. Web. 17 Oct 2018.

Vancouver:

Madden S. The Use of Contextual Affordances to Guide Non-English Speakers' Search for Information. [Internet] [Masters thesis]. Savannah College of Art and Design; 2017. [cited 2018 Oct 17]. Available from: http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003793.

Council of Science Editors:

Madden S. The Use of Contextual Affordances to Guide Non-English Speakers' Search for Information. [Masters Thesis]. Savannah College of Art and Design; 2017. Available from: http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003793

26. Farrell, Jonathan Steven. The Gesture Listener: Using VR Headsets for Gestural Input Capture.

Degree: M.F.A., Interactive Design and Game Development, 2017, Savannah College of Art and Design

Works cited: pages 117-120

"Heightened immersion and interaction are the goals of game developers and experiential artists who create for the medium of Virtual Reality.… (more)

Subjects/Keywords: Thesis (M.F.A.)  – Interactive Design and Game Development; Savannah College of Art and Design  – Department of Interactive Design and Game Development

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Farrell, J. S. (2017). The Gesture Listener: Using VR Headsets for Gestural Input Capture. (Masters Thesis). Savannah College of Art and Design. Retrieved from http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003891

Chicago Manual of Style (16th Edition):

Farrell, Jonathan Steven. “The Gesture Listener: Using VR Headsets for Gestural Input Capture.” 2017. Masters Thesis, Savannah College of Art and Design. Accessed October 17, 2018. http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003891.

MLA Handbook (7th Edition):

Farrell, Jonathan Steven. “The Gesture Listener: Using VR Headsets for Gestural Input Capture.” 2017. Web. 17 Oct 2018.

Vancouver:

Farrell JS. The Gesture Listener: Using VR Headsets for Gestural Input Capture. [Internet] [Masters thesis]. Savannah College of Art and Design; 2017. [cited 2018 Oct 17]. Available from: http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003891.

Council of Science Editors:

Farrell JS. The Gesture Listener: Using VR Headsets for Gestural Input Capture. [Masters Thesis]. Savannah College of Art and Design; 2017. Available from: http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003891

27. Rohn, Alexander. Board Games vs. Traditional Study Methods (A sample case study of teenage student’s performance using Board Games to prepare for testing).

Degree: M.F.A., Interactive Design and Game Development, 2018, Savannah College of Art and Design

Bibliography: pages 70-71

"The primary goal of this thesis is to develop a board game that could be used as an assessment tool for students… (more)

Subjects/Keywords: Thesis (M.F.A.)  – Interactive Design and Game Development; Savannah College of Art and Design  – Department of Interactive Design and Game Development

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rohn, A. (2018). Board Games vs. Traditional Study Methods (A sample case study of teenage student’s performance using Board Games to prepare for testing). (Masters Thesis). Savannah College of Art and Design. Retrieved from http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1004046

Chicago Manual of Style (16th Edition):

Rohn, Alexander. “Board Games vs. Traditional Study Methods (A sample case study of teenage student’s performance using Board Games to prepare for testing).” 2018. Masters Thesis, Savannah College of Art and Design. Accessed October 17, 2018. http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1004046.

MLA Handbook (7th Edition):

Rohn, Alexander. “Board Games vs. Traditional Study Methods (A sample case study of teenage student’s performance using Board Games to prepare for testing).” 2018. Web. 17 Oct 2018.

Vancouver:

Rohn A. Board Games vs. Traditional Study Methods (A sample case study of teenage student’s performance using Board Games to prepare for testing). [Internet] [Masters thesis]. Savannah College of Art and Design; 2018. [cited 2018 Oct 17]. Available from: http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1004046.

Council of Science Editors:

Rohn A. Board Games vs. Traditional Study Methods (A sample case study of teenage student’s performance using Board Games to prepare for testing). [Masters Thesis]. Savannah College of Art and Design; 2018. Available from: http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1004046

28. Stutts, Joshua. Photogrammetry and Game Art Production.

Degree: M.F.A., Interactive Design and Game Development, 2017, Savannah College of Art and Design

Bibliography: pages 39-40

"The focus of this thesis will be how photogrammetry has and will increase productivity while producing high quality visuals for video game(more)

Subjects/Keywords: Thesis (M.F.A.)  – Interactive Design and Game Development; Savannah College of Art and Design  – Department of Interactive Design and Game Development

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Stutts, J. (2017). Photogrammetry and Game Art Production. (Masters Thesis). Savannah College of Art and Design. Retrieved from http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003835

Chicago Manual of Style (16th Edition):

Stutts, Joshua. “Photogrammetry and Game Art Production.” 2017. Masters Thesis, Savannah College of Art and Design. Accessed October 17, 2018. http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003835.

MLA Handbook (7th Edition):

Stutts, Joshua. “Photogrammetry and Game Art Production.” 2017. Web. 17 Oct 2018.

Vancouver:

Stutts J. Photogrammetry and Game Art Production. [Internet] [Masters thesis]. Savannah College of Art and Design; 2017. [cited 2018 Oct 17]. Available from: http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003835.

Council of Science Editors:

Stutts J. Photogrammetry and Game Art Production. [Masters Thesis]. Savannah College of Art and Design; 2017. Available from: http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003835

29. Singireddy, Venkat Varun Reddy. Behavioral Skill Trees: A Method to Draft Skills by Analyzing Player Behavior.

Degree: M.F.A., Interactive Design and Game Development, 2017, Savannah College of Art and Design

Sources cited: pages 112-113

"Skill trees are fundamental skill list structures used mostly in computer role-playing games which provide players the opportunity to follow a… (more)

Subjects/Keywords: Thesis (M.F.A.)  – Interactive Design and Game Development; Savannah College of Art and Design  – Department of Interactive Design and Game Development

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Singireddy, V. V. R. (2017). Behavioral Skill Trees: A Method to Draft Skills by Analyzing Player Behavior. (Masters Thesis). Savannah College of Art and Design. Retrieved from http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003729

Chicago Manual of Style (16th Edition):

Singireddy, Venkat Varun Reddy. “Behavioral Skill Trees: A Method to Draft Skills by Analyzing Player Behavior.” 2017. Masters Thesis, Savannah College of Art and Design. Accessed October 17, 2018. http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003729.

MLA Handbook (7th Edition):

Singireddy, Venkat Varun Reddy. “Behavioral Skill Trees: A Method to Draft Skills by Analyzing Player Behavior.” 2017. Web. 17 Oct 2018.

Vancouver:

Singireddy VVR. Behavioral Skill Trees: A Method to Draft Skills by Analyzing Player Behavior. [Internet] [Masters thesis]. Savannah College of Art and Design; 2017. [cited 2018 Oct 17]. Available from: http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003729.

Council of Science Editors:

Singireddy VVR. Behavioral Skill Trees: A Method to Draft Skills by Analyzing Player Behavior. [Masters Thesis]. Savannah College of Art and Design; 2017. Available from: http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003729

30. Stertz, Lucas Craig. The Potential of Mimetic Emotions for Non-Player Characters with Emergent, Personality-Defined, Behavior.

Degree: M.F.A., Interactive Design and Game Development, 2017, Savannah College of Art and Design

Works cited: pages 84-87.

"This thesis focuses on providing more emergent behavior possibilities through non-player characters in video games. This goal was achieved through the… (more)

Subjects/Keywords: Thesis (M.F.A.)  – Interactive Design and Game Development; Savannah College of Art and Design  – Department of Interactive Design and Game Development

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Stertz, L. C. (2017). The Potential of Mimetic Emotions for Non-Player Characters with Emergent, Personality-Defined, Behavior. (Masters Thesis). Savannah College of Art and Design. Retrieved from http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003704

Chicago Manual of Style (16th Edition):

Stertz, Lucas Craig. “The Potential of Mimetic Emotions for Non-Player Characters with Emergent, Personality-Defined, Behavior.” 2017. Masters Thesis, Savannah College of Art and Design. Accessed October 17, 2018. http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003704.

MLA Handbook (7th Edition):

Stertz, Lucas Craig. “The Potential of Mimetic Emotions for Non-Player Characters with Emergent, Personality-Defined, Behavior.” 2017. Web. 17 Oct 2018.

Vancouver:

Stertz LC. The Potential of Mimetic Emotions for Non-Player Characters with Emergent, Personality-Defined, Behavior. [Internet] [Masters thesis]. Savannah College of Art and Design; 2017. [cited 2018 Oct 17]. Available from: http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003704.

Council of Science Editors:

Stertz LC. The Potential of Mimetic Emotions for Non-Player Characters with Emergent, Personality-Defined, Behavior. [Masters Thesis]. Savannah College of Art and Design; 2017. Available from: http://ecollections.scad.edu/iii/cpro/DigitalItemViewPage.external?sp=1003704

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