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You searched for subject:(Finger tracking). Showing records 1 – 7 of 7 total matches.

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Texas A&M University

1. Guerrero, Roberto. Low-cost Rigid-frame Exoskeleton Glove with Finger-joint Flexion Tracking Mapped onto a Robotic Hand.

Degree: MS, Mechanical Engineering, 2015, Texas A&M University

 This thesis provides a representation of a low-cost rigid-frame exoskeleton glove that is used to track finger-joint flexion mapped onto a robotic hand to mimic… (more)

Subjects/Keywords: exo-glove; exoskeleton glove; flex sensors; rotary position sensors; rigid frame glove; finger flexion tracking; hand tracking; hand rehabilitation; finger rehabilitation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Guerrero, R. (2015). Low-cost Rigid-frame Exoskeleton Glove with Finger-joint Flexion Tracking Mapped onto a Robotic Hand. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/155298

Chicago Manual of Style (16th Edition):

Guerrero, Roberto. “Low-cost Rigid-frame Exoskeleton Glove with Finger-joint Flexion Tracking Mapped onto a Robotic Hand.” 2015. Masters Thesis, Texas A&M University. Accessed September 26, 2020. http://hdl.handle.net/1969.1/155298.

MLA Handbook (7th Edition):

Guerrero, Roberto. “Low-cost Rigid-frame Exoskeleton Glove with Finger-joint Flexion Tracking Mapped onto a Robotic Hand.” 2015. Web. 26 Sep 2020.

Vancouver:

Guerrero R. Low-cost Rigid-frame Exoskeleton Glove with Finger-joint Flexion Tracking Mapped onto a Robotic Hand. [Internet] [Masters thesis]. Texas A&M University; 2015. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/1969.1/155298.

Council of Science Editors:

Guerrero R. Low-cost Rigid-frame Exoskeleton Glove with Finger-joint Flexion Tracking Mapped onto a Robotic Hand. [Masters Thesis]. Texas A&M University; 2015. Available from: http://hdl.handle.net/1969.1/155298


The Ohio State University

2. Zhu, Ting. Color-Based Fingertip Tracking Using Modified Dynamic Model Particle Filtering Method.

Degree: MS, Electrical and Computer Engineering, 2011, The Ohio State University

  Various kinds of algorithms have been developed for object tracking, which can be divided into two categories, probabilistic and non-probabilistic, respectively. In either case,… (more)

Subjects/Keywords: Electrical Engineering; Fingertip Tracking; Particle Filtering; High-order Priori Motion Model; Finger Mouse

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APA (6th Edition):

Zhu, T. (2011). Color-Based Fingertip Tracking Using Modified Dynamic Model Particle Filtering Method. (Masters Thesis). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1306863054

Chicago Manual of Style (16th Edition):

Zhu, Ting. “Color-Based Fingertip Tracking Using Modified Dynamic Model Particle Filtering Method.” 2011. Masters Thesis, The Ohio State University. Accessed September 26, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1306863054.

MLA Handbook (7th Edition):

Zhu, Ting. “Color-Based Fingertip Tracking Using Modified Dynamic Model Particle Filtering Method.” 2011. Web. 26 Sep 2020.

Vancouver:

Zhu T. Color-Based Fingertip Tracking Using Modified Dynamic Model Particle Filtering Method. [Internet] [Masters thesis]. The Ohio State University; 2011. [cited 2020 Sep 26]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1306863054.

Council of Science Editors:

Zhu T. Color-Based Fingertip Tracking Using Modified Dynamic Model Particle Filtering Method. [Masters Thesis]. The Ohio State University; 2011. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1306863054


University of Washington

3. Salemi Parizi, Farshid. Precise Inside-Out Electromagnetic Input Tracking.

Degree: 2019, University of Washington

 Wearable computing platforms, such as smartwatches and head-mounted mixed reality displays represent a promising direction for next-generation computing platforms. As computing platforms evolve from devices… (more)

Subjects/Keywords: Electromagnetic tracking; Finger Tracking; Mixed-reality; Wearable devices; Electrical engineering; Computer science; Computer engineering; Electrical engineering

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APA (6th Edition):

Salemi Parizi, F. (2019). Precise Inside-Out Electromagnetic Input Tracking. (Thesis). University of Washington. Retrieved from http://hdl.handle.net/1773/43935

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Salemi Parizi, Farshid. “Precise Inside-Out Electromagnetic Input Tracking.” 2019. Thesis, University of Washington. Accessed September 26, 2020. http://hdl.handle.net/1773/43935.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Salemi Parizi, Farshid. “Precise Inside-Out Electromagnetic Input Tracking.” 2019. Web. 26 Sep 2020.

Vancouver:

Salemi Parizi F. Precise Inside-Out Electromagnetic Input Tracking. [Internet] [Thesis]. University of Washington; 2019. [cited 2020 Sep 26]. Available from: http://hdl.handle.net/1773/43935.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Salemi Parizi F. Precise Inside-Out Electromagnetic Input Tracking. [Thesis]. University of Washington; 2019. Available from: http://hdl.handle.net/1773/43935

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

4. Vriens, K.C.H.J. Finger-tracking based interactions in Augmented Reality: Exploring the usability of finger-tracking-based interactions and the effects of multimodal feedback in mobile augmented reality applications.

Degree: 2013, Universiteit Utrecht

 Recent years have seen a rise of mobile Augmented Reality applications. The increasingly powerful mobile phones have not only brought us practical applications, such as… (more)

Subjects/Keywords: Augmented Reality; Finger-tracking; Multimodal feedback; User Interfaces; Interaction styles; Multimedia Information Systems; remote tactile feedback; audio feedback; visual feedback

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Vriens, K. C. H. J. (2013). Finger-tracking based interactions in Augmented Reality: Exploring the usability of finger-tracking-based interactions and the effects of multimodal feedback in mobile augmented reality applications. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/286949

Chicago Manual of Style (16th Edition):

Vriens, K C H J. “Finger-tracking based interactions in Augmented Reality: Exploring the usability of finger-tracking-based interactions and the effects of multimodal feedback in mobile augmented reality applications.” 2013. Masters Thesis, Universiteit Utrecht. Accessed September 26, 2020. http://dspace.library.uu.nl:8080/handle/1874/286949.

MLA Handbook (7th Edition):

Vriens, K C H J. “Finger-tracking based interactions in Augmented Reality: Exploring the usability of finger-tracking-based interactions and the effects of multimodal feedback in mobile augmented reality applications.” 2013. Web. 26 Sep 2020.

Vancouver:

Vriens KCHJ. Finger-tracking based interactions in Augmented Reality: Exploring the usability of finger-tracking-based interactions and the effects of multimodal feedback in mobile augmented reality applications. [Internet] [Masters thesis]. Universiteit Utrecht; 2013. [cited 2020 Sep 26]. Available from: http://dspace.library.uu.nl:8080/handle/1874/286949.

Council of Science Editors:

Vriens KCHJ. Finger-tracking based interactions in Augmented Reality: Exploring the usability of finger-tracking-based interactions and the effects of multimodal feedback in mobile augmented reality applications. [Masters Thesis]. Universiteit Utrecht; 2013. Available from: http://dspace.library.uu.nl:8080/handle/1874/286949

5. Tanashi, Ahmed M. A Novel Method for In Vivo Evaluation of Finger Kinematics for Analysis of Activities of Daily Living.

Degree: 2019, University of Western Ontario

 This thesis examines the development of a six degrees of freedom finger coordinate system that employs electromagnetic tracking to measure finger kinematics. Secondarily, this thesis… (more)

Subjects/Keywords: finger kinematics; activities of daily living; electromagnetic tracking; hand osteoarthritis; landmark coordinate system; functional tasks; Biomechanical Engineering

…of 0.2mm and 0.2°24. Electromagnetic tracking is an alternative approach for in vivo finger… …tracking to measure finger kinematics. These studies involved active or passive reflective… …examined finger STAs used optical tracking, and therefore reported skin motion in terms of the… …57 Table 8: Mean (SD) RoM during finger flexion and extension of healthy… …Flex/Ext and Abd/Add directions for the Thumb (IP and MCP) finger segments… 

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APA (6th Edition):

Tanashi, A. M. (2019). A Novel Method for In Vivo Evaluation of Finger Kinematics for Analysis of Activities of Daily Living. (Thesis). University of Western Ontario. Retrieved from https://ir.lib.uwo.ca/etd/6295

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tanashi, Ahmed M. “A Novel Method for In Vivo Evaluation of Finger Kinematics for Analysis of Activities of Daily Living.” 2019. Thesis, University of Western Ontario. Accessed September 26, 2020. https://ir.lib.uwo.ca/etd/6295.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tanashi, Ahmed M. “A Novel Method for In Vivo Evaluation of Finger Kinematics for Analysis of Activities of Daily Living.” 2019. Web. 26 Sep 2020.

Vancouver:

Tanashi AM. A Novel Method for In Vivo Evaluation of Finger Kinematics for Analysis of Activities of Daily Living. [Internet] [Thesis]. University of Western Ontario; 2019. [cited 2020 Sep 26]. Available from: https://ir.lib.uwo.ca/etd/6295.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tanashi AM. A Novel Method for In Vivo Evaluation of Finger Kinematics for Analysis of Activities of Daily Living. [Thesis]. University of Western Ontario; 2019. Available from: https://ir.lib.uwo.ca/etd/6295

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Lund

6. Breidegard, Björn. Att göra för att förstå - konstruktion för rehabilitering.

Degree: 2006, University of Lund

 Based on the results of two rehabilitation engineering design projects, this thesis aims to present and analyze: ? What is required for genuine engineering knowledge… (more)

Subjects/Keywords: Human Computer Interaction; Design methodology; Finger tracking; Engineering knowledge; Minimeter; Rehabilitation engineering; Tactile pictures; Top-down design; Care and help to handicapped; Handikappade; vård och rehabilitering; Braille; Brain injury; Brain damage; Communication tool

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APA (6th Edition):

Breidegard, B. (2006). Att göra för att förstå - konstruktion för rehabilitering. (Doctoral Dissertation). University of Lund. Retrieved from https://lup.lub.lu.se/record/547700 ; https://portal.research.lu.se/ws/files/5745334/547701.pdf

Chicago Manual of Style (16th Edition):

Breidegard, Björn. “Att göra för att förstå - konstruktion för rehabilitering.” 2006. Doctoral Dissertation, University of Lund. Accessed September 26, 2020. https://lup.lub.lu.se/record/547700 ; https://portal.research.lu.se/ws/files/5745334/547701.pdf.

MLA Handbook (7th Edition):

Breidegard, Björn. “Att göra för att förstå - konstruktion för rehabilitering.” 2006. Web. 26 Sep 2020.

Vancouver:

Breidegard B. Att göra för att förstå - konstruktion för rehabilitering. [Internet] [Doctoral dissertation]. University of Lund; 2006. [cited 2020 Sep 26]. Available from: https://lup.lub.lu.se/record/547700 ; https://portal.research.lu.se/ws/files/5745334/547701.pdf.

Council of Science Editors:

Breidegard B. Att göra för att förstå - konstruktion för rehabilitering. [Doctoral Dissertation]. University of Lund; 2006. Available from: https://lup.lub.lu.se/record/547700 ; https://portal.research.lu.se/ws/files/5745334/547701.pdf

7. Kulshreshth, Arun. Exploring 3D User Interface Technologies for Improving the Gaming Experience.

Degree: 2015, University of Central Florida

 3D user interface technologies have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although… (more)

Subjects/Keywords: 3d user interface; stereoscopic 3d; dynamic stereoscopic 3d parameters; head tracking; finger count gestures; menu selection; air combat game; user study; video games; game design; game play metrics; player behavior; user experience; hci; Computer Sciences; Engineering

tracking and finger-count gestures. . . . . . . . . . . . 112 7.4 The experimental setup for… …Mean ratings for the stereoscopic 3D, head tracking and finger-count postquestionnaire… …experiments to examine the usefulness of stereoscopic 3D, head tracking, and finger-based menu… …better when all the 3DUI technologies (stereoscopic 3D, head-tracking and finger-count… …Head Tracking… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kulshreshth, A. (2015). Exploring 3D User Interface Technologies for Improving the Gaming Experience. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/1143

Chicago Manual of Style (16th Edition):

Kulshreshth, Arun. “Exploring 3D User Interface Technologies for Improving the Gaming Experience.” 2015. Doctoral Dissertation, University of Central Florida. Accessed September 26, 2020. https://stars.library.ucf.edu/etd/1143.

MLA Handbook (7th Edition):

Kulshreshth, Arun. “Exploring 3D User Interface Technologies for Improving the Gaming Experience.” 2015. Web. 26 Sep 2020.

Vancouver:

Kulshreshth A. Exploring 3D User Interface Technologies for Improving the Gaming Experience. [Internet] [Doctoral dissertation]. University of Central Florida; 2015. [cited 2020 Sep 26]. Available from: https://stars.library.ucf.edu/etd/1143.

Council of Science Editors:

Kulshreshth A. Exploring 3D User Interface Technologies for Improving the Gaming Experience. [Doctoral Dissertation]. University of Central Florida; 2015. Available from: https://stars.library.ucf.edu/etd/1143

.