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You searched for subject:(Fantasy gamers). Showing records 1 – 4 of 4 total matches.

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1. DeHart, Gretchen L. Out of character : issues of identity, acceptance,and creativity in tabletop role-playing games.

Degree: MA, 2008, Ball State University

 A thesis presented on modern tabletop role-playing games and how they offer anthropologists a new way to approach issues of creativity, identity construction, social interaction,… (more)

Subjects/Keywords: Fantasy games; Fantasy gamers – Psychology; Play – Psychological aspects

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

DeHart, G. L. (2008). Out of character : issues of identity, acceptance,and creativity in tabletop role-playing games. (Masters Thesis). Ball State University. Retrieved from http://cardinalscholar.bsu.edu/handle/123456789/193592

Chicago Manual of Style (16th Edition):

DeHart, Gretchen L. “Out of character : issues of identity, acceptance,and creativity in tabletop role-playing games.” 2008. Masters Thesis, Ball State University. Accessed October 21, 2019. http://cardinalscholar.bsu.edu/handle/123456789/193592.

MLA Handbook (7th Edition):

DeHart, Gretchen L. “Out of character : issues of identity, acceptance,and creativity in tabletop role-playing games.” 2008. Web. 21 Oct 2019.

Vancouver:

DeHart GL. Out of character : issues of identity, acceptance,and creativity in tabletop role-playing games. [Internet] [Masters thesis]. Ball State University; 2008. [cited 2019 Oct 21]. Available from: http://cardinalscholar.bsu.edu/handle/123456789/193592.

Council of Science Editors:

DeHart GL. Out of character : issues of identity, acceptance,and creativity in tabletop role-playing games. [Masters Thesis]. Ball State University; 2008. Available from: http://cardinalscholar.bsu.edu/handle/123456789/193592


University of North Texas

2. Winter, Jessica L. The Big Five Personality Characteristics of World of Warcraft Players.

Degree: 2009, University of North Texas

 This study is a comparative analysis of the personality characteristics of a sample of World of Warcraft players (n = 147) and a large normative… (more)

Subjects/Keywords: World of Warcraft; Personality; five factor model; IPIP; Fantasy gamers  – Psychology.; Video gamers  – Psychology.; World of Warcraft.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Winter, J. L. (2009). The Big Five Personality Characteristics of World of Warcraft Players. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc9910/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Winter, Jessica L. “The Big Five Personality Characteristics of World of Warcraft Players.” 2009. Thesis, University of North Texas. Accessed October 21, 2019. https://digital.library.unt.edu/ark:/67531/metadc9910/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Winter, Jessica L. “The Big Five Personality Characteristics of World of Warcraft Players.” 2009. Web. 21 Oct 2019.

Vancouver:

Winter JL. The Big Five Personality Characteristics of World of Warcraft Players. [Internet] [Thesis]. University of North Texas; 2009. [cited 2019 Oct 21]. Available from: https://digital.library.unt.edu/ark:/67531/metadc9910/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Winter JL. The Big Five Personality Characteristics of World of Warcraft Players. [Thesis]. University of North Texas; 2009. Available from: https://digital.library.unt.edu/ark:/67531/metadc9910/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

3. May, Sean M. Continue? : what motivates people while playing role-playing video games: Title on signature form: Continue? : what keeps people motivated while playing role-playing video games.

Degree: MA, 2017, Ball State University

 This study looks at the motivating factors present in single-player Role-Playing video games through the lens of Self-Determination Theory research. Through identifying how the games… (more)

Subjects/Keywords: Intrinsic motivation.; Fantasy games  – Design.; Video gamers  – Psychology.

…games included in this study are all set in vaguely medieval or Victorian settings in fantasy… …worlds, RPGs are not limited to fantasy settings, with games such as the futuristic Mass Effect… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

May, S. M. (2017). Continue? : what motivates people while playing role-playing video games: Title on signature form: Continue? : what keeps people motivated while playing role-playing video games. (Masters Thesis). Ball State University. Retrieved from http://cardinalscholar.bsu.edu/handle/123456789/200803

Chicago Manual of Style (16th Edition):

May, Sean M. “Continue? : what motivates people while playing role-playing video games: Title on signature form: Continue? : what keeps people motivated while playing role-playing video games.” 2017. Masters Thesis, Ball State University. Accessed October 21, 2019. http://cardinalscholar.bsu.edu/handle/123456789/200803.

MLA Handbook (7th Edition):

May, Sean M. “Continue? : what motivates people while playing role-playing video games: Title on signature form: Continue? : what keeps people motivated while playing role-playing video games.” 2017. Web. 21 Oct 2019.

Vancouver:

May SM. Continue? : what motivates people while playing role-playing video games: Title on signature form: Continue? : what keeps people motivated while playing role-playing video games. [Internet] [Masters thesis]. Ball State University; 2017. [cited 2019 Oct 21]. Available from: http://cardinalscholar.bsu.edu/handle/123456789/200803.

Council of Science Editors:

May SM. Continue? : what motivates people while playing role-playing video games: Title on signature form: Continue? : what keeps people motivated while playing role-playing video games. [Masters Thesis]. Ball State University; 2017. Available from: http://cardinalscholar.bsu.edu/handle/123456789/200803

4. Watson, Nicholas. Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire.

Degree: MS, Literature, Communication, and Culture, 2012, Georgia Tech

 This research considers how the culture of game developer Cyan Worlds influences the gameplay environment and the culture of fans in Myst Online: Uru Live.… (more)

Subjects/Keywords: Myst; Uru; Game developers; Fan culture; Game design; Virtual worlds; MMOGs; Virtual reality; Shared virtual environments; Popular culture; Video games; Computer games; Fantasy gamers

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Watson, N. (2012). Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/44898

Chicago Manual of Style (16th Edition):

Watson, Nicholas. “Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire.” 2012. Masters Thesis, Georgia Tech. Accessed October 21, 2019. http://hdl.handle.net/1853/44898.

MLA Handbook (7th Edition):

Watson, Nicholas. “Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire.” 2012. Web. 21 Oct 2019.

Vancouver:

Watson N. Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire. [Internet] [Masters thesis]. Georgia Tech; 2012. [cited 2019 Oct 21]. Available from: http://hdl.handle.net/1853/44898.

Council of Science Editors:

Watson N. Game developing, the D'ni way: how myst/uru fans inherited the cultural legacy of a lost empire. [Masters Thesis]. Georgia Tech; 2012. Available from: http://hdl.handle.net/1853/44898

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