Advanced search options

Advanced Search Options 🞨

Browse by author name (“Author name starts with…”).

Find ETDs with:

in
/  
in
/  
in
/  
in

Written in Published in Earliest date Latest date

Sorted by

Results per page:

Sorted by: relevance · author · university · dateNew search

You searched for subject:(Exergames). Showing records 1 – 30 of 39 total matches.

[1] [2]

Search Limiters

Last 2 Years | English Only

▼ Search Limiters


Tampere University

1. Salamat, Shahzad. NFC Orienteering : Usability and User Experience Evaluation and Redesign .

Degree: 2017, Tampere University

 Recent technological advances offer new ways for encouraging people to participate in physical activities. The NFC Orienteering app is developed for the orienteering sport. Orienteering… (more)

Subjects/Keywords: usability; user experience; mobile exergames

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Salamat, S. (2017). NFC Orienteering : Usability and User Experience Evaluation and Redesign . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/100618

Chicago Manual of Style (16th Edition):

Salamat, Shahzad. “NFC Orienteering : Usability and User Experience Evaluation and Redesign .” 2017. Masters Thesis, Tampere University. Accessed September 19, 2020. https://trepo.tuni.fi/handle/10024/100618.

MLA Handbook (7th Edition):

Salamat, Shahzad. “NFC Orienteering : Usability and User Experience Evaluation and Redesign .” 2017. Web. 19 Sep 2020.

Vancouver:

Salamat S. NFC Orienteering : Usability and User Experience Evaluation and Redesign . [Internet] [Masters thesis]. Tampere University; 2017. [cited 2020 Sep 19]. Available from: https://trepo.tuni.fi/handle/10024/100618.

Council of Science Editors:

Salamat S. NFC Orienteering : Usability and User Experience Evaluation and Redesign . [Masters Thesis]. Tampere University; 2017. Available from: https://trepo.tuni.fi/handle/10024/100618

2. Klang, Donnie. Interaktiva spel i idrottsundervisningen : Vad anser lärare som testat på dessa spel i undervisningen?.

Degree: Sport and Health Sciences, 2012, Swedish School of Sport and Health Sciences

  Syfte och frågeställningar Syftet är att undersöka idrottslärares uppfattning av interaktiva spel i undervisningen i idrott och hälsa, samt ta reda på huruvida de… (more)

Subjects/Keywords: Exergames; Interaktiva spel; undervisning

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Klang, D. (2012). Interaktiva spel i idrottsundervisningen : Vad anser lärare som testat på dessa spel i undervisningen?. (Thesis). Swedish School of Sport and Health Sciences. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-2158

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Klang, Donnie. “Interaktiva spel i idrottsundervisningen : Vad anser lärare som testat på dessa spel i undervisningen?.” 2012. Thesis, Swedish School of Sport and Health Sciences. Accessed September 19, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-2158.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Klang, Donnie. “Interaktiva spel i idrottsundervisningen : Vad anser lärare som testat på dessa spel i undervisningen?.” 2012. Web. 19 Sep 2020.

Vancouver:

Klang D. Interaktiva spel i idrottsundervisningen : Vad anser lärare som testat på dessa spel i undervisningen?. [Internet] [Thesis]. Swedish School of Sport and Health Sciences; 2012. [cited 2020 Sep 19]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-2158.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Klang D. Interaktiva spel i idrottsundervisningen : Vad anser lärare som testat på dessa spel i undervisningen?. [Thesis]. Swedish School of Sport and Health Sciences; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:gih:diva-2158

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Victoria University of Wellington

3. Brebner, Scott. 12-12: A Physiotherapeutic Rehabilitation Game for Older Adults Recovering from Stroke.

Degree: 2016, Victoria University of Wellington

 Stroke is one of the most common diseases affecting older adults in Western societies. Suffering a stroke can result in a loss or weakness of… (more)

Subjects/Keywords: Exergames; Lower-limb; Rehabilitation; Stroke

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Brebner, S. (2016). 12-12: A Physiotherapeutic Rehabilitation Game for Older Adults Recovering from Stroke. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6278

Chicago Manual of Style (16th Edition):

Brebner, Scott. “12-12: A Physiotherapeutic Rehabilitation Game for Older Adults Recovering from Stroke.” 2016. Masters Thesis, Victoria University of Wellington. Accessed September 19, 2020. http://hdl.handle.net/10063/6278.

MLA Handbook (7th Edition):

Brebner, Scott. “12-12: A Physiotherapeutic Rehabilitation Game for Older Adults Recovering from Stroke.” 2016. Web. 19 Sep 2020.

Vancouver:

Brebner S. 12-12: A Physiotherapeutic Rehabilitation Game for Older Adults Recovering from Stroke. [Internet] [Masters thesis]. Victoria University of Wellington; 2016. [cited 2020 Sep 19]. Available from: http://hdl.handle.net/10063/6278.

Council of Science Editors:

Brebner S. 12-12: A Physiotherapeutic Rehabilitation Game for Older Adults Recovering from Stroke. [Masters Thesis]. Victoria University of Wellington; 2016. Available from: http://hdl.handle.net/10063/6278

4. Oliveira, Luis André Pereira de [UNESP]. Ressonâncias da tecnologia virtual na recreação em hotéis.

Degree: 2017, Universidade Estadual Paulista

 A recreação em hotéis apresenta-se como um diferencial no contexto do turismo. Apesar do grande atrativo oferecido pelos programas de recreação em hotéis, ainda pode… (more)

Subjects/Keywords: Tecnologia; Recreação hoteleira; Exergames; Technology; Hotel recreation

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Oliveira, L. A. P. d. [. (2017). Ressonâncias da tecnologia virtual na recreação em hotéis. (Thesis). Universidade Estadual Paulista. Retrieved from http://hdl.handle.net/11449/151859

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Oliveira, Luis André Pereira de [UNESP]. “Ressonâncias da tecnologia virtual na recreação em hotéis.” 2017. Thesis, Universidade Estadual Paulista. Accessed September 19, 2020. http://hdl.handle.net/11449/151859.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Oliveira, Luis André Pereira de [UNESP]. “Ressonâncias da tecnologia virtual na recreação em hotéis.” 2017. Web. 19 Sep 2020.

Vancouver:

Oliveira LAPd[. Ressonâncias da tecnologia virtual na recreação em hotéis. [Internet] [Thesis]. Universidade Estadual Paulista; 2017. [cited 2020 Sep 19]. Available from: http://hdl.handle.net/11449/151859.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Oliveira LAPd[. Ressonâncias da tecnologia virtual na recreação em hotéis. [Thesis]. Universidade Estadual Paulista; 2017. Available from: http://hdl.handle.net/11449/151859

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Université Paris-Sud – Paris XI

5. Maillot, Pauline. Les bienfaits de l’entrainement en exergames sur le vieillissement cognitif : étude du transfert d’apprentissage : The effects of exergames training on cognitive aging : a study of learning transfer.

Degree: Docteur es, Sciences du Sport, de la Motricité et du Mouvement Humain, 2012, Université Paris-Sud – Paris XI

Depuis de nombreuses années, la littérature s’attache à mettre en évidence que, malgré les déficits cognitifs liés à l’avancée en âge, chaque individu peut bénéficier… (more)

Subjects/Keywords: Vieillissement cognitif; Entrainement; Transfert; Exergames; Environnement virtuel; Activité physique; Jeux vidéo; Cognitive aging; Training; Transfer; Exergames; Virtual environment; Physical activity; Videogame

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Maillot, P. (2012). Les bienfaits de l’entrainement en exergames sur le vieillissement cognitif : étude du transfert d’apprentissage : The effects of exergames training on cognitive aging : a study of learning transfer. (Doctoral Dissertation). Université Paris-Sud – Paris XI. Retrieved from http://www.theses.fr/2012PA113002

Chicago Manual of Style (16th Edition):

Maillot, Pauline. “Les bienfaits de l’entrainement en exergames sur le vieillissement cognitif : étude du transfert d’apprentissage : The effects of exergames training on cognitive aging : a study of learning transfer.” 2012. Doctoral Dissertation, Université Paris-Sud – Paris XI. Accessed September 19, 2020. http://www.theses.fr/2012PA113002.

MLA Handbook (7th Edition):

Maillot, Pauline. “Les bienfaits de l’entrainement en exergames sur le vieillissement cognitif : étude du transfert d’apprentissage : The effects of exergames training on cognitive aging : a study of learning transfer.” 2012. Web. 19 Sep 2020.

Vancouver:

Maillot P. Les bienfaits de l’entrainement en exergames sur le vieillissement cognitif : étude du transfert d’apprentissage : The effects of exergames training on cognitive aging : a study of learning transfer. [Internet] [Doctoral dissertation]. Université Paris-Sud – Paris XI; 2012. [cited 2020 Sep 19]. Available from: http://www.theses.fr/2012PA113002.

Council of Science Editors:

Maillot P. Les bienfaits de l’entrainement en exergames sur le vieillissement cognitif : étude du transfert d’apprentissage : The effects of exergames training on cognitive aging : a study of learning transfer. [Doctoral Dissertation]. Université Paris-Sud – Paris XI; 2012. Available from: http://www.theses.fr/2012PA113002

6. Ferrão, Mauro Filipe Martins. Interaction in games: playing with move motion controller.

Degree: 2011, RCAAP

 As técnicas de interacção humana com o computador (HCI) têm evoluído muito nos últimos anos, o que trouxe benefícios para a indústria dos videojogos. O… (more)

Subjects/Keywords: Videojogos; Videojogos - Exergames; Videojogos - Comandos de movimento; Videojogos - Interacção gestual

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ferrão, M. F. M. (2011). Interaction in games: playing with move motion controller. (Thesis). RCAAP. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3767

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ferrão, Mauro Filipe Martins. “Interaction in games: playing with move motion controller.” 2011. Thesis, RCAAP. Accessed September 19, 2020. https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3767.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ferrão, Mauro Filipe Martins. “Interaction in games: playing with move motion controller.” 2011. Web. 19 Sep 2020.

Vancouver:

Ferrão MFM. Interaction in games: playing with move motion controller. [Internet] [Thesis]. RCAAP; 2011. [cited 2020 Sep 19]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3767.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ferrão MFM. Interaction in games: playing with move motion controller. [Thesis]. RCAAP; 2011. Available from: https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/3767

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Queens University

7. Schneider, Adrian. The Use of Nudges in Exergames to Moderate Player Exertion .

Degree: Computing, 2016, Queens University

Exergames are digital games with a physical exertion component. Exergames can help motivate fitness in people not inclined toward exercise. However, players of exergames sometimes… (more)

Subjects/Keywords: computer science ; serious games ; exergames ; human computer interaction

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Schneider, A. (2016). The Use of Nudges in Exergames to Moderate Player Exertion . (Thesis). Queens University. Retrieved from http://hdl.handle.net/1974/14474

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Schneider, Adrian. “The Use of Nudges in Exergames to Moderate Player Exertion .” 2016. Thesis, Queens University. Accessed September 19, 2020. http://hdl.handle.net/1974/14474.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Schneider, Adrian. “The Use of Nudges in Exergames to Moderate Player Exertion .” 2016. Web. 19 Sep 2020.

Vancouver:

Schneider A. The Use of Nudges in Exergames to Moderate Player Exertion . [Internet] [Thesis]. Queens University; 2016. [cited 2020 Sep 19]. Available from: http://hdl.handle.net/1974/14474.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Schneider A. The Use of Nudges in Exergames to Moderate Player Exertion . [Thesis]. Queens University; 2016. Available from: http://hdl.handle.net/1974/14474

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Queens University

8. Hernandez Alvarado, Hamilton Andres. Exergames for Youth with Cerebral Palsy: Designing for Gameplay and Social Accessibility .

Degree: Computing, 2015, Queens University

 Youth with cerebral palsy (CP) have limitations in physical abilities that make it difficult for them to participate in traditional physical activity and social interaction.… (more)

Subjects/Keywords: Exergames ; Social Interaction ; Cerebral Palsy ; Game Design ; Guidelines ; Accessibility

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hernandez Alvarado, H. A. (2015). Exergames for Youth with Cerebral Palsy: Designing for Gameplay and Social Accessibility . (Thesis). Queens University. Retrieved from http://hdl.handle.net/1974/12720

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hernandez Alvarado, Hamilton Andres. “Exergames for Youth with Cerebral Palsy: Designing for Gameplay and Social Accessibility .” 2015. Thesis, Queens University. Accessed September 19, 2020. http://hdl.handle.net/1974/12720.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hernandez Alvarado, Hamilton Andres. “Exergames for Youth with Cerebral Palsy: Designing for Gameplay and Social Accessibility .” 2015. Web. 19 Sep 2020.

Vancouver:

Hernandez Alvarado HA. Exergames for Youth with Cerebral Palsy: Designing for Gameplay and Social Accessibility . [Internet] [Thesis]. Queens University; 2015. [cited 2020 Sep 19]. Available from: http://hdl.handle.net/1974/12720.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hernandez Alvarado HA. Exergames for Youth with Cerebral Palsy: Designing for Gameplay and Social Accessibility . [Thesis]. Queens University; 2015. Available from: http://hdl.handle.net/1974/12720

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Queens University

9. Stach, Tadeusz Benedict. Heart Rate Balancing for Multiplayer Exergames .

Degree: Computing, 2012, Queens University

Exergames combine physical activity and entertainment in an effort to increase people’s motivation to exercise. Multiplayer exergames attempt to include the motivating aspects of group… (more)

Subjects/Keywords: Exergames ; Exercise video game ; Heart rate ; Biofeedback ; Human-Computer Interaction

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Stach, T. B. (2012). Heart Rate Balancing for Multiplayer Exergames . (Thesis). Queens University. Retrieved from http://hdl.handle.net/1974/7525

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Stach, Tadeusz Benedict. “Heart Rate Balancing for Multiplayer Exergames .” 2012. Thesis, Queens University. Accessed September 19, 2020. http://hdl.handle.net/1974/7525.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Stach, Tadeusz Benedict. “Heart Rate Balancing for Multiplayer Exergames .” 2012. Web. 19 Sep 2020.

Vancouver:

Stach TB. Heart Rate Balancing for Multiplayer Exergames . [Internet] [Thesis]. Queens University; 2012. [cited 2020 Sep 19]. Available from: http://hdl.handle.net/1974/7525.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Stach TB. Heart Rate Balancing for Multiplayer Exergames . [Thesis]. Queens University; 2012. Available from: http://hdl.handle.net/1974/7525

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

10. Couto, José Carlos de Almeida. Os jovens e os exergames: estudo centrado em alunos do 9º e 12º anos de escolaridade de Penalva do Castelo.

Degree: 2015, RCAAP

Dissertação de Mestrado em Ensino de Educação Física, nos Ensinos Básico e Secundário

Os avanços nas Tecnologias da Informação e Comunicação, aliados aos problemas de… (more)

Subjects/Keywords: Educação física; Atividade física; Videojogos ativos; Exergames; Consolas

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Couto, J. C. d. A. (2015). Os jovens e os exergames: estudo centrado em alunos do 9º e 12º anos de escolaridade de Penalva do Castelo. (Thesis). RCAAP. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:http://repositorio.utad.pt/:10348/5207

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Couto, José Carlos de Almeida. “Os jovens e os exergames: estudo centrado em alunos do 9º e 12º anos de escolaridade de Penalva do Castelo.” 2015. Thesis, RCAAP. Accessed September 19, 2020. http://www.rcaap.pt/detail.jsp?id=oai:http://repositorio.utad.pt/:10348/5207.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Couto, José Carlos de Almeida. “Os jovens e os exergames: estudo centrado em alunos do 9º e 12º anos de escolaridade de Penalva do Castelo.” 2015. Web. 19 Sep 2020.

Vancouver:

Couto JCdA. Os jovens e os exergames: estudo centrado em alunos do 9º e 12º anos de escolaridade de Penalva do Castelo. [Internet] [Thesis]. RCAAP; 2015. [cited 2020 Sep 19]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:http://repositorio.utad.pt/:10348/5207.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Couto JCdA. Os jovens e os exergames: estudo centrado em alunos do 9º e 12º anos de escolaridade de Penalva do Castelo. [Thesis]. RCAAP; 2015. Available from: http://www.rcaap.pt/detail.jsp?id=oai:http://repositorio.utad.pt/:10348/5207

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

11. Reich, Shawn Ryan. A Video Game Cycling Intervention Assessing Exercise Enjoyment, RPE, Heart Rate, And Total Work Output In College Students.

Degree: MS, Kinesiology & Public Health Education, 2014, University of North Dakota

  Background: Physical inactivity can lead to numerous health issues. More recently, advances in technology have catered to this area of concern. Activity-promoting video games… (more)

Subjects/Keywords: Cycling; Exercise Enoyment; Exergames; RPE; Video Games; Xbox

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Reich, S. R. (2014). A Video Game Cycling Intervention Assessing Exercise Enjoyment, RPE, Heart Rate, And Total Work Output In College Students. (Masters Thesis). University of North Dakota. Retrieved from https://commons.und.edu/theses/1698

Chicago Manual of Style (16th Edition):

Reich, Shawn Ryan. “A Video Game Cycling Intervention Assessing Exercise Enjoyment, RPE, Heart Rate, And Total Work Output In College Students.” 2014. Masters Thesis, University of North Dakota. Accessed September 19, 2020. https://commons.und.edu/theses/1698.

MLA Handbook (7th Edition):

Reich, Shawn Ryan. “A Video Game Cycling Intervention Assessing Exercise Enjoyment, RPE, Heart Rate, And Total Work Output In College Students.” 2014. Web. 19 Sep 2020.

Vancouver:

Reich SR. A Video Game Cycling Intervention Assessing Exercise Enjoyment, RPE, Heart Rate, And Total Work Output In College Students. [Internet] [Masters thesis]. University of North Dakota; 2014. [cited 2020 Sep 19]. Available from: https://commons.und.edu/theses/1698.

Council of Science Editors:

Reich SR. A Video Game Cycling Intervention Assessing Exercise Enjoyment, RPE, Heart Rate, And Total Work Output In College Students. [Masters Thesis]. University of North Dakota; 2014. Available from: https://commons.und.edu/theses/1698


Linköping University

12. Åhrén, Emma. Mobilapplikationen som uppmuntrar barn till fysisk aktivitet : Framtagning av en konceptuell mobilapplikation som ska användas med aktivitetsarmbandet Lifee.

Degree: Human-Centered systems, 2016, Linköping University

  Detta examensarbete har bestått av utvecklingen av en konceptuell mobilapplikation som ska uppmuntra barn till fysiskt aktiv lek. Arbetets involverade frågeställningar bestod av hur… (more)

Subjects/Keywords: produktutveckling; interaktionsdesign; gamification; exergames; prototyp; high fidelity; low fidelity; barn; mobilapplikation

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Åhrén, E. (2016). Mobilapplikationen som uppmuntrar barn till fysisk aktivitet : Framtagning av en konceptuell mobilapplikation som ska användas med aktivitetsarmbandet Lifee. (Thesis). Linköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129997

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Åhrén, Emma. “Mobilapplikationen som uppmuntrar barn till fysisk aktivitet : Framtagning av en konceptuell mobilapplikation som ska användas med aktivitetsarmbandet Lifee.” 2016. Thesis, Linköping University. Accessed September 19, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129997.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Åhrén, Emma. “Mobilapplikationen som uppmuntrar barn till fysisk aktivitet : Framtagning av en konceptuell mobilapplikation som ska användas med aktivitetsarmbandet Lifee.” 2016. Web. 19 Sep 2020.

Vancouver:

Åhrén E. Mobilapplikationen som uppmuntrar barn till fysisk aktivitet : Framtagning av en konceptuell mobilapplikation som ska användas med aktivitetsarmbandet Lifee. [Internet] [Thesis]. Linköping University; 2016. [cited 2020 Sep 19]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129997.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Åhrén E. Mobilapplikationen som uppmuntrar barn till fysisk aktivitet : Framtagning av en konceptuell mobilapplikation som ska användas med aktivitetsarmbandet Lifee. [Thesis]. Linköping University; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129997

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

13. Ribeiro, João Nuno Gonçalves. A Nintendo Wii® como estratégia para a melhoria do perfil psicomotor de crianças com PHDA.

Degree: 2014, Instituto Politécnico de Castelo Branco

Trabalho Projeto apresentado à Escola Superior de Educação do Instituto Politécnico de Castelo Branco para cumprimento dos requisitos necessários à obtenção do grau de Mestre… (more)

Subjects/Keywords: Perturbação de Hiperatividade com Défice de Atenção (PHDA); Exergames (EXG); Perfil psicomotor; Bateria de observação psicomotora; Psicomotricidade; Attention Deficit Hyperactivity Disorder (ADHD); Exergames (EXG); Psychomotor profile; Psychomotor battery observation; Psychomotricity

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ribeiro, J. N. G. (2014). A Nintendo Wii® como estratégia para a melhoria do perfil psicomotor de crianças com PHDA. (Thesis). Instituto Politécnico de Castelo Branco. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:repositorio.ipcb.pt:10400.11/2283

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ribeiro, João Nuno Gonçalves. “A Nintendo Wii® como estratégia para a melhoria do perfil psicomotor de crianças com PHDA.” 2014. Thesis, Instituto Politécnico de Castelo Branco. Accessed September 19, 2020. https://www.rcaap.pt/detail.jsp?id=oai:repositorio.ipcb.pt:10400.11/2283.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ribeiro, João Nuno Gonçalves. “A Nintendo Wii® como estratégia para a melhoria do perfil psicomotor de crianças com PHDA.” 2014. Web. 19 Sep 2020.

Vancouver:

Ribeiro JNG. A Nintendo Wii® como estratégia para a melhoria do perfil psicomotor de crianças com PHDA. [Internet] [Thesis]. Instituto Politécnico de Castelo Branco; 2014. [cited 2020 Sep 19]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:repositorio.ipcb.pt:10400.11/2283.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ribeiro JNG. A Nintendo Wii® como estratégia para a melhoria do perfil psicomotor de crianças com PHDA. [Thesis]. Instituto Politécnico de Castelo Branco; 2014. Available from: https://www.rcaap.pt/detail.jsp?id=oai:repositorio.ipcb.pt:10400.11/2283

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

14. Sheinin, Mike. Small-Scale Exertion in Sports Video Games.

Degree: 2015, University of Saskatchewan

 Sports video games should be inherently competitive, but they fall short in providing competition between player skills. The translation of real-world physical activities to a… (more)

Subjects/Keywords: Small-scale exertion; sports video games; exergames; Jelly Polo; sports; video games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sheinin, M. (2015). Small-Scale Exertion in Sports Video Games. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2015-04-2011

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sheinin, Mike. “Small-Scale Exertion in Sports Video Games.” 2015. Thesis, University of Saskatchewan. Accessed September 19, 2020. http://hdl.handle.net/10388/ETD-2015-04-2011.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sheinin, Mike. “Small-Scale Exertion in Sports Video Games.” 2015. Web. 19 Sep 2020.

Vancouver:

Sheinin M. Small-Scale Exertion in Sports Video Games. [Internet] [Thesis]. University of Saskatchewan; 2015. [cited 2020 Sep 19]. Available from: http://hdl.handle.net/10388/ETD-2015-04-2011.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sheinin M. Small-Scale Exertion in Sports Video Games. [Thesis]. University of Saskatchewan; 2015. Available from: http://hdl.handle.net/10388/ETD-2015-04-2011

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brigham Young University

15. Gonzalez, Dario Carlos. FitPlay Games: Increasing Exercise Motivation Through Asynchronous Social Gaming.

Degree: MS, 2016, Brigham Young University

  Many factors contribute to people's physical inactivity, but among the leading factors is a lack of motivation. Fitness trackers have been shown to encourage… (more)

Subjects/Keywords: fitness tracker; FitPlay; motivation; exercise; games; step counter; mobile; exergames; health behavior; Fitbit; Industrial Technology

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gonzalez, D. C. (2016). FitPlay Games: Increasing Exercise Motivation Through Asynchronous Social Gaming. (Masters Thesis). Brigham Young University. Retrieved from https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=7181&context=etd

Chicago Manual of Style (16th Edition):

Gonzalez, Dario Carlos. “FitPlay Games: Increasing Exercise Motivation Through Asynchronous Social Gaming.” 2016. Masters Thesis, Brigham Young University. Accessed September 19, 2020. https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=7181&context=etd.

MLA Handbook (7th Edition):

Gonzalez, Dario Carlos. “FitPlay Games: Increasing Exercise Motivation Through Asynchronous Social Gaming.” 2016. Web. 19 Sep 2020.

Vancouver:

Gonzalez DC. FitPlay Games: Increasing Exercise Motivation Through Asynchronous Social Gaming. [Internet] [Masters thesis]. Brigham Young University; 2016. [cited 2020 Sep 19]. Available from: https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=7181&context=etd.

Council of Science Editors:

Gonzalez DC. FitPlay Games: Increasing Exercise Motivation Through Asynchronous Social Gaming. [Masters Thesis]. Brigham Young University; 2016. Available from: https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=7181&context=etd


Universidade de Lisboa

16. Ribeiro, Paulo Alexandre André. ExodUS - Exergames for ubiquitous scenarios.

Degree: 2013, Universidade de Lisboa

Tese de mestrado em Engenharia Informática (Sistemas de Informação), apresentada à Universidade de Lisboa, através da Faculdade de Ciências, 2013

A indústria de videojogos é… (more)

Subjects/Keywords: Interface de esforço; Exergames; Computação móvel; Interfaces persuasivas; Entretenimento; Teses de mestrado - 2013

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ribeiro, P. A. A. (2013). ExodUS - Exergames for ubiquitous scenarios. (Thesis). Universidade de Lisboa. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/10338

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ribeiro, Paulo Alexandre André. “ExodUS - Exergames for ubiquitous scenarios.” 2013. Thesis, Universidade de Lisboa. Accessed September 19, 2020. http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/10338.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ribeiro, Paulo Alexandre André. “ExodUS - Exergames for ubiquitous scenarios.” 2013. Web. 19 Sep 2020.

Vancouver:

Ribeiro PAA. ExodUS - Exergames for ubiquitous scenarios. [Internet] [Thesis]. Universidade de Lisboa; 2013. [cited 2020 Sep 19]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/10338.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ribeiro PAA. ExodUS - Exergames for ubiquitous scenarios. [Thesis]. Universidade de Lisboa; 2013. Available from: http://www.rcaap.pt/detail.jsp?id=oai:repositorio.ul.pt:10451/10338

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Rio Grande do Sul

17. Finco, Mateus David. Laboratório de exergames na educação física : conexões por meio de videogames ativos.

Degree: 2015, Universidade do Rio Grande do Sul

A presente tese de doutorado traz como tema central o uso de exergames como uma nova proposta de integração e recurso para aulas de Educação… (more)

Subjects/Keywords: Educação física; Exergames; Video games; Videogame; Esporte; Physical education; Atividade física; Collaborative learning; Engagement

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Finco, M. D. (2015). Laboratório de exergames na educação física : conexões por meio de videogames ativos. (Thesis). Universidade do Rio Grande do Sul. Retrieved from http://hdl.handle.net/10183/131239

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Finco, Mateus David. “Laboratório de exergames na educação física : conexões por meio de videogames ativos.” 2015. Thesis, Universidade do Rio Grande do Sul. Accessed September 19, 2020. http://hdl.handle.net/10183/131239.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Finco, Mateus David. “Laboratório de exergames na educação física : conexões por meio de videogames ativos.” 2015. Web. 19 Sep 2020.

Vancouver:

Finco MD. Laboratório de exergames na educação física : conexões por meio de videogames ativos. [Internet] [Thesis]. Universidade do Rio Grande do Sul; 2015. [cited 2020 Sep 19]. Available from: http://hdl.handle.net/10183/131239.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Finco MD. Laboratório de exergames na educação física : conexões por meio de videogames ativos. [Thesis]. Universidade do Rio Grande do Sul; 2015. Available from: http://hdl.handle.net/10183/131239

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

18. Alharthi, Rajwa. Exerlearn Bike: An Exergaming System for Children's Educational and Physical Well-being .

Degree: 2012, University of Ottawa

 Inactivity and sedentary behavioural patterns among children contribute greatly to a wide range of diseases including obesity, cancer, cardiovascular disease, and diabetes. It is also… (more)

Subjects/Keywords: exergames; active games; serious games

…games called ‘exergames’ could become a part of the solution as a way to encourage children to… …Smith, & Graham, 2008). Recent studies have revealed the importance of exergames in… …Haddock, Siegel, & Wikin, 2009); however, exergames can be designed with different… …performed to classify exergames such that one can understand the differences and similarities… …between them (F. F. Mueller, Gibbs, & Vetere, 2008). Based on these studies, exergames… 

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Alharthi, R. (2012). Exerlearn Bike: An Exergaming System for Children's Educational and Physical Well-being . (Thesis). University of Ottawa. Retrieved from http://hdl.handle.net/10393/22895

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Alharthi, Rajwa. “Exerlearn Bike: An Exergaming System for Children's Educational and Physical Well-being .” 2012. Thesis, University of Ottawa. Accessed September 19, 2020. http://hdl.handle.net/10393/22895.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Alharthi, Rajwa. “Exerlearn Bike: An Exergaming System for Children's Educational and Physical Well-being .” 2012. Web. 19 Sep 2020.

Vancouver:

Alharthi R. Exerlearn Bike: An Exergaming System for Children's Educational and Physical Well-being . [Internet] [Thesis]. University of Ottawa; 2012. [cited 2020 Sep 19]. Available from: http://hdl.handle.net/10393/22895.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Alharthi R. Exerlearn Bike: An Exergaming System for Children's Educational and Physical Well-being . [Thesis]. University of Ottawa; 2012. Available from: http://hdl.handle.net/10393/22895

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

19. Zonneveld, A.D. Wat beweegt ouderen? Kwalitatief onderzoek naar het gebruik van exergames onder ouderen.

Degree: 2013, Universiteit Utrecht

Subjects/Keywords: betekenisgeving; ouderen; exergames; Self-Determination Theory; motivatie

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zonneveld, A. D. (2013). Wat beweegt ouderen? Kwalitatief onderzoek naar het gebruik van exergames onder ouderen. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/287679

Chicago Manual of Style (16th Edition):

Zonneveld, A D. “Wat beweegt ouderen? Kwalitatief onderzoek naar het gebruik van exergames onder ouderen.” 2013. Masters Thesis, Universiteit Utrecht. Accessed September 19, 2020. http://dspace.library.uu.nl:8080/handle/1874/287679.

MLA Handbook (7th Edition):

Zonneveld, A D. “Wat beweegt ouderen? Kwalitatief onderzoek naar het gebruik van exergames onder ouderen.” 2013. Web. 19 Sep 2020.

Vancouver:

Zonneveld AD. Wat beweegt ouderen? Kwalitatief onderzoek naar het gebruik van exergames onder ouderen. [Internet] [Masters thesis]. Universiteit Utrecht; 2013. [cited 2020 Sep 19]. Available from: http://dspace.library.uu.nl:8080/handle/1874/287679.

Council of Science Editors:

Zonneveld AD. Wat beweegt ouderen? Kwalitatief onderzoek naar het gebruik van exergames onder ouderen. [Masters Thesis]. Universiteit Utrecht; 2013. Available from: http://dspace.library.uu.nl:8080/handle/1874/287679


Victoria University of Wellington

20. Petrie, Regan. Designing an augmented reality video game to assist stroke patients with independent rehabilitation.

Degree: 2018, Victoria University of Wellington

 Early, intense practice of functional, repetitive rehabilitation interventions has shown positive results towards lower-limb recovery for stroke patients. However, long-term engagement in daily physical activity… (more)

Subjects/Keywords: Augmented reality; Rehabilitation; Exergames; Mixed reality; User-centred system design; Emerging Design Technologies; Lower-limb stroke rehabilitation; Lower-limb rehabilitation

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Petrie, R. (2018). Designing an augmented reality video game to assist stroke patients with independent rehabilitation. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7023

Chicago Manual of Style (16th Edition):

Petrie, Regan. “Designing an augmented reality video game to assist stroke patients with independent rehabilitation.” 2018. Masters Thesis, Victoria University of Wellington. Accessed September 19, 2020. http://hdl.handle.net/10063/7023.

MLA Handbook (7th Edition):

Petrie, Regan. “Designing an augmented reality video game to assist stroke patients with independent rehabilitation.” 2018. Web. 19 Sep 2020.

Vancouver:

Petrie R. Designing an augmented reality video game to assist stroke patients with independent rehabilitation. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2020 Sep 19]. Available from: http://hdl.handle.net/10063/7023.

Council of Science Editors:

Petrie R. Designing an augmented reality video game to assist stroke patients with independent rehabilitation. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7023

21. Cunha, Rui Manuel Ferreira da. Escalabilidade de jogos online.

Degree: 2014, RCAAP

O negócio dos jogos online está em constante expansão. Se pensarmos que neste preciso momento se encontram ligados milhões de jogadores a um qualquer jogo… (more)

Subjects/Keywords: Cliente-Servidor; Escalabilidade; Exergames; Jogos Online; Peer-To-Peer; Webrun; Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cunha, R. M. F. d. (2014). Escalabilidade de jogos online. (Thesis). RCAAP. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/5507

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cunha, Rui Manuel Ferreira da. “Escalabilidade de jogos online.” 2014. Thesis, RCAAP. Accessed September 19, 2020. https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/5507.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cunha, Rui Manuel Ferreira da. “Escalabilidade de jogos online.” 2014. Web. 19 Sep 2020.

Vancouver:

Cunha RMFd. Escalabilidade de jogos online. [Internet] [Thesis]. RCAAP; 2014. [cited 2020 Sep 19]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/5507.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cunha RMFd. Escalabilidade de jogos online. [Thesis]. RCAAP; 2014. Available from: https://www.rcaap.pt/detail.jsp?id=oai:ubibliorum.ubi.pt:10400.6/5507

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

22. Almeida, Alexandre da Cruz Alves Gaudêncio. Reconhecimento de atividades para jogos em dispositivos móveis.

Degree: 2017, RCAAP

 Nos últimos anos têm-se verificado um crescente número de estudos na área do reconhecimento de atividades. Isto deve-se, principalmente, à popularização dos dispositivos móveis, por… (more)

Subjects/Keywords: Biblioteca de reconhecimento de atividades; Mobile Exergames; Interação baseada em movimentos; Imersão; Machine learning; Acelerómetro; Giroscópio; Smartphone; Atividade física; Atividades curtas

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Almeida, A. d. C. A. G. (2017). Reconhecimento de atividades para jogos em dispositivos móveis. (Thesis). RCAAP. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:comum.rcaap.pt:10400.26/18860

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Almeida, Alexandre da Cruz Alves Gaudêncio. “Reconhecimento de atividades para jogos em dispositivos móveis.” 2017. Thesis, RCAAP. Accessed September 19, 2020. https://www.rcaap.pt/detail.jsp?id=oai:comum.rcaap.pt:10400.26/18860.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Almeida, Alexandre da Cruz Alves Gaudêncio. “Reconhecimento de atividades para jogos em dispositivos móveis.” 2017. Web. 19 Sep 2020.

Vancouver:

Almeida AdCAG. Reconhecimento de atividades para jogos em dispositivos móveis. [Internet] [Thesis]. RCAAP; 2017. [cited 2020 Sep 19]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:comum.rcaap.pt:10400.26/18860.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Almeida AdCAG. Reconhecimento de atividades para jogos em dispositivos móveis. [Thesis]. RCAAP; 2017. Available from: https://www.rcaap.pt/detail.jsp?id=oai:comum.rcaap.pt:10400.26/18860

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Ottawa

23. Hoda, Mohamad. SHECARE: Shared Haptic Environment on the Cloud for Arm Rehabilitation Exercises .

Degree: 2016, University of Ottawa

 It is well known that home exercise is as good as rehab center. Unfortunately, passive devices such as dumbbells, elastic bands, stress balls and tubing… (more)

Subjects/Keywords: Exergames; Stroke Rehabilitation; Virtual Reality; Haptic; Cloud Compting; Dynamic Time Warping; Auto Regressive Integrated Moving Average

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hoda, M. (2016). SHECARE: Shared Haptic Environment on the Cloud for Arm Rehabilitation Exercises . (Thesis). University of Ottawa. Retrieved from http://hdl.handle.net/10393/34247

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hoda, Mohamad. “SHECARE: Shared Haptic Environment on the Cloud for Arm Rehabilitation Exercises .” 2016. Thesis, University of Ottawa. Accessed September 19, 2020. http://hdl.handle.net/10393/34247.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hoda, Mohamad. “SHECARE: Shared Haptic Environment on the Cloud for Arm Rehabilitation Exercises .” 2016. Web. 19 Sep 2020.

Vancouver:

Hoda M. SHECARE: Shared Haptic Environment on the Cloud for Arm Rehabilitation Exercises . [Internet] [Thesis]. University of Ottawa; 2016. [cited 2020 Sep 19]. Available from: http://hdl.handle.net/10393/34247.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hoda M. SHECARE: Shared Haptic Environment on the Cloud for Arm Rehabilitation Exercises . [Thesis]. University of Ottawa; 2016. Available from: http://hdl.handle.net/10393/34247

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

24. Carvalho, Cristiana Maria Macieira. Projeto de Intervenção em Saúde Comunitária a partir de um exergame - Online Gym.

Degree: 2016, Instituto Politécnico do Porto

 Introdução: As alterações demográficas das últimas décadas refletem um acentuado envelhecimento da população à escala mundial. Face a este fenómeno urge a necessidade de se… (more)

Subjects/Keywords: Idosos; Isolamento; Educação para a Saúde; Exergames; Online Gym; Envelhecimento Saudável; Domínio/Área Científica::Ciências Médicas::Ciências da Saúde

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Carvalho, C. M. M. (2016). Projeto de Intervenção em Saúde Comunitária a partir de um exergame - Online Gym. (Thesis). Instituto Politécnico do Porto. Retrieved from http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/9007

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Carvalho, Cristiana Maria Macieira. “Projeto de Intervenção em Saúde Comunitária a partir de um exergame - Online Gym.” 2016. Thesis, Instituto Politécnico do Porto. Accessed September 19, 2020. http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/9007.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Carvalho, Cristiana Maria Macieira. “Projeto de Intervenção em Saúde Comunitária a partir de um exergame - Online Gym.” 2016. Web. 19 Sep 2020.

Vancouver:

Carvalho CMM. Projeto de Intervenção em Saúde Comunitária a partir de um exergame - Online Gym. [Internet] [Thesis]. Instituto Politécnico do Porto; 2016. [cited 2020 Sep 19]. Available from: http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/9007.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Carvalho CMM. Projeto de Intervenção em Saúde Comunitária a partir de um exergame - Online Gym. [Thesis]. Instituto Politécnico do Porto; 2016. Available from: http://www.rcaap.pt/detail.jsp?id=oai:recipp.ipp.pt:10400.22/9007

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universitat Pompeu Fabra

25. Landry, Pascal. Design of multiplayer exergames with systems to control quantity and foster quality of physical activity: a multidisciplinary approach with physical activity experts.

Degree: Departament de Tecnologies de la Informació i les Comunicacions, 2016, Universitat Pompeu Fabra

 Aquesta tesi se centra en la definició d'un conjunt d'estratègies de disseny per a desenvolupar i avaluar els videojocs que fomenten l'activitat física, comunament coneguts… (more)

Subjects/Keywords: Exergames; Full-body interaction; Physical activity; Interaction design; HCI; IDC; Interacció cos sense; Activitat física; Disseny d'interacció; 62

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Landry, P. (2016). Design of multiplayer exergames with systems to control quantity and foster quality of physical activity: a multidisciplinary approach with physical activity experts. (Thesis). Universitat Pompeu Fabra. Retrieved from http://hdl.handle.net/10803/350024

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Landry, Pascal. “Design of multiplayer exergames with systems to control quantity and foster quality of physical activity: a multidisciplinary approach with physical activity experts.” 2016. Thesis, Universitat Pompeu Fabra. Accessed September 19, 2020. http://hdl.handle.net/10803/350024.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Landry, Pascal. “Design of multiplayer exergames with systems to control quantity and foster quality of physical activity: a multidisciplinary approach with physical activity experts.” 2016. Web. 19 Sep 2020.

Vancouver:

Landry P. Design of multiplayer exergames with systems to control quantity and foster quality of physical activity: a multidisciplinary approach with physical activity experts. [Internet] [Thesis]. Universitat Pompeu Fabra; 2016. [cited 2020 Sep 19]. Available from: http://hdl.handle.net/10803/350024.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Landry P. Design of multiplayer exergames with systems to control quantity and foster quality of physical activity: a multidisciplinary approach with physical activity experts. [Thesis]. Universitat Pompeu Fabra; 2016. Available from: http://hdl.handle.net/10803/350024

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

26. MC GANN, JAMIE. Hop.Skip.Jump.Games. The design, development, deployment and evaluation of video games to support locomotor acquisition in a classroom setting.

Degree: School of Computer Science & Statistics. Discipline of Computer Science, 2017, Trinity College Dublin

 Sedentary video gameplay is typically described as a contributing factor to poor locomotor skills (hop, skip and jump etc.) observed in the modern day child.… (more)

Subjects/Keywords: e-health; gross motor skills; game design; motor learning principles; exergames; elementary education; game deployment; game development

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

MC GANN, J. (2017). Hop.Skip.Jump.Games. The design, development, deployment and evaluation of video games to support locomotor acquisition in a classroom setting. (Thesis). Trinity College Dublin. Retrieved from http://hdl.handle.net/2262/81759

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

MC GANN, JAMIE. “Hop.Skip.Jump.Games. The design, development, deployment and evaluation of video games to support locomotor acquisition in a classroom setting.” 2017. Thesis, Trinity College Dublin. Accessed September 19, 2020. http://hdl.handle.net/2262/81759.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

MC GANN, JAMIE. “Hop.Skip.Jump.Games. The design, development, deployment and evaluation of video games to support locomotor acquisition in a classroom setting.” 2017. Web. 19 Sep 2020.

Vancouver:

MC GANN J. Hop.Skip.Jump.Games. The design, development, deployment and evaluation of video games to support locomotor acquisition in a classroom setting. [Internet] [Thesis]. Trinity College Dublin; 2017. [cited 2020 Sep 19]. Available from: http://hdl.handle.net/2262/81759.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

MC GANN J. Hop.Skip.Jump.Games. The design, development, deployment and evaluation of video games to support locomotor acquisition in a classroom setting. [Thesis]. Trinity College Dublin; 2017. Available from: http://hdl.handle.net/2262/81759

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Helsinki

27. Humisto, Pia. Virtuaaliset liikuntapelit koulun arjessa : Tapaustutkimus neljännellä luokalla: Exergames in School : Case Study in 4th Class.

Degree: Institute of Behavioural Sciences; Helsingfors universitet, Beteendevetenskapliga fakulteten, Institutionen för beteendevetenskaper, 2013, University of Helsinki

 Tämä pro gradu oli osa FINNABLE 2020 -hanketta ja ExerGames in Learning osahanketta. Tapaustutkimuksessa tarkasteltiin opettavaisten virtuaaliliikuntapelien kokeilua eräällä neljännellä luokalla. Tutkimuksen tarkoituksena oli analysoida… (more)

Subjects/Keywords: ExerGames in school; self-efficacy; motivation; school time-space -path; virtuaaliset liikuntapelit; liikunnallinen minäpystyvyys; motivaatio; koulun arki; Education; Kasvatustiede; Pedagogik

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Humisto, P. (2013). Virtuaaliset liikuntapelit koulun arjessa : Tapaustutkimus neljännellä luokalla: Exergames in School : Case Study in 4th Class. (Masters Thesis). University of Helsinki. Retrieved from http://hdl.handle.net/10138/40954

Chicago Manual of Style (16th Edition):

Humisto, Pia. “Virtuaaliset liikuntapelit koulun arjessa : Tapaustutkimus neljännellä luokalla: Exergames in School : Case Study in 4th Class.” 2013. Masters Thesis, University of Helsinki. Accessed September 19, 2020. http://hdl.handle.net/10138/40954.

MLA Handbook (7th Edition):

Humisto, Pia. “Virtuaaliset liikuntapelit koulun arjessa : Tapaustutkimus neljännellä luokalla: Exergames in School : Case Study in 4th Class.” 2013. Web. 19 Sep 2020.

Vancouver:

Humisto P. Virtuaaliset liikuntapelit koulun arjessa : Tapaustutkimus neljännellä luokalla: Exergames in School : Case Study in 4th Class. [Internet] [Masters thesis]. University of Helsinki; 2013. [cited 2020 Sep 19]. Available from: http://hdl.handle.net/10138/40954.

Council of Science Editors:

Humisto P. Virtuaaliset liikuntapelit koulun arjessa : Tapaustutkimus neljännellä luokalla: Exergames in School : Case Study in 4th Class. [Masters Thesis]. University of Helsinki; 2013. Available from: http://hdl.handle.net/10138/40954

28. Samariya, Ankita. Investigating the Effects of Social and Temporal Dynamics in Fitness Games on Children's Physical Activity.

Degree: 2019, Boise State University

 Obesity in children has more than doubled in the last four decades. A variety of fitness technologies such as activity trackers, exergames, and mobile applications… (more)

Subjects/Keywords: Fitbit; HCI; exergames; Computer Sciences; Sports Sciences

…technologies including fitness trackers, exergames, and fitness games motivate young and old to be… …levels. Exergames are interactive video games that employ elements of gaming to engage users… …Competition has been found to promote energy expenditure in exergames while collaboration increases… 

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Samariya, A. (2019). Investigating the Effects of Social and Temporal Dynamics in Fitness Games on Children's Physical Activity. (Thesis). Boise State University. Retrieved from https://scholarworks.boisestate.edu/td/1570

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Samariya, Ankita. “Investigating the Effects of Social and Temporal Dynamics in Fitness Games on Children's Physical Activity.” 2019. Thesis, Boise State University. Accessed September 19, 2020. https://scholarworks.boisestate.edu/td/1570.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Samariya, Ankita. “Investigating the Effects of Social and Temporal Dynamics in Fitness Games on Children's Physical Activity.” 2019. Web. 19 Sep 2020.

Vancouver:

Samariya A. Investigating the Effects of Social and Temporal Dynamics in Fitness Games on Children's Physical Activity. [Internet] [Thesis]. Boise State University; 2019. [cited 2020 Sep 19]. Available from: https://scholarworks.boisestate.edu/td/1570.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Samariya A. Investigating the Effects of Social and Temporal Dynamics in Fitness Games on Children's Physical Activity. [Thesis]. Boise State University; 2019. Available from: https://scholarworks.boisestate.edu/td/1570

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

29. Patsi, Charikleia. Ψηφιακά διαδραστικά παιχνίδια και η επίδρασή τους στην ψυχική κατάσταση ατόμων με σχιζοφρένεια.

Degree: 2015, Democritus University of Thrace (DUTH); Δημοκρίτειο Πανεπιστήμιο Θράκης (ΔΠΘ)

Information and Communication Technologies (ICT) have permeated in all areas of human activity. The most contemporary digital games that require movement and physical exercise from… (more)

Subjects/Keywords: Άσκηση; Τεχνολογίες Πληροφορίας και Επικοινωνίας (ΤΠΕ); Ψυχικές ασθένειες; Διάθεση; Exercise; Information and Communication Technologies (ICTs); Mental diseases; Mood; Exergames

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Patsi, C. (2015). Ψηφιακά διαδραστικά παιχνίδια και η επίδρασή τους στην ψυχική κατάσταση ατόμων με σχιζοφρένεια. (Thesis). Democritus University of Thrace (DUTH); Δημοκρίτειο Πανεπιστήμιο Θράκης (ΔΠΘ). Retrieved from http://hdl.handle.net/10442/hedi/35758

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Patsi, Charikleia. “Ψηφιακά διαδραστικά παιχνίδια και η επίδρασή τους στην ψυχική κατάσταση ατόμων με σχιζοφρένεια.” 2015. Thesis, Democritus University of Thrace (DUTH); Δημοκρίτειο Πανεπιστήμιο Θράκης (ΔΠΘ). Accessed September 19, 2020. http://hdl.handle.net/10442/hedi/35758.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Patsi, Charikleia. “Ψηφιακά διαδραστικά παιχνίδια και η επίδρασή τους στην ψυχική κατάσταση ατόμων με σχιζοφρένεια.” 2015. Web. 19 Sep 2020.

Vancouver:

Patsi C. Ψηφιακά διαδραστικά παιχνίδια και η επίδρασή τους στην ψυχική κατάσταση ατόμων με σχιζοφρένεια. [Internet] [Thesis]. Democritus University of Thrace (DUTH); Δημοκρίτειο Πανεπιστήμιο Θράκης (ΔΠΘ); 2015. [cited 2020 Sep 19]. Available from: http://hdl.handle.net/10442/hedi/35758.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Patsi C. Ψηφιακά διαδραστικά παιχνίδια και η επίδρασή τους στην ψυχική κατάσταση ατόμων με σχιζοφρένεια. [Thesis]. Democritus University of Thrace (DUTH); Δημοκρίτειο Πανεπιστήμιο Θράκης (ΔΠΘ); 2015. Available from: http://hdl.handle.net/10442/hedi/35758

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

30. Johnsson, Oliver. Effekten av fysisk träning på e-sportprestation.

Degree: Sport and Health Science, 2017, Dalarna University

Purpose The purpose of this study was to investigate the effects of physical exercise on different skills that affect e-sports performance for e-sportsmen at… (more)

Subjects/Keywords: Electronic sports; e-sport; exergames; Wii sports; sedentary; physical inactivity; physical training; physical activity; enhanced performance; E-sport; exergames; Wii sport; stillasittande; fysisk inaktivitet; fysisk träning; fysisk aktivitet; förbättrad prestation.; Sport and Fitness Sciences; Idrottsvetenskap; Other Health Sciences; Annan hälsovetenskap

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Johnsson, O. (2017). Effekten av fysisk träning på e-sportprestation. (Thesis). Dalarna University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:du-25619

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Johnsson, Oliver. “Effekten av fysisk träning på e-sportprestation.” 2017. Thesis, Dalarna University. Accessed September 19, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:du-25619.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Johnsson, Oliver. “Effekten av fysisk träning på e-sportprestation.” 2017. Web. 19 Sep 2020.

Vancouver:

Johnsson O. Effekten av fysisk träning på e-sportprestation. [Internet] [Thesis]. Dalarna University; 2017. [cited 2020 Sep 19]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:du-25619.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Johnsson O. Effekten av fysisk träning på e-sportprestation. [Thesis]. Dalarna University; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:du-25619

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

[1] [2]

.