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You searched for subject:(Educational games). Showing records 1 – 30 of 369 total matches.

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Massey University

1. Crow, Tyne V H. A mobile game world for Māori language learning.

Degree: Master of Information Sciences, 2015, Massey University

 This project involves the research, development and evaluation of a mobile assisted language learning tool that teaches some aspects of the Maori language within a… (more)

Subjects/Keywords: Computer games; Mobile apps; Educational games

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APA (6th Edition):

Crow, T. V. H. (2015). A mobile game world for Māori language learning. (Masters Thesis). Massey University. Retrieved from http://hdl.handle.net/10179/6973

Chicago Manual of Style (16th Edition):

Crow, Tyne V H. “A mobile game world for Māori language learning.” 2015. Masters Thesis, Massey University. Accessed August 14, 2020. http://hdl.handle.net/10179/6973.

MLA Handbook (7th Edition):

Crow, Tyne V H. “A mobile game world for Māori language learning.” 2015. Web. 14 Aug 2020.

Vancouver:

Crow TVH. A mobile game world for Māori language learning. [Internet] [Masters thesis]. Massey University; 2015. [cited 2020 Aug 14]. Available from: http://hdl.handle.net/10179/6973.

Council of Science Editors:

Crow TVH. A mobile game world for Māori language learning. [Masters Thesis]. Massey University; 2015. Available from: http://hdl.handle.net/10179/6973


Drexel University

2. Russell, John. Exploring teacher and administrator perception regarding game-based learning.

Degree: 2016, Drexel University

Although games have permeated our society and culture, they have yet to take their rightful place in education. Game-based learning (GBL) is associated with a… (more)

Subjects/Keywords: Education; Simulation games in education; Educational games

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APA (6th Edition):

Russell, J. (2016). Exploring teacher and administrator perception regarding game-based learning. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/idea:7263

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Russell, John. “Exploring teacher and administrator perception regarding game-based learning.” 2016. Thesis, Drexel University. Accessed August 14, 2020. http://hdl.handle.net/1860/idea:7263.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Russell, John. “Exploring teacher and administrator perception regarding game-based learning.” 2016. Web. 14 Aug 2020.

Vancouver:

Russell J. Exploring teacher and administrator perception regarding game-based learning. [Internet] [Thesis]. Drexel University; 2016. [cited 2020 Aug 14]. Available from: http://hdl.handle.net/1860/idea:7263.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Russell J. Exploring teacher and administrator perception regarding game-based learning. [Thesis]. Drexel University; 2016. Available from: http://hdl.handle.net/1860/idea:7263

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Deakin University

3. Jackson, Luke Conrad. The role of the writer in creating narrative-driven digital educational games.

Degree: School of Education, 2017, Deakin University

  The two interlocking studies within this inquiry were undertaken to discover how the writers of narrative-driven digital educational games can improve these games’ potential effectiveness,… (more)

Subjects/Keywords: electronic educational games; learning process

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APA (6th Edition):

Jackson, L. C. (2017). The role of the writer in creating narrative-driven digital educational games. (Thesis). Deakin University. Retrieved from http://hdl.handle.net/10536/DRO/DU:30102830

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jackson, Luke Conrad. “The role of the writer in creating narrative-driven digital educational games.” 2017. Thesis, Deakin University. Accessed August 14, 2020. http://hdl.handle.net/10536/DRO/DU:30102830.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jackson, Luke Conrad. “The role of the writer in creating narrative-driven digital educational games.” 2017. Web. 14 Aug 2020.

Vancouver:

Jackson LC. The role of the writer in creating narrative-driven digital educational games. [Internet] [Thesis]. Deakin University; 2017. [cited 2020 Aug 14]. Available from: http://hdl.handle.net/10536/DRO/DU:30102830.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jackson LC. The role of the writer in creating narrative-driven digital educational games. [Thesis]. Deakin University; 2017. Available from: http://hdl.handle.net/10536/DRO/DU:30102830

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Rochester Institute of Technology

4. Gomez, Beatriz. Smart decisions.

Degree: School of Film and Animation (CIAS), 1999, Rochester Institute of Technology

 It is very often that parents and educators find themselves running out of words when it comes to explaining a sensitive topic to a child.… (more)

Subjects/Keywords: Educational games

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APA (6th Edition):

Gomez, B. (1999). Smart decisions. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/6399

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gomez, Beatriz. “Smart decisions.” 1999. Thesis, Rochester Institute of Technology. Accessed August 14, 2020. https://scholarworks.rit.edu/theses/6399.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gomez, Beatriz. “Smart decisions.” 1999. Web. 14 Aug 2020.

Vancouver:

Gomez B. Smart decisions. [Internet] [Thesis]. Rochester Institute of Technology; 1999. [cited 2020 Aug 14]. Available from: https://scholarworks.rit.edu/theses/6399.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gomez B. Smart decisions. [Thesis]. Rochester Institute of Technology; 1999. Available from: https://scholarworks.rit.edu/theses/6399

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Limerick

5. Maher, John. Towards an appreciation of the place and potential of computer games in education.

Degree: 2011, University of Limerick

peer-reviewed

Our objective was to investigate computer games to assess their educational potential. We came to the view that it would serve best to identify… (more)

Subjects/Keywords: computer games; educational potential

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Maher, J. (2011). Towards an appreciation of the place and potential of computer games in education. (Thesis). University of Limerick. Retrieved from http://hdl.handle.net/10344/1929

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Maher, John. “Towards an appreciation of the place and potential of computer games in education.” 2011. Thesis, University of Limerick. Accessed August 14, 2020. http://hdl.handle.net/10344/1929.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Maher, John. “Towards an appreciation of the place and potential of computer games in education.” 2011. Web. 14 Aug 2020.

Vancouver:

Maher J. Towards an appreciation of the place and potential of computer games in education. [Internet] [Thesis]. University of Limerick; 2011. [cited 2020 Aug 14]. Available from: http://hdl.handle.net/10344/1929.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Maher J. Towards an appreciation of the place and potential of computer games in education. [Thesis]. University of Limerick; 2011. Available from: http://hdl.handle.net/10344/1929

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Florida

6. Li, Mingran. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.

Degree: MA, 2014, University of Florida

 With the development of networking and entertainment technology, the channel which people acquire knowledge is no longer merely books, engaging such as animations, games and… (more)

Subjects/Keywords: Childrens games; Computer games; Cooperative games; Educational games; Entertainment; Music analysis; Musical games; String figures; Tinder; Video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Li, M. (2014). Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. (Masters Thesis). University of Florida. Retrieved from https://ufdc.ufl.edu/AA00025550

Chicago Manual of Style (16th Edition):

Li, Mingran. “Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.” 2014. Masters Thesis, University of Florida. Accessed August 14, 2020. https://ufdc.ufl.edu/AA00025550.

MLA Handbook (7th Edition):

Li, Mingran. “Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.” 2014. Web. 14 Aug 2020.

Vancouver:

Li M. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. [Internet] [Masters thesis]. University of Florida; 2014. [cited 2020 Aug 14]. Available from: https://ufdc.ufl.edu/AA00025550.

Council of Science Editors:

Li M. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. [Masters Thesis]. University of Florida; 2014. Available from: https://ufdc.ufl.edu/AA00025550


Ryerson University

7. Pobuda, Tanya. Playing games, saving lives: a critical analysis of serious games for nursing instruction.

Degree: 2017, Ryerson University

 Used by military tacticians, political strategists, educational institutions and increasingly healthcare organizations, serious games are often defined as interactive digital games purpose-built to persuade and… (more)

Subjects/Keywords: Educational games  – Design and construction; Educational games; Simulation games in education; Nursing  – Study and teaching

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APA (6th Edition):

Pobuda, T. (2017). Playing games, saving lives: a critical analysis of serious games for nursing instruction. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A6002

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pobuda, Tanya. “Playing games, saving lives: a critical analysis of serious games for nursing instruction.” 2017. Thesis, Ryerson University. Accessed August 14, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A6002.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pobuda, Tanya. “Playing games, saving lives: a critical analysis of serious games for nursing instruction.” 2017. Web. 14 Aug 2020.

Vancouver:

Pobuda T. Playing games, saving lives: a critical analysis of serious games for nursing instruction. [Internet] [Thesis]. Ryerson University; 2017. [cited 2020 Aug 14]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A6002.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pobuda T. Playing games, saving lives: a critical analysis of serious games for nursing instruction. [Thesis]. Ryerson University; 2017. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A6002

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Drexel University

8. Guevara, Caroline J. Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness.

Degree: 2015, Drexel University

The use of games for educational, advertising and activist purposes has been in- creasing in recent years to address social issues ranging from genocide to… (more)

Subjects/Keywords: Digital media; Educational games – Emigration and immigration; Educational games – Hispanic Americans

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APA (6th Edition):

Guevara, C. J. (2015). Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/idea:6515

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Guevara, Caroline J. “Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness.” 2015. Thesis, Drexel University. Accessed August 14, 2020. http://hdl.handle.net/1860/idea:6515.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Guevara, Caroline J. “Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness.” 2015. Web. 14 Aug 2020.

Vancouver:

Guevara CJ. Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness. [Internet] [Thesis]. Drexel University; 2015. [cited 2020 Aug 14]. Available from: http://hdl.handle.net/1860/idea:6515.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Guevara CJ. Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness. [Thesis]. Drexel University; 2015. Available from: http://hdl.handle.net/1860/idea:6515

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Penn State University

9. Castronovo, Fadi. Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator.

Degree: 2016, Penn State University

 The ability to solve complex problems is an essential skill that a construction and project manager must possess when entering the architectural, engineering, and construction… (more)

Subjects/Keywords: construction education; engineering education; serious games; educational games; simulation games; architectural engineering; problem-solving

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APA (6th Edition):

Castronovo, F. (2016). Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator. (Thesis). Penn State University. Retrieved from https://submit-etda.libraries.psu.edu/catalog/08612n52b

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Castronovo, Fadi. “Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator.” 2016. Thesis, Penn State University. Accessed August 14, 2020. https://submit-etda.libraries.psu.edu/catalog/08612n52b.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Castronovo, Fadi. “Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator.” 2016. Web. 14 Aug 2020.

Vancouver:

Castronovo F. Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator. [Internet] [Thesis]. Penn State University; 2016. [cited 2020 Aug 14]. Available from: https://submit-etda.libraries.psu.edu/catalog/08612n52b.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Castronovo F. Assessing Problem-Solving Skills in Construction Education with the Virtual Construction Simulator. [Thesis]. Penn State University; 2016. Available from: https://submit-etda.libraries.psu.edu/catalog/08612n52b

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Rio Grande do Sul

10. Trois, Sonia. Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos.

Degree: 2013, Universidade do Rio Grande do Sul

Com as crescentes expansão e popularização dos jogos digitais, sua utilização para fins além do simples entretenimento é cada vez mais visada por educadores, especialistas… (more)

Subjects/Keywords: Educational games; Heurística; Digital games; Jogos digitais; Jogos educativos; Serious games; Design instrucional; Heuristics; Education

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Trois, S. (2013). Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos. (Thesis). Universidade do Rio Grande do Sul. Retrieved from http://hdl.handle.net/10183/100133

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Trois, Sonia. “Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos.” 2013. Thesis, Universidade do Rio Grande do Sul. Accessed August 14, 2020. http://hdl.handle.net/10183/100133.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Trois, Sonia. “Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos.” 2013. Web. 14 Aug 2020.

Vancouver:

Trois S. Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos. [Internet] [Thesis]. Universidade do Rio Grande do Sul; 2013. [cited 2020 Aug 14]. Available from: http://hdl.handle.net/10183/100133.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Trois S. Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos. [Thesis]. Universidade do Rio Grande do Sul; 2013. Available from: http://hdl.handle.net/10183/100133

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

11. Alfaifi, Kadia Mohammad. Using board games to teach physics.

Degree: Education, 2013, Eastern Washington University

  "This was an exploratory study that examined how board games affect students' motivation and learning of content about science (Physics). Quasi-Experiment research was used… (more)

Subjects/Keywords: Physics – Study and teaching (Higher); Physics – Study and teaching – Games; Educational games; Board games; Education

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APA (6th Edition):

Alfaifi, K. M. (2013). Using board games to teach physics. (Thesis). Eastern Washington University. Retrieved from https://dc.ewu.edu/theses/169

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Alfaifi, Kadia Mohammad. “Using board games to teach physics.” 2013. Thesis, Eastern Washington University. Accessed August 14, 2020. https://dc.ewu.edu/theses/169.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Alfaifi, Kadia Mohammad. “Using board games to teach physics.” 2013. Web. 14 Aug 2020.

Vancouver:

Alfaifi KM. Using board games to teach physics. [Internet] [Thesis]. Eastern Washington University; 2013. [cited 2020 Aug 14]. Available from: https://dc.ewu.edu/theses/169.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Alfaifi KM. Using board games to teach physics. [Thesis]. Eastern Washington University; 2013. Available from: https://dc.ewu.edu/theses/169

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

12. Rooij, C.C.M. van. User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework.

Degree: 2014, Universiteit Utrecht

 In this master thesis, I investigate the possibilities of combing the research fields of user modeling and intelligent agents. A general user modeling methodology and… (more)

Subjects/Keywords: intelligent agents; user modeling; BDI paradigm; adaptive educational games; serious games

Educational Games. Intelligent Tutoring Systems Intelligent Tutoring Systems (ITS) are systems… …important roles of the user model. Adaptive Educational Games Adaptive Educational Games (AEGs… …are complex educational games that combine ideas from several research areas, to enhance… …serious games: computer games with an educational purpose, where things are taught to students… …systems such as adaptive educational games, the adaptation can take place in different ways… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rooij, C. C. M. v. (2014). User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/290023

Chicago Manual of Style (16th Edition):

Rooij, C C M van. “User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework.” 2014. Masters Thesis, Universiteit Utrecht. Accessed August 14, 2020. http://dspace.library.uu.nl:8080/handle/1874/290023.

MLA Handbook (7th Edition):

Rooij, C C M van. “User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework.” 2014. Web. 14 Aug 2020.

Vancouver:

Rooij CCMv. User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework. [Internet] [Masters thesis]. Universiteit Utrecht; 2014. [cited 2020 Aug 14]. Available from: http://dspace.library.uu.nl:8080/handle/1874/290023.

Council of Science Editors:

Rooij CCMv. User modeling for Complex Personalization Problems: A general methodology and BDI-agent-based framework. [Masters Thesis]. Universiteit Utrecht; 2014. Available from: http://dspace.library.uu.nl:8080/handle/1874/290023


Penn State University

13. Petner, Michael Francis. AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM.

Degree: 2018, Penn State University

 This dissertation is a qualitative research investigation that explores the educational experiences and perceptions of public school teachers (K-8) as they relate to the usage… (more)

Subjects/Keywords: phenomenology; teacher experiences; educational digital games; video games

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APA (6th Edition):

Petner, M. F. (2018). AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM. (Thesis). Penn State University. Retrieved from https://submit-etda.libraries.psu.edu/catalog/15435mfp139

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Petner, Michael Francis. “AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM.” 2018. Thesis, Penn State University. Accessed August 14, 2020. https://submit-etda.libraries.psu.edu/catalog/15435mfp139.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Petner, Michael Francis. “AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM.” 2018. Web. 14 Aug 2020.

Vancouver:

Petner MF. AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM. [Internet] [Thesis]. Penn State University; 2018. [cited 2020 Aug 14]. Available from: https://submit-etda.libraries.psu.edu/catalog/15435mfp139.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Petner MF. AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM. [Thesis]. Penn State University; 2018. Available from: https://submit-etda.libraries.psu.edu/catalog/15435mfp139

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

14. Linssen, J.M. Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning.

Degree: 2011, Universiteit Utrecht

 This thesis investigates the possibilities of adaptivity in an educational game called Code Red: Triage. This game lets players assume the role of a medical… (more)

Subjects/Keywords: adaptive learning; adaptivity; artificial intelligence; educational games; game design; serious games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Linssen, J. M. (2011). Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/209892

Chicago Manual of Style (16th Edition):

Linssen, J M. “Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning.” 2011. Masters Thesis, Universiteit Utrecht. Accessed August 14, 2020. http://dspace.library.uu.nl:8080/handle/1874/209892.

MLA Handbook (7th Edition):

Linssen, J M. “Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning.” 2011. Web. 14 Aug 2020.

Vancouver:

Linssen JM. Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning. [Internet] [Masters thesis]. Universiteit Utrecht; 2011. [cited 2020 Aug 14]. Available from: http://dspace.library.uu.nl:8080/handle/1874/209892.

Council of Science Editors:

Linssen JM. Adaptive Learning in an Educational Game – Adapting Game Complexity to Gameplay Increases Efficiency of Learning. [Masters Thesis]. Universiteit Utrecht; 2011. Available from: http://dspace.library.uu.nl:8080/handle/1874/209892


Texas Christian University

15. Neideffer, Jerry Dean. Games people will play : a step toward development of a method to assess probability of play for instructional games / by Jerry Dean Neideffer.

Degree: 1981, Texas Christian University

Subjects/Keywords: Educational games; Games – Psychological aspects

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Neideffer, J. D. (1981). Games people will play : a step toward development of a method to assess probability of play for instructional games / by Jerry Dean Neideffer. (Thesis). Texas Christian University. Retrieved from https://repository.tcu.edu/handle/116099117/34741

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Neideffer, Jerry Dean. “Games people will play : a step toward development of a method to assess probability of play for instructional games / by Jerry Dean Neideffer.” 1981. Thesis, Texas Christian University. Accessed August 14, 2020. https://repository.tcu.edu/handle/116099117/34741.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Neideffer, Jerry Dean. “Games people will play : a step toward development of a method to assess probability of play for instructional games / by Jerry Dean Neideffer.” 1981. Web. 14 Aug 2020.

Vancouver:

Neideffer JD. Games people will play : a step toward development of a method to assess probability of play for instructional games / by Jerry Dean Neideffer. [Internet] [Thesis]. Texas Christian University; 1981. [cited 2020 Aug 14]. Available from: https://repository.tcu.edu/handle/116099117/34741.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Neideffer JD. Games people will play : a step toward development of a method to assess probability of play for instructional games / by Jerry Dean Neideffer. [Thesis]. Texas Christian University; 1981. Available from: https://repository.tcu.edu/handle/116099117/34741

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Utah State University

16. Aghababyan, Ani. E3: Emotions, Engagement, and Educational Digital Games.

Degree: PhD, Instructional Technology and Learning Sciences, 2014, Utah State University

  The use of educational digital games as a method of instruction for science, technology, engineering, and mathematics has increased in the past decade. While… (more)

Subjects/Keywords: Emotions; Engagement; Educational Digital Games; Digital Games; Education; Instructional Media Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Aghababyan, A. (2014). E3: Emotions, Engagement, and Educational Digital Games. (Doctoral Dissertation). Utah State University. Retrieved from https://digitalcommons.usu.edu/etd/4031

Chicago Manual of Style (16th Edition):

Aghababyan, Ani. “E3: Emotions, Engagement, and Educational Digital Games.” 2014. Doctoral Dissertation, Utah State University. Accessed August 14, 2020. https://digitalcommons.usu.edu/etd/4031.

MLA Handbook (7th Edition):

Aghababyan, Ani. “E3: Emotions, Engagement, and Educational Digital Games.” 2014. Web. 14 Aug 2020.

Vancouver:

Aghababyan A. E3: Emotions, Engagement, and Educational Digital Games. [Internet] [Doctoral dissertation]. Utah State University; 2014. [cited 2020 Aug 14]. Available from: https://digitalcommons.usu.edu/etd/4031.

Council of Science Editors:

Aghababyan A. E3: Emotions, Engagement, and Educational Digital Games. [Doctoral Dissertation]. Utah State University; 2014. Available from: https://digitalcommons.usu.edu/etd/4031


Kennesaw State University

17. Zabell, Brian. The Edugametional Podcast Episode 1: Souls Games and Information Literacy.

Degree: MAPW, English, 2018, Kennesaw State University

  Abstract: This Capstone project includes a 53 minute podcast audio file and a reflective memo detailing what sparked my interest in the topic along… (more)

Subjects/Keywords: podcast; multimedia; video games; information literacy; active media; educational games; Nonfiction

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zabell, B. (2018). The Edugametional Podcast Episode 1: Souls Games and Information Literacy. (Thesis). Kennesaw State University. Retrieved from https://digitalcommons.kennesaw.edu/mapw_etd/40

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zabell, Brian. “The Edugametional Podcast Episode 1: Souls Games and Information Literacy.” 2018. Thesis, Kennesaw State University. Accessed August 14, 2020. https://digitalcommons.kennesaw.edu/mapw_etd/40.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zabell, Brian. “The Edugametional Podcast Episode 1: Souls Games and Information Literacy.” 2018. Web. 14 Aug 2020.

Vancouver:

Zabell B. The Edugametional Podcast Episode 1: Souls Games and Information Literacy. [Internet] [Thesis]. Kennesaw State University; 2018. [cited 2020 Aug 14]. Available from: https://digitalcommons.kennesaw.edu/mapw_etd/40.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zabell B. The Edugametional Podcast Episode 1: Souls Games and Information Literacy. [Thesis]. Kennesaw State University; 2018. Available from: https://digitalcommons.kennesaw.edu/mapw_etd/40

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

18. Bartela, Ashley L. The effects of the Good Behavior Game on first grade students' behaviors.

Degree: 2015, SUNY College at Fredonia

 The positive reinforcement contingencies, particularly the Good Behavior Game, have been used by teachers to improve behaviors among students within the classroom. Prior research suggests… (more)

Subjects/Keywords: Reinforcement (Psychology).; Education, Elementary.; Educational games.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bartela, A. L. (2015). The effects of the Good Behavior Game on first grade students' behaviors. (Masters Thesis). SUNY College at Fredonia. Retrieved from http://hdl.handle.net/1951/65743

Chicago Manual of Style (16th Edition):

Bartela, Ashley L. “The effects of the Good Behavior Game on first grade students' behaviors. ” 2015. Masters Thesis, SUNY College at Fredonia. Accessed August 14, 2020. http://hdl.handle.net/1951/65743.

MLA Handbook (7th Edition):

Bartela, Ashley L. “The effects of the Good Behavior Game on first grade students' behaviors. ” 2015. Web. 14 Aug 2020.

Vancouver:

Bartela AL. The effects of the Good Behavior Game on first grade students' behaviors. [Internet] [Masters thesis]. SUNY College at Fredonia; 2015. [cited 2020 Aug 14]. Available from: http://hdl.handle.net/1951/65743.

Council of Science Editors:

Bartela AL. The effects of the Good Behavior Game on first grade students' behaviors. [Masters Thesis]. SUNY College at Fredonia; 2015. Available from: http://hdl.handle.net/1951/65743


Montana State University

19. Cohen, Samuel J. Investigating the impact of gamification on student performance in a secondary science classroom.

Degree: Graduate School, 2016, Montana State University

 The goal of this study was to investigate the impact of gamification on student scores, student motivation, parent and student perception, and teacher responsibilities within… (more)

Subjects/Keywords: Educational games.; High school students.; Students Attitudes.

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APA (6th Edition):

Cohen, S. J. (2016). Investigating the impact of gamification on student performance in a secondary science classroom. (Thesis). Montana State University. Retrieved from https://scholarworks.montana.edu/xmlui/handle/1/10039

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cohen, Samuel J. “Investigating the impact of gamification on student performance in a secondary science classroom.” 2016. Thesis, Montana State University. Accessed August 14, 2020. https://scholarworks.montana.edu/xmlui/handle/1/10039.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cohen, Samuel J. “Investigating the impact of gamification on student performance in a secondary science classroom.” 2016. Web. 14 Aug 2020.

Vancouver:

Cohen SJ. Investigating the impact of gamification on student performance in a secondary science classroom. [Internet] [Thesis]. Montana State University; 2016. [cited 2020 Aug 14]. Available from: https://scholarworks.montana.edu/xmlui/handle/1/10039.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cohen SJ. Investigating the impact of gamification on student performance in a secondary science classroom. [Thesis]. Montana State University; 2016. Available from: https://scholarworks.montana.edu/xmlui/handle/1/10039

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Texas – Austin

20. -0375-3932. Interface design of educational games for middle school students.

Degree: MA, Curriculum and instruction, 2016, University of Texas – Austin

 The purpose of this report is to identify interface design elements in educational games for a middle school audience. The four games in this report… (more)

Subjects/Keywords: Educational games; Interface design; Middle school

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

-0375-3932. (2016). Interface design of educational games for middle school students. (Masters Thesis). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/41653

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

-0375-3932. “Interface design of educational games for middle school students.” 2016. Masters Thesis, University of Texas – Austin. Accessed August 14, 2020. http://hdl.handle.net/2152/41653.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

-0375-3932. “Interface design of educational games for middle school students.” 2016. Web. 14 Aug 2020.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

-0375-3932. Interface design of educational games for middle school students. [Internet] [Masters thesis]. University of Texas – Austin; 2016. [cited 2020 Aug 14]. Available from: http://hdl.handle.net/2152/41653.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

-0375-3932. Interface design of educational games for middle school students. [Masters Thesis]. University of Texas – Austin; 2016. Available from: http://hdl.handle.net/2152/41653

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Rutgers University

21. Holan Lucci, Erica, 1982-. Scaffolding fun: teaching game design in a 21st century classroom.

Degree: PhD, Education, 2018, Rutgers University

The purpose of this study was to examine the pedagogical practices associated with the implementation of videogame design activities in the classroom setting as a… (more)

Subjects/Keywords: Educational technology; Video games in education

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Holan Lucci, Erica, 1. (2018). Scaffolding fun: teaching game design in a 21st century classroom. (Doctoral Dissertation). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/57603/

Chicago Manual of Style (16th Edition):

Holan Lucci, Erica, 1982-. “Scaffolding fun: teaching game design in a 21st century classroom.” 2018. Doctoral Dissertation, Rutgers University. Accessed August 14, 2020. https://rucore.libraries.rutgers.edu/rutgers-lib/57603/.

MLA Handbook (7th Edition):

Holan Lucci, Erica, 1982-. “Scaffolding fun: teaching game design in a 21st century classroom.” 2018. Web. 14 Aug 2020.

Vancouver:

Holan Lucci, Erica 1. Scaffolding fun: teaching game design in a 21st century classroom. [Internet] [Doctoral dissertation]. Rutgers University; 2018. [cited 2020 Aug 14]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/57603/.

Council of Science Editors:

Holan Lucci, Erica 1. Scaffolding fun: teaching game design in a 21st century classroom. [Doctoral Dissertation]. Rutgers University; 2018. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/57603/


Ryerson University

22. Julien, Hilary. Digital fun: maximizing the enjoymnet of youth playspaces.

Degree: 2017, Ryerson University

 This project explored the “fun” of youth digital play through a custom built interactive playtool. This research is based in the developmental value of play… (more)

Subjects/Keywords: Computer  – Psychological aspects; Video games; Educational games; Computers and children; Electronic games  – Social aspects; Internet games  – Social aspects

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APA (6th Edition):

Julien, H. (2017). Digital fun: maximizing the enjoymnet of youth playspaces. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A6913

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Julien, Hilary. “Digital fun: maximizing the enjoymnet of youth playspaces.” 2017. Thesis, Ryerson University. Accessed August 14, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A6913.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Julien, Hilary. “Digital fun: maximizing the enjoymnet of youth playspaces.” 2017. Web. 14 Aug 2020.

Vancouver:

Julien H. Digital fun: maximizing the enjoymnet of youth playspaces. [Internet] [Thesis]. Ryerson University; 2017. [cited 2020 Aug 14]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A6913.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Julien H. Digital fun: maximizing the enjoymnet of youth playspaces. [Thesis]. Ryerson University; 2017. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A6913

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Leiden University

23. van Welsem, Hanneke. Press A to Educate: How can we use commercial off-the-shelf video games as educational tools?.

Degree: 2017, Leiden University

 This thesis looks at the possibility to use commercial off-the-shelf video games as an educational tool. By looking at educational video games, commercially made video… (more)

Subjects/Keywords: Ancient History; History; Video Games; Games; Edutainment; Educational games; COTS games; commercial off-the-shelf; Education

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APA (6th Edition):

van Welsem, H. (2017). Press A to Educate: How can we use commercial off-the-shelf video games as educational tools?. (Masters Thesis). Leiden University. Retrieved from http://hdl.handle.net/1887/52337

Chicago Manual of Style (16th Edition):

van Welsem, Hanneke. “Press A to Educate: How can we use commercial off-the-shelf video games as educational tools?.” 2017. Masters Thesis, Leiden University. Accessed August 14, 2020. http://hdl.handle.net/1887/52337.

MLA Handbook (7th Edition):

van Welsem, Hanneke. “Press A to Educate: How can we use commercial off-the-shelf video games as educational tools?.” 2017. Web. 14 Aug 2020.

Vancouver:

van Welsem H. Press A to Educate: How can we use commercial off-the-shelf video games as educational tools?. [Internet] [Masters thesis]. Leiden University; 2017. [cited 2020 Aug 14]. Available from: http://hdl.handle.net/1887/52337.

Council of Science Editors:

van Welsem H. Press A to Educate: How can we use commercial off-the-shelf video games as educational tools?. [Masters Thesis]. Leiden University; 2017. Available from: http://hdl.handle.net/1887/52337


University of Central Florida

24. Smith, Peter. Cooperative Vs Competitive Goals In Educational Video Games.

Degree: 2012, University of Central Florida

 The concept of serious games, or using games and gaming technologies for purposes other than purely entertainment, became popularized with the creation of the Serious… (more)

Subjects/Keywords: Serious games; games; competition; cooperation; expectations; learning games; educational games; goal structures; Psychology; Dissertations, Academic  – Sciences, Sciences  – Dissertations, Academic

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APA (6th Edition):

Smith, P. (2012). Cooperative Vs Competitive Goals In Educational Video Games. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/2423

Chicago Manual of Style (16th Edition):

Smith, Peter. “Cooperative Vs Competitive Goals In Educational Video Games.” 2012. Doctoral Dissertation, University of Central Florida. Accessed August 14, 2020. https://stars.library.ucf.edu/etd/2423.

MLA Handbook (7th Edition):

Smith, Peter. “Cooperative Vs Competitive Goals In Educational Video Games.” 2012. Web. 14 Aug 2020.

Vancouver:

Smith P. Cooperative Vs Competitive Goals In Educational Video Games. [Internet] [Doctoral dissertation]. University of Central Florida; 2012. [cited 2020 Aug 14]. Available from: https://stars.library.ucf.edu/etd/2423.

Council of Science Editors:

Smith P. Cooperative Vs Competitive Goals In Educational Video Games. [Doctoral Dissertation]. University of Central Florida; 2012. Available from: https://stars.library.ucf.edu/etd/2423


Cleveland State University

25. Suarez Caraballo, Lisa M. Using Online Mathematics Skills Games To Promote Automaticity.

Degree: PhD, College of Education and Human Services, 2014, Cleveland State University

 The purpose of this study was to understand how the amount of time students spend playing math skills games online affects their engagement and automaticity… (more)

Subjects/Keywords: Educational Technology; Mathematics Education; Technology; Education; Educational Software; mathematics; skills; automaticity; games; gender; social games

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APA (6th Edition):

Suarez Caraballo, L. M. (2014). Using Online Mathematics Skills Games To Promote Automaticity. (Doctoral Dissertation). Cleveland State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=csu1426793987

Chicago Manual of Style (16th Edition):

Suarez Caraballo, Lisa M. “Using Online Mathematics Skills Games To Promote Automaticity.” 2014. Doctoral Dissertation, Cleveland State University. Accessed August 14, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=csu1426793987.

MLA Handbook (7th Edition):

Suarez Caraballo, Lisa M. “Using Online Mathematics Skills Games To Promote Automaticity.” 2014. Web. 14 Aug 2020.

Vancouver:

Suarez Caraballo LM. Using Online Mathematics Skills Games To Promote Automaticity. [Internet] [Doctoral dissertation]. Cleveland State University; 2014. [cited 2020 Aug 14]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=csu1426793987.

Council of Science Editors:

Suarez Caraballo LM. Using Online Mathematics Skills Games To Promote Automaticity. [Doctoral Dissertation]. Cleveland State University; 2014. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=csu1426793987

26. Pilegard, Celeste. Training Transferable Knowledge with Games.

Degree: 2016, University of California – eScholarship, University of California

 Despite popular enthusiasm for using video games in the classroom, a review of the research reveals a frequent lack of meaningful (i.e., transferable) learning outcomes… (more)

Subjects/Keywords: Cognitive psychology; Educational psychology; computer games; educational games; learning strategies; spatial skills; STEM education; transfer

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APA (6th Edition):

Pilegard, C. (2016). Training Transferable Knowledge with Games. (Thesis). University of California – eScholarship, University of California. Retrieved from http://www.escholarship.org/uc/item/4t8604vg

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pilegard, Celeste. “Training Transferable Knowledge with Games.” 2016. Thesis, University of California – eScholarship, University of California. Accessed August 14, 2020. http://www.escholarship.org/uc/item/4t8604vg.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pilegard, Celeste. “Training Transferable Knowledge with Games.” 2016. Web. 14 Aug 2020.

Vancouver:

Pilegard C. Training Transferable Knowledge with Games. [Internet] [Thesis]. University of California – eScholarship, University of California; 2016. [cited 2020 Aug 14]. Available from: http://www.escholarship.org/uc/item/4t8604vg.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pilegard C. Training Transferable Knowledge with Games. [Thesis]. University of California – eScholarship, University of California; 2016. Available from: http://www.escholarship.org/uc/item/4t8604vg

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of California – Irvine

27. Tran, Cathy. Designing for Productive Persistence after Failure.

Degree: Education, 2015, University of California – Irvine

 This dissertation provides insight on designing learning environments that promote productive persistence. Two projects bridged the fields of educational psychology, cognition, affective science, and game… (more)

Subjects/Keywords: Educational psychology; ACHIEVEMENT GOALS; EDUCATIONAL TECHNOLOGY; GAMES; MOTIVATION; MUSEUMS; STEM EDUCATION

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APA (6th Edition):

Tran, C. (2015). Designing for Productive Persistence after Failure. (Thesis). University of California – Irvine. Retrieved from http://www.escholarship.org/uc/item/4wh7z0jn

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tran, Cathy. “Designing for Productive Persistence after Failure.” 2015. Thesis, University of California – Irvine. Accessed August 14, 2020. http://www.escholarship.org/uc/item/4wh7z0jn.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tran, Cathy. “Designing for Productive Persistence after Failure.” 2015. Web. 14 Aug 2020.

Vancouver:

Tran C. Designing for Productive Persistence after Failure. [Internet] [Thesis]. University of California – Irvine; 2015. [cited 2020 Aug 14]. Available from: http://www.escholarship.org/uc/item/4wh7z0jn.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tran C. Designing for Productive Persistence after Failure. [Thesis]. University of California – Irvine; 2015. Available from: http://www.escholarship.org/uc/item/4wh7z0jn

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

28. Rountree, Wendy Leigh. Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology.

Degree: MS, 2015, Worcester Polytechnic Institute

 Children are born with an intrinsic motivation to play games. Over the past decade, educational video games have invaded mainstream classroom instruction and researchers are… (more)

Subjects/Keywords: measurement estimation; wearable technology; educational games; educational game design; embodied learning

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APA (6th Edition):

Rountree, W. L. (2015). Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology. (Thesis). Worcester Polytechnic Institute. Retrieved from etd-042915-130220 ; https://digitalcommons.wpi.edu/etd-theses/506

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rountree, Wendy Leigh. “Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology.” 2015. Thesis, Worcester Polytechnic Institute. Accessed August 14, 2020. etd-042915-130220 ; https://digitalcommons.wpi.edu/etd-theses/506.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rountree, Wendy Leigh. “Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology.” 2015. Web. 14 Aug 2020.

Vancouver:

Rountree WL. Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology. [Internet] [Thesis]. Worcester Polytechnic Institute; 2015. [cited 2020 Aug 14]. Available from: etd-042915-130220 ; https://digitalcommons.wpi.edu/etd-theses/506.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rountree WL. Redesigning Traditional Children’s Games to Teach Number Sense and Reinforce Measurement Estimation Skills Using Wearable Technology. [Thesis]. Worcester Polytechnic Institute; 2015. Available from: etd-042915-130220 ; https://digitalcommons.wpi.edu/etd-theses/506

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of North Texas

29. Rice, John W., 1967-. Using Myers-Briggs Personality Type Indicators to Predict High School Student Performance in an Educational Video Game.

Degree: 2014, University of North Texas

Educational video games have proven a useful tool for educators, offering experiential pedagogy in a variety of fields. Predicting the success of a video game… (more)

Subjects/Keywords: educational video games; instructional video games; Myers-Briggs; high school; virtual classroom; Myers-Briggs Type Indicator.; Video games and teenagers.; Educational games.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rice, John W., 1. (2014). Using Myers-Briggs Personality Type Indicators to Predict High School Student Performance in an Educational Video Game. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc799468/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rice, John W., 1967-. “Using Myers-Briggs Personality Type Indicators to Predict High School Student Performance in an Educational Video Game.” 2014. Thesis, University of North Texas. Accessed August 14, 2020. https://digital.library.unt.edu/ark:/67531/metadc799468/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rice, John W., 1967-. “Using Myers-Briggs Personality Type Indicators to Predict High School Student Performance in an Educational Video Game.” 2014. Web. 14 Aug 2020.

Vancouver:

Rice, John W. 1. Using Myers-Briggs Personality Type Indicators to Predict High School Student Performance in an Educational Video Game. [Internet] [Thesis]. University of North Texas; 2014. [cited 2020 Aug 14]. Available from: https://digital.library.unt.edu/ark:/67531/metadc799468/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rice, John W. 1. Using Myers-Briggs Personality Type Indicators to Predict High School Student Performance in an Educational Video Game. [Thesis]. University of North Texas; 2014. Available from: https://digital.library.unt.edu/ark:/67531/metadc799468/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Florida

30. Li,Zhuo. Adolescent English Language Learners' Second Language Literacy Engagement in World of Warcraft (WoW).

Degree: PhD, Curriculum and Instruction (ISC) - Teaching and Learning, 2011, University of Florida

 As noted by researchers (Funk, Hagen, & Schimming, 1999; Squire, 2006; Williams, 2003), many youth today spend more time playing in digital worlds than reading,… (more)

Subjects/Keywords: Adolescents; Computer games; Educational environment; Educational games; Learning; Literacy; Online games; Schools; Video games; Wordplay; adolescent  – ells  – engagement  – game  – l2  – literacy  – wow

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Li,Zhuo. (2011). Adolescent English Language Learners' Second Language Literacy Engagement in World of Warcraft (WoW). (Doctoral Dissertation). University of Florida. Retrieved from https://ufdc.ufl.edu/UFE0042501

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

Li,Zhuo. “Adolescent English Language Learners' Second Language Literacy Engagement in World of Warcraft (WoW).” 2011. Doctoral Dissertation, University of Florida. Accessed August 14, 2020. https://ufdc.ufl.edu/UFE0042501.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

Li,Zhuo. “Adolescent English Language Learners' Second Language Literacy Engagement in World of Warcraft (WoW).” 2011. Web. 14 Aug 2020.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

Li,Zhuo. Adolescent English Language Learners' Second Language Literacy Engagement in World of Warcraft (WoW). [Internet] [Doctoral dissertation]. University of Florida; 2011. [cited 2020 Aug 14]. Available from: https://ufdc.ufl.edu/UFE0042501.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

Li,Zhuo. Adolescent English Language Learners' Second Language Literacy Engagement in World of Warcraft (WoW). [Doctoral Dissertation]. University of Florida; 2011. Available from: https://ufdc.ufl.edu/UFE0042501

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

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