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You searched for subject:(Digital play). Showing records 1 – 30 of 53 total matches.

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Penn State University

1. Alazemi, Nadeyah. Impact of iPad on Kuwaiti children's play: mother prospectives.

Degree: MS, Curriculum and Instruction, 2015, Penn State University

Play is an essential component of children’s lives. Through play, children learn and acquire the skills that they need for the future. Researchers primarily have… (more)

Subjects/Keywords: Early Childhood Education; play; iPad; digital play

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Alazemi, N. (2015). Impact of iPad on Kuwaiti children's play: mother prospectives. (Masters Thesis). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/24908

Chicago Manual of Style (16th Edition):

Alazemi, Nadeyah. “Impact of iPad on Kuwaiti children's play: mother prospectives.” 2015. Masters Thesis, Penn State University. Accessed November 13, 2019. https://etda.libraries.psu.edu/catalog/24908.

MLA Handbook (7th Edition):

Alazemi, Nadeyah. “Impact of iPad on Kuwaiti children's play: mother prospectives.” 2015. Web. 13 Nov 2019.

Vancouver:

Alazemi N. Impact of iPad on Kuwaiti children's play: mother prospectives. [Internet] [Masters thesis]. Penn State University; 2015. [cited 2019 Nov 13]. Available from: https://etda.libraries.psu.edu/catalog/24908.

Council of Science Editors:

Alazemi N. Impact of iPad on Kuwaiti children's play: mother prospectives. [Masters Thesis]. Penn State University; 2015. Available from: https://etda.libraries.psu.edu/catalog/24908


Clemson University

2. Blanchard, Wendy. ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS.

Degree: PhD, Rhetorics, Communication, and Information Design, 2012, Clemson University

 ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS ABSTRACT With the third-person effect as a conceptual framework, this study examined perceived effects of… (more)

Subjects/Keywords: Digital play; games; Natural play; Play; third person effect; video games; Communication

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Blanchard, W. (2012). ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS. (Doctoral Dissertation). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_dissertations/986

Chicago Manual of Style (16th Edition):

Blanchard, Wendy. “ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS.” 2012. Doctoral Dissertation, Clemson University. Accessed November 13, 2019. https://tigerprints.clemson.edu/all_dissertations/986.

MLA Handbook (7th Edition):

Blanchard, Wendy. “ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS.” 2012. Web. 13 Nov 2019.

Vancouver:

Blanchard W. ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS. [Internet] [Doctoral dissertation]. Clemson University; 2012. [cited 2019 Nov 13]. Available from: https://tigerprints.clemson.edu/all_dissertations/986.

Council of Science Editors:

Blanchard W. ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS. [Doctoral Dissertation]. Clemson University; 2012. Available from: https://tigerprints.clemson.edu/all_dissertations/986


University of South Africa

3. Truby, Elvir Joan. The use of digital media within gestalt play therapy .

Degree: 2011, University of South Africa

 The world is dominated by digital media that have become central to many children’s lives. Children born in the last 30 years have become known… (more)

Subjects/Keywords: Digital technology; Digital natives; Play therapy; Getalt philosophy; Focus group; Mixed methods research

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APA (6th Edition):

Truby, E. J. (2011). The use of digital media within gestalt play therapy . (Masters Thesis). University of South Africa. Retrieved from http://hdl.handle.net/10500/4818

Chicago Manual of Style (16th Edition):

Truby, Elvir Joan. “The use of digital media within gestalt play therapy .” 2011. Masters Thesis, University of South Africa. Accessed November 13, 2019. http://hdl.handle.net/10500/4818.

MLA Handbook (7th Edition):

Truby, Elvir Joan. “The use of digital media within gestalt play therapy .” 2011. Web. 13 Nov 2019.

Vancouver:

Truby EJ. The use of digital media within gestalt play therapy . [Internet] [Masters thesis]. University of South Africa; 2011. [cited 2019 Nov 13]. Available from: http://hdl.handle.net/10500/4818.

Council of Science Editors:

Truby EJ. The use of digital media within gestalt play therapy . [Masters Thesis]. University of South Africa; 2011. Available from: http://hdl.handle.net/10500/4818

4. Forsmark, Susanna. Digitala verktyg : En del av förskolans vardag.

Degree: applied educational science, 2019, Umeå University

Den digitala tekniken förändras ständigt, vilket innebär att människor behöver anpassa sig och utveckla sina färdigheter. Detta innebär även att förskolan behöver göra förändringar… (more)

Subjects/Keywords: preschool; digitization; digital tools; play; adequate digital skills; learning; Educational Sciences; Utbildningsvetenskap

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APA (6th Edition):

Forsmark, S. (2019). Digitala verktyg : En del av förskolans vardag. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-159647

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Forsmark, Susanna. “Digitala verktyg : En del av förskolans vardag.” 2019. Thesis, Umeå University. Accessed November 13, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-159647.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Forsmark, Susanna. “Digitala verktyg : En del av förskolans vardag.” 2019. Web. 13 Nov 2019.

Vancouver:

Forsmark S. Digitala verktyg : En del av förskolans vardag. [Internet] [Thesis]. Umeå University; 2019. [cited 2019 Nov 13]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-159647.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Forsmark S. Digitala verktyg : En del av förskolans vardag. [Thesis]. Umeå University; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-159647

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Royal Roads University

5. Hasted, Peg. Images and perspectives : young children and digital photography .

Degree: 2014, Royal Roads University

 This research explores the use of digital photography by young children as a visual language for expressing their views regarding the outdoor environment. It was… (more)

Subjects/Keywords: children's perspectives; digital photography; listening; Mosaic approach; outdoor play spaces

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hasted, P. (2014). Images and perspectives : young children and digital photography . (Thesis). Royal Roads University. Retrieved from http://hdl.handle.net/10170/727

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hasted, Peg. “Images and perspectives : young children and digital photography .” 2014. Thesis, Royal Roads University. Accessed November 13, 2019. http://hdl.handle.net/10170/727.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hasted, Peg. “Images and perspectives : young children and digital photography .” 2014. Web. 13 Nov 2019.

Vancouver:

Hasted P. Images and perspectives : young children and digital photography . [Internet] [Thesis]. Royal Roads University; 2014. [cited 2019 Nov 13]. Available from: http://hdl.handle.net/10170/727.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hasted P. Images and perspectives : young children and digital photography . [Thesis]. Royal Roads University; 2014. Available from: http://hdl.handle.net/10170/727

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


RMIT University

6. Munz, H. The dis-play of digital errance: digital animation; becoming play.

Degree: 2017, RMIT University

 Reanimating the archaic thinking of Heraclitus, Kostas Axelos thought that play animates the world. Yet, the interplay between the play of the world and animation… (more)

Subjects/Keywords: Fields of Research; Errance; Play; Animation; Digital; Display; Axelos

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Munz, H. (2017). The dis-play of digital errance: digital animation; becoming play. (Thesis). RMIT University. Retrieved from http://researchbank.rmit.edu.au/view/rmit:162053

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Munz, H. “The dis-play of digital errance: digital animation; becoming play.” 2017. Thesis, RMIT University. Accessed November 13, 2019. http://researchbank.rmit.edu.au/view/rmit:162053.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Munz, H. “The dis-play of digital errance: digital animation; becoming play.” 2017. Web. 13 Nov 2019.

Vancouver:

Munz H. The dis-play of digital errance: digital animation; becoming play. [Internet] [Thesis]. RMIT University; 2017. [cited 2019 Nov 13]. Available from: http://researchbank.rmit.edu.au/view/rmit:162053.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Munz H. The dis-play of digital errance: digital animation; becoming play. [Thesis]. RMIT University; 2017. Available from: http://researchbank.rmit.edu.au/view/rmit:162053

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Uppsala University

7. Wang, Pengyu. Labor or Play? Understanding Productive Activities in Digital Games.

Degree: Media and Communication Studies, 2015, Uppsala University

  For a long time, playing games was considered as the opposite of being productive. However, in the digital age, millions of players produce economic… (more)

Subjects/Keywords: playbor; labor; play; ludology; critical theory; game studies; digital games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wang, P. (2015). Labor or Play? Understanding Productive Activities in Digital Games. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254800

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wang, Pengyu. “Labor or Play? Understanding Productive Activities in Digital Games.” 2015. Thesis, Uppsala University. Accessed November 13, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254800.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wang, Pengyu. “Labor or Play? Understanding Productive Activities in Digital Games.” 2015. Web. 13 Nov 2019.

Vancouver:

Wang P. Labor or Play? Understanding Productive Activities in Digital Games. [Internet] [Thesis]. Uppsala University; 2015. [cited 2019 Nov 13]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254800.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wang P. Labor or Play? Understanding Productive Activities in Digital Games. [Thesis]. Uppsala University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254800

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


AUT University

8. James, Phil. Lieutenant Butterfly: exploring videogames through ordinary psychedelic play .

Degree: AUT University

 Employing a psychedelic method, a sketched based process has been adopted for developing software artworks that are informed by traditional art practices, videogames and notions… (more)

Subjects/Keywords: Psychedelic; Play; Videogames; Digital art

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APA (6th Edition):

James, P. (n.d.). Lieutenant Butterfly: exploring videogames through ordinary psychedelic play . (Thesis). AUT University. Retrieved from http://hdl.handle.net/10292/9169

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

James, Phil. “Lieutenant Butterfly: exploring videogames through ordinary psychedelic play .” Thesis, AUT University. Accessed November 13, 2019. http://hdl.handle.net/10292/9169.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

James, Phil. “Lieutenant Butterfly: exploring videogames through ordinary psychedelic play .” Web. 13 Nov 2019.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

James P. Lieutenant Butterfly: exploring videogames through ordinary psychedelic play . [Internet] [Thesis]. AUT University; [cited 2019 Nov 13]. Available from: http://hdl.handle.net/10292/9169.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

James P. Lieutenant Butterfly: exploring videogames through ordinary psychedelic play . [Thesis]. AUT University; Available from: http://hdl.handle.net/10292/9169

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.


University of Western Australia

9. Wilson, Laetitia Jennifer. Play in digital media art : interaction, interfaces, subversion.

Degree: PhD, 2010, University of Western Australia

This will be undertaken with attention to both the action (or physicality) of play with art, referred as the mode of participation, and the aesthetic… (more)

Subjects/Keywords: Digital art; Computer art; Art and popular culture; Play; Art and technology; Digital media; Multimedia (Art); Media art; Play; Art theory; Games; Art history; Interaction; Digital culture; Subversion

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wilson, L. J. (2010). Play in digital media art : interaction, interfaces, subversion. (Doctoral Dissertation). University of Western Australia. Retrieved from http://repository.uwa.edu.au:80/R/?func=dbin-jump-full&object_id=26666&local_base=GEN01-INS01

Chicago Manual of Style (16th Edition):

Wilson, Laetitia Jennifer. “Play in digital media art : interaction, interfaces, subversion.” 2010. Doctoral Dissertation, University of Western Australia. Accessed November 13, 2019. http://repository.uwa.edu.au:80/R/?func=dbin-jump-full&object_id=26666&local_base=GEN01-INS01.

MLA Handbook (7th Edition):

Wilson, Laetitia Jennifer. “Play in digital media art : interaction, interfaces, subversion.” 2010. Web. 13 Nov 2019.

Vancouver:

Wilson LJ. Play in digital media art : interaction, interfaces, subversion. [Internet] [Doctoral dissertation]. University of Western Australia; 2010. [cited 2019 Nov 13]. Available from: http://repository.uwa.edu.au:80/R/?func=dbin-jump-full&object_id=26666&local_base=GEN01-INS01.

Council of Science Editors:

Wilson LJ. Play in digital media art : interaction, interfaces, subversion. [Doctoral Dissertation]. University of Western Australia; 2010. Available from: http://repository.uwa.edu.au:80/R/?func=dbin-jump-full&object_id=26666&local_base=GEN01-INS01


Universiteit Utrecht

10. Gnafaki, A. EXPLORE.CONNECT.PARTICIPATE. Transforming the Gallery Space into a Mobile Mediated Playground.

Degree: 2012, Universiteit Utrecht

 In the recent years, there has been an increasing commitment among museum professionals, designers and artists alike to enhance the ways in which visitors interact… (more)

Subjects/Keywords: Play; mobile media; mobile apps; museums; experience design; participatory design; digital heritage

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gnafaki, A. (2012). EXPLORE.CONNECT.PARTICIPATE. Transforming the Gallery Space into a Mobile Mediated Playground. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/256057

Chicago Manual of Style (16th Edition):

Gnafaki, A. “EXPLORE.CONNECT.PARTICIPATE. Transforming the Gallery Space into a Mobile Mediated Playground.” 2012. Masters Thesis, Universiteit Utrecht. Accessed November 13, 2019. http://dspace.library.uu.nl:8080/handle/1874/256057.

MLA Handbook (7th Edition):

Gnafaki, A. “EXPLORE.CONNECT.PARTICIPATE. Transforming the Gallery Space into a Mobile Mediated Playground.” 2012. Web. 13 Nov 2019.

Vancouver:

Gnafaki A. EXPLORE.CONNECT.PARTICIPATE. Transforming the Gallery Space into a Mobile Mediated Playground. [Internet] [Masters thesis]. Universiteit Utrecht; 2012. [cited 2019 Nov 13]. Available from: http://dspace.library.uu.nl:8080/handle/1874/256057.

Council of Science Editors:

Gnafaki A. EXPLORE.CONNECT.PARTICIPATE. Transforming the Gallery Space into a Mobile Mediated Playground. [Masters Thesis]. Universiteit Utrecht; 2012. Available from: http://dspace.library.uu.nl:8080/handle/1874/256057


University of California – Irvine

11. Jordan, Will Gregory. Ludocapital: The Political Economy of Digital Play.

Degree: Comparative Literature, 2014, University of California – Irvine

 This dissertation is a contribution to a theory of ludocapitalism, understood as the incorporation of the concept of game-playing into capitalism in contemporary technoculture. The… (more)

Subjects/Keywords: Comparative literature; critical theory; digital media; game studies; play; political economy; software

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APA (6th Edition):

Jordan, W. G. (2014). Ludocapital: The Political Economy of Digital Play. (Thesis). University of California – Irvine. Retrieved from http://www.escholarship.org/uc/item/0985k4rw

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jordan, Will Gregory. “Ludocapital: The Political Economy of Digital Play.” 2014. Thesis, University of California – Irvine. Accessed November 13, 2019. http://www.escholarship.org/uc/item/0985k4rw.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jordan, Will Gregory. “Ludocapital: The Political Economy of Digital Play.” 2014. Web. 13 Nov 2019.

Vancouver:

Jordan WG. Ludocapital: The Political Economy of Digital Play. [Internet] [Thesis]. University of California – Irvine; 2014. [cited 2019 Nov 13]. Available from: http://www.escholarship.org/uc/item/0985k4rw.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jordan WG. Ludocapital: The Political Economy of Digital Play. [Thesis]. University of California – Irvine; 2014. Available from: http://www.escholarship.org/uc/item/0985k4rw

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ryerson University

12. Morshedi, Samira. Rethinking Engagement: Transforming Space into Place via Sensing Technology.

Degree: 2012, Ryerson University

 The proliferation of media technologies can transform human‘s engagement and their sense of place with their environment, and it is important to revisit the role… (more)

Subjects/Keywords: Architecture and technology; Digital media; Play; Architecture  – Technological innovations; Space (Architecture); Virtual reality in architecture

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Morshedi, S. (2012). Rethinking Engagement: Transforming Space into Place via Sensing Technology. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A1276

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Morshedi, Samira. “Rethinking Engagement: Transforming Space into Place via Sensing Technology.” 2012. Thesis, Ryerson University. Accessed November 13, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A1276.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Morshedi, Samira. “Rethinking Engagement: Transforming Space into Place via Sensing Technology.” 2012. Web. 13 Nov 2019.

Vancouver:

Morshedi S. Rethinking Engagement: Transforming Space into Place via Sensing Technology. [Internet] [Thesis]. Ryerson University; 2012. [cited 2019 Nov 13]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A1276.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Morshedi S. Rethinking Engagement: Transforming Space into Place via Sensing Technology. [Thesis]. Ryerson University; 2012. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A1276

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


California State University – Chico

13. Saxena, Ajitabh Prakash. DLNA Media Server Framework for Embedded Systems .

Degree: 2011, California State University – Chico

 ABSTRACT DLNA MEDIA SERVER FRAMEWORK FOR EMBEDDED SYSTEMS by Ajitabh Prakash Saxena Master of Science in Computer Science California State University, Chico Spring 2011 Devices… (more)

Subjects/Keywords: Digital Living Network Alliance (DLNA); Universal Plug and Play (UPnP); memory footprint of SDK

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Saxena, A. P. (2011). DLNA Media Server Framework for Embedded Systems . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.4/337

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Saxena, Ajitabh Prakash. “DLNA Media Server Framework for Embedded Systems .” 2011. Thesis, California State University – Chico. Accessed November 13, 2019. http://hdl.handle.net/10211.4/337.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Saxena, Ajitabh Prakash. “DLNA Media Server Framework for Embedded Systems .” 2011. Web. 13 Nov 2019.

Vancouver:

Saxena AP. DLNA Media Server Framework for Embedded Systems . [Internet] [Thesis]. California State University – Chico; 2011. [cited 2019 Nov 13]. Available from: http://hdl.handle.net/10211.4/337.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Saxena AP. DLNA Media Server Framework for Embedded Systems . [Thesis]. California State University – Chico; 2011. Available from: http://hdl.handle.net/10211.4/337

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Melbourne

14. Leorke, Dale Brendon. Location-based gaming and the politics of play in the city.

Degree: 2015, University of Melbourne

 Location-based games emerged in the early 2000s during a period when artists and amateurs were experimenting with Global Positioning System (GPS) technology and location-aware devices… (more)

Subjects/Keywords: locative media; public space; play; digital games; Situationist International; urbanism; creative cities; mobile media

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Leorke, D. B. (2015). Location-based gaming and the politics of play in the city. (Doctoral Dissertation). University of Melbourne. Retrieved from http://hdl.handle.net/11343/55467

Chicago Manual of Style (16th Edition):

Leorke, Dale Brendon. “Location-based gaming and the politics of play in the city.” 2015. Doctoral Dissertation, University of Melbourne. Accessed November 13, 2019. http://hdl.handle.net/11343/55467.

MLA Handbook (7th Edition):

Leorke, Dale Brendon. “Location-based gaming and the politics of play in the city.” 2015. Web. 13 Nov 2019.

Vancouver:

Leorke DB. Location-based gaming and the politics of play in the city. [Internet] [Doctoral dissertation]. University of Melbourne; 2015. [cited 2019 Nov 13]. Available from: http://hdl.handle.net/11343/55467.

Council of Science Editors:

Leorke DB. Location-based gaming and the politics of play in the city. [Doctoral Dissertation]. University of Melbourne; 2015. Available from: http://hdl.handle.net/11343/55467


Pontifícia Universidade Católica de São Paulo

15. Sérgio Nesteriuk Gallo. Jogo como elemento da cultura: aspectos contemporâneos e as modificações na experiência do jogar.

Degree: 2007, Pontifícia Universidade Católica de São Paulo

Starting from the principle that are in the game and for the game that the civilization appears and develops (Huizinga, 2004), this thesis tries to… (more)

Subjects/Keywords: digital medias; play; jogo; videogame (games); Videogames; Midia digital; contemporary culture; videogame (games); mídias digitais; Jogos eletronicos; cultura contemporânea; COMUNICACAO

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gallo, S. N. (2007). Jogo como elemento da cultura: aspectos contemporâneos e as modificações na experiência do jogar. (Thesis). Pontifícia Universidade Católica de São Paulo. Retrieved from http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=4855

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gallo, Sérgio Nesteriuk. “Jogo como elemento da cultura: aspectos contemporâneos e as modificações na experiência do jogar.” 2007. Thesis, Pontifícia Universidade Católica de São Paulo. Accessed November 13, 2019. http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=4855.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gallo, Sérgio Nesteriuk. “Jogo como elemento da cultura: aspectos contemporâneos e as modificações na experiência do jogar.” 2007. Web. 13 Nov 2019.

Vancouver:

Gallo SN. Jogo como elemento da cultura: aspectos contemporâneos e as modificações na experiência do jogar. [Internet] [Thesis]. Pontifícia Universidade Católica de São Paulo; 2007. [cited 2019 Nov 13]. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=4855.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gallo SN. Jogo como elemento da cultura: aspectos contemporâneos e as modificações na experiência do jogar. [Thesis]. Pontifícia Universidade Católica de São Paulo; 2007. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=4855

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

16. Carrell Moore, Holly Lynne. Young children's play using digital touchscreen tablets.

Degree: PhD, Curriculum and Instruction, 2014, University of Texas – Austin

 National early childhood organizations have posited that technology tools might be used to expand young children's thinking and experiences if offered in playful ways, and… (more)

Subjects/Keywords: Early childhood; Play; Prekindergarten; Tablets; Ipad; School; Technology; Digital play

Digital Construction Play Research....................................36 Non-Digital Dramatic… …The Sociocultural Situatedness of Digital Play ........219 Cultural-Classroom Sphere… …237 Digital Play Core: Sampling, Experimenting, & Engaging in Pretense Within Contextual… …242 Further Comparisons with Existing “Types” of Digital Play ...246 Study Findings As… …how he might explore and play in a digital space, particularly one afforded by this new… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Carrell Moore, H. L. (2014). Young children's play using digital touchscreen tablets. (Doctoral Dissertation). University of Texas – Austin. Retrieved from http://hdl.handle.net/2152/24930

Chicago Manual of Style (16th Edition):

Carrell Moore, Holly Lynne. “Young children's play using digital touchscreen tablets.” 2014. Doctoral Dissertation, University of Texas – Austin. Accessed November 13, 2019. http://hdl.handle.net/2152/24930.

MLA Handbook (7th Edition):

Carrell Moore, Holly Lynne. “Young children's play using digital touchscreen tablets.” 2014. Web. 13 Nov 2019.

Vancouver:

Carrell Moore HL. Young children's play using digital touchscreen tablets. [Internet] [Doctoral dissertation]. University of Texas – Austin; 2014. [cited 2019 Nov 13]. Available from: http://hdl.handle.net/2152/24930.

Council of Science Editors:

Carrell Moore HL. Young children's play using digital touchscreen tablets. [Doctoral Dissertation]. University of Texas – Austin; 2014. Available from: http://hdl.handle.net/2152/24930

17. Bengtsson, Simon. Kortfilm - födkrok eller språngbräda? : En undersökning om de digitala plattformarnas påverkan på distributionen av svensk kortfilm.

Degree: Division of Media and Design, 2018, University West

The intent of this paper is to examine the conditions for Swedish filmmakers with the short film format as final goal. Through a qualitative… (more)

Subjects/Keywords: Swedish short film; future filmmaker; distribution; media convergence; financing; digital platforms; svt play; Svensk kortfilm; framtida filmskapare; distribution; mediekonvergens; finansiering; digitala plattformar; Svt play; Media Engineering; Mediateknik

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APA (6th Edition):

Bengtsson, S. (2018). Kortfilm - födkrok eller språngbräda? : En undersökning om de digitala plattformarnas påverkan på distributionen av svensk kortfilm. (Thesis). University West. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-12967

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bengtsson, Simon. “Kortfilm - födkrok eller språngbräda? : En undersökning om de digitala plattformarnas påverkan på distributionen av svensk kortfilm.” 2018. Thesis, University West. Accessed November 13, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-12967.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bengtsson, Simon. “Kortfilm - födkrok eller språngbräda? : En undersökning om de digitala plattformarnas påverkan på distributionen av svensk kortfilm.” 2018. Web. 13 Nov 2019.

Vancouver:

Bengtsson S. Kortfilm - födkrok eller språngbräda? : En undersökning om de digitala plattformarnas påverkan på distributionen av svensk kortfilm. [Internet] [Thesis]. University West; 2018. [cited 2019 Nov 13]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-12967.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bengtsson S. Kortfilm - födkrok eller språngbräda? : En undersökning om de digitala plattformarnas påverkan på distributionen av svensk kortfilm. [Thesis]. University West; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-12967

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

18. Dahlskog, Steve. Digital Game Competence : Literacy or Repertoire?.

Degree: 2011, , School of Computing

Context. Digital games are an important application of software due to its growing popularity in society. As digital games are introduced in a growing… (more)

Subjects/Keywords: Game literacy; situated play; player interaction; social interaction; digital games; Human Computer Interaction; Människa-datorinteraktion (interaktionsdesign); Software Engineering; Programvaruteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dahlskog, S. (2011). Digital Game Competence : Literacy or Repertoire?. (Thesis). , School of Computing. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5756

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Dahlskog, Steve. “Digital Game Competence : Literacy or Repertoire?.” 2011. Thesis, , School of Computing. Accessed November 13, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5756.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Dahlskog, Steve. “Digital Game Competence : Literacy or Repertoire?.” 2011. Web. 13 Nov 2019.

Vancouver:

Dahlskog S. Digital Game Competence : Literacy or Repertoire?. [Internet] [Thesis]. , School of Computing; 2011. [cited 2019 Nov 13]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5756.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Dahlskog S. Digital Game Competence : Literacy or Repertoire?. [Thesis]. , School of Computing; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5756

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

19. Beer, Mostyn de. Out of Place : Resistance, Creativity and Play in Visual Studies Lessons.

Degree: Visual Arts and Sloyd Education, 2018, University of Arts

  Both the Visual Studies classroom, and the subject of Visual Studies itself, may open possibilities for solving problems in creative, challenging ways, that in… (more)

Subjects/Keywords: play; imagination; resistance; digital; media; documentation; queer; hybrid; liminal; transgression; transformation; creativity; passing; power; game; gamification; Visual Arts; Bildkonst; Pedagogy; Pedagogik

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APA (6th Edition):

Beer, M. d. (2018). Out of Place : Resistance, Creativity and Play in Visual Studies Lessons. (Thesis). University of Arts. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6144

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Beer, Mostyn de. “Out of Place : Resistance, Creativity and Play in Visual Studies Lessons.” 2018. Thesis, University of Arts. Accessed November 13, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6144.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Beer, Mostyn de. “Out of Place : Resistance, Creativity and Play in Visual Studies Lessons.” 2018. Web. 13 Nov 2019.

Vancouver:

Beer Md. Out of Place : Resistance, Creativity and Play in Visual Studies Lessons. [Internet] [Thesis]. University of Arts; 2018. [cited 2019 Nov 13]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6144.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Beer Md. Out of Place : Resistance, Creativity and Play in Visual Studies Lessons. [Thesis]. University of Arts; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6144

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

20. Diaz, Maria Guadalupe Alvarez. Experiencing Play with Digital Heritage through Mobile AR Technology.

Degree: Informatics, 2016, University of Skövde

The present work is based on the research and design of a mobile AR experiment performed in the context of the emerging interdisciplinary fields… (more)

Subjects/Keywords: designing digital heritage; mobile AR technology; gameplay; user experience methodology; aesthetics of technology; pleasures of play; embodiment

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APA (6th Edition):

Diaz, M. G. A. (2016). Experiencing Play with Digital Heritage through Mobile AR Technology. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12740

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Diaz, Maria Guadalupe Alvarez. “Experiencing Play with Digital Heritage through Mobile AR Technology.” 2016. Thesis, University of Skövde. Accessed November 13, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12740.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Diaz, Maria Guadalupe Alvarez. “Experiencing Play with Digital Heritage through Mobile AR Technology.” 2016. Web. 13 Nov 2019.

Vancouver:

Diaz MGA. Experiencing Play with Digital Heritage through Mobile AR Technology. [Internet] [Thesis]. University of Skövde; 2016. [cited 2019 Nov 13]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12740.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Diaz MGA. Experiencing Play with Digital Heritage through Mobile AR Technology. [Thesis]. University of Skövde; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12740

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Gothenburg / Göteborgs Universitet

21. Nilsen, Malin. Barns och lärares aktiviteter med datorplattor och appar i förskolan.

Degree: 2018, University of Gothenburg / Göteborgs Universitet

 This doctoral thesis aims to examine how preschool children and teachers interact with tablets and apps, and contribute to a critical discussion about the role… (more)

Subjects/Keywords: preschool; tablets; apps; digital tools; mediation; agency; intersubjectivity; scaffolding; play; trial-and-error; games; children; remediation; teachers

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APA (6th Edition):

Nilsen, M. (2018). Barns och lärares aktiviteter med datorplattor och appar i förskolan. (Thesis). University of Gothenburg / Göteborgs Universitet. Retrieved from http://hdl.handle.net/2077/57483

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nilsen, Malin. “Barns och lärares aktiviteter med datorplattor och appar i förskolan.” 2018. Thesis, University of Gothenburg / Göteborgs Universitet. Accessed November 13, 2019. http://hdl.handle.net/2077/57483.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nilsen, Malin. “Barns och lärares aktiviteter med datorplattor och appar i förskolan.” 2018. Web. 13 Nov 2019.

Vancouver:

Nilsen M. Barns och lärares aktiviteter med datorplattor och appar i förskolan. [Internet] [Thesis]. University of Gothenburg / Göteborgs Universitet; 2018. [cited 2019 Nov 13]. Available from: http://hdl.handle.net/2077/57483.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nilsen M. Barns och lärares aktiviteter med datorplattor och appar i förskolan. [Thesis]. University of Gothenburg / Göteborgs Universitet; 2018. Available from: http://hdl.handle.net/2077/57483

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Tampere University

22. Viitala, Riina. Digitaalisen pelaamisen yhteys lasten ja nuorten terveyteen ja hyvinvointiin .

Degree: 2015, Tampere University

 Pro gradu –tutkielma koostuu kahdesta osasta. Ensimmäinen osa on julkaisuharkintaan lähetetty tieteellinen artikkeli ”The Intensity of Digital Game Play is Related to Health-Related Quality of… (more)

Subjects/Keywords: digitaalinen pelaaminen; lapset; nuoret; terveys; hyvinvointi; elämänlaatu; digital game play; children; adolescents; health; well-being; quality of life

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Viitala, R. (2015). Digitaalisen pelaamisen yhteys lasten ja nuorten terveyteen ja hyvinvointiin . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/97406

Chicago Manual of Style (16th Edition):

Viitala, Riina. “Digitaalisen pelaamisen yhteys lasten ja nuorten terveyteen ja hyvinvointiin .” 2015. Masters Thesis, Tampere University. Accessed November 13, 2019. https://trepo.tuni.fi/handle/10024/97406.

MLA Handbook (7th Edition):

Viitala, Riina. “Digitaalisen pelaamisen yhteys lasten ja nuorten terveyteen ja hyvinvointiin .” 2015. Web. 13 Nov 2019.

Vancouver:

Viitala R. Digitaalisen pelaamisen yhteys lasten ja nuorten terveyteen ja hyvinvointiin . [Internet] [Masters thesis]. Tampere University; 2015. [cited 2019 Nov 13]. Available from: https://trepo.tuni.fi/handle/10024/97406.

Council of Science Editors:

Viitala R. Digitaalisen pelaamisen yhteys lasten ja nuorten terveyteen ja hyvinvointiin . [Masters Thesis]. Tampere University; 2015. Available from: https://trepo.tuni.fi/handle/10024/97406


Arizona State University

23. Huh, Youn Jung. Young Children’s Digital Game Culture in Everyday Life: An Ethnographic Case Study.

Degree: Curriculum and Instruction, 2015, Arizona State University

 This dissertation examines how young children engage with digital games at home and how parents think and talk about their children's digital gaming. This is… (more)

Subjects/Keywords: Early childhood education; Individual &; family studies; Information technology; Digital Game; Ethnographic Case Study; Everyday Life; Family life; Play; Young Children

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APA (6th Edition):

Huh, Y. J. (2015). Young Children’s Digital Game Culture in Everyday Life: An Ethnographic Case Study. (Doctoral Dissertation). Arizona State University. Retrieved from http://repository.asu.edu/items/34820

Chicago Manual of Style (16th Edition):

Huh, Youn Jung. “Young Children’s Digital Game Culture in Everyday Life: An Ethnographic Case Study.” 2015. Doctoral Dissertation, Arizona State University. Accessed November 13, 2019. http://repository.asu.edu/items/34820.

MLA Handbook (7th Edition):

Huh, Youn Jung. “Young Children’s Digital Game Culture in Everyday Life: An Ethnographic Case Study.” 2015. Web. 13 Nov 2019.

Vancouver:

Huh YJ. Young Children’s Digital Game Culture in Everyday Life: An Ethnographic Case Study. [Internet] [Doctoral dissertation]. Arizona State University; 2015. [cited 2019 Nov 13]. Available from: http://repository.asu.edu/items/34820.

Council of Science Editors:

Huh YJ. Young Children’s Digital Game Culture in Everyday Life: An Ethnographic Case Study. [Doctoral Dissertation]. Arizona State University; 2015. Available from: http://repository.asu.edu/items/34820


The Ohio State University

24. Winegardner, Zachary. The Digital Tool in the Curious Maker’s Hand: Critical Exploration Processes to Engage Historical Paintings for New Inquiry and Dialogue.

Degree: MFA, Design, 2018, The Ohio State University

 Virtual 3D media, immersive environments, interactive media, and digital image manipulation are just a few examples of digital tools that can provide a new perspective… (more)

Subjects/Keywords: Design; Fine Arts; critical making; critical design; critical play; Thomas Cole; The Course of Empire; digital exploration; digital inquiry; digitally exploring paintings; Oath of the Horatii

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APA (6th Edition):

Winegardner, Z. (2018). The Digital Tool in the Curious Maker’s Hand: Critical Exploration Processes to Engage Historical Paintings for New Inquiry and Dialogue. (Masters Thesis). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1524061715427681

Chicago Manual of Style (16th Edition):

Winegardner, Zachary. “The Digital Tool in the Curious Maker’s Hand: Critical Exploration Processes to Engage Historical Paintings for New Inquiry and Dialogue.” 2018. Masters Thesis, The Ohio State University. Accessed November 13, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1524061715427681.

MLA Handbook (7th Edition):

Winegardner, Zachary. “The Digital Tool in the Curious Maker’s Hand: Critical Exploration Processes to Engage Historical Paintings for New Inquiry and Dialogue.” 2018. Web. 13 Nov 2019.

Vancouver:

Winegardner Z. The Digital Tool in the Curious Maker’s Hand: Critical Exploration Processes to Engage Historical Paintings for New Inquiry and Dialogue. [Internet] [Masters thesis]. The Ohio State University; 2018. [cited 2019 Nov 13]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1524061715427681.

Council of Science Editors:

Winegardner Z. The Digital Tool in the Curious Maker’s Hand: Critical Exploration Processes to Engage Historical Paintings for New Inquiry and Dialogue. [Masters Thesis]. The Ohio State University; 2018. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1524061715427681


Karlstad University

25. Forsling, Karin. Medielek och digital kompetens i en förskolekontext : Design för meningsskapande.

Degree: Education, 2011, Karlstad University

  The aim of this thesis is to make a contribution to the field of design oriented theory, regarding young children and their way to… (more)

Subjects/Keywords: Didactic design; digital competence; digital divides; literacy; media play; affordances; settings; tools; preschool; ICT; multimodality; social semiotics; meaningmaking.; Didaktisk design; digital kompetens; digital divides; medielek; IKT; iscensättning; affordances; tools; förskola; litteracitet; multimodalitet; socialsemiotik; meningsskapande.

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APA (6th Edition):

Forsling, K. (2011). Medielek och digital kompetens i en förskolekontext : Design för meningsskapande. (Thesis). Karlstad University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-14561

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Forsling, Karin. “Medielek och digital kompetens i en förskolekontext : Design för meningsskapande.” 2011. Thesis, Karlstad University. Accessed November 13, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-14561.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Forsling, Karin. “Medielek och digital kompetens i en förskolekontext : Design för meningsskapande.” 2011. Web. 13 Nov 2019.

Vancouver:

Forsling K. Medielek och digital kompetens i en förskolekontext : Design för meningsskapande. [Internet] [Thesis]. Karlstad University; 2011. [cited 2019 Nov 13]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-14561.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Forsling K. Medielek och digital kompetens i en förskolekontext : Design för meningsskapande. [Thesis]. Karlstad University; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-14561

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linnaeus University

26. Bjurman, Mahshid. Sluka e-böcker och leka digitalt? : Informationsteknik på barnbibliotek.

Degree: Cultural Sciences, 2013, Linnaeus University

  We live in a digital age . This means that information technology affects our lives in all its forms. Information technology has become an… (more)

Subjects/Keywords: Library; Children’s library; Information technology; Children's development; E-Bookworms; Digital Play; e-book; E-bok; e-böcker; digitalt spel; digital lek; barn-och ungdomsbibliotek; informationsteknologi på barnbibliotek; modernt barnbibliotek; digital bok; bokslukare; Information Studies; Biblioteks- och informationsvetenskap

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bjurman, M. (2013). Sluka e-böcker och leka digitalt? : Informationsteknik på barnbibliotek. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-77902

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bjurman, Mahshid. “Sluka e-böcker och leka digitalt? : Informationsteknik på barnbibliotek.” 2013. Thesis, Linnaeus University. Accessed November 13, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-77902.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bjurman, Mahshid. “Sluka e-böcker och leka digitalt? : Informationsteknik på barnbibliotek.” 2013. Web. 13 Nov 2019.

Vancouver:

Bjurman M. Sluka e-böcker och leka digitalt? : Informationsteknik på barnbibliotek. [Internet] [Thesis]. Linnaeus University; 2013. [cited 2019 Nov 13]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-77902.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bjurman M. Sluka e-böcker och leka digitalt? : Informationsteknik på barnbibliotek. [Thesis]. Linnaeus University; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-77902

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


RMIT University

27. Penney, T. Critical affection: an expanded portrait of the artist-as-player in digital cultures.

Degree: 2017, RMIT University

Digital cultures engage users’ social, creative and emotional labour – a process that can be described as affective. For some theorists and artists, this dynamic… (more)

Subjects/Keywords: Fields of Research; critical; affection; affect; digital art; caricature; ontogenesis; identity; play; critical play; mary flanagan; miguel sicart; gilbert simondon; gilles deleuze; affection-image; identity play; new media art; post internet art; real time 3D; 3D art; game art; art games; unity 3D; the sims; faciality; faces; fascism; gay online dating; grindr; online dating; queer

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Penney, T. (2017). Critical affection: an expanded portrait of the artist-as-player in digital cultures. (Thesis). RMIT University. Retrieved from http://researchbank.rmit.edu.au/view/rmit:162186

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Penney, T. “Critical affection: an expanded portrait of the artist-as-player in digital cultures.” 2017. Thesis, RMIT University. Accessed November 13, 2019. http://researchbank.rmit.edu.au/view/rmit:162186.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Penney, T. “Critical affection: an expanded portrait of the artist-as-player in digital cultures.” 2017. Web. 13 Nov 2019.

Vancouver:

Penney T. Critical affection: an expanded portrait of the artist-as-player in digital cultures. [Internet] [Thesis]. RMIT University; 2017. [cited 2019 Nov 13]. Available from: http://researchbank.rmit.edu.au/view/rmit:162186.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Penney T. Critical affection: an expanded portrait of the artist-as-player in digital cultures. [Thesis]. RMIT University; 2017. Available from: http://researchbank.rmit.edu.au/view/rmit:162186

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

28. Argyris, Vassilis. Το γλωσσικό παιχνίδι ως ψηφιακή διεπίδραση: ελληνόφωνα και αγγλόφωνα παιχνίδια στο διαδίκτυο.

Degree: 2018, National and Kapodistrian University of Athens; Εθνικό και Καποδιστριακό Πανεπιστήμιο Αθηνών (ΕΚΠΑ)

The thesis examines language play as digital interaction, through an interlingual case study of playful communication in Greek-speaking and English-speaking websites. For the purposes of… (more)

Subjects/Keywords: Γλωσσικό παιχνίδι; Διαδίκτυο; Ανάλυση ψηφιακής ομιλίας; Παιγνιώδες πλαίσιο; Παραστασιακή επιτέλεση; λεκτική μονομαχία; Τρολάρισμα; Συνεταιριστικό γλωσσικό παιχνίδι; Language play; Internet; Digital discourse analysis; Play frame; Performance; Verbal dueling; Trolling; Cooperative language game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Argyris, V. (2018). Το γλωσσικό παιχνίδι ως ψηφιακή διεπίδραση: ελληνόφωνα και αγγλόφωνα παιχνίδια στο διαδίκτυο. (Thesis). National and Kapodistrian University of Athens; Εθνικό και Καποδιστριακό Πανεπιστήμιο Αθηνών (ΕΚΠΑ). Retrieved from http://hdl.handle.net/10442/hedi/43549

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Argyris, Vassilis. “Το γλωσσικό παιχνίδι ως ψηφιακή διεπίδραση: ελληνόφωνα και αγγλόφωνα παιχνίδια στο διαδίκτυο.” 2018. Thesis, National and Kapodistrian University of Athens; Εθνικό και Καποδιστριακό Πανεπιστήμιο Αθηνών (ΕΚΠΑ). Accessed November 13, 2019. http://hdl.handle.net/10442/hedi/43549.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Argyris, Vassilis. “Το γλωσσικό παιχνίδι ως ψηφιακή διεπίδραση: ελληνόφωνα και αγγλόφωνα παιχνίδια στο διαδίκτυο.” 2018. Web. 13 Nov 2019.

Vancouver:

Argyris V. Το γλωσσικό παιχνίδι ως ψηφιακή διεπίδραση: ελληνόφωνα και αγγλόφωνα παιχνίδια στο διαδίκτυο. [Internet] [Thesis]. National and Kapodistrian University of Athens; Εθνικό και Καποδιστριακό Πανεπιστήμιο Αθηνών (ΕΚΠΑ); 2018. [cited 2019 Nov 13]. Available from: http://hdl.handle.net/10442/hedi/43549.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Argyris V. Το γλωσσικό παιχνίδι ως ψηφιακή διεπίδραση: ελληνόφωνα και αγγλόφωνα παιχνίδια στο διαδίκτυο. [Thesis]. National and Kapodistrian University of Athens; Εθνικό και Καποδιστριακό Πανεπιστήμιο Αθηνών (ΕΚΠΑ); 2018. Available from: http://hdl.handle.net/10442/hedi/43549

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Alberta

29. Artym, Corbett Raymond Walter. Digital Games & Computational Thinking in Pre-Service Teacher Education.

Degree: MEd, Department of Educational Psychology, 2015, University of Alberta

 The thesis consists of two papers exploring the area of digital game construction in pre-service teacher education. The first paper details the analysis of 166… (more)

Subjects/Keywords: video game play history; social media usage experience; technology; digital games; computational thinking; Scratch; gender; pre-service teacher education; video games; game design; learning; genre

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Artym, C. R. W. (2015). Digital Games & Computational Thinking in Pre-Service Teacher Education. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/cv43p0524

Chicago Manual of Style (16th Edition):

Artym, Corbett Raymond Walter. “Digital Games & Computational Thinking in Pre-Service Teacher Education.” 2015. Masters Thesis, University of Alberta. Accessed November 13, 2019. https://era.library.ualberta.ca/files/cv43p0524.

MLA Handbook (7th Edition):

Artym, Corbett Raymond Walter. “Digital Games & Computational Thinking in Pre-Service Teacher Education.” 2015. Web. 13 Nov 2019.

Vancouver:

Artym CRW. Digital Games & Computational Thinking in Pre-Service Teacher Education. [Internet] [Masters thesis]. University of Alberta; 2015. [cited 2019 Nov 13]. Available from: https://era.library.ualberta.ca/files/cv43p0524.

Council of Science Editors:

Artym CRW. Digital Games & Computational Thinking in Pre-Service Teacher Education. [Masters Thesis]. University of Alberta; 2015. Available from: https://era.library.ualberta.ca/files/cv43p0524

30. Mörtsell, Lisa. Should I stay or should I go? : Developing the Narrative model as a tool for game design.

Degree: Informatics, 2018, Umeå University

  In 2015, the Narrative model was created as a result of a study exploring how episodic games keep player’s interests through combining narrative and… (more)

Subjects/Keywords: Immersion; user experience; HCI; GameFlow; game design; digital storytelling; meaningful play; game research; the Narrative model; Human Aspects of ICT; Mänsklig interaktion med IKT

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mörtsell, L. (2018). Should I stay or should I go? : Developing the Narrative model as a tool for game design. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149243

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mörtsell, Lisa. “Should I stay or should I go? : Developing the Narrative model as a tool for game design.” 2018. Thesis, Umeå University. Accessed November 13, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149243.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mörtsell, Lisa. “Should I stay or should I go? : Developing the Narrative model as a tool for game design.” 2018. Web. 13 Nov 2019.

Vancouver:

Mörtsell L. Should I stay or should I go? : Developing the Narrative model as a tool for game design. [Internet] [Thesis]. Umeå University; 2018. [cited 2019 Nov 13]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149243.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mörtsell L. Should I stay or should I go? : Developing the Narrative model as a tool for game design. [Thesis]. Umeå University; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149243

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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