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You searched for subject:(Digital games). Showing records 1 – 30 of 308 total matches.

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University of Southern California

1. Goldstein, Andrew. Alternative History.

Degree: MFA, Interactive Media, 2014, University of Southern California

 This paper examines the process of designing the card game of Alternative History from its conception in April of 2013 through April of 2014. It… (more)

Subjects/Keywords: history; games; card games; digital card games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Goldstein, A. (2014). Alternative History. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Goldstein, Andrew. “Alternative History.” 2014. Thesis, University of Southern California. Accessed September 21, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Goldstein, Andrew. “Alternative History.” 2014. Web. 21 Sep 2019.

Vancouver:

Goldstein A. Alternative History. [Internet] [Thesis]. University of Southern California; 2014. [cited 2019 Sep 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Goldstein A. Alternative History. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405372/rec/635

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Cape Town

2. Davies, Bryan. Evaluating the user-experience of existing strategies to limit video game session length.

Degree: MSc, Computer Science, 2018, University of Cape Town

Digital video games are an immensely popular form of entertainment. The meaningful positive experiences that games facilitate are fundamental to the activity; players are known… (more)

Subjects/Keywords: Digital video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Davies, B. (2018). Evaluating the user-experience of existing strategies to limit video game session length. (Masters Thesis). University of Cape Town. Retrieved from http://hdl.handle.net/11427/29558

Chicago Manual of Style (16th Edition):

Davies, Bryan. “Evaluating the user-experience of existing strategies to limit video game session length.” 2018. Masters Thesis, University of Cape Town. Accessed September 21, 2019. http://hdl.handle.net/11427/29558.

MLA Handbook (7th Edition):

Davies, Bryan. “Evaluating the user-experience of existing strategies to limit video game session length.” 2018. Web. 21 Sep 2019.

Vancouver:

Davies B. Evaluating the user-experience of existing strategies to limit video game session length. [Internet] [Masters thesis]. University of Cape Town; 2018. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/11427/29558.

Council of Science Editors:

Davies B. Evaluating the user-experience of existing strategies to limit video game session length. [Masters Thesis]. University of Cape Town; 2018. Available from: http://hdl.handle.net/11427/29558


Linnaeus University

3. Jönsson, Joakim. Digitala spel och pojkars språkutveckling.

Degree: Education, 2014, Linnaeus University

  Denna studie handlar om pojkars beskrivningar av att använda digitala spel och hur detta kan bidra till språklig kunskapsutveckling i skolans verksamhet. För att… (more)

Subjects/Keywords: Digital games; Learning; Creating digital games; Boys experiences of digital games

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APA (6th Edition):

Jönsson, J. (2014). Digitala spel och pojkars språkutveckling. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-37871

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jönsson, Joakim. “Digitala spel och pojkars språkutveckling.” 2014. Thesis, Linnaeus University. Accessed September 21, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-37871.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jönsson, Joakim. “Digitala spel och pojkars språkutveckling.” 2014. Web. 21 Sep 2019.

Vancouver:

Jönsson J. Digitala spel och pojkars språkutveckling. [Internet] [Thesis]. Linnaeus University; 2014. [cited 2019 Sep 21]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-37871.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jönsson J. Digitala spel och pojkars språkutveckling. [Thesis]. Linnaeus University; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-37871

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Loughborough University

4. Barwick, Joanna. Where have all the games gone? : an exploratory study of digital game preservation.

Degree: PhD, 2012, Loughborough University

 It is 50 years since the development of the first computer game and digital games now have an unprecedented influence on our culture. An increasingly… (more)

Subjects/Keywords: 794.8; Preservation; Digital preservation; Games; Computer games; Digital games; Video games; Cultural heritage

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barwick, J. (2012). Where have all the games gone? : an exploratory study of digital game preservation. (Doctoral Dissertation). Loughborough University. Retrieved from https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314

Chicago Manual of Style (16th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Doctoral Dissertation, Loughborough University. Accessed September 21, 2019. https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314.

MLA Handbook (7th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Web. 21 Sep 2019.

Vancouver:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Internet] [Doctoral dissertation]. Loughborough University; 2012. [cited 2019 Sep 21]. Available from: https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314.

Council of Science Editors:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Doctoral Dissertation]. Loughborough University; 2012. Available from: https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314


Pontifícia Universidade Católica de São Paulo

5. Leonardo M A Silva. Uma aula no videogame.

Degree: 2013, Pontifícia Universidade Católica de São Paulo

A presente pesquisa de mestrado aborda o potencial dos games de irem além de uma atividade de entretenimento. Antes eles eram pensados como ferramentas voltadas,… (more)

Subjects/Keywords: OUTROS; Games; Vida digital; Topofilosofia; Aprendizagem; Games; Digital life; Learning; Topophifosofy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Silva, L. M. A. (2013). Uma aula no videogame. (Thesis). Pontifícia Universidade Católica de São Paulo. Retrieved from http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=16404

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Silva, Leonardo M A. “Uma aula no videogame.” 2013. Thesis, Pontifícia Universidade Católica de São Paulo. Accessed September 21, 2019. http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=16404.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Silva, Leonardo M A. “Uma aula no videogame.” 2013. Web. 21 Sep 2019.

Vancouver:

Silva LMA. Uma aula no videogame. [Internet] [Thesis]. Pontifícia Universidade Católica de São Paulo; 2013. [cited 2019 Sep 21]. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=16404.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Silva LMA. Uma aula no videogame. [Thesis]. Pontifícia Universidade Católica de São Paulo; 2013. Available from: http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=16404

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Utah State University

6. Aghababyan, Ani. E3: Emotions, Engagement, and Educational Digital Games.

Degree: PhD, Instructional Technology and Learning Sciences, 2014, Utah State University

  The use of educational digital games as a method of instruction for science, technology, engineering, and mathematics has increased in the past decade. While… (more)

Subjects/Keywords: Emotions; Engagement; Educational Digital Games; Digital Games; Education; Instructional Media Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Aghababyan, A. (2014). E3: Emotions, Engagement, and Educational Digital Games. (Doctoral Dissertation). Utah State University. Retrieved from https://digitalcommons.usu.edu/etd/4031

Chicago Manual of Style (16th Edition):

Aghababyan, Ani. “E3: Emotions, Engagement, and Educational Digital Games.” 2014. Doctoral Dissertation, Utah State University. Accessed September 21, 2019. https://digitalcommons.usu.edu/etd/4031.

MLA Handbook (7th Edition):

Aghababyan, Ani. “E3: Emotions, Engagement, and Educational Digital Games.” 2014. Web. 21 Sep 2019.

Vancouver:

Aghababyan A. E3: Emotions, Engagement, and Educational Digital Games. [Internet] [Doctoral dissertation]. Utah State University; 2014. [cited 2019 Sep 21]. Available from: https://digitalcommons.usu.edu/etd/4031.

Council of Science Editors:

Aghababyan A. E3: Emotions, Engagement, and Educational Digital Games. [Doctoral Dissertation]. Utah State University; 2014. Available from: https://digitalcommons.usu.edu/etd/4031

7. Hyldegardes Cavalcanti Castilho de Magalhães Mello. Jogos digitais e a terceira idade : o herói é o vovô.

Degree: 2013, Universidade Católica de Brasilia

O crescimento dos jogos digitais no mundo abrem muitas possibilidades de utilização nessa mídia interativa. Neste trabalho pretende-se analisar como os jogos digitais podem colaborar… (more)

Subjects/Keywords: comunicação; jogos eletrônicos; mídia digital; idosos; COMUNICACAO; digital games; elderly and the digital games; ludosfera; third age and digital games; COMUNICACAO

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APA (6th Edition):

Mello, H. C. C. d. M. (2013). Jogos digitais e a terceira idade : o herói é o vovô. (Masters Thesis). Universidade Católica de Brasilia. Retrieved from http://www.bdtd.ucb.br/tede/tde_busca/arquivo.php?codArquivo=2221

Chicago Manual of Style (16th Edition):

Mello, Hyldegardes Cavalcanti Castilho de Magalhães. “Jogos digitais e a terceira idade : o herói é o vovô.” 2013. Masters Thesis, Universidade Católica de Brasilia. Accessed September 21, 2019. http://www.bdtd.ucb.br/tede/tde_busca/arquivo.php?codArquivo=2221.

MLA Handbook (7th Edition):

Mello, Hyldegardes Cavalcanti Castilho de Magalhães. “Jogos digitais e a terceira idade : o herói é o vovô.” 2013. Web. 21 Sep 2019.

Vancouver:

Mello HCCdM. Jogos digitais e a terceira idade : o herói é o vovô. [Internet] [Masters thesis]. Universidade Católica de Brasilia; 2013. [cited 2019 Sep 21]. Available from: http://www.bdtd.ucb.br/tede/tde_busca/arquivo.php?codArquivo=2221.

Council of Science Editors:

Mello HCCdM. Jogos digitais e a terceira idade : o herói é o vovô. [Masters Thesis]. Universidade Católica de Brasilia; 2013. Available from: http://www.bdtd.ucb.br/tede/tde_busca/arquivo.php?codArquivo=2221


Universidade do Rio Grande do Sul

8. Trois, Sonia. Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos.

Degree: 2013, Universidade do Rio Grande do Sul

Com as crescentes expansão e popularização dos jogos digitais, sua utilização para fins além do simples entretenimento é cada vez mais visada por educadores, especialistas… (more)

Subjects/Keywords: Educational games; Heurística; Digital games; Jogos digitais; Jogos educativos; Serious games; Design instrucional; Heuristics; Education

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APA (6th Edition):

Trois, S. (2013). Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos. (Thesis). Universidade do Rio Grande do Sul. Retrieved from http://hdl.handle.net/10183/100133

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Trois, Sonia. “Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos.” 2013. Thesis, Universidade do Rio Grande do Sul. Accessed September 21, 2019. http://hdl.handle.net/10183/100133.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Trois, Sonia. “Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos.” 2013. Web. 21 Sep 2019.

Vancouver:

Trois S. Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos. [Internet] [Thesis]. Universidade do Rio Grande do Sul; 2013. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/10183/100133.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Trois S. Proposta de heurísticas para adaptação de conteúdo instrucional a games educativos. [Thesis]. Universidade do Rio Grande do Sul; 2013. Available from: http://hdl.handle.net/10183/100133

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

9. Ferm, Linus. How the Graphical Representation of the HUD Affects the Usability of a Third Person Game.

Degree: Informatics, 2018, University of Skövde

  The HUD is what allows players to interact with the game world and therefore thevisual representation of it is of importance to usability. Usability… (more)

Subjects/Keywords: Digital games; HUD; Usability; Computer Systems; Datorsystem

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ferm, L. (2018). How the Graphical Representation of the HUD Affects the Usability of a Third Person Game. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15421

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ferm, Linus. “How the Graphical Representation of the HUD Affects the Usability of a Third Person Game.” 2018. Thesis, University of Skövde. Accessed September 21, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15421.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ferm, Linus. “How the Graphical Representation of the HUD Affects the Usability of a Third Person Game.” 2018. Web. 21 Sep 2019.

Vancouver:

Ferm L. How the Graphical Representation of the HUD Affects the Usability of a Third Person Game. [Internet] [Thesis]. University of Skövde; 2018. [cited 2019 Sep 21]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15421.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ferm L. How the Graphical Representation of the HUD Affects the Usability of a Third Person Game. [Thesis]. University of Skövde; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15421

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

10. Guijt, C.C. FEMALE AND EVIL: THE ROLE GENDER PLAYS FOR VILLAINS IN ADVENTURE GAMES.

Degree: 2013, Universiteit Utrecht

 This research paper examines how female evil is represented in adventure games from 1982 till 2013 and how this representation of female evil can be… (more)

Subjects/Keywords: Philosophy of Evil; Digital Games; Gender; Stereotypes

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APA (6th Edition):

Guijt, C. C. (2013). FEMALE AND EVIL: THE ROLE GENDER PLAYS FOR VILLAINS IN ADVENTURE GAMES. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/282032

Chicago Manual of Style (16th Edition):

Guijt, C C. “FEMALE AND EVIL: THE ROLE GENDER PLAYS FOR VILLAINS IN ADVENTURE GAMES.” 2013. Masters Thesis, Universiteit Utrecht. Accessed September 21, 2019. http://dspace.library.uu.nl:8080/handle/1874/282032.

MLA Handbook (7th Edition):

Guijt, C C. “FEMALE AND EVIL: THE ROLE GENDER PLAYS FOR VILLAINS IN ADVENTURE GAMES.” 2013. Web. 21 Sep 2019.

Vancouver:

Guijt CC. FEMALE AND EVIL: THE ROLE GENDER PLAYS FOR VILLAINS IN ADVENTURE GAMES. [Internet] [Masters thesis]. Universiteit Utrecht; 2013. [cited 2019 Sep 21]. Available from: http://dspace.library.uu.nl:8080/handle/1874/282032.

Council of Science Editors:

Guijt CC. FEMALE AND EVIL: THE ROLE GENDER PLAYS FOR VILLAINS IN ADVENTURE GAMES. [Masters Thesis]. Universiteit Utrecht; 2013. Available from: http://dspace.library.uu.nl:8080/handle/1874/282032

11. Ferm, Linus. How the graphical representation of the HUD affects the usability of a third person game.

Degree: Informatics, 2018, University of Skövde

  The HUD is what allows players to interact with the game world and therefore the visual representation of it is of importance to usability.… (more)

Subjects/Keywords: Digital Games; HUD; Usability; Computer Systems; Datorsystem

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ferm, L. (2018). How the graphical representation of the HUD affects the usability of a third person game. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15517

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ferm, Linus. “How the graphical representation of the HUD affects the usability of a third person game.” 2018. Thesis, University of Skövde. Accessed September 21, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15517.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ferm, Linus. “How the graphical representation of the HUD affects the usability of a third person game.” 2018. Web. 21 Sep 2019.

Vancouver:

Ferm L. How the graphical representation of the HUD affects the usability of a third person game. [Internet] [Thesis]. University of Skövde; 2018. [cited 2019 Sep 21]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15517.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ferm L. How the graphical representation of the HUD affects the usability of a third person game. [Thesis]. University of Skövde; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15517

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

12. Hanson, Christopher C. P. One more time: instances, applications, and implications of the replay.

Degree: PhD, Cinema-Television (Critical Studies), 2010, University of Southern California

 First used to describe a rematch of a tied sporting event, the term "replay" was extended in the early twentieth century to express the playback… (more)

Subjects/Keywords: replay; repetition; film; television; video games; digital

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hanson, C. C. P. (2010). One more time: instances, applications, and implications of the replay. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559

Chicago Manual of Style (16th Edition):

Hanson, Christopher C P. “One more time: instances, applications, and implications of the replay.” 2010. Doctoral Dissertation, University of Southern California. Accessed September 21, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559.

MLA Handbook (7th Edition):

Hanson, Christopher C P. “One more time: instances, applications, and implications of the replay.” 2010. Web. 21 Sep 2019.

Vancouver:

Hanson CCP. One more time: instances, applications, and implications of the replay. [Internet] [Doctoral dissertation]. University of Southern California; 2010. [cited 2019 Sep 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559.

Council of Science Editors:

Hanson CCP. One more time: instances, applications, and implications of the replay. [Doctoral Dissertation]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559


University of Manchester

13. Wright, Adrian. Encouraging enterprise : rationalising self-exploitation in the digital games sector.

Degree: PhD, 2016, University of Manchester

 The creative industries have recently been identified as an exemplar of enterprising activity with workers in the sector being described as a 'creative class of… (more)

Subjects/Keywords: Creative industries; digital games; enterprise; self exploitation

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APA (6th Edition):

Wright, A. (2016). Encouraging enterprise : rationalising self-exploitation in the digital games sector. (Doctoral Dissertation). University of Manchester. Retrieved from https://www.research.manchester.ac.uk/portal/en/theses/encouraging-enterprise-rationalising-selfexploitation-in-the-digital-games-sector(cd197b47-209c-49e2-8d0b-472b4ced83f3).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.764468

Chicago Manual of Style (16th Edition):

Wright, Adrian. “Encouraging enterprise : rationalising self-exploitation in the digital games sector.” 2016. Doctoral Dissertation, University of Manchester. Accessed September 21, 2019. https://www.research.manchester.ac.uk/portal/en/theses/encouraging-enterprise-rationalising-selfexploitation-in-the-digital-games-sector(cd197b47-209c-49e2-8d0b-472b4ced83f3).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.764468.

MLA Handbook (7th Edition):

Wright, Adrian. “Encouraging enterprise : rationalising self-exploitation in the digital games sector.” 2016. Web. 21 Sep 2019.

Vancouver:

Wright A. Encouraging enterprise : rationalising self-exploitation in the digital games sector. [Internet] [Doctoral dissertation]. University of Manchester; 2016. [cited 2019 Sep 21]. Available from: https://www.research.manchester.ac.uk/portal/en/theses/encouraging-enterprise-rationalising-selfexploitation-in-the-digital-games-sector(cd197b47-209c-49e2-8d0b-472b4ced83f3).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.764468.

Council of Science Editors:

Wright A. Encouraging enterprise : rationalising self-exploitation in the digital games sector. [Doctoral Dissertation]. University of Manchester; 2016. Available from: https://www.research.manchester.ac.uk/portal/en/theses/encouraging-enterprise-rationalising-selfexploitation-in-the-digital-games-sector(cd197b47-209c-49e2-8d0b-472b4ced83f3).html ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.764468


University of Manchester

14. Wright, Adrian. Encouraging Enterprise: Rationalising Self-Exploitation in the Digital Games Sector.

Degree: 2016, University of Manchester

 The creative industries have recently been identified as an exemplar of enterprising activity with workers in the sector being described as a ‘creative class of… (more)

Subjects/Keywords: Creative industries; digital games; enterprise; self exploitation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wright, A. (2016). Encouraging Enterprise: Rationalising Self-Exploitation in the Digital Games Sector. (Doctoral Dissertation). University of Manchester. Retrieved from http://www.manchester.ac.uk/escholar/uk-ac-man-scw:294826

Chicago Manual of Style (16th Edition):

Wright, Adrian. “Encouraging Enterprise: Rationalising Self-Exploitation in the Digital Games Sector.” 2016. Doctoral Dissertation, University of Manchester. Accessed September 21, 2019. http://www.manchester.ac.uk/escholar/uk-ac-man-scw:294826.

MLA Handbook (7th Edition):

Wright, Adrian. “Encouraging Enterprise: Rationalising Self-Exploitation in the Digital Games Sector.” 2016. Web. 21 Sep 2019.

Vancouver:

Wright A. Encouraging Enterprise: Rationalising Self-Exploitation in the Digital Games Sector. [Internet] [Doctoral dissertation]. University of Manchester; 2016. [cited 2019 Sep 21]. Available from: http://www.manchester.ac.uk/escholar/uk-ac-man-scw:294826.

Council of Science Editors:

Wright A. Encouraging Enterprise: Rationalising Self-Exploitation in the Digital Games Sector. [Doctoral Dissertation]. University of Manchester; 2016. Available from: http://www.manchester.ac.uk/escholar/uk-ac-man-scw:294826


University of Minnesota

15. Anderson, Sky. Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations.

Degree: PhD, Communication Studies, 2016, University of Minnesota

 This dissertation explores the concept of bodies as it arises in various sites of video game culture. It answers the implicit call found in game… (more)

Subjects/Keywords: bodies; corporeality; digital viscera; video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Anderson, S. (2016). Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations. (Doctoral Dissertation). University of Minnesota. Retrieved from http://hdl.handle.net/11299/182253

Chicago Manual of Style (16th Edition):

Anderson, Sky. “Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations.” 2016. Doctoral Dissertation, University of Minnesota. Accessed September 21, 2019. http://hdl.handle.net/11299/182253.

MLA Handbook (7th Edition):

Anderson, Sky. “Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations.” 2016. Web. 21 Sep 2019.

Vancouver:

Anderson S. Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations. [Internet] [Doctoral dissertation]. University of Minnesota; 2016. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/11299/182253.

Council of Science Editors:

Anderson S. Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations. [Doctoral Dissertation]. University of Minnesota; 2016. Available from: http://hdl.handle.net/11299/182253


Ohio University

16. Harper, Todd L. The Art of War: Fighting Games, Performativity, and Social Game Play.

Degree: PhD, Mass Communication (Communication), 2010, Ohio University

  This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social… (more)

Subjects/Keywords: Communication; fighting games; digital games; performativity; social gaming

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APA (6th Edition):

Harper, T. L. (2010). The Art of War: Fighting Games, Performativity, and Social Game Play. (Doctoral Dissertation). Ohio University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1283180978

Chicago Manual of Style (16th Edition):

Harper, Todd L. “The Art of War: Fighting Games, Performativity, and Social Game Play.” 2010. Doctoral Dissertation, Ohio University. Accessed September 21, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1283180978.

MLA Handbook (7th Edition):

Harper, Todd L. “The Art of War: Fighting Games, Performativity, and Social Game Play.” 2010. Web. 21 Sep 2019.

Vancouver:

Harper TL. The Art of War: Fighting Games, Performativity, and Social Game Play. [Internet] [Doctoral dissertation]. Ohio University; 2010. [cited 2019 Sep 21]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1283180978.

Council of Science Editors:

Harper TL. The Art of War: Fighting Games, Performativity, and Social Game Play. [Doctoral Dissertation]. Ohio University; 2010. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1283180978


Drexel University

17. Goldberg, Benjamin. Korach's Fall: a Game-Based Learning Environment for Informal Jewish Education.

Degree: 2015, Drexel University

Like many other areas of education, informal Jewish education is now looking to 21st century influences for help in restructuring the manner by which educational… (more)

Subjects/Keywords: Digital media; Jews – Education – Computer games; Simulation games in education

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Goldberg, B. (2015). Korach's Fall: a Game-Based Learning Environment for Informal Jewish Education. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/idea:6514

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Goldberg, Benjamin. “Korach's Fall: a Game-Based Learning Environment for Informal Jewish Education.” 2015. Thesis, Drexel University. Accessed September 21, 2019. http://hdl.handle.net/1860/idea:6514.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Goldberg, Benjamin. “Korach's Fall: a Game-Based Learning Environment for Informal Jewish Education.” 2015. Web. 21 Sep 2019.

Vancouver:

Goldberg B. Korach's Fall: a Game-Based Learning Environment for Informal Jewish Education. [Internet] [Thesis]. Drexel University; 2015. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/1860/idea:6514.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Goldberg B. Korach's Fall: a Game-Based Learning Environment for Informal Jewish Education. [Thesis]. Drexel University; 2015. Available from: http://hdl.handle.net/1860/idea:6514

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Drexel University

18. Guevara, Caroline J. Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness.

Degree: 2015, Drexel University

The use of games for educational, advertising and activist purposes has been in- creasing in recent years to address social issues ranging from genocide to… (more)

Subjects/Keywords: Digital media; Educational games – Emigration and immigration; Educational games – Hispanic Americans

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APA (6th Edition):

Guevara, C. J. (2015). Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/idea:6515

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Guevara, Caroline J. “Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness.” 2015. Thesis, Drexel University. Accessed September 21, 2019. http://hdl.handle.net/1860/idea:6515.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Guevara, Caroline J. “Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness.” 2015. Web. 21 Sep 2019.

Vancouver:

Guevara CJ. Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness. [Internet] [Thesis]. Drexel University; 2015. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/1860/idea:6515.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Guevara CJ. Indemnity: an Activist Game Conveying Latino Immigration Motivations for Social Awareness. [Thesis]. Drexel University; 2015. Available from: http://hdl.handle.net/1860/idea:6515

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Penn State University

19. Orme, Stephanie. GROWING UP GAMERS: FEMALE LEISURE IN DIGITAL GAMES CULTURE.

Degree: 2018, Penn State University

 This dissertation explores possible explanations and complexities surrounding womens relationship with leisure and video games. One of my objectives with this study is to understand… (more)

Subjects/Keywords: video games; digital games; gaming; gender; women; girls; motivations; genre; leisure

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Orme, S. (2018). GROWING UP GAMERS: FEMALE LEISURE IN DIGITAL GAMES CULTURE. (Thesis). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/15060slo154

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Orme, Stephanie. “GROWING UP GAMERS: FEMALE LEISURE IN DIGITAL GAMES CULTURE.” 2018. Thesis, Penn State University. Accessed September 21, 2019. https://etda.libraries.psu.edu/catalog/15060slo154.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Orme, Stephanie. “GROWING UP GAMERS: FEMALE LEISURE IN DIGITAL GAMES CULTURE.” 2018. Web. 21 Sep 2019.

Vancouver:

Orme S. GROWING UP GAMERS: FEMALE LEISURE IN DIGITAL GAMES CULTURE. [Internet] [Thesis]. Penn State University; 2018. [cited 2019 Sep 21]. Available from: https://etda.libraries.psu.edu/catalog/15060slo154.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Orme S. GROWING UP GAMERS: FEMALE LEISURE IN DIGITAL GAMES CULTURE. [Thesis]. Penn State University; 2018. Available from: https://etda.libraries.psu.edu/catalog/15060slo154

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Penn State University

20. Petner, Michael. AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM.

Degree: 2018, Penn State University

 This dissertation is a qualitative research investigation that explores the educational experiences and perceptions of public school teachers (K-8) as they relate to the usage… (more)

Subjects/Keywords: phenomenology; teacher experiences; educational digital games; video games

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APA (6th Edition):

Petner, M. (2018). AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM. (Thesis). Penn State University. Retrieved from https://etda.libraries.psu.edu/catalog/15435mfp139

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Petner, Michael. “AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM.” 2018. Thesis, Penn State University. Accessed September 21, 2019. https://etda.libraries.psu.edu/catalog/15435mfp139.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Petner, Michael. “AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM.” 2018. Web. 21 Sep 2019.

Vancouver:

Petner M. AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM. [Internet] [Thesis]. Penn State University; 2018. [cited 2019 Sep 21]. Available from: https://etda.libraries.psu.edu/catalog/15435mfp139.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Petner M. AN EXAMINATION OF TEACHER EXPERIENCES USING EDUCATIONAL DIGITAL GAMING IN THE CLASSROOM. [Thesis]. Penn State University; 2018. Available from: https://etda.libraries.psu.edu/catalog/15435mfp139

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Sydney

21. Janssen, Anna Beatrice. Healthy Competition: Multiplayer Digital Games in Health Education .

Degree: 2017, University of Sydney

 The focus of this dissertation is on the role of multiplayer digital games in adult education, with a particular emphasis on health education. Although interest… (more)

Subjects/Keywords: digital games; serious games; health education; medical education

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Janssen, A. B. (2017). Healthy Competition: Multiplayer Digital Games in Health Education . (Thesis). University of Sydney. Retrieved from http://hdl.handle.net/2123/18966

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Janssen, Anna Beatrice. “Healthy Competition: Multiplayer Digital Games in Health Education .” 2017. Thesis, University of Sydney. Accessed September 21, 2019. http://hdl.handle.net/2123/18966.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Janssen, Anna Beatrice. “Healthy Competition: Multiplayer Digital Games in Health Education .” 2017. Web. 21 Sep 2019.

Vancouver:

Janssen AB. Healthy Competition: Multiplayer Digital Games in Health Education . [Internet] [Thesis]. University of Sydney; 2017. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/2123/18966.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Janssen AB. Healthy Competition: Multiplayer Digital Games in Health Education . [Thesis]. University of Sydney; 2017. Available from: http://hdl.handle.net/2123/18966

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

22. Cuzziol, Marcos Fernandez. Games 3D: aspectos de desenvolvimento.

Degree: Mestrado, Artes Plásticas, 2007, University of São Paulo

Esta dissertação documenta a exploração do desenvolvimento de games 3D com base em minha experiência pessoal nessa atividade, entre 1994 e 2006, estabelecendo um diálogo… (more)

Subjects/Keywords: 3D Environments; Ambientes 3D; Desenvolvimento de games; Digital medium; Game development; Games; Games; Jogos eletrônicos; Meio digital; Realidade virtual; Virtual reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cuzziol, M. F. (2007). Games 3D: aspectos de desenvolvimento. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/27/27131/tde-23072009-160753/ ;

Chicago Manual of Style (16th Edition):

Cuzziol, Marcos Fernandez. “Games 3D: aspectos de desenvolvimento.” 2007. Masters Thesis, University of São Paulo. Accessed September 21, 2019. http://www.teses.usp.br/teses/disponiveis/27/27131/tde-23072009-160753/ ;.

MLA Handbook (7th Edition):

Cuzziol, Marcos Fernandez. “Games 3D: aspectos de desenvolvimento.” 2007. Web. 21 Sep 2019.

Vancouver:

Cuzziol MF. Games 3D: aspectos de desenvolvimento. [Internet] [Masters thesis]. University of São Paulo; 2007. [cited 2019 Sep 21]. Available from: http://www.teses.usp.br/teses/disponiveis/27/27131/tde-23072009-160753/ ;.

Council of Science Editors:

Cuzziol MF. Games 3D: aspectos de desenvolvimento. [Masters Thesis]. University of São Paulo; 2007. Available from: http://www.teses.usp.br/teses/disponiveis/27/27131/tde-23072009-160753/ ;


University of Central Florida

23. Haji, Mohammad Ali. Digital Interactive Games for Assessment: A Study of the Effectiveness of a Digital Game as a Measure of Students' Understanding of Boolean Logic.

Degree: 2014, University of Central Florida

Digital games have been used mostly for entertainment but recently researchers have started to use digital games in other areas such as education and training.… (more)

Subjects/Keywords: Digital media; educational games; games for assessment; assessment; game design; video games; digital games; games for education; Arts and Humanities  – Dissertations, Academic; Dissertations, Academic  – Arts and Humanities

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Haji, M. A. (2014). Digital Interactive Games for Assessment: A Study of the Effectiveness of a Digital Game as a Measure of Students' Understanding of Boolean Logic. (Masters Thesis). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/4537

Chicago Manual of Style (16th Edition):

Haji, Mohammad Ali. “Digital Interactive Games for Assessment: A Study of the Effectiveness of a Digital Game as a Measure of Students' Understanding of Boolean Logic.” 2014. Masters Thesis, University of Central Florida. Accessed September 21, 2019. https://stars.library.ucf.edu/etd/4537.

MLA Handbook (7th Edition):

Haji, Mohammad Ali. “Digital Interactive Games for Assessment: A Study of the Effectiveness of a Digital Game as a Measure of Students' Understanding of Boolean Logic.” 2014. Web. 21 Sep 2019.

Vancouver:

Haji MA. Digital Interactive Games for Assessment: A Study of the Effectiveness of a Digital Game as a Measure of Students' Understanding of Boolean Logic. [Internet] [Masters thesis]. University of Central Florida; 2014. [cited 2019 Sep 21]. Available from: https://stars.library.ucf.edu/etd/4537.

Council of Science Editors:

Haji MA. Digital Interactive Games for Assessment: A Study of the Effectiveness of a Digital Game as a Measure of Students' Understanding of Boolean Logic. [Masters Thesis]. University of Central Florida; 2014. Available from: https://stars.library.ucf.edu/etd/4537


Universidade do Rio Grande do Sul

24. Lima, Alessandro Peixoto de. Design e práticas ágeis : aplicação de filosofia e princípios ágeis no desenvolvimento de modelos tridimensionais para jogos digitais.

Degree: 2015, Universidade do Rio Grande do Sul

O presente trabalho de pesquisa disserta sobre como a aplicação de filosofia e princípios ágeis podem contribuir para a melhoria de resultados de produção de… (more)

Subjects/Keywords: Agile method; Jogos digitais; Design; Digital games; Modelagem tridimensional; Digital design

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APA (6th Edition):

Lima, A. P. d. (2015). Design e práticas ágeis : aplicação de filosofia e princípios ágeis no desenvolvimento de modelos tridimensionais para jogos digitais. (Thesis). Universidade do Rio Grande do Sul. Retrieved from http://hdl.handle.net/10183/127898

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lima, Alessandro Peixoto de. “Design e práticas ágeis : aplicação de filosofia e princípios ágeis no desenvolvimento de modelos tridimensionais para jogos digitais.” 2015. Thesis, Universidade do Rio Grande do Sul. Accessed September 21, 2019. http://hdl.handle.net/10183/127898.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lima, Alessandro Peixoto de. “Design e práticas ágeis : aplicação de filosofia e princípios ágeis no desenvolvimento de modelos tridimensionais para jogos digitais.” 2015. Web. 21 Sep 2019.

Vancouver:

Lima APd. Design e práticas ágeis : aplicação de filosofia e princípios ágeis no desenvolvimento de modelos tridimensionais para jogos digitais. [Internet] [Thesis]. Universidade do Rio Grande do Sul; 2015. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/10183/127898.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lima APd. Design e práticas ágeis : aplicação de filosofia e princípios ágeis no desenvolvimento de modelos tridimensionais para jogos digitais. [Thesis]. Universidade do Rio Grande do Sul; 2015. Available from: http://hdl.handle.net/10183/127898

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Queens University

25. Pape, Joseph A. The Effects of Digitization and Automation on Board Games for Digital Tabletops .

Degree: Computing, 2012, Queens University

Digital tabletop computers are an ideal platform for games with the social advantages of traditional tabletop games, such as board games and card games, combined… (more)

Subjects/Keywords: Board Games; Digital Tabletops; User Study; Human-Computer Interaction; Digital Gaming

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Pape, J. A. (2012). The Effects of Digitization and Automation on Board Games for Digital Tabletops . (Thesis). Queens University. Retrieved from http://hdl.handle.net/1974/6946

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Pape, Joseph A. “The Effects of Digitization and Automation on Board Games for Digital Tabletops .” 2012. Thesis, Queens University. Accessed September 21, 2019. http://hdl.handle.net/1974/6946.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Pape, Joseph A. “The Effects of Digitization and Automation on Board Games for Digital Tabletops .” 2012. Web. 21 Sep 2019.

Vancouver:

Pape JA. The Effects of Digitization and Automation on Board Games for Digital Tabletops . [Internet] [Thesis]. Queens University; 2012. [cited 2019 Sep 21]. Available from: http://hdl.handle.net/1974/6946.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Pape JA. The Effects of Digitization and Automation on Board Games for Digital Tabletops . [Thesis]. Queens University; 2012. Available from: http://hdl.handle.net/1974/6946

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Stockholm University

26. Raptopoulou, Anastasia Thomai. Mind the Gap : A qualitative study on preschool teachers’ perception on digital game-based learning.

Degree: Education, 2015, Stockholm University

  The research reported here is a qualitative case study aimed to identify the position of digital game-based learning (DGBL) in the public and private… (more)

Subjects/Keywords: Digital game-based learning; digital games; early childhood education; digital games in education; digital games integration; teacher practice; pedagogical issues; media in education

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APA (6th Edition):

Raptopoulou, A. T. (2015). Mind the Gap : A qualitative study on preschool teachers’ perception on digital game-based learning. (Thesis). Stockholm University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-118785

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Raptopoulou, Anastasia Thomai. “Mind the Gap : A qualitative study on preschool teachers’ perception on digital game-based learning.” 2015. Thesis, Stockholm University. Accessed September 21, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-118785.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Raptopoulou, Anastasia Thomai. “Mind the Gap : A qualitative study on preschool teachers’ perception on digital game-based learning.” 2015. Web. 21 Sep 2019.

Vancouver:

Raptopoulou AT. Mind the Gap : A qualitative study on preschool teachers’ perception on digital game-based learning. [Internet] [Thesis]. Stockholm University; 2015. [cited 2019 Sep 21]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-118785.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Raptopoulou AT. Mind the Gap : A qualitative study on preschool teachers’ perception on digital game-based learning. [Thesis]. Stockholm University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-118785

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

27. Saraiva, Pedro André Cardoso. E-sports: um fenómeno da cultura digital contemporânea.

Degree: 2013, RCAAP

A competição entre dois jogadores está na génese dos jogos digitais e é esse o fator que está no centro deste trabalho, que explora o… (more)

Subjects/Keywords: E-sports; Jogos digitais; Media; Gaming; Cultura digital; Digital games; Digital culture

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APA (6th Edition):

Saraiva, P. A. C. (2013). E-sports: um fenómeno da cultura digital contemporânea. (Thesis). RCAAP. Retrieved from https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/7784

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Saraiva, Pedro André Cardoso. “E-sports: um fenómeno da cultura digital contemporânea.” 2013. Thesis, RCAAP. Accessed September 21, 2019. https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/7784.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Saraiva, Pedro André Cardoso. “E-sports: um fenómeno da cultura digital contemporânea.” 2013. Web. 21 Sep 2019.

Vancouver:

Saraiva PAC. E-sports: um fenómeno da cultura digital contemporânea. [Internet] [Thesis]. RCAAP; 2013. [cited 2019 Sep 21]. Available from: https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/7784.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Saraiva PAC. E-sports: um fenómeno da cultura digital contemporânea. [Thesis]. RCAAP; 2013. Available from: https://www.rcaap.pt/detail.jsp?id=oai:repositorio.iscte-iul.pt:10071/7784

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ohio University

28. Grabner, Sarah M. Art Games: Performativity and Interactivity.

Degree: MA, Art History (Fine Arts), 2018, Ohio University

 This research’s intention is to define and classify what art games are and how these three particular games rely on the audience to activate the… (more)

Subjects/Keywords: Art History; Art Games; Interactivity; Performativity; Digital Art; Video Games; Interactive Art; Audience,; Performance

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Grabner, S. M. (2018). Art Games: Performativity and Interactivity. (Masters Thesis). Ohio University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1523973549005374

Chicago Manual of Style (16th Edition):

Grabner, Sarah M. “Art Games: Performativity and Interactivity.” 2018. Masters Thesis, Ohio University. Accessed September 21, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1523973549005374.

MLA Handbook (7th Edition):

Grabner, Sarah M. “Art Games: Performativity and Interactivity.” 2018. Web. 21 Sep 2019.

Vancouver:

Grabner SM. Art Games: Performativity and Interactivity. [Internet] [Masters thesis]. Ohio University; 2018. [cited 2019 Sep 21]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1523973549005374.

Council of Science Editors:

Grabner SM. Art Games: Performativity and Interactivity. [Masters Thesis]. Ohio University; 2018. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1523973549005374


Lehigh University

29. Starkey, Pilar Lisa. The Effects of Digital Games on Middle School Students' Mathematical Achievement.

Degree: EdD, Educational Leadership, 2013, Lehigh University

 In the last few years digital games have gained attention as potential tools for facilitating learning in different sectors of society including but not limited… (more)

Subjects/Keywords: digital games; education; mathematics; middle school; serious games; technology; Education; Educational Leadership

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Starkey, P. L. (2013). The Effects of Digital Games on Middle School Students' Mathematical Achievement. (Thesis). Lehigh University. Retrieved from https://preserve.lehigh.edu/etd/1637

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Starkey, Pilar Lisa. “The Effects of Digital Games on Middle School Students' Mathematical Achievement.” 2013. Thesis, Lehigh University. Accessed September 21, 2019. https://preserve.lehigh.edu/etd/1637.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Starkey, Pilar Lisa. “The Effects of Digital Games on Middle School Students' Mathematical Achievement.” 2013. Web. 21 Sep 2019.

Vancouver:

Starkey PL. The Effects of Digital Games on Middle School Students' Mathematical Achievement. [Internet] [Thesis]. Lehigh University; 2013. [cited 2019 Sep 21]. Available from: https://preserve.lehigh.edu/etd/1637.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Starkey PL. The Effects of Digital Games on Middle School Students' Mathematical Achievement. [Thesis]. Lehigh University; 2013. Available from: https://preserve.lehigh.edu/etd/1637

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Clemson University

30. Blanchard, Wendy. ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS.

Degree: PhD, Rhetorics, Communication, and Information Design, 2012, Clemson University

 ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS ABSTRACT With the third-person effect as a conceptual framework, this study examined perceived effects of… (more)

Subjects/Keywords: Digital play; games; Natural play; Play; third person effect; video games; Communication

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Blanchard, W. (2012). ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS. (Doctoral Dissertation). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_dissertations/986

Chicago Manual of Style (16th Edition):

Blanchard, Wendy. “ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS.” 2012. Doctoral Dissertation, Clemson University. Accessed September 21, 2019. https://tigerprints.clemson.edu/all_dissertations/986.

MLA Handbook (7th Edition):

Blanchard, Wendy. “ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS.” 2012. Web. 21 Sep 2019.

Vancouver:

Blanchard W. ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS. [Internet] [Doctoral dissertation]. Clemson University; 2012. [cited 2019 Sep 21]. Available from: https://tigerprints.clemson.edu/all_dissertations/986.

Council of Science Editors:

Blanchard W. ADOLESCENT PERCEPTIONS OF DIGITAL PLAY: A STUDY IN THIRD-PERSON EFFECTS. [Doctoral Dissertation]. Clemson University; 2012. Available from: https://tigerprints.clemson.edu/all_dissertations/986

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