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You searched for subject:(Computer games). Showing records 1 – 30 of 880 total matches.

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Reykjavík University

1. Gylfi Þór Guðmundsson. Solving general game playing puzzles using heuristics search.

Degree: 2009, Reykjavík University

One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles is more similar to planning algorithms than the search… (more)

Subjects/Keywords: Tölvuleikir; Þrautir; Games; Computer games

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APA (6th Edition):

Guðmundsson, G. . (2009). Solving general game playing puzzles using heuristics search. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/7422

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Guðmundsson, Gylfi Þór. “Solving general game playing puzzles using heuristics search.” 2009. Thesis, Reykjavík University. Accessed February 28, 2020. http://hdl.handle.net/1946/7422.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Guðmundsson, Gylfi Þór. “Solving general game playing puzzles using heuristics search.” 2009. Web. 28 Feb 2020.

Vancouver:

Guðmundsson G. Solving general game playing puzzles using heuristics search. [Internet] [Thesis]. Reykjavík University; 2009. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/1946/7422.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Guðmundsson G. Solving general game playing puzzles using heuristics search. [Thesis]. Reykjavík University; 2009. Available from: http://hdl.handle.net/1946/7422

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

2. Björn Jónsson 1978. Representing Uncertainty in RTS Games.

Degree: 2011, Reykjavík University

Real-time strategy (RTS) games are partially observable environments, requiring players to reason under uncertainty. The main source of uncertainty in RTS games is that players… (more)

Subjects/Keywords: Tölvuleikir; Computer games

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APA (6th Edition):

1978, B. J. (2011). Representing Uncertainty in RTS Games. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/10688

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1978, Björn Jónsson. “Representing Uncertainty in RTS Games.” 2011. Thesis, Reykjavík University. Accessed February 28, 2020. http://hdl.handle.net/1946/10688.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1978, Björn Jónsson. “Representing Uncertainty in RTS Games.” 2011. Web. 28 Feb 2020.

Vancouver:

1978 BJ. Representing Uncertainty in RTS Games. [Internet] [Thesis]. Reykjavík University; 2011. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/1946/10688.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1978 BJ. Representing Uncertainty in RTS Games. [Thesis]. Reykjavík University; 2011. Available from: http://hdl.handle.net/1946/10688

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas A&M University

3. Lee, Kyung-Sook. The relationship between children's computer game usage and creativity in Korea.

Degree: 2009, Texas A&M University

 This study investigated the relationships among children?s creativity, computer games, natural play, TV, and their structured activities daily after school by the analysis of their… (more)

Subjects/Keywords: Computer games; Creativity

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APA (6th Edition):

Lee, K. (2009). The relationship between children's computer game usage and creativity in Korea. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-1012

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lee, Kyung-Sook. “The relationship between children's computer game usage and creativity in Korea.” 2009. Thesis, Texas A&M University. Accessed February 28, 2020. http://hdl.handle.net/1969.1/ETD-TAMU-1012.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lee, Kyung-Sook. “The relationship between children's computer game usage and creativity in Korea.” 2009. Web. 28 Feb 2020.

Vancouver:

Lee K. The relationship between children's computer game usage and creativity in Korea. [Internet] [Thesis]. Texas A&M University; 2009. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-1012.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lee K. The relationship between children's computer game usage and creativity in Korea. [Thesis]. Texas A&M University; 2009. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-1012

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

4. Szarvák, Fanni. Gender Issues in Massively Multiplayer Online Role-Playing Games .

Degree: DE – Bölcsészettudományi Kar, 2014, University of Debrecen

Discusses gender issues in computer games, the way computer games (produced in different countries) represent female bodies and several other issues related to gamers. Advisors/Committee Members: Varró, Gabriella (advisor).

Subjects/Keywords: computer games; gender

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APA (6th Edition):

Szarvák, F. (2014). Gender Issues in Massively Multiplayer Online Role-Playing Games . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/191377

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Szarvák, Fanni. “Gender Issues in Massively Multiplayer Online Role-Playing Games .” 2014. Thesis, University of Debrecen. Accessed February 28, 2020. http://hdl.handle.net/2437/191377.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Szarvák, Fanni. “Gender Issues in Massively Multiplayer Online Role-Playing Games .” 2014. Web. 28 Feb 2020.

Vancouver:

Szarvák F. Gender Issues in Massively Multiplayer Online Role-Playing Games . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/2437/191377.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Szarvák F. Gender Issues in Massively Multiplayer Online Role-Playing Games . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/191377

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Aberdeen

5. Gibson, Michael Scott. A knowledge-based approach to multiplayer games on peer-to-peer networks.

Degree: PhD, 2015, University of Aberdeen

 Peer-to-peer networks are types of computer networks where each computer (a peer) may have several direct communication channels with other computers. This is similar to… (more)

Subjects/Keywords: 004; Computer games; Computer networks

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APA (6th Edition):

Gibson, M. S. (2015). A knowledge-based approach to multiplayer games on peer-to-peer networks. (Doctoral Dissertation). University of Aberdeen. Retrieved from http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=225657 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.641468

Chicago Manual of Style (16th Edition):

Gibson, Michael Scott. “A knowledge-based approach to multiplayer games on peer-to-peer networks.” 2015. Doctoral Dissertation, University of Aberdeen. Accessed February 28, 2020. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=225657 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.641468.

MLA Handbook (7th Edition):

Gibson, Michael Scott. “A knowledge-based approach to multiplayer games on peer-to-peer networks.” 2015. Web. 28 Feb 2020.

Vancouver:

Gibson MS. A knowledge-based approach to multiplayer games on peer-to-peer networks. [Internet] [Doctoral dissertation]. University of Aberdeen; 2015. [cited 2020 Feb 28]. Available from: http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=225657 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.641468.

Council of Science Editors:

Gibson MS. A knowledge-based approach to multiplayer games on peer-to-peer networks. [Doctoral Dissertation]. University of Aberdeen; 2015. Available from: http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=225657 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.641468

6. Mirza-Babaei, Pejman. Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience.

Degree: PhD, 2014, University of Sussex

 Developing video games is an iterative and demanding process. It is difficult to achieve the goal of most video games — to be enjoyable, engaging… (more)

Subjects/Keywords: 004; GV1469.15 Computer games. Video games. Fantasy games; QA0076 Computer software

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APA (6th Edition):

Mirza-Babaei, P. (2014). Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience. (Doctoral Dissertation). University of Sussex. Retrieved from http://sro.sussex.ac.uk/id/eprint/47858/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.595723

Chicago Manual of Style (16th Edition):

Mirza-Babaei, Pejman. “Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience.” 2014. Doctoral Dissertation, University of Sussex. Accessed February 28, 2020. http://sro.sussex.ac.uk/id/eprint/47858/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.595723.

MLA Handbook (7th Edition):

Mirza-Babaei, Pejman. “Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience.” 2014. Web. 28 Feb 2020.

Vancouver:

Mirza-Babaei P. Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience. [Internet] [Doctoral dissertation]. University of Sussex; 2014. [cited 2020 Feb 28]. Available from: http://sro.sussex.ac.uk/id/eprint/47858/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.595723.

Council of Science Editors:

Mirza-Babaei P. Biometric storyboards : a games user research approach for improving qualitative evaluations of player experience. [Doctoral Dissertation]. University of Sussex; 2014. Available from: http://sro.sussex.ac.uk/id/eprint/47858/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.595723


Massey University

7. Crow, Tyne V H. A mobile game world for Māori language learning.

Degree: Master of Information Sciences, 2015, Massey University

 This project involves the research, development and evaluation of a mobile assisted language learning tool that teaches some aspects of the Maori language within a… (more)

Subjects/Keywords: Computer games; Mobile apps; Educational games

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APA (6th Edition):

Crow, T. V. H. (2015). A mobile game world for Māori language learning. (Masters Thesis). Massey University. Retrieved from http://hdl.handle.net/10179/6973

Chicago Manual of Style (16th Edition):

Crow, Tyne V H. “A mobile game world for Māori language learning.” 2015. Masters Thesis, Massey University. Accessed February 28, 2020. http://hdl.handle.net/10179/6973.

MLA Handbook (7th Edition):

Crow, Tyne V H. “A mobile game world for Māori language learning.” 2015. Web. 28 Feb 2020.

Vancouver:

Crow TVH. A mobile game world for Māori language learning. [Internet] [Masters thesis]. Massey University; 2015. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/10179/6973.

Council of Science Editors:

Crow TVH. A mobile game world for Māori language learning. [Masters Thesis]. Massey University; 2015. Available from: http://hdl.handle.net/10179/6973


Ryerson University

8. Fradley-Pereira, Evan. Arch play: applications of narrative theory in video game aesthetics.

Degree: 2016, Ryerson University

 As of 2015, the incumbent international eSports paradigm centers on genre-defining systems and games that were not initially designed for mass spectatorship. As a result,… (more)

Subjects/Keywords: Computer games  – Design; Computer games  – Evaluation; Video games  – Design; Video games  – Evaluation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fradley-Pereira, E. (2016). Arch play: applications of narrative theory in video game aesthetics. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Thesis, Ryerson University. Accessed February 28, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fradley-Pereira, Evan. “Arch play: applications of narrative theory in video game aesthetics.” 2016. Web. 28 Feb 2020.

Vancouver:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Internet] [Thesis]. Ryerson University; 2016. [cited 2020 Feb 28]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fradley-Pereira E. Arch play: applications of narrative theory in video game aesthetics. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Florida

9. Li, Mingran. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.

Degree: MA, 2014, University of Florida

 With the development of networking and entertainment technology, the channel which people acquire knowledge is no longer merely books, engaging such as animations, games and… (more)

Subjects/Keywords: Childrens games; Computer games; Cooperative games; Educational games; Entertainment; Music analysis; Musical games; String figures; Tinder; Video games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Li, M. (2014). Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. (Masters Thesis). University of Florida. Retrieved from http://ufdc.ufl.edu/AA00025550

Chicago Manual of Style (16th Edition):

Li, Mingran. “Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.” 2014. Masters Thesis, University of Florida. Accessed February 28, 2020. http://ufdc.ufl.edu/AA00025550.

MLA Handbook (7th Edition):

Li, Mingran. “Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game.” 2014. Web. 28 Feb 2020.

Vancouver:

Li M. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. [Internet] [Masters thesis]. University of Florida; 2014. [cited 2020 Feb 28]. Available from: http://ufdc.ufl.edu/AA00025550.

Council of Science Editors:

Li M. Human Evolution: A Project-Based Study on How to Design and Produce an Educational Game. [Masters Thesis]. University of Florida; 2014. Available from: http://ufdc.ufl.edu/AA00025550

10. White, Gareth R. The playthrough evaluation framework : reliable usability evaluation for video games.

Degree: PhD, 2014, University of Sussex

 This thesis presents the playthrough evaluation framework, a novel framework for the reliable usability evaluation of first-person shooter console video games. The framework includes playthrough… (more)

Subjects/Keywords: 004; GV1469.15 Computer games. Video games. Fantasy games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

White, G. R. (2014). The playthrough evaluation framework : reliable usability evaluation for video games. (Doctoral Dissertation). University of Sussex. Retrieved from http://sro.sussex.ac.uk/id/eprint/51591/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.632780

Chicago Manual of Style (16th Edition):

White, Gareth R. “The playthrough evaluation framework : reliable usability evaluation for video games.” 2014. Doctoral Dissertation, University of Sussex. Accessed February 28, 2020. http://sro.sussex.ac.uk/id/eprint/51591/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.632780.

MLA Handbook (7th Edition):

White, Gareth R. “The playthrough evaluation framework : reliable usability evaluation for video games.” 2014. Web. 28 Feb 2020.

Vancouver:

White GR. The playthrough evaluation framework : reliable usability evaluation for video games. [Internet] [Doctoral dissertation]. University of Sussex; 2014. [cited 2020 Feb 28]. Available from: http://sro.sussex.ac.uk/id/eprint/51591/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.632780.

Council of Science Editors:

White GR. The playthrough evaluation framework : reliable usability evaluation for video games. [Doctoral Dissertation]. University of Sussex; 2014. Available from: http://sro.sussex.ac.uk/id/eprint/51591/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.632780


Florida Atlantic University

11. Gutierrez, Cynthia. Advocating environmental issues through mobile gaming.

Degree: M.F.A., 2014, Florida Atlantic University

Summary: Recently, many researchers have been interested in how videogames can influence the attitude and behavior of children. It has also been questioned if videogames… (more)

Subjects/Keywords: Video games  – Design.; Video games  – Social aspects.; Computer games  – Social aspects.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gutierrez, C. (2014). Advocating environmental issues through mobile gaming. (Masters Thesis). Florida Atlantic University. Retrieved from http://purl.flvc.org/fau/fd/FA00004118

Chicago Manual of Style (16th Edition):

Gutierrez, Cynthia. “Advocating environmental issues through mobile gaming.” 2014. Masters Thesis, Florida Atlantic University. Accessed February 28, 2020. http://purl.flvc.org/fau/fd/FA00004118.

MLA Handbook (7th Edition):

Gutierrez, Cynthia. “Advocating environmental issues through mobile gaming.” 2014. Web. 28 Feb 2020.

Vancouver:

Gutierrez C. Advocating environmental issues through mobile gaming. [Internet] [Masters thesis]. Florida Atlantic University; 2014. [cited 2020 Feb 28]. Available from: http://purl.flvc.org/fau/fd/FA00004118.

Council of Science Editors:

Gutierrez C. Advocating environmental issues through mobile gaming. [Masters Thesis]. Florida Atlantic University; 2014. Available from: http://purl.flvc.org/fau/fd/FA00004118


Florida Atlantic University

12. Copeland, Kimberly. The cake is not a lie: narrative structure and aporia in Portal & Portal 2.

Degree: MA, 2012, Florida Atlantic University

Summary: As puzzle-driven, character based games, Portal and Portal 2, developed by the Valve Corporation, are not only pioneering in their use of narrative, but… (more)

Subjects/Keywords: Computer games – Social aspects; Computer games – Design and construction; Artificial intelligence – Computer games; Narration (Rhetoric)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Copeland, K. (2012). The cake is not a lie: narrative structure and aporia in Portal & Portal 2. (Masters Thesis). Florida Atlantic University. Retrieved from http://purl.flvc.org/FAU/3358551

Chicago Manual of Style (16th Edition):

Copeland, Kimberly. “The cake is not a lie: narrative structure and aporia in Portal & Portal 2.” 2012. Masters Thesis, Florida Atlantic University. Accessed February 28, 2020. http://purl.flvc.org/FAU/3358551.

MLA Handbook (7th Edition):

Copeland, Kimberly. “The cake is not a lie: narrative structure and aporia in Portal & Portal 2.” 2012. Web. 28 Feb 2020.

Vancouver:

Copeland K. The cake is not a lie: narrative structure and aporia in Portal & Portal 2. [Internet] [Masters thesis]. Florida Atlantic University; 2012. [cited 2020 Feb 28]. Available from: http://purl.flvc.org/FAU/3358551.

Council of Science Editors:

Copeland K. The cake is not a lie: narrative structure and aporia in Portal & Portal 2. [Masters Thesis]. Florida Atlantic University; 2012. Available from: http://purl.flvc.org/FAU/3358551


Loughborough University

13. Barwick, Joanna. Where have all the games gone? : an exploratory study of digital game preservation.

Degree: PhD, 2012, Loughborough University

 It is 50 years since the development of the first computer game and digital games now have an unprecedented influence on our culture. An increasingly… (more)

Subjects/Keywords: 794.8; Preservation; Digital preservation; Games; Computer games; Digital games; Video games; Cultural heritage

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barwick, J. (2012). Where have all the games gone? : an exploratory study of digital game preservation. (Doctoral Dissertation). Loughborough University. Retrieved from https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314

Chicago Manual of Style (16th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Doctoral Dissertation, Loughborough University. Accessed February 28, 2020. https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314.

MLA Handbook (7th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Web. 28 Feb 2020.

Vancouver:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Internet] [Doctoral dissertation]. Loughborough University; 2012. [cited 2020 Feb 28]. Available from: https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314.

Council of Science Editors:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Doctoral Dissertation]. Loughborough University; 2012. Available from: https://dspace.lboro.ac.uk/2134/10222 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.556314


Loughborough University

14. Barwick, Joanna. Where have all the games gone? : an exploratory study of digital game preservation.

Degree: PhD, 2012, Loughborough University

 It is 50 years since the development of the first computer game and digital games now have an unprecedented influence on our culture. An increasingly… (more)

Subjects/Keywords: 794.8; Preservation; Digital preservation; Games; Computer games; Digital games; Video games; Cultural heritage

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barwick, J. (2012). Where have all the games gone? : an exploratory study of digital game preservation. (Doctoral Dissertation). Loughborough University. Retrieved from http://hdl.handle.net/2134/10222

Chicago Manual of Style (16th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Doctoral Dissertation, Loughborough University. Accessed February 28, 2020. http://hdl.handle.net/2134/10222.

MLA Handbook (7th Edition):

Barwick, Joanna. “Where have all the games gone? : an exploratory study of digital game preservation.” 2012. Web. 28 Feb 2020.

Vancouver:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Internet] [Doctoral dissertation]. Loughborough University; 2012. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/2134/10222.

Council of Science Editors:

Barwick J. Where have all the games gone? : an exploratory study of digital game preservation. [Doctoral Dissertation]. Loughborough University; 2012. Available from: http://hdl.handle.net/2134/10222


Reykjavík University

15. Aðalsteinn Sævarsson 1971; Bjarki Einarsson 1982; Vífill Valdimarsson 1990; Þórður Roth 1986. Player-aided development of Gods and Mortals, the world’s first mind-controlled multiplayer Facebook game.

Degree: 2011, Reykjavík University

MindGames develops mind-controlled games which teach players how to relax and concentrate when they want to. The purpose of this project was to apply a… (more)

Subjects/Keywords: Tölvuleikir; Hugbúnaðargerð; Computer games Design

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APA (6th Edition):

1986, A. S. 1. B. E. 1. V. V. 1. . R. (2011). Player-aided development of Gods and Mortals, the world’s first mind-controlled multiplayer Facebook game. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/9156

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1986, Aðalsteinn Sævarsson 1971; Bjarki Einarsson 1982; Vífill Valdimarsson 1990; Þórður Roth. “Player-aided development of Gods and Mortals, the world’s first mind-controlled multiplayer Facebook game.” 2011. Thesis, Reykjavík University. Accessed February 28, 2020. http://hdl.handle.net/1946/9156.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1986, Aðalsteinn Sævarsson 1971; Bjarki Einarsson 1982; Vífill Valdimarsson 1990; Þórður Roth. “Player-aided development of Gods and Mortals, the world’s first mind-controlled multiplayer Facebook game.” 2011. Web. 28 Feb 2020.

Vancouver:

1986 AS1BE1VV1R. Player-aided development of Gods and Mortals, the world’s first mind-controlled multiplayer Facebook game. [Internet] [Thesis]. Reykjavík University; 2011. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/1946/9156.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1986 AS1BE1VV1R. Player-aided development of Gods and Mortals, the world’s first mind-controlled multiplayer Facebook game. [Thesis]. Reykjavík University; 2011. Available from: http://hdl.handle.net/1946/9156

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

16. Ásgeir Einarsson; Bergur Páll Gylfason; Daði Magnússon; Vignir Jónsson. Instant Game for Facebook and Mobile.

Degree: 2011, Reykjavík University

We are developing an Instant game that is written against Betware IGF (Instant Game Framework). Instant Game is a gambling game where the outcome is… (more)

Subjects/Keywords: Tölvuleikir; Lófatölvur; Computer games Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jónsson, . E. B. P. G. D. M. V. (2011). Instant Game for Facebook and Mobile. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/9188

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jónsson, Ásgeir Einarsson; Bergur Páll Gylfason; Daði Magnússon; Vignir. “Instant Game for Facebook and Mobile.” 2011. Thesis, Reykjavík University. Accessed February 28, 2020. http://hdl.handle.net/1946/9188.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jónsson, Ásgeir Einarsson; Bergur Páll Gylfason; Daði Magnússon; Vignir. “Instant Game for Facebook and Mobile.” 2011. Web. 28 Feb 2020.

Vancouver:

Jónsson EBPGDMV. Instant Game for Facebook and Mobile. [Internet] [Thesis]. Reykjavík University; 2011. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/1946/9188.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jónsson EBPGDMV. Instant Game for Facebook and Mobile. [Thesis]. Reykjavík University; 2011. Available from: http://hdl.handle.net/1946/9188

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Victoria University of Wellington

17. Paterson, Matthew. Gaming and Photography: Investigating the Elision of Illusion and the Actual.

Degree: 2012, Victoria University of Wellington

 The application of aesthetics and techniques from photography into computer generated images leads audiences to read images of a virtual space similarly to images of… (more)

Subjects/Keywords: Photography; Video games; Computer graphics

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APA (6th Edition):

Paterson, M. (2012). Gaming and Photography: Investigating the Elision of Illusion and the Actual. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/3613

Chicago Manual of Style (16th Edition):

Paterson, Matthew. “Gaming and Photography: Investigating the Elision of Illusion and the Actual.” 2012. Masters Thesis, Victoria University of Wellington. Accessed February 28, 2020. http://hdl.handle.net/10063/3613.

MLA Handbook (7th Edition):

Paterson, Matthew. “Gaming and Photography: Investigating the Elision of Illusion and the Actual.” 2012. Web. 28 Feb 2020.

Vancouver:

Paterson M. Gaming and Photography: Investigating the Elision of Illusion and the Actual. [Internet] [Masters thesis]. Victoria University of Wellington; 2012. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/10063/3613.

Council of Science Editors:

Paterson M. Gaming and Photography: Investigating the Elision of Illusion and the Actual. [Masters Thesis]. Victoria University of Wellington; 2012. Available from: http://hdl.handle.net/10063/3613


California State University – Chico

18. Daley, Patrick. A REAL-TIME EFFICIENT PARTICLE FILTER ALGORITHM FOR REALISTIC TARGET TRACKING IN GAMES .

Degree: 2012, California State University – Chico

 The challenge for a computer game agent in a partially observable targettracking environment is to estimate where the target might be before taking the next… (more)

Subjects/Keywords: computer games particle filter algorithm

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APA (6th Edition):

Daley, P. (2012). A REAL-TIME EFFICIENT PARTICLE FILTER ALGORITHM FOR REALISTIC TARGET TRACKING IN GAMES . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.4/424

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Daley, Patrick. “A REAL-TIME EFFICIENT PARTICLE FILTER ALGORITHM FOR REALISTIC TARGET TRACKING IN GAMES .” 2012. Thesis, California State University – Chico. Accessed February 28, 2020. http://hdl.handle.net/10211.4/424.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Daley, Patrick. “A REAL-TIME EFFICIENT PARTICLE FILTER ALGORITHM FOR REALISTIC TARGET TRACKING IN GAMES .” 2012. Web. 28 Feb 2020.

Vancouver:

Daley P. A REAL-TIME EFFICIENT PARTICLE FILTER ALGORITHM FOR REALISTIC TARGET TRACKING IN GAMES . [Internet] [Thesis]. California State University – Chico; 2012. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/10211.4/424.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Daley P. A REAL-TIME EFFICIENT PARTICLE FILTER ALGORITHM FOR REALISTIC TARGET TRACKING IN GAMES . [Thesis]. California State University – Chico; 2012. Available from: http://hdl.handle.net/10211.4/424

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

19. Hoff, Anders. Datorspel i undervisningen : en väg till kunskap eller bara underhållning?.

Degree: Division for Educational Science and Languages, 2016, University West

  Bakgrund: Inom den svenska skolan har det det senaste decenniet varit vanligt förekommande med olika former av 1-till-1 projekt; det vill säga en elev,… (more)

Subjects/Keywords: Computer games; learning; Datorspel; lärande

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APA (6th Edition):

Hoff, A. (2016). Datorspel i undervisningen : en väg till kunskap eller bara underhållning?. (Thesis). University West. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-9364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hoff, Anders. “Datorspel i undervisningen : en väg till kunskap eller bara underhållning?.” 2016. Thesis, University West. Accessed February 28, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-9364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hoff, Anders. “Datorspel i undervisningen : en väg till kunskap eller bara underhållning?.” 2016. Web. 28 Feb 2020.

Vancouver:

Hoff A. Datorspel i undervisningen : en väg till kunskap eller bara underhållning?. [Internet] [Thesis]. University West; 2016. [cited 2020 Feb 28]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-9364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hoff A. Datorspel i undervisningen : en väg till kunskap eller bara underhållning?. [Thesis]. University West; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-9364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Simon Fraser University

20. Poremba, Cindy. Player as author : digital games and agency.

Degree: 2003, Simon Fraser University

Subjects/Keywords: Computer games.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Poremba, C. (2003). Player as author : digital games and agency. (Thesis). Simon Fraser University. Retrieved from http://summit.sfu.ca/item/8534

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Poremba, Cindy. “Player as author : digital games and agency.” 2003. Thesis, Simon Fraser University. Accessed February 28, 2020. http://summit.sfu.ca/item/8534.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Poremba, Cindy. “Player as author : digital games and agency.” 2003. Web. 28 Feb 2020.

Vancouver:

Poremba C. Player as author : digital games and agency. [Internet] [Thesis]. Simon Fraser University; 2003. [cited 2020 Feb 28]. Available from: http://summit.sfu.ca/item/8534.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Poremba C. Player as author : digital games and agency. [Thesis]. Simon Fraser University; 2003. Available from: http://summit.sfu.ca/item/8534

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Limerick

21. Maher, John. Towards an appreciation of the place and potential of computer games in education.

Degree: 2011, University of Limerick

 Our objective was to investigate computer games to assess their educational potential. We came to the view that it would serve best to identify cultural,… (more)

Subjects/Keywords: computer games; educational potential

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APA (6th Edition):

Maher, J. (2011). Towards an appreciation of the place and potential of computer games in education. (Thesis). University of Limerick. Retrieved from http://hdl.handle.net/10344/1929

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Maher, John. “Towards an appreciation of the place and potential of computer games in education.” 2011. Thesis, University of Limerick. Accessed February 28, 2020. http://hdl.handle.net/10344/1929.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Maher, John. “Towards an appreciation of the place and potential of computer games in education.” 2011. Web. 28 Feb 2020.

Vancouver:

Maher J. Towards an appreciation of the place and potential of computer games in education. [Internet] [Thesis]. University of Limerick; 2011. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/10344/1929.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Maher J. Towards an appreciation of the place and potential of computer games in education. [Thesis]. University of Limerick; 2011. Available from: http://hdl.handle.net/10344/1929

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Florida

22. Heylmun, Zachary. Utilizing Local Perception Filtering to Minimize the Effects of Network Latency in Multiplayer Environments.

Degree: 2011, University of Florida

 Network latency is an unavoidable issue when dealing with networked games. Steps should be taken to minimize latency by reducing bandwidth requirements, but successful games(more)

Subjects/Keywords: Architectural design; Bandwidth; Computer games; Computer networking; Internet; Machinery; Numbers games; Projectiles; Simulations; Video games; Computer games

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APA (6th Edition):

Heylmun, Z. (2011). Utilizing Local Perception Filtering to Minimize the Effects of Network Latency in Multiplayer Environments. (Thesis). University of Florida. Retrieved from http://ufdc.ufl.edu/AA00059792

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Heylmun, Zachary. “Utilizing Local Perception Filtering to Minimize the Effects of Network Latency in Multiplayer Environments.” 2011. Thesis, University of Florida. Accessed February 28, 2020. http://ufdc.ufl.edu/AA00059792.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Heylmun, Zachary. “Utilizing Local Perception Filtering to Minimize the Effects of Network Latency in Multiplayer Environments.” 2011. Web. 28 Feb 2020.

Vancouver:

Heylmun Z. Utilizing Local Perception Filtering to Minimize the Effects of Network Latency in Multiplayer Environments. [Internet] [Thesis]. University of Florida; 2011. [cited 2020 Feb 28]. Available from: http://ufdc.ufl.edu/AA00059792.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Heylmun Z. Utilizing Local Perception Filtering to Minimize the Effects of Network Latency in Multiplayer Environments. [Thesis]. University of Florida; 2011. Available from: http://ufdc.ufl.edu/AA00059792

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

23. Martin, Eleanor. It's a team game : exploring factors that influence team experience.

Degree: PhD, 2015, University of Sussex

 Many multiplayer games feature teams, and whether they are pitted against each other or against the game itself it seems likely that the way these… (more)

Subjects/Keywords: 004; GV1312 Board games. Move games Including chess; go; draughts; etc.; GV1469.15 Computer games. Video games. Fantasy games

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APA (6th Edition):

Martin, E. (2015). It's a team game : exploring factors that influence team experience. (Doctoral Dissertation). University of Sussex. Retrieved from http://sro.sussex.ac.uk/id/eprint/57322/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675325

Chicago Manual of Style (16th Edition):

Martin, Eleanor. “It's a team game : exploring factors that influence team experience.” 2015. Doctoral Dissertation, University of Sussex. Accessed February 28, 2020. http://sro.sussex.ac.uk/id/eprint/57322/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675325.

MLA Handbook (7th Edition):

Martin, Eleanor. “It's a team game : exploring factors that influence team experience.” 2015. Web. 28 Feb 2020.

Vancouver:

Martin E. It's a team game : exploring factors that influence team experience. [Internet] [Doctoral dissertation]. University of Sussex; 2015. [cited 2020 Feb 28]. Available from: http://sro.sussex.ac.uk/id/eprint/57322/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675325.

Council of Science Editors:

Martin E. It's a team game : exploring factors that influence team experience. [Doctoral Dissertation]. University of Sussex; 2015. Available from: http://sro.sussex.ac.uk/id/eprint/57322/ ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675325


Ryerson University

24. Down, Nathalie Claire. 3 Minutes to Midnight: speculative game design for nuclear disarmament.

Degree: 2016, Ryerson University

 This paper proposes a digital game concept designed to increase the millennial generation’s level of engagement with the campaign for nuclear disarmament. It discusses four… (more)

Subjects/Keywords: Computer games  – Design; Computer games  – Design  – Social aspects; Computer games  – Design  – Political aspects; Video games  –; Video games  – Design  – Social aspects; Video games  – Design  – Political aspects

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APA (6th Edition):

Down, N. C. (2016). 3 Minutes to Midnight: speculative game design for nuclear disarmament. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5833

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Down, Nathalie Claire. “3 Minutes to Midnight: speculative game design for nuclear disarmament.” 2016. Thesis, Ryerson University. Accessed February 28, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A5833.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Down, Nathalie Claire. “3 Minutes to Midnight: speculative game design for nuclear disarmament.” 2016. Web. 28 Feb 2020.

Vancouver:

Down NC. 3 Minutes to Midnight: speculative game design for nuclear disarmament. [Internet] [Thesis]. Ryerson University; 2016. [cited 2020 Feb 28]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5833.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Down NC. 3 Minutes to Midnight: speculative game design for nuclear disarmament. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5833

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

25. Jón Rúnar Helgason 1986; Eric Jon Nielsen 1989; Þórður Hermannsson 1987. Mobile Web Based Mini Games for Locatify.

Degree: 2013, Reykjavík University

This document is a final report for the final project Mobile Web Based Mini Games for Locatify. The project was done in the course T-404-LOKA… (more)

Subjects/Keywords: Tölvunarfræði; Tölvufræði; Tölvuleikir; Computer science; Computer games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

1987, J. R. H. 1. E. J. N. 1. . H. (2013). Mobile Web Based Mini Games for Locatify. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/17250

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1987, Jón Rúnar Helgason 1986; Eric Jon Nielsen 1989; Þórður Hermannsson. “Mobile Web Based Mini Games for Locatify.” 2013. Thesis, Reykjavík University. Accessed February 28, 2020. http://hdl.handle.net/1946/17250.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1987, Jón Rúnar Helgason 1986; Eric Jon Nielsen 1989; Þórður Hermannsson. “Mobile Web Based Mini Games for Locatify.” 2013. Web. 28 Feb 2020.

Vancouver:

1987 JRH1EJN1H. Mobile Web Based Mini Games for Locatify. [Internet] [Thesis]. Reykjavík University; 2013. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/1946/17250.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1987 JRH1EJN1H. Mobile Web Based Mini Games for Locatify. [Thesis]. Reykjavík University; 2013. Available from: http://hdl.handle.net/1946/17250

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

26. Hjalti Leifsson 1991; Jóhann Örn Bjarkason 1981. Project Discovery - Advancing scientific research by implementing citizen science in EVE Online.

Degree: 2015, Reykjavík University

 Classification of scientific data can be hard - even for computers. In recent years methods have been developed which allow individuals, with minimal knowledge, to… (more)

Subjects/Keywords: Tölvunarfræði; Tölvufræði; Tölvuleikir; Computer science; Computer games

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APA (6th Edition):

1981, H. L. 1. J. . B. (2015). Project Discovery - Advancing scientific research by implementing citizen science in EVE Online. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/23791

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1981, Hjalti Leifsson 1991; Jóhann Örn Bjarkason. “Project Discovery - Advancing scientific research by implementing citizen science in EVE Online.” 2015. Thesis, Reykjavík University. Accessed February 28, 2020. http://hdl.handle.net/1946/23791.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1981, Hjalti Leifsson 1991; Jóhann Örn Bjarkason. “Project Discovery - Advancing scientific research by implementing citizen science in EVE Online.” 2015. Web. 28 Feb 2020.

Vancouver:

1981 HL1JB. Project Discovery - Advancing scientific research by implementing citizen science in EVE Online. [Internet] [Thesis]. Reykjavík University; 2015. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/1946/23791.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1981 HL1JB. Project Discovery - Advancing scientific research by implementing citizen science in EVE Online. [Thesis]. Reykjavík University; 2015. Available from: http://hdl.handle.net/1946/23791

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

27. Ásgeir Jónasson 1989; Axel Axelsson 1989; Kristján Oddsson 1989; Óskar Ómarsson 1985. Aerarium.

Degree: 2012, Reykjavík University

The goal is to design and build a fund portfolio game commissioned by Arion bank. The game will look to fantasy football leagues when it… (more)

Subjects/Keywords: Tölvunarfræði; Tölvufræði; Tölvuleikir; Computer science; Computer games

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APA (6th Edition):

1985, . J. 1. A. A. 1. K. O. 1. . . (2012). Aerarium. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/14085

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1985, Ásgeir Jónasson 1989; Axel Axelsson 1989; Kristján Oddsson 1989; Óskar Ómarsson. “Aerarium.” 2012. Thesis, Reykjavík University. Accessed February 28, 2020. http://hdl.handle.net/1946/14085.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1985, Ásgeir Jónasson 1989; Axel Axelsson 1989; Kristján Oddsson 1989; Óskar Ómarsson. “Aerarium.” 2012. Web. 28 Feb 2020.

Vancouver:

1985 J1AA1KO1. Aerarium. [Internet] [Thesis]. Reykjavík University; 2012. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/1946/14085.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1985 J1AA1KO1. Aerarium. [Thesis]. Reykjavík University; 2012. Available from: http://hdl.handle.net/1946/14085

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

28. Óskar Ögri Birgisson 1975; Guðný Björk Gunnarsdóttir 1989; Þorgeir Auðunn Karlsson 1992; Finnbogi Darri Guðmundsson 1989; Bjarmi Árdal Bergsteinsson 1988. GUMMS - Generic Universal Massive Multiplayer System.

Degree: 2013, Reykjavík University

 GUMMS (Generic Universal Massive Multiplayer System) is a set of game rules and tools, which allow creation of game worlds quickly and inexpensively. GUMMS covers… (more)

Subjects/Keywords: Tölvunarfræði; Tölvufræði; Tölvuleikir; Computer science; Computer games

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APA (6th Edition):

1988, . . B. 1. G. B. G. 1. . A. K. 1. F. D. G. 1. B. . B. (2013). GUMMS - Generic Universal Massive Multiplayer System. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/17232

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1988, Óskar Ögri Birgisson 1975; Guðný Björk Gunnarsdóttir 1989; Þorgeir Auðunn Karlsson 1992; Finnbogi Darri Guðmundsson 1989; Bjarmi Árdal Bergsteinsson. “GUMMS - Generic Universal Massive Multiplayer System.” 2013. Thesis, Reykjavík University. Accessed February 28, 2020. http://hdl.handle.net/1946/17232.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1988, Óskar Ögri Birgisson 1975; Guðný Björk Gunnarsdóttir 1989; Þorgeir Auðunn Karlsson 1992; Finnbogi Darri Guðmundsson 1989; Bjarmi Árdal Bergsteinsson. “GUMMS - Generic Universal Massive Multiplayer System.” 2013. Web. 28 Feb 2020.

Vancouver:

1988 B1GBG1AK1FDG1BB. GUMMS - Generic Universal Massive Multiplayer System. [Internet] [Thesis]. Reykjavík University; 2013. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/1946/17232.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1988 B1GBG1AK1FDG1BB. GUMMS - Generic Universal Massive Multiplayer System. [Thesis]. Reykjavík University; 2013. Available from: http://hdl.handle.net/1946/17232

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

29. Þór Adam Rúnarsson 1986; Gunnar Þór Stefánsson 1984. MMOs for Science : harnessing massively multiplayer gameplay to speed scientific research.

Degree: 2015, Reykjavík University

Many endeavours in scientific research require substantial amounts of human processing on enormous sets of data. Examples of such processing include an- notating images to… (more)

Subjects/Keywords: Tölvunarfræði; Tölvufræði; Tölvuleikir; Computer science; Computer games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

1984, . A. R. 1. G. . S. (2015). MMOs for Science : harnessing massively multiplayer gameplay to speed scientific research. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/22152

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1984, Þór Adam Rúnarsson 1986; Gunnar Þór Stefánsson. “MMOs for Science : harnessing massively multiplayer gameplay to speed scientific research.” 2015. Thesis, Reykjavík University. Accessed February 28, 2020. http://hdl.handle.net/1946/22152.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1984, Þór Adam Rúnarsson 1986; Gunnar Þór Stefánsson. “MMOs for Science : harnessing massively multiplayer gameplay to speed scientific research.” 2015. Web. 28 Feb 2020.

Vancouver:

1984 AR1GS. MMOs for Science : harnessing massively multiplayer gameplay to speed scientific research. [Internet] [Thesis]. Reykjavík University; 2015. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/1946/22152.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1984 AR1GS. MMOs for Science : harnessing massively multiplayer gameplay to speed scientific research. [Thesis]. Reykjavík University; 2015. Available from: http://hdl.handle.net/1946/22152

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Reykjavík University

30. Björgvin Brynjarsson 1989; Björn Ingi Baldvinsson 1988; Daníel Jóhannsson 1992; Kristján Ingi Einarsson 1987. Growth : a virtual reality game and controller system.

Degree: 2016, Reykjavík University

 For video game players, part of the experience is when crafted game effects are so realistic that they feel almost real. Lately, virtual Reality (VR)… (more)

Subjects/Keywords: Tölvunarfræði; Tölvufræði; Tölvuleikir; Computer science; Computer games

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

1987, B. B. 1. B. I. B. 1. D. J. 1. K. I. E. (2016). Growth : a virtual reality game and controller system. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/25784

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

1987, Björgvin Brynjarsson 1989; Björn Ingi Baldvinsson 1988; Daníel Jóhannsson 1992; Kristján Ingi Einarsson. “Growth : a virtual reality game and controller system.” 2016. Thesis, Reykjavík University. Accessed February 28, 2020. http://hdl.handle.net/1946/25784.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

1987, Björgvin Brynjarsson 1989; Björn Ingi Baldvinsson 1988; Daníel Jóhannsson 1992; Kristján Ingi Einarsson. “Growth : a virtual reality game and controller system.” 2016. Web. 28 Feb 2020.

Vancouver:

1987 BB1BIB1DJ1KIE. Growth : a virtual reality game and controller system. [Internet] [Thesis]. Reykjavík University; 2016. [cited 2020 Feb 28]. Available from: http://hdl.handle.net/1946/25784.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

1987 BB1BIB1DJ1KIE. Growth : a virtual reality game and controller system. [Thesis]. Reykjavík University; 2016. Available from: http://hdl.handle.net/1946/25784

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

[1] [2] [3] [4] [5] … [30]

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