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You searched for subject:(Avatars Virtual reality ). Showing records 1 – 30 of 10065 total matches.

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University of Illinois – Chicago

1. Rottigni, Andrea. Serious Games for Virtual Rehabilitation in a Large Scale Virtual Reality Environment.

Degree: 2016, University of Illinois – Chicago

Virtual Rehabilitation is becoming popular in clinical research thanks to the development and availability of new immersive technologies. For example, the rehabilitation of post-stroke patients… (more)

Subjects/Keywords: rehabilitation; avatars; virtual worlds; virtual reality; CAVE2

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rottigni, A. (2016). Serious Games for Virtual Rehabilitation in a Large Scale Virtual Reality Environment. (Thesis). University of Illinois – Chicago. Retrieved from http://hdl.handle.net/10027/21262

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rottigni, Andrea. “Serious Games for Virtual Rehabilitation in a Large Scale Virtual Reality Environment.” 2016. Thesis, University of Illinois – Chicago. Accessed September 21, 2020. http://hdl.handle.net/10027/21262.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rottigni, Andrea. “Serious Games for Virtual Rehabilitation in a Large Scale Virtual Reality Environment.” 2016. Web. 21 Sep 2020.

Vancouver:

Rottigni A. Serious Games for Virtual Rehabilitation in a Large Scale Virtual Reality Environment. [Internet] [Thesis]. University of Illinois – Chicago; 2016. [cited 2020 Sep 21]. Available from: http://hdl.handle.net/10027/21262.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rottigni A. Serious Games for Virtual Rehabilitation in a Large Scale Virtual Reality Environment. [Thesis]. University of Illinois – Chicago; 2016. Available from: http://hdl.handle.net/10027/21262

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Clemson University

2. Bhargava, Ayush. The Effect of Anthropometric Properties of Self-Avatars on Action Capabilities in Virtual Reality.

Degree: PhD, School of Computing, 2019, Clemson University

  The field of Virtual Reality (VR) has seen a steady exponential uptake in the last decade and is being continuously incorporated into areas of… (more)

Subjects/Keywords: affordance; passability; self-avatars; virtual object interaction; virtual reality

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APA (6th Edition):

Bhargava, A. (2019). The Effect of Anthropometric Properties of Self-Avatars on Action Capabilities in Virtual Reality. (Doctoral Dissertation). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_dissertations/2502

Chicago Manual of Style (16th Edition):

Bhargava, Ayush. “The Effect of Anthropometric Properties of Self-Avatars on Action Capabilities in Virtual Reality.” 2019. Doctoral Dissertation, Clemson University. Accessed September 21, 2020. https://tigerprints.clemson.edu/all_dissertations/2502.

MLA Handbook (7th Edition):

Bhargava, Ayush. “The Effect of Anthropometric Properties of Self-Avatars on Action Capabilities in Virtual Reality.” 2019. Web. 21 Sep 2020.

Vancouver:

Bhargava A. The Effect of Anthropometric Properties of Self-Avatars on Action Capabilities in Virtual Reality. [Internet] [Doctoral dissertation]. Clemson University; 2019. [cited 2020 Sep 21]. Available from: https://tigerprints.clemson.edu/all_dissertations/2502.

Council of Science Editors:

Bhargava A. The Effect of Anthropometric Properties of Self-Avatars on Action Capabilities in Virtual Reality. [Doctoral Dissertation]. Clemson University; 2019. Available from: https://tigerprints.clemson.edu/all_dissertations/2502

3. Κοτσιφάκος, Ευάγγελος. Χρήση εικονικών χαρακτήρων (avatars) σε εκπαιδευτικό περιβάλλον εικονικής πραγματικότητας.

Degree: 2008, University of Patras

Τα περιβάλλοντα εικονικής παραγματικότητας είναι ένα κατάλληλο μέσο προκειμένου κάποιος να μπορέσει να εκπαιδευτεί και να εξασκηθεί εκ του ασφαλούς σε καταστάσεις που στον πραγματικό… (more)

Subjects/Keywords: Εικονική πραγματικότητα; Εικονικός χαρακτήρας; Avatars; 006.8; Virtual reality; Avatar

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APA (6th Edition):

Κοτσιφάκος, . (2008). Χρήση εικονικών χαρακτήρων (avatars) σε εκπαιδευτικό περιβάλλον εικονικής πραγματικότητας. (Masters Thesis). University of Patras. Retrieved from http://nemertes.lis.upatras.gr/jspui/handle/10889/891

Chicago Manual of Style (16th Edition):

Κοτσιφάκος, Ευάγγελος. “Χρήση εικονικών χαρακτήρων (avatars) σε εκπαιδευτικό περιβάλλον εικονικής πραγματικότητας.” 2008. Masters Thesis, University of Patras. Accessed September 21, 2020. http://nemertes.lis.upatras.gr/jspui/handle/10889/891.

MLA Handbook (7th Edition):

Κοτσιφάκος, Ευάγγελος. “Χρήση εικονικών χαρακτήρων (avatars) σε εκπαιδευτικό περιβάλλον εικονικής πραγματικότητας.” 2008. Web. 21 Sep 2020.

Vancouver:

Κοτσιφάκος . Χρήση εικονικών χαρακτήρων (avatars) σε εκπαιδευτικό περιβάλλον εικονικής πραγματικότητας. [Internet] [Masters thesis]. University of Patras; 2008. [cited 2020 Sep 21]. Available from: http://nemertes.lis.upatras.gr/jspui/handle/10889/891.

Council of Science Editors:

Κοτσιφάκος . Χρήση εικονικών χαρακτήρων (avatars) σε εκπαιδευτικό περιβάλλον εικονικής πραγματικότητας. [Masters Thesis]. University of Patras; 2008. Available from: http://nemertes.lis.upatras.gr/jspui/handle/10889/891


Drexel University

4. Tucker, Felicia. Player Choices with Round Character Avatars.

Degree: 2016, Drexel University

This study investigates the choices players make in a visual novel when faced with both an altruistic and narcissistic round avatar, where a round avatar… (more)

Subjects/Keywords: Digital media; Avatars (Virtual reality); Online identities; Identity (Psychology)

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APA (6th Edition):

Tucker, F. (2016). Player Choices with Round Character Avatars. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/idea:7122

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tucker, Felicia. “Player Choices with Round Character Avatars.” 2016. Thesis, Drexel University. Accessed September 21, 2020. http://hdl.handle.net/1860/idea:7122.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tucker, Felicia. “Player Choices with Round Character Avatars.” 2016. Web. 21 Sep 2020.

Vancouver:

Tucker F. Player Choices with Round Character Avatars. [Internet] [Thesis]. Drexel University; 2016. [cited 2020 Sep 21]. Available from: http://hdl.handle.net/1860/idea:7122.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tucker F. Player Choices with Round Character Avatars. [Thesis]. Drexel University; 2016. Available from: http://hdl.handle.net/1860/idea:7122

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Stockholm University

5. Hermannsdottir, Anna. Using consumer story scripting software to evoke emotions and empathy : A pilot within-group experiment.

Degree: Psychology, 2018, Stockholm University

  New technology provides the possibility of delivering exposure therapy for socially anxious individuals through virtual environments. This study investigated whether emotional responses and empathy… (more)

Subjects/Keywords: virtual reality; avatars; emotions; empathy; social anxiety; social phobia; Psychology; Psykologi

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APA (6th Edition):

Hermannsdottir, A. (2018). Using consumer story scripting software to evoke emotions and empathy : A pilot within-group experiment. (Thesis). Stockholm University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-157605

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hermannsdottir, Anna. “Using consumer story scripting software to evoke emotions and empathy : A pilot within-group experiment.” 2018. Thesis, Stockholm University. Accessed September 21, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-157605.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hermannsdottir, Anna. “Using consumer story scripting software to evoke emotions and empathy : A pilot within-group experiment.” 2018. Web. 21 Sep 2020.

Vancouver:

Hermannsdottir A. Using consumer story scripting software to evoke emotions and empathy : A pilot within-group experiment. [Internet] [Thesis]. Stockholm University; 2018. [cited 2020 Sep 21]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-157605.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hermannsdottir A. Using consumer story scripting software to evoke emotions and empathy : A pilot within-group experiment. [Thesis]. Stockholm University; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-157605

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Coventry University

6. Steils, N. Exploring learner identity in virtual worlds in higher education : narratives of pursuit, embodiment, and resistance.

Degree: PhD, 2013, Coventry University

 This research study, funded by the Leverhulme Trust as part of the CURLIEW project, explored how learners understand, construct, express, and manage identity when virtual(more)

Subjects/Keywords: 378.1; higher education, Second Life, virtual reality, learner identity, avatars; Virtual reality in higher education; Internet in higher education

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Steils, N. (2013). Exploring learner identity in virtual worlds in higher education : narratives of pursuit, embodiment, and resistance. (Doctoral Dissertation). Coventry University. Retrieved from http://curve.coventry.ac.uk/open/items/bbb41df4-7526-4254-86b6-00417069d05e/1 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.629988

Chicago Manual of Style (16th Edition):

Steils, N. “Exploring learner identity in virtual worlds in higher education : narratives of pursuit, embodiment, and resistance.” 2013. Doctoral Dissertation, Coventry University. Accessed September 21, 2020. http://curve.coventry.ac.uk/open/items/bbb41df4-7526-4254-86b6-00417069d05e/1 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.629988.

MLA Handbook (7th Edition):

Steils, N. “Exploring learner identity in virtual worlds in higher education : narratives of pursuit, embodiment, and resistance.” 2013. Web. 21 Sep 2020.

Vancouver:

Steils N. Exploring learner identity in virtual worlds in higher education : narratives of pursuit, embodiment, and resistance. [Internet] [Doctoral dissertation]. Coventry University; 2013. [cited 2020 Sep 21]. Available from: http://curve.coventry.ac.uk/open/items/bbb41df4-7526-4254-86b6-00417069d05e/1 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.629988.

Council of Science Editors:

Steils N. Exploring learner identity in virtual worlds in higher education : narratives of pursuit, embodiment, and resistance. [Doctoral Dissertation]. Coventry University; 2013. Available from: http://curve.coventry.ac.uk/open/items/bbb41df4-7526-4254-86b6-00417069d05e/1 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.629988


University of Central Florida

7. Surprenant, Amanda M. Measuring Trust In Virtual Worlds: Avatar-mediated Self-disclosure.

Degree: 2012, University of Central Florida

 This study investigated the development of trust between strangers interacting via avatars in virtual worlds. The first part of the study analyzed perceived trustworthiness based… (more)

Subjects/Keywords: Avatars (Virtual reality); Self disclosure; Strangers; Trust; Virtual reality; Psychology; Dissertations, Academic  – Sciences, Sciences  – Dissertations, Academic

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Surprenant, A. M. (2012). Measuring Trust In Virtual Worlds: Avatar-mediated Self-disclosure. (Doctoral Dissertation). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/2157

Chicago Manual of Style (16th Edition):

Surprenant, Amanda M. “Measuring Trust In Virtual Worlds: Avatar-mediated Self-disclosure.” 2012. Doctoral Dissertation, University of Central Florida. Accessed September 21, 2020. https://stars.library.ucf.edu/etd/2157.

MLA Handbook (7th Edition):

Surprenant, Amanda M. “Measuring Trust In Virtual Worlds: Avatar-mediated Self-disclosure.” 2012. Web. 21 Sep 2020.

Vancouver:

Surprenant AM. Measuring Trust In Virtual Worlds: Avatar-mediated Self-disclosure. [Internet] [Doctoral dissertation]. University of Central Florida; 2012. [cited 2020 Sep 21]. Available from: https://stars.library.ucf.edu/etd/2157.

Council of Science Editors:

Surprenant AM. Measuring Trust In Virtual Worlds: Avatar-mediated Self-disclosure. [Doctoral Dissertation]. University of Central Florida; 2012. Available from: https://stars.library.ucf.edu/etd/2157

8. Salmon, Richard. Avatars, agency and performance : the fusion of science and technology within the arts.

Degree: 2014, Western Sydney University

 The Project: The aim of this thesis was to develop a deeper understanding of the nature and context within which interactions between a robotic exhibit… (more)

Subjects/Keywords: avatars (virtual reality); human-computer interaction; user interfaces (computer systems); Stelarc, 1946-; Thesis (Ph.D.) – University of Western Sydney, 2014

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APA (6th Edition):

Salmon, R. (2014). Avatars, agency and performance : the fusion of science and technology within the arts. (Thesis). Western Sydney University. Retrieved from http://hdl.handle.net/1959.7/uws:30083

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Salmon, Richard. “Avatars, agency and performance : the fusion of science and technology within the arts.” 2014. Thesis, Western Sydney University. Accessed September 21, 2020. http://hdl.handle.net/1959.7/uws:30083.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Salmon, Richard. “Avatars, agency and performance : the fusion of science and technology within the arts.” 2014. Web. 21 Sep 2020.

Vancouver:

Salmon R. Avatars, agency and performance : the fusion of science and technology within the arts. [Internet] [Thesis]. Western Sydney University; 2014. [cited 2020 Sep 21]. Available from: http://hdl.handle.net/1959.7/uws:30083.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Salmon R. Avatars, agency and performance : the fusion of science and technology within the arts. [Thesis]. Western Sydney University; 2014. Available from: http://hdl.handle.net/1959.7/uws:30083

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Michigan State University

9. Organ, Ashley. Avatar identification : how similarity in appearance influences aggressive responses.

Degree: MA, Communication, 2009, Michigan State University

Subjects/Keywords: Avatars (Virtual reality) – Research; Video game characters; Aggressiveness

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APA (6th Edition):

Organ, A. (2009). Avatar identification : how similarity in appearance influences aggressive responses. (Masters Thesis). Michigan State University. Retrieved from http://etd.lib.msu.edu/islandora/object/etd:16833

Chicago Manual of Style (16th Edition):

Organ, Ashley. “Avatar identification : how similarity in appearance influences aggressive responses.” 2009. Masters Thesis, Michigan State University. Accessed September 21, 2020. http://etd.lib.msu.edu/islandora/object/etd:16833.

MLA Handbook (7th Edition):

Organ, Ashley. “Avatar identification : how similarity in appearance influences aggressive responses.” 2009. Web. 21 Sep 2020.

Vancouver:

Organ A. Avatar identification : how similarity in appearance influences aggressive responses. [Internet] [Masters thesis]. Michigan State University; 2009. [cited 2020 Sep 21]. Available from: http://etd.lib.msu.edu/islandora/object/etd:16833.

Council of Science Editors:

Organ A. Avatar identification : how similarity in appearance influences aggressive responses. [Masters Thesis]. Michigan State University; 2009. Available from: http://etd.lib.msu.edu/islandora/object/etd:16833


Michigan State University

10. Lewis, Melissa L. The effect of learning type and avatar similarity on learning outcomes in educational video games.

Degree: PhD, Communication Arts & Science, 2009, Michigan State University

Subjects/Keywords: Simulation games in education; Avatars (Virtual reality); Social learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lewis, M. L. (2009). The effect of learning type and avatar similarity on learning outcomes in educational video games. (Doctoral Dissertation). Michigan State University. Retrieved from http://etd.lib.msu.edu/islandora/object/etd:16707

Chicago Manual of Style (16th Edition):

Lewis, Melissa L. “The effect of learning type and avatar similarity on learning outcomes in educational video games.” 2009. Doctoral Dissertation, Michigan State University. Accessed September 21, 2020. http://etd.lib.msu.edu/islandora/object/etd:16707.

MLA Handbook (7th Edition):

Lewis, Melissa L. “The effect of learning type and avatar similarity on learning outcomes in educational video games.” 2009. Web. 21 Sep 2020.

Vancouver:

Lewis ML. The effect of learning type and avatar similarity on learning outcomes in educational video games. [Internet] [Doctoral dissertation]. Michigan State University; 2009. [cited 2020 Sep 21]. Available from: http://etd.lib.msu.edu/islandora/object/etd:16707.

Council of Science Editors:

Lewis ML. The effect of learning type and avatar similarity on learning outcomes in educational video games. [Doctoral Dissertation]. Michigan State University; 2009. Available from: http://etd.lib.msu.edu/islandora/object/etd:16707


Ohio University

11. Calka, Michelle. Performances of Marginalized Identities in Virtual Worlds.

Degree: PhD, Communication Studies (Communication), 2012, Ohio University

 This dissertation explores performances of identities in virtual worlds such as World of Warcraft and Second Life. While virtual worlds are popularly imagined as spaces… (more)

Subjects/Keywords: Communication; virtual worlds; avatars; identity performance

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APA (6th Edition):

Calka, M. (2012). Performances of Marginalized Identities in Virtual Worlds. (Doctoral Dissertation). Ohio University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1344522664

Chicago Manual of Style (16th Edition):

Calka, Michelle. “Performances of Marginalized Identities in Virtual Worlds.” 2012. Doctoral Dissertation, Ohio University. Accessed September 21, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1344522664.

MLA Handbook (7th Edition):

Calka, Michelle. “Performances of Marginalized Identities in Virtual Worlds.” 2012. Web. 21 Sep 2020.

Vancouver:

Calka M. Performances of Marginalized Identities in Virtual Worlds. [Internet] [Doctoral dissertation]. Ohio University; 2012. [cited 2020 Sep 21]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1344522664.

Council of Science Editors:

Calka M. Performances of Marginalized Identities in Virtual Worlds. [Doctoral Dissertation]. Ohio University; 2012. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1344522664

12. Lemaitre, Juliette. Vers une simplification de la conception de comportements stratégiques pour les opposants dans les jeux vidéo de stratégie : Towards a simplification of strategic behaviors design for opponents in strategy video games.

Degree: Docteur es, Informatique et Sciences et Technologies de l'Information et des Systèmes : Unité de recherche Heudyasic (UMR-7253), 2017, Compiègne

Cette thèse aborde la problématique de la création d’intelligences artificielles (IA) contrôlant la prise de décision haut-niveau dans les jeux de stratégie. Ce type de… (more)

Subjects/Keywords: Jeux de stratégie; Artificial intelligence (AI); Computer simulation; Mathematical models; Decision making; Decision trees; Virtual reality; Avatars; Video games; Game designers; Game design; Games of strategy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lemaitre, J. (2017). Vers une simplification de la conception de comportements stratégiques pour les opposants dans les jeux vidéo de stratégie : Towards a simplification of strategic behaviors design for opponents in strategy video games. (Doctoral Dissertation). Compiègne. Retrieved from http://www.theses.fr/2017COMP2343

Chicago Manual of Style (16th Edition):

Lemaitre, Juliette. “Vers une simplification de la conception de comportements stratégiques pour les opposants dans les jeux vidéo de stratégie : Towards a simplification of strategic behaviors design for opponents in strategy video games.” 2017. Doctoral Dissertation, Compiègne. Accessed September 21, 2020. http://www.theses.fr/2017COMP2343.

MLA Handbook (7th Edition):

Lemaitre, Juliette. “Vers une simplification de la conception de comportements stratégiques pour les opposants dans les jeux vidéo de stratégie : Towards a simplification of strategic behaviors design for opponents in strategy video games.” 2017. Web. 21 Sep 2020.

Vancouver:

Lemaitre J. Vers une simplification de la conception de comportements stratégiques pour les opposants dans les jeux vidéo de stratégie : Towards a simplification of strategic behaviors design for opponents in strategy video games. [Internet] [Doctoral dissertation]. Compiègne; 2017. [cited 2020 Sep 21]. Available from: http://www.theses.fr/2017COMP2343.

Council of Science Editors:

Lemaitre J. Vers une simplification de la conception de comportements stratégiques pour les opposants dans les jeux vidéo de stratégie : Towards a simplification of strategic behaviors design for opponents in strategy video games. [Doctoral Dissertation]. Compiègne; 2017. Available from: http://www.theses.fr/2017COMP2343


Edith Cowan University

13. Elund, Judith. The gendered body in virtual space : sexuality, performance and play in four Second Life spaces.

Degree: 2012, Edith Cowan University

 This work is principally an investigation into visual and screen culture, using four specific regions of the three-dimensional virtual world of ‘Second Life’ as case… (more)

Subjects/Keywords: online identities; gender identity; sexual orientation; body image; virtual reality; online social networks; Second Life (Game) - social aspects; avatars (virtual reality); sexuality; queer; Critical and Cultural Studies; Gender, Race, Sexuality, and Ethnicity in Communication

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APA (6th Edition):

Elund, J. (2012). The gendered body in virtual space : sexuality, performance and play in four Second Life spaces. (Thesis). Edith Cowan University. Retrieved from https://ro.ecu.edu.au/theses/544

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Elund, Judith. “The gendered body in virtual space : sexuality, performance and play in four Second Life spaces.” 2012. Thesis, Edith Cowan University. Accessed September 21, 2020. https://ro.ecu.edu.au/theses/544.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Elund, Judith. “The gendered body in virtual space : sexuality, performance and play in four Second Life spaces.” 2012. Web. 21 Sep 2020.

Vancouver:

Elund J. The gendered body in virtual space : sexuality, performance and play in four Second Life spaces. [Internet] [Thesis]. Edith Cowan University; 2012. [cited 2020 Sep 21]. Available from: https://ro.ecu.edu.au/theses/544.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Elund J. The gendered body in virtual space : sexuality, performance and play in four Second Life spaces. [Thesis]. Edith Cowan University; 2012. Available from: https://ro.ecu.edu.au/theses/544

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

14. Fritzler, Peter; NC DOCKS at The University of North Carolina Wilmington. Infinite possibilities for learning in a virtual world: Second Life.

Degree: 2008, NC Docks

 Second Life, an online virtual world with millions of “residents” is an effective tool for collaboration and experiential learning. Residents, represented by an avatar, can… (more)

Subjects/Keywords: Second Life (Computer game); Shared virtual environments; Shared virtual environments—Library applications; Computer simulation; Virtual reality; Avatars (Virtual reality); Academic libraries – Information technology; Libraries and the Internet

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APA (6th Edition):

Fritzler, P. N. D. a. T. U. o. N. C. W. (2008). Infinite possibilities for learning in a virtual world: Second Life. (Thesis). NC Docks. Retrieved from http://libres.uncg.edu/ir/uncw/f/pembertona2009-1.pdf

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fritzler, Peter; NC DOCKS at The University of North Carolina Wilmington. “Infinite possibilities for learning in a virtual world: Second Life.” 2008. Thesis, NC Docks. Accessed September 21, 2020. http://libres.uncg.edu/ir/uncw/f/pembertona2009-1.pdf.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fritzler, Peter; NC DOCKS at The University of North Carolina Wilmington. “Infinite possibilities for learning in a virtual world: Second Life.” 2008. Web. 21 Sep 2020.

Vancouver:

Fritzler PNDaTUoNCW. Infinite possibilities for learning in a virtual world: Second Life. [Internet] [Thesis]. NC Docks; 2008. [cited 2020 Sep 21]. Available from: http://libres.uncg.edu/ir/uncw/f/pembertona2009-1.pdf.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fritzler PNDaTUoNCW. Infinite possibilities for learning in a virtual world: Second Life. [Thesis]. NC Docks; 2008. Available from: http://libres.uncg.edu/ir/uncw/f/pembertona2009-1.pdf

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Florida

15. Knoll, Christie Tomlin. Second Life® through the eyes of lolli Sapphire: Creative and educational possibilites of virtual reality.

Degree: 2013, University of Florida

1 My avatar name appears here the same as in Second Life, lolli Sapphire. The “l” in lolli is not capped because five years ago when I created her I felt that she was not a real person and her name should not be capped like a real person’s name.

Subjects/Keywords: Art education; Art teachers; Avatars; Cultural studies; Educational research; Multi user virtual environments; News media; Research methods; Virtual avatars; Virtual worlds

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APA (6th Edition):

Knoll, C. T. (2013). Second Life® through the eyes of lolli Sapphire: Creative and educational possibilites of virtual reality. (Thesis). University of Florida. Retrieved from https://ufdc.ufl.edu/AA00017135

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Knoll, Christie Tomlin. “Second Life® through the eyes of lolli Sapphire: Creative and educational possibilites of virtual reality.” 2013. Thesis, University of Florida. Accessed September 21, 2020. https://ufdc.ufl.edu/AA00017135.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Knoll, Christie Tomlin. “Second Life® through the eyes of lolli Sapphire: Creative and educational possibilites of virtual reality.” 2013. Web. 21 Sep 2020.

Vancouver:

Knoll CT. Second Life® through the eyes of lolli Sapphire: Creative and educational possibilites of virtual reality. [Internet] [Thesis]. University of Florida; 2013. [cited 2020 Sep 21]. Available from: https://ufdc.ufl.edu/AA00017135.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Knoll CT. Second Life® through the eyes of lolli Sapphire: Creative and educational possibilites of virtual reality. [Thesis]. University of Florida; 2013. Available from: https://ufdc.ufl.edu/AA00017135

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Vanderbilt University

16. McManus, Erin Adams. Human Performance and the Perception of Actions in Immersive Virtual Environments.

Degree: MS, Computer Science, 2012, Vanderbilt University

 Developing immersive virtual environments that fully mirror the real world means ensuring that the visual stimuli are convincing and accurate and that human performance is… (more)

Subjects/Keywords: virtual environments; behavior; virtual reality

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APA (6th Edition):

McManus, E. A. (2012). Human Performance and the Perception of Actions in Immersive Virtual Environments. (Thesis). Vanderbilt University. Retrieved from http://hdl.handle.net/1803/11979

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

McManus, Erin Adams. “Human Performance and the Perception of Actions in Immersive Virtual Environments.” 2012. Thesis, Vanderbilt University. Accessed September 21, 2020. http://hdl.handle.net/1803/11979.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

McManus, Erin Adams. “Human Performance and the Perception of Actions in Immersive Virtual Environments.” 2012. Web. 21 Sep 2020.

Vancouver:

McManus EA. Human Performance and the Perception of Actions in Immersive Virtual Environments. [Internet] [Thesis]. Vanderbilt University; 2012. [cited 2020 Sep 21]. Available from: http://hdl.handle.net/1803/11979.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

McManus EA. Human Performance and the Perception of Actions in Immersive Virtual Environments. [Thesis]. Vanderbilt University; 2012. Available from: http://hdl.handle.net/1803/11979

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Laurentian University

17. Angi, Ethan Aaron John. Ethos and entertainment: the mass migration to virtual world .

Degree: 2014, Laurentian University

 This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to provide readers with a better understanding of the… (more)

Subjects/Keywords: virtual worlds; virtual reality

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APA (6th Edition):

Angi, E. A. J. (2014). Ethos and entertainment: the mass migration to virtual world . (Thesis). Laurentian University. Retrieved from https://zone.biblio.laurentian.ca/dspace/handle/10219/2228

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Angi, Ethan Aaron John. “Ethos and entertainment: the mass migration to virtual world .” 2014. Thesis, Laurentian University. Accessed September 21, 2020. https://zone.biblio.laurentian.ca/dspace/handle/10219/2228.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Angi, Ethan Aaron John. “Ethos and entertainment: the mass migration to virtual world .” 2014. Web. 21 Sep 2020.

Vancouver:

Angi EAJ. Ethos and entertainment: the mass migration to virtual world . [Internet] [Thesis]. Laurentian University; 2014. [cited 2020 Sep 21]. Available from: https://zone.biblio.laurentian.ca/dspace/handle/10219/2228.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Angi EAJ. Ethos and entertainment: the mass migration to virtual world . [Thesis]. Laurentian University; 2014. Available from: https://zone.biblio.laurentian.ca/dspace/handle/10219/2228

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Auckland

18. Blyth, Phil. Virtual Reality Simulation of Hip Surgery.

Degree: 2008, University of Auckland

 This thesis describes the design and application of a virtual reality simulator for orthopaedic surgeryof the proximal femur. The aim of the research was to… (more)

Subjects/Keywords: Virtual Reality; Simulation

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APA (6th Edition):

Blyth, P. (2008). Virtual Reality Simulation of Hip Surgery. (Doctoral Dissertation). University of Auckland. Retrieved from http://hdl.handle.net/2292/4235

Chicago Manual of Style (16th Edition):

Blyth, Phil. “Virtual Reality Simulation of Hip Surgery.” 2008. Doctoral Dissertation, University of Auckland. Accessed September 21, 2020. http://hdl.handle.net/2292/4235.

MLA Handbook (7th Edition):

Blyth, Phil. “Virtual Reality Simulation of Hip Surgery.” 2008. Web. 21 Sep 2020.

Vancouver:

Blyth P. Virtual Reality Simulation of Hip Surgery. [Internet] [Doctoral dissertation]. University of Auckland; 2008. [cited 2020 Sep 21]. Available from: http://hdl.handle.net/2292/4235.

Council of Science Editors:

Blyth P. Virtual Reality Simulation of Hip Surgery. [Doctoral Dissertation]. University of Auckland; 2008. Available from: http://hdl.handle.net/2292/4235


University of Vienna

19. Lugschitz, Tamara. Virtual Reality Marketing.

Degree: 2018, University of Vienna

In der vorliegenden Masterarbeit wird die neue Sparte des Marketings, nämlich das Virtual Reality Marketing, behandelt. Ob es sich nun um den B2B Bereich handelt,… (more)

Subjects/Keywords: 85.40 Marketing; Virtual Reality Marketing / Virtual Reality; Virtual Reality Marketing / Virtual Reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lugschitz, T. (2018). Virtual Reality Marketing. (Thesis). University of Vienna. Retrieved from http://othes.univie.ac.at/54182/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lugschitz, Tamara. “Virtual Reality Marketing.” 2018. Thesis, University of Vienna. Accessed September 21, 2020. http://othes.univie.ac.at/54182/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lugschitz, Tamara. “Virtual Reality Marketing.” 2018. Web. 21 Sep 2020.

Vancouver:

Lugschitz T. Virtual Reality Marketing. [Internet] [Thesis]. University of Vienna; 2018. [cited 2020 Sep 21]. Available from: http://othes.univie.ac.at/54182/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lugschitz T. Virtual Reality Marketing. [Thesis]. University of Vienna; 2018. Available from: http://othes.univie.ac.at/54182/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Rutgers University

20. Liu, Luyang. Enabling high-quality mobile immersive computing through edge support.

Degree: PhD, Electrical and Computer Engineering, 2019, Rutgers University

 Emerging Mobile Immersive Computing applications, such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), are changing the way human beings interact with… (more)

Subjects/Keywords: Virtual reality  – Design

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APA (6th Edition):

Liu, L. (2019). Enabling high-quality mobile immersive computing through edge support. (Doctoral Dissertation). Rutgers University. Retrieved from https://rucore.libraries.rutgers.edu/rutgers-lib/61801/

Chicago Manual of Style (16th Edition):

Liu, Luyang. “Enabling high-quality mobile immersive computing through edge support.” 2019. Doctoral Dissertation, Rutgers University. Accessed September 21, 2020. https://rucore.libraries.rutgers.edu/rutgers-lib/61801/.

MLA Handbook (7th Edition):

Liu, Luyang. “Enabling high-quality mobile immersive computing through edge support.” 2019. Web. 21 Sep 2020.

Vancouver:

Liu L. Enabling high-quality mobile immersive computing through edge support. [Internet] [Doctoral dissertation]. Rutgers University; 2019. [cited 2020 Sep 21]. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/61801/.

Council of Science Editors:

Liu L. Enabling high-quality mobile immersive computing through edge support. [Doctoral Dissertation]. Rutgers University; 2019. Available from: https://rucore.libraries.rutgers.edu/rutgers-lib/61801/


University of Florida

21. Chan, Rhonda. The Ratworks : Between Worlds.

Degree: 2013, University of Florida

 One of the greatest gifts of human imagination is the ability to transcend the confines of our physical realities. The enduring popularity of play through… (more)

Subjects/Keywords: Avatars; Massively multiplayer online role playing games; Rats; Social capital; Theater; Toys; Video games; Viewers; Virtual avatars; Virtual worlds

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APA (6th Edition):

Chan, R. (2013). The Ratworks : Between Worlds. (Thesis). University of Florida. Retrieved from https://ufdc.ufl.edu/AA00016965

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chan, Rhonda. “The Ratworks : Between Worlds.” 2013. Thesis, University of Florida. Accessed September 21, 2020. https://ufdc.ufl.edu/AA00016965.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chan, Rhonda. “The Ratworks : Between Worlds.” 2013. Web. 21 Sep 2020.

Vancouver:

Chan R. The Ratworks : Between Worlds. [Internet] [Thesis]. University of Florida; 2013. [cited 2020 Sep 21]. Available from: https://ufdc.ufl.edu/AA00016965.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chan R. The Ratworks : Between Worlds. [Thesis]. University of Florida; 2013. Available from: https://ufdc.ufl.edu/AA00016965

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

22. Raj, Mukund. Effect of animated self-avatar in virtual environments.

Degree: MS, Computing (School of), 2013, University of Utah

 Animated avatars are becoming increasingly prevalent in three-dimensional virtual environments due to modern motion tracking hardware and their falling cost. As this opens up new… (more)

Subjects/Keywords: Avatars; Virtual environment

…Essentially, we are seeing that building virtual worlds and animating self-avatars is now becoming… …representation of the user themselves. Animating self-avatars in a virtual environment using the actual… …2006]. Studies involving avatars in a virtual environment have looked at the effect of… …avatars 6 would aid in object manipulation in virtual environments by making the interface… …similar to the virtual object being manipulated. More recent work using better quality avatars… 

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APA (6th Edition):

Raj, M. (2013). Effect of animated self-avatar in virtual environments. (Masters Thesis). University of Utah. Retrieved from http://content.lib.utah.edu/cdm/singleitem/collection/etd3/id/2576/rec/793

Chicago Manual of Style (16th Edition):

Raj, Mukund. “Effect of animated self-avatar in virtual environments.” 2013. Masters Thesis, University of Utah. Accessed September 21, 2020. http://content.lib.utah.edu/cdm/singleitem/collection/etd3/id/2576/rec/793.

MLA Handbook (7th Edition):

Raj, Mukund. “Effect of animated self-avatar in virtual environments.” 2013. Web. 21 Sep 2020.

Vancouver:

Raj M. Effect of animated self-avatar in virtual environments. [Internet] [Masters thesis]. University of Utah; 2013. [cited 2020 Sep 21]. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd3/id/2576/rec/793.

Council of Science Editors:

Raj M. Effect of animated self-avatar in virtual environments. [Masters Thesis]. University of Utah; 2013. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd3/id/2576/rec/793


Virginia Tech

23. Waddell, Thomas Franklin. It's not easy trying to be one of the guys: The effect of avatar attractiveness, avatar gender, and purported user gender on the success of help-seeking requests in an online game.

Degree: MA, Communication Studies, 2012, Virginia Tech

 Previous research has found that usersâ interactions with others in online environments are often guided by the same rules and stereotypes we apply in our… (more)

Subjects/Keywords: avatars; virtual worlds; online behavior; gender roles; computers are social actors

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APA (6th Edition):

Waddell, T. F. (2012). It's not easy trying to be one of the guys: The effect of avatar attractiveness, avatar gender, and purported user gender on the success of help-seeking requests in an online game. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/32777

Chicago Manual of Style (16th Edition):

Waddell, Thomas Franklin. “It's not easy trying to be one of the guys: The effect of avatar attractiveness, avatar gender, and purported user gender on the success of help-seeking requests in an online game.” 2012. Masters Thesis, Virginia Tech. Accessed September 21, 2020. http://hdl.handle.net/10919/32777.

MLA Handbook (7th Edition):

Waddell, Thomas Franklin. “It's not easy trying to be one of the guys: The effect of avatar attractiveness, avatar gender, and purported user gender on the success of help-seeking requests in an online game.” 2012. Web. 21 Sep 2020.

Vancouver:

Waddell TF. It's not easy trying to be one of the guys: The effect of avatar attractiveness, avatar gender, and purported user gender on the success of help-seeking requests in an online game. [Internet] [Masters thesis]. Virginia Tech; 2012. [cited 2020 Sep 21]. Available from: http://hdl.handle.net/10919/32777.

Council of Science Editors:

Waddell TF. It's not easy trying to be one of the guys: The effect of avatar attractiveness, avatar gender, and purported user gender on the success of help-seeking requests in an online game. [Masters Thesis]. Virginia Tech; 2012. Available from: http://hdl.handle.net/10919/32777


Ryerson University

24. So, Winona. Avatarme: digital avatars in a theme park queue creating a better experience and an emotional connection.

Degree: 2017, Ryerson University

 Research has shown that through customization, a user can create a longer and more meaningful connection with their avatar. This research harnesses this emotional bond… (more)

Subjects/Keywords: Amusement parks  – Economic aspects; Amusement parks  – Social aspects; Amusement parks  – Planning; Avatars (Virtual reality)  – Psychological aspects; Amusement parks  – Design and construction; Themed environments  – Design; Senses and sensation in architecture; Architecture  – Psychological aspects

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APA (6th Edition):

So, W. (2017). Avatarme: digital avatars in a theme park queue creating a better experience and an emotional connection. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A7122

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

So, Winona. “Avatarme: digital avatars in a theme park queue creating a better experience and an emotional connection.” 2017. Thesis, Ryerson University. Accessed September 21, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A7122.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

So, Winona. “Avatarme: digital avatars in a theme park queue creating a better experience and an emotional connection.” 2017. Web. 21 Sep 2020.

Vancouver:

So W. Avatarme: digital avatars in a theme park queue creating a better experience and an emotional connection. [Internet] [Thesis]. Ryerson University; 2017. [cited 2020 Sep 21]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A7122.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

So W. Avatarme: digital avatars in a theme park queue creating a better experience and an emotional connection. [Thesis]. Ryerson University; 2017. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A7122

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Vanderbilt University

25. Welch, Karla Conn. Psychophysiological Analysis of Affective States in Human-Computer Interaction for Children with Autism Spectrum Disorders.

Degree: PhD, Electrical Engineering, 2009, Vanderbilt University

 This dissertation addresses the problem of how to make technology-based intervention tools for children with autism spectrum disorders (ASD) affect-sensitive. Two computer-based cognitive tasks are… (more)

Subjects/Keywords: affective computing; virtual reality; human-machine interaction; closed-loop adaptation; biopotentials; typically-developing teenagers; avatars; eye contact; social distance

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APA (6th Edition):

Welch, K. C. (2009). Psychophysiological Analysis of Affective States in Human-Computer Interaction for Children with Autism Spectrum Disorders. (Doctoral Dissertation). Vanderbilt University. Retrieved from http://hdl.handle.net/1803/15002

Chicago Manual of Style (16th Edition):

Welch, Karla Conn. “Psychophysiological Analysis of Affective States in Human-Computer Interaction for Children with Autism Spectrum Disorders.” 2009. Doctoral Dissertation, Vanderbilt University. Accessed September 21, 2020. http://hdl.handle.net/1803/15002.

MLA Handbook (7th Edition):

Welch, Karla Conn. “Psychophysiological Analysis of Affective States in Human-Computer Interaction for Children with Autism Spectrum Disorders.” 2009. Web. 21 Sep 2020.

Vancouver:

Welch KC. Psychophysiological Analysis of Affective States in Human-Computer Interaction for Children with Autism Spectrum Disorders. [Internet] [Doctoral dissertation]. Vanderbilt University; 2009. [cited 2020 Sep 21]. Available from: http://hdl.handle.net/1803/15002.

Council of Science Editors:

Welch KC. Psychophysiological Analysis of Affective States in Human-Computer Interaction for Children with Autism Spectrum Disorders. [Doctoral Dissertation]. Vanderbilt University; 2009. Available from: http://hdl.handle.net/1803/15002

26. Lewis, Jessica. The new costume designer : an exploration of digital and physical technologies for costume development in the film industry : an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design, Massey University, College of Creative Arts, Wellington, New Zealand .

Degree: 2019, Massey University

 Three-dimensional (3D) simulation software is utilised for digital visualization of garment design, pattern development, drape, and fit on virtual models and avatars within the costume… (more)

Subjects/Keywords: Costume design; Clothing and dress; Computer-aided design; Dressmaking; Pattern design; Three-dimensional imaging; Avatars (Virtual reality); Motion pictures; Fantasy fiction; digital technologies; patternmaking; 3D simulation; digital workspace; computer-generated imagery (CGI)

Page 1 Page 2 Page 3 Page 4 Page 5

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APA (6th Edition):

Lewis, J. (2019). The new costume designer : an exploration of digital and physical technologies for costume development in the film industry : an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design, Massey University, College of Creative Arts, Wellington, New Zealand . (Thesis). Massey University. Retrieved from http://hdl.handle.net/10179/15072

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lewis, Jessica. “The new costume designer : an exploration of digital and physical technologies for costume development in the film industry : an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design, Massey University, College of Creative Arts, Wellington, New Zealand .” 2019. Thesis, Massey University. Accessed September 21, 2020. http://hdl.handle.net/10179/15072.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lewis, Jessica. “The new costume designer : an exploration of digital and physical technologies for costume development in the film industry : an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design, Massey University, College of Creative Arts, Wellington, New Zealand .” 2019. Web. 21 Sep 2020.

Vancouver:

Lewis J. The new costume designer : an exploration of digital and physical technologies for costume development in the film industry : an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design, Massey University, College of Creative Arts, Wellington, New Zealand . [Internet] [Thesis]. Massey University; 2019. [cited 2020 Sep 21]. Available from: http://hdl.handle.net/10179/15072.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lewis J. The new costume designer : an exploration of digital and physical technologies for costume development in the film industry : an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design, Massey University, College of Creative Arts, Wellington, New Zealand . [Thesis]. Massey University; 2019. Available from: http://hdl.handle.net/10179/15072

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

27. Seppi, Isaura da Cunha, 1956-. O sentimento de presença em mundos virtuais = a saga de Janjii Rugani, a jornada de um avatar no metaverso = The feeling of presence in virtual worlds: Janjii Rugani's saga, the journey of an avatar in metaverse: The feeling of presence in virtual worlds : Janjii Rugani's saga, the journey of an avatar in metaverse.

Degree: 2017, Universidade Estadual de Campinas

 Abstract: The starting point of this thesis was the interest in the study of the feeling of presence in a three dimensional virtual environment and… (more)

Subjects/Keywords: Campbell, Joseph, 1904-1987; Avatares; Realidade virtual na arte; Ambientes virtuais compartilhados; Hibridização (Arte); Campbell, Joseph; Avatars (Virtual reality); Virtual reality in art; Shared virtual environments; Hybridization (Art)

virtual reality LISTA DE ILUSTRAÇÕES FIGURA 1 - PÁGINA DA TESE NO FACEBOOK COM FOTO DA AUTORA… …tangível Sim: Simulador SL : Second Life Stream: Streaming VR: Virtual Reality (Realidade… …do sentimento de presença que se tem num ambiente virtual tridimensional e as poéticas que… …emergem deste sentimento em obras de arte virtual. Mais especificamente, os hibridismos… …resultantes do interfaceamento entre instalações, dança virtual e machinimas. Partimos da hipótese… 

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APA (6th Edition):

Seppi, Isaura da Cunha, 1. (2017). O sentimento de presença em mundos virtuais = a saga de Janjii Rugani, a jornada de um avatar no metaverso = The feeling of presence in virtual worlds: Janjii Rugani's saga, the journey of an avatar in metaverse: The feeling of presence in virtual worlds : Janjii Rugani's saga, the journey of an avatar in metaverse. (Thesis). Universidade Estadual de Campinas. Retrieved from http://repositorio.unicamp.br/jspui/handle/REPOSIP/330512

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Seppi, Isaura da Cunha, 1956-. “O sentimento de presença em mundos virtuais = a saga de Janjii Rugani, a jornada de um avatar no metaverso = The feeling of presence in virtual worlds: Janjii Rugani's saga, the journey of an avatar in metaverse: The feeling of presence in virtual worlds : Janjii Rugani's saga, the journey of an avatar in metaverse.” 2017. Thesis, Universidade Estadual de Campinas. Accessed September 21, 2020. http://repositorio.unicamp.br/jspui/handle/REPOSIP/330512.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Seppi, Isaura da Cunha, 1956-. “O sentimento de presença em mundos virtuais = a saga de Janjii Rugani, a jornada de um avatar no metaverso = The feeling of presence in virtual worlds: Janjii Rugani's saga, the journey of an avatar in metaverse: The feeling of presence in virtual worlds : Janjii Rugani's saga, the journey of an avatar in metaverse.” 2017. Web. 21 Sep 2020.

Vancouver:

Seppi, Isaura da Cunha 1. O sentimento de presença em mundos virtuais = a saga de Janjii Rugani, a jornada de um avatar no metaverso = The feeling of presence in virtual worlds: Janjii Rugani's saga, the journey of an avatar in metaverse: The feeling of presence in virtual worlds : Janjii Rugani's saga, the journey of an avatar in metaverse. [Internet] [Thesis]. Universidade Estadual de Campinas; 2017. [cited 2020 Sep 21]. Available from: http://repositorio.unicamp.br/jspui/handle/REPOSIP/330512.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Seppi, Isaura da Cunha 1. O sentimento de presença em mundos virtuais = a saga de Janjii Rugani, a jornada de um avatar no metaverso = The feeling of presence in virtual worlds: Janjii Rugani's saga, the journey of an avatar in metaverse: The feeling of presence in virtual worlds : Janjii Rugani's saga, the journey of an avatar in metaverse. [Thesis]. Universidade Estadual de Campinas; 2017. Available from: http://repositorio.unicamp.br/jspui/handle/REPOSIP/330512

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

28. Kanamgotov, Aslan. A framework for immersion in virtual reality.

Degree: PhD, 2015, University of Bedfordshire

 The purpose of this research is the creation of the framework for immersive Virtual Worlds (VW) development and evaluation of factors affecting user’s immersion experience… (more)

Subjects/Keywords: virtual reality; virtual worlds; H674 Virtual Reality Engineering

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kanamgotov, A. (2015). A framework for immersion in virtual reality. (Doctoral Dissertation). University of Bedfordshire. Retrieved from http://hdl.handle.net/10547/622482

Chicago Manual of Style (16th Edition):

Kanamgotov, Aslan. “A framework for immersion in virtual reality.” 2015. Doctoral Dissertation, University of Bedfordshire. Accessed September 21, 2020. http://hdl.handle.net/10547/622482.

MLA Handbook (7th Edition):

Kanamgotov, Aslan. “A framework for immersion in virtual reality.” 2015. Web. 21 Sep 2020.

Vancouver:

Kanamgotov A. A framework for immersion in virtual reality. [Internet] [Doctoral dissertation]. University of Bedfordshire; 2015. [cited 2020 Sep 21]. Available from: http://hdl.handle.net/10547/622482.

Council of Science Editors:

Kanamgotov A. A framework for immersion in virtual reality. [Doctoral Dissertation]. University of Bedfordshire; 2015. Available from: http://hdl.handle.net/10547/622482


Victoria University of Wellington

29. Shim, Chiara. inhabiting blue.

Degree: 2020, Victoria University of Wellington

 Architects by in large employ physical materials to generate and define space. Materials such as timber, stone, bricks, and mortar envelop and contain. Yet when… (more)

Subjects/Keywords: colour; virtual reality; mixed reality; color

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Shim, C. (2020). inhabiting blue. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/8879

Chicago Manual of Style (16th Edition):

Shim, Chiara. “inhabiting blue.” 2020. Masters Thesis, Victoria University of Wellington. Accessed September 21, 2020. http://hdl.handle.net/10063/8879.

MLA Handbook (7th Edition):

Shim, Chiara. “inhabiting blue.” 2020. Web. 21 Sep 2020.

Vancouver:

Shim C. inhabiting blue. [Internet] [Masters thesis]. Victoria University of Wellington; 2020. [cited 2020 Sep 21]. Available from: http://hdl.handle.net/10063/8879.

Council of Science Editors:

Shim C. inhabiting blue. [Masters Thesis]. Victoria University of Wellington; 2020. Available from: http://hdl.handle.net/10063/8879


University of Illinois – Chicago

30. Matulyauskas, Martin. Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation.

Degree: 2014, University of Illinois – Chicago

 This thesis focuses on the development of a suite of medical modules for the ImmersiveTouch Surgical Simulator. The ImmersiveTouch Simulator is a system that combines… (more)

Subjects/Keywords: Virtual Reality; Haptics; Medical Simulation; Augmented Reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Matulyauskas, M. (2014). Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation. (Thesis). University of Illinois – Chicago. Retrieved from http://hdl.handle.net/10027/19126

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Matulyauskas, Martin. “Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation.” 2014. Thesis, University of Illinois – Chicago. Accessed September 21, 2020. http://hdl.handle.net/10027/19126.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Matulyauskas, Martin. “Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation.” 2014. Web. 21 Sep 2020.

Vancouver:

Matulyauskas M. Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation. [Internet] [Thesis]. University of Illinois – Chicago; 2014. [cited 2020 Sep 21]. Available from: http://hdl.handle.net/10027/19126.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Matulyauskas M. Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation. [Thesis]. University of Illinois – Chicago; 2014. Available from: http://hdl.handle.net/10027/19126

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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