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You searched for subject:(Action video game). Showing records 1 – 4 of 4 total matches.

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University of Alabama

1. Greenlee, Eric T. Expert enhancement of spatial perception in the face of uncertainty.

Degree: 2013, University of Alabama

 The current study expands upon previous research that has demonstrated transfer of training from action video games (AVGs) to laboratory tasks that require visual selective… (more)

Subjects/Keywords: Electronic Thesis or Dissertation;  – thesis; Cognitive psychology; Action Video Game; Perceptual Expertise; Spatial Perception

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Greenlee, E. T. (2013). Expert enhancement of spatial perception in the face of uncertainty. (Thesis). University of Alabama. Retrieved from http://purl.lib.ua.edu/89984

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Greenlee, Eric T. “Expert enhancement of spatial perception in the face of uncertainty.” 2013. Thesis, University of Alabama. Accessed September 22, 2019. http://purl.lib.ua.edu/89984.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Greenlee, Eric T. “Expert enhancement of spatial perception in the face of uncertainty.” 2013. Web. 22 Sep 2019.

Vancouver:

Greenlee ET. Expert enhancement of spatial perception in the face of uncertainty. [Internet] [Thesis]. University of Alabama; 2013. [cited 2019 Sep 22]. Available from: http://purl.lib.ua.edu/89984.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Greenlee ET. Expert enhancement of spatial perception in the face of uncertainty. [Thesis]. University of Alabama; 2013. Available from: http://purl.lib.ua.edu/89984

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Illinois – Urbana-Champaign

2. Wu, Hong-An. Critical play: an action research investigation.

Degree: PhD, Art Education, 2017, University of Illinois – Urbana-Champaign

 Given the convergence of game consumption and production in recent years, the field of art education has theorized play as a learning mechanism and developed… (more)

Subjects/Keywords: Critical play; Minecraft; Video games; Modding; Action research; Game-based art pedagogy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wu, H. (2017). Critical play: an action research investigation. (Doctoral Dissertation). University of Illinois – Urbana-Champaign. Retrieved from http://hdl.handle.net/2142/97375

Chicago Manual of Style (16th Edition):

Wu, Hong-An. “Critical play: an action research investigation.” 2017. Doctoral Dissertation, University of Illinois – Urbana-Champaign. Accessed September 22, 2019. http://hdl.handle.net/2142/97375.

MLA Handbook (7th Edition):

Wu, Hong-An. “Critical play: an action research investigation.” 2017. Web. 22 Sep 2019.

Vancouver:

Wu H. Critical play: an action research investigation. [Internet] [Doctoral dissertation]. University of Illinois – Urbana-Champaign; 2017. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/2142/97375.

Council of Science Editors:

Wu H. Critical play: an action research investigation. [Doctoral Dissertation]. University of Illinois – Urbana-Champaign; 2017. Available from: http://hdl.handle.net/2142/97375


University of Rochester

3. Zhang, Ruyuan (1988 - ); Tadin, Duje. Computational and psychophysical mechanisms of brain plasticity induced by perceptual learning and action video game play.

Degree: PhD, 2016, University of Rochester

 Recent developments in brain science inspire increasing interests in understanding how our brain dynamically learns to perform different tasks. Investigations on brain plasticity shed new… (more)

Subjects/Keywords: Action video game; Bayesian inference; Cognitive training; Motion perception; Perceptual learning; Visual psychophysics

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zhang, Ruyuan (1988 - ); Tadin, D. (2016). Computational and psychophysical mechanisms of brain plasticity induced by perceptual learning and action video game play. (Doctoral Dissertation). University of Rochester. Retrieved from http://hdl.handle.net/1802/30940

Chicago Manual of Style (16th Edition):

Zhang, Ruyuan (1988 - ); Tadin, Duje. “Computational and psychophysical mechanisms of brain plasticity induced by perceptual learning and action video game play.” 2016. Doctoral Dissertation, University of Rochester. Accessed September 22, 2019. http://hdl.handle.net/1802/30940.

MLA Handbook (7th Edition):

Zhang, Ruyuan (1988 - ); Tadin, Duje. “Computational and psychophysical mechanisms of brain plasticity induced by perceptual learning and action video game play.” 2016. Web. 22 Sep 2019.

Vancouver:

Zhang, Ruyuan (1988 - ); Tadin D. Computational and psychophysical mechanisms of brain plasticity induced by perceptual learning and action video game play. [Internet] [Doctoral dissertation]. University of Rochester; 2016. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/1802/30940.

Council of Science Editors:

Zhang, Ruyuan (1988 - ); Tadin D. Computational and psychophysical mechanisms of brain plasticity induced by perceptual learning and action video game play. [Doctoral Dissertation]. University of Rochester; 2016. Available from: http://hdl.handle.net/1802/30940


The Ohio State University

4. Whitlock, Katherine Lynne. Theatre and the video game: beauty and the beast.

Degree: PhD, Theatre, 2004, The Ohio State University

 As technology is altering the world, electronic games are changing the face of popular entertainment, infecting spectators with a craving for spectacle and interaction. Games… (more)

Subjects/Keywords: Theater; Theatre; video games; Brenda Laurel; Aristotle; Bertolt Brecht; Augusto Boal; theatre design; game design; RPG; role-playing games; MMORPG; massive multiplayer games; third person action

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Whitlock, K. L. (2004). Theatre and the video game: beauty and the beast. (Doctoral Dissertation). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1086119742

Chicago Manual of Style (16th Edition):

Whitlock, Katherine Lynne. “Theatre and the video game: beauty and the beast.” 2004. Doctoral Dissertation, The Ohio State University. Accessed September 22, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1086119742.

MLA Handbook (7th Edition):

Whitlock, Katherine Lynne. “Theatre and the video game: beauty and the beast.” 2004. Web. 22 Sep 2019.

Vancouver:

Whitlock KL. Theatre and the video game: beauty and the beast. [Internet] [Doctoral dissertation]. The Ohio State University; 2004. [cited 2019 Sep 22]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1086119742.

Council of Science Editors:

Whitlock KL. Theatre and the video game: beauty and the beast. [Doctoral Dissertation]. The Ohio State University; 2004. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1086119742

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