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You searched for subject:(3D games). Showing records 1 – 30 of 63 total matches.

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1. Apostolellis, Panagiotis. Evaluating Group Interaction and Engagement using Virtual Environments and Serious Games for Student Audiences in Informal Learning Settings.

Degree: PhD, Computer Science, 2017, Virginia Tech

 Museums are rich and complex learning experiences, using a variety of interactive approaches to engage their audiences. However, the largely unstructured nature of free-choice learning… (more)

Subjects/Keywords: Interaction; 3D games; virtual environments; informal learning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Apostolellis, P. (2017). Evaluating Group Interaction and Engagement using Virtual Environments and Serious Games for Student Audiences in Informal Learning Settings. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/77413

Chicago Manual of Style (16th Edition):

Apostolellis, Panagiotis. “Evaluating Group Interaction and Engagement using Virtual Environments and Serious Games for Student Audiences in Informal Learning Settings.” 2017. Doctoral Dissertation, Virginia Tech. Accessed September 22, 2019. http://hdl.handle.net/10919/77413.

MLA Handbook (7th Edition):

Apostolellis, Panagiotis. “Evaluating Group Interaction and Engagement using Virtual Environments and Serious Games for Student Audiences in Informal Learning Settings.” 2017. Web. 22 Sep 2019.

Vancouver:

Apostolellis P. Evaluating Group Interaction and Engagement using Virtual Environments and Serious Games for Student Audiences in Informal Learning Settings. [Internet] [Doctoral dissertation]. Virginia Tech; 2017. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/10919/77413.

Council of Science Editors:

Apostolellis P. Evaluating Group Interaction and Engagement using Virtual Environments and Serious Games for Student Audiences in Informal Learning Settings. [Doctoral Dissertation]. Virginia Tech; 2017. Available from: http://hdl.handle.net/10919/77413


Rochester Institute of Technology

2. Carita, Karie. Deer: Creating a Realistic 3D Animal Using Photogrammetry.

Degree: MFA, School of Design (CIAS), 2017, Rochester Institute of Technology

  Creating a 3D animal using the process of photogrammetry can bring more realism to a user’s game experience. In the 3D world, there are… (more)

Subjects/Keywords: 3D; Animation; Maya; Photogrammetry; Rigging; Video games

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APA (6th Edition):

Carita, K. (2017). Deer: Creating a Realistic 3D Animal Using Photogrammetry. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/9644

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Carita, Karie. “Deer: Creating a Realistic 3D Animal Using Photogrammetry.” 2017. Thesis, Rochester Institute of Technology. Accessed September 22, 2019. https://scholarworks.rit.edu/theses/9644.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Carita, Karie. “Deer: Creating a Realistic 3D Animal Using Photogrammetry.” 2017. Web. 22 Sep 2019.

Vancouver:

Carita K. Deer: Creating a Realistic 3D Animal Using Photogrammetry. [Internet] [Thesis]. Rochester Institute of Technology; 2017. [cited 2019 Sep 22]. Available from: https://scholarworks.rit.edu/theses/9644.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Carita K. Deer: Creating a Realistic 3D Animal Using Photogrammetry. [Thesis]. Rochester Institute of Technology; 2017. Available from: https://scholarworks.rit.edu/theses/9644

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Ottawa

3. Rahimi Koopayi, Hesam Aldin. Activity-Centric Prioritized Streaming of Games to Mobile Devices .

Degree: 2012, University of Ottawa

 As mobile devices still have limited battery life, processing power, memory, and display size, they cannot yet execute gaming applications with the same fidelity and… (more)

Subjects/Keywords: 3D Streaming; Mobile games; Context-awareness; Virtual environments; Multiplayer online 3D games

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APA (6th Edition):

Rahimi Koopayi, H. A. (2012). Activity-Centric Prioritized Streaming of Games to Mobile Devices . (Thesis). University of Ottawa. Retrieved from http://hdl.handle.net/10393/20495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rahimi Koopayi, Hesam Aldin. “Activity-Centric Prioritized Streaming of Games to Mobile Devices .” 2012. Thesis, University of Ottawa. Accessed September 22, 2019. http://hdl.handle.net/10393/20495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rahimi Koopayi, Hesam Aldin. “Activity-Centric Prioritized Streaming of Games to Mobile Devices .” 2012. Web. 22 Sep 2019.

Vancouver:

Rahimi Koopayi HA. Activity-Centric Prioritized Streaming of Games to Mobile Devices . [Internet] [Thesis]. University of Ottawa; 2012. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/10393/20495.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rahimi Koopayi HA. Activity-Centric Prioritized Streaming of Games to Mobile Devices . [Thesis]. University of Ottawa; 2012. Available from: http://hdl.handle.net/10393/20495

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

4. Cuzziol, Marcos Fernandez. Games 3D: aspectos de desenvolvimento.

Degree: Mestrado, Artes Plásticas, 2007, University of São Paulo

Esta dissertação documenta a exploração do desenvolvimento de games 3D com base em minha experiência pessoal nessa atividade, entre 1994 e 2006, estabelecendo um diálogo… (more)

Subjects/Keywords: 3D Environments; Ambientes 3D; Desenvolvimento de games; Digital medium; Game development; Games; Games; Jogos eletrônicos; Meio digital; Realidade virtual; Virtual reality

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APA (6th Edition):

Cuzziol, M. F. (2007). Games 3D: aspectos de desenvolvimento. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/27/27131/tde-23072009-160753/ ;

Chicago Manual of Style (16th Edition):

Cuzziol, Marcos Fernandez. “Games 3D: aspectos de desenvolvimento.” 2007. Masters Thesis, University of São Paulo. Accessed September 22, 2019. http://www.teses.usp.br/teses/disponiveis/27/27131/tde-23072009-160753/ ;.

MLA Handbook (7th Edition):

Cuzziol, Marcos Fernandez. “Games 3D: aspectos de desenvolvimento.” 2007. Web. 22 Sep 2019.

Vancouver:

Cuzziol MF. Games 3D: aspectos de desenvolvimento. [Internet] [Masters thesis]. University of São Paulo; 2007. [cited 2019 Sep 22]. Available from: http://www.teses.usp.br/teses/disponiveis/27/27131/tde-23072009-160753/ ;.

Council of Science Editors:

Cuzziol MF. Games 3D: aspectos de desenvolvimento. [Masters Thesis]. University of São Paulo; 2007. Available from: http://www.teses.usp.br/teses/disponiveis/27/27131/tde-23072009-160753/ ;


Linköping University

5. Kondrak, Krzysztof. Design and implementation of application independent easy-to-use game engine.

Degree: Computer and Information Science, 2009, Linköping University

  The objective of this Master's thesis is to study whether it is possible to create a versatile game engine that can be both application… (more)

Subjects/Keywords: game development; engine; 3D games; 2D games; easy; programming; Software Engineering; Programvaruteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kondrak, K. (2009). Design and implementation of application independent easy-to-use game engine. (Thesis). Linköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-18460

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kondrak, Krzysztof. “Design and implementation of application independent easy-to-use game engine.” 2009. Thesis, Linköping University. Accessed September 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-18460.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kondrak, Krzysztof. “Design and implementation of application independent easy-to-use game engine.” 2009. Web. 22 Sep 2019.

Vancouver:

Kondrak K. Design and implementation of application independent easy-to-use game engine. [Internet] [Thesis]. Linköping University; 2009. [cited 2019 Sep 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-18460.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kondrak K. Design and implementation of application independent easy-to-use game engine. [Thesis]. Linköping University; 2009. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-18460

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

6. Kováč, Robert. Virtuální svět .

Degree: 2016, Brno University of Technology

 Cílem této práce je popsat problematiku tvorby počítačových her a následně pomocí herního enginu Unity 3D navrhnout a vytvořit závodní hru pro hráče připojené ve… (more)

Subjects/Keywords: Počítačové hry; Unity 3D; Tvorba PC her; závodní hra; Computer games; Unity 3D; PC games creation; racing game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kováč, R. (2016). Virtuální svět . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/60924

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kováč, Robert. “Virtuální svět .” 2016. Thesis, Brno University of Technology. Accessed September 22, 2019. http://hdl.handle.net/11012/60924.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kováč, Robert. “Virtuální svět .” 2016. Web. 22 Sep 2019.

Vancouver:

Kováč R. Virtuální svět . [Internet] [Thesis]. Brno University of Technology; 2016. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/11012/60924.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kováč R. Virtuální svět . [Thesis]. Brno University of Technology; 2016. Available from: http://hdl.handle.net/11012/60924

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Uppsala University

7. Hjern, Johan Johansson. The Horror of Doors : A study of door design in relation to player experience.

Degree: Game Design, 2015, Uppsala University

This study focuses on investigating if specific aspects in texture design, used in the 3D-Models implemented in 3D-digital games, can influence a player's action.… (more)

Subjects/Keywords: Cumputer Games; Level design; Textures; 3D; Door; Dataspel; Level design; Texturer; 3D; Dörrar

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APA (6th Edition):

Hjern, J. J. (2015). The Horror of Doors : A study of door design in relation to player experience. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-265364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hjern, Johan Johansson. “The Horror of Doors : A study of door design in relation to player experience.” 2015. Thesis, Uppsala University. Accessed September 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-265364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hjern, Johan Johansson. “The Horror of Doors : A study of door design in relation to player experience.” 2015. Web. 22 Sep 2019.

Vancouver:

Hjern JJ. The Horror of Doors : A study of door design in relation to player experience. [Internet] [Thesis]. Uppsala University; 2015. [cited 2019 Sep 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-265364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hjern JJ. The Horror of Doors : A study of door design in relation to player experience. [Thesis]. Uppsala University; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-265364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

8. Káčerik, Martin. Grafické rozhraní pro deskové hry na platformě Android .

Degree: 2014, Brno University of Technology

 Tato bakalářská práce se zabývá zobrazením třírozměrné scény deskové hry. Popisuje možnosti zobrazování třírozměrné grafiky na platformě Android. Uvádí principy vykreslování pokročilými zobrazovacími metodami. Výsledným… (more)

Subjects/Keywords: Android; 3d grafika; OpenGL ES; deskové hry; Android; 3d graphics; OpenGL ES; board games

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APA (6th Edition):

Káčerik, M. (2014). Grafické rozhraní pro deskové hry na platformě Android . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/56498

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Káčerik, Martin. “Grafické rozhraní pro deskové hry na platformě Android .” 2014. Thesis, Brno University of Technology. Accessed September 22, 2019. http://hdl.handle.net/11012/56498.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Káčerik, Martin. “Grafické rozhraní pro deskové hry na platformě Android .” 2014. Web. 22 Sep 2019.

Vancouver:

Káčerik M. Grafické rozhraní pro deskové hry na platformě Android . [Internet] [Thesis]. Brno University of Technology; 2014. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/11012/56498.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Káčerik M. Grafické rozhraní pro deskové hry na platformě Android . [Thesis]. Brno University of Technology; 2014. Available from: http://hdl.handle.net/11012/56498

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

9. Wadstein, Erik. Artistic Techniques to Influence Navigational Behavior in 3D-Games.

Degree: 2013, , School of Computing

  Todays video games use diff erent aids to help players navigate and proceed in a 3D-environment. It is common that players are assigned an… (more)

Subjects/Keywords: Navigation; 3D-games; Environment-Design; Human Computer Interaction; Människa-datorinteraktion (interaktionsdesign)

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APA (6th Edition):

Wadstein, E. (2013). Artistic Techniques to Influence Navigational Behavior in 3D-Games. (Thesis). , School of Computing. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2401

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wadstein, Erik. “Artistic Techniques to Influence Navigational Behavior in 3D-Games.” 2013. Thesis, , School of Computing. Accessed September 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2401.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wadstein, Erik. “Artistic Techniques to Influence Navigational Behavior in 3D-Games.” 2013. Web. 22 Sep 2019.

Vancouver:

Wadstein E. Artistic Techniques to Influence Navigational Behavior in 3D-Games. [Internet] [Thesis]. , School of Computing; 2013. [cited 2019 Sep 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2401.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wadstein E. Artistic Techniques to Influence Navigational Behavior in 3D-Games. [Thesis]. , School of Computing; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2401

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University College Cork

10. Vagg, Tamara. Virtual reality, gamification, and mobile multimedia for cystic fibrosis education and management.

Degree: 2018, University College Cork

 Cystic Fibrosis (CF) is a rare condition and is the most common life-limiting genetic disease affecting Caucasians; and Ireland has the highest occurrence of this… (more)

Subjects/Keywords: mHealth; 3D; eHealth; Cystic fibrosis; Multimedia; Serious games; Virtual reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Vagg, T. (2018). Virtual reality, gamification, and mobile multimedia for cystic fibrosis education and management. (Thesis). University College Cork. Retrieved from http://hdl.handle.net/10468/6278

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Vagg, Tamara. “Virtual reality, gamification, and mobile multimedia for cystic fibrosis education and management.” 2018. Thesis, University College Cork. Accessed September 22, 2019. http://hdl.handle.net/10468/6278.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Vagg, Tamara. “Virtual reality, gamification, and mobile multimedia for cystic fibrosis education and management.” 2018. Web. 22 Sep 2019.

Vancouver:

Vagg T. Virtual reality, gamification, and mobile multimedia for cystic fibrosis education and management. [Internet] [Thesis]. University College Cork; 2018. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/10468/6278.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Vagg T. Virtual reality, gamification, and mobile multimedia for cystic fibrosis education and management. [Thesis]. University College Cork; 2018. Available from: http://hdl.handle.net/10468/6278

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

11. Gomez, Abraham. 2D concept to 3D game model : Production of 3D models for top down games.

Degree: Communication and Education, 2017, Luleå University of Technology

  This work goes through the mindset and ways of analyzing the problem of realizing 2D concept art into the 3D game model used in… (more)

Subjects/Keywords: 3D modeling; top down games; Media and Communications; Medie- och kommunikationsvetenskap

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APA (6th Edition):

Gomez, A. (2017). 2D concept to 3D game model : Production of 3D models for top down games. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64297

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gomez, Abraham. “2D concept to 3D game model : Production of 3D models for top down games.” 2017. Thesis, Luleå University of Technology. Accessed September 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64297.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gomez, Abraham. “2D concept to 3D game model : Production of 3D models for top down games.” 2017. Web. 22 Sep 2019.

Vancouver:

Gomez A. 2D concept to 3D game model : Production of 3D models for top down games. [Internet] [Thesis]. Luleå University of Technology; 2017. [cited 2019 Sep 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64297.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gomez A. 2D concept to 3D game model : Production of 3D models for top down games. [Thesis]. Luleå University of Technology; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-64297

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Uppsala University

12. Saarinen, Christopher. Simulerad interaktiv arbetsmiljö : Från teori till design och implementering.

Degree: Informatics and Media, 2010, Uppsala University

This is a thesis on D-level. In a previous course, at our program Computer Science, we came up with an idea of how to… (more)

Subjects/Keywords: simulator; MDI; simulerad arbetsmiljö; 3D miljö; Serious Games; Computer science; Datavetenskap

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Saarinen, C. (2010). Simulerad interaktiv arbetsmiljö : Från teori till design och implementering. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-126575

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Saarinen, Christopher. “Simulerad interaktiv arbetsmiljö : Från teori till design och implementering.” 2010. Thesis, Uppsala University. Accessed September 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-126575.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Saarinen, Christopher. “Simulerad interaktiv arbetsmiljö : Från teori till design och implementering.” 2010. Web. 22 Sep 2019.

Vancouver:

Saarinen C. Simulerad interaktiv arbetsmiljö : Från teori till design och implementering. [Internet] [Thesis]. Uppsala University; 2010. [cited 2019 Sep 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-126575.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Saarinen C. Simulerad interaktiv arbetsmiljö : Från teori till design och implementering. [Thesis]. Uppsala University; 2010. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-126575

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


AUT University

13. Andersen, Christopher Graham Ivan. The Ark Project: an investigation into interactive environmental narrative .

Degree: 2012, AUT University

 The Ark Project is a computer-based 3D first-person virtual experience. The project experiments with new methods of narrative and investigates storytelling in relation to interaction… (more)

Subjects/Keywords: Virtual; Environment; Interactive; Video games; Narrative; Visual narrative; Exploration; 3D; Ark

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APA (6th Edition):

Andersen, C. G. I. (2012). The Ark Project: an investigation into interactive environmental narrative . (Thesis). AUT University. Retrieved from http://hdl.handle.net/10292/4402

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Andersen, Christopher Graham Ivan. “The Ark Project: an investigation into interactive environmental narrative .” 2012. Thesis, AUT University. Accessed September 22, 2019. http://hdl.handle.net/10292/4402.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Andersen, Christopher Graham Ivan. “The Ark Project: an investigation into interactive environmental narrative .” 2012. Web. 22 Sep 2019.

Vancouver:

Andersen CGI. The Ark Project: an investigation into interactive environmental narrative . [Internet] [Thesis]. AUT University; 2012. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/10292/4402.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Andersen CGI. The Ark Project: an investigation into interactive environmental narrative . [Thesis]. AUT University; 2012. Available from: http://hdl.handle.net/10292/4402

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Massey University

14. Dos Santos, Luiz O P. "Diaries of a traveller" : creating innovation in mobile game design through the application of procedural content : [an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design at Massey University, Wellington, New Zealand] .

Degree: 2013, Massey University

 This design-led research project investigates social media integration and gameplay personalisation via Procedural Content Generation and its potential as mechanism to enhance game experiences. "Diaries… (more)

Subjects/Keywords: Mobile games; Video games; Ipad games; Mobile devices; Procedural content generation; Dynamic content; Social media integration; Personalisation; Customisation; Games design; Unity 3d; Interactivity; New media

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Dos Santos, L. O. P. (2013). "Diaries of a traveller" : creating innovation in mobile game design through the application of procedural content : [an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design at Massey University, Wellington, New Zealand] . (Thesis). Massey University. Retrieved from http://hdl.handle.net/10179/4668

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Dos Santos, Luiz O P. “"Diaries of a traveller" : creating innovation in mobile game design through the application of procedural content : [an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design at Massey University, Wellington, New Zealand] .” 2013. Thesis, Massey University. Accessed September 22, 2019. http://hdl.handle.net/10179/4668.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Dos Santos, Luiz O P. “"Diaries of a traveller" : creating innovation in mobile game design through the application of procedural content : [an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design at Massey University, Wellington, New Zealand] .” 2013. Web. 22 Sep 2019.

Vancouver:

Dos Santos LOP. "Diaries of a traveller" : creating innovation in mobile game design through the application of procedural content : [an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design at Massey University, Wellington, New Zealand] . [Internet] [Thesis]. Massey University; 2013. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/10179/4668.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Dos Santos LOP. "Diaries of a traveller" : creating innovation in mobile game design through the application of procedural content : [an exegesis presented in partial fulfilment of the requirements for the degree of Master of Design at Massey University, Wellington, New Zealand] . [Thesis]. Massey University; 2013. Available from: http://hdl.handle.net/10179/4668

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


KTH

15. Lindström, David. Stereoskopisk 3D i spel.

Degree: Computer Science and Communication (CSC), 2015, KTH

I den här rapporten undersöks stereoskopisk 3D. Vi utreder hur ett spel ska anpassas för att tafram en så bra och tydlig stereoskopisk 3D-effekt… (more)

Subjects/Keywords: Stereoscopic 3D; S3D; Games; Oculus Rift; 3D Vision; Parallax; Stereoskopisk 3D; S3D; Spel; Oculus Rift; 3D Vision; Parallax; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lindström, D. (2015). Stereoskopisk 3D i spel. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169713

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lindström, David. “Stereoskopisk 3D i spel.” 2015. Thesis, KTH. Accessed September 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169713.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lindström, David. “Stereoskopisk 3D i spel.” 2015. Web. 22 Sep 2019.

Vancouver:

Lindström D. Stereoskopisk 3D i spel. [Internet] [Thesis]. KTH; 2015. [cited 2019 Sep 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169713.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lindström D. Stereoskopisk 3D i spel. [Thesis]. KTH; 2015. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169713

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

16. Gullbrand, Jerker. Picture composition applied to 3-dimensional level design.

Degree: Technology and Learning Processes, 2012, Gotland University

  The purpose of this thesis is to examine how compositional techniques developed for fine art may be applied to 3-dimensional level design. It uses… (more)

Subjects/Keywords: Game Design; Composition; composition techniques; Visual Arts; Level design; 3D; 3D games; Speldesign; nivådesign; komposition; kompositionstekniker; bildkonst; gestaltning i konvergerande medier

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gullbrand, J. (2012). Picture composition applied to 3-dimensional level design. (Thesis). Gotland University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1770

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gullbrand, Jerker. “Picture composition applied to 3-dimensional level design.” 2012. Thesis, Gotland University. Accessed September 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1770.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gullbrand, Jerker. “Picture composition applied to 3-dimensional level design.” 2012. Web. 22 Sep 2019.

Vancouver:

Gullbrand J. Picture composition applied to 3-dimensional level design. [Internet] [Thesis]. Gotland University; 2012. [cited 2019 Sep 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1770.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gullbrand J. Picture composition applied to 3-dimensional level design. [Thesis]. Gotland University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1770

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Vilnius Pedagogical University

17. Vindbergaitė, Laura. 3D redaktorių taikymas mokomųjų žaidimų kūrimui.

Degree: Master, Informatics, 2009, Vilnius Pedagogical University

Šiame darbe buvo siekiama ištirti ir panaudoti 3D redaktorių galimybes kuriant mokomuosius žaidimus, t. y. atlikti populiariausių žaidimų 3D redaktorių lyginamąją analizę ir ištirti pasirinktų… (more)

Subjects/Keywords: Mokomieji žaidimai; Jų kūrimas naudojant kompiuterinių žaidimų 3D redaktorius; Naudojimas mokyme; Learning game; 3D editors for creation of learning games; Learning games in school

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Vindbergaitė, Laura. (2009). 3D redaktorių taikymas mokomųjų žaidimų kūrimui. (Masters Thesis). Vilnius Pedagogical University. Retrieved from http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2009~D_20090629_123922-53877 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

Vindbergaitė, Laura. “3D redaktorių taikymas mokomųjų žaidimų kūrimui.” 2009. Masters Thesis, Vilnius Pedagogical University. Accessed September 22, 2019. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2009~D_20090629_123922-53877 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

Vindbergaitė, Laura. “3D redaktorių taikymas mokomųjų žaidimų kūrimui.” 2009. Web. 22 Sep 2019.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

Vindbergaitė, Laura. 3D redaktorių taikymas mokomųjų žaidimų kūrimui. [Internet] [Masters thesis]. Vilnius Pedagogical University; 2009. [cited 2019 Sep 22]. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2009~D_20090629_123922-53877 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

Vindbergaitė, Laura. 3D redaktorių taikymas mokomųjų žaidimų kūrimui. [Masters Thesis]. Vilnius Pedagogical University; 2009. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2009~D_20090629_123922-53877 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Uppsala University

18. Larsson, Niklas. Morph targets and bone rigging for 3D facial animation : A comparative case study.

Degree: Game Design, 2017, Uppsala University

  Facial animation is an integral and increasing part of 3D games. This study investigates how the two most common methods of 3D facial animation… (more)

Subjects/Keywords: Computer games; 3D animation; facial animation; morph target; bone driven; Design; Design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Larsson, N. (2017). Morph targets and bone rigging for 3D facial animation : A comparative case study. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-327302

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Larsson, Niklas. “Morph targets and bone rigging for 3D facial animation : A comparative case study.” 2017. Thesis, Uppsala University. Accessed September 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-327302.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Larsson, Niklas. “Morph targets and bone rigging for 3D facial animation : A comparative case study.” 2017. Web. 22 Sep 2019.

Vancouver:

Larsson N. Morph targets and bone rigging for 3D facial animation : A comparative case study. [Internet] [Thesis]. Uppsala University; 2017. [cited 2019 Sep 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-327302.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Larsson N. Morph targets and bone rigging for 3D facial animation : A comparative case study. [Thesis]. Uppsala University; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-327302

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

19. Åbom, Karl. Comparison of effectiveness in using 3D-audio and visual aids in identifying objects in a three-dimensional environment.

Degree: 2014, , Department of Software Engineering

Context: Modern commercial computer games use a number of different stimuli to assist players in locating key objects in the presented Virtual Environment (VE).… (more)

Subjects/Keywords: 3D-games; Auditory localization; Localization aids; Human Computer Interaction; Människa-datorinteraktion (interaktionsdesign)

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APA (6th Edition):

Åbom, K. (2014). Comparison of effectiveness in using 3D-audio and visual aids in identifying objects in a three-dimensional environment. (Thesis). , Department of Software Engineering. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2068

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Åbom, Karl. “Comparison of effectiveness in using 3D-audio and visual aids in identifying objects in a three-dimensional environment.” 2014. Thesis, , Department of Software Engineering. Accessed September 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2068.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Åbom, Karl. “Comparison of effectiveness in using 3D-audio and visual aids in identifying objects in a three-dimensional environment.” 2014. Web. 22 Sep 2019.

Vancouver:

Åbom K. Comparison of effectiveness in using 3D-audio and visual aids in identifying objects in a three-dimensional environment. [Internet] [Thesis]. , Department of Software Engineering; 2014. [cited 2019 Sep 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2068.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Åbom K. Comparison of effectiveness in using 3D-audio and visual aids in identifying objects in a three-dimensional environment. [Thesis]. , Department of Software Engineering; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2068

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


KTH

20. Schön, Martin. An Evaluation of Interactors' Gaze-to-Object Mapping Performance in 3D Virtual Environments.

Degree: Computer Science and Communication (CSC), 2016, KTH

Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user, consequently opening up new opportunities for utilizing eye gaze in… (more)

Subjects/Keywords: eye tracking; gaze-to-object mapping; 3D virtual environments; video games; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Schön, M. (2016). An Evaluation of Interactors' Gaze-to-Object Mapping Performance in 3D Virtual Environments. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-192297

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Schön, Martin. “An Evaluation of Interactors' Gaze-to-Object Mapping Performance in 3D Virtual Environments.” 2016. Thesis, KTH. Accessed September 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-192297.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Schön, Martin. “An Evaluation of Interactors' Gaze-to-Object Mapping Performance in 3D Virtual Environments.” 2016. Web. 22 Sep 2019.

Vancouver:

Schön M. An Evaluation of Interactors' Gaze-to-Object Mapping Performance in 3D Virtual Environments. [Internet] [Thesis]. KTH; 2016. [cited 2019 Sep 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-192297.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Schön M. An Evaluation of Interactors' Gaze-to-Object Mapping Performance in 3D Virtual Environments. [Thesis]. KTH; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-192297

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

21. McCreadie, Christopher. Widening stakeholder involvement: exploiting interactive 3D visualisation and protocol buffers in geo-computing.

Degree: Doctoral Thesis, NBE, 2014, University of Abertay Dundee

 Land use change has an impact on regional sustainability which can be assessed using social, economic and environmental indicators. Stakeholder engagement tools provide a platform… (more)

Subjects/Keywords: 3D vsualisation; Protocol buffers; Interactive visualisation; Rural sustainability visualisation tool; Serious games; MongoDB

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

McCreadie, C. (2014). Widening stakeholder involvement: exploiting interactive 3D visualisation and protocol buffers in geo-computing. (Thesis). University of Abertay Dundee. Retrieved from https://rke.abertay.ac.uk/en/studentTheses/c26f344f-29d1-4eea-8879-b83862c63143

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

McCreadie, Christopher. “Widening stakeholder involvement: exploiting interactive 3D visualisation and protocol buffers in geo-computing.” 2014. Thesis, University of Abertay Dundee. Accessed September 22, 2019. https://rke.abertay.ac.uk/en/studentTheses/c26f344f-29d1-4eea-8879-b83862c63143.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

McCreadie, Christopher. “Widening stakeholder involvement: exploiting interactive 3D visualisation and protocol buffers in geo-computing.” 2014. Web. 22 Sep 2019.

Vancouver:

McCreadie C. Widening stakeholder involvement: exploiting interactive 3D visualisation and protocol buffers in geo-computing. [Internet] [Thesis]. University of Abertay Dundee; 2014. [cited 2019 Sep 22]. Available from: https://rke.abertay.ac.uk/en/studentTheses/c26f344f-29d1-4eea-8879-b83862c63143.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

McCreadie C. Widening stakeholder involvement: exploiting interactive 3D visualisation and protocol buffers in geo-computing. [Thesis]. University of Abertay Dundee; 2014. Available from: https://rke.abertay.ac.uk/en/studentTheses/c26f344f-29d1-4eea-8879-b83862c63143

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Washington

22. Brammer, Jonathon Isaac. Audio Screen: Unsighted Game Mechanics for Mobile Devices.

Degree: 2016, University of Washington

 Historically, most video games lean primarily on visual communication, making them inaccessible to the blind. Non-sighted gaming is beginning to gain some momentum, particularly with… (more)

Subjects/Keywords: 3D audio; audio games; blind accessible gaming; HRTF; Computer science; computing and software systems

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Brammer, J. I. (2016). Audio Screen: Unsighted Game Mechanics for Mobile Devices. (Thesis). University of Washington. Retrieved from http://hdl.handle.net/1773/35502

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Brammer, Jonathon Isaac. “Audio Screen: Unsighted Game Mechanics for Mobile Devices.” 2016. Thesis, University of Washington. Accessed September 22, 2019. http://hdl.handle.net/1773/35502.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Brammer, Jonathon Isaac. “Audio Screen: Unsighted Game Mechanics for Mobile Devices.” 2016. Web. 22 Sep 2019.

Vancouver:

Brammer JI. Audio Screen: Unsighted Game Mechanics for Mobile Devices. [Internet] [Thesis]. University of Washington; 2016. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/1773/35502.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Brammer JI. Audio Screen: Unsighted Game Mechanics for Mobile Devices. [Thesis]. University of Washington; 2016. Available from: http://hdl.handle.net/1773/35502

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Clemson University

23. Roeder, Donald. THE ADAPTATION OF 3D VIDEO GAME PRODUCTION TECHNIQUES TO THE 2D GAME PLAY MECHANICS OF THE BEAT-EM-UP GENRE.

Degree: MFA, Digital Production Arts, 2012, Clemson University

 In this paper, we address some of the technological issues and shortcomings that led to the recession in popularity of the Beat 'em up video… (more)

Subjects/Keywords: Beat Em Ups; Computer Animation; Digtal Art; Unity 3d; Video Games; Computer Sciences

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Roeder, D. (2012). THE ADAPTATION OF 3D VIDEO GAME PRODUCTION TECHNIQUES TO THE 2D GAME PLAY MECHANICS OF THE BEAT-EM-UP GENRE. (Thesis). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_theses/1411

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Roeder, Donald. “THE ADAPTATION OF 3D VIDEO GAME PRODUCTION TECHNIQUES TO THE 2D GAME PLAY MECHANICS OF THE BEAT-EM-UP GENRE.” 2012. Thesis, Clemson University. Accessed September 22, 2019. https://tigerprints.clemson.edu/all_theses/1411.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Roeder, Donald. “THE ADAPTATION OF 3D VIDEO GAME PRODUCTION TECHNIQUES TO THE 2D GAME PLAY MECHANICS OF THE BEAT-EM-UP GENRE.” 2012. Web. 22 Sep 2019.

Vancouver:

Roeder D. THE ADAPTATION OF 3D VIDEO GAME PRODUCTION TECHNIQUES TO THE 2D GAME PLAY MECHANICS OF THE BEAT-EM-UP GENRE. [Internet] [Thesis]. Clemson University; 2012. [cited 2019 Sep 22]. Available from: https://tigerprints.clemson.edu/all_theses/1411.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Roeder D. THE ADAPTATION OF 3D VIDEO GAME PRODUCTION TECHNIQUES TO THE 2D GAME PLAY MECHANICS OF THE BEAT-EM-UP GENRE. [Thesis]. Clemson University; 2012. Available from: https://tigerprints.clemson.edu/all_theses/1411

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

24. McCreadie, Christopher Andrew. Widening stakeholder involvement : exploiting interactive 3D visualisation and protocol buffers in geo-computing.

Degree: PhD, 2014, Abertay University

 Land use change has an impact on regional sustainability which can be assessed using social, economic and environmental indicators. Stakeholder engagement tools provide a platform… (more)

Subjects/Keywords: 006.7; 3D vsualisation; Protocol buffers; Interactive visualisation,; Rural sustainability visualisation tool; Serious games; MongoDB

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

McCreadie, C. A. (2014). Widening stakeholder involvement : exploiting interactive 3D visualisation and protocol buffers in geo-computing. (Doctoral Dissertation). Abertay University. Retrieved from https://rke.abertay.ac.uk/en/studentTheses/c26f344f-29d1-4eea-8879-b83862c63143 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.646111

Chicago Manual of Style (16th Edition):

McCreadie, Christopher Andrew. “Widening stakeholder involvement : exploiting interactive 3D visualisation and protocol buffers in geo-computing.” 2014. Doctoral Dissertation, Abertay University. Accessed September 22, 2019. https://rke.abertay.ac.uk/en/studentTheses/c26f344f-29d1-4eea-8879-b83862c63143 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.646111.

MLA Handbook (7th Edition):

McCreadie, Christopher Andrew. “Widening stakeholder involvement : exploiting interactive 3D visualisation and protocol buffers in geo-computing.” 2014. Web. 22 Sep 2019.

Vancouver:

McCreadie CA. Widening stakeholder involvement : exploiting interactive 3D visualisation and protocol buffers in geo-computing. [Internet] [Doctoral dissertation]. Abertay University; 2014. [cited 2019 Sep 22]. Available from: https://rke.abertay.ac.uk/en/studentTheses/c26f344f-29d1-4eea-8879-b83862c63143 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.646111.

Council of Science Editors:

McCreadie CA. Widening stakeholder involvement : exploiting interactive 3D visualisation and protocol buffers in geo-computing. [Doctoral Dissertation]. Abertay University; 2014. Available from: https://rke.abertay.ac.uk/en/studentTheses/c26f344f-29d1-4eea-8879-b83862c63143 ; http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.646111


University of Southern California

25. Annetta, Michael. Seymour Deeply: exploring stereoscopic 3D as a storytelling tool in interactive media.

Degree: MFA, Interactive Media, 2012, University of Southern California

 The promise of a “virtual reality” in which users may immerse themselves into other worlds and other realities has been little more than that, a… (more)

Subjects/Keywords: interactive media; games; narrative; stereoscopic; stereoskeptic; 3D; gestural interface; Kinect; COTS; Transmedia; LGBT

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Annetta, M. (2012). Seymour Deeply: exploring stereoscopic 3D as a storytelling tool in interactive media. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/19862/rec/5813

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Annetta, Michael. “Seymour Deeply: exploring stereoscopic 3D as a storytelling tool in interactive media.” 2012. Thesis, University of Southern California. Accessed September 22, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/19862/rec/5813.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Annetta, Michael. “Seymour Deeply: exploring stereoscopic 3D as a storytelling tool in interactive media.” 2012. Web. 22 Sep 2019.

Vancouver:

Annetta M. Seymour Deeply: exploring stereoscopic 3D as a storytelling tool in interactive media. [Internet] [Thesis]. University of Southern California; 2012. [cited 2019 Sep 22]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/19862/rec/5813.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Annetta M. Seymour Deeply: exploring stereoscopic 3D as a storytelling tool in interactive media. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/19862/rec/5813

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linköping University

26. Sebastian, Andersson. Detailed Procedurally Generated Buildings.

Degree: Information Coding, 2019, Linköping University

  With the increasing size of 3D environments manual modelling becomes a more and more difficult task to perform, while retaining variety in the assets.… (more)

Subjects/Keywords: computer graphics; games; 3d; procedural generation; furniture buildings; Computer and Information Sciences; Data- och informationsvetenskap

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sebastian, A. (2019). Detailed Procedurally Generated Buildings. (Thesis). Linköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158898

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sebastian, Andersson. “Detailed Procedurally Generated Buildings.” 2019. Thesis, Linköping University. Accessed September 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158898.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sebastian, Andersson. “Detailed Procedurally Generated Buildings.” 2019. Web. 22 Sep 2019.

Vancouver:

Sebastian A. Detailed Procedurally Generated Buildings. [Internet] [Thesis]. Linköping University; 2019. [cited 2019 Sep 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158898.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sebastian A. Detailed Procedurally Generated Buildings. [Thesis]. Linköping University; 2019. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158898

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of North Texas

27. Roden, Timothy E. Procedural content creation and technologies for 3D graphics applications and games.

Degree: 2005, University of North Texas

 The recent transformation of consumer graphics (CG) cards into powerful 3D rendering processors is due in large measure to the success of game developers in… (more)

Subjects/Keywords: Computer graphics.; Computer games  – Programming.; Three-dimensional display systems.; graphics; games; 3D; procedural

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Roden, T. E. (2005). Procedural content creation and technologies for 3D graphics applications and games. (Thesis). University of North Texas. Retrieved from https://digital.library.unt.edu/ark:/67531/metadc4726/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Roden, Timothy E. “Procedural content creation and technologies for 3D graphics applications and games.” 2005. Thesis, University of North Texas. Accessed September 22, 2019. https://digital.library.unt.edu/ark:/67531/metadc4726/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Roden, Timothy E. “Procedural content creation and technologies for 3D graphics applications and games.” 2005. Web. 22 Sep 2019.

Vancouver:

Roden TE. Procedural content creation and technologies for 3D graphics applications and games. [Internet] [Thesis]. University of North Texas; 2005. [cited 2019 Sep 22]. Available from: https://digital.library.unt.edu/ark:/67531/metadc4726/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Roden TE. Procedural content creation and technologies for 3D graphics applications and games. [Thesis]. University of North Texas; 2005. Available from: https://digital.library.unt.edu/ark:/67531/metadc4726/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Uppsala University

28. Fredriksson, Malin Runsten. Player Exploration and Behaviors : The Influence of Player Navigation.

Degree: Game Design, 2018, Uppsala University

  Guiding a player through a 3D environment can be a difficult task, especially in a game with a choice of multiple paths. Because of… (more)

Subjects/Keywords: 3D-games; Environment-Design; Funneling; Influence players; Level-Design; Navigation.; Other Humanities not elsewhere specified; Övrig annan humaniora

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fredriksson, M. R. (2018). Player Exploration and Behaviors : The Influence of Player Navigation. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353041

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fredriksson, Malin Runsten. “Player Exploration and Behaviors : The Influence of Player Navigation.” 2018. Thesis, Uppsala University. Accessed September 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353041.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fredriksson, Malin Runsten. “Player Exploration and Behaviors : The Influence of Player Navigation.” 2018. Web. 22 Sep 2019.

Vancouver:

Fredriksson MR. Player Exploration and Behaviors : The Influence of Player Navigation. [Internet] [Thesis]. Uppsala University; 2018. [cited 2019 Sep 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353041.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fredriksson MR. Player Exploration and Behaviors : The Influence of Player Navigation. [Thesis]. Uppsala University; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353041

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Alabama

29. Larkin, Damien Laurent Shores. The effects of stereoscopic 3D technology: limited capacity, and a process-oriented model of spatial presence.

Degree: 2015, University of Alabama

 Research suggests that high-resolution, stereoscopic 3D graphics lead to the experiencing of spatial presence; however, it also has been suggested that low amounts of available… (more)

Subjects/Keywords: Electronic Thesis or Dissertation;  – thesis; Mass communication; Psychology; Multimedia; Game Pacing; Limited Capacity; Player Skill; Spatial Presence; Stereoscopic 3D; Video Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Larkin, D. L. S. (2015). The effects of stereoscopic 3D technology: limited capacity, and a process-oriented model of spatial presence. (Thesis). University of Alabama. Retrieved from http://purl.lib.ua.edu/125608

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Larkin, Damien Laurent Shores. “The effects of stereoscopic 3D technology: limited capacity, and a process-oriented model of spatial presence.” 2015. Thesis, University of Alabama. Accessed September 22, 2019. http://purl.lib.ua.edu/125608.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Larkin, Damien Laurent Shores. “The effects of stereoscopic 3D technology: limited capacity, and a process-oriented model of spatial presence.” 2015. Web. 22 Sep 2019.

Vancouver:

Larkin DLS. The effects of stereoscopic 3D technology: limited capacity, and a process-oriented model of spatial presence. [Internet] [Thesis]. University of Alabama; 2015. [cited 2019 Sep 22]. Available from: http://purl.lib.ua.edu/125608.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Larkin DLS. The effects of stereoscopic 3D technology: limited capacity, and a process-oriented model of spatial presence. [Thesis]. University of Alabama; 2015. Available from: http://purl.lib.ua.edu/125608

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Uppsala University

30. Nilsson, Morgan. 2D Aesthetics with a 3D Pipeline : Achieving a 2D Aesthetic with 3D Geometry.

Degree: Game Design, 2017, Uppsala University

  This thesis evaluates and tests different methods utilized to produce a 2D aesthetic within a 3D pipeline, as in, converting 3D geometry to an… (more)

Subjects/Keywords: Non-Photo Realistic Rendering; NPR; hand-drawn aesthetics; 3D animation; 2D aesthetic; stylized games; stylization.; Visual Arts; Bildkonst

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nilsson, M. (2017). 2D Aesthetics with a 3D Pipeline : Achieving a 2D Aesthetic with 3D Geometry. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-324678

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nilsson, Morgan. “2D Aesthetics with a 3D Pipeline : Achieving a 2D Aesthetic with 3D Geometry.” 2017. Thesis, Uppsala University. Accessed September 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-324678.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nilsson, Morgan. “2D Aesthetics with a 3D Pipeline : Achieving a 2D Aesthetic with 3D Geometry.” 2017. Web. 22 Sep 2019.

Vancouver:

Nilsson M. 2D Aesthetics with a 3D Pipeline : Achieving a 2D Aesthetic with 3D Geometry. [Internet] [Thesis]. Uppsala University; 2017. [cited 2019 Sep 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-324678.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nilsson M. 2D Aesthetics with a 3D Pipeline : Achieving a 2D Aesthetic with 3D Geometry. [Thesis]. Uppsala University; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-324678

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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