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You searched for subject:( virtual reality). Showing records 1 – 30 of 1867 total matches.

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University of Georgia

1. Bottone, Michael Anthony. A system to bring real time reconstructions of objects into the virtual environment for use in interaction-intensive applications.

Degree: MS, Computer Science, 2016, University of Georgia

 Bringing real objects into the virtual world has been shown to increase usability and presence in virtual reality applications. This paper presents a system to… (more)

Subjects/Keywords: Virtual Reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bottone, M. A. (2016). A system to bring real time reconstructions of objects into the virtual environment for use in interaction-intensive applications. (Masters Thesis). University of Georgia. Retrieved from http://purl.galileo.usg.edu/uga_etd/bottone_michael_a_201605_ms

Chicago Manual of Style (16th Edition):

Bottone, Michael Anthony. “A system to bring real time reconstructions of objects into the virtual environment for use in interaction-intensive applications.” 2016. Masters Thesis, University of Georgia. Accessed September 15, 2019. http://purl.galileo.usg.edu/uga_etd/bottone_michael_a_201605_ms.

MLA Handbook (7th Edition):

Bottone, Michael Anthony. “A system to bring real time reconstructions of objects into the virtual environment for use in interaction-intensive applications.” 2016. Web. 15 Sep 2019.

Vancouver:

Bottone MA. A system to bring real time reconstructions of objects into the virtual environment for use in interaction-intensive applications. [Internet] [Masters thesis]. University of Georgia; 2016. [cited 2019 Sep 15]. Available from: http://purl.galileo.usg.edu/uga_etd/bottone_michael_a_201605_ms.

Council of Science Editors:

Bottone MA. A system to bring real time reconstructions of objects into the virtual environment for use in interaction-intensive applications. [Masters Thesis]. University of Georgia; 2016. Available from: http://purl.galileo.usg.edu/uga_etd/bottone_michael_a_201605_ms


Laurentian University

2. Angi, Ethan Aaron John. Ethos and entertainment: the mass migration to virtual world .

Degree: 2014, Laurentian University

 This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to provide readers with a better understanding of the… (more)

Subjects/Keywords: virtual worlds; virtual reality

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APA (6th Edition):

Angi, E. A. J. (2014). Ethos and entertainment: the mass migration to virtual world . (Thesis). Laurentian University. Retrieved from https://zone.biblio.laurentian.ca/dspace/handle/10219/2228

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Angi, Ethan Aaron John. “Ethos and entertainment: the mass migration to virtual world .” 2014. Thesis, Laurentian University. Accessed September 15, 2019. https://zone.biblio.laurentian.ca/dspace/handle/10219/2228.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Angi, Ethan Aaron John. “Ethos and entertainment: the mass migration to virtual world .” 2014. Web. 15 Sep 2019.

Vancouver:

Angi EAJ. Ethos and entertainment: the mass migration to virtual world . [Internet] [Thesis]. Laurentian University; 2014. [cited 2019 Sep 15]. Available from: https://zone.biblio.laurentian.ca/dspace/handle/10219/2228.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Angi EAJ. Ethos and entertainment: the mass migration to virtual world . [Thesis]. Laurentian University; 2014. Available from: https://zone.biblio.laurentian.ca/dspace/handle/10219/2228

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Laurentian University

3. Angi, Ethan Aaron John. Ethos and entertainment: the mass migration to virtual world .

Degree: 2014, Laurentian University

 This thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to provide readers with a better understanding of the… (more)

Subjects/Keywords: virtual worlds; virtual reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Angi, E. A. J. (2014). Ethos and entertainment: the mass migration to virtual world . (Thesis). Laurentian University. Retrieved from https://zone.biblio.laurentian.ca/dspace/handle/10219/2228

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Angi, Ethan Aaron John. “Ethos and entertainment: the mass migration to virtual world .” 2014. Thesis, Laurentian University. Accessed September 15, 2019. https://zone.biblio.laurentian.ca/dspace/handle/10219/2228.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Angi, Ethan Aaron John. “Ethos and entertainment: the mass migration to virtual world .” 2014. Web. 15 Sep 2019.

Vancouver:

Angi EAJ. Ethos and entertainment: the mass migration to virtual world . [Internet] [Thesis]. Laurentian University; 2014. [cited 2019 Sep 15]. Available from: https://zone.biblio.laurentian.ca/dspace/handle/10219/2228.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Angi EAJ. Ethos and entertainment: the mass migration to virtual world . [Thesis]. Laurentian University; 2014. Available from: https://zone.biblio.laurentian.ca/dspace/handle/10219/2228

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

4. Carney, Ryan E. Defining and exploring virtual reality : a Burkeian and heuristic analysis.

Degree: MA, 2010, Ball State University

Virtual reality has existed for many years, dating back to the 1940s but becoming popular on a larger scale in the late 1980s and early… (more)

Subjects/Keywords: Virtual reality; Virtual reality – Social aspects

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APA (6th Edition):

Carney, R. E. (2010). Defining and exploring virtual reality : a Burkeian and heuristic analysis. (Masters Thesis). Ball State University. Retrieved from http://cardinalscholar.bsu.edu/handle/123456789/193654

Chicago Manual of Style (16th Edition):

Carney, Ryan E. “Defining and exploring virtual reality : a Burkeian and heuristic analysis.” 2010. Masters Thesis, Ball State University. Accessed September 15, 2019. http://cardinalscholar.bsu.edu/handle/123456789/193654.

MLA Handbook (7th Edition):

Carney, Ryan E. “Defining and exploring virtual reality : a Burkeian and heuristic analysis.” 2010. Web. 15 Sep 2019.

Vancouver:

Carney RE. Defining and exploring virtual reality : a Burkeian and heuristic analysis. [Internet] [Masters thesis]. Ball State University; 2010. [cited 2019 Sep 15]. Available from: http://cardinalscholar.bsu.edu/handle/123456789/193654.

Council of Science Editors:

Carney RE. Defining and exploring virtual reality : a Burkeian and heuristic analysis. [Masters Thesis]. Ball State University; 2010. Available from: http://cardinalscholar.bsu.edu/handle/123456789/193654


Reykjavík University

5. Claudio Pedica; Pedica, Claudio. Spontaneous avatar behaviour for social territoriality.

Degree: 2009, Reykjavík University

The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in… (more)

Subjects/Keywords: Virtual reality; Sýndarveruleiki

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APA (6th Edition):

Claudio Pedica; Pedica, C. (2009). Spontaneous avatar behaviour for social territoriality. (Thesis). Reykjavík University. Retrieved from http://hdl.handle.net/1946/7423

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Claudio Pedica; Pedica, Claudio. “Spontaneous avatar behaviour for social territoriality.” 2009. Thesis, Reykjavík University. Accessed September 15, 2019. http://hdl.handle.net/1946/7423.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Claudio Pedica; Pedica, Claudio. “Spontaneous avatar behaviour for social territoriality.” 2009. Web. 15 Sep 2019.

Vancouver:

Claudio Pedica; Pedica C. Spontaneous avatar behaviour for social territoriality. [Internet] [Thesis]. Reykjavík University; 2009. [cited 2019 Sep 15]. Available from: http://hdl.handle.net/1946/7423.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Claudio Pedica; Pedica C. Spontaneous avatar behaviour for social territoriality. [Thesis]. Reykjavík University; 2009. Available from: http://hdl.handle.net/1946/7423

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Auckland

6. Blyth, Phil. Virtual Reality Simulation of Hip Surgery.

Degree: 2008, University of Auckland

 This thesis describes the design and application of a virtual reality simulator for orthopaedic surgeryof the proximal femur. The aim of the research was to… (more)

Subjects/Keywords: Virtual Reality; Simulation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Blyth, P. (2008). Virtual Reality Simulation of Hip Surgery. (Doctoral Dissertation). University of Auckland. Retrieved from http://hdl.handle.net/2292/4235

Chicago Manual of Style (16th Edition):

Blyth, Phil. “Virtual Reality Simulation of Hip Surgery.” 2008. Doctoral Dissertation, University of Auckland. Accessed September 15, 2019. http://hdl.handle.net/2292/4235.

MLA Handbook (7th Edition):

Blyth, Phil. “Virtual Reality Simulation of Hip Surgery.” 2008. Web. 15 Sep 2019.

Vancouver:

Blyth P. Virtual Reality Simulation of Hip Surgery. [Internet] [Doctoral dissertation]. University of Auckland; 2008. [cited 2019 Sep 15]. Available from: http://hdl.handle.net/2292/4235.

Council of Science Editors:

Blyth P. Virtual Reality Simulation of Hip Surgery. [Doctoral Dissertation]. University of Auckland; 2008. Available from: http://hdl.handle.net/2292/4235


University of Hong Kong

7. Yue, Wai-lok. Can virtual reality training improve walking performance?.

Degree: Master of Social Sciences, 2016, University of Hong Kong

A previous study showed that repeatedly exposing to conflict condition in a Virtual Reality training program could improve perceptual-motor adaptation and balance of the elderly… (more)

Subjects/Keywords: Walking; Virtual reality

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APA (6th Edition):

Yue, W. (2016). Can virtual reality training improve walking performance?. (Masters Thesis). University of Hong Kong. Retrieved from http://hdl.handle.net/10722/251986

Chicago Manual of Style (16th Edition):

Yue, Wai-lok. “Can virtual reality training improve walking performance?.” 2016. Masters Thesis, University of Hong Kong. Accessed September 15, 2019. http://hdl.handle.net/10722/251986.

MLA Handbook (7th Edition):

Yue, Wai-lok. “Can virtual reality training improve walking performance?.” 2016. Web. 15 Sep 2019.

Vancouver:

Yue W. Can virtual reality training improve walking performance?. [Internet] [Masters thesis]. University of Hong Kong; 2016. [cited 2019 Sep 15]. Available from: http://hdl.handle.net/10722/251986.

Council of Science Editors:

Yue W. Can virtual reality training improve walking performance?. [Masters Thesis]. University of Hong Kong; 2016. Available from: http://hdl.handle.net/10722/251986


Montana State University

8. Slabbert, Heber Eben. Coexistant combinations : architectural relevance in the digital age: Coexistent combinations : architectural relevance in the digital age.

Degree: College of Arts & Architecture, 2010, Montana State University

 If architecture fails to match the acceleration of adaption inherent in networked structures, in regards to basic individual and societal needs, it risks losing relevance… (more)

Subjects/Keywords: Architecture.; Virtual reality.

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APA (6th Edition):

Slabbert, H. E. (2010). Coexistant combinations : architectural relevance in the digital age: Coexistent combinations : architectural relevance in the digital age. (Thesis). Montana State University. Retrieved from https://scholarworks.montana.edu/xmlui/handle/1/2293

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Slabbert, Heber Eben. “Coexistant combinations : architectural relevance in the digital age: Coexistent combinations : architectural relevance in the digital age.” 2010. Thesis, Montana State University. Accessed September 15, 2019. https://scholarworks.montana.edu/xmlui/handle/1/2293.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Slabbert, Heber Eben. “Coexistant combinations : architectural relevance in the digital age: Coexistent combinations : architectural relevance in the digital age.” 2010. Web. 15 Sep 2019.

Vancouver:

Slabbert HE. Coexistant combinations : architectural relevance in the digital age: Coexistent combinations : architectural relevance in the digital age. [Internet] [Thesis]. Montana State University; 2010. [cited 2019 Sep 15]. Available from: https://scholarworks.montana.edu/xmlui/handle/1/2293.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Slabbert HE. Coexistant combinations : architectural relevance in the digital age: Coexistent combinations : architectural relevance in the digital age. [Thesis]. Montana State University; 2010. Available from: https://scholarworks.montana.edu/xmlui/handle/1/2293

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


KTH

9. Bergeling, Rickard. Layer Management in Virtual Reality : An Explorative Technical Design Study.

Degree: MID, 2017, KTH

Virtual Reality has once again emerged as a platform with great potential for exploratory research. An expectation for the next generation virtual reality platforms… (more)

Subjects/Keywords: Virtual Reality; Interface Design; Virtual Reality Interface Design; Layer Management; Graphical Layer Management; Virtual Reality Selection Techniques; Virtual Reality Manipulation Techniques; Virtual Reality Productivity; Composite Image; Layers; Virtual Reality Pointer; Virtual Reality Photoshop; Virtual Reality 2D; Virtual Reality; Interaktionsdesign; Virtual Reality Gränssnitt; Bildlagerhantering; Bildlager; Virtual Reality Produktivitet; Virtual Reality Photoshop; Virtual Reality 2D; Other Engineering and Technologies; Annan teknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bergeling, R. (2017). Layer Management in Virtual Reality : An Explorative Technical Design Study. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210812

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bergeling, Rickard. “Layer Management in Virtual Reality : An Explorative Technical Design Study.” 2017. Thesis, KTH. Accessed September 15, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210812.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bergeling, Rickard. “Layer Management in Virtual Reality : An Explorative Technical Design Study.” 2017. Web. 15 Sep 2019.

Vancouver:

Bergeling R. Layer Management in Virtual Reality : An Explorative Technical Design Study. [Internet] [Thesis]. KTH; 2017. [cited 2019 Sep 15]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210812.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bergeling R. Layer Management in Virtual Reality : An Explorative Technical Design Study. [Thesis]. KTH; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210812

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

10. Kanamgotov, Aslan. A framework for immersion in virtual reality.

Degree: PhD, 2015, University of Bedfordshire

 The purpose of this research is the creation of the framework for immersive Virtual Worlds (VW) development and evaluation of factors affecting user’s immersion experience… (more)

Subjects/Keywords: virtual reality; virtual worlds; H674 Virtual Reality Engineering

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APA (6th Edition):

Kanamgotov, A. (2015). A framework for immersion in virtual reality. (Doctoral Dissertation). University of Bedfordshire. Retrieved from http://hdl.handle.net/10547/622482

Chicago Manual of Style (16th Edition):

Kanamgotov, Aslan. “A framework for immersion in virtual reality.” 2015. Doctoral Dissertation, University of Bedfordshire. Accessed September 15, 2019. http://hdl.handle.net/10547/622482.

MLA Handbook (7th Edition):

Kanamgotov, Aslan. “A framework for immersion in virtual reality.” 2015. Web. 15 Sep 2019.

Vancouver:

Kanamgotov A. A framework for immersion in virtual reality. [Internet] [Doctoral dissertation]. University of Bedfordshire; 2015. [cited 2019 Sep 15]. Available from: http://hdl.handle.net/10547/622482.

Council of Science Editors:

Kanamgotov A. A framework for immersion in virtual reality. [Doctoral Dissertation]. University of Bedfordshire; 2015. Available from: http://hdl.handle.net/10547/622482


University of Illinois – Chicago

11. Rizzi, Silvio. Volume-based Graphics and Haptics Rendering Algorithms for Immersive Surgical Simulation.

Degree: 2013, University of Illinois – Chicago

 This work shows the research and development involved in solving essential problems in the emerging field of surgical simulation. It focuses on a haptics-based Augmented… (more)

Subjects/Keywords: Virtual Reality; Augmented Reality; Haptics; Surgical Simulation

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APA (6th Edition):

Rizzi, S. (2013). Volume-based Graphics and Haptics Rendering Algorithms for Immersive Surgical Simulation. (Thesis). University of Illinois – Chicago. Retrieved from http://hdl.handle.net/10027/10299

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rizzi, Silvio. “Volume-based Graphics and Haptics Rendering Algorithms for Immersive Surgical Simulation.” 2013. Thesis, University of Illinois – Chicago. Accessed September 15, 2019. http://hdl.handle.net/10027/10299.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rizzi, Silvio. “Volume-based Graphics and Haptics Rendering Algorithms for Immersive Surgical Simulation.” 2013. Web. 15 Sep 2019.

Vancouver:

Rizzi S. Volume-based Graphics and Haptics Rendering Algorithms for Immersive Surgical Simulation. [Internet] [Thesis]. University of Illinois – Chicago; 2013. [cited 2019 Sep 15]. Available from: http://hdl.handle.net/10027/10299.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rizzi S. Volume-based Graphics and Haptics Rendering Algorithms for Immersive Surgical Simulation. [Thesis]. University of Illinois – Chicago; 2013. Available from: http://hdl.handle.net/10027/10299

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Illinois – Chicago

12. Matulyauskas, Martin. Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation.

Degree: 2014, University of Illinois – Chicago

 This thesis focuses on the development of a suite of medical modules for the ImmersiveTouch Surgical Simulator. The ImmersiveTouch Simulator is a system that combines… (more)

Subjects/Keywords: Virtual Reality; Haptics; Medical Simulation; Augmented Reality

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APA (6th Edition):

Matulyauskas, M. (2014). Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation. (Thesis). University of Illinois – Chicago. Retrieved from http://hdl.handle.net/10027/19126

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Matulyauskas, Martin. “Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation.” 2014. Thesis, University of Illinois – Chicago. Accessed September 15, 2019. http://hdl.handle.net/10027/19126.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Matulyauskas, Martin. “Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation.” 2014. Web. 15 Sep 2019.

Vancouver:

Matulyauskas M. Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation. [Internet] [Thesis]. University of Illinois – Chicago; 2014. [cited 2019 Sep 15]. Available from: http://hdl.handle.net/10027/19126.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Matulyauskas M. Augmented Reality Haptic Simulation for Craniospinal Surgical Training and Sensory-Motor Skill Evaluation. [Thesis]. University of Illinois – Chicago; 2014. Available from: http://hdl.handle.net/10027/19126

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Delft University of Technology

13. Van de Wildenberg, I.M.A. The Effect of Context Content and Immersion in Product Placements:.

Degree: 2015, Delft University of Technology

 This graduation project is carried out for Greenhouse Group (GHG), a company that is active in the field of online marketing. Because the online marketing… (more)

Subjects/Keywords: Product placement; Immersion; Virtual reality; Augmented reality

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APA (6th Edition):

Van de Wildenberg, I. M. A. (2015). The Effect of Context Content and Immersion in Product Placements:. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:7ff550cd-2c04-4bf2-8ddc-d62b0043a492

Chicago Manual of Style (16th Edition):

Van de Wildenberg, I M A. “The Effect of Context Content and Immersion in Product Placements:.” 2015. Masters Thesis, Delft University of Technology. Accessed September 15, 2019. http://resolver.tudelft.nl/uuid:7ff550cd-2c04-4bf2-8ddc-d62b0043a492.

MLA Handbook (7th Edition):

Van de Wildenberg, I M A. “The Effect of Context Content and Immersion in Product Placements:.” 2015. Web. 15 Sep 2019.

Vancouver:

Van de Wildenberg IMA. The Effect of Context Content and Immersion in Product Placements:. [Internet] [Masters thesis]. Delft University of Technology; 2015. [cited 2019 Sep 15]. Available from: http://resolver.tudelft.nl/uuid:7ff550cd-2c04-4bf2-8ddc-d62b0043a492.

Council of Science Editors:

Van de Wildenberg IMA. The Effect of Context Content and Immersion in Product Placements:. [Masters Thesis]. Delft University of Technology; 2015. Available from: http://resolver.tudelft.nl/uuid:7ff550cd-2c04-4bf2-8ddc-d62b0043a492

14. Papagiannis, Helen. Augmented Reality as a new Medium: Remediation and Novel Form.

Degree: PhD, Communication & Culture, Joint Program with Ryerson University, 2015, York University

 This dissertation is a pioneering exploration and mapping of the vast terrain of Augmented Reality (AR) as a new medium experienced from the unique perspective… (more)

Subjects/Keywords: Design; Communication; Augmented reality; Virtual reality; Remediation

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APA (6th Edition):

Papagiannis, H. (2015). Augmented Reality as a new Medium: Remediation and Novel Form. (Doctoral Dissertation). York University. Retrieved from http://hdl.handle.net/10315/29806

Chicago Manual of Style (16th Edition):

Papagiannis, Helen. “Augmented Reality as a new Medium: Remediation and Novel Form.” 2015. Doctoral Dissertation, York University. Accessed September 15, 2019. http://hdl.handle.net/10315/29806.

MLA Handbook (7th Edition):

Papagiannis, Helen. “Augmented Reality as a new Medium: Remediation and Novel Form.” 2015. Web. 15 Sep 2019.

Vancouver:

Papagiannis H. Augmented Reality as a new Medium: Remediation and Novel Form. [Internet] [Doctoral dissertation]. York University; 2015. [cited 2019 Sep 15]. Available from: http://hdl.handle.net/10315/29806.

Council of Science Editors:

Papagiannis H. Augmented Reality as a new Medium: Remediation and Novel Form. [Doctoral Dissertation]. York University; 2015. Available from: http://hdl.handle.net/10315/29806


Columbia University

15. Oda, Ohan. Supporting Multi-User Interaction in Co-Located and Remote Augmented Reality by Improving Reference Performance and Decreasing Physical Interference.

Degree: 2016, Columbia University

 One of the most fundamental components of our daily lives is social interaction, ranging from simple activities, such as purchasing a donut in a bakery… (more)

Subjects/Keywords: Shared virtual environments; Computer science; Virtual reality; Virtual reality – Social aspects; Augmented reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Oda, O. (2016). Supporting Multi-User Interaction in Co-Located and Remote Augmented Reality by Improving Reference Performance and Decreasing Physical Interference. (Doctoral Dissertation). Columbia University. Retrieved from https://doi.org/10.7916/D8BC3ZCK

Chicago Manual of Style (16th Edition):

Oda, Ohan. “Supporting Multi-User Interaction in Co-Located and Remote Augmented Reality by Improving Reference Performance and Decreasing Physical Interference.” 2016. Doctoral Dissertation, Columbia University. Accessed September 15, 2019. https://doi.org/10.7916/D8BC3ZCK.

MLA Handbook (7th Edition):

Oda, Ohan. “Supporting Multi-User Interaction in Co-Located and Remote Augmented Reality by Improving Reference Performance and Decreasing Physical Interference.” 2016. Web. 15 Sep 2019.

Vancouver:

Oda O. Supporting Multi-User Interaction in Co-Located and Remote Augmented Reality by Improving Reference Performance and Decreasing Physical Interference. [Internet] [Doctoral dissertation]. Columbia University; 2016. [cited 2019 Sep 15]. Available from: https://doi.org/10.7916/D8BC3ZCK.

Council of Science Editors:

Oda O. Supporting Multi-User Interaction in Co-Located and Remote Augmented Reality by Improving Reference Performance and Decreasing Physical Interference. [Doctoral Dissertation]. Columbia University; 2016. Available from: https://doi.org/10.7916/D8BC3ZCK


University of Utah

16. Frey, Matthew S. Full-arm haptic rendering with the sarcos dextrous master.

Degree: MS;, Mechanical Engineering;, 2008, University of Utah

 This thesis introduces the need for full-arm haptic rendering and reports potential benefits related to the evaluation of static models in confined, or workspace limiting,… (more)

Subjects/Keywords: Virtual reality; Human-computer interaction

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Frey, M. S. (2008). Full-arm haptic rendering with the sarcos dextrous master. (Masters Thesis). University of Utah. Retrieved from http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/188/rec/515

Chicago Manual of Style (16th Edition):

Frey, Matthew S. “Full-arm haptic rendering with the sarcos dextrous master.” 2008. Masters Thesis, University of Utah. Accessed September 15, 2019. http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/188/rec/515.

MLA Handbook (7th Edition):

Frey, Matthew S. “Full-arm haptic rendering with the sarcos dextrous master.” 2008. Web. 15 Sep 2019.

Vancouver:

Frey MS. Full-arm haptic rendering with the sarcos dextrous master. [Internet] [Masters thesis]. University of Utah; 2008. [cited 2019 Sep 15]. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/188/rec/515.

Council of Science Editors:

Frey MS. Full-arm haptic rendering with the sarcos dextrous master. [Masters Thesis]. University of Utah; 2008. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/188/rec/515


University of Utah

17. Chakravarthy, Shanthanu. Modeling and control for simulated wind in immersive virtual environment.

Degree: MS;, Mechanical Engineering;, 2009, University of Utah

 This study is a contribution towards ongoing research to enhance immersion in the University of Utah Treadport Virtual Environment (UUTVE) by adding wind display. A… (more)

Subjects/Keywords: Virtual reality; Wind tunnels

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chakravarthy, S. (2009). Modeling and control for simulated wind in immersive virtual environment. (Masters Thesis). University of Utah. Retrieved from http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/1341/rec/780

Chicago Manual of Style (16th Edition):

Chakravarthy, Shanthanu. “Modeling and control for simulated wind in immersive virtual environment.” 2009. Masters Thesis, University of Utah. Accessed September 15, 2019. http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/1341/rec/780.

MLA Handbook (7th Edition):

Chakravarthy, Shanthanu. “Modeling and control for simulated wind in immersive virtual environment.” 2009. Web. 15 Sep 2019.

Vancouver:

Chakravarthy S. Modeling and control for simulated wind in immersive virtual environment. [Internet] [Masters thesis]. University of Utah; 2009. [cited 2019 Sep 15]. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/1341/rec/780.

Council of Science Editors:

Chakravarthy S. Modeling and control for simulated wind in immersive virtual environment. [Masters Thesis]. University of Utah; 2009. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/1341/rec/780


University of Utah

18. Desai, Aditya S. Design of vents for the incorporation of wind effects to a virtual environment.

Degree: MS;, Mechanical Engineering;, 2009, University of Utah

 The purpose of this project is to add wind presence to a virtual environment known as the Tread Port Active Wind Tunnel (TPAWT). This was… (more)

Subjects/Keywords: Wind tunnels; Virtual reality

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APA (6th Edition):

Desai, A. S. (2009). Design of vents for the incorporation of wind effects to a virtual environment. (Masters Thesis). University of Utah. Retrieved from http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/902/rec/307

Chicago Manual of Style (16th Edition):

Desai, Aditya S. “Design of vents for the incorporation of wind effects to a virtual environment.” 2009. Masters Thesis, University of Utah. Accessed September 15, 2019. http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/902/rec/307.

MLA Handbook (7th Edition):

Desai, Aditya S. “Design of vents for the incorporation of wind effects to a virtual environment.” 2009. Web. 15 Sep 2019.

Vancouver:

Desai AS. Design of vents for the incorporation of wind effects to a virtual environment. [Internet] [Masters thesis]. University of Utah; 2009. [cited 2019 Sep 15]. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/902/rec/307.

Council of Science Editors:

Desai AS. Design of vents for the incorporation of wind effects to a virtual environment. [Masters Thesis]. University of Utah; 2009. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/902/rec/307


University of Edinburgh

19. Grieve, Ashley. The Utility of a Virtual Environment in Detecting Executive Dysfunction in Aging.

Degree: 2008, University of Edinburgh

 Traditional tests of prefrontal dysfunction have been found to be poor in predicting real-world deficits. The current study investigated the utility of a virtual environment,… (more)

Subjects/Keywords: frontal lobes; aging; virtual reality

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APA (6th Edition):

Grieve, A. (2008). The Utility of a Virtual Environment in Detecting Executive Dysfunction in Aging. (Thesis). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/2930

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Grieve, Ashley. “The Utility of a Virtual Environment in Detecting Executive Dysfunction in Aging.” 2008. Thesis, University of Edinburgh. Accessed September 15, 2019. http://hdl.handle.net/1842/2930.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Grieve, Ashley. “The Utility of a Virtual Environment in Detecting Executive Dysfunction in Aging.” 2008. Web. 15 Sep 2019.

Vancouver:

Grieve A. The Utility of a Virtual Environment in Detecting Executive Dysfunction in Aging. [Internet] [Thesis]. University of Edinburgh; 2008. [cited 2019 Sep 15]. Available from: http://hdl.handle.net/1842/2930.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Grieve A. The Utility of a Virtual Environment in Detecting Executive Dysfunction in Aging. [Thesis]. University of Edinburgh; 2008. Available from: http://hdl.handle.net/1842/2930

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Utah

20. Fisher, Charles Jay. Design and construction of an atmospheric display wind tunnel for virtual reality use.

Degree: MS;, Mechanical Engineering;, 2009, University of Utah

 This thesis discusses the design and construction of a unique wind tunnel that was integrated into the University of Utah Treadport Virtual Environment (UUTVE). The… (more)

Subjects/Keywords: Winds; Virtual reality; Wind tunnels

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APA (6th Edition):

Fisher, C. J. (2009). Design and construction of an atmospheric display wind tunnel for virtual reality use. (Masters Thesis). University of Utah. Retrieved from http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/6/rec/295

Chicago Manual of Style (16th Edition):

Fisher, Charles Jay. “Design and construction of an atmospheric display wind tunnel for virtual reality use.” 2009. Masters Thesis, University of Utah. Accessed September 15, 2019. http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/6/rec/295.

MLA Handbook (7th Edition):

Fisher, Charles Jay. “Design and construction of an atmospheric display wind tunnel for virtual reality use.” 2009. Web. 15 Sep 2019.

Vancouver:

Fisher CJ. Design and construction of an atmospheric display wind tunnel for virtual reality use. [Internet] [Masters thesis]. University of Utah; 2009. [cited 2019 Sep 15]. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/6/rec/295.

Council of Science Editors:

Fisher CJ. Design and construction of an atmospheric display wind tunnel for virtual reality use. [Masters Thesis]. University of Utah; 2009. Available from: http://content.lib.utah.edu/cdm/singleitem/collection/etd2/id/6/rec/295


Texas A&M University

21. Adenuga, Oriyomi Adewale. Adapting Cinematic and Theatrical Lighting to Virtual Reality Storytelling.

Degree: 2016, Texas A&M University

 When immersed in a 3-dimensional virtual world story, viewers may become distracted because the virtual world affords them freedom to navigate and look around. This… (more)

Subjects/Keywords: virtual reality; lighting; storytelling

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APA (6th Edition):

Adenuga, O. A. (2016). Adapting Cinematic and Theatrical Lighting to Virtual Reality Storytelling. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/158599

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Adenuga, Oriyomi Adewale. “Adapting Cinematic and Theatrical Lighting to Virtual Reality Storytelling.” 2016. Thesis, Texas A&M University. Accessed September 15, 2019. http://hdl.handle.net/1969.1/158599.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Adenuga, Oriyomi Adewale. “Adapting Cinematic and Theatrical Lighting to Virtual Reality Storytelling.” 2016. Web. 15 Sep 2019.

Vancouver:

Adenuga OA. Adapting Cinematic and Theatrical Lighting to Virtual Reality Storytelling. [Internet] [Thesis]. Texas A&M University; 2016. [cited 2019 Sep 15]. Available from: http://hdl.handle.net/1969.1/158599.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Adenuga OA. Adapting Cinematic and Theatrical Lighting to Virtual Reality Storytelling. [Thesis]. Texas A&M University; 2016. Available from: http://hdl.handle.net/1969.1/158599

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Leiden University

22. McBride, Miriam. Virtual Reality and Cultural Heritage.

Degree: 2017, Leiden University

 This thesis was designed to investigate the the uses of Virtual Reality technology within cultural heritage. Using a postmodern analysis, this thesis is both a… (more)

Subjects/Keywords: Archiving; archive; postmodern; virtual reality

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APA (6th Edition):

McBride, M. (2017). Virtual Reality and Cultural Heritage. (Masters Thesis). Leiden University. Retrieved from http://hdl.handle.net/1887/52192

Chicago Manual of Style (16th Edition):

McBride, Miriam. “Virtual Reality and Cultural Heritage.” 2017. Masters Thesis, Leiden University. Accessed September 15, 2019. http://hdl.handle.net/1887/52192.

MLA Handbook (7th Edition):

McBride, Miriam. “Virtual Reality and Cultural Heritage.” 2017. Web. 15 Sep 2019.

Vancouver:

McBride M. Virtual Reality and Cultural Heritage. [Internet] [Masters thesis]. Leiden University; 2017. [cited 2019 Sep 15]. Available from: http://hdl.handle.net/1887/52192.

Council of Science Editors:

McBride M. Virtual Reality and Cultural Heritage. [Masters Thesis]. Leiden University; 2017. Available from: http://hdl.handle.net/1887/52192


Victoria University of Wellington

23. Bodnar, James. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.

Degree: 2017, Victoria University of Wellington

 Verbal communication skills have been shown to be important for both social and professional settings. However, a need for greater communication skills has been identified… (more)

Subjects/Keywords: Virtual reality; Videogames; Communication

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APA (6th Edition):

Bodnar, J. (2017). Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6890

Chicago Manual of Style (16th Edition):

Bodnar, James. “Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.” 2017. Masters Thesis, Victoria University of Wellington. Accessed September 15, 2019. http://hdl.handle.net/10063/6890.

MLA Handbook (7th Edition):

Bodnar, James. “Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.” 2017. Web. 15 Sep 2019.

Vancouver:

Bodnar J. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2019 Sep 15]. Available from: http://hdl.handle.net/10063/6890.

Council of Science Editors:

Bodnar J. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6890


Victoria University of Wellington

24. Mulder, Hunter. Turning a Blind Eye: An Exploration of Non-Visual Game Design.

Degree: 2017, Victoria University of Wellington

 This thesis presents a non-visual game for visually impaired people which uses technology designed for interacting with Virtual Reality (VR) environments to provide a tailored… (more)

Subjects/Keywords: Game design; Blind; Virtual Reality

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APA (6th Edition):

Mulder, H. (2017). Turning a Blind Eye: An Exploration of Non-Visual Game Design. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6914

Chicago Manual of Style (16th Edition):

Mulder, Hunter. “Turning a Blind Eye: An Exploration of Non-Visual Game Design.” 2017. Masters Thesis, Victoria University of Wellington. Accessed September 15, 2019. http://hdl.handle.net/10063/6914.

MLA Handbook (7th Edition):

Mulder, Hunter. “Turning a Blind Eye: An Exploration of Non-Visual Game Design.” 2017. Web. 15 Sep 2019.

Vancouver:

Mulder H. Turning a Blind Eye: An Exploration of Non-Visual Game Design. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2019 Sep 15]. Available from: http://hdl.handle.net/10063/6914.

Council of Science Editors:

Mulder H. Turning a Blind Eye: An Exploration of Non-Visual Game Design. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6914


University of Hong Kong

25. Yang, Xibei. A hand input-based approach to intuitive human-computer interactions in virtual reality.

Degree: M. Phil., 2010, University of Hong Kong

published_or_final_version

Industrial and Manufacturing Systems Engineering

Master

Master of Philosophy

Advisors/Committee Members: Choi, SH.

Subjects/Keywords: Human-computer interaction.; Virtual reality.

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APA (6th Edition):

Yang, X. (2010). A hand input-based approach to intuitive human-computer interactions in virtual reality. (Masters Thesis). University of Hong Kong. Retrieved from Yang, X. [杨曦贝]. (2010). A hand input-based approach to intuitive human-computer interactions in virtual reality. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4516055 ; http://dx.doi.org/10.5353/th_b4516055 ; http://hdl.handle.net/10722/131765

Chicago Manual of Style (16th Edition):

Yang, Xibei. “A hand input-based approach to intuitive human-computer interactions in virtual reality.” 2010. Masters Thesis, University of Hong Kong. Accessed September 15, 2019. Yang, X. [杨曦贝]. (2010). A hand input-based approach to intuitive human-computer interactions in virtual reality. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4516055 ; http://dx.doi.org/10.5353/th_b4516055 ; http://hdl.handle.net/10722/131765.

MLA Handbook (7th Edition):

Yang, Xibei. “A hand input-based approach to intuitive human-computer interactions in virtual reality.” 2010. Web. 15 Sep 2019.

Vancouver:

Yang X. A hand input-based approach to intuitive human-computer interactions in virtual reality. [Internet] [Masters thesis]. University of Hong Kong; 2010. [cited 2019 Sep 15]. Available from: Yang, X. [杨曦贝]. (2010). A hand input-based approach to intuitive human-computer interactions in virtual reality. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4516055 ; http://dx.doi.org/10.5353/th_b4516055 ; http://hdl.handle.net/10722/131765.

Council of Science Editors:

Yang X. A hand input-based approach to intuitive human-computer interactions in virtual reality. [Masters Thesis]. University of Hong Kong; 2010. Available from: Yang, X. [杨曦贝]. (2010). A hand input-based approach to intuitive human-computer interactions in virtual reality. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4516055 ; http://dx.doi.org/10.5353/th_b4516055 ; http://hdl.handle.net/10722/131765


University of Hong Kong

26. Chan, Kin-yip. MagicPad : a spatial human-system interface for immersive virtual environment.

Degree: PhD, 2015, University of Hong Kong

The thesis presents the research of inventing a novel and natural spatial human-system interface – MagicPad that is to be used in a fully immersive… (more)

Subjects/Keywords: Virtual reality in engineering

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APA (6th Edition):

Chan, K. (2015). MagicPad : a spatial human-system interface for immersive virtual environment. (Doctoral Dissertation). University of Hong Kong. Retrieved from Chan, K. [陳建業]. (2015). MagicPad : a spatial human-system interface for immersive virtual environment. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5610945 ; http://hdl.handle.net/10722/221214

Chicago Manual of Style (16th Edition):

Chan, Kin-yip. “MagicPad : a spatial human-system interface for immersive virtual environment.” 2015. Doctoral Dissertation, University of Hong Kong. Accessed September 15, 2019. Chan, K. [陳建業]. (2015). MagicPad : a spatial human-system interface for immersive virtual environment. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5610945 ; http://hdl.handle.net/10722/221214.

MLA Handbook (7th Edition):

Chan, Kin-yip. “MagicPad : a spatial human-system interface for immersive virtual environment.” 2015. Web. 15 Sep 2019.

Vancouver:

Chan K. MagicPad : a spatial human-system interface for immersive virtual environment. [Internet] [Doctoral dissertation]. University of Hong Kong; 2015. [cited 2019 Sep 15]. Available from: Chan, K. [陳建業]. (2015). MagicPad : a spatial human-system interface for immersive virtual environment. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5610945 ; http://hdl.handle.net/10722/221214.

Council of Science Editors:

Chan K. MagicPad : a spatial human-system interface for immersive virtual environment. [Doctoral Dissertation]. University of Hong Kong; 2015. Available from: Chan, K. [陳建業]. (2015). MagicPad : a spatial human-system interface for immersive virtual environment. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5610945 ; http://hdl.handle.net/10722/221214


University of Hong Kong

27. Yuen, Ka-kei. A full-immersive CAVE-based VR simulation system of forklift truck operations.

Degree: M. Phil., 2011, University of Hong Kong

published_or_final_version

Industrial and Manufacturing Systems Engineering

Master

Master of Philosophy

Advisors/Committee Members: Choi, SH.

Subjects/Keywords: Forklift trucks.; Virtual reality.

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APA (6th Edition):

Yuen, K. (2011). A full-immersive CAVE-based VR simulation system of forklift truck operations. (Masters Thesis). University of Hong Kong. Retrieved from Yuen, K. [源嘉祈]. (2011). A full-immersive CAVE-based VR simulation system of forklift truck operations. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4697447 ; http://dx.doi.org/10.5353/th_b4697447 ; http://hdl.handle.net/10722/144249

Chicago Manual of Style (16th Edition):

Yuen, Ka-kei. “A full-immersive CAVE-based VR simulation system of forklift truck operations.” 2011. Masters Thesis, University of Hong Kong. Accessed September 15, 2019. Yuen, K. [源嘉祈]. (2011). A full-immersive CAVE-based VR simulation system of forklift truck operations. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4697447 ; http://dx.doi.org/10.5353/th_b4697447 ; http://hdl.handle.net/10722/144249.

MLA Handbook (7th Edition):

Yuen, Ka-kei. “A full-immersive CAVE-based VR simulation system of forklift truck operations.” 2011. Web. 15 Sep 2019.

Vancouver:

Yuen K. A full-immersive CAVE-based VR simulation system of forklift truck operations. [Internet] [Masters thesis]. University of Hong Kong; 2011. [cited 2019 Sep 15]. Available from: Yuen, K. [源嘉祈]. (2011). A full-immersive CAVE-based VR simulation system of forklift truck operations. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4697447 ; http://dx.doi.org/10.5353/th_b4697447 ; http://hdl.handle.net/10722/144249.

Council of Science Editors:

Yuen K. A full-immersive CAVE-based VR simulation system of forklift truck operations. [Masters Thesis]. University of Hong Kong; 2011. Available from: Yuen, K. [源嘉祈]. (2011). A full-immersive CAVE-based VR simulation system of forklift truck operations. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b4697447 ; http://dx.doi.org/10.5353/th_b4697447 ; http://hdl.handle.net/10722/144249


University of Saskatchewan

28. Chesnakov, Dmitriy 1984-. An investigation of effects of the partial active assistance in a virtual environment based rehabilitation system.

Degree: 2016, University of Saskatchewan

 This thesis describes a study on a new active assistance in robotic rehabilitation in a haptic virtual environment for post-stroke patients. The novelty of this… (more)

Subjects/Keywords: rehabilitation; system design; virtual reality

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APA (6th Edition):

Chesnakov, D. 1. (2016). An investigation of effects of the partial active assistance in a virtual environment based rehabilitation system. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/7404

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chesnakov, Dmitriy 1984-. “An investigation of effects of the partial active assistance in a virtual environment based rehabilitation system.” 2016. Thesis, University of Saskatchewan. Accessed September 15, 2019. http://hdl.handle.net/10388/7404.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chesnakov, Dmitriy 1984-. “An investigation of effects of the partial active assistance in a virtual environment based rehabilitation system.” 2016. Web. 15 Sep 2019.

Vancouver:

Chesnakov D1. An investigation of effects of the partial active assistance in a virtual environment based rehabilitation system. [Internet] [Thesis]. University of Saskatchewan; 2016. [cited 2019 Sep 15]. Available from: http://hdl.handle.net/10388/7404.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chesnakov D1. An investigation of effects of the partial active assistance in a virtual environment based rehabilitation system. [Thesis]. University of Saskatchewan; 2016. Available from: http://hdl.handle.net/10388/7404

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Victoria

29. Wedlake, Martine Bruce. The Newtonian Architecture for Virtual Landscapes : an architecture, model and implementation.

Degree: Department of Electrical and Computer Engineering, 2017, University of Victoria

 There is much research in the literature regarding the construction of distributed virtual reality implementations. After evaluating some well-known virtual reality systems, it was determined… (more)

Subjects/Keywords: Human-computer interaction; Virtual reality

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APA (6th Edition):

Wedlake, M. B. (2017). The Newtonian Architecture for Virtual Landscapes : an architecture, model and implementation. (Thesis). University of Victoria. Retrieved from https://dspace.library.uvic.ca//handle/1828/8846

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wedlake, Martine Bruce. “The Newtonian Architecture for Virtual Landscapes : an architecture, model and implementation.” 2017. Thesis, University of Victoria. Accessed September 15, 2019. https://dspace.library.uvic.ca//handle/1828/8846.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wedlake, Martine Bruce. “The Newtonian Architecture for Virtual Landscapes : an architecture, model and implementation.” 2017. Web. 15 Sep 2019.

Vancouver:

Wedlake MB. The Newtonian Architecture for Virtual Landscapes : an architecture, model and implementation. [Internet] [Thesis]. University of Victoria; 2017. [cited 2019 Sep 15]. Available from: https://dspace.library.uvic.ca//handle/1828/8846.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wedlake MB. The Newtonian Architecture for Virtual Landscapes : an architecture, model and implementation. [Thesis]. University of Victoria; 2017. Available from: https://dspace.library.uvic.ca//handle/1828/8846

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Illinois – Chicago

30. Luo, Jia. A Haptics and Virtual Reality Simulator for Cataract Surgery.

Degree: 2016, University of Illinois – Chicago

 A haptics and virtual reality simulator for cataract surgery is presented. As a computer-based surgical training platform, this simulator provides realistic haptic feedback as well… (more)

Subjects/Keywords: Virtual Reality; Haptics; Simulation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Luo, J. (2016). A Haptics and Virtual Reality Simulator for Cataract Surgery. (Thesis). University of Illinois – Chicago. Retrieved from http://hdl.handle.net/10027/21305

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Luo, Jia. “A Haptics and Virtual Reality Simulator for Cataract Surgery.” 2016. Thesis, University of Illinois – Chicago. Accessed September 15, 2019. http://hdl.handle.net/10027/21305.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Luo, Jia. “A Haptics and Virtual Reality Simulator for Cataract Surgery.” 2016. Web. 15 Sep 2019.

Vancouver:

Luo J. A Haptics and Virtual Reality Simulator for Cataract Surgery. [Internet] [Thesis]. University of Illinois – Chicago; 2016. [cited 2019 Sep 15]. Available from: http://hdl.handle.net/10027/21305.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Luo J. A Haptics and Virtual Reality Simulator for Cataract Surgery. [Thesis]. University of Illinois – Chicago; 2016. Available from: http://hdl.handle.net/10027/21305

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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