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Pontifical Catholic University of Rio de Janeiro

1. ROBERTA PURPER BRANDÃO. [en] PLAYING BEYOND: THE INTERPLAY BETWEEN THE MAGIC OF VIDEO GAMES AND THE PLAYER S CREATIVE PLAY.

Degree: 2016, Pontifical Catholic University of Rio de Janeiro

[pt] Como no passado, as crianças e os jovens de hoje gostam de jogar e brincar, mas indo além das formas tradicionais, as gerações contemporâneas também jogam e brincam de novas maneiras, já que a invenção do computador e a propagação da conexão em rede difundiram não só a tecnologia digital, como o que pode ser considerado o jogo ou brinquedo mais complexo inventado até hoje: o jogo eletrônico. No entanto, em contraste ao consagrado sucesso comercial da indústria de jogos eletrônicos, ainda estamos buscando estabelecer uma linguagem unificada e um vocabulário capaz de descrever a experiência do jogador. O objetivo geral do trabalho foi realizar um estudo psicológico – apoiando-se nos resultados de uma pesquisa de campo qualitativa sobre a experiência de 10 jovens cariocas nos jogos multiplayer – para compreender o que está em jogo quando o jogador vai além das estratégias planejadas pelo designer, descobre táticas e ocorre um interjogo entre jogo e jogador. Objetivamente, o trabalho fornece uma conceituação psicológica sobre o ato de jogar e brincar, capaz de descrever a experiência nos jogos multiplayer, apoiada em diversos eixos conceituais gerados a partir das categorias de análise das entrevistas. A proposta é subsidiar caminhos para futuras diretrizes de design, e nortear a análise e o desenvolvimento de projetos que abram espaços para o interjogo entre a mágica proporcionada pelo jogo eletrônico e o brincar criativo do jogador.

[en] As always, new generations find enjoyment and fun through play. In addition to playing with traditional games and toys, however, today we can also create and discover new and unique experiences through play. The popularized spread of computers, digital networks, and distributed technology has invented the most complex game or toy yet: the video game. Yet for all the acclaimed commercial success of the video game industry, we are still searching for a unified language and vocabulary capable of describing these new player experiences. This dissertation presents a psychological study – based on the results of a qualitative field research with 10 young participants of multiplayer games in Rio de Janeiro, Brazil – of what is at play when the player goes beyond game strategies and discovers individual tactics. The study presents a psychological framework of the interplay between player and gameplay built upon several conceptual axes, which emerged from the categories of research analysis. The objective purpose of the psychological study was to support the future development of game design guidelines, and provide a framework for the research, production, and description of experiences that foster interplay between the magic of video games and the player s creative play.

Advisors/Committee Members: MARIA INES GARCIA DE FREITAS BITTENCOURT.

Subjects/Keywords: [pt] HIPERMIDIA; [en] HYPERMEDIA; [pt] JOGOS ELETRONICOS; [en] ELECTRONIC GAMES; [pt] CRIATIVIDADE; [en] CREATIVITY; [pt] GAME DESIGN; [en] GAME DESIGN; [pt] BRINCAR; [en] PLAY; [pt] ONLINE; [pt] GAMES; [en] GAMES; [pt] MULTIPLAYER; [en] MULTIPLAYER; [pt] BRICOLAGEM; [en] BRICOLAGE

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

BRANDÃO, R. P. (2016). [en] PLAYING BEYOND: THE INTERPLAY BETWEEN THE MAGIC OF VIDEO GAMES AND THE PLAYER S CREATIVE PLAY. (Thesis). Pontifical Catholic University of Rio de Janeiro. Retrieved from http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=27844

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

BRANDÃO, ROBERTA PURPER. “[en] PLAYING BEYOND: THE INTERPLAY BETWEEN THE MAGIC OF VIDEO GAMES AND THE PLAYER S CREATIVE PLAY.” 2016. Thesis, Pontifical Catholic University of Rio de Janeiro. Accessed November 13, 2019. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=27844.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

BRANDÃO, ROBERTA PURPER. “[en] PLAYING BEYOND: THE INTERPLAY BETWEEN THE MAGIC OF VIDEO GAMES AND THE PLAYER S CREATIVE PLAY.” 2016. Web. 13 Nov 2019.

Vancouver:

BRANDÃO RP. [en] PLAYING BEYOND: THE INTERPLAY BETWEEN THE MAGIC OF VIDEO GAMES AND THE PLAYER S CREATIVE PLAY. [Internet] [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2016. [cited 2019 Nov 13]. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=27844.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

BRANDÃO RP. [en] PLAYING BEYOND: THE INTERPLAY BETWEEN THE MAGIC OF VIDEO GAMES AND THE PLAYER S CREATIVE PLAY. [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2016. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=27844

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Pontifical Catholic University of Rio de Janeiro

2. LUCAS EUZEBIO MACHADO. [en] DISTRIBUTED TECHNIQUES FOR MASSIVELY MULTIPLAYER GAMES.

Degree: 2006, Pontifical Catholic University of Rio de Janeiro

[pt] Essa dissertação apresenta diversas técnicas e tecnologias úteis na criação de ambientes virtuais distribuídos com milhares de jogadores conectados. Explicações sobre o uso adequado de TCP e UDP são fornecidas. São mostradas algumas técnicas de aceleração no uso de sockets. São explicadas tecnologias que permitem tratar de muitos sockets ao mesmo tempo como a poll e a kqueue do Unix e o IO Completion Ports do Windows. Técnicas específicas de ambientes virtuais distribuídos são mostradas. Uma ferramenta que faz uso de várias das técnicas apresentadas é proposta.

[en] This dissertation presents several techniques and technologies that are helpfull in the creation of distributed virtual environments with thousands of connected players. Explanations about the proper use of TCP and UDP are given. Some optimization techniques in the use of sockets are also given. Technologies that allow many sockets to be handled at once are explained, such as poll and kqueue from Unix and IO Completion Ports from Windows. Specific techniques for distributed virtual environments are presented. A tool that uses many of these techniques is proposed.

Advisors/Committee Members: BRUNO FEIJO.

Subjects/Keywords: [pt] AMBIENTES VIRTUAIS; [en] VIRTUAL ENVIRONMENTS; [pt] AMBIENTES VIRTUAIS EM REDE; [en] NETWORKED VIRTUAL ENVIRONMENTS; [pt] JOGOS MULTIJOGADORES EM MASSA; [en] MASSIVE MULTIPLAYER GAMES

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

MACHADO, L. E. (2006). [en] DISTRIBUTED TECHNIQUES FOR MASSIVELY MULTIPLAYER GAMES. (Thesis). Pontifical Catholic University of Rio de Janeiro. Retrieved from http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=7692

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

MACHADO, LUCAS EUZEBIO. “[en] DISTRIBUTED TECHNIQUES FOR MASSIVELY MULTIPLAYER GAMES.” 2006. Thesis, Pontifical Catholic University of Rio de Janeiro. Accessed November 13, 2019. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=7692.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

MACHADO, LUCAS EUZEBIO. “[en] DISTRIBUTED TECHNIQUES FOR MASSIVELY MULTIPLAYER GAMES.” 2006. Web. 13 Nov 2019.

Vancouver:

MACHADO LE. [en] DISTRIBUTED TECHNIQUES FOR MASSIVELY MULTIPLAYER GAMES. [Internet] [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2006. [cited 2019 Nov 13]. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=7692.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

MACHADO LE. [en] DISTRIBUTED TECHNIQUES FOR MASSIVELY MULTIPLAYER GAMES. [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2006. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=7692

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

.