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You searched for subject:( en PASSIVE INTERACTIVE STORYTELLING). Showing records 1 – 30 of 42119 total matches.

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Pontifical Catholic University of Rio de Janeiro

1. AUGUSTO CESAR ESPINDOLA BAFFA. [en] STORYTELLING BASED ON AUDIENCE SOCIAL INTERACTION.

Degree: 2015, Pontifical Catholic University of Rio de Janeiro

[pt] Ao contar uma história, o narrador usa toda sua habilidade para entreter a audiência. Esta tarefa não define apenas o ato de contar uma… (more)

Subjects/Keywords: [pt] TEORIA DOS JOGOS; [en] GAME THEORY; [pt] INTERACAO SOCIAL; [en] SOCIAL INTERACTION; [pt] MODELO DE EMOCAO; [en] EMOTION MODEL; [pt] TOMADA DE DECISAO EM GRUPO; [en] GROUP DECISION MAKING; [pt] STORYTELLING INTERATIVO PASSIVO; [en] PASSIVE INTERACTIVE STORYTELLING; [pt] MODELO DE AUDIENCIA; [en] AUDIENCE MODELING

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

BAFFA, A. C. E. (2015). [en] STORYTELLING BASED ON AUDIENCE SOCIAL INTERACTION. (Thesis). Pontifical Catholic University of Rio de Janeiro. Retrieved from http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25300

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

BAFFA, AUGUSTO CESAR ESPINDOLA. “[en] STORYTELLING BASED ON AUDIENCE SOCIAL INTERACTION.” 2015. Thesis, Pontifical Catholic University of Rio de Janeiro. Accessed December 06, 2019. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25300.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

BAFFA, AUGUSTO CESAR ESPINDOLA. “[en] STORYTELLING BASED ON AUDIENCE SOCIAL INTERACTION.” 2015. Web. 06 Dec 2019.

Vancouver:

BAFFA ACE. [en] STORYTELLING BASED ON AUDIENCE SOCIAL INTERACTION. [Internet] [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2015. [cited 2019 Dec 06]. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25300.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

BAFFA ACE. [en] STORYTELLING BASED ON AUDIENCE SOCIAL INTERACTION. [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2015. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25300

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Pontifical Catholic University of Rio de Janeiro

2. MARCELO DE MELLO CAMANHO. [en] A MODEL FOR STREAM-BASED INTERACTIVE STORYTELLING.

Degree: 2017, Pontifical Catholic University of Rio de Janeiro

[pt] Nesta tese é apresentada uma arquitetura altamente escalável para storytelling interativo em massa baseado em streams de vídeo. A arquitetura proposta pode suportar diferentes… (more)

Subjects/Keywords: [pt] STORYTELLING INTERATIVO; [en] INTERACTIVE STORYTELLING; [pt] TV; [pt] ENTRETENIMENTO DIGITAL EM MASSA; [en] MASSIVE DIGITAL ENTERTAINMENT; [pt] STREAMING; [en] STREAMING; [pt] JOGOS MULTIPLATAFORMA; [en] MEDIA GAMES

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APA (6th Edition):

CAMANHO, M. D. M. (2017). [en] A MODEL FOR STREAM-BASED INTERACTIVE STORYTELLING. (Thesis). Pontifical Catholic University of Rio de Janeiro. Retrieved from http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28687

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

CAMANHO, MARCELO DE MELLO. “[en] A MODEL FOR STREAM-BASED INTERACTIVE STORYTELLING.” 2017. Thesis, Pontifical Catholic University of Rio de Janeiro. Accessed December 06, 2019. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28687.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

CAMANHO, MARCELO DE MELLO. “[en] A MODEL FOR STREAM-BASED INTERACTIVE STORYTELLING.” 2017. Web. 06 Dec 2019.

Vancouver:

CAMANHO MDM. [en] A MODEL FOR STREAM-BASED INTERACTIVE STORYTELLING. [Internet] [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2017. [cited 2019 Dec 06]. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28687.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

CAMANHO MDM. [en] A MODEL FOR STREAM-BASED INTERACTIVE STORYTELLING. [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2017. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28687

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Pontifical Catholic University of Rio de Janeiro

3. EDIRLEI EVERSON SOARES DE LIMA. [en] VIDEO BASED INTERACTIVE STORYTELLING.

Degree: 2015, Pontifical Catholic University of Rio de Janeiro

[pt] A geração de representações visuais envolventes para storytelling interativo é um dos desafios-chave para a evolução e popularização das narrativas interativas. Usualmente, sistemas de… (more)

Subjects/Keywords: [pt] STORYTELLING INTERATIVO; [en] INTERACTIVE STORYTELLING; [pt] DRAMATIZACAO BASEADA EM VIDEO; [en] VIDEO-BASED DRAMATIZATION; [pt] COMPOSICAO DE VIDEO; [en] VIDEO COMPOSITING; [pt] CINEMATOGRAFIA VIRTUAL; [en] VIRTUAL CINEMATOGRAPHY

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APA (6th Edition):

LIMA, E. E. S. D. (2015). [en] VIDEO BASED INTERACTIVE STORYTELLING. (Thesis). Pontifical Catholic University of Rio de Janeiro. Retrieved from http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=24223

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

LIMA, EDIRLEI EVERSON SOARES DE. “[en] VIDEO BASED INTERACTIVE STORYTELLING.” 2015. Thesis, Pontifical Catholic University of Rio de Janeiro. Accessed December 06, 2019. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=24223.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

LIMA, EDIRLEI EVERSON SOARES DE. “[en] VIDEO BASED INTERACTIVE STORYTELLING.” 2015. Web. 06 Dec 2019.

Vancouver:

LIMA EESD. [en] VIDEO BASED INTERACTIVE STORYTELLING. [Internet] [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2015. [cited 2019 Dec 06]. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=24223.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

LIMA EESD. [en] VIDEO BASED INTERACTIVE STORYTELLING. [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2015. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=24223

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


California State University – Chico

4. Bluing, Michael Derric. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .

Degree: 2014, California State University – Chico

 Through the production of an interactive 3D storybook, this project will demonstrate the extent to which the core functionality of video game development software can… (more)

Subjects/Keywords: interactive 3D storytelling video game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bluing, M. D. (2014). Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.3/115993

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bluing, Michael Derric. “Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .” 2014. Thesis, California State University – Chico. Accessed December 06, 2019. http://hdl.handle.net/10211.3/115993.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bluing, Michael Derric. “Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .” 2014. Web. 06 Dec 2019.

Vancouver:

Bluing MD. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . [Internet] [Thesis]. California State University – Chico; 2014. [cited 2019 Dec 06]. Available from: http://hdl.handle.net/10211.3/115993.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bluing MD. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . [Thesis]. California State University – Chico; 2014. Available from: http://hdl.handle.net/10211.3/115993

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

5. Bouchard, Sean Kyle. Grayline: Creating shared narrative experience through interactive storytelling.

Degree: MFA, Interactive Media, 2011, University of Southern California

 Cooperative modes of play are an increasingly popular area of interest for Games Studies researchers, as well as a popular feature for modern games. However,… (more)

Subjects/Keywords: interactive narrative; interactive storytelling; cooperative play; taxonomy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bouchard, S. K. (2011). Grayline: Creating shared narrative experience through interactive storytelling. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3091

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bouchard, Sean Kyle. “Grayline: Creating shared narrative experience through interactive storytelling.” 2011. Thesis, University of Southern California. Accessed December 06, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3091.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bouchard, Sean Kyle. “Grayline: Creating shared narrative experience through interactive storytelling.” 2011. Web. 06 Dec 2019.

Vancouver:

Bouchard SK. Grayline: Creating shared narrative experience through interactive storytelling. [Internet] [Thesis]. University of Southern California; 2011. [cited 2019 Dec 06]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3091.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bouchard SK. Grayline: Creating shared narrative experience through interactive storytelling. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3091

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ryerson University

6. Tencer, Ashley. Innovating digital storytelling methodologies: a viable solution shaped by millennial demands.

Degree: 2017, Ryerson University

 Social digital communities have influenced traditional practices of communication by creating gateways to mass self-expression. Sharing video snippets of personal moments online exemplifies this social… (more)

Subjects/Keywords: Storytelling  – Data processing; Storytelling  – Social aspects; Interactive multimedia; Digital storytelling

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APA (6th Edition):

Tencer, A. (2017). Innovating digital storytelling methodologies: a viable solution shaped by millennial demands. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A7128

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tencer, Ashley. “Innovating digital storytelling methodologies: a viable solution shaped by millennial demands.” 2017. Thesis, Ryerson University. Accessed December 06, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A7128.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tencer, Ashley. “Innovating digital storytelling methodologies: a viable solution shaped by millennial demands.” 2017. Web. 06 Dec 2019.

Vancouver:

Tencer A. Innovating digital storytelling methodologies: a viable solution shaped by millennial demands. [Internet] [Thesis]. Ryerson University; 2017. [cited 2019 Dec 06]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A7128.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tencer A. Innovating digital storytelling methodologies: a viable solution shaped by millennial demands. [Thesis]. Ryerson University; 2017. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A7128

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

7. Rempulski, Nicolas. Synthèse dynamique de superviseur pour l'exécution adaptative d'applications interactives : Dynamic synthesis of supervisor for interactive application adaptive execution.

Degree: Docteur es, Informatique et applications, 2013, La Rochelle

Cette thèse a pour objectif de proposer des solutions aux problématiques de la narration interactive. Nous souhaitons ainsi proposer une méthode de conception pour les… (more)

Subjects/Keywords: Narration interactive; Récit en mouvement; Jeu vidéo; Narratologie; Récit; Modélisation; Exécution; Contrôle; Automates; Multi agents; Interactive storytelling; Moving stories; Video game; Narratology; Narrative; Model; Execution; Control; Automaton; Multi agents

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rempulski, N. (2013). Synthèse dynamique de superviseur pour l'exécution adaptative d'applications interactives : Dynamic synthesis of supervisor for interactive application adaptive execution. (Doctoral Dissertation). La Rochelle. Retrieved from http://www.theses.fr/2013LAROS407

Chicago Manual of Style (16th Edition):

Rempulski, Nicolas. “Synthèse dynamique de superviseur pour l'exécution adaptative d'applications interactives : Dynamic synthesis of supervisor for interactive application adaptive execution.” 2013. Doctoral Dissertation, La Rochelle. Accessed December 06, 2019. http://www.theses.fr/2013LAROS407.

MLA Handbook (7th Edition):

Rempulski, Nicolas. “Synthèse dynamique de superviseur pour l'exécution adaptative d'applications interactives : Dynamic synthesis of supervisor for interactive application adaptive execution.” 2013. Web. 06 Dec 2019.

Vancouver:

Rempulski N. Synthèse dynamique de superviseur pour l'exécution adaptative d'applications interactives : Dynamic synthesis of supervisor for interactive application adaptive execution. [Internet] [Doctoral dissertation]. La Rochelle; 2013. [cited 2019 Dec 06]. Available from: http://www.theses.fr/2013LAROS407.

Council of Science Editors:

Rempulski N. Synthèse dynamique de superviseur pour l'exécution adaptative d'applications interactives : Dynamic synthesis of supervisor for interactive application adaptive execution. [Doctoral Dissertation]. La Rochelle; 2013. Available from: http://www.theses.fr/2013LAROS407


Victoria University of Wellington

8. Ali, Mohsin. How can the Oculus Rift enrich the interactive storytelling experience?.

Degree: 2017, Victoria University of Wellington

 The technology of today, such as the Oculus Rift, can provide immersion in ways that were unachievable in the past. The Oculus Rift is a… (more)

Subjects/Keywords: Interactive Storytelling; Oculus Rift; Virtual Reality

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APA (6th Edition):

Ali, M. (2017). How can the Oculus Rift enrich the interactive storytelling experience?. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6154

Chicago Manual of Style (16th Edition):

Ali, Mohsin. “How can the Oculus Rift enrich the interactive storytelling experience?.” 2017. Masters Thesis, Victoria University of Wellington. Accessed December 06, 2019. http://hdl.handle.net/10063/6154.

MLA Handbook (7th Edition):

Ali, Mohsin. “How can the Oculus Rift enrich the interactive storytelling experience?.” 2017. Web. 06 Dec 2019.

Vancouver:

Ali M. How can the Oculus Rift enrich the interactive storytelling experience?. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2019 Dec 06]. Available from: http://hdl.handle.net/10063/6154.

Council of Science Editors:

Ali M. How can the Oculus Rift enrich the interactive storytelling experience?. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6154


University of Southern California

9. Reddy, Kedar Kumar Bathina. Designing the Ramayana re-imaginator.

Degree: MFA, Interactive Media, 2013, University of Southern California

 I have approached my thesis as an opportunity for me to gain a critical understanding of Indian culture. The Ramayana Re-Imaginator engages with the Ramayana… (more)

Subjects/Keywords: Ramayana; Surpanakha; interactive; story-making; storytelling; games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Reddy, K. K. B. (2013). Designing the Ramayana re-imaginator. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1883

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Reddy, Kedar Kumar Bathina. “Designing the Ramayana re-imaginator.” 2013. Thesis, University of Southern California. Accessed December 06, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1883.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Reddy, Kedar Kumar Bathina. “Designing the Ramayana re-imaginator.” 2013. Web. 06 Dec 2019.

Vancouver:

Reddy KKB. Designing the Ramayana re-imaginator. [Internet] [Thesis]. University of Southern California; 2013. [cited 2019 Dec 06]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1883.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Reddy KKB. Designing the Ramayana re-imaginator. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1883

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

10. Windhaber, Kevin. How interactive storytelling in a digital role-playing game can improve the learnability of Japanese Kanji.

Degree: Informatics, 2018, University of Skövde

  This work explores the possibility of Interactive Storytelling being able to mediate meanings of Chinese Characters used in the Japanese language, or kanji, and… (more)

Subjects/Keywords: Kanji; Interactive Storytelling; Learning; Game; Learning; Lärande

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Windhaber, K. (2018). How interactive storytelling in a digital role-playing game can improve the learnability of Japanese Kanji. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15746

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Windhaber, Kevin. “How interactive storytelling in a digital role-playing game can improve the learnability of Japanese Kanji.” 2018. Thesis, University of Skövde. Accessed December 06, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15746.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Windhaber, Kevin. “How interactive storytelling in a digital role-playing game can improve the learnability of Japanese Kanji.” 2018. Web. 06 Dec 2019.

Vancouver:

Windhaber K. How interactive storytelling in a digital role-playing game can improve the learnability of Japanese Kanji. [Internet] [Thesis]. University of Skövde; 2018. [cited 2019 Dec 06]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15746.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Windhaber K. How interactive storytelling in a digital role-playing game can improve the learnability of Japanese Kanji. [Thesis]. University of Skövde; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15746

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

11. Hyde-Clarke, Nathalie. Exploring Peace Journalism and Interactive Narratives in Finnish Online Newspapers .

Degree: 2014, Theseus

 The mainstream news media is frequently criticized for presenting news in a bipolar and superfi-cial manner, often choosing sensationalism over practicalities, and escalation over solution-oriented… (more)

Subjects/Keywords: Newspapers; Immigrants; Interactive Storytelling; Peace Journalism

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APA (6th Edition):

Hyde-Clarke, N. (2014). Exploring Peace Journalism and Interactive Narratives in Finnish Online Newspapers . (Thesis). Theseus. Retrieved from http://www.theseus.fi/handle/10024/140589

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hyde-Clarke, Nathalie. “Exploring Peace Journalism and Interactive Narratives in Finnish Online Newspapers .” 2014. Thesis, Theseus. Accessed December 06, 2019. http://www.theseus.fi/handle/10024/140589.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hyde-Clarke, Nathalie. “Exploring Peace Journalism and Interactive Narratives in Finnish Online Newspapers .” 2014. Web. 06 Dec 2019.

Vancouver:

Hyde-Clarke N. Exploring Peace Journalism and Interactive Narratives in Finnish Online Newspapers . [Internet] [Thesis]. Theseus; 2014. [cited 2019 Dec 06]. Available from: http://www.theseus.fi/handle/10024/140589.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hyde-Clarke N. Exploring Peace Journalism and Interactive Narratives in Finnish Online Newspapers . [Thesis]. Theseus; 2014. Available from: http://www.theseus.fi/handle/10024/140589

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Georgia Tech

12. Roberts, David L. Computational techniques for reasoning about and shaping player experiences in interactive narratives.

Degree: PhD, Interactive Computing, 2010, Georgia Tech

Interactive narratives are marked by two characteristics: 1) a space of player interactions, some subset of which are specified as aesthetic goals for the system;… (more)

Subjects/Keywords: Interactive storytelling; Drama management; Influence; Persuasion; Markov decision processes; Interactive multimedia; Shared virtual environments; Storytelling

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APA (6th Edition):

Roberts, D. L. (2010). Computational techniques for reasoning about and shaping player experiences in interactive narratives. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/33910

Chicago Manual of Style (16th Edition):

Roberts, David L. “Computational techniques for reasoning about and shaping player experiences in interactive narratives.” 2010. Doctoral Dissertation, Georgia Tech. Accessed December 06, 2019. http://hdl.handle.net/1853/33910.

MLA Handbook (7th Edition):

Roberts, David L. “Computational techniques for reasoning about and shaping player experiences in interactive narratives.” 2010. Web. 06 Dec 2019.

Vancouver:

Roberts DL. Computational techniques for reasoning about and shaping player experiences in interactive narratives. [Internet] [Doctoral dissertation]. Georgia Tech; 2010. [cited 2019 Dec 06]. Available from: http://hdl.handle.net/1853/33910.

Council of Science Editors:

Roberts DL. Computational techniques for reasoning about and shaping player experiences in interactive narratives. [Doctoral Dissertation]. Georgia Tech; 2010. Available from: http://hdl.handle.net/1853/33910


University of Southern California

13. Stephan, Scott. Everything all the time: anthological storytelling.

Degree: MFA, Interactive Media, 2015, University of Southern California

 Everything, All The Time is an experiment is designing a framework for interactive fiction pieces. The goal is to develop a criteria for melding the… (more)

Subjects/Keywords: interactive storytelling; digital storytelling; tablet; mobile; fiction; playable short fiction

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APA (6th Edition):

Stephan, S. (2015). Everything all the time: anthological storytelling. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/565618/rec/2551

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Stephan, Scott. “Everything all the time: anthological storytelling.” 2015. Thesis, University of Southern California. Accessed December 06, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/565618/rec/2551.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Stephan, Scott. “Everything all the time: anthological storytelling.” 2015. Web. 06 Dec 2019.

Vancouver:

Stephan S. Everything all the time: anthological storytelling. [Internet] [Thesis]. University of Southern California; 2015. [cited 2019 Dec 06]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/565618/rec/2551.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Stephan S. Everything all the time: anthological storytelling. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/565618/rec/2551

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Drexel University

14. Kleinman, Erica M. Understanding Metagaming Mechanics in Interactive Storytelling.

Degree: 2016, Drexel University

Metagaming, any action taken outside of a game world with the goal of aiding gameplay, has traditionally been discouraged within the genre of interactive story-… (more)

Subjects/Keywords: Digital media; Digital storytelling – Social aspects; Storytelling – Interactive multimedia

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kleinman, E. M. (2016). Understanding Metagaming Mechanics in Interactive Storytelling. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/idea:6864

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kleinman, Erica M. “Understanding Metagaming Mechanics in Interactive Storytelling.” 2016. Thesis, Drexel University. Accessed December 06, 2019. http://hdl.handle.net/1860/idea:6864.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kleinman, Erica M. “Understanding Metagaming Mechanics in Interactive Storytelling.” 2016. Web. 06 Dec 2019.

Vancouver:

Kleinman EM. Understanding Metagaming Mechanics in Interactive Storytelling. [Internet] [Thesis]. Drexel University; 2016. [cited 2019 Dec 06]. Available from: http://hdl.handle.net/1860/idea:6864.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kleinman EM. Understanding Metagaming Mechanics in Interactive Storytelling. [Thesis]. Drexel University; 2016. Available from: http://hdl.handle.net/1860/idea:6864

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Stirling

15. Grindle, Mark. The Power of Digital Storytelling to Influence Human Behaviour.

Degree: PhD, School of Health Sciences, 2014, University of Stirling

 Abstract The aim of this multi-disciplinary research was to explore the power of digital, interactive or participatory storytelling to influence human behaviour in the context… (more)

Subjects/Keywords: Digital Storytelling; Behaviour Change; Interactive Storytelling; Health; Interactive Narrative; Policy; Storytelling; Digital storytelling; Behaviour modification; Storytelling; Storytelling Computer network resources; Storytelling Computer simulation; Storytelling in mass media; Storytelling Psychological aspects; Storytelling Social aspects

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Grindle, M. (2014). The Power of Digital Storytelling to Influence Human Behaviour. (Doctoral Dissertation). University of Stirling. Retrieved from http://hdl.handle.net/1893/21800

Chicago Manual of Style (16th Edition):

Grindle, Mark. “The Power of Digital Storytelling to Influence Human Behaviour.” 2014. Doctoral Dissertation, University of Stirling. Accessed December 06, 2019. http://hdl.handle.net/1893/21800.

MLA Handbook (7th Edition):

Grindle, Mark. “The Power of Digital Storytelling to Influence Human Behaviour.” 2014. Web. 06 Dec 2019.

Vancouver:

Grindle M. The Power of Digital Storytelling to Influence Human Behaviour. [Internet] [Doctoral dissertation]. University of Stirling; 2014. [cited 2019 Dec 06]. Available from: http://hdl.handle.net/1893/21800.

Council of Science Editors:

Grindle M. The Power of Digital Storytelling to Influence Human Behaviour. [Doctoral Dissertation]. University of Stirling; 2014. Available from: http://hdl.handle.net/1893/21800


Ryerson University

16. Butet-Roch, Laurence. Virtual Aamjiwnaang: Indigenous interactive storytelling.

Degree: 2016, Ryerson University

 Stories shape how we understand ourselves and the world around us. They inform our sense of belonging, and connect us to our past. Stories are… (more)

Subjects/Keywords: Digital storytelling; Oral communications  – Digital techniques; Storytelling  – Computer network resources; Interactive multimedia; Aamjiwnaang First Nation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Butet-Roch, L. (2016). Virtual Aamjiwnaang: Indigenous interactive storytelling. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5644

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Butet-Roch, Laurence. “Virtual Aamjiwnaang: Indigenous interactive storytelling.” 2016. Thesis, Ryerson University. Accessed December 06, 2019. https://digital.library.ryerson.ca/islandora/object/RULA%3A5644.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Butet-Roch, Laurence. “Virtual Aamjiwnaang: Indigenous interactive storytelling.” 2016. Web. 06 Dec 2019.

Vancouver:

Butet-Roch L. Virtual Aamjiwnaang: Indigenous interactive storytelling. [Internet] [Thesis]. Ryerson University; 2016. [cited 2019 Dec 06]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5644.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Butet-Roch L. Virtual Aamjiwnaang: Indigenous interactive storytelling. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5644

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of California – Irvine

17. Gupta, Saumya. Shiva’s Rangoli: Tangible and Interactive Storytelling in Ambient Environments.

Degree: Information and Computer Science, 2018, University of California – Irvine

 This work presents Shiva’s Rangoli – a tangible interactive storytelling installation that allows readers to impact the emotional tone of the story by sculpting the… (more)

Subjects/Keywords: Design; Ambience; Ambient Environment; Cultural Interface; Diegetic Interface; Interactive Storytelling; Tangible Storytelling

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gupta, S. (2018). Shiva’s Rangoli: Tangible and Interactive Storytelling in Ambient Environments. (Thesis). University of California – Irvine. Retrieved from http://www.escholarship.org/uc/item/7rf8n4d5

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gupta, Saumya. “Shiva’s Rangoli: Tangible and Interactive Storytelling in Ambient Environments.” 2018. Thesis, University of California – Irvine. Accessed December 06, 2019. http://www.escholarship.org/uc/item/7rf8n4d5.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gupta, Saumya. “Shiva’s Rangoli: Tangible and Interactive Storytelling in Ambient Environments.” 2018. Web. 06 Dec 2019.

Vancouver:

Gupta S. Shiva’s Rangoli: Tangible and Interactive Storytelling in Ambient Environments. [Internet] [Thesis]. University of California – Irvine; 2018. [cited 2019 Dec 06]. Available from: http://www.escholarship.org/uc/item/7rf8n4d5.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gupta S. Shiva’s Rangoli: Tangible and Interactive Storytelling in Ambient Environments. [Thesis]. University of California – Irvine; 2018. Available from: http://www.escholarship.org/uc/item/7rf8n4d5

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Plymouth

18. Spierling, Ulrike Martina. 'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling.

Degree: PhD, 2012, University of Plymouth

Interactive Digital Storytelling (IDS) constitutes a research field that emerged from several areas of art, creation and computer science. It inquires technologies and possible artefacts… (more)

Subjects/Keywords: 006.78; interactive storytelling, digital storytelling, story modelling, authoring, narrative concepts, interactive media education, Scenejo, implicit creation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Spierling, U. M. (2012). 'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling. (Doctoral Dissertation). University of Plymouth. Retrieved from http://hdl.handle.net/10026.1/1195

Chicago Manual of Style (16th Edition):

Spierling, Ulrike Martina. “'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling.” 2012. Doctoral Dissertation, University of Plymouth. Accessed December 06, 2019. http://hdl.handle.net/10026.1/1195.

MLA Handbook (7th Edition):

Spierling, Ulrike Martina. “'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling.” 2012. Web. 06 Dec 2019.

Vancouver:

Spierling UM. 'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling. [Internet] [Doctoral dissertation]. University of Plymouth; 2012. [cited 2019 Dec 06]. Available from: http://hdl.handle.net/10026.1/1195.

Council of Science Editors:

Spierling UM. 'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling. [Doctoral Dissertation]. University of Plymouth; 2012. Available from: http://hdl.handle.net/10026.1/1195


University of Central Florida

19. Borglund, Dawn. Evelyn Offscreen: An Application Of Interactive Performance Methodsin Alternate Reality Gaming.

Degree: 2010, University of Central Florida

 For my thesis project for the Masters of Fine Art in Film and Digital Media, I designed and produced Evelyn Offscreen, an alternate reality game… (more)

Subjects/Keywords: alternate reality game; ARG; interactive performance; alternate reality gaming; digital media; interactive story; interactive storytelling; unfiction; collaborative storytelling; interactive theatre; improvisation; improv; transmedia story; Film and Media Studies

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Borglund, D. (2010). Evelyn Offscreen: An Application Of Interactive Performance Methodsin Alternate Reality Gaming. (Masters Thesis). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/4408

Chicago Manual of Style (16th Edition):

Borglund, Dawn. “Evelyn Offscreen: An Application Of Interactive Performance Methodsin Alternate Reality Gaming.” 2010. Masters Thesis, University of Central Florida. Accessed December 06, 2019. https://stars.library.ucf.edu/etd/4408.

MLA Handbook (7th Edition):

Borglund, Dawn. “Evelyn Offscreen: An Application Of Interactive Performance Methodsin Alternate Reality Gaming.” 2010. Web. 06 Dec 2019.

Vancouver:

Borglund D. Evelyn Offscreen: An Application Of Interactive Performance Methodsin Alternate Reality Gaming. [Internet] [Masters thesis]. University of Central Florida; 2010. [cited 2019 Dec 06]. Available from: https://stars.library.ucf.edu/etd/4408.

Council of Science Editors:

Borglund D. Evelyn Offscreen: An Application Of Interactive Performance Methodsin Alternate Reality Gaming. [Masters Thesis]. University of Central Florida; 2010. Available from: https://stars.library.ucf.edu/etd/4408


University of Southern California

20. Syam, Avimaan Vivek. Resurrection/Insurrection.

Degree: MFA, Interactive Media, 2014, University of Southern California

 Resurrection/Insurrection (R/I) is a single‐player digital experience that explores interactive empathy & projective identity by having users affect a storyworld as multiple characters on different… (more)

Subjects/Keywords: games; interactive narrative; interactive storytelling; independent games; narrative games; identity; projective identity; multiple perspectives

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APA (6th Edition):

Syam, A. V. (2014). Resurrection/Insurrection. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405337/rec/5567

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Syam, Avimaan Vivek. “Resurrection/Insurrection.” 2014. Thesis, University of Southern California. Accessed December 06, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405337/rec/5567.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Syam, Avimaan Vivek. “Resurrection/Insurrection.” 2014. Web. 06 Dec 2019.

Vancouver:

Syam AV. Resurrection/Insurrection. [Internet] [Thesis]. University of Southern California; 2014. [cited 2019 Dec 06]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405337/rec/5567.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Syam AV. Resurrection/Insurrection. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405337/rec/5567

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Rochester Institute of Technology

21. Yu, Dan. See a Different World: Interactive Storytelling for Children to Raise Awareness of Color Blindness.

Degree: MFA, School of Design (CIAS), 2015, Rochester Institute of Technology

  Children play with interactive applications to gain knowledge in their daily life. There are different kinds of interactive applications that help educate children through… (more)

Subjects/Keywords: Children illustration; Color blindness; Color blind test; Interactive app; Interactive design; Visual storytelling

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Yu, D. (2015). See a Different World: Interactive Storytelling for Children to Raise Awareness of Color Blindness. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/8924

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Yu, Dan. “See a Different World: Interactive Storytelling for Children to Raise Awareness of Color Blindness.” 2015. Thesis, Rochester Institute of Technology. Accessed December 06, 2019. https://scholarworks.rit.edu/theses/8924.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Yu, Dan. “See a Different World: Interactive Storytelling for Children to Raise Awareness of Color Blindness.” 2015. Web. 06 Dec 2019.

Vancouver:

Yu D. See a Different World: Interactive Storytelling for Children to Raise Awareness of Color Blindness. [Internet] [Thesis]. Rochester Institute of Technology; 2015. [cited 2019 Dec 06]. Available from: https://scholarworks.rit.edu/theses/8924.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Yu D. See a Different World: Interactive Storytelling for Children to Raise Awareness of Color Blindness. [Thesis]. Rochester Institute of Technology; 2015. Available from: https://scholarworks.rit.edu/theses/8924

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

22. Eladhari, Mirjam Palosaari. Characterising action potential in virtual game worlds applied with the mind module.

Degree: 2010, Teesside University

 Because games set in persistent virtual game worlds (VGWs) have massive numbers of players, these games need methods of characterisation for playable characters (PCs) that… (more)

Subjects/Keywords: 006.3; online games : autonomous agents : affective computing : avatars : interactive storytelling

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APA (6th Edition):

Eladhari, M. P. (2010). Characterising action potential in virtual game worlds applied with the mind module. (Doctoral Dissertation). Teesside University. Retrieved from http://hdl.handle.net/10149/129791

Chicago Manual of Style (16th Edition):

Eladhari, Mirjam Palosaari. “Characterising action potential in virtual game worlds applied with the mind module.” 2010. Doctoral Dissertation, Teesside University. Accessed December 06, 2019. http://hdl.handle.net/10149/129791.

MLA Handbook (7th Edition):

Eladhari, Mirjam Palosaari. “Characterising action potential in virtual game worlds applied with the mind module.” 2010. Web. 06 Dec 2019.

Vancouver:

Eladhari MP. Characterising action potential in virtual game worlds applied with the mind module. [Internet] [Doctoral dissertation]. Teesside University; 2010. [cited 2019 Dec 06]. Available from: http://hdl.handle.net/10149/129791.

Council of Science Editors:

Eladhari MP. Characterising action potential in virtual game worlds applied with the mind module. [Doctoral Dissertation]. Teesside University; 2010. Available from: http://hdl.handle.net/10149/129791


University of Alberta

23. Ramirez Sanabria, Alejandro J. Automated Planning and Player Modelling for Interactive Storytelling.

Degree: MS, Department of Computing Science, 2013, University of Alberta

Interactive Storytelling (IS) acknowledges that people want to be participants in the unfolding of a story plot. Given the complex nature of IS, Artificial Intelligence… (more)

Subjects/Keywords: Player agency; Computer science; Video Games; Artificial intelligence; Interactive storytelling

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APA (6th Edition):

Ramirez Sanabria, A. J. (2013). Automated Planning and Player Modelling for Interactive Storytelling. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/g445cf373

Chicago Manual of Style (16th Edition):

Ramirez Sanabria, Alejandro J. “Automated Planning and Player Modelling for Interactive Storytelling.” 2013. Masters Thesis, University of Alberta. Accessed December 06, 2019. https://era.library.ualberta.ca/files/g445cf373.

MLA Handbook (7th Edition):

Ramirez Sanabria, Alejandro J. “Automated Planning and Player Modelling for Interactive Storytelling.” 2013. Web. 06 Dec 2019.

Vancouver:

Ramirez Sanabria AJ. Automated Planning and Player Modelling for Interactive Storytelling. [Internet] [Masters thesis]. University of Alberta; 2013. [cited 2019 Dec 06]. Available from: https://era.library.ualberta.ca/files/g445cf373.

Council of Science Editors:

Ramirez Sanabria AJ. Automated Planning and Player Modelling for Interactive Storytelling. [Masters Thesis]. University of Alberta; 2013. Available from: https://era.library.ualberta.ca/files/g445cf373


University of Ballarat

24. Macfadyen, Alyx. A methodology for the analysis of interactive narrative environments : a four-factor framework.

Degree: PhD, 2009, University of Ballarat

Stories have been engaging humans for thousands of years, but in interactive narrative environments, the narrative is perceived to diminish as the source of engagement.… (more)

Subjects/Keywords: Interactive multimedia; Virtual reality; Storytelling; Research; Australian Digital Thesis

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APA (6th Edition):

Macfadyen, A. (2009). A methodology for the analysis of interactive narrative environments : a four-factor framework. (Doctoral Dissertation). University of Ballarat. Retrieved from http://researchonline.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/41085 ; http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/18209 ; http://innopac.ballarat.edu.au/record=b1508890

Chicago Manual of Style (16th Edition):

Macfadyen, Alyx. “A methodology for the analysis of interactive narrative environments : a four-factor framework.” 2009. Doctoral Dissertation, University of Ballarat. Accessed December 06, 2019. http://researchonline.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/41085 ; http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/18209 ; http://innopac.ballarat.edu.au/record=b1508890.

MLA Handbook (7th Edition):

Macfadyen, Alyx. “A methodology for the analysis of interactive narrative environments : a four-factor framework.” 2009. Web. 06 Dec 2019.

Vancouver:

Macfadyen A. A methodology for the analysis of interactive narrative environments : a four-factor framework. [Internet] [Doctoral dissertation]. University of Ballarat; 2009. [cited 2019 Dec 06]. Available from: http://researchonline.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/41085 ; http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/18209 ; http://innopac.ballarat.edu.au/record=b1508890.

Council of Science Editors:

Macfadyen A. A methodology for the analysis of interactive narrative environments : a four-factor framework. [Doctoral Dissertation]. University of Ballarat; 2009. Available from: http://researchonline.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/41085 ; http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/18209 ; http://innopac.ballarat.edu.au/record=b1508890


The Ohio State University

25. Larrimer, Sheri. Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story.

Degree: MFA, Industrial, Interior Visual Communication Design, 2014, The Ohio State University

 Videogames quite commonly tell stories, and yet often the story development process is disconnected from the game development process. This thesis investigates the design processes… (more)

Subjects/Keywords: Design; game design; game mechanics; storytelling in videogames; interactive story

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Larrimer, S. (2014). Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story. (Masters Thesis). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669

Chicago Manual of Style (16th Edition):

Larrimer, Sheri. “Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story.” 2014. Masters Thesis, The Ohio State University. Accessed December 06, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669.

MLA Handbook (7th Edition):

Larrimer, Sheri. “Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story.” 2014. Web. 06 Dec 2019.

Vancouver:

Larrimer S. Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story. [Internet] [Masters thesis]. The Ohio State University; 2014. [cited 2019 Dec 06]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669.

Council of Science Editors:

Larrimer S. Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story. [Masters Thesis]. The Ohio State University; 2014. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669


RMIT University

26. Norton, S. Applications of theoretical models for interactive narrative animation.

Degree: 2011, RMIT University

 This research program explores structural and theoretical models for interactive narrative animation, Interactive narrative animation is a relatively new medium which can now be found… (more)

Subjects/Keywords: Fields of Research; Animation; interactive; narrative; theoretical; storytelling; interface

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APA (6th Edition):

Norton, S. (2011). Applications of theoretical models for interactive narrative animation. (Thesis). RMIT University. Retrieved from http://researchbank.rmit.edu.au/view/rmit:160255

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Norton, S. “Applications of theoretical models for interactive narrative animation.” 2011. Thesis, RMIT University. Accessed December 06, 2019. http://researchbank.rmit.edu.au/view/rmit:160255.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Norton, S. “Applications of theoretical models for interactive narrative animation.” 2011. Web. 06 Dec 2019.

Vancouver:

Norton S. Applications of theoretical models for interactive narrative animation. [Internet] [Thesis]. RMIT University; 2011. [cited 2019 Dec 06]. Available from: http://researchbank.rmit.edu.au/view/rmit:160255.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Norton S. Applications of theoretical models for interactive narrative animation. [Thesis]. RMIT University; 2011. Available from: http://researchbank.rmit.edu.au/view/rmit:160255

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Georgia Tech

27. Blumenthal, Henry (Hank). Storyscape, a new medium of media.

Degree: PhD, Literature, Media, and Communication, 2016, Georgia Tech

 A storyscape is the new medium of storytelling. It originates in the model of transmedia storytelling defined by Henry Jenkins (2006a) in Convergence Culture and… (more)

Subjects/Keywords: Transmedia storytelling; Interactive narrative; Storyscape; Transmedia; Augmented reality; Myth

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APA (6th Edition):

Blumenthal, H. (. (2016). Storyscape, a new medium of media. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/54989

Chicago Manual of Style (16th Edition):

Blumenthal, Henry (Hank). “Storyscape, a new medium of media.” 2016. Doctoral Dissertation, Georgia Tech. Accessed December 06, 2019. http://hdl.handle.net/1853/54989.

MLA Handbook (7th Edition):

Blumenthal, Henry (Hank). “Storyscape, a new medium of media.” 2016. Web. 06 Dec 2019.

Vancouver:

Blumenthal H(. Storyscape, a new medium of media. [Internet] [Doctoral dissertation]. Georgia Tech; 2016. [cited 2019 Dec 06]. Available from: http://hdl.handle.net/1853/54989.

Council of Science Editors:

Blumenthal H(. Storyscape, a new medium of media. [Doctoral Dissertation]. Georgia Tech; 2016. Available from: http://hdl.handle.net/1853/54989


University of Southern California

28. Swanson, Reid. Enabling open domain interactive storytelling using a data-driven case-based approach.

Degree: PhD, Computer Science, 2010, University of Southern California

 Digital interactive storytelling (DIS) is a compelling new medium for expressing and communicating ideas that tries to transform a normally passive experience into an active… (more)

Subjects/Keywords: artificial intelligence; case-based reasoning; interactive entertainment; natural language processing; storytelling

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Swanson, R. (2010). Enabling open domain interactive storytelling using a data-driven case-based approach. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/360298/rec/2331

Chicago Manual of Style (16th Edition):

Swanson, Reid. “Enabling open domain interactive storytelling using a data-driven case-based approach.” 2010. Doctoral Dissertation, University of Southern California. Accessed December 06, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/360298/rec/2331.

MLA Handbook (7th Edition):

Swanson, Reid. “Enabling open domain interactive storytelling using a data-driven case-based approach.” 2010. Web. 06 Dec 2019.

Vancouver:

Swanson R. Enabling open domain interactive storytelling using a data-driven case-based approach. [Internet] [Doctoral dissertation]. University of Southern California; 2010. [cited 2019 Dec 06]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/360298/rec/2331.

Council of Science Editors:

Swanson R. Enabling open domain interactive storytelling using a data-driven case-based approach. [Doctoral Dissertation]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/360298/rec/2331


University of Southern California

29. Stein, Jennifer Leigh. PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture.

Degree: PhD, Cinematic Arts (Media Arts and Practice), 2011, University of Southern California

 This project investigates changing spatial character and the resulting experience of place in the context of Interactive Architecture. As buildings become dynamic generators of data… (more)

Subjects/Keywords: ambient storytelling; environmental media; interactive architecture; mobile; place; ubiquitous computing

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Stein, J. L. (2011). PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/653519/rec/5327

Chicago Manual of Style (16th Edition):

Stein, Jennifer Leigh. “PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture.” 2011. Doctoral Dissertation, University of Southern California. Accessed December 06, 2019. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/653519/rec/5327.

MLA Handbook (7th Edition):

Stein, Jennifer Leigh. “PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture.” 2011. Web. 06 Dec 2019.

Vancouver:

Stein JL. PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture. [Internet] [Doctoral dissertation]. University of Southern California; 2011. [cited 2019 Dec 06]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/653519/rec/5327.

Council of Science Editors:

Stein JL. PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture. [Doctoral Dissertation]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/653519/rec/5327


Delft University of Technology

30. Klerkx, M. Solar Expedition 3.0: Interactive Storytelling for a Richer Festival Experience:.

Degree: 2010, Delft University of Technology

 Since the introduction of Dance Festivals in The Netherlands in the nineties, the phenomenon has evolved into an experience industry on its own nowadays, and… (more)

Subjects/Keywords: Solar Weekend Festival; expedition; Interactive Storytelling; enriched experiences

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Klerkx, M. (2010). Solar Expedition 3.0: Interactive Storytelling for a Richer Festival Experience:. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:490c8208-e6ba-48d1-b919-61285727ce9f

Chicago Manual of Style (16th Edition):

Klerkx, M. “Solar Expedition 3.0: Interactive Storytelling for a Richer Festival Experience:.” 2010. Masters Thesis, Delft University of Technology. Accessed December 06, 2019. http://resolver.tudelft.nl/uuid:490c8208-e6ba-48d1-b919-61285727ce9f.

MLA Handbook (7th Edition):

Klerkx, M. “Solar Expedition 3.0: Interactive Storytelling for a Richer Festival Experience:.” 2010. Web. 06 Dec 2019.

Vancouver:

Klerkx M. Solar Expedition 3.0: Interactive Storytelling for a Richer Festival Experience:. [Internet] [Masters thesis]. Delft University of Technology; 2010. [cited 2019 Dec 06]. Available from: http://resolver.tudelft.nl/uuid:490c8208-e6ba-48d1-b919-61285727ce9f.

Council of Science Editors:

Klerkx M. Solar Expedition 3.0: Interactive Storytelling for a Richer Festival Experience:. [Masters Thesis]. Delft University of Technology; 2010. Available from: http://resolver.tudelft.nl/uuid:490c8208-e6ba-48d1-b919-61285727ce9f

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