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You searched for subject:( en INTERACTIVE STORYTELLING). Showing records 1 – 30 of 39785 total matches.

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Pontifical Catholic University of Rio de Janeiro

1. MARCELO DE MELLO CAMANHO. [en] A MODEL FOR STREAM-BASED INTERACTIVE STORYTELLING.

Degree: 2017, Pontifical Catholic University of Rio de Janeiro

[pt] Nesta tese é apresentada uma arquitetura altamente escalável para storytelling interativo em massa baseado em streams de vídeo. A arquitetura proposta pode suportar diferentes… (more)

Subjects/Keywords: [pt] STORYTELLING INTERATIVO; [en] INTERACTIVE STORYTELLING; [pt] TV; [pt] ENTRETENIMENTO DIGITAL EM MASSA; [en] MASSIVE DIGITAL ENTERTAINMENT; [pt] STREAMING; [en] STREAMING; [pt] JOGOS MULTIPLATAFORMA; [en] MEDIA GAMES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

CAMANHO, M. D. M. (2017). [en] A MODEL FOR STREAM-BASED INTERACTIVE STORYTELLING. (Thesis). Pontifical Catholic University of Rio de Janeiro. Retrieved from http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28687

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

CAMANHO, MARCELO DE MELLO. “[en] A MODEL FOR STREAM-BASED INTERACTIVE STORYTELLING.” 2017. Thesis, Pontifical Catholic University of Rio de Janeiro. Accessed September 20, 2020. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28687.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

CAMANHO, MARCELO DE MELLO. “[en] A MODEL FOR STREAM-BASED INTERACTIVE STORYTELLING.” 2017. Web. 20 Sep 2020.

Vancouver:

CAMANHO MDM. [en] A MODEL FOR STREAM-BASED INTERACTIVE STORYTELLING. [Internet] [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2017. [cited 2020 Sep 20]. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28687.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

CAMANHO MDM. [en] A MODEL FOR STREAM-BASED INTERACTIVE STORYTELLING. [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2017. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28687

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Pontifical Catholic University of Rio de Janeiro

2. EDIRLEI EVERSON SOARES DE LIMA. [en] VIDEO BASED INTERACTIVE STORYTELLING.

Degree: 2015, Pontifical Catholic University of Rio de Janeiro

[pt] A geração de representações visuais envolventes para storytelling interativo é um dos desafios-chave para a evolução e popularização das narrativas interativas. Usualmente, sistemas de… (more)

Subjects/Keywords: [pt] STORYTELLING INTERATIVO; [en] INTERACTIVE STORYTELLING; [pt] DRAMATIZACAO BASEADA EM VIDEO; [en] VIDEO-BASED DRAMATIZATION; [pt] COMPOSICAO DE VIDEO; [en] VIDEO COMPOSITING; [pt] CINEMATOGRAFIA VIRTUAL; [en] VIRTUAL CINEMATOGRAPHY

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APA (6th Edition):

LIMA, E. E. S. D. (2015). [en] VIDEO BASED INTERACTIVE STORYTELLING. (Thesis). Pontifical Catholic University of Rio de Janeiro. Retrieved from http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=24223

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

LIMA, EDIRLEI EVERSON SOARES DE. “[en] VIDEO BASED INTERACTIVE STORYTELLING.” 2015. Thesis, Pontifical Catholic University of Rio de Janeiro. Accessed September 20, 2020. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=24223.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

LIMA, EDIRLEI EVERSON SOARES DE. “[en] VIDEO BASED INTERACTIVE STORYTELLING.” 2015. Web. 20 Sep 2020.

Vancouver:

LIMA EESD. [en] VIDEO BASED INTERACTIVE STORYTELLING. [Internet] [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2015. [cited 2020 Sep 20]. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=24223.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

LIMA EESD. [en] VIDEO BASED INTERACTIVE STORYTELLING. [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2015. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=24223

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


California State University – Chico

3. Bluing, Michael Derric. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .

Degree: 2014, California State University – Chico

 Through the production of an interactive 3D storybook, this project will demonstrate the extent to which the core functionality of video game development software can… (more)

Subjects/Keywords: interactive 3D storytelling video game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bluing, M. D. (2014). Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . (Thesis). California State University – Chico. Retrieved from http://hdl.handle.net/10211.3/115993

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bluing, Michael Derric. “Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .” 2014. Thesis, California State University – Chico. Accessed September 20, 2020. http://hdl.handle.net/10211.3/115993.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bluing, Michael Derric. “Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology .” 2014. Web. 20 Sep 2020.

Vancouver:

Bluing MD. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . [Internet] [Thesis]. California State University – Chico; 2014. [cited 2020 Sep 20]. Available from: http://hdl.handle.net/10211.3/115993.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bluing MD. Interactive 3D storytelling: enhancing the storytelling experience through the integration of video game technology . [Thesis]. California State University – Chico; 2014. Available from: http://hdl.handle.net/10211.3/115993

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

4. Bouchard, Sean Kyle. Grayline: Creating shared narrative experience through interactive storytelling.

Degree: MFA, Interactive Media, 2011, University of Southern California

 Cooperative modes of play are an increasingly popular area of interest for Games Studies researchers, as well as a popular feature for modern games. However,… (more)

Subjects/Keywords: interactive narrative; interactive storytelling; cooperative play; taxonomy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bouchard, S. K. (2011). Grayline: Creating shared narrative experience through interactive storytelling. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3096

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bouchard, Sean Kyle. “Grayline: Creating shared narrative experience through interactive storytelling.” 2011. Thesis, University of Southern California. Accessed September 20, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3096.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bouchard, Sean Kyle. “Grayline: Creating shared narrative experience through interactive storytelling.” 2011. Web. 20 Sep 2020.

Vancouver:

Bouchard SK. Grayline: Creating shared narrative experience through interactive storytelling. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Sep 20]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3096.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bouchard SK. Grayline: Creating shared narrative experience through interactive storytelling. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3096

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Ryerson University

5. Tencer, Ashley. Innovating digital storytelling methodologies: a viable solution shaped by millennial demands.

Degree: 2017, Ryerson University

 Social digital communities have influenced traditional practices of communication by creating gateways to mass self-expression. Sharing video snippets of personal moments online exemplifies this social… (more)

Subjects/Keywords: Storytelling  – Data processing; Storytelling  – Social aspects; Interactive multimedia; Digital storytelling

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Tencer, A. (2017). Innovating digital storytelling methodologies: a viable solution shaped by millennial demands. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A7128

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tencer, Ashley. “Innovating digital storytelling methodologies: a viable solution shaped by millennial demands.” 2017. Thesis, Ryerson University. Accessed September 20, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A7128.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tencer, Ashley. “Innovating digital storytelling methodologies: a viable solution shaped by millennial demands.” 2017. Web. 20 Sep 2020.

Vancouver:

Tencer A. Innovating digital storytelling methodologies: a viable solution shaped by millennial demands. [Internet] [Thesis]. Ryerson University; 2017. [cited 2020 Sep 20]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A7128.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tencer A. Innovating digital storytelling methodologies: a viable solution shaped by millennial demands. [Thesis]. Ryerson University; 2017. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A7128

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Pontifical Catholic University of Rio de Janeiro

6. AUGUSTO CESAR ESPINDOLA BAFFA. [en] STORYTELLING BASED ON AUDIENCE SOCIAL INTERACTION.

Degree: 2015, Pontifical Catholic University of Rio de Janeiro

[pt] Ao contar uma história, o narrador usa toda sua habilidade para entreter a audiência. Esta tarefa não define apenas o ato de contar uma… (more)

Subjects/Keywords: [pt] TEORIA DOS JOGOS; [en] GAME THEORY; [pt] INTERACAO SOCIAL; [en] SOCIAL INTERACTION; [pt] MODELO DE EMOCAO; [en] EMOTION MODEL; [pt] TOMADA DE DECISAO EM GRUPO; [en] GROUP DECISION MAKING; [pt] STORYTELLING INTERATIVO PASSIVO; [en] PASSIVE INTERACTIVE STORYTELLING; [pt] MODELO DE AUDIENCIA; [en] AUDIENCE MODELING

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APA (6th Edition):

BAFFA, A. C. E. (2015). [en] STORYTELLING BASED ON AUDIENCE SOCIAL INTERACTION. (Thesis). Pontifical Catholic University of Rio de Janeiro. Retrieved from http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25300

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

BAFFA, AUGUSTO CESAR ESPINDOLA. “[en] STORYTELLING BASED ON AUDIENCE SOCIAL INTERACTION.” 2015. Thesis, Pontifical Catholic University of Rio de Janeiro. Accessed September 20, 2020. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25300.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

BAFFA, AUGUSTO CESAR ESPINDOLA. “[en] STORYTELLING BASED ON AUDIENCE SOCIAL INTERACTION.” 2015. Web. 20 Sep 2020.

Vancouver:

BAFFA ACE. [en] STORYTELLING BASED ON AUDIENCE SOCIAL INTERACTION. [Internet] [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2015. [cited 2020 Sep 20]. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25300.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

BAFFA ACE. [en] STORYTELLING BASED ON AUDIENCE SOCIAL INTERACTION. [Thesis]. Pontifical Catholic University of Rio de Janeiro; 2015. Available from: http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25300

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

7. Rempulski, Nicolas. Synthèse dynamique de superviseur pour l'exécution adaptative d'applications interactives : Dynamic synthesis of supervisor for interactive application adaptive execution.

Degree: Docteur es, Informatique et applications, 2013, La Rochelle

Cette thèse a pour objectif de proposer des solutions aux problématiques de la narration interactive. Nous souhaitons ainsi proposer une méthode de conception pour les… (more)

Subjects/Keywords: Narration interactive; Récit en mouvement; Jeu vidéo; Narratologie; Récit; Modélisation; Exécution; Contrôle; Automates; Multi agents; Interactive storytelling; Moving stories; Video game; Narratology; Narrative; Model; Execution; Control; Automaton; Multi agents

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rempulski, N. (2013). Synthèse dynamique de superviseur pour l'exécution adaptative d'applications interactives : Dynamic synthesis of supervisor for interactive application adaptive execution. (Doctoral Dissertation). La Rochelle. Retrieved from http://www.theses.fr/2013LAROS407

Chicago Manual of Style (16th Edition):

Rempulski, Nicolas. “Synthèse dynamique de superviseur pour l'exécution adaptative d'applications interactives : Dynamic synthesis of supervisor for interactive application adaptive execution.” 2013. Doctoral Dissertation, La Rochelle. Accessed September 20, 2020. http://www.theses.fr/2013LAROS407.

MLA Handbook (7th Edition):

Rempulski, Nicolas. “Synthèse dynamique de superviseur pour l'exécution adaptative d'applications interactives : Dynamic synthesis of supervisor for interactive application adaptive execution.” 2013. Web. 20 Sep 2020.

Vancouver:

Rempulski N. Synthèse dynamique de superviseur pour l'exécution adaptative d'applications interactives : Dynamic synthesis of supervisor for interactive application adaptive execution. [Internet] [Doctoral dissertation]. La Rochelle; 2013. [cited 2020 Sep 20]. Available from: http://www.theses.fr/2013LAROS407.

Council of Science Editors:

Rempulski N. Synthèse dynamique de superviseur pour l'exécution adaptative d'applications interactives : Dynamic synthesis of supervisor for interactive application adaptive execution. [Doctoral Dissertation]. La Rochelle; 2013. Available from: http://www.theses.fr/2013LAROS407

8. Windhaber, Kevin. How interactive storytelling in a digital role-playing game can improve the learnability of Japanese Kanji.

Degree: Informatics, 2018, University of Skövde

  This work explores the possibility of Interactive Storytelling being able to mediate meanings of Chinese Characters used in the Japanese language, or kanji, and… (more)

Subjects/Keywords: Kanji; Interactive Storytelling; Learning; Game; Learning; Lärande

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APA (6th Edition):

Windhaber, K. (2018). How interactive storytelling in a digital role-playing game can improve the learnability of Japanese Kanji. (Thesis). University of Skövde. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15746

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Windhaber, Kevin. “How interactive storytelling in a digital role-playing game can improve the learnability of Japanese Kanji.” 2018. Thesis, University of Skövde. Accessed September 20, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15746.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Windhaber, Kevin. “How interactive storytelling in a digital role-playing game can improve the learnability of Japanese Kanji.” 2018. Web. 20 Sep 2020.

Vancouver:

Windhaber K. How interactive storytelling in a digital role-playing game can improve the learnability of Japanese Kanji. [Internet] [Thesis]. University of Skövde; 2018. [cited 2020 Sep 20]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15746.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Windhaber K. How interactive storytelling in a digital role-playing game can improve the learnability of Japanese Kanji. [Thesis]. University of Skövde; 2018. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15746

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Victoria University of Wellington

9. Ali, Mohsin. How can the Oculus Rift enrich the interactive storytelling experience?.

Degree: 2017, Victoria University of Wellington

 The technology of today, such as the Oculus Rift, can provide immersion in ways that were unachievable in the past. The Oculus Rift is a… (more)

Subjects/Keywords: Interactive Storytelling; Oculus Rift; Virtual Reality

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APA (6th Edition):

Ali, M. (2017). How can the Oculus Rift enrich the interactive storytelling experience?. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6154

Chicago Manual of Style (16th Edition):

Ali, Mohsin. “How can the Oculus Rift enrich the interactive storytelling experience?.” 2017. Masters Thesis, Victoria University of Wellington. Accessed September 20, 2020. http://hdl.handle.net/10063/6154.

MLA Handbook (7th Edition):

Ali, Mohsin. “How can the Oculus Rift enrich the interactive storytelling experience?.” 2017. Web. 20 Sep 2020.

Vancouver:

Ali M. How can the Oculus Rift enrich the interactive storytelling experience?. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Sep 20]. Available from: http://hdl.handle.net/10063/6154.

Council of Science Editors:

Ali M. How can the Oculus Rift enrich the interactive storytelling experience?. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6154

10. Hyde-Clarke, Nathalie. Exploring Peace Journalism and Interactive Narratives in Finnish Online Newspapers.

Degree: 2014, Theseus

 The mainstream news media is frequently criticized for presenting news in a bipolar and superfi-cial manner, often choosing sensationalism over practicalities, and escalation over solution-oriented… (more)

Subjects/Keywords: Newspapers; Immigrants; Interactive Storytelling; Peace Journalism

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APA (6th Edition):

Hyde-Clarke, N. (2014). Exploring Peace Journalism and Interactive Narratives in Finnish Online Newspapers. (Thesis). Theseus. Retrieved from http://www.theseus.fi/handle/10024/140589

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hyde-Clarke, Nathalie. “Exploring Peace Journalism and Interactive Narratives in Finnish Online Newspapers.” 2014. Thesis, Theseus. Accessed September 20, 2020. http://www.theseus.fi/handle/10024/140589.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hyde-Clarke, Nathalie. “Exploring Peace Journalism and Interactive Narratives in Finnish Online Newspapers.” 2014. Web. 20 Sep 2020.

Vancouver:

Hyde-Clarke N. Exploring Peace Journalism and Interactive Narratives in Finnish Online Newspapers. [Internet] [Thesis]. Theseus; 2014. [cited 2020 Sep 20]. Available from: http://www.theseus.fi/handle/10024/140589.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hyde-Clarke N. Exploring Peace Journalism and Interactive Narratives in Finnish Online Newspapers. [Thesis]. Theseus; 2014. Available from: http://www.theseus.fi/handle/10024/140589

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

11. Reddy, Kedar Kumar Bathina. Designing the Ramayana re-imaginator.

Degree: MFA, Interactive Media, 2013, University of Southern California

 I have approached my thesis as an opportunity for me to gain a critical understanding of Indian culture. The Ramayana Re-Imaginator engages with the Ramayana… (more)

Subjects/Keywords: Ramayana; Surpanakha; interactive; story-making; storytelling; games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Reddy, K. K. B. (2013). Designing the Ramayana re-imaginator. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1886

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Reddy, Kedar Kumar Bathina. “Designing the Ramayana re-imaginator.” 2013. Thesis, University of Southern California. Accessed September 20, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1886.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Reddy, Kedar Kumar Bathina. “Designing the Ramayana re-imaginator.” 2013. Web. 20 Sep 2020.

Vancouver:

Reddy KKB. Designing the Ramayana re-imaginator. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Sep 20]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1886.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Reddy KKB. Designing the Ramayana re-imaginator. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1886

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Drexel University

12. Kleinman, Erica M. Understanding Metagaming Mechanics in Interactive Storytelling.

Degree: 2016, Drexel University

Metagaming, any action taken outside of a game world with the goal of aiding gameplay, has traditionally been discouraged within the genre of interactive story-… (more)

Subjects/Keywords: Digital media; Digital storytelling – Social aspects; Storytelling – Interactive multimedia

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APA (6th Edition):

Kleinman, E. M. (2016). Understanding Metagaming Mechanics in Interactive Storytelling. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/idea:6864

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kleinman, Erica M. “Understanding Metagaming Mechanics in Interactive Storytelling.” 2016. Thesis, Drexel University. Accessed September 20, 2020. http://hdl.handle.net/1860/idea:6864.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kleinman, Erica M. “Understanding Metagaming Mechanics in Interactive Storytelling.” 2016. Web. 20 Sep 2020.

Vancouver:

Kleinman EM. Understanding Metagaming Mechanics in Interactive Storytelling. [Internet] [Thesis]. Drexel University; 2016. [cited 2020 Sep 20]. Available from: http://hdl.handle.net/1860/idea:6864.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kleinman EM. Understanding Metagaming Mechanics in Interactive Storytelling. [Thesis]. Drexel University; 2016. Available from: http://hdl.handle.net/1860/idea:6864

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

13. Stephan, Scott. Everything all the time: anthological storytelling.

Degree: MFA, Interactive Media, 2015, University of Southern California

 Everything, All The Time is an experiment is designing a framework for interactive fiction pieces. The goal is to develop a criteria for melding the… (more)

Subjects/Keywords: interactive storytelling; digital storytelling; tablet; mobile; fiction; playable short fiction

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Stephan, S. (2015). Everything all the time: anthological storytelling. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/565618/rec/2553

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Stephan, Scott. “Everything all the time: anthological storytelling.” 2015. Thesis, University of Southern California. Accessed September 20, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/565618/rec/2553.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Stephan, Scott. “Everything all the time: anthological storytelling.” 2015. Web. 20 Sep 2020.

Vancouver:

Stephan S. Everything all the time: anthological storytelling. [Internet] [Thesis]. University of Southern California; 2015. [cited 2020 Sep 20]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/565618/rec/2553.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Stephan S. Everything all the time: anthological storytelling. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/565618/rec/2553

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Central Florida

14. Eakins, Michael Joseph. Beyond Panels Interactive Storytelling: Developing a Framework for Highly Emotive Narrative Experiences on Mobile Devices.

Degree: 2017, University of Central Florida

  Balancing passive and interactive experiences within a narrative experience is an area of research that has broad applicability to the video game, cinematic, and… (more)

Subjects/Keywords: Interactive narrative; interactive storytelling; beyond panels; Arts and Humanities

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Eakins, M. J. (2017). Beyond Panels Interactive Storytelling: Developing a Framework for Highly Emotive Narrative Experiences on Mobile Devices. (Masters Thesis). University of Central Florida. Retrieved from https://stars.library.ucf.edu/etd/6272

Chicago Manual of Style (16th Edition):

Eakins, Michael Joseph. “Beyond Panels Interactive Storytelling: Developing a Framework for Highly Emotive Narrative Experiences on Mobile Devices.” 2017. Masters Thesis, University of Central Florida. Accessed September 20, 2020. https://stars.library.ucf.edu/etd/6272.

MLA Handbook (7th Edition):

Eakins, Michael Joseph. “Beyond Panels Interactive Storytelling: Developing a Framework for Highly Emotive Narrative Experiences on Mobile Devices.” 2017. Web. 20 Sep 2020.

Vancouver:

Eakins MJ. Beyond Panels Interactive Storytelling: Developing a Framework for Highly Emotive Narrative Experiences on Mobile Devices. [Internet] [Masters thesis]. University of Central Florida; 2017. [cited 2020 Sep 20]. Available from: https://stars.library.ucf.edu/etd/6272.

Council of Science Editors:

Eakins MJ. Beyond Panels Interactive Storytelling: Developing a Framework for Highly Emotive Narrative Experiences on Mobile Devices. [Masters Thesis]. University of Central Florida; 2017. Available from: https://stars.library.ucf.edu/etd/6272


University of Stirling

15. Grindle, Mark. The Power of Digital Storytelling to Influence Human Behaviour.

Degree: PhD, School of Health Sciences, 2014, University of Stirling

 Abstract The aim of this multi-disciplinary research was to explore the power of digital, interactive or participatory storytelling to influence human behaviour in the context… (more)

Subjects/Keywords: Digital Storytelling; Behaviour Change; Interactive Storytelling; Health; Interactive Narrative; Policy; Storytelling; Digital storytelling; Behaviour modification; Storytelling; Storytelling Computer network resources; Storytelling Computer simulation; Storytelling in mass media; Storytelling Psychological aspects; Storytelling Social aspects

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Grindle, M. (2014). The Power of Digital Storytelling to Influence Human Behaviour. (Doctoral Dissertation). University of Stirling. Retrieved from http://hdl.handle.net/1893/21800

Chicago Manual of Style (16th Edition):

Grindle, Mark. “The Power of Digital Storytelling to Influence Human Behaviour.” 2014. Doctoral Dissertation, University of Stirling. Accessed September 20, 2020. http://hdl.handle.net/1893/21800.

MLA Handbook (7th Edition):

Grindle, Mark. “The Power of Digital Storytelling to Influence Human Behaviour.” 2014. Web. 20 Sep 2020.

Vancouver:

Grindle M. The Power of Digital Storytelling to Influence Human Behaviour. [Internet] [Doctoral dissertation]. University of Stirling; 2014. [cited 2020 Sep 20]. Available from: http://hdl.handle.net/1893/21800.

Council of Science Editors:

Grindle M. The Power of Digital Storytelling to Influence Human Behaviour. [Doctoral Dissertation]. University of Stirling; 2014. Available from: http://hdl.handle.net/1893/21800


Ryerson University

16. Butet-Roch, Laurence. Virtual Aamjiwnaang: Indigenous interactive storytelling.

Degree: 2016, Ryerson University

 Stories shape how we understand ourselves and the world around us. They inform our sense of belonging, and connect us to our past. Stories are… (more)

Subjects/Keywords: Digital storytelling; Oral communications  – Digital techniques; Storytelling  – Computer network resources; Interactive multimedia; Aamjiwnaang First Nation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Butet-Roch, L. (2016). Virtual Aamjiwnaang: Indigenous interactive storytelling. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5644

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Butet-Roch, Laurence. “Virtual Aamjiwnaang: Indigenous interactive storytelling.” 2016. Thesis, Ryerson University. Accessed September 20, 2020. https://digital.library.ryerson.ca/islandora/object/RULA%3A5644.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Butet-Roch, Laurence. “Virtual Aamjiwnaang: Indigenous interactive storytelling.” 2016. Web. 20 Sep 2020.

Vancouver:

Butet-Roch L. Virtual Aamjiwnaang: Indigenous interactive storytelling. [Internet] [Thesis]. Ryerson University; 2016. [cited 2020 Sep 20]. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5644.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Butet-Roch L. Virtual Aamjiwnaang: Indigenous interactive storytelling. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5644

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Plymouth

17. Spierling, Ulrike Martina. 'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling.

Degree: PhD, 2012, University of Plymouth

Interactive Digital Storytelling (IDS) constitutes a research field that emerged from several areas of art, creation and computer science. It inquires technologies and possible artefacts… (more)

Subjects/Keywords: 006.78; interactive storytelling, digital storytelling, story modelling, authoring, narrative concepts, interactive media education, Scenejo, implicit creation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Spierling, U. M. (2012). 'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling. (Doctoral Dissertation). University of Plymouth. Retrieved from http://hdl.handle.net/10026.1/1195

Chicago Manual of Style (16th Edition):

Spierling, Ulrike Martina. “'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling.” 2012. Doctoral Dissertation, University of Plymouth. Accessed September 20, 2020. http://hdl.handle.net/10026.1/1195.

MLA Handbook (7th Edition):

Spierling, Ulrike Martina. “'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling.” 2012. Web. 20 Sep 2020.

Vancouver:

Spierling UM. 'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling. [Internet] [Doctoral dissertation]. University of Plymouth; 2012. [cited 2020 Sep 20]. Available from: http://hdl.handle.net/10026.1/1195.

Council of Science Editors:

Spierling UM. 'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling. [Doctoral Dissertation]. University of Plymouth; 2012. Available from: http://hdl.handle.net/10026.1/1195


Rochester Institute of Technology

18. Yu, Dan. See a Different World: Interactive Storytelling for Children to Raise Awareness of Color Blindness.

Degree: MFA, School of Design (CIAS), 2015, Rochester Institute of Technology

  Children play with interactive applications to gain knowledge in their daily life. There are different kinds of interactive applications that help educate children through… (more)

Subjects/Keywords: Children illustration; Color blindness; Color blind test; Interactive app; Interactive design; Visual storytelling

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APA (6th Edition):

Yu, D. (2015). See a Different World: Interactive Storytelling for Children to Raise Awareness of Color Blindness. (Thesis). Rochester Institute of Technology. Retrieved from https://scholarworks.rit.edu/theses/8924

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Yu, Dan. “See a Different World: Interactive Storytelling for Children to Raise Awareness of Color Blindness.” 2015. Thesis, Rochester Institute of Technology. Accessed September 20, 2020. https://scholarworks.rit.edu/theses/8924.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Yu, Dan. “See a Different World: Interactive Storytelling for Children to Raise Awareness of Color Blindness.” 2015. Web. 20 Sep 2020.

Vancouver:

Yu D. See a Different World: Interactive Storytelling for Children to Raise Awareness of Color Blindness. [Internet] [Thesis]. Rochester Institute of Technology; 2015. [cited 2020 Sep 20]. Available from: https://scholarworks.rit.edu/theses/8924.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Yu D. See a Different World: Interactive Storytelling for Children to Raise Awareness of Color Blindness. [Thesis]. Rochester Institute of Technology; 2015. Available from: https://scholarworks.rit.edu/theses/8924

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

19. Syam, Avimaan Vivek. Resurrection/Insurrection.

Degree: MFA, Interactive Media, 2014, University of Southern California

 Resurrection/Insurrection (R/I) is a single‐player digital experience that explores interactive empathy & projective identity by having users affect a storyworld as multiple characters on different… (more)

Subjects/Keywords: games; interactive narrative; interactive storytelling; independent games; narrative games; identity; projective identity; multiple perspectives

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APA (6th Edition):

Syam, A. V. (2014). Resurrection/Insurrection. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405337/rec/5574

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Syam, Avimaan Vivek. “Resurrection/Insurrection.” 2014. Thesis, University of Southern California. Accessed September 20, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405337/rec/5574.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Syam, Avimaan Vivek. “Resurrection/Insurrection.” 2014. Web. 20 Sep 2020.

Vancouver:

Syam AV. Resurrection/Insurrection. [Internet] [Thesis]. University of Southern California; 2014. [cited 2020 Sep 20]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405337/rec/5574.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Syam AV. Resurrection/Insurrection. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/405337/rec/5574

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Alberta

20. Ramirez Sanabria, Alejandro J. Automated Planning and Player Modelling for Interactive Storytelling.

Degree: MS, Department of Computing Science, 2013, University of Alberta

Interactive Storytelling (IS) acknowledges that people want to be participants in the unfolding of a story plot. Given the complex nature of IS, Artificial Intelligence… (more)

Subjects/Keywords: Player agency; Computer science; Video Games; Artificial intelligence; Interactive storytelling

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ramirez Sanabria, A. J. (2013). Automated Planning and Player Modelling for Interactive Storytelling. (Masters Thesis). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/g445cf373

Chicago Manual of Style (16th Edition):

Ramirez Sanabria, Alejandro J. “Automated Planning and Player Modelling for Interactive Storytelling.” 2013. Masters Thesis, University of Alberta. Accessed September 20, 2020. https://era.library.ualberta.ca/files/g445cf373.

MLA Handbook (7th Edition):

Ramirez Sanabria, Alejandro J. “Automated Planning and Player Modelling for Interactive Storytelling.” 2013. Web. 20 Sep 2020.

Vancouver:

Ramirez Sanabria AJ. Automated Planning and Player Modelling for Interactive Storytelling. [Internet] [Masters thesis]. University of Alberta; 2013. [cited 2020 Sep 20]. Available from: https://era.library.ualberta.ca/files/g445cf373.

Council of Science Editors:

Ramirez Sanabria AJ. Automated Planning and Player Modelling for Interactive Storytelling. [Masters Thesis]. University of Alberta; 2013. Available from: https://era.library.ualberta.ca/files/g445cf373

21. Smith, Matthew Alan. Alison stratified cooperative storytelling in dissociative identity disorders: a dynamic installation.

Degree: 2008, Drexel University

Interactive storytelling is a means of creating a collaborative environment in which the viewer can affect information presented within the storyline. Allowing the viewer this… (more)

Subjects/Keywords: Digital media; Storytelling; Interactive multimedia

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APA (6th Edition):

Smith, M. A. (2008). Alison stratified cooperative storytelling in dissociative identity disorders: a dynamic installation. (Thesis). Drexel University. Retrieved from http://hdl.handle.net/1860/2915

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Smith, Matthew Alan. “Alison stratified cooperative storytelling in dissociative identity disorders: a dynamic installation.” 2008. Thesis, Drexel University. Accessed September 20, 2020. http://hdl.handle.net/1860/2915.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Smith, Matthew Alan. “Alison stratified cooperative storytelling in dissociative identity disorders: a dynamic installation.” 2008. Web. 20 Sep 2020.

Vancouver:

Smith MA. Alison stratified cooperative storytelling in dissociative identity disorders: a dynamic installation. [Internet] [Thesis]. Drexel University; 2008. [cited 2020 Sep 20]. Available from: http://hdl.handle.net/1860/2915.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Smith MA. Alison stratified cooperative storytelling in dissociative identity disorders: a dynamic installation. [Thesis]. Drexel University; 2008. Available from: http://hdl.handle.net/1860/2915

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Ballarat

22. Macfadyen, Alyx. A methodology for the analysis of interactive narrative environments : a four-factor framework.

Degree: PhD, 2009, University of Ballarat

Stories have been engaging humans for thousands of years, but in interactive narrative environments, the narrative is perceived to diminish as the source of engagement.… (more)

Subjects/Keywords: Interactive multimedia; Virtual reality; Storytelling; Research; Australian Digital Thesis

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Macfadyen, A. (2009). A methodology for the analysis of interactive narrative environments : a four-factor framework. (Doctoral Dissertation). University of Ballarat. Retrieved from http://researchonline.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/41085 ; http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/18209 ; http://innopac.ballarat.edu.au/record=b1508890

Chicago Manual of Style (16th Edition):

Macfadyen, Alyx. “A methodology for the analysis of interactive narrative environments : a four-factor framework.” 2009. Doctoral Dissertation, University of Ballarat. Accessed September 20, 2020. http://researchonline.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/41085 ; http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/18209 ; http://innopac.ballarat.edu.au/record=b1508890.

MLA Handbook (7th Edition):

Macfadyen, Alyx. “A methodology for the analysis of interactive narrative environments : a four-factor framework.” 2009. Web. 20 Sep 2020.

Vancouver:

Macfadyen A. A methodology for the analysis of interactive narrative environments : a four-factor framework. [Internet] [Doctoral dissertation]. University of Ballarat; 2009. [cited 2020 Sep 20]. Available from: http://researchonline.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/41085 ; http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/18209 ; http://innopac.ballarat.edu.au/record=b1508890.

Council of Science Editors:

Macfadyen A. A methodology for the analysis of interactive narrative environments : a four-factor framework. [Doctoral Dissertation]. University of Ballarat; 2009. Available from: http://researchonline.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/41085 ; http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/18209 ; http://innopac.ballarat.edu.au/record=b1508890


University of Pennsylvania

23. Shoulson, Alexander. Real-Time Storytelling with Events in Virtual Worlds.

Degree: 2015, University of Pennsylvania

 We present an accessible interactive narrative tool for creating stories among a virtual populace inhabiting a fully-realized 3D virtual world. Our system supports two modalities:… (more)

Subjects/Keywords: Artificial Intelligence; Computer Graphics; Interactive Narrative; Storytelling; Virtual Worlds; Computer Sciences

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APA (6th Edition):

Shoulson, A. (2015). Real-Time Storytelling with Events in Virtual Worlds. (Thesis). University of Pennsylvania. Retrieved from https://repository.upenn.edu/edissertations/1134

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Shoulson, Alexander. “Real-Time Storytelling with Events in Virtual Worlds.” 2015. Thesis, University of Pennsylvania. Accessed September 20, 2020. https://repository.upenn.edu/edissertations/1134.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Shoulson, Alexander. “Real-Time Storytelling with Events in Virtual Worlds.” 2015. Web. 20 Sep 2020.

Vancouver:

Shoulson A. Real-Time Storytelling with Events in Virtual Worlds. [Internet] [Thesis]. University of Pennsylvania; 2015. [cited 2020 Sep 20]. Available from: https://repository.upenn.edu/edissertations/1134.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Shoulson A. Real-Time Storytelling with Events in Virtual Worlds. [Thesis]. University of Pennsylvania; 2015. Available from: https://repository.upenn.edu/edissertations/1134

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


The Ohio State University

24. Larrimer, Sheri. Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story.

Degree: MFA, Industrial, Interior Visual Communication Design, 2014, The Ohio State University

 Videogames quite commonly tell stories, and yet often the story development process is disconnected from the game development process. This thesis investigates the design processes… (more)

Subjects/Keywords: Design; game design; game mechanics; storytelling in videogames; interactive story

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Larrimer, S. (2014). Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story. (Masters Thesis). The Ohio State University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669

Chicago Manual of Style (16th Edition):

Larrimer, Sheri. “Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story.” 2014. Masters Thesis, The Ohio State University. Accessed September 20, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669.

MLA Handbook (7th Edition):

Larrimer, Sheri. “Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story.” 2014. Web. 20 Sep 2020.

Vancouver:

Larrimer S. Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story. [Internet] [Masters thesis]. The Ohio State University; 2014. [cited 2020 Sep 20]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669.

Council of Science Editors:

Larrimer S. Where Storytelling and Interactivity Meet: Designing Game Mechanics that Tell a Story. [Masters Thesis]. The Ohio State University; 2014. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=osu1408971669


RMIT University

25. Norton, S. Applications of theoretical models for interactive narrative animation.

Degree: 2011, RMIT University

 This research program explores structural and theoretical models for interactive narrative animation, Interactive narrative animation is a relatively new medium which can now be found… (more)

Subjects/Keywords: Fields of Research; Animation; interactive; narrative; theoretical; storytelling; interface

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APA (6th Edition):

Norton, S. (2011). Applications of theoretical models for interactive narrative animation. (Thesis). RMIT University. Retrieved from http://researchbank.rmit.edu.au/view/rmit:160255

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Norton, S. “Applications of theoretical models for interactive narrative animation.” 2011. Thesis, RMIT University. Accessed September 20, 2020. http://researchbank.rmit.edu.au/view/rmit:160255.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Norton, S. “Applications of theoretical models for interactive narrative animation.” 2011. Web. 20 Sep 2020.

Vancouver:

Norton S. Applications of theoretical models for interactive narrative animation. [Internet] [Thesis]. RMIT University; 2011. [cited 2020 Sep 20]. Available from: http://researchbank.rmit.edu.au/view/rmit:160255.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Norton S. Applications of theoretical models for interactive narrative animation. [Thesis]. RMIT University; 2011. Available from: http://researchbank.rmit.edu.au/view/rmit:160255

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

26. Stein, Jennifer Leigh. PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture.

Degree: PhD, Cinematic Arts (Media Arts and Practice), 2011, University of Southern California

 This project investigates changing spatial character and the resulting experience of place in the context of Interactive Architecture. As buildings become dynamic generators of data… (more)

Subjects/Keywords: ambient storytelling; environmental media; interactive architecture; mobile; place; ubiquitous computing

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Stein, J. L. (2011). PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/653519/rec/5334

Chicago Manual of Style (16th Edition):

Stein, Jennifer Leigh. “PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture.” 2011. Doctoral Dissertation, University of Southern California. Accessed September 20, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/653519/rec/5334.

MLA Handbook (7th Edition):

Stein, Jennifer Leigh. “PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture.” 2011. Web. 20 Sep 2020.

Vancouver:

Stein JL. PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture. [Internet] [Doctoral dissertation]. University of Southern California; 2011. [cited 2020 Sep 20]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/653519/rec/5334.

Council of Science Editors:

Stein JL. PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture. [Doctoral Dissertation]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/653519/rec/5334


University of Southern California

27. Sennott, Michael J. Quicksilver: infinite story: procedurally generated episodic narratives for gameplay.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Quicksilver: Infinite Story is a work of interactive entertainment that algorithmically creates dynamic, playable, genre-typified stories. By taking advantage of the tropes and formulas behind… (more)

Subjects/Keywords: interactive media; video games; procedural narrative; computational storytelling; game design

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APA (6th Edition):

Sennott, M. J. (2012). Quicksilver: infinite story: procedurally generated episodic narratives for gameplay. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/21632/rec/5379

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sennott, Michael J. “Quicksilver: infinite story: procedurally generated episodic narratives for gameplay.” 2012. Thesis, University of Southern California. Accessed September 20, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/21632/rec/5379.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sennott, Michael J. “Quicksilver: infinite story: procedurally generated episodic narratives for gameplay.” 2012. Web. 20 Sep 2020.

Vancouver:

Sennott MJ. Quicksilver: infinite story: procedurally generated episodic narratives for gameplay. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Sep 20]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/21632/rec/5379.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sennott MJ. Quicksilver: infinite story: procedurally generated episodic narratives for gameplay. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/21632/rec/5379

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Georgia Tech

28. Blumenthal, Henry (Hank). Storyscape, a new medium of media.

Degree: PhD, Literature, Media, and Communication, 2016, Georgia Tech

 A storyscape is the new medium of storytelling. It originates in the model of transmedia storytelling defined by Henry Jenkins (2006a) in Convergence Culture and… (more)

Subjects/Keywords: Transmedia storytelling; Interactive narrative; Storyscape; Transmedia; Augmented reality; Myth

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Blumenthal, H. (. (2016). Storyscape, a new medium of media. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/54989

Chicago Manual of Style (16th Edition):

Blumenthal, Henry (Hank). “Storyscape, a new medium of media.” 2016. Doctoral Dissertation, Georgia Tech. Accessed September 20, 2020. http://hdl.handle.net/1853/54989.

MLA Handbook (7th Edition):

Blumenthal, Henry (Hank). “Storyscape, a new medium of media.” 2016. Web. 20 Sep 2020.

Vancouver:

Blumenthal H(. Storyscape, a new medium of media. [Internet] [Doctoral dissertation]. Georgia Tech; 2016. [cited 2020 Sep 20]. Available from: http://hdl.handle.net/1853/54989.

Council of Science Editors:

Blumenthal H(. Storyscape, a new medium of media. [Doctoral Dissertation]. Georgia Tech; 2016. Available from: http://hdl.handle.net/1853/54989


Texas A&M University

29. Robert, Kelly. Environmental Storytelling Strategies in Digital Environments: A Qualitative Comparison.

Degree: MS, Visualization, 2019, Texas A&M University

 Environmental storytelling is the use of designed space to convey narrative to an audience, rather than primarily through the use of characters or dialogue. The… (more)

Subjects/Keywords: environmental; storytelling; spatial; videogames; mise-en-scene

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Robert, K. (2019). Environmental Storytelling Strategies in Digital Environments: A Qualitative Comparison. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/188790

Chicago Manual of Style (16th Edition):

Robert, Kelly. “Environmental Storytelling Strategies in Digital Environments: A Qualitative Comparison.” 2019. Masters Thesis, Texas A&M University. Accessed September 20, 2020. http://hdl.handle.net/1969.1/188790.

MLA Handbook (7th Edition):

Robert, Kelly. “Environmental Storytelling Strategies in Digital Environments: A Qualitative Comparison.” 2019. Web. 20 Sep 2020.

Vancouver:

Robert K. Environmental Storytelling Strategies in Digital Environments: A Qualitative Comparison. [Internet] [Masters thesis]. Texas A&M University; 2019. [cited 2020 Sep 20]. Available from: http://hdl.handle.net/1969.1/188790.

Council of Science Editors:

Robert K. Environmental Storytelling Strategies in Digital Environments: A Qualitative Comparison. [Masters Thesis]. Texas A&M University; 2019. Available from: http://hdl.handle.net/1969.1/188790

30. Nakasone, Arturo. A Storytelling Model based on Semantic Relations and Interest Interaction : 意味的関係と興味に準じる交流に基づく物語生成法.

Degree: 博士(情報理工学), 2017, The University of Tokyo / 東京大学

 In a general sense, stories are defined as unique sequences of events, mental states, or happenings involving human beings as characters or actors. Any properly… (more)

Subjects/Keywords: Interactive Storytelling; Storytelling Ontology Model; User Interest; Rhetorical Relations

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nakasone, A. (2017). A Storytelling Model based on Semantic Relations and Interest Interaction : 意味的関係と興味に準じる交流に基づく物語生成法. (Thesis). The University of Tokyo / 東京大学. Retrieved from http://hdl.handle.net/2261/28825

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nakasone, Arturo. “A Storytelling Model based on Semantic Relations and Interest Interaction : 意味的関係と興味に準じる交流に基づく物語生成法.” 2017. Thesis, The University of Tokyo / 東京大学. Accessed September 20, 2020. http://hdl.handle.net/2261/28825.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nakasone, Arturo. “A Storytelling Model based on Semantic Relations and Interest Interaction : 意味的関係と興味に準じる交流に基づく物語生成法.” 2017. Web. 20 Sep 2020.

Vancouver:

Nakasone A. A Storytelling Model based on Semantic Relations and Interest Interaction : 意味的関係と興味に準じる交流に基づく物語生成法. [Internet] [Thesis]. The University of Tokyo / 東京大学; 2017. [cited 2020 Sep 20]. Available from: http://hdl.handle.net/2261/28825.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nakasone A. A Storytelling Model based on Semantic Relations and Interest Interaction : 意味的関係と興味に準じる交流に基づく物語生成法. [Thesis]. The University of Tokyo / 東京大学; 2017. Available from: http://hdl.handle.net/2261/28825

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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