Advanced search options

Advanced Search Options 🞨

Browse by author name (“Author name starts with…”).

Find ETDs with:

in
/  
in
/  
in
/  
in

Written in Published in Earliest date Latest date

Sorted by

Results per page:

Sorted by: relevance · author · university · dateNew search

You searched for subject:( avatar). Showing records 1 – 30 of 191 total matches.

[1] [2] [3] [4] [5] [6] [7]

Search Limiters

Last 2 Years | English Only

Degrees

Levels

Languages

Country

▼ Search Limiters


University of Waikato

1. Robinson, Alex. Influencing Play through Design .

Degree: 2016, University of Waikato

 This thesis aims to examine if the visual features of virtual identities that players use to represent themselves within different game worlds may influence their… (more)

Subjects/Keywords: Avatar; Playstyle

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Robinson, A. (2016). Influencing Play through Design . (Masters Thesis). University of Waikato. Retrieved from http://hdl.handle.net/10289/10809

Chicago Manual of Style (16th Edition):

Robinson, Alex. “Influencing Play through Design .” 2016. Masters Thesis, University of Waikato. Accessed December 05, 2020. http://hdl.handle.net/10289/10809.

MLA Handbook (7th Edition):

Robinson, Alex. “Influencing Play through Design .” 2016. Web. 05 Dec 2020.

Vancouver:

Robinson A. Influencing Play through Design . [Internet] [Masters thesis]. University of Waikato; 2016. [cited 2020 Dec 05]. Available from: http://hdl.handle.net/10289/10809.

Council of Science Editors:

Robinson A. Influencing Play through Design . [Masters Thesis]. University of Waikato; 2016. Available from: http://hdl.handle.net/10289/10809

2. Renato Teixeira Bressan. Avatares em Rede: Comunicação, Mobilidade e Transformação.

Degree: 2011, Universidade Federal de Juiz de Fora

Pesquisa sobre a noção de avatar, seus contextos, suportes, funções e processos correlatos, desde a emergência do termo no hinduísmo ( 500 A.C.) até sua… (more)

Subjects/Keywords: COMUNICACAO; Comunicação; Avatar; Redes; Communication; Avatar; Networks

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bressan, R. T. (2011). Avatares em Rede: Comunicação, Mobilidade e Transformação. (Thesis). Universidade Federal de Juiz de Fora. Retrieved from http://www.bdtd.ufjf.br/tde_busca/arquivo.php?codArquivo=1110

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bressan, Renato Teixeira. “Avatares em Rede: Comunicação, Mobilidade e Transformação.” 2011. Thesis, Universidade Federal de Juiz de Fora. Accessed December 05, 2020. http://www.bdtd.ufjf.br/tde_busca/arquivo.php?codArquivo=1110.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bressan, Renato Teixeira. “Avatares em Rede: Comunicação, Mobilidade e Transformação.” 2011. Web. 05 Dec 2020.

Vancouver:

Bressan RT. Avatares em Rede: Comunicação, Mobilidade e Transformação. [Internet] [Thesis]. Universidade Federal de Juiz de Fora; 2011. [cited 2020 Dec 05]. Available from: http://www.bdtd.ufjf.br/tde_busca/arquivo.php?codArquivo=1110.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bressan RT. Avatares em Rede: Comunicação, Mobilidade e Transformação. [Thesis]. Universidade Federal de Juiz de Fora; 2011. Available from: http://www.bdtd.ufjf.br/tde_busca/arquivo.php?codArquivo=1110

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

3. Buda, Richard-Zsolt. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .

Degree: DE – Informatikai Kar, 2014, University of Debrecen

 Napjainkban egyre fontosabb szerepet kapnak a virtuális háromdimenziós avatárok, mert nagyon sok helyen felhasználhatóak, például e-learning programokban, videojátékokban, internetes csevegőkben, vagy mesterséges intelligenciát támogató megoldásokként.… (more)

Subjects/Keywords: WebGL; avatar; fejmodell; Mpeg-4

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Buda, R. (2014). Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/194528

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Buda, Richard-Zsolt. “Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .” 2014. Thesis, University of Debrecen. Accessed December 05, 2020. http://hdl.handle.net/2437/194528.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Buda, Richard-Zsolt. “Beszélő avatár integrálása webes alkalmazásba WebGL alapokon .” 2014. Web. 05 Dec 2020.

Vancouver:

Buda R. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . [Internet] [Thesis]. University of Debrecen; 2014. [cited 2020 Dec 05]. Available from: http://hdl.handle.net/2437/194528.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Buda R. Beszélő avatár integrálása webes alkalmazásba WebGL alapokon . [Thesis]. University of Debrecen; 2014. Available from: http://hdl.handle.net/2437/194528

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

4. Ábel, Anita. Native American Spirituality in James Cameron's Avatar: The Web of Life .

Degree: DE – TEK – Bölcsészettudományi Kar, 2013, University of Debrecen

 In my thesis, I investigate the possible interpretations of the avatar in James Cameron’s 2010 film entitled Avatar by means of following the various stages… (more)

Subjects/Keywords: Native Americans; Avatar; worldview

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ábel, A. (2013). Native American Spirituality in James Cameron's Avatar: The Web of Life . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/159652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ábel, Anita. “Native American Spirituality in James Cameron's Avatar: The Web of Life .” 2013. Thesis, University of Debrecen. Accessed December 05, 2020. http://hdl.handle.net/2437/159652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ábel, Anita. “Native American Spirituality in James Cameron's Avatar: The Web of Life .” 2013. Web. 05 Dec 2020.

Vancouver:

Ábel A. Native American Spirituality in James Cameron's Avatar: The Web of Life . [Internet] [Thesis]. University of Debrecen; 2013. [cited 2020 Dec 05]. Available from: http://hdl.handle.net/2437/159652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ábel A. Native American Spirituality in James Cameron's Avatar: The Web of Life . [Thesis]. University of Debrecen; 2013. Available from: http://hdl.handle.net/2437/159652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

5. Mátyus, Veronika. Paraméterezhető 3D avatar fejlesztése .

Degree: DE – TEK – Informatikai Kar, 2013, University of Debrecen

 A létező avatar technológiák feltérképezése után a Padovai Egyetemen fejlesztett Lucia avatar működését részletezi a dolgozat. A technológia vezérléséhez egy kliens program készült, mely megtalálható… (more)

Subjects/Keywords: avatar; FAP; animáció; vizéma

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mátyus, V. (2013). Paraméterezhető 3D avatar fejlesztése . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/167088

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mátyus, Veronika. “Paraméterezhető 3D avatar fejlesztése .” 2013. Thesis, University of Debrecen. Accessed December 05, 2020. http://hdl.handle.net/2437/167088.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mátyus, Veronika. “Paraméterezhető 3D avatar fejlesztése .” 2013. Web. 05 Dec 2020.

Vancouver:

Mátyus V. Paraméterezhető 3D avatar fejlesztése . [Internet] [Thesis]. University of Debrecen; 2013. [cited 2020 Dec 05]. Available from: http://hdl.handle.net/2437/167088.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mátyus V. Paraméterezhető 3D avatar fejlesztése . [Thesis]. University of Debrecen; 2013. Available from: http://hdl.handle.net/2437/167088

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

6. Camila Pinto Wenzel. A CONSTRUÇÃO DE AVATARES NO SECOND LIFE.

Degree: 2010, Universidade Federal de Juiz de Fora

O presente trabalho pretende investigar como os usuários brasileiros do ambiente virtual Second Life estão utilizando os recursos da plataforma para construção de seus avatares… (more)

Subjects/Keywords: Semiótica; Ambientes virtuais; Avatar; Semiotics; Virtual environments; Avatar; COMUNICACAO

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wenzel, C. P. (2010). A CONSTRUÇÃO DE AVATARES NO SECOND LIFE. (Thesis). Universidade Federal de Juiz de Fora. Retrieved from http://www.bdtd.ufjf.br/tde_busca/arquivo.php?codArquivo=1198

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wenzel, Camila Pinto. “A CONSTRUÇÃO DE AVATARES NO SECOND LIFE.” 2010. Thesis, Universidade Federal de Juiz de Fora. Accessed December 05, 2020. http://www.bdtd.ufjf.br/tde_busca/arquivo.php?codArquivo=1198.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wenzel, Camila Pinto. “A CONSTRUÇÃO DE AVATARES NO SECOND LIFE.” 2010. Web. 05 Dec 2020.

Vancouver:

Wenzel CP. A CONSTRUÇÃO DE AVATARES NO SECOND LIFE. [Internet] [Thesis]. Universidade Federal de Juiz de Fora; 2010. [cited 2020 Dec 05]. Available from: http://www.bdtd.ufjf.br/tde_busca/arquivo.php?codArquivo=1198.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wenzel CP. A CONSTRUÇÃO DE AVATARES NO SECOND LIFE. [Thesis]. Universidade Federal de Juiz de Fora; 2010. Available from: http://www.bdtd.ufjf.br/tde_busca/arquivo.php?codArquivo=1198

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Vanderbilt University

7. Fu, Qiang. The Effect of Avatar Model in Stepping Off a Ledge in an Immersive Virtual Environment.

Degree: MS, Computer Science, 2015, Vanderbilt University

 Animated digital self-representations of the user in immersive virtual environments, called self-avatars, have been shown to be an aid in perceptual judgments in virtual environment… (more)

Subjects/Keywords: affordance; self-avatar; virtual environment; motion capture

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fu, Q. (2015). The Effect of Avatar Model in Stepping Off a Ledge in an Immersive Virtual Environment. (Thesis). Vanderbilt University. Retrieved from http://hdl.handle.net/1803/14791

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fu, Qiang. “The Effect of Avatar Model in Stepping Off a Ledge in an Immersive Virtual Environment.” 2015. Thesis, Vanderbilt University. Accessed December 05, 2020. http://hdl.handle.net/1803/14791.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fu, Qiang. “The Effect of Avatar Model in Stepping Off a Ledge in an Immersive Virtual Environment.” 2015. Web. 05 Dec 2020.

Vancouver:

Fu Q. The Effect of Avatar Model in Stepping Off a Ledge in an Immersive Virtual Environment. [Internet] [Thesis]. Vanderbilt University; 2015. [cited 2020 Dec 05]. Available from: http://hdl.handle.net/1803/14791.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fu Q. The Effect of Avatar Model in Stepping Off a Ledge in an Immersive Virtual Environment. [Thesis]. Vanderbilt University; 2015. Available from: http://hdl.handle.net/1803/14791

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

8. Stach, Tadeusz Benedict. Information-rich user embodiment in groupware.

Degree: 2006, University of Saskatchewan

 Embodiments are virtual personifications of the user in real-time distributed groupware. Many embodiments in groupware are simple abstract 2D representations such as avatars and telepointers.… (more)

Subjects/Keywords: groupware; embodiment; avatar

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Stach, T. B. (2006). Information-rich user embodiment in groupware. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-12152006-174500

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Stach, Tadeusz Benedict. “Information-rich user embodiment in groupware.” 2006. Thesis, University of Saskatchewan. Accessed December 05, 2020. http://hdl.handle.net/10388/etd-12152006-174500.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Stach, Tadeusz Benedict. “Information-rich user embodiment in groupware.” 2006. Web. 05 Dec 2020.

Vancouver:

Stach TB. Information-rich user embodiment in groupware. [Internet] [Thesis]. University of Saskatchewan; 2006. [cited 2020 Dec 05]. Available from: http://hdl.handle.net/10388/etd-12152006-174500.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Stach TB. Information-rich user embodiment in groupware. [Thesis]. University of Saskatchewan; 2006. Available from: http://hdl.handle.net/10388/etd-12152006-174500

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

9. Birk, Max V 1983-. Investigating Avatar Customization as a Motivational Design Strategy for Improving Engagement with Technology-Enabled Services for Health.

Degree: 2018, University of Saskatchewan

 Technology-enabled services for physical and mental health are a promising approach to improve healthcare globally. Unfortunately, the largest barrier for effective technology-based treatment is participants'… (more)

Subjects/Keywords: digital health; avatar customization; motivational design; engagement

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Birk, M. V. 1. (2018). Investigating Avatar Customization as a Motivational Design Strategy for Improving Engagement with Technology-Enabled Services for Health. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/11885

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Birk, Max V 1983-. “Investigating Avatar Customization as a Motivational Design Strategy for Improving Engagement with Technology-Enabled Services for Health.” 2018. Thesis, University of Saskatchewan. Accessed December 05, 2020. http://hdl.handle.net/10388/11885.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Birk, Max V 1983-. “Investigating Avatar Customization as a Motivational Design Strategy for Improving Engagement with Technology-Enabled Services for Health.” 2018. Web. 05 Dec 2020.

Vancouver:

Birk MV1. Investigating Avatar Customization as a Motivational Design Strategy for Improving Engagement with Technology-Enabled Services for Health. [Internet] [Thesis]. University of Saskatchewan; 2018. [cited 2020 Dec 05]. Available from: http://hdl.handle.net/10388/11885.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Birk MV1. Investigating Avatar Customization as a Motivational Design Strategy for Improving Engagement with Technology-Enabled Services for Health. [Thesis]. University of Saskatchewan; 2018. Available from: http://hdl.handle.net/10388/11885

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

10. Hossen Mamode, Hamzah Ziyaad. Robot mediated communication : enhancing tele-presence using an avatar.

Degree: PhD, 2015, University of the West of England, Bristol

 In the past few years there has been a lot of development in the field of tele-presence. These developments have caused tele-presence technologies to become… (more)

Subjects/Keywords: 629.8; robots; communication; tele-presence; avatar

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hossen Mamode, H. Z. (2015). Robot mediated communication : enhancing tele-presence using an avatar. (Doctoral Dissertation). University of the West of England, Bristol. Retrieved from https://uwe-repository.worktribe.com/output/829979 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675501

Chicago Manual of Style (16th Edition):

Hossen Mamode, Hamzah Ziyaad. “Robot mediated communication : enhancing tele-presence using an avatar.” 2015. Doctoral Dissertation, University of the West of England, Bristol. Accessed December 05, 2020. https://uwe-repository.worktribe.com/output/829979 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675501.

MLA Handbook (7th Edition):

Hossen Mamode, Hamzah Ziyaad. “Robot mediated communication : enhancing tele-presence using an avatar.” 2015. Web. 05 Dec 2020.

Vancouver:

Hossen Mamode HZ. Robot mediated communication : enhancing tele-presence using an avatar. [Internet] [Doctoral dissertation]. University of the West of England, Bristol; 2015. [cited 2020 Dec 05]. Available from: https://uwe-repository.worktribe.com/output/829979 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675501.

Council of Science Editors:

Hossen Mamode HZ. Robot mediated communication : enhancing tele-presence using an avatar. [Doctoral Dissertation]. University of the West of England, Bristol; 2015. Available from: https://uwe-repository.worktribe.com/output/829979 ; https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.675501


University of Houston

11. Chen, Cheng 1988-. Avatar Creation and Customization for Health Games.

Degree: MS, Computer Science, 2014, University of Houston

 Creating 3D avatars that realistically depict a user is very difficult and time consuming. Most 3D avatars are created manually by artists, and personalization options… (more)

Subjects/Keywords: Kinect; Games; 3D Scan; Avatar Customization

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chen, C. 1. (2014). Avatar Creation and Customization for Health Games. (Masters Thesis). University of Houston. Retrieved from http://hdl.handle.net/10657/1418

Chicago Manual of Style (16th Edition):

Chen, Cheng 1988-. “Avatar Creation and Customization for Health Games.” 2014. Masters Thesis, University of Houston. Accessed December 05, 2020. http://hdl.handle.net/10657/1418.

MLA Handbook (7th Edition):

Chen, Cheng 1988-. “Avatar Creation and Customization for Health Games.” 2014. Web. 05 Dec 2020.

Vancouver:

Chen C1. Avatar Creation and Customization for Health Games. [Internet] [Masters thesis]. University of Houston; 2014. [cited 2020 Dec 05]. Available from: http://hdl.handle.net/10657/1418.

Council of Science Editors:

Chen C1. Avatar Creation and Customization for Health Games. [Masters Thesis]. University of Houston; 2014. Available from: http://hdl.handle.net/10657/1418


University of the Western Cape

12. Abrahams, Kenzo. Avatar animation from SignWriting notation .

Degree: 2015, University of the Western Cape

 The SASL project at the University of the Western Cape is in the process of developing a machine translation system that can translate fully-fledged phrases… (more)

Subjects/Keywords: Animation; Humanoid avatar; Key frame animation; SignWriting

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Abrahams, K. (2015). Avatar animation from SignWriting notation . (Thesis). University of the Western Cape. Retrieved from http://hdl.handle.net/11394/4322

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Abrahams, Kenzo. “Avatar animation from SignWriting notation .” 2015. Thesis, University of the Western Cape. Accessed December 05, 2020. http://hdl.handle.net/11394/4322.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Abrahams, Kenzo. “Avatar animation from SignWriting notation .” 2015. Web. 05 Dec 2020.

Vancouver:

Abrahams K. Avatar animation from SignWriting notation . [Internet] [Thesis]. University of the Western Cape; 2015. [cited 2020 Dec 05]. Available from: http://hdl.handle.net/11394/4322.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Abrahams K. Avatar animation from SignWriting notation . [Thesis]. University of the Western Cape; 2015. Available from: http://hdl.handle.net/11394/4322

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Illinois – Urbana-Champaign

13. Gu, Kuangxiao. Improving coarticulation performance of 3D avatar and gaze estimation using RGB webcam.

Degree: MS, Electrical & Computer Engr, 2016, University of Illinois – Urbana-Champaign

 This thesis explores two applications of computer vision in psychology-related studies: enhanced patient portal messages using 3D avatar and gaze estimation using a single RGB… (more)

Subjects/Keywords: 3D avatar; Gaze estimation; RGB camera

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gu, K. (2016). Improving coarticulation performance of 3D avatar and gaze estimation using RGB webcam. (Thesis). University of Illinois – Urbana-Champaign. Retrieved from http://hdl.handle.net/2142/93004

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gu, Kuangxiao. “Improving coarticulation performance of 3D avatar and gaze estimation using RGB webcam.” 2016. Thesis, University of Illinois – Urbana-Champaign. Accessed December 05, 2020. http://hdl.handle.net/2142/93004.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gu, Kuangxiao. “Improving coarticulation performance of 3D avatar and gaze estimation using RGB webcam.” 2016. Web. 05 Dec 2020.

Vancouver:

Gu K. Improving coarticulation performance of 3D avatar and gaze estimation using RGB webcam. [Internet] [Thesis]. University of Illinois – Urbana-Champaign; 2016. [cited 2020 Dec 05]. Available from: http://hdl.handle.net/2142/93004.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gu K. Improving coarticulation performance of 3D avatar and gaze estimation using RGB webcam. [Thesis]. University of Illinois – Urbana-Champaign; 2016. Available from: http://hdl.handle.net/2142/93004

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Hawaii – Manoa

14. Quick, Justice. Effects of Avatar Appearance on User Perception and Behavior: Role of Labels and Cognitive Mediation in the Proteus Effect.

Degree: 2017, University of Hawaii – Manoa

M.A. University of Hawaii at Manoa 2016.

Previous studies suggest avatar appearance can influence user cognition and behavior (i.e., the Proteus Effect), though the mechanism… (more)

Subjects/Keywords: avatar; Proteus Effect; stereotype; self-perception; priming

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Quick, J. (2017). Effects of Avatar Appearance on User Perception and Behavior: Role of Labels and Cognitive Mediation in the Proteus Effect. (Thesis). University of Hawaii – Manoa. Retrieved from http://hdl.handle.net/10125/51539

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Quick, Justice. “Effects of Avatar Appearance on User Perception and Behavior: Role of Labels and Cognitive Mediation in the Proteus Effect.” 2017. Thesis, University of Hawaii – Manoa. Accessed December 05, 2020. http://hdl.handle.net/10125/51539.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Quick, Justice. “Effects of Avatar Appearance on User Perception and Behavior: Role of Labels and Cognitive Mediation in the Proteus Effect.” 2017. Web. 05 Dec 2020.

Vancouver:

Quick J. Effects of Avatar Appearance on User Perception and Behavior: Role of Labels and Cognitive Mediation in the Proteus Effect. [Internet] [Thesis]. University of Hawaii – Manoa; 2017. [cited 2020 Dec 05]. Available from: http://hdl.handle.net/10125/51539.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Quick J. Effects of Avatar Appearance on User Perception and Behavior: Role of Labels and Cognitive Mediation in the Proteus Effect. [Thesis]. University of Hawaii – Manoa; 2017. Available from: http://hdl.handle.net/10125/51539

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Louisiana State University

15. Kobia, Caroline Makena. Examining teen girls' fashion behavior in the virtual and the real world: an exploratory study.

Degree: MS, Human Ecology, 2011, Louisiana State University

 Over the past few years, changes in technology, especially the emergence of virtual worlds, have impacted the landscape of doing business. Many industries, such as… (more)

Subjects/Keywords: Teen Consumer; Virtual Fashion; Virtual World; Avatar

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kobia, C. M. (2011). Examining teen girls' fashion behavior in the virtual and the real world: an exploratory study. (Masters Thesis). Louisiana State University. Retrieved from etd-04112011-114831 ; https://digitalcommons.lsu.edu/gradschool_theses/1843

Chicago Manual of Style (16th Edition):

Kobia, Caroline Makena. “Examining teen girls' fashion behavior in the virtual and the real world: an exploratory study.” 2011. Masters Thesis, Louisiana State University. Accessed December 05, 2020. etd-04112011-114831 ; https://digitalcommons.lsu.edu/gradschool_theses/1843.

MLA Handbook (7th Edition):

Kobia, Caroline Makena. “Examining teen girls' fashion behavior in the virtual and the real world: an exploratory study.” 2011. Web. 05 Dec 2020.

Vancouver:

Kobia CM. Examining teen girls' fashion behavior in the virtual and the real world: an exploratory study. [Internet] [Masters thesis]. Louisiana State University; 2011. [cited 2020 Dec 05]. Available from: etd-04112011-114831 ; https://digitalcommons.lsu.edu/gradschool_theses/1843.

Council of Science Editors:

Kobia CM. Examining teen girls' fashion behavior in the virtual and the real world: an exploratory study. [Masters Thesis]. Louisiana State University; 2011. Available from: etd-04112011-114831 ; https://digitalcommons.lsu.edu/gradschool_theses/1843


Massey University

16. Denton, Frances Louise. The form of identity in virtual space.

Degree: MFA, 2010, Massey University

 Within constructed spaces our identities are evident in our interaction with objects, language and practice. The spaces that are understood as "virtual" are additions to… (more)

Subjects/Keywords: Online identity; Avatar

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Denton, F. L. (2010). The form of identity in virtual space. (Masters Thesis). Massey University. Retrieved from http://hdl.handle.net/10179/1267

Chicago Manual of Style (16th Edition):

Denton, Frances Louise. “The form of identity in virtual space.” 2010. Masters Thesis, Massey University. Accessed December 05, 2020. http://hdl.handle.net/10179/1267.

MLA Handbook (7th Edition):

Denton, Frances Louise. “The form of identity in virtual space.” 2010. Web. 05 Dec 2020.

Vancouver:

Denton FL. The form of identity in virtual space. [Internet] [Masters thesis]. Massey University; 2010. [cited 2020 Dec 05]. Available from: http://hdl.handle.net/10179/1267.

Council of Science Editors:

Denton FL. The form of identity in virtual space. [Masters Thesis]. Massey University; 2010. Available from: http://hdl.handle.net/10179/1267


Xavier University

17. Sutton, April G. Avatar identification and its effects on MMORPG game play.

Degree: Doctor of Psychology (Psy.D.), Psychology, 2015, Xavier University

 This study investigated massively multiplayer online role-playing games (MMORPGs) players’ avatar identification and its relationship to hours spent per week playing MMORPGs and MMORPG addiction… (more)

Subjects/Keywords: Psychology; MMORPG; avatar identification; online gaming

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sutton, A. G. (2015). Avatar identification and its effects on MMORPG game play. (Doctoral Dissertation). Xavier University. Retrieved from http://rave.ohiolink.edu/etdc/view?acc_num=xavier1444130344

Chicago Manual of Style (16th Edition):

Sutton, April G. “Avatar identification and its effects on MMORPG game play.” 2015. Doctoral Dissertation, Xavier University. Accessed December 05, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=xavier1444130344.

MLA Handbook (7th Edition):

Sutton, April G. “Avatar identification and its effects on MMORPG game play.” 2015. Web. 05 Dec 2020.

Vancouver:

Sutton AG. Avatar identification and its effects on MMORPG game play. [Internet] [Doctoral dissertation]. Xavier University; 2015. [cited 2020 Dec 05]. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=xavier1444130344.

Council of Science Editors:

Sutton AG. Avatar identification and its effects on MMORPG game play. [Doctoral Dissertation]. Xavier University; 2015. Available from: http://rave.ohiolink.edu/etdc/view?acc_num=xavier1444130344


Universidade do Estado do Rio de Janeiro

18. Mariano de Araujo Fonseca. Eu-Avatar: reflexões acerca do eu mediado.

Degree: Master, 2013, Universidade do Estado do Rio de Janeiro

O presente trabalho pretende analisar a questão do descentramento do sujeito e da construção da subjetividade na (pós)modernidade a partir do objeto avatar digital e… (more)

Subjects/Keywords: Virtualização; Avatar; Descentramento; Representação; Subjetividade; Avatar; Virtualization; Decentering; Representation; Subjectivity; SAUDE COLETIVA

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fonseca, M. d. A. (2013). Eu-Avatar: reflexões acerca do eu mediado. (Masters Thesis). Universidade do Estado do Rio de Janeiro. Retrieved from http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7060 ;

Chicago Manual of Style (16th Edition):

Fonseca, Mariano de Araujo. “Eu-Avatar: reflexões acerca do eu mediado.” 2013. Masters Thesis, Universidade do Estado do Rio de Janeiro. Accessed December 05, 2020. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7060 ;.

MLA Handbook (7th Edition):

Fonseca, Mariano de Araujo. “Eu-Avatar: reflexões acerca do eu mediado.” 2013. Web. 05 Dec 2020.

Vancouver:

Fonseca MdA. Eu-Avatar: reflexões acerca do eu mediado. [Internet] [Masters thesis]. Universidade do Estado do Rio de Janeiro; 2013. [cited 2020 Dec 05]. Available from: http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7060 ;.

Council of Science Editors:

Fonseca MdA. Eu-Avatar: reflexões acerca do eu mediado. [Masters Thesis]. Universidade do Estado do Rio de Janeiro; 2013. Available from: http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=7060 ;

19. Gorisse, Geoffrey. Impact du point de vue et de la fidélité des avatars sur les sentiments de présence et d'incarnation en environnement virtuel immersif. : Impact of viewpoint and of avatar fidelity on the senses of presence and embodiment in immersive virtual environment.

Degree: Docteur es, Génie industriel, 2019, Paris, ENSAM

Les travaux entrepris dans le cadre de cette thèse de doctorat portent sur l'impact de différentes modalités perceptives et graphiques pouvant affecter l'expérience utilisateur en… (more)

Subjects/Keywords: Réalité virtuelle; Avatar; Point de vue; Présence; Incarnation; Virtual reality; Avatar; Perspective; Presence; Embodiment

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gorisse, G. (2019). Impact du point de vue et de la fidélité des avatars sur les sentiments de présence et d'incarnation en environnement virtuel immersif. : Impact of viewpoint and of avatar fidelity on the senses of presence and embodiment in immersive virtual environment. (Doctoral Dissertation). Paris, ENSAM. Retrieved from http://www.theses.fr/2019ENAM0004

Chicago Manual of Style (16th Edition):

Gorisse, Geoffrey. “Impact du point de vue et de la fidélité des avatars sur les sentiments de présence et d'incarnation en environnement virtuel immersif. : Impact of viewpoint and of avatar fidelity on the senses of presence and embodiment in immersive virtual environment.” 2019. Doctoral Dissertation, Paris, ENSAM. Accessed December 05, 2020. http://www.theses.fr/2019ENAM0004.

MLA Handbook (7th Edition):

Gorisse, Geoffrey. “Impact du point de vue et de la fidélité des avatars sur les sentiments de présence et d'incarnation en environnement virtuel immersif. : Impact of viewpoint and of avatar fidelity on the senses of presence and embodiment in immersive virtual environment.” 2019. Web. 05 Dec 2020.

Vancouver:

Gorisse G. Impact du point de vue et de la fidélité des avatars sur les sentiments de présence et d'incarnation en environnement virtuel immersif. : Impact of viewpoint and of avatar fidelity on the senses of presence and embodiment in immersive virtual environment. [Internet] [Doctoral dissertation]. Paris, ENSAM; 2019. [cited 2020 Dec 05]. Available from: http://www.theses.fr/2019ENAM0004.

Council of Science Editors:

Gorisse G. Impact du point de vue et de la fidélité des avatars sur les sentiments de présence et d'incarnation en environnement virtuel immersif. : Impact of viewpoint and of avatar fidelity on the senses of presence and embodiment in immersive virtual environment. [Doctoral Dissertation]. Paris, ENSAM; 2019. Available from: http://www.theses.fr/2019ENAM0004

20. Tsuda, Fernando. Utilização de técnicas de GPGPU em sistema de vídeo-avatar.

Degree: Mestrado, Sistemas Digitais, 2011, University of São Paulo

Este trabalho apresenta os resultados da pesquisa e da aplicação de técnicas de GPGPU (General-Purpose computation on Graphics Processing Units) sobre o sistema de vídeo-avatar(more)

Subjects/Keywords: Augmented reality; CUDA; CUDA; Depth map; GPGPU; GPGPU; Mapa de profundidade; Parallel processing; Processamento paralelo; Realidade aumentada; Video-avatar; Vídeo-avatar

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Tsuda, F. (2011). Utilização de técnicas de GPGPU em sistema de vídeo-avatar. (Masters Thesis). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/3/3141/tde-02072012-171814/ ;

Chicago Manual of Style (16th Edition):

Tsuda, Fernando. “Utilização de técnicas de GPGPU em sistema de vídeo-avatar.” 2011. Masters Thesis, University of São Paulo. Accessed December 05, 2020. http://www.teses.usp.br/teses/disponiveis/3/3141/tde-02072012-171814/ ;.

MLA Handbook (7th Edition):

Tsuda, Fernando. “Utilização de técnicas de GPGPU em sistema de vídeo-avatar.” 2011. Web. 05 Dec 2020.

Vancouver:

Tsuda F. Utilização de técnicas de GPGPU em sistema de vídeo-avatar. [Internet] [Masters thesis]. University of São Paulo; 2011. [cited 2020 Dec 05]. Available from: http://www.teses.usp.br/teses/disponiveis/3/3141/tde-02072012-171814/ ;.

Council of Science Editors:

Tsuda F. Utilização de técnicas de GPGPU em sistema de vídeo-avatar. [Masters Thesis]. University of São Paulo; 2011. Available from: http://www.teses.usp.br/teses/disponiveis/3/3141/tde-02072012-171814/ ;

21. Nakamura, Ricardo. Vídeo-Avatar com detecção de colisão para realidade aumentada e jogos.

Degree: PhD, Sistemas Digitais, 2008, University of São Paulo

A proposta deste trabalho é demonstrar a viabilidade de um sistema para inserção de um vídeo-avatar interativo em um ambiente virtual 3D, utilizando-se somente um… (more)

Subjects/Keywords: Augmented reality; Colisões (detecção); Collision detection; Electronic games; Jogos eletrônicos; Realidade aumentada; Video Avatar; Vídeo-Avatar

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nakamura, R. (2008). Vídeo-Avatar com detecção de colisão para realidade aumentada e jogos. (Doctoral Dissertation). University of São Paulo. Retrieved from http://www.teses.usp.br/teses/disponiveis/3/3141/tde-01102008-132754/ ;

Chicago Manual of Style (16th Edition):

Nakamura, Ricardo. “Vídeo-Avatar com detecção de colisão para realidade aumentada e jogos.” 2008. Doctoral Dissertation, University of São Paulo. Accessed December 05, 2020. http://www.teses.usp.br/teses/disponiveis/3/3141/tde-01102008-132754/ ;.

MLA Handbook (7th Edition):

Nakamura, Ricardo. “Vídeo-Avatar com detecção de colisão para realidade aumentada e jogos.” 2008. Web. 05 Dec 2020.

Vancouver:

Nakamura R. Vídeo-Avatar com detecção de colisão para realidade aumentada e jogos. [Internet] [Doctoral dissertation]. University of São Paulo; 2008. [cited 2020 Dec 05]. Available from: http://www.teses.usp.br/teses/disponiveis/3/3141/tde-01102008-132754/ ;.

Council of Science Editors:

Nakamura R. Vídeo-Avatar com detecção de colisão para realidade aumentada e jogos. [Doctoral Dissertation]. University of São Paulo; 2008. Available from: http://www.teses.usp.br/teses/disponiveis/3/3141/tde-01102008-132754/ ;


Université Montpellier II

22. Gergondet, Pierre. Commande d’humanoïdes robotiques ou avatars à partir d’interface cerveau-ordinateur : Humanoids robots' and virtual avatars' control through brain-computer interface.

Degree: Docteur es, Systèmes automatiques et microélectroniques, 2014, Université Montpellier II

Cette thèse s'inscrit dans le cadre du projet Européen intégré VERE (Virtual Embodiement and Robotics re-Embodiement). Il s'agit de proposer une architecture logicielle intégrant un… (more)

Subjects/Keywords: Interface cerveau-Ordinateur; Robot humanoïde; Avatar virtuel; Contrôle; Bci; Brain-Computer interface; Humanoid robot; Virtual avatar; Control; Bci

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gergondet, P. (2014). Commande d’humanoïdes robotiques ou avatars à partir d’interface cerveau-ordinateur : Humanoids robots' and virtual avatars' control through brain-computer interface. (Doctoral Dissertation). Université Montpellier II. Retrieved from http://www.theses.fr/2014MON20134

Chicago Manual of Style (16th Edition):

Gergondet, Pierre. “Commande d’humanoïdes robotiques ou avatars à partir d’interface cerveau-ordinateur : Humanoids robots' and virtual avatars' control through brain-computer interface.” 2014. Doctoral Dissertation, Université Montpellier II. Accessed December 05, 2020. http://www.theses.fr/2014MON20134.

MLA Handbook (7th Edition):

Gergondet, Pierre. “Commande d’humanoïdes robotiques ou avatars à partir d’interface cerveau-ordinateur : Humanoids robots' and virtual avatars' control through brain-computer interface.” 2014. Web. 05 Dec 2020.

Vancouver:

Gergondet P. Commande d’humanoïdes robotiques ou avatars à partir d’interface cerveau-ordinateur : Humanoids robots' and virtual avatars' control through brain-computer interface. [Internet] [Doctoral dissertation]. Université Montpellier II; 2014. [cited 2020 Dec 05]. Available from: http://www.theses.fr/2014MON20134.

Council of Science Editors:

Gergondet P. Commande d’humanoïdes robotiques ou avatars à partir d’interface cerveau-ordinateur : Humanoids robots' and virtual avatars' control through brain-computer interface. [Doctoral Dissertation]. Université Montpellier II; 2014. Available from: http://www.theses.fr/2014MON20134


University of Vienna

23. Mosler, Henriette. The evaluation of a new method for analysis of thin slices of behaviour as cues to personality.

Degree: 2010, University of Vienna

Das Design früherer Studien zum Thema Übereinstimmung zwischen Selbst und Fremdbewertungen wurde angepasst, um eine neue, fortgeschrittene Methode und ihre Anwendbarkeit zu testen. Früherer Studien,… (more)

Subjects/Keywords: 30.03 Methoden und Techniken in den Naturwissenschaften; Persönlichkeit / Avatar / Selbstbewertung / Fremdbewertung; personality / avatar / self-assessment / stranger-assessment

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mosler, H. (2010). The evaluation of a new method for analysis of thin slices of behaviour as cues to personality. (Thesis). University of Vienna. Retrieved from http://othes.univie.ac.at/10991/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mosler, Henriette. “The evaluation of a new method for analysis of thin slices of behaviour as cues to personality.” 2010. Thesis, University of Vienna. Accessed December 05, 2020. http://othes.univie.ac.at/10991/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mosler, Henriette. “The evaluation of a new method for analysis of thin slices of behaviour as cues to personality.” 2010. Web. 05 Dec 2020.

Vancouver:

Mosler H. The evaluation of a new method for analysis of thin slices of behaviour as cues to personality. [Internet] [Thesis]. University of Vienna; 2010. [cited 2020 Dec 05]. Available from: http://othes.univie.ac.at/10991/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mosler H. The evaluation of a new method for analysis of thin slices of behaviour as cues to personality. [Thesis]. University of Vienna; 2010. Available from: http://othes.univie.ac.at/10991/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

24. Gaetan, Sophie. Monde virtuel et avatar : de la mise en scène de soi à l'addiction : Simplified modeling and accelerated resolution strategy in nonlinear dynamics of rotating machinery : Application to rotor-stator contact.

Degree: Docteur es, Psychologie, 2012, Aix Marseille Université

Le jeu vidéo est une activité de loisir particulièrement répandue auprès des adolescents. Néanmoins, pour certains, une conduite addictive peut se mettre en place, remplissant… (more)

Subjects/Keywords: Jeu vidéo; Avatar; Environnement virtuel; Soi Émotionnel; Conduite addictive; Video game; Avatar; Virtual environment; Emotional Self; Addictive behavior

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gaetan, S. (2012). Monde virtuel et avatar : de la mise en scène de soi à l'addiction : Simplified modeling and accelerated resolution strategy in nonlinear dynamics of rotating machinery : Application to rotor-stator contact. (Doctoral Dissertation). Aix Marseille Université. Retrieved from http://www.theses.fr/2012AIXM3056

Chicago Manual of Style (16th Edition):

Gaetan, Sophie. “Monde virtuel et avatar : de la mise en scène de soi à l'addiction : Simplified modeling and accelerated resolution strategy in nonlinear dynamics of rotating machinery : Application to rotor-stator contact.” 2012. Doctoral Dissertation, Aix Marseille Université. Accessed December 05, 2020. http://www.theses.fr/2012AIXM3056.

MLA Handbook (7th Edition):

Gaetan, Sophie. “Monde virtuel et avatar : de la mise en scène de soi à l'addiction : Simplified modeling and accelerated resolution strategy in nonlinear dynamics of rotating machinery : Application to rotor-stator contact.” 2012. Web. 05 Dec 2020.

Vancouver:

Gaetan S. Monde virtuel et avatar : de la mise en scène de soi à l'addiction : Simplified modeling and accelerated resolution strategy in nonlinear dynamics of rotating machinery : Application to rotor-stator contact. [Internet] [Doctoral dissertation]. Aix Marseille Université 2012. [cited 2020 Dec 05]. Available from: http://www.theses.fr/2012AIXM3056.

Council of Science Editors:

Gaetan S. Monde virtuel et avatar : de la mise en scène de soi à l'addiction : Simplified modeling and accelerated resolution strategy in nonlinear dynamics of rotating machinery : Application to rotor-stator contact. [Doctoral Dissertation]. Aix Marseille Université 2012. Available from: http://www.theses.fr/2012AIXM3056


Université de Lorraine

25. Barbier, Laura. Influence comportementale online : études dans le paradigme de la soumission sans pression : Behavioral influence online : studies in the compliance without pressure paradigm.

Degree: Docteur es, Psychologie, 2018, Université de Lorraine

Amener les personnes à réaliser spontanément un comportement, tel est l’objectif des techniques de soumission sans pression. Depuis les années 60, elles ont prouvé leur… (more)

Subjects/Keywords: Soumission sans pression; Comportement; Communication médiatisée par ordinateur; Avatar; Anthropomorphisme; Compliance without pressure; Behavior; Computer-mediated communication; Avatar; Anthropomorphism; 155.23

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barbier, L. (2018). Influence comportementale online : études dans le paradigme de la soumission sans pression : Behavioral influence online : studies in the compliance without pressure paradigm. (Doctoral Dissertation). Université de Lorraine. Retrieved from http://www.theses.fr/2018LORR0127

Chicago Manual of Style (16th Edition):

Barbier, Laura. “Influence comportementale online : études dans le paradigme de la soumission sans pression : Behavioral influence online : studies in the compliance without pressure paradigm.” 2018. Doctoral Dissertation, Université de Lorraine. Accessed December 05, 2020. http://www.theses.fr/2018LORR0127.

MLA Handbook (7th Edition):

Barbier, Laura. “Influence comportementale online : études dans le paradigme de la soumission sans pression : Behavioral influence online : studies in the compliance without pressure paradigm.” 2018. Web. 05 Dec 2020.

Vancouver:

Barbier L. Influence comportementale online : études dans le paradigme de la soumission sans pression : Behavioral influence online : studies in the compliance without pressure paradigm. [Internet] [Doctoral dissertation]. Université de Lorraine; 2018. [cited 2020 Dec 05]. Available from: http://www.theses.fr/2018LORR0127.

Council of Science Editors:

Barbier L. Influence comportementale online : études dans le paradigme de la soumission sans pression : Behavioral influence online : studies in the compliance without pressure paradigm. [Doctoral Dissertation]. Université de Lorraine; 2018. Available from: http://www.theses.fr/2018LORR0127

26. Fabre, Diandra. Retour articulatoire visuel par échographie linguale augmentée : développements et application clinique : Augmented tongue ultrasound-based visual articulatory biofeedback : developments and clinical application.

Degree: Docteur es, Signal image parole telecoms, 2016, Université Grenoble Alpes (ComUE)

 Dans le cadre de la rééducation orthophonique des troubles de la parole associés à un mauvais positionnement de la langue, il peut être utile au… (more)

Subjects/Keywords: Technologies vocales; Avatar 3D; Orthophonie; Machine learning; Réalité augmentée; Speech technology; 3D avatar; Speech therapy; Machine learning; Augmented reality; 620

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fabre, D. (2016). Retour articulatoire visuel par échographie linguale augmentée : développements et application clinique : Augmented tongue ultrasound-based visual articulatory biofeedback : developments and clinical application. (Doctoral Dissertation). Université Grenoble Alpes (ComUE). Retrieved from http://www.theses.fr/2016GREAT076

Chicago Manual of Style (16th Edition):

Fabre, Diandra. “Retour articulatoire visuel par échographie linguale augmentée : développements et application clinique : Augmented tongue ultrasound-based visual articulatory biofeedback : developments and clinical application.” 2016. Doctoral Dissertation, Université Grenoble Alpes (ComUE). Accessed December 05, 2020. http://www.theses.fr/2016GREAT076.

MLA Handbook (7th Edition):

Fabre, Diandra. “Retour articulatoire visuel par échographie linguale augmentée : développements et application clinique : Augmented tongue ultrasound-based visual articulatory biofeedback : developments and clinical application.” 2016. Web. 05 Dec 2020.

Vancouver:

Fabre D. Retour articulatoire visuel par échographie linguale augmentée : développements et application clinique : Augmented tongue ultrasound-based visual articulatory biofeedback : developments and clinical application. [Internet] [Doctoral dissertation]. Université Grenoble Alpes (ComUE); 2016. [cited 2020 Dec 05]. Available from: http://www.theses.fr/2016GREAT076.

Council of Science Editors:

Fabre D. Retour articulatoire visuel par échographie linguale augmentée : développements et application clinique : Augmented tongue ultrasound-based visual articulatory biofeedback : developments and clinical application. [Doctoral Dissertation]. Université Grenoble Alpes (ComUE); 2016. Available from: http://www.theses.fr/2016GREAT076


Ruhr Universität Bochum

27. Burkhardt, Nicolas. Kundenvertrauen im Online-Handel : Erlebnis, Interaktivität und Dialogik als Erfolgsfaktoren beim Aufbau von Vertrauensbereitschaft in innovativen Online-Handelskonzepten.

Degree: 2012, Ruhr Universität Bochum

 Der stationäre Handel verwendet diverse Strategien, um bei Kunden Vertrauensbereitschaft zu erzeugen. So geht das Verkaufspersonal dort z.B. proaktiv, in einem persönlichen Verkaufsprozess auf Kunden… (more)

Subjects/Keywords: Online-Shopping; Innovation; Business-to-Customer; Avatar (Informatik); Virtuelle Realität

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Burkhardt, N. (2012). Kundenvertrauen im Online-Handel : Erlebnis, Interaktivität und Dialogik als Erfolgsfaktoren beim Aufbau von Vertrauensbereitschaft in innovativen Online-Handelskonzepten. (Thesis). Ruhr Universität Bochum. Retrieved from http://nbn-resolving.de/urn/resolver.pl?urn=urn:nbn:de:hbz:294-33877

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Burkhardt, Nicolas. “Kundenvertrauen im Online-Handel : Erlebnis, Interaktivität und Dialogik als Erfolgsfaktoren beim Aufbau von Vertrauensbereitschaft in innovativen Online-Handelskonzepten.” 2012. Thesis, Ruhr Universität Bochum. Accessed December 05, 2020. http://nbn-resolving.de/urn/resolver.pl?urn=urn:nbn:de:hbz:294-33877.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Burkhardt, Nicolas. “Kundenvertrauen im Online-Handel : Erlebnis, Interaktivität und Dialogik als Erfolgsfaktoren beim Aufbau von Vertrauensbereitschaft in innovativen Online-Handelskonzepten.” 2012. Web. 05 Dec 2020.

Vancouver:

Burkhardt N. Kundenvertrauen im Online-Handel : Erlebnis, Interaktivität und Dialogik als Erfolgsfaktoren beim Aufbau von Vertrauensbereitschaft in innovativen Online-Handelskonzepten. [Internet] [Thesis]. Ruhr Universität Bochum; 2012. [cited 2020 Dec 05]. Available from: http://nbn-resolving.de/urn/resolver.pl?urn=urn:nbn:de:hbz:294-33877.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Burkhardt N. Kundenvertrauen im Online-Handel : Erlebnis, Interaktivität und Dialogik als Erfolgsfaktoren beim Aufbau von Vertrauensbereitschaft in innovativen Online-Handelskonzepten. [Thesis]. Ruhr Universität Bochum; 2012. Available from: http://nbn-resolving.de/urn/resolver.pl?urn=urn:nbn:de:hbz:294-33877

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universiteit Utrecht

28. Gui, Wei. Synchronizing the Self : online gaming, avatars and identity.

Degree: 2016, Universiteit Utrecht

 Online game playing has attracted much attention of scholars in recent years, entailing a lot of debates on the conflicts between the virtual and the… (more)

Subjects/Keywords: avatar; online games; identification; synchronicity; embodiment; body assemblage; gender performance

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gui, W. (2016). Synchronizing the Self : online gaming, avatars and identity. (Doctoral Dissertation). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/331042

Chicago Manual of Style (16th Edition):

Gui, Wei. “Synchronizing the Self : online gaming, avatars and identity.” 2016. Doctoral Dissertation, Universiteit Utrecht. Accessed December 05, 2020. http://dspace.library.uu.nl:8080/handle/1874/331042.

MLA Handbook (7th Edition):

Gui, Wei. “Synchronizing the Self : online gaming, avatars and identity.” 2016. Web. 05 Dec 2020.

Vancouver:

Gui W. Synchronizing the Self : online gaming, avatars and identity. [Internet] [Doctoral dissertation]. Universiteit Utrecht; 2016. [cited 2020 Dec 05]. Available from: http://dspace.library.uu.nl:8080/handle/1874/331042.

Council of Science Editors:

Gui W. Synchronizing the Self : online gaming, avatars and identity. [Doctoral Dissertation]. Universiteit Utrecht; 2016. Available from: http://dspace.library.uu.nl:8080/handle/1874/331042

29. Κοτσιφάκος, Ευάγγελος. Χρήση εικονικών χαρακτήρων (avatars) σε εκπαιδευτικό περιβάλλον εικονικής πραγματικότητας.

Degree: 2008, University of Patras

Τα περιβάλλοντα εικονικής παραγματικότητας είναι ένα κατάλληλο μέσο προκειμένου κάποιος να μπορέσει να εκπαιδευτεί και να εξασκηθεί εκ του ασφαλούς σε καταστάσεις που στον πραγματικό… (more)

Subjects/Keywords: Εικονική πραγματικότητα; Εικονικός χαρακτήρας; Avatars; 006.8; Virtual reality; Avatar

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Κοτσιφάκος, . (2008). Χρήση εικονικών χαρακτήρων (avatars) σε εκπαιδευτικό περιβάλλον εικονικής πραγματικότητας. (Masters Thesis). University of Patras. Retrieved from http://nemertes.lis.upatras.gr/jspui/handle/10889/891

Chicago Manual of Style (16th Edition):

Κοτσιφάκος, Ευάγγελος. “Χρήση εικονικών χαρακτήρων (avatars) σε εκπαιδευτικό περιβάλλον εικονικής πραγματικότητας.” 2008. Masters Thesis, University of Patras. Accessed December 05, 2020. http://nemertes.lis.upatras.gr/jspui/handle/10889/891.

MLA Handbook (7th Edition):

Κοτσιφάκος, Ευάγγελος. “Χρήση εικονικών χαρακτήρων (avatars) σε εκπαιδευτικό περιβάλλον εικονικής πραγματικότητας.” 2008. Web. 05 Dec 2020.

Vancouver:

Κοτσιφάκος . Χρήση εικονικών χαρακτήρων (avatars) σε εκπαιδευτικό περιβάλλον εικονικής πραγματικότητας. [Internet] [Masters thesis]. University of Patras; 2008. [cited 2020 Dec 05]. Available from: http://nemertes.lis.upatras.gr/jspui/handle/10889/891.

Council of Science Editors:

Κοτσιφάκος . Χρήση εικονικών χαρακτήρων (avatars) σε εκπαιδευτικό περιβάλλον εικονικής πραγματικότητας. [Masters Thesis]. University of Patras; 2008. Available from: http://nemertes.lis.upatras.gr/jspui/handle/10889/891


Uppsala University

30. Lind, Hanna Aho. How can levels of stylized game-character details contribute to creating representation and relatability in female player characters?.

Degree: Game Design, 2020, Uppsala University

This thesis´ aim is to discuss how different levels of details can contribute to creating perceived levels of representation and relatability. This was firstly… (more)

Subjects/Keywords: Player character/avatar. Representation. Relatability. Stylized. Gender.; Design; Design

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lind, H. A. (2020). How can levels of stylized game-character details contribute to creating representation and relatability in female player characters?. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-417309

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lind, Hanna Aho. “How can levels of stylized game-character details contribute to creating representation and relatability in female player characters?.” 2020. Thesis, Uppsala University. Accessed December 05, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-417309.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lind, Hanna Aho. “How can levels of stylized game-character details contribute to creating representation and relatability in female player characters?.” 2020. Web. 05 Dec 2020.

Vancouver:

Lind HA. How can levels of stylized game-character details contribute to creating representation and relatability in female player characters?. [Internet] [Thesis]. Uppsala University; 2020. [cited 2020 Dec 05]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-417309.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lind HA. How can levels of stylized game-character details contribute to creating representation and relatability in female player characters?. [Thesis]. Uppsala University; 2020. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-417309

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

[1] [2] [3] [4] [5] [6] [7]

.