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Università della Svizzera italiana
1.
Salinetti, Elena.
New business formation in business networks.
Degree: 2013, Università della Svizzera italiana
URL: http://doc.rero.ch/record/175962
► This study deals with entrepreneurial activities for which there has been growing interest in academic research in recent years. Research has shown that the risk…
(more)
▼ This study deals with entrepreneurial activities for
which there has been growing interest in academic research in
recent years. Research has shown that the risk of failure among new
ventures can be estimated at more than 50% in the first year,
rising to 85% over three years. Such a rate of failure suggests
that new business development is problematic. Against this
background, the overall aim of this study has been to examine the
difficulties encountered in developing a new business venture and
to contribute to a better understanding of the causes of the
frequent failures. The central assumption in our research has been
that the key factors in explaining the success or failure of a new
venture are the characteristics of the market context in which the
new venture must be embedded through newly developed business
relationships, primarily with customers and suppliers. Taking a
contextualized view of entrepreneurship prevailing in recent
research, we examine and interpret the difficulties a new business
encounters when developing the initial business relationships and
argue that to better understand why a business succeeds or fails it
is vital to focus on the process of embedding the new business in
the pre-existing context through relationship formation. In the
first part of the thesis we review four theoretical approaches that
offer different conceptualizations of the market, and highlight
different features of the business landscape in which new
businesses emerge: the neoclassical economic, the Austrian school
of economics, the socioeconomic perspective, and the marketing
perspective. The marketing perspective, which acknowledges the
existence and centrality of customer-supplier relationships in
markets, has been influential in formulating the concept of markets
as networks, which has significant implications for the new
business development process. Empirically, this study is based on
three case studies of newly established businesses about to develop
initial business relationships. To investigate the topic, we
followed an inductive approach involving longitudinal qualitative
research methods and multiple sources of evidence, including
in-depth, semi-structured interviews with key informants, and
secondary data sources. The findings support the argument that
unpredictability in new business formation is related to
difficulties in connecting with the pre-existing business network
context in the dimensions of the resource constellations, activity
patterns, and webs of actors while developing new business
relationships. Based on the literature review and our empirical
study, we reached four main conclusions about the roots of the
difficulties encountered in developing a new business. The first
conclusion is that in starting a new business, entrepreneurs adopt
an introspective view, attending to issues internal to the venture,
rather than considering the external business relations and the
dynamics that tend to endanger the venture’s successful
development. The second conclusion is that new businesses struggle
more to…
Advisors/Committee Members: Ivan (Dir.).
Subjects/Keywords: interaction
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Chicago ·
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APA (6th Edition):
Salinetti, E. (2013). New business formation in business networks. (Thesis). Università della Svizzera italiana. Retrieved from http://doc.rero.ch/record/175962
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Salinetti, Elena. “New business formation in business networks.” 2013. Thesis, Università della Svizzera italiana. Accessed January 18, 2021.
http://doc.rero.ch/record/175962.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Salinetti, Elena. “New business formation in business networks.” 2013. Web. 18 Jan 2021.
Vancouver:
Salinetti E. New business formation in business networks. [Internet] [Thesis]. Università della Svizzera italiana; 2013. [cited 2021 Jan 18].
Available from: http://doc.rero.ch/record/175962.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Salinetti E. New business formation in business networks. [Thesis]. Università della Svizzera italiana; 2013. Available from: http://doc.rero.ch/record/175962
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

University of Ottawa
2.
Ahmadi Danesh Ashtiani, Ali.
ProGes: A User Interface for Multimedia Devices over the Internet of Things
.
Degree: 2014, University of Ottawa
URL: http://hdl.handle.net/10393/31865
► With the rapid growth of online devices, a new concept of Internet of Things (IoT) is emerging in which everyday devices will be connected to…
(more)
▼ With the rapid growth of online devices, a new concept of Internet of Things (IoT) is emerging in which everyday devices will be connected to the Internet. As the number of devices in IoT is increasing, so is the complexity of the interactions between user and devices. There is a need to design intelligent user interfaces that could assist users in interactions. Many studies have been conducted on different interaction techniques such as proxemic and gesture interaction in order to propose an intuitive and intelligent system for controlling multimedia devices over the IoT, though most could not propose a universal solution. The present study proposes a proximity-based and gesture-enabled user interface for multimedia devices over IoT. The proposed method employs a cloud-based decision engine to support user to choose and interact with the most appropriate device, reliving the user from the burden of enumerating available devices manually. The decision engine observes the multimedia content and device properties, learns user preferences adaptively, and automatically recommends the most appropriate device to interact. In addition to that, the proposed system uses proximity information to find the user among people and provides her/him gesture control services. Furthermore, a new hand gesture vocabulary is proposed for controlling multimedia devices through conducting a multiphase elicitation study. The main advantage of this vocabulary is that it can be used for all multimedia devices. Both device recommendation system and gesture vocabulary are evaluated. The device recommendation system evaluation shows that the users agree with the proposed interaction 70% of the times. Moreover, the average agreement score of the proposed gesture vocabulary (0.56) exceeds the score of similar studies. An external user evaluation study shows that the average score of being a good-match is 4.08 out of 5 and the average of ease-of-performance equals to 4.21 out of 5. The memory test reveals that the proposed vocabulary is easy to remember since participants could remember and perform gestures in 3.13 seconds on average. In addition to that, the average accuracy of remembering gestures equals to 91.54%.
Subjects/Keywords: Proxemic interaction;
Gesture interaction
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APA ·
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MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
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APA (6th Edition):
Ahmadi Danesh Ashtiani, A. (2014). ProGes: A User Interface for Multimedia Devices over the Internet of Things
. (Thesis). University of Ottawa. Retrieved from http://hdl.handle.net/10393/31865
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Ahmadi Danesh Ashtiani, Ali. “ProGes: A User Interface for Multimedia Devices over the Internet of Things
.” 2014. Thesis, University of Ottawa. Accessed January 18, 2021.
http://hdl.handle.net/10393/31865.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Ahmadi Danesh Ashtiani, Ali. “ProGes: A User Interface for Multimedia Devices over the Internet of Things
.” 2014. Web. 18 Jan 2021.
Vancouver:
Ahmadi Danesh Ashtiani A. ProGes: A User Interface for Multimedia Devices over the Internet of Things
. [Internet] [Thesis]. University of Ottawa; 2014. [cited 2021 Jan 18].
Available from: http://hdl.handle.net/10393/31865.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Ahmadi Danesh Ashtiani A. ProGes: A User Interface for Multimedia Devices over the Internet of Things
. [Thesis]. University of Ottawa; 2014. Available from: http://hdl.handle.net/10393/31865
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
3.
Boudoin, Pierre.
L'interaction 3D adaptative : une approche basée sur les méthodes de traitement de données multi-capteurs : Adaptive 3D interaction : an approach based on multi-sensor data processing.
Degree: Docteur es, Sciences de l'ingénieur, 2010, Evry-Val d'Essonne
URL: http://www.theses.fr/2010EVRY0025
► La réalité virtuelle est un domaine touchant à plusieurs disciplines. Par le biais de l’interaction 3D l’Homme peut accomplir des tâches dans un environnement virtuel…
(more)
▼ La réalité virtuelle est un domaine touchant à plusieurs disciplines. Par le biais de l’interaction 3D l’Homme peut accomplir des tâches dans un environnement virtuel en utilisant des techniques d’interaction 3D. Ces techniques sont souvent mono-tâches et s’appuient sur l’utilisation de matériel de réalité virtuelle bien spécifique. Le passage d’une tâche de l’interaction 3D à une autre est le plus souvent à la charge de l’utilisateur,ou bien du programmeur. Cependant de nombreux problèmes sont présents dans ces systèmes, dits de réalité virtuelle. En effet, des problèmes matériels le plus souvent dû aux technologies utilisées sont présents et peuvent induire un comportement erratique du système. De plus, il peut arriver que les techniques d’interaction 3D ne soient pas adaptées à l’application de réalité virtuelle, ou que celles-ci soient trop complexes à utiliser pour le novice. Tous ces problèmes nuisent à l’immersion de l’être humain dans l’environnement virtuel ainsi qu’aux performances de l’interaction 3D et donc à l’accomplissement de la tâche dans l’application de réalité virtuelle.L’objectif de ce travail est de proposer un système d’interaction 3D adaptative. Par interaction3D adaptative, on cherche à définir une interaction 3D qui soit continue tant au niveau des données qu’au basculement d’une tâche à l’autre. Nous avons donc modélisé et conçu un ensemble de composants pour accomplir cet objectif. Nous avons modélisé une technique d’interaction 3D pouvant être utilisé de manière continue même lors du basculement d’une tâche. Nous avons également conçu un système qui permet d’automatiser le basculement d’une tâche de l’interaction 3D vers une autre en estimant la tâche que souhaite accomplir l’utilisateur. Enfin, un dernier composant a pour rôle d’améliorer la précision et de garantir la continuité du tracking.
Virtual reality is a field involving multiple disciplines. Through the 3D interaction ofwe can perform tasks in a virtual environment using 3D interaction techniques. These techniques are often mono-task and are based on the use of specific virtual reality devices.The transition from a 3D interaction task to another is usually to the responsibility ofthe user, or programmer. Indeed, due to the technologies used, hardware problems are present and can induce erratic behaviors from the system. Moreover, it may happen that 3D interaction techniques are not suited to the application of virtual reality, or that they are too complex to use for the novice. All these problems affect the immersion of the user in the virtual environment and the performance of 3D interaction and thus, to accomplish the task in virtual reality application.The aim of this work is to propose an adaptive 3D interaction system. Adaptive 3Dinteraction, defines a 3D interaction thas is continuous in terms of data and switching from one task to another. So we have modeled and designed a set of components to accomplish this goal. We designed a 3D interaction technique which, can be used continuously even when switching to a task. We…
Advisors/Committee Members: Maaref, Hichem (thesis director).
Subjects/Keywords: Interaction 3D; 3D interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Boudoin, P. (2010). L'interaction 3D adaptative : une approche basée sur les méthodes de traitement de données multi-capteurs : Adaptive 3D interaction : an approach based on multi-sensor data processing. (Doctoral Dissertation). Evry-Val d'Essonne. Retrieved from http://www.theses.fr/2010EVRY0025
Chicago Manual of Style (16th Edition):
Boudoin, Pierre. “L'interaction 3D adaptative : une approche basée sur les méthodes de traitement de données multi-capteurs : Adaptive 3D interaction : an approach based on multi-sensor data processing.” 2010. Doctoral Dissertation, Evry-Val d'Essonne. Accessed January 18, 2021.
http://www.theses.fr/2010EVRY0025.
MLA Handbook (7th Edition):
Boudoin, Pierre. “L'interaction 3D adaptative : une approche basée sur les méthodes de traitement de données multi-capteurs : Adaptive 3D interaction : an approach based on multi-sensor data processing.” 2010. Web. 18 Jan 2021.
Vancouver:
Boudoin P. L'interaction 3D adaptative : une approche basée sur les méthodes de traitement de données multi-capteurs : Adaptive 3D interaction : an approach based on multi-sensor data processing. [Internet] [Doctoral dissertation]. Evry-Val d'Essonne; 2010. [cited 2021 Jan 18].
Available from: http://www.theses.fr/2010EVRY0025.
Council of Science Editors:
Boudoin P. L'interaction 3D adaptative : une approche basée sur les méthodes de traitement de données multi-capteurs : Adaptive 3D interaction : an approach based on multi-sensor data processing. [Doctoral Dissertation]. Evry-Val d'Essonne; 2010. Available from: http://www.theses.fr/2010EVRY0025
4.
Haydar, Mahmoud.
Interaction en réalité mixte appliquée à l'archéologie sous-marine : Interaction in mixed reality applied to underwater archeology.
Degree: Docteur es, Informatique, 2011, Evry-Val d'Essonne
URL: http://www.theses.fr/2011EVRY0028
► L’intérêt porté par l’archéologie à la réalité virtuelle est croissant. La réalité virtuelle est devenue un outil nécessaire pour l’exploration et l’étude des sites archéologiques,…
(more)
▼ L’intérêt porté par l’archéologie à la réalité virtuelle est croissant. La réalité virtuelle est devenue un outil nécessaire pour l’exploration et l’étude des sites archéologiques, et plus particulièrement, les sites archéologiques sous-marins qui se révèlent parfois difficile d’accès. Les études actuelles proposent des solutions en réalité virtuelle ou en réalité augmentée sous forme d’environnements virtuels avec une interaction virtuelle et/ou augmentée mais aucune étude n’a vraiment essayé de comparer ces deux aspects de l’interaction. Nous présentons dans ce mémoire trois environnements en réalité virtuelle et un environnement en réalité augmentée où nous proposons des nouvelles méthodes d’interaction. Ainsi, nous évaluons leurs fonctionnalités d’un point de vue archéologique, nous étudions l’influence du niveau d’immersion sur les performances de l’interaction et nous réalisons une comparaison entre l’interaction en réalité virtuelle et en réalité augmentée.
The interest in archeology virtual reality is growing. Virtual reality has become a necessary tool for exploration and study of archaeological sites, and more specifically, the underwater archaeological sites that sometimes prove difficult to access. Current studies suggest solutions in virtual reality or augmented reality in the form of virtual environments with virtual interaction and/or augmented interaction but no studies have really tried to compare these two aspects of interaction. We present in this thesis three environments in virtual reality and an environment in augmented reality when we propose new methods of interaction. Thus, we evaluate their archaeological functionality, we study the influence of level of immersion on performance of the interaction and we make a comparison between interaction in virtual reality and interaction in augmented reality.
Advisors/Committee Members: Mallem, Malik (thesis director).
Subjects/Keywords: Interaction 3D; 3D Interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Haydar, M. (2011). Interaction en réalité mixte appliquée à l'archéologie sous-marine : Interaction in mixed reality applied to underwater archeology. (Doctoral Dissertation). Evry-Val d'Essonne. Retrieved from http://www.theses.fr/2011EVRY0028
Chicago Manual of Style (16th Edition):
Haydar, Mahmoud. “Interaction en réalité mixte appliquée à l'archéologie sous-marine : Interaction in mixed reality applied to underwater archeology.” 2011. Doctoral Dissertation, Evry-Val d'Essonne. Accessed January 18, 2021.
http://www.theses.fr/2011EVRY0028.
MLA Handbook (7th Edition):
Haydar, Mahmoud. “Interaction en réalité mixte appliquée à l'archéologie sous-marine : Interaction in mixed reality applied to underwater archeology.” 2011. Web. 18 Jan 2021.
Vancouver:
Haydar M. Interaction en réalité mixte appliquée à l'archéologie sous-marine : Interaction in mixed reality applied to underwater archeology. [Internet] [Doctoral dissertation]. Evry-Val d'Essonne; 2011. [cited 2021 Jan 18].
Available from: http://www.theses.fr/2011EVRY0028.
Council of Science Editors:
Haydar M. Interaction en réalité mixte appliquée à l'archéologie sous-marine : Interaction in mixed reality applied to underwater archeology. [Doctoral Dissertation]. Evry-Val d'Essonne; 2011. Available from: http://www.theses.fr/2011EVRY0028
5.
Li, Rongzhong.
Molecular Dynamic Simulation of Bio-molecular Dynamics, Folding, and Assembly.
Degree: 2015, Wake Forest University
URL: http://hdl.handle.net/10339/57133
► A major goal in molecular biophysics is to understand how biomolecules fold into specific structures to carry out cellular processes to result in a functioning…
(more)
▼ A major goal in molecular biophysics is to understand how biomolecules fold into specific structures to carry out cellular processes to result in a functioning organism. Computational molecular dynamics (MD) simulations can characterize biomolecules at a microscopic level. These indispensable tools use classical mechanical approaches to describe biomolecular dynamics, folding, and binding mechanisms. Although there are many different types of MD simulations, I will focus on two classes of approaches: empirical force field and coarse-grained native structure based ones. In the present thesis, I will discuss recent MD simulation studies of RNA, protein-RNA, and protein-nanoparticle interactions with direct comparisons to experiments whenever possible to validate our approaches.
Subjects/Keywords: interaction
…and protein-nanoparticle interaction mechanisms with direct comparisons
to experiments… …highly dependent on a sequence dependent
base-stacking interaction term, demonstrating that the… …solute-solvent interaction free energy because explicit solvent MD simulations might
have… …trade o↵ more calculation to represent those detailed interactions.
We use a Three Interaction…
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
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APA (6th Edition):
Li, R. (2015). Molecular Dynamic Simulation of Bio-molecular Dynamics, Folding, and Assembly. (Thesis). Wake Forest University. Retrieved from http://hdl.handle.net/10339/57133
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Li, Rongzhong. “Molecular Dynamic Simulation of Bio-molecular Dynamics, Folding, and Assembly.” 2015. Thesis, Wake Forest University. Accessed January 18, 2021.
http://hdl.handle.net/10339/57133.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Li, Rongzhong. “Molecular Dynamic Simulation of Bio-molecular Dynamics, Folding, and Assembly.” 2015. Web. 18 Jan 2021.
Vancouver:
Li R. Molecular Dynamic Simulation of Bio-molecular Dynamics, Folding, and Assembly. [Internet] [Thesis]. Wake Forest University; 2015. [cited 2021 Jan 18].
Available from: http://hdl.handle.net/10339/57133.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Li R. Molecular Dynamic Simulation of Bio-molecular Dynamics, Folding, and Assembly. [Thesis]. Wake Forest University; 2015. Available from: http://hdl.handle.net/10339/57133
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
6.
Domingues, Christophe.
Interaction 3D collaborative en réalité virtuelle : Collaborative 3D interaction in virual reality.
Degree: Docteur es, Robotique, 2010, Evry-Val d'Essonne
URL: http://www.theses.fr/2010EVRY0023
► Les Environnements Virtuels Collaboratifs (EVCs) sont des environnements virtuels peuplés où les utilisateurs interagissent entre eux pour réaliser des actions communes (déplacement en groupe, sélection…
(more)
▼ Les Environnements Virtuels Collaboratifs (EVCs) sont des environnements virtuels peuplés où les utilisateurs interagissent entre eux pour réaliser des actions communes (déplacement en groupe, sélection et manipulation d’objets en commun, communication, etc.). Dans les EVCs, la complexité se situe au niveau de l’interaction d’un groupe d’utilisateurs avec les objets. En effet, il y a plusieurs contraintes à respecter notamment celles liées à la coordination des actions des différents utilisateurs et la conscience de présence d’un utilisateur par rapport aux objets de l’environnement et par rapport aux autres utilisateurs. Notre travail de recherche s’inscrit dans le cadre de l’interaction 3D et de la collaboration en Réalité Virtuelle. Il développe la notion d’assistance à l’interaction 3D collaborative et à son évaluation. Pour l’assistance à l’interaction 3D collaborative, une approche basée sur un Workflow intégrant l’anticipation et la gestion des interactions du groupe est proposée. Pour l’assistance à l’évaluation des techniques d’interaction 3D, une approche basée sur les méthodes empiriques d’évaluation intégrant les outils statistiques de recherche d’informations est proposée. L’objectif de cette thèse est de modéliser, concevoir, implémenter et évaluer un système d’assistance à l’interaction 3D collaborative.
Collaborative Virtual Environments (CVE) are virtual environments populated where users interact to perform common actions (moving in groups, and selection manipulating objects, communication, etc..). In CVE, the complexity is focused to the interaction of a group of users with objects. Indeed, there are several constraints to take into account as coordination of users’ action and the sensé of the presence between users and objects and between users. Our research is part of 3D interaction and Collaboration in Virtual Reality. We developed the concept of Assistance to Collaborative 3D interaction and evaluation. ToAssist Collaborative 3D interaction, an approach based on a Workflow integrating the anticipation and management of interactions group is proposed. For the assistance of the evaluation, an approach based on empirical methods is proposed which used data mining Tools. The objective of this thesis is to model, design, implement and evaluate a system to support interaction 3D Collaborative.
Advisors/Committee Members: Mallem, Malik (thesis director).
Subjects/Keywords: Interaction 3D
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Domingues, C. (2010). Interaction 3D collaborative en réalité virtuelle : Collaborative 3D interaction in virual reality. (Doctoral Dissertation). Evry-Val d'Essonne. Retrieved from http://www.theses.fr/2010EVRY0023
Chicago Manual of Style (16th Edition):
Domingues, Christophe. “Interaction 3D collaborative en réalité virtuelle : Collaborative 3D interaction in virual reality.” 2010. Doctoral Dissertation, Evry-Val d'Essonne. Accessed January 18, 2021.
http://www.theses.fr/2010EVRY0023.
MLA Handbook (7th Edition):
Domingues, Christophe. “Interaction 3D collaborative en réalité virtuelle : Collaborative 3D interaction in virual reality.” 2010. Web. 18 Jan 2021.
Vancouver:
Domingues C. Interaction 3D collaborative en réalité virtuelle : Collaborative 3D interaction in virual reality. [Internet] [Doctoral dissertation]. Evry-Val d'Essonne; 2010. [cited 2021 Jan 18].
Available from: http://www.theses.fr/2010EVRY0023.
Council of Science Editors:
Domingues C. Interaction 3D collaborative en réalité virtuelle : Collaborative 3D interaction in virual reality. [Doctoral Dissertation]. Evry-Val d'Essonne; 2010. Available from: http://www.theses.fr/2010EVRY0023
7.
Ring, Lisa.
Designing the Mobile Web: Guidelines for User Interactionand Experience.
Degree: Applied Physics and Electronics, 2013, Umeå University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-87199
► The area of mobile web is evolving rapidly but there are still no consensus regarding recommendations or best practices within the topic. Therefore this…
(more)
▼ The area of mobile web is evolving rapidly but there are still no consensus regarding recommendations or best practices within the topic. Therefore this thesis is focused on interaction design within mobile web and compiles many dierent theories into guidelines for mobileweb design. The thesis may also be used as a foundation when deciding whether to developa native mobile application or a mobile adapted web application, or when choosing betweena separate mobile web application and a responsive web design.Components that are especially considered in this thesis are form elements and navigation menus. These are discussed relative to interaction on small touch screens such as smartphones and tablets. For example, text input elements can be optimized for the intended input format and one can take advantage of the device's native components for e.g. time and date input. A prototype of a responsive web application is also developed to further exemplify the theoretical theories. This is a exploratory study for the Swedish magazine Resume in collaboration with The Mobile Life and is focused on convert the original site into a responsive design, but still retain the overall Resume look and feel.
Subjects/Keywords: Interaction design
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Ring, L. (2013). Designing the Mobile Web: Guidelines for User Interactionand Experience. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-87199
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Ring, Lisa. “Designing the Mobile Web: Guidelines for User Interactionand Experience.” 2013. Thesis, Umeå University. Accessed January 18, 2021.
http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-87199.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Ring, Lisa. “Designing the Mobile Web: Guidelines for User Interactionand Experience.” 2013. Web. 18 Jan 2021.
Vancouver:
Ring L. Designing the Mobile Web: Guidelines for User Interactionand Experience. [Internet] [Thesis]. Umeå University; 2013. [cited 2021 Jan 18].
Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-87199.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Ring L. Designing the Mobile Web: Guidelines for User Interactionand Experience. [Thesis]. Umeå University; 2013. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-87199
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
8.
Vo, Dong-Bach.
Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive : New gestural interaction techniques for interactive television.
Degree: Docteur es, Informatique et réseaux, 2013, Paris, ENST
URL: http://www.theses.fr/2013ENST0053
► La télévision n’a cessé de se populariser et d’évoluer en proposant de nouveaux services. Ces services de plus en plus interactifs rendent les téléspectateurs plus…
(more)
▼ La télévision n’a cessé de se populariser et d’évoluer en proposant de nouveaux services. Ces services de plus en plus interactifs rendent les téléspectateurs plus engagés dans l’activité télévisuelle. Contrairement à l’usage d’un ordinateur, ils interagissent sur un écran distant avec une télécommande et des applications depuis leur canapé peu propice à l’usage d’un clavier et d’une souris. Ce dispositif et les techniques d’interaction actuelles qui lui sont associées peinent à répondre correctement à leurs attentes. Afin de répondre à cette problématique, les travaux de cette thèse explorent les possibilités offertes par la modalité gestuelle pour concevoir de nouvelles techniques d’interaction pour la télévision interactive en tenant compte de son contexte d’usage.
Dans un premier temps, nous présentons le contexte singulier de l’activité télévisuelle. Puis, nous proposons un espace de caractérisation des travaux de la littérature cherchant à améliorer la télécommande pour, finalement, nous focaliser sur l’interaction gestuelle. Nous introduisons un espace de caractérisation qui tente d’unifier l’interaction gestuelle contrainte par une surface, mains libres, et instrumentée ou non afin de guider la conception de nouvelles techniques. Nous avons conçu et évalué diverses techniques d’interaction gestuelle selon deux axes de recherche : les techniques d’interaction gestuelle instrumentées permettant d’améliorer l’expressivité interactionnelle de la télécommande traditionnelle, et les techniques d’interaction gestuelles mains libres en explorant la possibilité de réaliser des gestes sur la surface du ventre pour contrôler sa télévision.
Television has never stopped being popularized and offering new services to the viewers. These interactive services make viewers more engaged in television activities. Unlike the use of a computer, they interact on a remote screen with a remote control from their sofa which is not convenient for using a keyboard and a mouse. The remote control and the current interaction techniques associated with it are struggling to meet viewers’ expectations. To address this problem, the work of this thesis explores the possibilities offered by the gestural modality to design new interaction techniques for interactive television, taking into account its context of use.
More specifically, in a first step, we present the specific context of the television usage. Then, we propose a litterature review of research trying to improve the remote control. Finally we focus on gestural interaction. To guide the design of interaction techniques based on gestural modality, we introduce a taxonomy that attempts to unify gesture interaction constrained by a surface and hand-free gesture interaction.
Therefore, we propose various techniques for gestural interaction in two scopes of research : gestural instrumented interaction techniques, which improves the traditional remote control expressiveness, and hand-free gestural interaction by exploring the possibility o performing gestures on the surface of the belly…
Advisors/Committee Members: Guiard, Yves (thesis director), Lecolinet, Eric (thesis director).
Subjects/Keywords: Interaction homme-machine; Interaction gestuelle; Human-machine interaction; Motion interaction
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APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Vo, D. (2013). Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive : New gestural interaction techniques for interactive television. (Doctoral Dissertation). Paris, ENST. Retrieved from http://www.theses.fr/2013ENST0053
Chicago Manual of Style (16th Edition):
Vo, Dong-Bach. “Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive : New gestural interaction techniques for interactive television.” 2013. Doctoral Dissertation, Paris, ENST. Accessed January 18, 2021.
http://www.theses.fr/2013ENST0053.
MLA Handbook (7th Edition):
Vo, Dong-Bach. “Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive : New gestural interaction techniques for interactive television.” 2013. Web. 18 Jan 2021.
Vancouver:
Vo D. Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive : New gestural interaction techniques for interactive television. [Internet] [Doctoral dissertation]. Paris, ENST; 2013. [cited 2021 Jan 18].
Available from: http://www.theses.fr/2013ENST0053.
Council of Science Editors:
Vo D. Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive : New gestural interaction techniques for interactive television. [Doctoral Dissertation]. Paris, ENST; 2013. Available from: http://www.theses.fr/2013ENST0053

Université Paris-Sud – Paris XI
9.
Perin, Charles.
Direct Manipulation for Information Visualization : Manipulation Directe pour la Visualisation d’Information.
Degree: Docteur es, Informatique, 2014, Université Paris-Sud – Paris XI
URL: http://www.theses.fr/2014PA112299
► La communauté de la Visualisation d'Information (Infovis) accorde une importance primordiale à la conception de techniques de visualisation nouvelles, efficaces, ou spécialisées. Alors qu'une technique…
(more)
▼ La communauté de la Visualisation d'Information (Infovis) accorde une importance primordiale à la conception de techniques de visualisation nouvelles, efficaces, ou spécialisées. Alors qu'une technique de visualisation est composée à la fois de techniques de représentation et de techniques d'interaction, la conception de nouvelles techniques d'interaction pour l'Infovis passe souvent au second plan. Dans cette thèse, centrée sur l'interaction en Infovis, j'explore la conception de nouvelles techniques d'interaction afin de rendre des techniques de visualisation existantes plus efficaces, plus adaptées aux tâches utilisateur, et plus engageantes. Afin que ces techniques d'interaction soient efficaces, il est nécessaire d'abandonner les outils interactifs (widgets) standards et proposer des interfaces utilisateur allant au-delà des interfaces à fenêtres, icônes, menus et pointeur connues sous le nom d'interfaces WIMP (Window/Icon/Menu/Pointer).Dans cette thèse, je soutiens que la conception de nouvelles techniques d'interaction pour la visualisation devraient être basée sur le paradigme de la manipulation directe et sur le modèle de l'interaction instrumentale, et s'inspirer de paradigmes d'interaction établis en Interaction Homme-Machine (IHM) mais trop peu connus et reconnus en Infovis. En me basant sur plusieurs projets que j'ai menés au court de ma thèse, je démontre que la conception opportuniste d'interactions nouvelles peut rendre des techniques de visualisation plus efficaces. Ces différents projets soulèvent des problèmes de conception des techniques d'interaction, tels que le compromis entre la congruence cognitive d'une technique d'interaction et sa généricité, le problème de la conception d'interactions engageant l'utilisateur, et les mérites de l'interaction fluide et ininterrompue. Enfin, je propose un ensemble de règles dérivées des différents projets de cette thèse et je soumets des perspectives de travaux futurs, afin de contribuer au grand défi d'établir une théorie de l'interaction pour l'Infovis.
There is a tremendous effort from the information visualization (Infovis) community to design novel, more efficient or more specialized desktop visualization techniques. While visual representations and interactions are combined to create these visualizations, less effort is invested in the design of new interaction techniques for Infovis. In this thesis, I focus on interaction for Infovis and explore how to improve existing visualization techniques through efficient yet simple interactions. To become more efficient, the interaction techniques should reach beyond the standard widgets and Window/Icon/Menu/Pointer (WIMP) user interfaces. In this thesis, I argue that the design of novel interactions for visualization should be based on the direct manipulation paradigm, instrumental interaction, and take inspiration from advanced interactions investigated in HCI research but not well exploited yet in Infovis. I take examples from multiple projects I have designed to illustrate how opportunistic interactions…
Advisors/Committee Members: Fekete, Jean-Daniel (thesis director), Vernier, Frédéric (thesis director).
Subjects/Keywords: Visualisation; Interaction; Manipulation directe; Interaction instrumentale; Interaction opportuniste; Visualization; Interaction; Direct manipulation; Instrumental interaction; Opportunistic interaction; Discoverability
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Perin, C. (2014). Direct Manipulation for Information Visualization : Manipulation Directe pour la Visualisation d’Information. (Doctoral Dissertation). Université Paris-Sud – Paris XI. Retrieved from http://www.theses.fr/2014PA112299
Chicago Manual of Style (16th Edition):
Perin, Charles. “Direct Manipulation for Information Visualization : Manipulation Directe pour la Visualisation d’Information.” 2014. Doctoral Dissertation, Université Paris-Sud – Paris XI. Accessed January 18, 2021.
http://www.theses.fr/2014PA112299.
MLA Handbook (7th Edition):
Perin, Charles. “Direct Manipulation for Information Visualization : Manipulation Directe pour la Visualisation d’Information.” 2014. Web. 18 Jan 2021.
Vancouver:
Perin C. Direct Manipulation for Information Visualization : Manipulation Directe pour la Visualisation d’Information. [Internet] [Doctoral dissertation]. Université Paris-Sud – Paris XI; 2014. [cited 2021 Jan 18].
Available from: http://www.theses.fr/2014PA112299.
Council of Science Editors:
Perin C. Direct Manipulation for Information Visualization : Manipulation Directe pour la Visualisation d’Information. [Doctoral Dissertation]. Université Paris-Sud – Paris XI; 2014. Available from: http://www.theses.fr/2014PA112299
10.
Besançon, Lonni.
An interaction Continuum for 3D Dataset Visualization : Un continuum d'interaction pour la visualisation de données 3D.
Degree: Docteur es, Informatique, 2017, Université Paris-Saclay (ComUE)
URL: http://www.theses.fr/2017SACLS554
► Un nombre croissant de paradigmes d'interaction et de dispositifs ont été développés et étudiés pour les manipulations 3D.Ce développement bénéficie, en particulier, aux domaines scientifiques…
(more)
▼ Un nombre croissant de paradigmes d'
interaction et de dispositifs ont été développés et étudiés pour les manipulations 3D.Ce développement bénéficie, en particulier, aux domaines scientifiques tels que la visualisation qui s'appuie sur la manipulation de données 3D.De nombreuses études ont démontré les avantages de chacun d'entre eux pour des tâches spécifiques liées à la visualisation. Pourtant, les interfaces utilisateur graphiques classiques ainsi que la souris et les claviers prédominent toujours dans la plupart des environnements interactifs: de tels environnements sont toujours utiles pour des tâches spécifiques et parce qu'ils sont facilement disponibles et accessibles par rapport aux nouveaux paradigmes d'
interaction et aux dispositifs innovants. Contrairement à l'approche habituelle qui consiste à créer ou étudier un nouveau paradigme, une nouvelle technique ou un nouveau dispositif d'
interaction, les travaux présentés dans cette thèse ouvrent la voie à un continuum d'
interaction: la possibilité de passer d'un paradigme d'
interaction à l'autre et de combiner deux ou plusieurs paradigmes d'
interaction pour en tirer profit. Pour atteindre cet objectif, nous prenons plusieurs mesures. Tout d'abord, en se basant sur l'observation que la souris et le clavier, l'
interaction tactile et l'
interaction tangible sont maintenant des normes ou se rapprochent d'être des paradigmes d'
interaction standard pour les cas d'utilisation occasionnelle ou spécifique, cette thèse étudie et compare leurs avantages et limites inhérents aux manipulations 3D.Sur la base de ce travail, nous créons ensuite un paradigme d'
interaction hybride tactile et tangible. Basé sur les besoins de la visualisation scientifique pour la mécanique des fluides, nous mettons en œuvre des techniques spécifiques d'
interaction exploratrice 3D avec le paradigme hybride et les évaluons avec des experts du domaine. La mise en œuvre prototypique de ce paradigme hybride est une tablette tactile capable de quantifier ses propres mouvements (rotations et translations). Sur la base des retours d'expérience des experts du domaine, une telle combinaison est plus flexible que l'état de l'art et permet des manipulations 3D précises. Avec le potentiel de ce paradigme hybride, nous abordons ensuite la tâche complexe de la sélection des sous-ensembles 3D – une étape initiale majeure pour la compréhension des données. Alors que la sélection de sous-ensembles 3D est généralement effectuée avec une entrée 2D initiale étendue ultérieurement par la machine, notre combinaison d'interactions tactiles et tangibles permet aux utilisateurs d'avoir une technique de sélection entièrement manuelle avec la même tablette: un lasso 2D peut être dessiné avec une entrée tactile qui peut ensuite être étendue en 3D lors du déplacement de la tablette. Non seulement cette combinaison comble-t-elle un vide dans la taxonomie des techniques de sélection de sous-ensembles 3D, mais est, qui plus est, plus précise que les solutions partiellement automatisées, quoique plus lentes. Enfin, en nous…
Advisors/Committee Members: Isenberg, Tobias (thesis director).
Subjects/Keywords: Interaction tactile; Manipulations 3D; Visualisation; Interaction; Interaction tangible; Tactile Interaction; 3D Manipulations; Visualization; Interaction; Tangible Interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Besançon, L. (2017). An interaction Continuum for 3D Dataset Visualization : Un continuum d'interaction pour la visualisation de données 3D. (Doctoral Dissertation). Université Paris-Saclay (ComUE). Retrieved from http://www.theses.fr/2017SACLS554
Chicago Manual of Style (16th Edition):
Besançon, Lonni. “An interaction Continuum for 3D Dataset Visualization : Un continuum d'interaction pour la visualisation de données 3D.” 2017. Doctoral Dissertation, Université Paris-Saclay (ComUE). Accessed January 18, 2021.
http://www.theses.fr/2017SACLS554.
MLA Handbook (7th Edition):
Besançon, Lonni. “An interaction Continuum for 3D Dataset Visualization : Un continuum d'interaction pour la visualisation de données 3D.” 2017. Web. 18 Jan 2021.
Vancouver:
Besançon L. An interaction Continuum for 3D Dataset Visualization : Un continuum d'interaction pour la visualisation de données 3D. [Internet] [Doctoral dissertation]. Université Paris-Saclay (ComUE); 2017. [cited 2021 Jan 18].
Available from: http://www.theses.fr/2017SACLS554.
Council of Science Editors:
Besançon L. An interaction Continuum for 3D Dataset Visualization : Un continuum d'interaction pour la visualisation de données 3D. [Doctoral Dissertation]. Université Paris-Saclay (ComUE); 2017. Available from: http://www.theses.fr/2017SACLS554
11.
Rosso, Juan.
Surfaces malléables pour l'interaction mobile et tangible à distance : Malleable Interactive surfaces for distant mobile tangible interaction.
Degree: Docteur es, Informatique, 2018, Université Grenoble Alpes (ComUE)
URL: http://www.theses.fr/2018GREAM078
► Les curseurs sont l'un des widgets les plus utilisés pour contrôler les paramètres continus - par exemple, luminosité, volume sonore, température d'une maison intelligente, etc.…
(more)
▼ Les curseurs sont l'un des widgets les plus utilisés pour contrôler les paramètres continus - par exemple, luminosité, volume sonore, température d'une maison intelligente, etc. Sur les téléphones mobiles, les curseurs sont représentés graphiquement, nécessitant l'attention visuelle de l'utilisateur. Ils sont principalement exploités avec un seul pouce. Alors que les curseurs de grande taille offrent de meilleures performances, ils présentent des zones difficiles à atteindre pour le pouce. Cet article explore différentes conceptions de curseurs tangibles pour offrir une interaction sans yeux et efficace avec le pouce. Les nouveaux concepts que nous avons explorés sont basés sur un espace de conception englobant des solutions graphiques et des solutions tangibles inexplorées. Pour évaluer nos conceptions, nous avons construit des prototypes et les avons testés expérimentalement dans trois expériences. Dans notre première expérience, nous avons analysé l'impact sur la performance de la longueur du curseur tangible: soit dans la zone confortable du pouce ou non. Dans notre deuxième expérience, nous avons analysé la performance d'un design tangible extensible qui permet un fonctionnement dans la zone confortable du pouce. Dans notre troisième expérience, nous avons analysé la performance d'un design tangible bimodal déformable qui permet un fonctionnement dans la zone confortable du pouce, et au-delà de cette zone, avec l'index sur le dos de l'appareil. Ce travail contribue à la littérature en: premièrement, en fournissant un espace de conception pour une interaction à une main avec des éléments tangibles déformables. Deuxièmement, analyser l'impact sur la performance lors de la manipulation de curseurs tangibles en dehors de la zone confortable du pouce. Et troisièmement, analyser l'impact de la déformation lors de la manipulation
Sliders are one of the most used widgets to control continuous parameters - e.g., brightness, sound volume, the temperature of a smart house, etc. On mobile phones, sliders are represented graphically, requiring the user's visual attention. They are mostly operated with a single thumb. While large sliders offer better performance, they present areas difficult for the thumb to reach. This article explores different tangible slider designs to offer eyes-free and efficient interaction with the thumb. The novel designs that we explored are based on a design space encompassing graphical solutions and the unexplored tangible solutions. To evaluate our designs, we built prototypes and experimentally tested them in three experiments. In our first experiment, we analyzed the impact on the performance of the tangible slider's length: either within the thumb's comfortable area or not. In our second experiment, we analyzed the performance of an extensible tangible design that allows operation within the comfortable area of the thumb. In our third experiment, we analyzed the performance of a bi-modal deformable tangible design that allows operation within the comfortable area of the thumb, and beyond…
Advisors/Committee Members: Nigay, Laurence (thesis director), Coutrix, Céline (thesis director).
Subjects/Keywords: Informatique; Interaction Humain-Machine; Interaction tangible; Interaction mobile; Computer Science; Human-Computer Interaction; Tangible Interaction; Mobile Interaction; Physicality; 004
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Rosso, J. (2018). Surfaces malléables pour l'interaction mobile et tangible à distance : Malleable Interactive surfaces for distant mobile tangible interaction. (Doctoral Dissertation). Université Grenoble Alpes (ComUE). Retrieved from http://www.theses.fr/2018GREAM078
Chicago Manual of Style (16th Edition):
Rosso, Juan. “Surfaces malléables pour l'interaction mobile et tangible à distance : Malleable Interactive surfaces for distant mobile tangible interaction.” 2018. Doctoral Dissertation, Université Grenoble Alpes (ComUE). Accessed January 18, 2021.
http://www.theses.fr/2018GREAM078.
MLA Handbook (7th Edition):
Rosso, Juan. “Surfaces malléables pour l'interaction mobile et tangible à distance : Malleable Interactive surfaces for distant mobile tangible interaction.” 2018. Web. 18 Jan 2021.
Vancouver:
Rosso J. Surfaces malléables pour l'interaction mobile et tangible à distance : Malleable Interactive surfaces for distant mobile tangible interaction. [Internet] [Doctoral dissertation]. Université Grenoble Alpes (ComUE); 2018. [cited 2021 Jan 18].
Available from: http://www.theses.fr/2018GREAM078.
Council of Science Editors:
Rosso J. Surfaces malléables pour l'interaction mobile et tangible à distance : Malleable Interactive surfaces for distant mobile tangible interaction. [Doctoral Dissertation]. Université Grenoble Alpes (ComUE); 2018. Available from: http://www.theses.fr/2018GREAM078
12.
Mekemeza, Pauline Leyonne.
Lecture de l'interaction dans la presse féminine : de la vitrine à une solution sémiotique des médias : Reading the interaction in the women's press : From the showcase to a semiotic media solution.
Degree: Docteur es, Sciences du langage, 2017, Limoges
URL: http://www.theses.fr/2017LIMO0072
► Les magazines féminins offrent un univers de signification construit à partir des régimes d’interaction. Par interaction, nous entendons un ensemble de logiques sémiotiques, des discours…
(more)
▼ Les magazines féminins offrent un univers de signification construit à partir des régimes d’interaction. Par interaction, nous entendons un ensemble de logiques sémiotiques, des discours programmés, des manipulations des sujets manipulateur/manipulé, des ajustements stratégiques dotés de sensibilité et des accidents caractérisés par l’aléa et dépourvu de compétence. Notre recherche articulée autour de trois composantes fondamentales, le titre-logo, la photographie et les énoncés textuels, vise à lire la première de couverture à la lumière des méthodes de la vitrine. Ces pratiques de vitrine magazine fondées sur la volonté de séduire son lectorat en tant que médiation entre deux espaces, marques commerciales, identité rédactionnelle, associées aux sémiotiques du corps, des vêtements et des passions, nous interpellent particulièrement.Notre objectif est de mettre l’accent sur les ensembles signifiant qui font sens en première de couverture et participent à la construction d’une forme de vie de vitrine, à partir des pratiques spécifiques. Nous proposons les régimes d’interaction comme le noyau organisateur des situations sémiotiques du magazine. En tant grandeur discursive du fait de son hétérogénéité, la question est celle d’une pratique de lecture spécifique inscrit une pratique spécifique sémiotique liée à l’action. Dès lors, les composantes fondamentales, les valeurs sémiotiques du magazine, les instances de médiation entre deux espaces, les types de valorisation, les opérations cognitives liées au corps, au vêtement, aux motions passionnelles, permettent d’établir la vitrine comme l’instrument de reconnaissance même d’une pratique de lecture spécifique aux supports médiatiques. Pour ce faire nous avons sélectionné quelques «Unes» de magazine que nous avons analysées qui nous ont servi à présenter le magazine comme une forme de vie de vitrine.
Women's magazines offer a universe of meaning built from interaction regimes. By interaction we mean a set of semiotic logics, programmed speeches, manipulations of manipulative / manipulated subjects, strategic adjustments with sensitivity and accidents characterized by randomness and lacking in competence. Our research based on three fundamental components, title-logo, photography and textual statements, aims to read the first cover in light of the showcase methods. These magazines practices based on the desire to seduce readership as a mediation between two spaces, trademarks, editorial identity, associated with the semiotics of body, clothes and passions, are particularly appealing to us. Our goal is to focus on the meaningful sets that make sense in front cover and participate in the construction of a showcase life form, based on specific practices. We propose the interaction regimes as the organizing nucleus of the semiotic situations of the magazine. As a discursive quantity because of its heterogeneity, the question is that of a specific reading practice inscribes a specific semiotic practice linked to action. Consequently, the fundamental components, the semiotic…
Advisors/Committee Members: Mitropoulou, Eléni (thesis director).
Subjects/Keywords: Interaction; Support; Corps; Interaction; Support; Body
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APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Mekemeza, P. L. (2017). Lecture de l'interaction dans la presse féminine : de la vitrine à une solution sémiotique des médias : Reading the interaction in the women's press : From the showcase to a semiotic media solution. (Doctoral Dissertation). Limoges. Retrieved from http://www.theses.fr/2017LIMO0072
Chicago Manual of Style (16th Edition):
Mekemeza, Pauline Leyonne. “Lecture de l'interaction dans la presse féminine : de la vitrine à une solution sémiotique des médias : Reading the interaction in the women's press : From the showcase to a semiotic media solution.” 2017. Doctoral Dissertation, Limoges. Accessed January 18, 2021.
http://www.theses.fr/2017LIMO0072.
MLA Handbook (7th Edition):
Mekemeza, Pauline Leyonne. “Lecture de l'interaction dans la presse féminine : de la vitrine à une solution sémiotique des médias : Reading the interaction in the women's press : From the showcase to a semiotic media solution.” 2017. Web. 18 Jan 2021.
Vancouver:
Mekemeza PL. Lecture de l'interaction dans la presse féminine : de la vitrine à une solution sémiotique des médias : Reading the interaction in the women's press : From the showcase to a semiotic media solution. [Internet] [Doctoral dissertation]. Limoges; 2017. [cited 2021 Jan 18].
Available from: http://www.theses.fr/2017LIMO0072.
Council of Science Editors:
Mekemeza PL. Lecture de l'interaction dans la presse féminine : de la vitrine à une solution sémiotique des médias : Reading the interaction in the women's press : From the showcase to a semiotic media solution. [Doctoral Dissertation]. Limoges; 2017. Available from: http://www.theses.fr/2017LIMO0072

Texas A&M University
13.
Bhangaonkar, Sourabh Suhas.
Effect of Narrative Structures on Sensemaking.
Degree: MS, Visualization, 2015, Texas A&M University
URL: http://hdl.handle.net/1969.1/156518
► Making sense of a given situation involves an active processing of information to achieve understanding. Such situations involve a common activity of analyzing a body…
(more)
▼ Making sense of a given situation involves an active processing of information to achieve understanding. Such situations involve a common activity of analyzing a body of the given or derived data. Prior literature shows that during sensemaking process, individuals search for knowledge representation and encoding data in that representation to answer task specific questions.
In this research we are interested to find implications of ‘narrative structure’ used as a mental model during knowledge representation phase of sense making process as proposed in ‘Pirolli & Card’s sensemaking model and to examine how this mental models affects overall quality of the synthesized knowledge derived during given analysis task.
We chose academic domain for this research, and conducted series of user studies involving University researchers. For initial studies we interviewed and observed researchers to understand how individuals do literature review and synthesize knowledge. For final comparative study, participants were asked to do literature review using a visualization system, called StoryTree. We designed and developed StoryTree system, by analyzing data gathered during initial studies. This visualization system assisted participants during literature review, by facilitating them to organize intermediate literature details visually while reviewing given literature and by generating literature summary at the end of review task. We analyzed summary reports written by these participants using measures of narrative coherence and narrative richness to generate a report quality score. Our analysis shows that reports created with the support of visualization which implements narrative structure are more coherent and richer compare to the reports generated using visualization, which does not implement narrative structure.
Advisors/Committee Members: Quek, Francis (advisor), Chu, Sharon (advisor), Yamauchi, Takashi (committee member).
Subjects/Keywords: Narratives; sensemaking; human computer interaction; interaction design
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Bhangaonkar, S. S. (2015). Effect of Narrative Structures on Sensemaking. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/156518
Chicago Manual of Style (16th Edition):
Bhangaonkar, Sourabh Suhas. “Effect of Narrative Structures on Sensemaking.” 2015. Masters Thesis, Texas A&M University. Accessed January 18, 2021.
http://hdl.handle.net/1969.1/156518.
MLA Handbook (7th Edition):
Bhangaonkar, Sourabh Suhas. “Effect of Narrative Structures on Sensemaking.” 2015. Web. 18 Jan 2021.
Vancouver:
Bhangaonkar SS. Effect of Narrative Structures on Sensemaking. [Internet] [Masters thesis]. Texas A&M University; 2015. [cited 2021 Jan 18].
Available from: http://hdl.handle.net/1969.1/156518.
Council of Science Editors:
Bhangaonkar SS. Effect of Narrative Structures on Sensemaking. [Masters Thesis]. Texas A&M University; 2015. Available from: http://hdl.handle.net/1969.1/156518

Texas A&M University
14.
Cummings, Danielle.
Multimodal Interaction for Enhancing Team Coordination on the Battlefield.
Degree: PhD, Computer Science, 2013, Texas A&M University
URL: http://hdl.handle.net/1969.1/151044
► Team coordination is vital to the success of team missions. On the battlefield and in other hazardous environments, mission outcomes are often very unpredictable because…
(more)
▼ Team coordination is vital to the success of team missions. On the battlefield and in other hazardous environments, mission outcomes are often very unpredictable because of unforeseen circumstances and complications encountered that adversely affect team coordination. In addition, the battlefield is constantly evolving as new technology, such as context-aware systems and unmanned drones, becomes available to assist teams in coordinating team efforts. As a result, we must re-evaluate the dynamics of teams that operate in high-stress, hazardous environments in order to learn how to use technology to enhance team coordination within this new context. In dangerous environments where multi-tasking is critical for the safety and success of the team operation, it is important to know what forms of
interaction are most conducive to team tasks.
We have explored
interaction methods, including various types of user input and data feedback mediums that can assist teams in performing unified tasks on the battlefield. We’ve conducted an ethnographic analysis of Soldiers and researched technologies such as sketch recognition, physiological data classification, augmented reality, and haptics to come up with a set of core principles to be used when de- signing technological tools for these teams. This dissertation provides support for these principles and addresses outstanding problems of team connectivity, mobility, cognitive load, team awareness, and hands-free
interaction in mobile military applications. This research has resulted in the development of a multimodal solution that enhances team coordination by allowing users to synchronize their tasks while keeping an overall awareness of team status and their environment. The set of solutions we’ve developed utilizes optimal
interaction techniques implemented and evaluated in related projects; the ultimate goal of this research is to learn how to use technology to provide total situational awareness and team connectivity on the battlefield. This information can be used to aid the research and development of technological solutions for teams that operate in hazardous environments as more advanced resources become available.
Advisors/Committee Members: Hammond, Tracy (advisor), Amato, Nancy (committee member), Shell, Dylan (committee member), McNamara, Ann (committee member).
Subjects/Keywords: Multimodal Interaction; Human-Computer Interaction; Military Applications
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APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Cummings, D. (2013). Multimodal Interaction for Enhancing Team Coordination on the Battlefield. (Doctoral Dissertation). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/151044
Chicago Manual of Style (16th Edition):
Cummings, Danielle. “Multimodal Interaction for Enhancing Team Coordination on the Battlefield.” 2013. Doctoral Dissertation, Texas A&M University. Accessed January 18, 2021.
http://hdl.handle.net/1969.1/151044.
MLA Handbook (7th Edition):
Cummings, Danielle. “Multimodal Interaction for Enhancing Team Coordination on the Battlefield.” 2013. Web. 18 Jan 2021.
Vancouver:
Cummings D. Multimodal Interaction for Enhancing Team Coordination on the Battlefield. [Internet] [Doctoral dissertation]. Texas A&M University; 2013. [cited 2021 Jan 18].
Available from: http://hdl.handle.net/1969.1/151044.
Council of Science Editors:
Cummings D. Multimodal Interaction for Enhancing Team Coordination on the Battlefield. [Doctoral Dissertation]. Texas A&M University; 2013. Available from: http://hdl.handle.net/1969.1/151044

Tampere University
15.
Carvalho, Mariana.
Designing and evaluating user interface mechanisms for affect labeling to enhance online discussion environments
.
Degree: 2020, Tampere University
URL: https://trepo.tuni.fi/handle/10024/121611
► The development of technology and diversification of means of communication have in-creased the range of social interactions that people have in their daily lives. As…
(more)
▼ The development of technology and diversification of means of communication have in-creased the range of social interactions that people have in their daily lives. As an adverse side effect, it is not uncommon to see heated and uncivil discussions happening online, creating a hostile environment that highly affects both the users and the reputation of the services. This is a particularly troublesome problem in online news sites, which different studies have shown to suffer from different negative consequences caused by hostile interactions on their online platforms.
While several theories have tried to explain why communication decays in digital medias, scholars have arrived at conflicting conclusions regarding the responsible factors. One possible approach is to better understand the processes of emotion regulation in order to ad-dress the hostile behaviors frequently seen online. Recent research suggests that affect labeling, that is, explicitly naming one’s emotional reactions, could be an option for emotion regulation online. Therefore, this thesis proposes to design and evaluate different options of affect labeling mechanisms to help individual emotion regulation, aiming to enhance the quality of online discussions.
This thesis studies design factors which might lead to higher acceptability in an affect labeling enabling mechanism. In order to do so, this work was composed by three stages. First, different news websites from around the world were benchmarked to identify mechanisms being used to ensure user engagement and quality, which were then categorized. These categories served as base for the creation of fourteen user interface designs that would enable an affect labeling process. Next, a user study was conducted, where eighteen participants were interviewed regarding their online engagement habits and perceptions on affect labeling and then evaluated six of the designs regarding their acceptability.
The study confirms some of the negative impacts of online hostility shown by previous studies, such as a general lack of motivation from all the participants to participate in online discussions. It also shows that participants’ perception on affect labelling change depend-ing on the approach used for the process to happen: obvious options, such as open text, were less preferred, while more subtle variations (e.g. reactions, emojis) were well accepted, perceived as a safer form of expression. The evaluations show that the participants preferred simplicity and a small number of steps to use a tool. At the same time, they also valued the tool providing a feeling of focus on the user, as an individual, and allowing certain level or personalization on the users’ inputs.
Based on the results, guidelines for future affect labelling designs were compiled. It would be interesting to perform new evaluations with participants with more active online engagement behavior in order to compare if the results are valid and gather new insights.
Subjects/Keywords: interaction designers
;
human-computer interaction
;
online discussion
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APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Carvalho, M. (2020). Designing and evaluating user interface mechanisms for affect labeling to enhance online discussion environments
. (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/121611
Chicago Manual of Style (16th Edition):
Carvalho, Mariana. “Designing and evaluating user interface mechanisms for affect labeling to enhance online discussion environments
.” 2020. Masters Thesis, Tampere University. Accessed January 18, 2021.
https://trepo.tuni.fi/handle/10024/121611.
MLA Handbook (7th Edition):
Carvalho, Mariana. “Designing and evaluating user interface mechanisms for affect labeling to enhance online discussion environments
.” 2020. Web. 18 Jan 2021.
Vancouver:
Carvalho M. Designing and evaluating user interface mechanisms for affect labeling to enhance online discussion environments
. [Internet] [Masters thesis]. Tampere University; 2020. [cited 2021 Jan 18].
Available from: https://trepo.tuni.fi/handle/10024/121611.
Council of Science Editors:
Carvalho M. Designing and evaluating user interface mechanisms for affect labeling to enhance online discussion environments
. [Masters Thesis]. Tampere University; 2020. Available from: https://trepo.tuni.fi/handle/10024/121611
16.
Gilliot, Jérémie.
Interactions multi-points indirectes sur grands écrans : Indirect multi-touch interactions on large displays.
Degree: Docteur es, Informatique, 2014, Université Lille I – Sciences et Technologies
URL: http://www.theses.fr/2014LIL10097
► L'interaction tactile multi-points co-localisée procure un fort sentiment de contrôle direct mais introduit des problèmes d'occultation, de précision et de fatigue. Ces problèmes sont exacerbés…
(more)
▼ L'interaction tactile multi-points co-localisée procure un fort sentiment de contrôle direct mais introduit des problèmes d'occultation, de précision et de fatigue. Ces problèmes sont exacerbés sur les écrans de grandes dimensions, qui supportent la manipulation de grandes quantités de données, souvent en collaboration avec d'autres utilisateurs. Pour résoudre ces problèmes, cette thèse s'intéresse à l'introduction d'indirections dans l'interaction multi-points sur grands écrans. Nos travaux portent sur l'étude des facteurs qui influencent la précision dans les tâches de sélection sans prévisualisation du contact. Les résultats de deux expériences contrôlées ont ainsi permis d'estimer la précision attendue selon les caractéristiques des périphériques d'entrée et de sortie et des conditions d'utilisation. Sur la base de ces connaissances, nos travaux portent également sur le développement de nouvelles techniques d'interaction pour écrans de grandes dimensions. Nous avons d'abord proposé une technique permettant d'interagir indirectement avec une tablette tactile, en introduisant la gestion de plusieurs curseurs contrôlés relativement. Nous avons ensuite conçu une interaction reposant sur la création de plusieurs périphériques virtuels qui supportent une interaction à la fois directe et indirecte tout en permettant de réorganiser les éléments d'une interface. Parallèlement à cela, nous avons transformé un écran mural de 6*2,4m en une surface tactile multi-points afin de pouvoir tester les techniques et scénarios discutés dans ces travaux.
Co-localized multi-touch interaction affords a high feeling of directness but introduces problems of occlusion, precision and fatigue. These problems are even more acute with large displays, supporting the interaction with large data sets, often in collaboration with other users. To solve these problems this thesis focuses on the introduction of indirections in multi-touch interaction on large displays. We first study factors impacting accuracy in selection tasks without contact preview. Results of two controlled experiments allowed to estimate the expected accuracy depending on input and output device characteristics and input conditions. Based on this knowledge, we developed new interaction techniques for large displays. We first introduced a technique to interact indirectly using a tactile tablet by introducing the control of several cursors using a relative mapping. Then we proposed an interaction technique based on the creation of multiple soft-devices that supports both direct and indirect interaction and allows to re-arrange the interface of legacy applications. In order to design, test and evaluate these techniques, we turned a back projected wall display (6*2,4m) into an interactive multi-touch surface.
Advisors/Committee Members: Casiez, Géry (thesis director), Roussel, Nicolas (thesis director).
Subjects/Keywords: Interaction indirecte; Interaction multi-Points; 005.437 019
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Gilliot, J. (2014). Interactions multi-points indirectes sur grands écrans : Indirect multi-touch interactions on large displays. (Doctoral Dissertation). Université Lille I – Sciences et Technologies. Retrieved from http://www.theses.fr/2014LIL10097
Chicago Manual of Style (16th Edition):
Gilliot, Jérémie. “Interactions multi-points indirectes sur grands écrans : Indirect multi-touch interactions on large displays.” 2014. Doctoral Dissertation, Université Lille I – Sciences et Technologies. Accessed January 18, 2021.
http://www.theses.fr/2014LIL10097.
MLA Handbook (7th Edition):
Gilliot, Jérémie. “Interactions multi-points indirectes sur grands écrans : Indirect multi-touch interactions on large displays.” 2014. Web. 18 Jan 2021.
Vancouver:
Gilliot J. Interactions multi-points indirectes sur grands écrans : Indirect multi-touch interactions on large displays. [Internet] [Doctoral dissertation]. Université Lille I – Sciences et Technologies; 2014. [cited 2021 Jan 18].
Available from: http://www.theses.fr/2014LIL10097.
Council of Science Editors:
Gilliot J. Interactions multi-points indirectes sur grands écrans : Indirect multi-touch interactions on large displays. [Doctoral Dissertation]. Université Lille I – Sciences et Technologies; 2014. Available from: http://www.theses.fr/2014LIL10097

University of Manitoba
17.
Hasan, Mohammad Khalad.
Around-device interaction for exploring large information spaces on mobile devices.
Degree: Computer Science, 2013, University of Manitoba
URL: http://hdl.handle.net/1993/32250
► The standard approach for browsing information on mobile devices includes touchscreen gestures such as pinch and flick. These gestures often require minute operations such as…
(more)
▼ The standard approach for browsing information on mobile devices includes touchscreen gestures such as pinch and flick. These gestures often require minute operations such as repetitive panning to browse contact lists on a mobile device. Using these gestures to explore large information spaces to facilitate decision-making tasks often involves considerable effort and the user has to deal with screen occlusion and fat-finger situations. However, the void space around mobile devices is much larger than the small touch screen. Researchers have demonstrated that such in-air space can be used as an alternative to touch input for fundamental operations, such as answering and rejecting phone calls. While such prior work has laid the foundation for around-device input, a complete mobile application that deploys and benefits from such an input modality had not been investigated prior to this thesis.
In this thesis, we explored how in-air space around a mobile device can be used to structure mobile interfaces to facilitate complex goals such as making a purchase decision with a smartphone. To achieve this goal, we began with investigating various design factors that influence the performance of accessing content that can virtually exist around the device. We then explored users’ and spectators’ perceptions of using around-device gestures to access on-device information as their readiness of performing such gestures could lead to rapid adoption of this
interaction style. Finally, we used these prior findings to design and structure a complete mobile commerce application with around-device space and compared it to traditional touch interfaces. Study results revealed that using an in-air mobile interface can be more efficient than standard touchscreen interactions. Overall, this research took the first successful step in empirically showing the practical value for using the around-device space for exploring large information spaces on mobile devices.
Advisors/Committee Members: Irani, Pourang (Computer Science) (supervisor), Wang, Yang (Computer Science).
Subjects/Keywords: Human-Computer Interaction; Around-Device Interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Hasan, M. K. (2013). Around-device interaction for exploring large information spaces on mobile devices. (Thesis). University of Manitoba. Retrieved from http://hdl.handle.net/1993/32250
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Hasan, Mohammad Khalad. “Around-device interaction for exploring large information spaces on mobile devices.” 2013. Thesis, University of Manitoba. Accessed January 18, 2021.
http://hdl.handle.net/1993/32250.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Hasan, Mohammad Khalad. “Around-device interaction for exploring large information spaces on mobile devices.” 2013. Web. 18 Jan 2021.
Vancouver:
Hasan MK. Around-device interaction for exploring large information spaces on mobile devices. [Internet] [Thesis]. University of Manitoba; 2013. [cited 2021 Jan 18].
Available from: http://hdl.handle.net/1993/32250.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Hasan MK. Around-device interaction for exploring large information spaces on mobile devices. [Thesis]. University of Manitoba; 2013. Available from: http://hdl.handle.net/1993/32250
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

University of Melbourne
18.
Webber, Sarah Ellen.
Digital technologies and encounters with zoo animals.
Degree: 2019, University of Melbourne
URL: http://hdl.handle.net/11343/227663
► Zoos worldwide are beginning to deploy digital technologies for both visitors and animals. Such installations include interactive signage for visitors and touchscreen computers for animal…
(more)
▼ Zoos worldwide are beginning to deploy digital technologies for both visitors and animals. Such installations include interactive signage for visitors and touchscreen computers for animal cognition research. Zoos present animals in carefully crafted settings, with the aim of inspiring visitors’ respect and concern for wildlife. However, little is known about the effects that digital technologies can have on visitors’ encounters with zoo animals. This thesis addresses this knowledge gap by investigating the design of digital technology that might support zoos in shaping visitors’ perceptions of animals. Through four studies, different methodological approaches are brought to bear on this question.
This thesis commences by surveying the broader context of the zoo, through a first study which investigates digital technologies at a selected zoo. This case study examines the deployment and use of interactive systems against deeper themes relating to the zoo’s mission and exhibit design intentions. The outcomes of this study reveal tensions related to the introduction of digital displays within the naturalistic setting that zoos construct.
The second study focuses on a particular design project to identify the special considerations relating to design of animal interactives, digital technologies to be used by zoo animals. Research through design approaches are adopted to examine the co-design of an interactive installation for use by orangutans. From this study emerge twelve considerations for designing animal interactives in zoos. These considerations respond to zoos’ visitor engagement strategies, animal interaction aims, and constraints associated with conducting iterative design in the zoo setting.
The third study continues the trajectory of design, providing a formative evaluation of the animal interactive. This study, conducted as part of the design process, examines how the design intentions manifest in Study 2 were realised in visitors’ responses to the installation. Interviews conducted with visitors at the exhibit reveal a variety of cognitive and emotional forms of empathetic responses. Study 3 brings into focus the concept of belief in animal mind as a significant aspect of people’s responses to seeing animal interaction, motivating the subsequent evaluation of effects on perceptions of animal minds.
The fourth study comprises a systematic evaluation of the effects of the animal interactive on visitors’ perceptions of animals. Study 4 combines qualitative methods to probe deeper notions of belief in animal mind, and quantitative methods to measure the effects of the animal interactive. This final study of the thesis entails a field experiment, to compare perceptions of visitors who witnessed use of the animal interactive to those of a control group who did not.
In the final Discussion, four themes are developed which transect the studies. Addressing the social dimensions of animal-human-computer interaction, digital technology in naturalistic settings, anthropomorphism, and interactive design with…
Subjects/Keywords: animal-computer interaction; human-computer interaction; zoos
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Webber, S. E. (2019). Digital technologies and encounters with zoo animals. (Doctoral Dissertation). University of Melbourne. Retrieved from http://hdl.handle.net/11343/227663
Chicago Manual of Style (16th Edition):
Webber, Sarah Ellen. “Digital technologies and encounters with zoo animals.” 2019. Doctoral Dissertation, University of Melbourne. Accessed January 18, 2021.
http://hdl.handle.net/11343/227663.
MLA Handbook (7th Edition):
Webber, Sarah Ellen. “Digital technologies and encounters with zoo animals.” 2019. Web. 18 Jan 2021.
Vancouver:
Webber SE. Digital technologies and encounters with zoo animals. [Internet] [Doctoral dissertation]. University of Melbourne; 2019. [cited 2021 Jan 18].
Available from: http://hdl.handle.net/11343/227663.
Council of Science Editors:
Webber SE. Digital technologies and encounters with zoo animals. [Doctoral Dissertation]. University of Melbourne; 2019. Available from: http://hdl.handle.net/11343/227663

Ryerson University
19.
Pashang, Roshanak.
Bacterial survival at solid-air interfaces: from individual response to population ecology.
Degree: 2016, Ryerson University
URL: https://digital.library.ryerson.ca/islandora/object/RULA%3A5852
► Acclimation and flexible response mechanisms are ancient survival modes allowing prokaryotic cells to conquer diverse habitats and maintain viability in nature. Evidently, lack of water…
(more)
▼ Acclimation and flexible response mechanisms are ancient survival modes allowing prokaryotic cells to conquer diverse habitats and maintain viability in nature. Evidently, lack of water significantly impacts cellular response making it vital for individual cells to benefit from population support and access survival means available beyond the cell boundaries. Microscopy of dried bacterial cells at solid-air interfaces suggested that cell membrane breakdown didn’t occur for months. Viable counts for Gram-positive Arthrobacter spp. and Gram-negative Pseudomonas stutzeri were significantly higher for larger population density during prolonged periods of desiccation and nutrient starvation. Presence of homogenized cells extended short-term survival of Arthrobacter spp. cells, while heat-killed cells significantly extended viability of all populations. It appeared that huddled zombielike cells allow preservation and recycling of essential survival components within a population. Understanding population-mediated survival at solid-air interfaces is key for monitoring and controlling bacteria including in deep geological repositories for nuclear waste management.
Subjects/Keywords: Bacteria; Cell interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Pashang, R. (2016). Bacterial survival at solid-air interfaces: from individual response to population ecology. (Thesis). Ryerson University. Retrieved from https://digital.library.ryerson.ca/islandora/object/RULA%3A5852
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Pashang, Roshanak. “Bacterial survival at solid-air interfaces: from individual response to population ecology.” 2016. Thesis, Ryerson University. Accessed January 18, 2021.
https://digital.library.ryerson.ca/islandora/object/RULA%3A5852.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Pashang, Roshanak. “Bacterial survival at solid-air interfaces: from individual response to population ecology.” 2016. Web. 18 Jan 2021.
Vancouver:
Pashang R. Bacterial survival at solid-air interfaces: from individual response to population ecology. [Internet] [Thesis]. Ryerson University; 2016. [cited 2021 Jan 18].
Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5852.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Pashang R. Bacterial survival at solid-air interfaces: from individual response to population ecology. [Thesis]. Ryerson University; 2016. Available from: https://digital.library.ryerson.ca/islandora/object/RULA%3A5852
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

University of Alberta
20.
Fu, Li.
Investigating the role of the D0 domain of KIR3DL1 in ligand
interaction and exploring the effect of LILRB1 on KIR3DL1
signaling.
Degree: PhD, Department of Medical Microbiology and
Immunology, 2013, University of Alberta
URL: https://era.library.ualberta.ca/files/rf55z910s
► Natural killer (NK) cells are crucial in early defense against viral infections by rapidly terminating infected cells and by secreting cytokines to shape adaptive immune…
(more)
▼ Natural killer (NK) cells are crucial in early defense
against viral infections by rapidly terminating infected cells and
by secreting cytokines to shape adaptive immune responses. The
activity of NK cells is regulated by balance of activating and
inhibitory signals during interaction with target cells. Inhibitory
receptors are important as they trigger inhibitory signals to
prevent damage of normal health tissue through interaction with
self MHC-I molecules. KIR3DL1 is one of inhibitory receptors
implicated in resistance to viral diseases such as HIV/AIDS.
Structurally, KIR3DL1 contains three Ig domains and has specificity
for MHC-I molecules belonging to the HLA-Bw4 serogroup. The
receptor’s second (D1) and third (D2) Ig domains confer the Bw4
specificity, but the role of the first Ig domain (D0) in ligand
recognition remained enigmatic until recently. In this thesis, I
found that KIR3DL1 expressed in YTS cells and as a soluble receptor
can weakly recognize additional MHC-I molecules including
HLA-B*0702 and HLA-G. This interaction is highly sensitive to
blocking with antibodies to the MHC-I a3-domain and the
anti-KIR3DL1-D0 antibody, Z27, but not the canonical blocking
antibody DX9. Using chimeric receptors between KIR3DL1 and KIR2DL1
expressed on YTS cells and as soluble Fc-fusion proteins, I showed
that the presence of a second and independent site of interaction
between the KIR3DL1-D0 domain and MHC-I proteins. This data is
consistent with the finding of the D0 domain interaction with the
MHC-I α1 region in the co-crystal structure reported by Vivian JP
et al in 2012. However, after reconciling antibody blocking results
with the published co-crystal structure, I proposed a new model in
which a third site of interaction occurs. Moreover, using same
strategies, I showed KIR3DL1 binding to xenogenic MHC-I, such as
mouse MHC-I. Similarly as shown in HLA, either anti-α3 antibodies
or Z27 dramatically inhibited the binding. In addition, mutagenesis
studies showed that position 194 at the α3 domain somehow
interferes KIR3DL1 binding with unknown mechanism. Collectively,
the results may shed light on how KIRs evolved, and be used to
interpret genetic association of KIR with diseases such as
HIV/AIDS.
Subjects/Keywords: ligand interaction; KIR3DL1
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Fu, L. (2013). Investigating the role of the D0 domain of KIR3DL1 in ligand
interaction and exploring the effect of LILRB1 on KIR3DL1
signaling. (Doctoral Dissertation). University of Alberta. Retrieved from https://era.library.ualberta.ca/files/rf55z910s
Chicago Manual of Style (16th Edition):
Fu, Li. “Investigating the role of the D0 domain of KIR3DL1 in ligand
interaction and exploring the effect of LILRB1 on KIR3DL1
signaling.” 2013. Doctoral Dissertation, University of Alberta. Accessed January 18, 2021.
https://era.library.ualberta.ca/files/rf55z910s.
MLA Handbook (7th Edition):
Fu, Li. “Investigating the role of the D0 domain of KIR3DL1 in ligand
interaction and exploring the effect of LILRB1 on KIR3DL1
signaling.” 2013. Web. 18 Jan 2021.
Vancouver:
Fu L. Investigating the role of the D0 domain of KIR3DL1 in ligand
interaction and exploring the effect of LILRB1 on KIR3DL1
signaling. [Internet] [Doctoral dissertation]. University of Alberta; 2013. [cited 2021 Jan 18].
Available from: https://era.library.ualberta.ca/files/rf55z910s.
Council of Science Editors:
Fu L. Investigating the role of the D0 domain of KIR3DL1 in ligand
interaction and exploring the effect of LILRB1 on KIR3DL1
signaling. [Doctoral Dissertation]. University of Alberta; 2013. Available from: https://era.library.ualberta.ca/files/rf55z910s
21.
Eklund, Timmy.
Making the Game Wiki Obsolete : Improving Approachability in Grand Strategy Games.
Degree: Applied Physics and Electronics, 2020, Umeå University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-174554
► The aim of this thesis is to explore and investigate the possibility of improvements in approachability and player retention, in Grand Strategy games. This…
(more)
▼ The aim of this thesis is to explore and investigate the possibility of improvements in approachability and player retention, in Grand Strategy games. This is important for game developers to be able to develop games more suited to a wider audience. This study will investigate whether these improvements can be made by giving players access to information, traditionally found on game wikis, inside the game in a non-intrusive manner. This was investigated through a pre-study of current trends in gamers usage of information resources outside the games themselves. It was determined that wikis are the most common resource, and that they are most commonly used in the middle of play. Because of this, three mock-ups of user interfaces, which could supply such information to the player in the midst of playing, were designed. They were then evaluated by a panel of experts, consisting of game developers and experienced Grand Strategy players. The mock-up deemed by the experts to have the best potential, a windowed in-game encyclopedia, was implemented as a prototype in a small game. This game was developed to emulate the gameplay, and positive and negative aspects of Grand Strategy games. This prototype was then tested using A/B-testing. Despite a low number of participants, the results showed that access to information found on wikis in the game does lead to better approachability. It can also be concluded that players are closer to reaching a Flow state, which will lead to potentially higher player retention.
Syftet med denna uppsats är att utforska och undersöka möjliga förbättringar inom användarvänlighet och bevarande av spelares intresse, inom spel i genren Grand Strategy. Detta är viktigt för spelutvecklare, för att lättare kunna utveckla spel som passar en bredare publik. Denna studie kommer att undersöka huruvida sådana förbättringar kan uppnås genom att ge spelare tillgång till information, som traditionellt sett finns på wiki-sidor, inuti spelet, på ett sätt som inte stör spelaren. Detta undersöktes med hjälp av en förstudie av trender inom spelares användning av information från resurer utanför spelen. Den vanligaste resursen visade sig vara wiki-sidor. De används framförallt under tiden som man spelar. Baserat på detta skapades tre förslag på användargränssnitt som kan tillhandahålla information till spelaren medan de spelar. De utvärderades därefter av en expertpanel, som bestod av spelutvecklare och erfarna spelare inom Grand Strategy genren. En encyklopedi i ett fönster inuti spelet blev det förslag som ansågs ha bäst potential. En prototyp av denna encyklopedi implementerades i ett litet spel. Detta spel hade utvecklats för att efterlikna spel inom Grand Strategy genren. Både de positiva och de negativa aspekterna efterliknades. Prototypen testades därefter med A/B-testning. Trots ett lågt antal deltagare visade resultaten att tillgång till information från wiki-sidor inuti spelet ledde till bättre användarvänlighet. Slutsatsen kan även dras att spelare var närmare att nå…
Subjects/Keywords: Interaction Technologies; Interaktionsteknik
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APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
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APA (6th Edition):
Eklund, T. (2020). Making the Game Wiki Obsolete : Improving Approachability in Grand Strategy Games. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-174554
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Eklund, Timmy. “Making the Game Wiki Obsolete : Improving Approachability in Grand Strategy Games.” 2020. Thesis, Umeå University. Accessed January 18, 2021.
http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-174554.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Eklund, Timmy. “Making the Game Wiki Obsolete : Improving Approachability in Grand Strategy Games.” 2020. Web. 18 Jan 2021.
Vancouver:
Eklund T. Making the Game Wiki Obsolete : Improving Approachability in Grand Strategy Games. [Internet] [Thesis]. Umeå University; 2020. [cited 2021 Jan 18].
Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-174554.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Eklund T. Making the Game Wiki Obsolete : Improving Approachability in Grand Strategy Games. [Thesis]. Umeå University; 2020. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-174554
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Uppsala University
22.
Munthe, Victor.
Implementing voice communication technology in patient applications.
Degree: Information Technology, 2020, Uppsala University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-417993
► AstraZeneca as a biopharmaceutical company performs clinical trials on human volunteers every day. It is crucial that these participants complete the trial to maximise…
(more)
▼ AstraZeneca as a biopharmaceutical company performs clinical trials on human volunteers every day. It is crucial that these participants complete the trial to maximise the medical learning from the trial but also to decrease the cost for AstraZeneca. Dropout's from clinical trials can not be eliminated but as a part of the work that AstraZeneca is doing to reduce dropouts, this thesis investigates the possibility to implement voice control into patient applications. The goal is to increase the usability of the systems used in clinical trials and in return reduce dropouts and increase medical knowledge. This thesis results in a discussion that can be used for future work on this topic. Opportunities that a voice-controlled system brings, together with its limitations are presented and results in a discussion regarding "data ownership". One of the main conclusions is that a voice-controlled system would bring a lot of positive features but that either the technology or the authorities are ready for such a system today. A suggested way forward can be to start trying clinical trials, where free-text responses are used for some questions, instead of fixed responses. This can help show the authorities the benefits of such a system and motivate them to open up for more technology.
AstraZeneca är ett läkemedelsbolag som utför kliniska studier på frivilliga deltagare varje dag. Det är avgörande att deltagarna avslutar studien för att maximera utfallet av medicinsk kunskap men även ur ett kostnadsperspektiv. Den här rapporten undersöker möjligheten att implementera röststyrning i kliniska studier för patienter som en del i arbetet AstraZeneca gör för att minska avhoppen. Målet är att öka användbarheten av systemen som används i kliniska studier idag som i sin tur minskar antalet avhopp och bidrar mer till medicinsk kunskap. Rapporten resulterar i en diskussion som kan användas i ett fortsatt arbete inom ämnet. Möjligheterna som ett röststyrt system medför tillsammans med dess begränsningar presenteras och slutar i en diskussion kring ägandeskap av data. En tydlig slutsats som arbetet resulterar i är att implementationen av ett röststyrt system medför många positiva aspekter men att myndigheterna och teknologin inte har kommit lika långt. Ett föreslaget sätt att fortsätta är att börja testa kliniska studier med frågor där svaret består av fri text istället för svarsalternativ. Resultatet från studien kan då i sin tur användas i diskussion med myndigheterna för att visa på alla positiva följder som ett röststyrt system medför.
Subjects/Keywords: Interaction Technologies; Interaktionsteknik
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Munthe, V. (2020). Implementing voice communication technology in patient applications. (Thesis). Uppsala University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-417993
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Munthe, Victor. “Implementing voice communication technology in patient applications.” 2020. Thesis, Uppsala University. Accessed January 18, 2021.
http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-417993.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Munthe, Victor. “Implementing voice communication technology in patient applications.” 2020. Web. 18 Jan 2021.
Vancouver:
Munthe V. Implementing voice communication technology in patient applications. [Internet] [Thesis]. Uppsala University; 2020. [cited 2021 Jan 18].
Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-417993.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Munthe V. Implementing voice communication technology in patient applications. [Thesis]. Uppsala University; 2020. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-417993
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

University of Saskatchewan
23.
Modi, Shrey.
Improving Human-Machine Interaction.
Degree: 2011, University of Saskatchewan
URL: http://hdl.handle.net/10388/ETD-2011-08-62
► This thesis studies human and machine interaction. For better interaction between humans and machines, this thesis aims to address three issues that remain unanswered in…
(more)
▼ This thesis studies human and machine
interaction. For better
interaction between humans and machines, this thesis aims to address three issues that remain unanswered in literature. Three objectives are proposed in this thesis to address the three issues, and the objectives are: (i) identification of the core capabilities of a Human Assistance System (HAS) and study of implementation strategy of the core capabilities; (ii) development of a framework for improving the accuracy of human mind state inference; (iii) study of the effect of representation of the machine’s state (which is represented in a “natural” way) on the user’s actions. By a natural way, it is meant a way that contains emotions known to be always present in humans (or human emotions in short).
The study includes theoretical development, experimentation, and prototype implementation. This thesis has concluded: (1) the core capabilities to be addressed in designing a HAS are transparency, communication, rationale, cognition and task-sharing and they can be implemented with the existing technologies including fuzzy logics, Petri Net and ACT-R (Adaptive Control of Thought-Rational); (2) expert opinion elicitation technique is a promising method to construct a more general framework for integrating various algorithms on human state inference; (3) there is a significant effect of the representation of the machine’s state on the user’s actions.
The main contributions of this thesis are: (1) provision of a case study for the proof-of-concept of HAS in the area of Computer Aided Design (CAD); (2) provision of an integrated framework for fatigue inference for improved accuracy, being readily generalized to inference of other mind states; (3) generation of a new knowledge regarding the effect of the natural representation of a machine’s states on the user’s actions.
These contributions are significant in human-machine science and technology. The first contribution may lead to the development of a new generation CAD system in the near future. The second contribution provides a much powerful technology for human mind inference, which is a key capability in HAS, and the third contribution enriches the science of human-machine
interaction and will give impact to the field of Artificial Intelligence (AI) as well. The application of the result of this thesis is rehabilitation, machine learning, etc.
Advisors/Committee Members: Zhang, W. J. (Chris), Burton, Richard, Chen, Daniel.
Subjects/Keywords: human-machine interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Modi, S. (2011). Improving Human-Machine Interaction. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2011-08-62
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Modi, Shrey. “Improving Human-Machine Interaction.” 2011. Thesis, University of Saskatchewan. Accessed January 18, 2021.
http://hdl.handle.net/10388/ETD-2011-08-62.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Modi, Shrey. “Improving Human-Machine Interaction.” 2011. Web. 18 Jan 2021.
Vancouver:
Modi S. Improving Human-Machine Interaction. [Internet] [Thesis]. University of Saskatchewan; 2011. [cited 2021 Jan 18].
Available from: http://hdl.handle.net/10388/ETD-2011-08-62.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Modi S. Improving Human-Machine Interaction. [Thesis]. University of Saskatchewan; 2011. Available from: http://hdl.handle.net/10388/ETD-2011-08-62
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Purdue University
24.
Verma, Ansh.
EVALUATING ENGINEERING LEARNING AND GENDER NEUTRALITY FOR THE PRODUCT DESIGN OF A MODULAR ROBOTIC KIT.
Degree: MSME, Mechanical Engineering, 2015, Purdue University
URL: https://docs.lib.purdue.edu/open_access_theses/1165
► The development of a system is informed from design factors in order to success- fully support the intended usability from the perceived affordances [1]. The…
(more)
▼ The development of a system is informed from design factors in order to success- fully support the intended usability from the perceived affordances [1]. The theory of ‘Human Centered Design’ champions that these factors be derived from the user itself. It is based on exploiting these affordances that the boundary of technology is pushed to sometimes invent new methods or sometimes approach a problem from newer perspectives. This thesis is an example where we inform our design rationales from children in order to develop a gender neutral modular robotic toy kit.
Advisors/Committee Members: Karthik Ramani, Rebecca Krammer, Tahira Reid.
Subjects/Keywords: Human Computer Interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Verma, A. (2015). EVALUATING ENGINEERING LEARNING AND GENDER NEUTRALITY FOR THE PRODUCT DESIGN OF A MODULAR ROBOTIC KIT. (Thesis). Purdue University. Retrieved from https://docs.lib.purdue.edu/open_access_theses/1165
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Verma, Ansh. “EVALUATING ENGINEERING LEARNING AND GENDER NEUTRALITY FOR THE PRODUCT DESIGN OF A MODULAR ROBOTIC KIT.” 2015. Thesis, Purdue University. Accessed January 18, 2021.
https://docs.lib.purdue.edu/open_access_theses/1165.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Verma, Ansh. “EVALUATING ENGINEERING LEARNING AND GENDER NEUTRALITY FOR THE PRODUCT DESIGN OF A MODULAR ROBOTIC KIT.” 2015. Web. 18 Jan 2021.
Vancouver:
Verma A. EVALUATING ENGINEERING LEARNING AND GENDER NEUTRALITY FOR THE PRODUCT DESIGN OF A MODULAR ROBOTIC KIT. [Internet] [Thesis]. Purdue University; 2015. [cited 2021 Jan 18].
Available from: https://docs.lib.purdue.edu/open_access_theses/1165.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Verma A. EVALUATING ENGINEERING LEARNING AND GENDER NEUTRALITY FOR THE PRODUCT DESIGN OF A MODULAR ROBOTIC KIT. [Thesis]. Purdue University; 2015. Available from: https://docs.lib.purdue.edu/open_access_theses/1165
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
25.
Papoutsaki, Alexandra.
Democratizing Eye Tracking.
Degree: Department of Computer Science, 2017, Brown University
URL: https://repository.library.brown.edu/studio/item/bdr:792601/
► Eye tracking, the process of capturing the gaze location within a display, is extensively used in usability studies, psychology, human-computer interaction, and marketing. The setup…
(more)
▼ Eye tracking, the process of capturing the gaze
location within a display, is extensively used in usability
studies, psychology, human-computer
interaction, and marketing. The
setup and operation of modern eye trackers is time-consuming and a
specialist is needed to calibrate them and be present throughout
the experiment, leading to highly-controlled user studies with
artificial tasks and only a small number of participants. In
addition, their steep price, which rises to tens of thousands of
dollars, restricts their use to only a small number of labs that
can afford them. This thesis aims to democratize eye tracking by
using common webcams already present in laptops and desktops. We
introduce WebGazer, a webcam eye tracker that infers the gaze of
web visitors in real time. WebGazer is developed as an open-source
JavaScript library that can be incorporated into any website. Its
eye tracking model self-calibrates by mapping eye features to
positions on the display that correspond to user interactions. We
investigate whether webcam eye tracking can lead to similar
conclusions to in-lab eye tracking studies. We explore this
question in the context of web search, by extending WebGazer so
that it can predict the examined search element within a search
engine result page. We use SearchGazer to replicate three seminal
studies in the area of information retrieval and demonstrate that
scalable and remote eye tracking studies on user behavior are
possible at a fraction of cost and time. Finally, we create a
benchmark for webcam eye tracking with data collected from a lab
study with more than 60 participants. This dataset allows us to
investigate the relationship between user interactions and gaze,
confirming past findings on the alignment of gaze with clicks and
cursor movement, and introducing novel insights into the
differences in gaze behavior across users based on their ability to
touch type. Taking advantage of the temporal alignment of gaze and
user interactions, we perform improvements in WebGazer's accuracy
and functionality. These contributions make eye tracking accessible
to everyday users, researchers, and developers. Traditional eye
tracking studies that are confined to labs can now be performed
remotely and at scale. Subjects can participate in studies in their
everyday environments which can yield a more naturalistic behavior
and lead to more powerful insights.
Advisors/Committee Members: Huang, Jeff (Advisor), Tompkin, James (Reader), Laidlaw, David (Reader).
Subjects/Keywords: human-computer interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Papoutsaki, A. (2017). Democratizing Eye Tracking. (Thesis). Brown University. Retrieved from https://repository.library.brown.edu/studio/item/bdr:792601/
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Papoutsaki, Alexandra. “Democratizing Eye Tracking.” 2017. Thesis, Brown University. Accessed January 18, 2021.
https://repository.library.brown.edu/studio/item/bdr:792601/.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Papoutsaki, Alexandra. “Democratizing Eye Tracking.” 2017. Web. 18 Jan 2021.
Vancouver:
Papoutsaki A. Democratizing Eye Tracking. [Internet] [Thesis]. Brown University; 2017. [cited 2021 Jan 18].
Available from: https://repository.library.brown.edu/studio/item/bdr:792601/.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Papoutsaki A. Democratizing Eye Tracking. [Thesis]. Brown University; 2017. Available from: https://repository.library.brown.edu/studio/item/bdr:792601/
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
26.
Zhao, Jingsha.
Study of Carbohydrate-Carbohydrate Interactions in Myelin
using Carbohydrate coated Fluorescent Silica Nanoparticles.
Degree: PhD, Chemistry, 2012, Brown University
URL: https://repository.library.brown.edu/studio/item/bdr:297587/
► Myelin is a compact multilayer membrane, which is spirally wound around the nerve axons to protect the action potential being transported along the axons from…
(more)
▼ Myelin is a compact multilayer membrane, which is
spirally wound around the nerve axons to protect the action
potential being transported along the axons from dissipation.
Galactosylceramide (GalCer) and cerebroside sulfate (CBS) are the
major glycolipids in myelin and necessary for the development of
normal myelin and maintenance of myelin structure. Galactose and
3-sulfogalactose specifically interact with each other via
carbohydrate-carbohydrate interactions. Fluorescent silica
nanoparticles were prepared with water-in-oil microemulsion method
and used as a multivalent platform to study
galactose-3-sulfogalactose
interaction involved in myelin, which
has an extremely low affinity that must be compensated in a
multivalent presentation of the carbohydrate ligands. The density
of the azide functionalities on the surface of the fluorescent
silica nanparticles can be controlled by the reaction time and the
amount of the azido siloxane used. The nanoparticles were
characterized by TEM, IR and fluorescence spectroscopy.
Carbohydrates were functionalized on the surface of the silica
nanoparticles via copper (I) catalyzed azide-alkyne click reaction
under microwave condition. Elemental analysis, phenol-sulfuric acid
assay and HF etching were used to characterize the carbohydrate
coated silica nanoparticles. The surface structure of the azide
coated silica nanoparticles were investigated using click reaction
with alkynes with different size. The carbohydrate-carbohydrate
interaction of fluorescent silica nanoparticles coated with
3-sulfogalactose was studied by examining nanoparticles adhesion to
glycolipids coated multiwell plates. This multiwell plate assay was
also applied to study what effect small but systematic
modifications to the galactose structure would have on the
galactose-3-sulfogalactose
interaction. Therefore 3- and 6-
methoxy, deoxy, and fluoro modified galactose analogs were studied.
The aggregation of carbohydrate coated silica nanoparticles with
different size mediated by carbohydrate-carbohydrate interactions
was observed by TEM. The
interaction of the carbohydrate coated
fluorescent silica nanoparticles with oligodendrocytes was examined
using fluorescence microscopy, providing direct evidence for
binding of galactose and 3-sulfogalactose co-coated fluorescent
silica nanoparticles to oligodendrocyte membranes.
Advisors/Committee Members: Basu, Amit (Director), Williard, Paul (Reader), Suggs, William (Reader).
Subjects/Keywords: Carbohydrate-carbohydrate interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Zhao, J. (2012). Study of Carbohydrate-Carbohydrate Interactions in Myelin
using Carbohydrate coated Fluorescent Silica Nanoparticles. (Doctoral Dissertation). Brown University. Retrieved from https://repository.library.brown.edu/studio/item/bdr:297587/
Chicago Manual of Style (16th Edition):
Zhao, Jingsha. “Study of Carbohydrate-Carbohydrate Interactions in Myelin
using Carbohydrate coated Fluorescent Silica Nanoparticles.” 2012. Doctoral Dissertation, Brown University. Accessed January 18, 2021.
https://repository.library.brown.edu/studio/item/bdr:297587/.
MLA Handbook (7th Edition):
Zhao, Jingsha. “Study of Carbohydrate-Carbohydrate Interactions in Myelin
using Carbohydrate coated Fluorescent Silica Nanoparticles.” 2012. Web. 18 Jan 2021.
Vancouver:
Zhao J. Study of Carbohydrate-Carbohydrate Interactions in Myelin
using Carbohydrate coated Fluorescent Silica Nanoparticles. [Internet] [Doctoral dissertation]. Brown University; 2012. [cited 2021 Jan 18].
Available from: https://repository.library.brown.edu/studio/item/bdr:297587/.
Council of Science Editors:
Zhao J. Study of Carbohydrate-Carbohydrate Interactions in Myelin
using Carbohydrate coated Fluorescent Silica Nanoparticles. [Doctoral Dissertation]. Brown University; 2012. Available from: https://repository.library.brown.edu/studio/item/bdr:297587/
27.
Quay-de la Vallee, Hannah.
On a (Per)Mission: Leveraging User Ratings of App
Permissions to Help Users Manage Privacy.
Degree: Department of Computer Science, 2017, Brown University
URL: https://repository.library.brown.edu/studio/item/bdr:733483/
► Apps provide valuable utility and customizability to a range of user devices, but installation of third-party apps also presents significant security risks. Many app systems…
(more)
▼ Apps provide valuable utility and customizability to a
range of user devices, but installation of third-party apps also
presents significant security risks. Many app systems use
permissions to mitigate this risk. It then falls to users to decide
which apps to install and how to manage their permissions, but
unfortunately, many users lack the expertise to do this in a
meaningful way. In this thesis, I determine that users face two
distinct privacy decisions when using apps: which apps to install,
and how to manage apps' permissions once they are installed. In
both cases, users are not given meaningful guidance to help them
make these choices. For decisions about which apps to install,
users would benefit from privacy information in the app
marketplace, since that is how most users choose apps. Once users
install an app, they are confronted with the second type of
decision: how to manage the app's permissions. In this case, users
would benefit from an assistant that helps them see which
permissions might present privacy concerns. I therefore present two
tools: a privacy-conscious app marketplace and a permission
management assistant. Both of these tools rely on privacy
information, in the form of ratings of apps' permissions. I discuss
gathering this rating information from both human and automated
sources and how it is used in the two tools. I also explore how the
brand of an app could affect how users rate its permissions.
Additionally, because my goal is to convey privacy information to
users, I design and evaluate several interfaces for displaying
permission ratings. I discuss surprising misconceptions generated
by some of these interfaces, and present an interface that
effectively communicates permission ratings.
Advisors/Committee Members: Krishnamurthi, Shriram (Advisor), Littman, Michael (Reader), Huang, Jeff (Reader).
Subjects/Keywords: human-computer interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Quay-de la Vallee, H. (2017). On a (Per)Mission: Leveraging User Ratings of App
Permissions to Help Users Manage Privacy. (Thesis). Brown University. Retrieved from https://repository.library.brown.edu/studio/item/bdr:733483/
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Quay-de la Vallee, Hannah. “On a (Per)Mission: Leveraging User Ratings of App
Permissions to Help Users Manage Privacy.” 2017. Thesis, Brown University. Accessed January 18, 2021.
https://repository.library.brown.edu/studio/item/bdr:733483/.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Quay-de la Vallee, Hannah. “On a (Per)Mission: Leveraging User Ratings of App
Permissions to Help Users Manage Privacy.” 2017. Web. 18 Jan 2021.
Vancouver:
Quay-de la Vallee H. On a (Per)Mission: Leveraging User Ratings of App
Permissions to Help Users Manage Privacy. [Internet] [Thesis]. Brown University; 2017. [cited 2021 Jan 18].
Available from: https://repository.library.brown.edu/studio/item/bdr:733483/.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Quay-de la Vallee H. On a (Per)Mission: Leveraging User Ratings of App
Permissions to Help Users Manage Privacy. [Thesis]. Brown University; 2017. Available from: https://repository.library.brown.edu/studio/item/bdr:733483/
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Addis Ababa University
28.
Teshome, Senbeta.
2D SPIN-DEPENDENT ELECTRON SCATTERING BY NANOMAGNETS
.
Degree: 2013, Addis Ababa University
URL: http://etd.aau.edu.et/dspace/handle/123456789/1351
► The 2D scattering problem of an electron by a magnetized nanoparticle is solved in the Born approximation with account of the dipole - dipole interaction…
(more)
▼ The 2D scattering problem of an electron by a magnetized nanoparticle is solved in the
Born approximation with account of the dipole - dipole
interaction of the magnetic
moments of electron and nanomagnet. The scattering amplitudes in this problem
are the two-component spinors. They are obtained as functions of the electron spin
orientation, the electron energy and show anisotropy in scattering angle. The initially
polarized beam of electrons scattered by nanomagnet consists of electrons with no spin
flipped and spin flipped. The majority of electrons with no spin flipped are scattered
by small angles. This can be used as one method of controlling spin currents.
2D spin-dependent scattering of slow unpolarized beams of electrons by charged
nanomagnets is analyzed in the Born approximation. The obtained scattering lengths
are larger than those from the neutral nanomagnets approximately by one order.
It is shown that for particular parameters of the system it is possible to polarize
completely the scattered electrons in a narrow range of scattering angles. The most
suitable system for realization of these effects is 2D Si electron gas with immersed
nanomagnets.
The 2D spin-dependent electron scattering by the linear chain of periodic nanomagnets
with account of the diffraction effects was studied. This effect takes place
in 2D electron gas with immersed nanomagnets. By tuning a distance between nanomagnets,
it is possible to obtain diffraction maximum of the scattered electrons at
scattering angle, which corresponds to complete spin polarization of electrons. The
total diffraction scattering lengths are proportional to N2 (N is a number of nanomagnets).
The proposed system can be an efficient separator of spin polarized currents.
Advisors/Committee Members: Prof. V. N. Mal’nev (advisor).
Subjects/Keywords: dipole - dipole interaction
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Teshome, S. (2013). 2D SPIN-DEPENDENT ELECTRON SCATTERING BY NANOMAGNETS
. (Thesis). Addis Ababa University. Retrieved from http://etd.aau.edu.et/dspace/handle/123456789/1351
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Teshome, Senbeta. “2D SPIN-DEPENDENT ELECTRON SCATTERING BY NANOMAGNETS
.” 2013. Thesis, Addis Ababa University. Accessed January 18, 2021.
http://etd.aau.edu.et/dspace/handle/123456789/1351.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Teshome, Senbeta. “2D SPIN-DEPENDENT ELECTRON SCATTERING BY NANOMAGNETS
.” 2013. Web. 18 Jan 2021.
Vancouver:
Teshome S. 2D SPIN-DEPENDENT ELECTRON SCATTERING BY NANOMAGNETS
. [Internet] [Thesis]. Addis Ababa University; 2013. [cited 2021 Jan 18].
Available from: http://etd.aau.edu.et/dspace/handle/123456789/1351.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Teshome S. 2D SPIN-DEPENDENT ELECTRON SCATTERING BY NANOMAGNETS
. [Thesis]. Addis Ababa University; 2013. Available from: http://etd.aau.edu.et/dspace/handle/123456789/1351
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Linnaeus University
29.
Adedeji, Adaku Edith.
Fresh Food Products Inventory Control Management : the challenges in avoiding perishability at the retailers' shelf.
Degree: Management Accounting and Logistics, 2020, Linnaeus University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96173
► Purpose This study focuses on applicable methods used in the Inventory Management of Fresh Food Products and challenges encountered in their implementation. The area…
(more)
▼ Purpose This study focuses on applicable methods used in the Inventory Management of Fresh Food Products and challenges encountered in their implementation. The area of concentration is the Fresh Food Retailers. Secondly, the challenges encountered in the implementation of fresh food products is also addressed. Methodology The study employs a qualitative research technique with the use of a semi-structured interview for five companies to gather data. Theory The theory section of this study first gives a brief explanation of fresh food retailers’. Secondly, it addresses the keywords of the research questions: Fresh Food Products Inventory Management, highlighting the management of the shelf-life and technological innovations in use in the inventory management of Fresh Food Products. It moves on to address the challenges encountered in the implementation of inventory management systems Empirical This represents the outcome of semi-structured qualitative interviews conducted with five companies. It started with a brief description of the company. Analysis and Discussion The analysis portrays the techniques and models used in the inventory management of shelflife and technological innovations and identification and discussion of implementation challenges or drawback of implementation. Conclusion This addresses my contribution and a futuristic approach to the topic.
Subjects/Keywords: Interaction Technologies; Interaktionsteknik
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Record Details
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Adedeji, A. E. (2020). Fresh Food Products Inventory Control Management : the challenges in avoiding perishability at the retailers' shelf. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96173
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Adedeji, Adaku Edith. “Fresh Food Products Inventory Control Management : the challenges in avoiding perishability at the retailers' shelf.” 2020. Thesis, Linnaeus University. Accessed January 18, 2021.
http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96173.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Adedeji, Adaku Edith. “Fresh Food Products Inventory Control Management : the challenges in avoiding perishability at the retailers' shelf.” 2020. Web. 18 Jan 2021.
Vancouver:
Adedeji AE. Fresh Food Products Inventory Control Management : the challenges in avoiding perishability at the retailers' shelf. [Internet] [Thesis]. Linnaeus University; 2020. [cited 2021 Jan 18].
Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96173.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Adedeji AE. Fresh Food Products Inventory Control Management : the challenges in avoiding perishability at the retailers' shelf. [Thesis]. Linnaeus University; 2020. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96173
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
30.
Östlund, Fredrik.
Designing a Digital Service for Users with Low Understanding of a Language : A Case Study.
Degree: Applied Physics and Electronics, 2020, Umeå University
URL: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172984
► During the last decades Europe has seen an increase in the number of refugees coming to the region. When arriving in a new country…
(more)
▼ During the last decades Europe has seen an increase in the number of refugees coming to the region. When arriving in a new country one faces several challenges to overcome. In Sweden, a lot of the services the government provides regarding immigration, social insurance, and health care are digital. This can on some occasions create a situation where the user of these services can not speak or write any of the languages available in the service. This thesis aims to investigate what aspects of user experience design that could support a user completing tasks and understanding context in a digital setting even though the language might not be fully understood. By looking at the aspects of cross-cultural design, design for illiterate users, and understanding icon design, a prototype was developed and tested on users not literate in the language used. The results showed that the users were able to complete the task given, and understand the context.
Subjects/Keywords: Interaction Technologies; Interaktionsteknik
Record Details
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Share »
Record Details
Similar Records
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Östlund, F. (2020). Designing a Digital Service for Users with Low Understanding of a Language : A Case Study. (Thesis). Umeå University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172984
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Chicago Manual of Style (16th Edition):
Östlund, Fredrik. “Designing a Digital Service for Users with Low Understanding of a Language : A Case Study.” 2020. Thesis, Umeå University. Accessed January 18, 2021.
http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172984.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
MLA Handbook (7th Edition):
Östlund, Fredrik. “Designing a Digital Service for Users with Low Understanding of a Language : A Case Study.” 2020. Web. 18 Jan 2021.
Vancouver:
Östlund F. Designing a Digital Service for Users with Low Understanding of a Language : A Case Study. [Internet] [Thesis]. Umeå University; 2020. [cited 2021 Jan 18].
Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172984.
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
Council of Science Editors:
Östlund F. Designing a Digital Service for Users with Low Understanding of a Language : A Case Study. [Thesis]. Umeå University; 2020. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-172984
Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
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