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You searched for subject:( OpenGL). Showing records 1 – 30 of 363 total matches.

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1. Αντίοχος-Πλεξιδάς, Λουκάς. Μελέτη και παρουσίαση σύγχρονων πρωτοκόλλων περιγραφής τρισδιάστατης πληροφορίας και υλοποίηση πιλοτικής εφαρμογής για διαδραστική παρουσίασή της σε φυλλομετρητές.

Degree: 2011, University of Patras

Σήμερα υπάρχουν πολυάριθμα εργαλεία για την κατασκευή και παραμετροποίηση τρισδιάστατων μοντέλων με το καθένα από αυτά να χρησιμοποιεί το δικό του πρωτόκολλο περιγραφής της τρισδιάστατης… (more)

Subjects/Keywords: Τρισδιάστατη πληροφορία; Διαδίκτυο; Φυλλομετρητές; Διαδραστική παρουσίαση; 006.693; 3D data; Collada; FBX; XML; OpenGL; 3D; World Wide Web; Browsers; Interactive representation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Αντίοχος-Πλεξιδάς, . (2011). Μελέτη και παρουσίαση σύγχρονων πρωτοκόλλων περιγραφής τρισδιάστατης πληροφορίας και υλοποίηση πιλοτικής εφαρμογής για διαδραστική παρουσίασή της σε φυλλομετρητές. (Masters Thesis). University of Patras. Retrieved from http://nemertes.lis.upatras.gr/jspui/handle/10889/4616

Chicago Manual of Style (16th Edition):

Αντίοχος-Πλεξιδάς, Λουκάς. “Μελέτη και παρουσίαση σύγχρονων πρωτοκόλλων περιγραφής τρισδιάστατης πληροφορίας και υλοποίηση πιλοτικής εφαρμογής για διαδραστική παρουσίασή της σε φυλλομετρητές.” 2011. Masters Thesis, University of Patras. Accessed October 23, 2019. http://nemertes.lis.upatras.gr/jspui/handle/10889/4616.

MLA Handbook (7th Edition):

Αντίοχος-Πλεξιδάς, Λουκάς. “Μελέτη και παρουσίαση σύγχρονων πρωτοκόλλων περιγραφής τρισδιάστατης πληροφορίας και υλοποίηση πιλοτικής εφαρμογής για διαδραστική παρουσίασή της σε φυλλομετρητές.” 2011. Web. 23 Oct 2019.

Vancouver:

Αντίοχος-Πλεξιδάς . Μελέτη και παρουσίαση σύγχρονων πρωτοκόλλων περιγραφής τρισδιάστατης πληροφορίας και υλοποίηση πιλοτικής εφαρμογής για διαδραστική παρουσίασή της σε φυλλομετρητές. [Internet] [Masters thesis]. University of Patras; 2011. [cited 2019 Oct 23]. Available from: http://nemertes.lis.upatras.gr/jspui/handle/10889/4616.

Council of Science Editors:

Αντίοχος-Πλεξιδάς . Μελέτη και παρουσίαση σύγχρονων πρωτοκόλλων περιγραφής τρισδιάστατης πληροφορίας και υλοποίηση πιλοτικής εφαρμογής για διαδραστική παρουσίασή της σε φυλλομετρητές. [Masters Thesis]. University of Patras; 2011. Available from: http://nemertes.lis.upatras.gr/jspui/handle/10889/4616


Brno University of Technology

2. Šabata, David. Radiosita na GPU .

Degree: 2011, Brno University of Technology

 Tato práce se zabývá výpočtem osvětlení scény pomocí metody zvané radiosita a její praktickou implementací v knihovnách OpenGL a OpenCL. Nejdříve budou popsány metody pro globální osvětlení… (more)

Subjects/Keywords: radiozita; globální osvětlení; GPU; OpenGL; OpenCL; radiosity; global illumination; GPU; OpenGL; OpenCL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Šabata, D. (2011). Radiosita na GPU . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55883

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Šabata, David. “Radiosita na GPU .” 2011. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/55883.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Šabata, David. “Radiosita na GPU .” 2011. Web. 23 Oct 2019.

Vancouver:

Šabata D. Radiosita na GPU . [Internet] [Thesis]. Brno University of Technology; 2011. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/55883.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Šabata D. Radiosita na GPU . [Thesis]. Brno University of Technology; 2011. Available from: http://hdl.handle.net/11012/55883

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

3. Adámková, Barbora. Modelování geometrických ploch .

Degree: 2015, Brno University of Technology

 Tato bakalářská práce se zabývá zobrazením geometrických ploch na počítači v rovnoběžném a středovém promítání. Práce obsahuje část matematické teorie potřebnou pro zavedení daných zobrazení.… (more)

Subjects/Keywords: euklidovský prostor; projektivní prostor; počítačová grafika; geometrické plochy; objektově orientované programování; OpenGL; euclidean space; projective space; computer graphics; geometric surface; object-oriented programming; OpenGL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Adámková, B. (2015). Modelování geometrických ploch . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/40656

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Adámková, Barbora. “Modelování geometrických ploch .” 2015. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/40656.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Adámková, Barbora. “Modelování geometrických ploch .” 2015. Web. 23 Oct 2019.

Vancouver:

Adámková B. Modelování geometrických ploch . [Internet] [Thesis]. Brno University of Technology; 2015. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/40656.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Adámková B. Modelování geometrických ploch . [Thesis]. Brno University of Technology; 2015. Available from: http://hdl.handle.net/11012/40656

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

4. Ahlgren, Hannes. Graph visualization with OpenGL.

Degree: Mathematics and Systems Engineering, 2005, Växjö University

  Vizz3D is a 3D graphics code analysis tool, developed at Växjö University that optionally can use Java3D or OpenGL. However, initially Java3D was the… (more)

Subjects/Keywords: Datalogi; Vizz3D; 3D graphics; OpenGL; Datalogi; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ahlgren, H. (2005). Graph visualization with OpenGL. (Thesis). Växjö University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-22

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ahlgren, Hannes. “Graph visualization with OpenGL.” 2005. Thesis, Växjö University. Accessed October 23, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-22.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ahlgren, Hannes. “Graph visualization with OpenGL.” 2005. Web. 23 Oct 2019.

Vancouver:

Ahlgren H. Graph visualization with OpenGL. [Internet] [Thesis]. Växjö University; 2005. [cited 2019 Oct 23]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-22.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ahlgren H. Graph visualization with OpenGL. [Thesis]. Växjö University; 2005. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-22

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Mid Sweden University

5. Andersson, Håkan. 3D Video Playback : A modular cross-platform GPU-based approach for flexible multi-view 3D video rendering.

Degree: Information Technology and Media, 2010, Mid Sweden University

  The evolution of depth‐perception visualization technologies, emerging format standardization work and research within the field of multi‐view 3D video and imagery addresses the need… (more)

Subjects/Keywords: 3D Video Player; Multi-view Video; Lenticular Rendering; Auto-stereoscopy; 3D Visualization; FFmpeg; GPU; OpenGL; C.; 3D; Video; Videospelare; Visualisering; Multi-vy; Lentikulär; Rendering; Auto-stereoskopi; Visualisering; Systemdesign; FFmpeg; GPU; OpenGL; C; PThreads; GLUT; Other Electrical Engineering, Electronic Engineering, Information Engineering; Annan elektroteknik och elektronik; Signal Processing; Signalbehandling; Computer Engineering; Datorteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Andersson, H. (2010). 3D Video Playback : A modular cross-platform GPU-based approach for flexible multi-view 3D video rendering. (Thesis). Mid Sweden University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-12389

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Andersson, Håkan. “3D Video Playback : A modular cross-platform GPU-based approach for flexible multi-view 3D video rendering.” 2010. Thesis, Mid Sweden University. Accessed October 23, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-12389.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Andersson, Håkan. “3D Video Playback : A modular cross-platform GPU-based approach for flexible multi-view 3D video rendering.” 2010. Web. 23 Oct 2019.

Vancouver:

Andersson H. 3D Video Playback : A modular cross-platform GPU-based approach for flexible multi-view 3D video rendering. [Internet] [Thesis]. Mid Sweden University; 2010. [cited 2019 Oct 23]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-12389.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Andersson H. 3D Video Playback : A modular cross-platform GPU-based approach for flexible multi-view 3D video rendering. [Thesis]. Mid Sweden University; 2010. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-12389

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linköping University

6. Andersson, Jonas. Improving rendering times of Autodesk Maya Fluids using the GPU.

Degree: Visual Information Technology and Applications (VITA), 2008, Linköping University

  Fluid simulation is today a hot topic in computer graphics. New highly optimized algorithms have allowed complex systems to be simulated in high speed.… (more)

Subjects/Keywords: Volumetric rendering; Fluid simulation; Maya; GPU; OpenGL; GLSL; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Andersson, J. (2008). Improving rendering times of Autodesk Maya Fluids using the GPU. (Thesis). Linköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50709

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Andersson, Jonas. “Improving rendering times of Autodesk Maya Fluids using the GPU.” 2008. Thesis, Linköping University. Accessed October 23, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50709.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Andersson, Jonas. “Improving rendering times of Autodesk Maya Fluids using the GPU.” 2008. Web. 23 Oct 2019.

Vancouver:

Andersson J. Improving rendering times of Autodesk Maya Fluids using the GPU. [Internet] [Thesis]. Linköping University; 2008. [cited 2019 Oct 23]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50709.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Andersson J. Improving rendering times of Autodesk Maya Fluids using the GPU. [Thesis]. Linköping University; 2008. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50709

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Luleå University of Technology

7. Andersson, Martin. Implementing virtual texturing.

Degree: 2010, Luleå University of Technology

With increasing demands for better graphics quality in today's video game industry the game developers are constantly tackling new challenges to satisfy the gamers… (more)

Subjects/Keywords: Technology; Implementing virtual texturing graphics programming game; development java shader opengl glsl; Teknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Andersson, M. (2010). Implementing virtual texturing. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-44306

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Andersson, Martin. “Implementing virtual texturing.” 2010. Thesis, Luleå University of Technology. Accessed October 23, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-44306.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Andersson, Martin. “Implementing virtual texturing.” 2010. Web. 23 Oct 2019.

Vancouver:

Andersson M. Implementing virtual texturing. [Internet] [Thesis]. Luleå University of Technology; 2010. [cited 2019 Oct 23]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-44306.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Andersson M. Implementing virtual texturing. [Thesis]. Luleå University of Technology; 2010. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-44306

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

8. Čapek, Radovan. Jednoduchá hra v OpenGL .

Degree: 2008, Brno University of Technology

 Práce se zaměřuje na problematiku počítačové grafiky a tvorby her. Popisuje fyzikální model chování auta a implementuje ho v podobě závodní hry. Hra načítá modely formátu… (more)

Subjects/Keywords: OpenGL; počítačová grafika; GLUT; načítání modelů; stencil buffer; akumulační buffer; motion blur; částicové systémy; mapování textur; bitmapové fonty; přehrávání AVI videa; detekce kolizí; fyzikální simulace; OpenGL; computer graphics; GLUT; model loading; stencil buffer; accumulation buffer; motion blur; particle engine; playing AVI files;   texture mapping; bitmap fonts; collision detection; physical simulation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Čapek, R. (2008). Jednoduchá hra v OpenGL . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55485

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Čapek, Radovan. “Jednoduchá hra v OpenGL .” 2008. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/55485.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Čapek, Radovan. “Jednoduchá hra v OpenGL .” 2008. Web. 23 Oct 2019.

Vancouver:

Čapek R. Jednoduchá hra v OpenGL . [Internet] [Thesis]. Brno University of Technology; 2008. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/55485.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Čapek R. Jednoduchá hra v OpenGL . [Thesis]. Brno University of Technology; 2008. Available from: http://hdl.handle.net/11012/55485

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

9. Čapek, Radovan. Manipulace s objekty pomocí p5 glove .

Degree: 2011, Brno University of Technology

 Práce se zaměřuje na popis základních principů virtuální reality, na využití datových rukavic ve virtuální realitě a implementuje aplikaci s využitím vstupního zařízení P5 glove. Implementace… (more)

Subjects/Keywords: Bullet Physics; detekce kolizí; kloubní soustavy;   OpenGL;   P5 glove; počítačová grafika; skeletální animace; virtuální realita; Bullet Physics;   collision detection; articulated structure; OpenGL; P5 glove; computer graphics; skeletal animation; virtual reality

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Čapek, R. (2011). Manipulace s objekty pomocí p5 glove . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54138

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Čapek, Radovan. “Manipulace s objekty pomocí p5 glove .” 2011. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/54138.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Čapek, Radovan. “Manipulace s objekty pomocí p5 glove .” 2011. Web. 23 Oct 2019.

Vancouver:

Čapek R. Manipulace s objekty pomocí p5 glove . [Internet] [Thesis]. Brno University of Technology; 2011. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/54138.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Čapek R. Manipulace s objekty pomocí p5 glove . [Thesis]. Brno University of Technology; 2011. Available from: http://hdl.handle.net/11012/54138

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

10. Arm, Jakub. Aplikace v OS Android pro Tiny6410 SDK .

Degree: 2014, Brno University of Technology

 Tato práce se zabývá vlastnostmi populárního operačního systému Android nainstalovaného na vývojovém kitu Tiny6410 rodiny FriendlyARM. Operační systém i vývojový kit jsou koncipovány pro nasazení… (more)

Subjects/Keywords: Android; čas přepnutí kontextu; Tiny6410 SDK; FriendlyARM; OpenGL ES; osciloskop DSO-2150; diplomová práce; VUT Brno; Android; switching context time; Tiny6410 SDK; FriendlyARM; OpenGL ES; oscilloscope DSO-2150; master's thesis; VUT Brno

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Arm, J. (2014). Aplikace v OS Android pro Tiny6410 SDK . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/31152

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Arm, Jakub. “Aplikace v OS Android pro Tiny6410 SDK .” 2014. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/31152.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Arm, Jakub. “Aplikace v OS Android pro Tiny6410 SDK .” 2014. Web. 23 Oct 2019.

Vancouver:

Arm J. Aplikace v OS Android pro Tiny6410 SDK . [Internet] [Thesis]. Brno University of Technology; 2014. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/31152.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Arm J. Aplikace v OS Android pro Tiny6410 SDK . [Thesis]. Brno University of Technology; 2014. Available from: http://hdl.handle.net/11012/31152

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

11. Baáš, Andrej. Grafické intro 64kB s použitím OpenGL .

Degree: Brno University of Technology

 Bakalárska práca sa zaoberá tvorbou grafického intra s obmedzenou veľkosťou. Práca popisuje metódy a techniky pre generovanie grafického obsahu. Zaoberá sa procedurálnym generovaním textúr a… (more)

Subjects/Keywords: OpenGL; GLSL; 64kB; intro; obmedzená veľkosť; procedurálne generovanie; Perlinov šum; Voroného diagram; výšková mapa; L-systém; skybox; časticový systém; billboarding; Phongov osvetľovací model; hudba; exe packer; OpenGL; GLSL; 64kB; intro; limited size; procedural generation; Perlin Noise; Voronoi diagram; heightmap; L-system; skybox; particle system; billboarding; Phong lighting model; music; exe packer

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Baáš, A. (n.d.). Grafické intro 64kB s použitím OpenGL . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/69441

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Baáš, Andrej. “Grafické intro 64kB s použitím OpenGL .” Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/69441.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Baáš, Andrej. “Grafické intro 64kB s použitím OpenGL .” Web. 23 Oct 2019.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Baáš A. Grafické intro 64kB s použitím OpenGL . [Internet] [Thesis]. Brno University of Technology; [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/69441.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

Baáš A. Grafické intro 64kB s použitím OpenGL . [Thesis]. Brno University of Technology; Available from: http://hdl.handle.net/11012/69441

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.


Brno University of Technology

12. Bačik, Radoslav. 3D kreslicí aplikace pomoci Kinectu .

Degree: 2013, Brno University of Technology

 Práca informuje o procese vytvárania 3d kresliacej aplikácie s pomocou Kinectu. Nachádzajú sa tu príklady iných 3d modelovacích editorov, popisy rozhraní pre prácu s Kinectom… (more)

Subjects/Keywords: 3D; Kinect; c#; kreslící aplikace; OpenGL; 3D; Kinect; c#; drawing application; OpenGL

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APA (6th Edition):

Bačik, R. (2013). 3D kreslicí aplikace pomoci Kinectu . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54826

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bačik, Radoslav. “3D kreslicí aplikace pomoci Kinectu .” 2013. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/54826.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bačik, Radoslav. “3D kreslicí aplikace pomoci Kinectu .” 2013. Web. 23 Oct 2019.

Vancouver:

Bačik R. 3D kreslicí aplikace pomoci Kinectu . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/54826.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bačik R. 3D kreslicí aplikace pomoci Kinectu . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/54826

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

13. Bařinka, Martin. Programový modul pro zobrazení mračna bodů ve virtuální realitě .

Degree: 2018, Brno University of Technology

 Cílem této bakalářské práce je vývoj aplikace pro vykreslování multispektrálních mračen bodů, meshů a průhledných meshů ve virtuální realitě. Vstupní data mohou pocházet z různých… (more)

Subjects/Keywords: Virtuální realita; vykreslování; multispektrální data; mračno bodů; mesh; průhledný mesh; OpenGL; OpenVR; Virtual reality; multispectral data; rendering; pointcloud; mesh; transparent mesh; OpenGL; OpenVR

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bařinka, M. (2018). Programový modul pro zobrazení mračna bodů ve virtuální realitě . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/81587

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bařinka, Martin. “Programový modul pro zobrazení mračna bodů ve virtuální realitě .” 2018. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/81587.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bařinka, Martin. “Programový modul pro zobrazení mračna bodů ve virtuální realitě .” 2018. Web. 23 Oct 2019.

Vancouver:

Bařinka M. Programový modul pro zobrazení mračna bodů ve virtuální realitě . [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/81587.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bařinka M. Programový modul pro zobrazení mračna bodů ve virtuální realitě . [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/81587

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

14. Balázs, Péter Zoltán. Új ötleten alapuló vezérlés .

Degree: DE – TEK – Informatikai Kar, 2006, University of Debrecen

 A mai világban egyre bővül azoknak a beviteli eszközöknek a száma, amelyek kommunikációt biztosítanak az ember és a számítógép között, valamint lehetővé teszik számukra azok… (more)

Subjects/Keywords: videófeldolgozás; képfeldolgozás; zajszűrés; mozgásdetektálás; grafika; OpenGL; részecskerendszerek

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APA (6th Edition):

Balázs, P. Z. (2006). Új ötleten alapuló vezérlés . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/271

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Balázs, Péter Zoltán. “Új ötleten alapuló vezérlés .” 2006. Thesis, University of Debrecen. Accessed October 23, 2019. http://hdl.handle.net/2437/271.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Balázs, Péter Zoltán. “Új ötleten alapuló vezérlés .” 2006. Web. 23 Oct 2019.

Vancouver:

Balázs PZ. Új ötleten alapuló vezérlés . [Internet] [Thesis]. University of Debrecen; 2006. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/2437/271.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Balázs PZ. Új ötleten alapuló vezérlés . [Thesis]. University of Debrecen; 2006. Available from: http://hdl.handle.net/2437/271

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

15. Baranovičová, Hana. 3D Hra v OpenGL s využitím analýzy hudby .

Degree: 2014, Brno University of Technology

 Tato práce se zaměřuje na analýzu signálu hudby a zakomponování výsledních dat do hry. Cílem je demonstrovat možnosti analýzy hudby, které jsou prakticky využitelné při… (more)

Subjects/Keywords: 3D; hra; OpenGL; analýza hudby; dolní propust; energie signálu; procedurální generování; Perlinův šum; 3D; game; OpenGL; music analysis; low pass filter; energy of signal; procedural generation; Perlins noise

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APA (6th Edition):

Baranovičová, H. (2014). 3D Hra v OpenGL s využitím analýzy hudby . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/56436

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Baranovičová, Hana. “3D Hra v OpenGL s využitím analýzy hudby .” 2014. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/56436.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Baranovičová, Hana. “3D Hra v OpenGL s využitím analýzy hudby .” 2014. Web. 23 Oct 2019.

Vancouver:

Baranovičová H. 3D Hra v OpenGL s využitím analýzy hudby . [Internet] [Thesis]. Brno University of Technology; 2014. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/56436.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Baranovičová H. 3D Hra v OpenGL s využitím analýzy hudby . [Thesis]. Brno University of Technology; 2014. Available from: http://hdl.handle.net/11012/56436

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Delft University of Technology

16. Barbieri, S. CoopViz: Real Time Visualization of BitTorrent Swarm Dynamics:.

Degree: 2009, Delft University of Technology

Subjects/Keywords: Peer-to-Peer; P2P; Real Time; Python; wxPython; OpenGL

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APA (6th Edition):

Barbieri, S. (2009). CoopViz: Real Time Visualization of BitTorrent Swarm Dynamics:. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:5251d378-675c-4540-9bbd-a9e5bade7cc6

Chicago Manual of Style (16th Edition):

Barbieri, S. “CoopViz: Real Time Visualization of BitTorrent Swarm Dynamics:.” 2009. Masters Thesis, Delft University of Technology. Accessed October 23, 2019. http://resolver.tudelft.nl/uuid:5251d378-675c-4540-9bbd-a9e5bade7cc6.

MLA Handbook (7th Edition):

Barbieri, S. “CoopViz: Real Time Visualization of BitTorrent Swarm Dynamics:.” 2009. Web. 23 Oct 2019.

Vancouver:

Barbieri S. CoopViz: Real Time Visualization of BitTorrent Swarm Dynamics:. [Internet] [Masters thesis]. Delft University of Technology; 2009. [cited 2019 Oct 23]. Available from: http://resolver.tudelft.nl/uuid:5251d378-675c-4540-9bbd-a9e5bade7cc6.

Council of Science Editors:

Barbieri S. CoopViz: Real Time Visualization of BitTorrent Swarm Dynamics:. [Masters Thesis]. Delft University of Technology; 2009. Available from: http://resolver.tudelft.nl/uuid:5251d378-675c-4540-9bbd-a9e5bade7cc6


Siauliai University

17. Barkutė, Sandra. Akių judesių eksperimentų taikinio generavimo metodų tyrimas.

Degree: Master, Electronics and Electrical Engineering, 2011, Siauliai University

Nuotolinės video-okulografinės akių judesių matavimo sistemos turi mažiausią invazijos lygį, todėl yra labai paplitusios ir sparčiai vystomos. Tokios sistemos pagalba Šiaulių universitete, Technologijos fakultete įsikūręs… (more)

Subjects/Keywords: Taikinio generavimas; OpenGL; QPainter; Target Generation; OpenGL; QPainter

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APA (6th Edition):

Barkutė, Sandra. (2011). Akių judesių eksperimentų taikinio generavimo metodų tyrimas. (Masters Thesis). Siauliai University. Retrieved from http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110803_082941-49115 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

Barkutė, Sandra. “Akių judesių eksperimentų taikinio generavimo metodų tyrimas.” 2011. Masters Thesis, Siauliai University. Accessed October 23, 2019. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110803_082941-49115 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

Barkutė, Sandra. “Akių judesių eksperimentų taikinio generavimo metodų tyrimas.” 2011. Web. 23 Oct 2019.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

Barkutė, Sandra. Akių judesių eksperimentų taikinio generavimo metodų tyrimas. [Internet] [Masters thesis]. Siauliai University; 2011. [cited 2019 Oct 23]. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110803_082941-49115 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

Barkutė, Sandra. Akių judesių eksperimentų taikinio generavimo metodų tyrimas. [Masters Thesis]. Siauliai University; 2011. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110803_082941-49115 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Brno University of Technology

18. Barvíř, Marek. Sada procedurálně generovaných efektů .

Degree: 2018, Brno University of Technology

 Tato bakalářská práce se zabývá vytvořením knihovny pro procedurálně generováné efekty. Popisuje techniky, využívané při vytváření navržených efektů, kterými jsou: laser, elektrický oblouk, energetická střela a… (more)

Subjects/Keywords: OpenGL; GLSL; GPUEngine; procedurální generování; Perlinův Šum; Simplexní Šum; skybox; billboarding; OpenGL; GLSL; GPUEngine; procedural generation; Perlin Noise; Simplex Noise; skybox; billboarding

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APA (6th Edition):

Barvíř, M. (2018). Sada procedurálně generovaných efektů . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/85263

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Barvíř, Marek. “Sada procedurálně generovaných efektů .” 2018. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/85263.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Barvíř, Marek. “Sada procedurálně generovaných efektů .” 2018. Web. 23 Oct 2019.

Vancouver:

Barvíř M. Sada procedurálně generovaných efektů . [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/85263.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Barvíř M. Sada procedurálně generovaných efektů . [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/85263

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linnaeus University

19. Basar, Murat. INTERACTIVE GALLERY.

Degree: Physics and Mathematics, 2012, Linnaeus University

  Today, there are many high-level interactive applications and products around the world which are developed by using programming languages or software. Basically, games, virtual… (more)

Subjects/Keywords: 3D OBJ Model Loading with using Java OpenGL; 3 boyutlu obj modellerin Java OpenGL ile load edilmesi; Computer Sciences; Datavetenskap (datalogi)

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APA (6th Edition):

Basar, M. (2012). INTERACTIVE GALLERY. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-23220

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Basar, Murat. “INTERACTIVE GALLERY.” 2012. Thesis, Linnaeus University. Accessed October 23, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-23220.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Basar, Murat. “INTERACTIVE GALLERY.” 2012. Web. 23 Oct 2019.

Vancouver:

Basar M. INTERACTIVE GALLERY. [Internet] [Thesis]. Linnaeus University; 2012. [cited 2019 Oct 23]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-23220.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Basar M. INTERACTIVE GALLERY. [Thesis]. Linnaeus University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-23220

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

20. Bednář, David. Rozšířená realita pro iPhone .

Degree: 2010, Brno University of Technology

 Bakalářská práce byla vypracována na studijním pobytu na "Technische Universität Graz" v Rakousku, a byla zpracována v angličtině. Tato práce se zabývá rozšířenou realitou pro… (more)

Subjects/Keywords: Rozšířená realita; mobilní zařízení; iPhone; OpenCV; OpenGL ES; počítačové vidění; Augmented reality; mobile devices; iPhone; OpenCV; OpenGL ES; computer vision

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APA (6th Edition):

Bednář, D. (2010). Rozšířená realita pro iPhone . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55928

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bednář, David. “Rozšířená realita pro iPhone .” 2010. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/55928.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bednář, David. “Rozšířená realita pro iPhone .” 2010. Web. 23 Oct 2019.

Vancouver:

Bednář D. Rozšířená realita pro iPhone . [Internet] [Thesis]. Brno University of Technology; 2010. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/55928.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bednář D. Rozšířená realita pro iPhone . [Thesis]. Brno University of Technology; 2010. Available from: http://hdl.handle.net/11012/55928

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Universidade do Minho

21. Beernaert, Leander Edward Bessa. Cross platform 3D rendering engines and mobile devices/smartphones .

Degree: 2011, Universidade do Minho

 Now more than ever, we live in a cross platform technological world. We are surrounded by various platforms, each with their own set of advantages… (more)

Subjects/Keywords: Cross platform software; Cross platform methodologies; OpenGL; OpenGL ES; Sensors in mobile devices; C/C++; iOS; Mac OS X; Windows; GNU/Linux; Software multi-plataforma; Metodologias multi-plataforma; Sensores em dispositivos móveis

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APA (6th Edition):

Beernaert, L. E. B. (2011). Cross platform 3D rendering engines and mobile devices/smartphones . (Masters Thesis). Universidade do Minho. Retrieved from http://hdl.handle.net/1822/28067

Chicago Manual of Style (16th Edition):

Beernaert, Leander Edward Bessa. “Cross platform 3D rendering engines and mobile devices/smartphones .” 2011. Masters Thesis, Universidade do Minho. Accessed October 23, 2019. http://hdl.handle.net/1822/28067.

MLA Handbook (7th Edition):

Beernaert, Leander Edward Bessa. “Cross platform 3D rendering engines and mobile devices/smartphones .” 2011. Web. 23 Oct 2019.

Vancouver:

Beernaert LEB. Cross platform 3D rendering engines and mobile devices/smartphones . [Internet] [Masters thesis]. Universidade do Minho; 2011. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/1822/28067.

Council of Science Editors:

Beernaert LEB. Cross platform 3D rendering engines and mobile devices/smartphones . [Masters Thesis]. Universidade do Minho; 2011. Available from: http://hdl.handle.net/1822/28067


University of Debrecen

22. Bencsik, Péter Pál. Grafikus szoftver készítése OpenGL segítségével .

Degree: DE – TEK – Informatikai Kar, 2007, University of Debrecen

 A számítástechnika a világon vezető iparággá fejlődőtt, melynek oka, hogy az információ egyre fontosabb lett az élet minden területén. Különösen meghatározó lett a számítástechnikán belül… (more)

Subjects/Keywords: GLUT; OpenGL; Shading Language; részecske rendszer; felület ketelés

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APA (6th Edition):

Bencsik, P. P. (2007). Grafikus szoftver készítése OpenGL segítségével . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/2105

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bencsik, Péter Pál. “Grafikus szoftver készítése OpenGL segítségével .” 2007. Thesis, University of Debrecen. Accessed October 23, 2019. http://hdl.handle.net/2437/2105.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bencsik, Péter Pál. “Grafikus szoftver készítése OpenGL segítségével .” 2007. Web. 23 Oct 2019.

Vancouver:

Bencsik PP. Grafikus szoftver készítése OpenGL segítségével . [Internet] [Thesis]. University of Debrecen; 2007. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/2437/2105.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bencsik PP. Grafikus szoftver készítése OpenGL segítségével . [Thesis]. University of Debrecen; 2007. Available from: http://hdl.handle.net/2437/2105

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

23. Benda, Jan. Umělecké zobrazení scény .

Degree: 2016, Brno University of Technology

 Cílem této práce je prostudovat vybrané metody nerealistikého uměleckého zobrazení (cell shading, pencil sketch shading, watercolor shading) a napodobit dané techniky při vykreslování objektů ve… (more)

Subjects/Keywords: OpenGL; C++; umění; umělecké zobrazení scény; počítačová grafika; cell shading; skica tvořená tužkou; akvarelová malba; OpenGl; C++; art; artistic scene visualization; computer graphic; cell shading; pencil sketch shading; watercolor shading

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APA (6th Edition):

Benda, J. (2016). Umělecké zobrazení scény . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/62212

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Benda, Jan. “Umělecké zobrazení scény .” 2016. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/62212.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Benda, Jan. “Umělecké zobrazení scény .” 2016. Web. 23 Oct 2019.

Vancouver:

Benda J. Umělecké zobrazení scény . [Internet] [Thesis]. Brno University of Technology; 2016. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/62212.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Benda J. Umělecké zobrazení scény . [Thesis]. Brno University of Technology; 2016. Available from: http://hdl.handle.net/11012/62212

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linköping University

24. Bennet, Fredrik. Implementation of SceneServer : a 3D software assisting developers of computer vision algorithms.

Degree: Science and Technology, 2003, Linköping University

  The purpose behind this thesis is to develop a software (SceneServer) that can generate data such as images and vertex lists from computer models.… (more)

Subjects/Keywords: Datorteknik; Open Scene Graph; scene graphs; 3D; computer graphics; computer vision; OpenGL; Datorteknik; Computer Engineering; Datorteknik

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bennet, F. (2003). Implementation of SceneServer : a 3D software assisting developers of computer vision algorithms. (Thesis). Linköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1779

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bennet, Fredrik. “Implementation of SceneServer : a 3D software assisting developers of computer vision algorithms.” 2003. Thesis, Linköping University. Accessed October 23, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1779.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bennet, Fredrik. “Implementation of SceneServer : a 3D software assisting developers of computer vision algorithms.” 2003. Web. 23 Oct 2019.

Vancouver:

Bennet F. Implementation of SceneServer : a 3D software assisting developers of computer vision algorithms. [Internet] [Thesis]. Linköping University; 2003. [cited 2019 Oct 23]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1779.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bennet F. Implementation of SceneServer : a 3D software assisting developers of computer vision algorithms. [Thesis]. Linköping University; 2003. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1779

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Iowa State University

25. Bennett, Jeremy S. Massive Model Visualization: A Practical Solution.

Degree: 2016, Iowa State University

 The ever-increasingly complex designs emanating from various companies are leading to a data explosion that is far outstripping the growth in computing processing power. The… (more)

Subjects/Keywords: CAD; Computer Graphics; Massive Model Visualization; Occlusion Culling; OpenGL; Spatial Hierarchy; Computer Engineering; Computer Sciences; Mechanical Engineering

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bennett, J. S. (2016). Massive Model Visualization: A Practical Solution. (Thesis). Iowa State University. Retrieved from https://lib.dr.iastate.edu/etd/15663

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bennett, Jeremy S. “Massive Model Visualization: A Practical Solution.” 2016. Thesis, Iowa State University. Accessed October 23, 2019. https://lib.dr.iastate.edu/etd/15663.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bennett, Jeremy S. “Massive Model Visualization: A Practical Solution.” 2016. Web. 23 Oct 2019.

Vancouver:

Bennett JS. Massive Model Visualization: A Practical Solution. [Internet] [Thesis]. Iowa State University; 2016. [cited 2019 Oct 23]. Available from: https://lib.dr.iastate.edu/etd/15663.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bennett JS. Massive Model Visualization: A Practical Solution. [Thesis]. Iowa State University; 2016. Available from: https://lib.dr.iastate.edu/etd/15663

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

26. Bezděk, Dušan. Rozšířená realita v mobilech pro lokální vizuální navigaci pro Android .

Degree: 2013, Brno University of Technology

 Tato bakalářská práce se zabývá návrhem a implementací aplikace, která využívá technik rozšířené reality a slouží jako navigace pro chytré telefony s operačním systémem Android. Navigace… (more)

Subjects/Keywords: Rozšířená realita; Android; chytrý telefon; Google directions API; Google maps API; OpenGL ES; orientační sensory; kompas; GPS.; Augmented reality; Android; smartphone; Google directions API; Google maps API; OpenGL ES; orientation sensors; compass; GPS.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bezděk, D. (2013). Rozšířená realita v mobilech pro lokální vizuální navigaci pro Android . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54951

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bezděk, Dušan. “Rozšířená realita v mobilech pro lokální vizuální navigaci pro Android .” 2013. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/54951.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bezděk, Dušan. “Rozšířená realita v mobilech pro lokální vizuální navigaci pro Android .” 2013. Web. 23 Oct 2019.

Vancouver:

Bezděk D. Rozšířená realita v mobilech pro lokální vizuální navigaci pro Android . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/54951.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bezděk D. Rozšířená realita v mobilech pro lokální vizuální navigaci pro Android . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/54951

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

27. Březina, Karel. Generátor herní mapy galaxie .

Degree: 2018, Brno University of Technology

 Tato práce se zabývá návrhem a implementací procedurálního generátoru galaxie pro využití v počítačových hrách nebo simulacích. Součástí je také implementace demonstrační aplikace, která ukazuje… (more)

Subjects/Keywords: galaxie; hra; mapa; generátor; procedurální; slunce; qt quick; opengl; editor; koule; spirála; mřížka; shluk; heat mapa.; galaxy; game; map; generator; procedural; sun; qt quick; opengl; editor; sphere; spiral; grid; cluster; heatmap.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Březina, K. (2018). Generátor herní mapy galaxie . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/84924

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Březina, Karel. “Generátor herní mapy galaxie .” 2018. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/84924.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Březina, Karel. “Generátor herní mapy galaxie .” 2018. Web. 23 Oct 2019.

Vancouver:

Březina K. Generátor herní mapy galaxie . [Internet] [Thesis]. Brno University of Technology; 2018. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/84924.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Březina K. Generátor herní mapy galaxie . [Thesis]. Brno University of Technology; 2018. Available from: http://hdl.handle.net/11012/84924

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

28. Březina, Karel. Pathtracing na GPU .

Degree: 2015, Brno University of Technology

 Tato bakalářská práce se zaměřuje na akceleraci renderovací metody pathtracing. Cílem práce je demonstrace a srovnání výkonnosti implementací pathtracingu na CPU a GPU. Obě implementace… (more)

Subjects/Keywords: Sledování cest; Sledování paprsku; WinAPI; OpenGL; OpenCL; Bounding volume hierarchy; Octree; Uniformní mřížka; GPU; Paprsek; Pathtracing; Raytracing; WinAPI; OpenGL; OpenCL; Bounding volume hierarchy; Octree; Uniform grid; GPU; Ray

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Březina, K. (2015). Pathtracing na GPU . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52510

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Březina, Karel. “Pathtracing na GPU .” 2015. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/52510.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Březina, Karel. “Pathtracing na GPU .” 2015. Web. 23 Oct 2019.

Vancouver:

Březina K. Pathtracing na GPU . [Internet] [Thesis]. Brno University of Technology; 2015. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/52510.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Březina K. Pathtracing na GPU . [Thesis]. Brno University of Technology; 2015. Available from: http://hdl.handle.net/11012/52510

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

29. Biberle, Zdeněk. Virtual Textures .

Degree: 2014, Brno University of Technology

 Tato práce pojednává o technice známé jako Virtuální texturování či Megatexture. Popisuje způsoby implementace této techniky na běžně dostupném grafickém hardwaru. Popisuje také programovou knihovnu… (more)

Subjects/Keywords: počítačová grafika; virtuální textura; megatexture; sparse texture; OpenGL; computer graphics; virtual texture; megatexture; sparse texture; OpenGL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Biberle, Z. (2014). Virtual Textures . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/56413

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Biberle, Zdeněk. “Virtual Textures .” 2014. Thesis, Brno University of Technology. Accessed October 23, 2019. http://hdl.handle.net/11012/56413.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Biberle, Zdeněk. “Virtual Textures .” 2014. Web. 23 Oct 2019.

Vancouver:

Biberle Z. Virtual Textures . [Internet] [Thesis]. Brno University of Technology; 2014. [cited 2019 Oct 23]. Available from: http://hdl.handle.net/11012/56413.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Biberle Z. Virtual Textures . [Thesis]. Brno University of Technology; 2014. Available from: http://hdl.handle.net/11012/56413

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linnaeus University

30. Björn, Overå. Skinning på GPUn : Med dubbel kvaternioner.

Degree: Physics and Mathematics, 2012, Linnaeus University

  Målet med projektet var att undersöka hur skeletal animationer utförs. Ett mål till var att det skulle vara förbestämda animationer. För att kunna ha… (more)

Subjects/Keywords: Skinning på GPU; Dubbel kvaternioner skinning; Skelett animation; WebGL; OpenGL ES 2.0; Autodesk Fbx till JSON; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Björn, O. (2012). Skinning på GPUn : Med dubbel kvaternioner. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Björn, Overå. “Skinning på GPUn : Med dubbel kvaternioner.” 2012. Thesis, Linnaeus University. Accessed October 23, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Björn, Overå. “Skinning på GPUn : Med dubbel kvaternioner.” 2012. Web. 23 Oct 2019.

Vancouver:

Björn O. Skinning på GPUn : Med dubbel kvaternioner. [Internet] [Thesis]. Linnaeus University; 2012. [cited 2019 Oct 23]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Björn O. Skinning på GPUn : Med dubbel kvaternioner. [Thesis]. Linnaeus University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21364

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

[1] [2] [3] [4] [5] … [13]

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