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You searched for subject:( OpenGL). Showing records 1 – 30 of 78 total matches.

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California State University – Sacramento

1. Tiptur Ravindra, Thrilok. Simulation of water using opengl/jogl.

Degree: MS, Computer Science, 2019, California State University – Sacramento

 3D graphics programming is generally done using libraries such as OpenGL, DirectX and Vulkan. Some effects such as lighting, reflection have well defined approaches, however… (more)

Subjects/Keywords: Simulation; Water simulation; Opengl; Jogl

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APA (6th Edition):

Tiptur Ravindra, T. (2019). Simulation of water using opengl/jogl. (Masters Thesis). California State University – Sacramento. Retrieved from http://hdl.handle.net/10211.3/207679

Chicago Manual of Style (16th Edition):

Tiptur Ravindra, Thrilok. “Simulation of water using opengl/jogl.” 2019. Masters Thesis, California State University – Sacramento. Accessed October 16, 2019. http://hdl.handle.net/10211.3/207679.

MLA Handbook (7th Edition):

Tiptur Ravindra, Thrilok. “Simulation of water using opengl/jogl.” 2019. Web. 16 Oct 2019.

Vancouver:

Tiptur Ravindra T. Simulation of water using opengl/jogl. [Internet] [Masters thesis]. California State University – Sacramento; 2019. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10211.3/207679.

Council of Science Editors:

Tiptur Ravindra T. Simulation of water using opengl/jogl. [Masters Thesis]. California State University – Sacramento; 2019. Available from: http://hdl.handle.net/10211.3/207679


Brno University of Technology

2. Navrátil, Ladislav. Accelerated Graphical User Interfaces .

Degree: 2013, Brno University of Technology

 Tato práce je zaměřena na multiplatformní grafická uživatelské rozhraní a jejich hardwarovou akceleraci. Popisuje, co to uživatelské rozhraní jsou a srovnává nástroje na jejich tvorbu… (more)

Subjects/Keywords: Grafická uživatelské rozhraní; Hardwarová akcelerace; OpenGL; OpenGL ES; GUI; Graphical user interface; Hardware acceleration; OpenGL; OpenGL ES; GUI

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APA (6th Edition):

Navrátil, L. (2013). Accelerated Graphical User Interfaces . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53411

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Navrátil, Ladislav. “Accelerated Graphical User Interfaces .” 2013. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/53411.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Navrátil, Ladislav. “Accelerated Graphical User Interfaces .” 2013. Web. 16 Oct 2019.

Vancouver:

Navrátil L. Accelerated Graphical User Interfaces . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/53411.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Navrátil L. Accelerated Graphical User Interfaces . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/53411

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Pretoria

3. Jacobson, Jared Neil. Assessing OpenGL for 2D rendering of geospatial data.

Degree: MSc, Geography, Geoinformatics and Meteorology, 2015, University of Pretoria

 The purpose of this study was to investigate the suitability of using the OpenGL and OpenCL graphics application programming interfaces (APIs), to increase the speed… (more)

Subjects/Keywords: UCTD; 2D; OpenGL; Rendering; GIS; Hardware Acceleration

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APA (6th Edition):

Jacobson, J. N. (2015). Assessing OpenGL for 2D rendering of geospatial data. (Masters Thesis). University of Pretoria. Retrieved from http://hdl.handle.net/2263/45917

Chicago Manual of Style (16th Edition):

Jacobson, Jared Neil. “Assessing OpenGL for 2D rendering of geospatial data.” 2015. Masters Thesis, University of Pretoria. Accessed October 16, 2019. http://hdl.handle.net/2263/45917.

MLA Handbook (7th Edition):

Jacobson, Jared Neil. “Assessing OpenGL for 2D rendering of geospatial data.” 2015. Web. 16 Oct 2019.

Vancouver:

Jacobson JN. Assessing OpenGL for 2D rendering of geospatial data. [Internet] [Masters thesis]. University of Pretoria; 2015. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/2263/45917.

Council of Science Editors:

Jacobson JN. Assessing OpenGL for 2D rendering of geospatial data. [Masters Thesis]. University of Pretoria; 2015. Available from: http://hdl.handle.net/2263/45917


Universidade do Minho

4. Liu, André Alexandre Wang. 3D application debugging .

Degree: 2014, Universidade do Minho

 It is rare for a bugless program to exist, this includes 3D applications with their respective shaders. In particular shaders are harder to debug than… (more)

Subjects/Keywords: 3D Modeling; Shader; OpenGL; Debugging; Curitiba

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APA (6th Edition):

Liu, A. A. W. (2014). 3D application debugging . (Masters Thesis). Universidade do Minho. Retrieved from http://hdl.handle.net/1822/37267

Chicago Manual of Style (16th Edition):

Liu, André Alexandre Wang. “3D application debugging .” 2014. Masters Thesis, Universidade do Minho. Accessed October 16, 2019. http://hdl.handle.net/1822/37267.

MLA Handbook (7th Edition):

Liu, André Alexandre Wang. “3D application debugging .” 2014. Web. 16 Oct 2019.

Vancouver:

Liu AAW. 3D application debugging . [Internet] [Masters thesis]. Universidade do Minho; 2014. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/1822/37267.

Council of Science Editors:

Liu AAW. 3D application debugging . [Masters Thesis]. Universidade do Minho; 2014. Available from: http://hdl.handle.net/1822/37267


NSYSU

5. Hung, Chih-Yang. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.

Degree: Master, Computer Science and Engineering, 2009, NSYSU

 Developing 3D application for low-performance embedded system often contains some limitations as hardware specifications (e.g. memory and processing efficiency). Existing OpenGL ES emulators are designed… (more)

Subjects/Keywords: Emulator; OpenGL ES; Embedded System; Performance Tuning

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APA (6th Edition):

Hung, C. (2009). OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hung, Chih-Yang. “OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.” 2009. Thesis, NSYSU. Accessed October 16, 2019. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hung, Chih-Yang. “OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.” 2009. Web. 16 Oct 2019.

Vancouver:

Hung C. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. [Internet] [Thesis]. NSYSU; 2009. [cited 2019 Oct 16]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hung C. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. [Thesis]. NSYSU; 2009. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

6. DOW, HSU-KANG. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.

Degree: Master, Computer Science and Engineering, 2014, NSYSU

 This is a simulator created base on Attila, a modern GPU architecture and open source project with the power to run games and benchmarks. This… (more)

Subjects/Keywords: GPU; OpenGL ES; GLSL ES; Simulator; Attila

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APA (6th Edition):

DOW, H. (2014). A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

DOW, HSU-KANG. “A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.” 2014. Thesis, NSYSU. Accessed October 16, 2019. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

DOW, HSU-KANG. “A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.” 2014. Web. 16 Oct 2019.

Vancouver:

DOW H. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. [Internet] [Thesis]. NSYSU; 2014. [cited 2019 Oct 16]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

DOW H. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. [Thesis]. NSYSU; 2014. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

7. Palmqvist, Daniel. The personal computer as an embedded digital entertainment unit.

Degree: Informatics and Mathematics, 2003, University West

Subjects/Keywords: Multimedia; DirectShow; OpenGL

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APA (6th Edition):

Palmqvist, D. (2003). The personal computer as an embedded digital entertainment unit. (Thesis). University West. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-578

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Palmqvist, Daniel. “The personal computer as an embedded digital entertainment unit.” 2003. Thesis, University West. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-578.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Palmqvist, Daniel. “The personal computer as an embedded digital entertainment unit.” 2003. Web. 16 Oct 2019.

Vancouver:

Palmqvist D. The personal computer as an embedded digital entertainment unit. [Internet] [Thesis]. University West; 2003. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-578.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Palmqvist D. The personal computer as an embedded digital entertainment unit. [Thesis]. University West; 2003. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-578

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


KTH

8. Palm, Emanuel. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.

Degree: Computer and Electronic Engineering, 2014, KTH

This thesis covers the utilization of N buffers in order to reduce resource contention on an abstract WebGL machine, and subsequently freeing up machine… (more)

Subjects/Keywords: WebGL; graphics; OpenGL ES; performance; optimization; buffering; triple buffer; WebGL; grafik; OpenGL ES; prestanda; optimering; buffert; trippel buffert; Computer Engineering; Datorteknik

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APA (6th Edition):

Palm, E. (2014). Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Thesis, KTH. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Palm, Emanuel. “Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL.” 2014. Web. 16 Oct 2019.

Vancouver:

Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Internet] [Thesis]. KTH; 2014. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Palm E. Graphics’ Card Utility withWebGL and N-Buffering : Improving performance using N-buffer strategies with WebGL. [Thesis]. KTH; 2014. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linnaeus University

9. Basar, Murat. INTERACTIVE GALLERY.

Degree: Physics and Mathematics, 2012, Linnaeus University

  Today, there are many high-level interactive applications and products around the world which are developed by using programming languages or software. Basically, games, virtual… (more)

Subjects/Keywords: 3D OBJ Model Loading with using Java OpenGL; 3 boyutlu obj modellerin Java OpenGL ile load edilmesi; Computer Sciences; Datavetenskap (datalogi)

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APA (6th Edition):

Basar, M. (2012). INTERACTIVE GALLERY. (Thesis). Linnaeus University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-23220

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Basar, Murat. “INTERACTIVE GALLERY.” 2012. Thesis, Linnaeus University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-23220.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Basar, Murat. “INTERACTIVE GALLERY.” 2012. Web. 16 Oct 2019.

Vancouver:

Basar M. INTERACTIVE GALLERY. [Internet] [Thesis]. Linnaeus University; 2012. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-23220.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Basar M. INTERACTIVE GALLERY. [Thesis]. Linnaeus University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-23220

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

10. Cesar, Pablo. A Graphics Software Architecture for High-End Interactive TV Terminals.

Degree: 2005, Helsinki University of Technology

This thesis proposes a graphics architecture for next-generation digital television receivers. The starting assumption is that in the future, a number of multimedia terminals will… (more)

Subjects/Keywords: digital TV; software architecture; GEM; MHP; XML; 3D graphics; OpenGL

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APA (6th Edition):

Cesar, P. (2005). A Graphics Software Architecture for High-End Interactive TV Terminals. (Thesis). Helsinki University of Technology. Retrieved from http://lib.tkk.fi/Diss/2005/isbn951227888X/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cesar, Pablo. “A Graphics Software Architecture for High-End Interactive TV Terminals.” 2005. Thesis, Helsinki University of Technology. Accessed October 16, 2019. http://lib.tkk.fi/Diss/2005/isbn951227888X/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cesar, Pablo. “A Graphics Software Architecture for High-End Interactive TV Terminals.” 2005. Web. 16 Oct 2019.

Vancouver:

Cesar P. A Graphics Software Architecture for High-End Interactive TV Terminals. [Internet] [Thesis]. Helsinki University of Technology; 2005. [cited 2019 Oct 16]. Available from: http://lib.tkk.fi/Diss/2005/isbn951227888X/.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cesar P. A Graphics Software Architecture for High-End Interactive TV Terminals. [Thesis]. Helsinki University of Technology; 2005. Available from: http://lib.tkk.fi/Diss/2005/isbn951227888X/

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Texas A&M University

11. Sanford, Mathew. A GPU Accelerated Smoothed Particle Hydrodynamics Capability For Houdini.

Degree: 2012, Texas A&M University

 Fluid simulations are computationally intensive and therefore time consuming and expensive. In the field of visual effects, it is imperative that artists be able to… (more)

Subjects/Keywords: SPH; Smoothed Particle Hydrodynamics; Houdini; Fluid Simulation; OpenGL

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APA (6th Edition):

Sanford, M. (2012). A GPU Accelerated Smoothed Particle Hydrodynamics Capability For Houdini. (Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-2012-08-11500

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sanford, Mathew. “A GPU Accelerated Smoothed Particle Hydrodynamics Capability For Houdini.” 2012. Thesis, Texas A&M University. Accessed October 16, 2019. http://hdl.handle.net/1969.1/ETD-TAMU-2012-08-11500.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sanford, Mathew. “A GPU Accelerated Smoothed Particle Hydrodynamics Capability For Houdini.” 2012. Web. 16 Oct 2019.

Vancouver:

Sanford M. A GPU Accelerated Smoothed Particle Hydrodynamics Capability For Houdini. [Internet] [Thesis]. Texas A&M University; 2012. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2012-08-11500.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sanford M. A GPU Accelerated Smoothed Particle Hydrodynamics Capability For Houdini. [Thesis]. Texas A&M University; 2012. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2012-08-11500

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

12. Gustafsson, Torsten. Concepts of Hybrid Data Rendering.

Degree: The Institute of Technology, 2017, Linköping UniversityLinköping University

  This thesis describes methods for advanced visualization of 3D data. Order-independent transparent data between multiple datasets of varying types can be combined using an… (more)

Subjects/Keywords: visualization; rendering; opengl; abuffer; Media and Communication Technology; Medieteknik

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APA (6th Edition):

Gustafsson, T. (2017). Concepts of Hybrid Data Rendering. (Thesis). Linköping UniversityLinköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-142875

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gustafsson, Torsten. “Concepts of Hybrid Data Rendering.” 2017. Thesis, Linköping UniversityLinköping University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-142875.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gustafsson, Torsten. “Concepts of Hybrid Data Rendering.” 2017. Web. 16 Oct 2019.

Vancouver:

Gustafsson T. Concepts of Hybrid Data Rendering. [Internet] [Thesis]. Linköping UniversityLinköping University; 2017. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-142875.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gustafsson T. Concepts of Hybrid Data Rendering. [Thesis]. Linköping UniversityLinköping University; 2017. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-142875

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

13. Darke, Morgan. Extending SAGE: a simple adaptable game engine.

Degree: MS, Computer Science, 2013, California State University – Sacramento

 The computer science department at CSUS offers a class on computer game architecture as an elective. In this course, students are provided with a simple… (more)

Subjects/Keywords: Graphics; OpenGL; Animation

…ABBREVIATIONS 1. SAGE: Simple Adaptable Game Engine 2. OpenGL: Open Graphics Language 3. XML… …Extensible Markup Language 4. GLSL: OpenGL Shading Language 5. jME: jMonkeyEngine x 1… …deprecated since the release of OpenGL 3.0 in 2008. Deprecated features include immediate-mode… …using OpenGL are required to use shader programs for all of 11 their rendering. The decision… …to have taken any OpenGL courses as prerequisites and using the fixed function pipeline for… 

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APA (6th Edition):

Darke, M. (2013). Extending SAGE: a simple adaptable game engine. (Masters Thesis). California State University – Sacramento. Retrieved from http://hdl.handle.net/10211.9/2224

Chicago Manual of Style (16th Edition):

Darke, Morgan. “Extending SAGE: a simple adaptable game engine.” 2013. Masters Thesis, California State University – Sacramento. Accessed October 16, 2019. http://hdl.handle.net/10211.9/2224.

MLA Handbook (7th Edition):

Darke, Morgan. “Extending SAGE: a simple adaptable game engine.” 2013. Web. 16 Oct 2019.

Vancouver:

Darke M. Extending SAGE: a simple adaptable game engine. [Internet] [Masters thesis]. California State University – Sacramento; 2013. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10211.9/2224.

Council of Science Editors:

Darke M. Extending SAGE: a simple adaptable game engine. [Masters Thesis]. California State University – Sacramento; 2013. Available from: http://hdl.handle.net/10211.9/2224


NSYSU

14. Tsai, Feng-wen. An Emulator for OpenGL ES 2.0 based on C-language Compiler.

Degree: Master, Computer Science and Engineering, 2008, NSYSU

OpenGL ES 2.0 is the newest 3D graphics technology for hand-held devices established by Khronos. Users need a shading language compiler and a graphics card… (more)

Subjects/Keywords: Programmable Pipeline; Embedded System; Emulator; OpenGL ES 2.0

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APA (6th Edition):

Tsai, F. (2008). An Emulator for OpenGL ES 2.0 based on C-language Compiler. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0729108-152706

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tsai, Feng-wen. “An Emulator for OpenGL ES 2.0 based on C-language Compiler.” 2008. Thesis, NSYSU. Accessed October 16, 2019. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0729108-152706.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tsai, Feng-wen. “An Emulator for OpenGL ES 2.0 based on C-language Compiler.” 2008. Web. 16 Oct 2019.

Vancouver:

Tsai F. An Emulator for OpenGL ES 2.0 based on C-language Compiler. [Internet] [Thesis]. NSYSU; 2008. [cited 2019 Oct 16]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0729108-152706.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tsai F. An Emulator for OpenGL ES 2.0 based on C-language Compiler. [Thesis]. NSYSU; 2008. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0729108-152706

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

15. Lyngfelt, Kerstin. MophR : a method proposal.

Degree: Mathematics and Computer Science, 2004, University West

Subjects/Keywords: Användargränssnitt; Ruby; OpenGL; GUI design

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APA (6th Edition):

Lyngfelt, K. (2004). MophR : a method proposal. (Thesis). University West. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-554

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lyngfelt, Kerstin. “MophR : a method proposal.” 2004. Thesis, University West. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-554.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lyngfelt, Kerstin. “MophR : a method proposal.” 2004. Web. 16 Oct 2019.

Vancouver:

Lyngfelt K. MophR : a method proposal. [Internet] [Thesis]. University West; 2004. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-554.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lyngfelt K. MophR : a method proposal. [Thesis]. University West; 2004. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-554

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


California State University – Sacramento

16. Jackson, Cody James. Virtual reality technology demos for an experimental computer science course.

Degree: MS, Computer Science, 2017, California State University – Sacramento

 Virtual Reality (VR) technology has become relatively inexpensive and accessible for consumers in recent years. In this project, many small technical demonstrations of key VR… (more)

Subjects/Keywords: Virtual reality; OSVR; Google Cardboard; Computer graphics; Game engine; OpenGL; VR

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jackson, C. J. (2017). Virtual reality technology demos for an experimental computer science course. (Masters Thesis). California State University – Sacramento. Retrieved from http://hdl.handle.net/10211.3/192686

Chicago Manual of Style (16th Edition):

Jackson, Cody James. “Virtual reality technology demos for an experimental computer science course.” 2017. Masters Thesis, California State University – Sacramento. Accessed October 16, 2019. http://hdl.handle.net/10211.3/192686.

MLA Handbook (7th Edition):

Jackson, Cody James. “Virtual reality technology demos for an experimental computer science course.” 2017. Web. 16 Oct 2019.

Vancouver:

Jackson CJ. Virtual reality technology demos for an experimental computer science course. [Internet] [Masters thesis]. California State University – Sacramento; 2017. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10211.3/192686.

Council of Science Editors:

Jackson CJ. Virtual reality technology demos for an experimental computer science course. [Masters Thesis]. California State University – Sacramento; 2017. Available from: http://hdl.handle.net/10211.3/192686


KTH

17. Valero, Arnau Fombuena. 3D Augmented Reality Mobile Application Prototype for Visual Planning Support.

Degree: Geoinformatik och Geodesi, 2011, KTH

  The aim of this thesis is to implement a prototype of a 3D Augmented Reality mobile application. Using 3D is becoming more and more… (more)

Subjects/Keywords: Augmented Reality; 3D; OpenGL ES; iOS; Planning; Landscape planning; Landskapsplanering

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APA (6th Edition):

Valero, A. F. (2011). 3D Augmented Reality Mobile Application Prototype for Visual Planning Support. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Valero, Arnau Fombuena. “3D Augmented Reality Mobile Application Prototype for Visual Planning Support.” 2011. Thesis, KTH. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Valero, Arnau Fombuena. “3D Augmented Reality Mobile Application Prototype for Visual Planning Support.” 2011. Web. 16 Oct 2019.

Vancouver:

Valero AF. 3D Augmented Reality Mobile Application Prototype for Visual Planning Support. [Internet] [Thesis]. KTH; 2011. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Valero AF. 3D Augmented Reality Mobile Application Prototype for Visual Planning Support. [Thesis]. KTH; 2011. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linköping University

18. Iwaniec, Michel. Rendering for Microlithography on GPU Hardware.

Degree: Science and Technology, 2008, Linköping University

  Over the last decades, integrated circuits have changed our everyday lives in a number of ways. Many common devices today taken for granted would… (more)

Subjects/Keywords: Microlithography; GPU; area sampling; anti-aliasing; OpenGL; CUDA; Signal processing; Signalbehandling

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APA (6th Edition):

Iwaniec, M. (2008). Rendering for Microlithography on GPU Hardware. (Thesis). Linköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-11800

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Iwaniec, Michel. “Rendering for Microlithography on GPU Hardware.” 2008. Thesis, Linköping University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-11800.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Iwaniec, Michel. “Rendering for Microlithography on GPU Hardware.” 2008. Web. 16 Oct 2019.

Vancouver:

Iwaniec M. Rendering for Microlithography on GPU Hardware. [Internet] [Thesis]. Linköping University; 2008. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-11800.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Iwaniec M. Rendering for Microlithography on GPU Hardware. [Thesis]. Linköping University; 2008. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-11800

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linköping University

19. Sörman, Torbjörn. Comparison of Technologies for General-Purpose Computing on Graphics Processing Units.

Degree: Information Coding, 2016, Linköping University

  The computational capacity of graphics cards for general-purpose computinghave progressed fast over the last decade. A major reason is computational heavycomputer games, where standard… (more)

Subjects/Keywords: gpgpu; gpu benchmark; cuda; opencl; directcompute; opengl; compute shader

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APA (6th Edition):

Sörman, T. (2016). Comparison of Technologies for General-Purpose Computing on Graphics Processing Units. (Thesis). Linköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-125882

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sörman, Torbjörn. “Comparison of Technologies for General-Purpose Computing on Graphics Processing Units.” 2016. Thesis, Linköping University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-125882.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sörman, Torbjörn. “Comparison of Technologies for General-Purpose Computing on Graphics Processing Units.” 2016. Web. 16 Oct 2019.

Vancouver:

Sörman T. Comparison of Technologies for General-Purpose Computing on Graphics Processing Units. [Internet] [Thesis]. Linköping University; 2016. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-125882.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sörman T. Comparison of Technologies for General-Purpose Computing on Graphics Processing Units. [Thesis]. Linköping University; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-125882

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Luleå University of Technology

20. Johansson, Jonas. Spelutveckling till iPhone : Med Quartz and OpenGL ES.

Degree: 2010, Luleå University of Technology

The goal of this thesis has been to get an insight in handheld software development - and the iPhone in particular - including a… (more)

Subjects/Keywords: Technology; Teknik; iPhone; Quartz; OpenGL; Datorspel; Computer Games

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APA (6th Edition):

Johansson, J. (2010). Spelutveckling till iPhone : Med Quartz and OpenGL ES. (Thesis). Luleå University of Technology. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-44411

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Johansson, Jonas. “Spelutveckling till iPhone : Med Quartz and OpenGL ES.” 2010. Thesis, Luleå University of Technology. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-44411.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Johansson, Jonas. “Spelutveckling till iPhone : Med Quartz and OpenGL ES.” 2010. Web. 16 Oct 2019.

Vancouver:

Johansson J. Spelutveckling till iPhone : Med Quartz and OpenGL ES. [Internet] [Thesis]. Luleå University of Technology; 2010. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-44411.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Johansson J. Spelutveckling till iPhone : Med Quartz and OpenGL ES. [Thesis]. Luleå University of Technology; 2010. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-44411

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Mississippi State University

21. Hand, Randall Eugene. A Faster Technique for Rendering Meshes on Multiple Display Systems.

Degree: MS, Electrical and Computer Engineering, 2002, Mississippi State University

 Level of detail algorithms have widely been implemented in architectural VR walkthroughs and video games, but have not had widespread use in VR terrain visualization… (more)

Subjects/Keywords: ROAM; CAVE; opengl; render

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APA (6th Edition):

Hand, R. E. (2002). A Faster Technique for Rendering Meshes on Multiple Display Systems. (Masters Thesis). Mississippi State University. Retrieved from http://sun.library.msstate.edu/ETD-db/theses/available/etd-04082002-165856/ ;

Chicago Manual of Style (16th Edition):

Hand, Randall Eugene. “A Faster Technique for Rendering Meshes on Multiple Display Systems.” 2002. Masters Thesis, Mississippi State University. Accessed October 16, 2019. http://sun.library.msstate.edu/ETD-db/theses/available/etd-04082002-165856/ ;.

MLA Handbook (7th Edition):

Hand, Randall Eugene. “A Faster Technique for Rendering Meshes on Multiple Display Systems.” 2002. Web. 16 Oct 2019.

Vancouver:

Hand RE. A Faster Technique for Rendering Meshes on Multiple Display Systems. [Internet] [Masters thesis]. Mississippi State University; 2002. [cited 2019 Oct 16]. Available from: http://sun.library.msstate.edu/ETD-db/theses/available/etd-04082002-165856/ ;.

Council of Science Editors:

Hand RE. A Faster Technique for Rendering Meshes on Multiple Display Systems. [Masters Thesis]. Mississippi State University; 2002. Available from: http://sun.library.msstate.edu/ETD-db/theses/available/etd-04082002-165856/ ;


Northeastern University

22. Farazmand, Navid. Dynamic voltage and frequency scaling for 3D graphics applications on the state-of-the-art mobile GPUs.

Degree: PhD, Department of Electrical and Computer Engineering, 2018, Northeastern University

 Today, there are more mobile computing devices running on batteries than computers connected to a power source, and this trend is bound to continue. Power… (more)

Subjects/Keywords: 3D graphics; DVFS; energy consumption; mobile GPU; OpenGL; power optimization

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APA (6th Edition):

Farazmand, N. (2018). Dynamic voltage and frequency scaling for 3D graphics applications on the state-of-the-art mobile GPUs. (Doctoral Dissertation). Northeastern University. Retrieved from http://hdl.handle.net/2047/D20292369

Chicago Manual of Style (16th Edition):

Farazmand, Navid. “Dynamic voltage and frequency scaling for 3D graphics applications on the state-of-the-art mobile GPUs.” 2018. Doctoral Dissertation, Northeastern University. Accessed October 16, 2019. http://hdl.handle.net/2047/D20292369.

MLA Handbook (7th Edition):

Farazmand, Navid. “Dynamic voltage and frequency scaling for 3D graphics applications on the state-of-the-art mobile GPUs.” 2018. Web. 16 Oct 2019.

Vancouver:

Farazmand N. Dynamic voltage and frequency scaling for 3D graphics applications on the state-of-the-art mobile GPUs. [Internet] [Doctoral dissertation]. Northeastern University; 2018. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/2047/D20292369.

Council of Science Editors:

Farazmand N. Dynamic voltage and frequency scaling for 3D graphics applications on the state-of-the-art mobile GPUs. [Doctoral Dissertation]. Northeastern University; 2018. Available from: http://hdl.handle.net/2047/D20292369


Tampere University

23. Pesonen, Mika. Volume Rendering on Mobile Devices .

Degree: 2015, Tampere University

 The amount of GPU processing power for the mobile devices is increasing at a rapid pace. The leading high-end mobile GPUs offer similar performance found… (more)

Subjects/Keywords: volume rendering; mobile devices; graphics performance; cross-platform development; OpenGL; WebGL

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APA (6th Edition):

Pesonen, M. (2015). Volume Rendering on Mobile Devices . (Masters Thesis). Tampere University. Retrieved from https://trepo.tuni.fi/handle/10024/97659

Chicago Manual of Style (16th Edition):

Pesonen, Mika. “Volume Rendering on Mobile Devices .” 2015. Masters Thesis, Tampere University. Accessed October 16, 2019. https://trepo.tuni.fi/handle/10024/97659.

MLA Handbook (7th Edition):

Pesonen, Mika. “Volume Rendering on Mobile Devices .” 2015. Web. 16 Oct 2019.

Vancouver:

Pesonen M. Volume Rendering on Mobile Devices . [Internet] [Masters thesis]. Tampere University; 2015. [cited 2019 Oct 16]. Available from: https://trepo.tuni.fi/handle/10024/97659.

Council of Science Editors:

Pesonen M. Volume Rendering on Mobile Devices . [Masters Thesis]. Tampere University; 2015. Available from: https://trepo.tuni.fi/handle/10024/97659


Brno University of Technology

24. Murín, Michal. Augmented Reality for Mobile Devices for Precise Urban Navigation .

Degree: 2013, Brno University of Technology

 Diplomová práce je zaměřená na rozšířenou realitu a její realizaci pro mobilní platformu Android. V teoretické části je kladen důraz na obeznámení se s principy… (more)

Subjects/Keywords: Rozšířená realita; Virtuální realita; Google Android; Navigace; Akcelerometr; Magnetometr; Senzory; OpenGL ES; Augmented reality; Virtual reality; Google Android; Navigation; Accelerometer; Magnetometer; Sensors; OpenGL ES

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Murín, M. (2013). Augmented Reality for Mobile Devices for Precise Urban Navigation . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53440

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Murín, Michal. “Augmented Reality for Mobile Devices for Precise Urban Navigation .” 2013. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/53440.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Murín, Michal. “Augmented Reality for Mobile Devices for Precise Urban Navigation .” 2013. Web. 16 Oct 2019.

Vancouver:

Murín M. Augmented Reality for Mobile Devices for Precise Urban Navigation . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/53440.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Murín M. Augmented Reality for Mobile Devices for Precise Urban Navigation . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/53440

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

25. Ševčík, Ivan. Vizualizace elektrických signálů mozku .

Degree: 2015, Brno University of Technology

 EEG je neinvazivní metoda pro měření mozkové aktivity, která poskytuje důležitý náhled do činnosti lidského mozku. Tato práce prezentuje aplikaci, která slouží jako vizuálni nástroj… (more)

Subjects/Keywords: lidský mozek; elektroencefalografie; zpracování signálu; vizualizace dat; OpenGL; 3D model mozku; human brain; electroencephalography; signal processing; data visualization; OpenGL; 3D brain model

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APA (6th Edition):

Ševčík, I. (2015). Vizualizace elektrických signálů mozku . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52381

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ševčík, Ivan. “Vizualizace elektrických signálů mozku .” 2015. Thesis, Brno University of Technology. Accessed October 16, 2019. http://hdl.handle.net/11012/52381.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ševčík, Ivan. “Vizualizace elektrických signálů mozku .” 2015. Web. 16 Oct 2019.

Vancouver:

Ševčík I. Vizualizace elektrických signálů mozku . [Internet] [Thesis]. Brno University of Technology; 2015. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/11012/52381.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ševčík I. Vizualizace elektrických signálů mozku . [Thesis]. Brno University of Technology; 2015. Available from: http://hdl.handle.net/11012/52381

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Edinburgh

26. Hao, Xu. Finding Potential Tephra Layers.

Degree: 2012, University of Edinburgh

 This paper aims to develop an Android application for gathering, analysing, and visualizing spatial and aspatial data stored in Tephrabase. Field based and GPS supported… (more)

Subjects/Keywords: Android; GPS; Mobile GIS; Google Map API; Tephra; Stratigraphic columns; OpenGL ES.

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APA (6th Edition):

Hao, X. (2012). Finding Potential Tephra Layers. (Thesis). University of Edinburgh. Retrieved from http://hdl.handle.net/1842/6358

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hao, Xu. “Finding Potential Tephra Layers.” 2012. Thesis, University of Edinburgh. Accessed October 16, 2019. http://hdl.handle.net/1842/6358.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hao, Xu. “Finding Potential Tephra Layers.” 2012. Web. 16 Oct 2019.

Vancouver:

Hao X. Finding Potential Tephra Layers. [Internet] [Thesis]. University of Edinburgh; 2012. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/1842/6358.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hao X. Finding Potential Tephra Layers. [Thesis]. University of Edinburgh; 2012. Available from: http://hdl.handle.net/1842/6358

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Linköping University

27. Wahlén, Conrad. Global Illumination in Real-Time using Voxel Cone Tracing on Mobile Devices.

Degree: Information Coding, 2016, Linköping University

  This thesis explores Voxel Cone Tracing as a possible Global Illumination solutionon mobile devices.The rapid increase of performance on low-power graphics processors hasmade a… (more)

Subjects/Keywords: global illumination; mobile; android; voxel cone tracing; opengl; graphics; gpgpu; light simulation; Computer Systems; Datorsystem

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APA (6th Edition):

Wahlén, C. (2016). Global Illumination in Real-Time using Voxel Cone Tracing on Mobile Devices. (Thesis). Linköping University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-141881

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wahlén, Conrad. “Global Illumination in Real-Time using Voxel Cone Tracing on Mobile Devices.” 2016. Thesis, Linköping University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-141881.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wahlén, Conrad. “Global Illumination in Real-Time using Voxel Cone Tracing on Mobile Devices.” 2016. Web. 16 Oct 2019.

Vancouver:

Wahlén C. Global Illumination in Real-Time using Voxel Cone Tracing on Mobile Devices. [Internet] [Thesis]. Linköping University; 2016. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-141881.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wahlén C. Global Illumination in Real-Time using Voxel Cone Tracing on Mobile Devices. [Thesis]. Linköping University; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-141881

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

28. Nordström, Björn. Adwall : Visualization of data in OpenGL.

Degree: Computer Science, 2012, Karlstad University

  This thesis describes the problems and solutions of visualizing data in a real time environment.The implemented system consists of three parts, a view, controller… (more)

Subjects/Keywords: OpenGL; Computer Sciences; Datavetenskap (datalogi)

…12 3.4 OpenGL… …OpenGL and 3D 4.1 17 OpenGL mesh rendering… …23 4.3 3D space in OpenGL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23… …53 6.1.3 6.2 OpenGL tests… …OpenGL test: single object . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 6.4… 

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APA (6th Edition):

Nordström, B. (2012). Adwall : Visualization of data in OpenGL. (Thesis). Karlstad University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-13540

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nordström, Björn. “Adwall : Visualization of data in OpenGL.” 2012. Thesis, Karlstad University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-13540.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nordström, Björn. “Adwall : Visualization of data in OpenGL.” 2012. Web. 16 Oct 2019.

Vancouver:

Nordström B. Adwall : Visualization of data in OpenGL. [Internet] [Thesis]. Karlstad University; 2012. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-13540.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nordström B. Adwall : Visualization of data in OpenGL. [Thesis]. Karlstad University; 2012. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-13540

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

29. Norgren, David. Implementing and Evaluating CPU/GPU Real-Time Ray Tracing Solutions.

Degree: Design and Engineering, 2016, Mälardalen University

  Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to render images with high levels of… (more)

Subjects/Keywords: ray tracing; computer graphics; graphics; embree; optix; opengl; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Norgren, D. (2016). Implementing and Evaluating CPU/GPU Real-Time Ray Tracing Solutions. (Thesis). Mälardalen University. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-32076

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Norgren, David. “Implementing and Evaluating CPU/GPU Real-Time Ray Tracing Solutions.” 2016. Thesis, Mälardalen University. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-32076.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Norgren, David. “Implementing and Evaluating CPU/GPU Real-Time Ray Tracing Solutions.” 2016. Web. 16 Oct 2019.

Vancouver:

Norgren D. Implementing and Evaluating CPU/GPU Real-Time Ray Tracing Solutions. [Internet] [Thesis]. Mälardalen University; 2016. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-32076.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Norgren D. Implementing and Evaluating CPU/GPU Real-Time Ray Tracing Solutions. [Thesis]. Mälardalen University; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-32076

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


KTH

30. Paananen, Adrian Blanco. Simulating High Detail Brush Painting on Mobile Devices : Using OpenGL, Data-Driven Modeling and GPU Computation.

Degree: Computer Science and Communication (CSC), 2016, KTH

This report presents FastBrush, an advanced implementation for real time brush simulation, which achieves high detail with a large amount of bristles, and is… (more)

Subjects/Keywords: OpenGL; GPU; GPU Computation; Data driven; Brush; Android; FastBrush; Android; Bontouch; Computer Sciences; Datavetenskap (datalogi)

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Paananen, A. B. (2016). Simulating High Detail Brush Painting on Mobile Devices : Using OpenGL, Data-Driven Modeling and GPU Computation. (Thesis). KTH. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-192561

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Paananen, Adrian Blanco. “Simulating High Detail Brush Painting on Mobile Devices : Using OpenGL, Data-Driven Modeling and GPU Computation.” 2016. Thesis, KTH. Accessed October 16, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-192561.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Paananen, Adrian Blanco. “Simulating High Detail Brush Painting on Mobile Devices : Using OpenGL, Data-Driven Modeling and GPU Computation.” 2016. Web. 16 Oct 2019.

Vancouver:

Paananen AB. Simulating High Detail Brush Painting on Mobile Devices : Using OpenGL, Data-Driven Modeling and GPU Computation. [Internet] [Thesis]. KTH; 2016. [cited 2019 Oct 16]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-192561.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Paananen AB. Simulating High Detail Brush Painting on Mobile Devices : Using OpenGL, Data-Driven Modeling and GPU Computation. [Thesis]. KTH; 2016. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-192561

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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