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You searched for subject:( OpenGL). Showing records 1 – 30 of 363 total matches.

[1] [2] [3] [4] [5] … [13]

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Universidade de Brasília

1. Fabio Pessoa da Silva Nunes. Programa de interface de pré e pós processamento e link com executável para análise de instabilidade de tubulações.

Degree: 2007, Universidade de Brasília

A interface gráfica ou VUI (Visual User Interface) é um módulo muito importante para qualquer programa de análise, tanto na parte de visualizar os dados… (more)

Subjects/Keywords: OpenGL; tubulações; ESTRUTURAS; C++; interface

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APA (6th Edition):

Nunes, F. P. d. S. (2007). Programa de interface de pré e pós processamento e link com executável para análise de instabilidade de tubulações. (Thesis). Universidade de Brasília. Retrieved from http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5302 ; http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5303

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nunes, Fabio Pessoa da Silva. “Programa de interface de pré e pós processamento e link com executável para análise de instabilidade de tubulações.” 2007. Thesis, Universidade de Brasília. Accessed September 22, 2019. http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5302 ; http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5303.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nunes, Fabio Pessoa da Silva. “Programa de interface de pré e pós processamento e link com executável para análise de instabilidade de tubulações.” 2007. Web. 22 Sep 2019.

Vancouver:

Nunes FPdS. Programa de interface de pré e pós processamento e link com executável para análise de instabilidade de tubulações. [Internet] [Thesis]. Universidade de Brasília; 2007. [cited 2019 Sep 22]. Available from: http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5302 ; http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5303.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nunes FPdS. Programa de interface de pré e pós processamento e link com executável para análise de instabilidade de tubulações. [Thesis]. Universidade de Brasília; 2007. Available from: http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5302 ; http://bdtd.bce.unb.br/tedesimplificado/tde_busca/arquivo.php?codArquivo=5303

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

2. Li, Tsung-Lin. Development of a Virtual Environment Based Operating and Training Interface for ROV Pilots.

Degree: Master, Undersea Technology, 2002, NSYSU

 A ROV pilot needs to wholly control the behavior of the ROV while it is in execution of object recovery and detection in water. However,… (more)

Subjects/Keywords: OpenGL; ROV

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APA (6th Edition):

Li, T. (2002). Development of a Virtual Environment Based Operating and Training Interface for ROV Pilots. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0807102-155856

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Li, Tsung-Lin. “Development of a Virtual Environment Based Operating and Training Interface for ROV Pilots.” 2002. Thesis, NSYSU. Accessed September 22, 2019. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0807102-155856.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Li, Tsung-Lin. “Development of a Virtual Environment Based Operating and Training Interface for ROV Pilots.” 2002. Web. 22 Sep 2019.

Vancouver:

Li T. Development of a Virtual Environment Based Operating and Training Interface for ROV Pilots. [Internet] [Thesis]. NSYSU; 2002. [cited 2019 Sep 22]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0807102-155856.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Li T. Development of a Virtual Environment Based Operating and Training Interface for ROV Pilots. [Thesis]. NSYSU; 2002. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0807102-155856

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

3. Imre, Norbert. Objektum orientált 3D motor megvalósítása C# és .Net 2.0 alatt .

Degree: DE – TEK – Informatikai Kar, 2007, University of Debrecen

3D motor megvalósításának alapjai C# nyelven, .Net 2.0 Framework és OpenGL használatával. Advisors/Committee Members: Tornai, Róbert (advisor).

Subjects/Keywords: OpenGL; .Net

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APA (6th Edition):

Imre, N. (2007). Objektum orientált 3D motor megvalósítása C# és .Net 2.0 alatt . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/2255

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Imre, Norbert. “Objektum orientált 3D motor megvalósítása C# és .Net 2.0 alatt .” 2007. Thesis, University of Debrecen. Accessed September 22, 2019. http://hdl.handle.net/2437/2255.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Imre, Norbert. “Objektum orientált 3D motor megvalósítása C# és .Net 2.0 alatt .” 2007. Web. 22 Sep 2019.

Vancouver:

Imre N. Objektum orientált 3D motor megvalósítása C# és .Net 2.0 alatt . [Internet] [Thesis]. University of Debrecen; 2007. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/2437/2255.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Imre N. Objektum orientált 3D motor megvalósítása C# és .Net 2.0 alatt . [Thesis]. University of Debrecen; 2007. Available from: http://hdl.handle.net/2437/2255

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

4. Debreczeni, András. Részecskerendszer OpenGL-ben .

Degree: DE – TEK – Informatikai Kar, 2008, University of Debrecen

Áttekintés a részecskerendszerekről, az OpenGL-ről, az alkalmazható technológiákról. A részecskerendszer készítés nehézségei, s egy állapotmentes részecskerendszer elkészítésnek menete. Advisors/Committee Members: Tornai, Róbert (advisor).

Subjects/Keywords: OpenGL; részecskerendszer

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APA (6th Edition):

Debreczeni, A. (2008). Részecskerendszer OpenGL-ben . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/4970

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Debreczeni, András. “Részecskerendszer OpenGL-ben .” 2008. Thesis, University of Debrecen. Accessed September 22, 2019. http://hdl.handle.net/2437/4970.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Debreczeni, András. “Részecskerendszer OpenGL-ben .” 2008. Web. 22 Sep 2019.

Vancouver:

Debreczeni A. Részecskerendszer OpenGL-ben . [Internet] [Thesis]. University of Debrecen; 2008. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/2437/4970.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Debreczeni A. Részecskerendszer OpenGL-ben . [Thesis]. University of Debrecen; 2008. Available from: http://hdl.handle.net/2437/4970

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


California State University – Sacramento

5. Tiptur Ravindra, Thrilok. Simulation of water using opengl/jogl.

Degree: MS, Computer Science, 2019, California State University – Sacramento

 3D graphics programming is generally done using libraries such as OpenGL, DirectX and Vulkan. Some effects such as lighting, reflection have well defined approaches, however… (more)

Subjects/Keywords: Simulation; Water simulation; Opengl; Jogl

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APA (6th Edition):

Tiptur Ravindra, T. (2019). Simulation of water using opengl/jogl. (Masters Thesis). California State University – Sacramento. Retrieved from http://hdl.handle.net/10211.3/207679

Chicago Manual of Style (16th Edition):

Tiptur Ravindra, Thrilok. “Simulation of water using opengl/jogl.” 2019. Masters Thesis, California State University – Sacramento. Accessed September 22, 2019. http://hdl.handle.net/10211.3/207679.

MLA Handbook (7th Edition):

Tiptur Ravindra, Thrilok. “Simulation of water using opengl/jogl.” 2019. Web. 22 Sep 2019.

Vancouver:

Tiptur Ravindra T. Simulation of water using opengl/jogl. [Internet] [Masters thesis]. California State University – Sacramento; 2019. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/10211.3/207679.

Council of Science Editors:

Tiptur Ravindra T. Simulation of water using opengl/jogl. [Masters Thesis]. California State University – Sacramento; 2019. Available from: http://hdl.handle.net/10211.3/207679


Brno University of Technology

6. Navrátil, Ladislav. Accelerated Graphical User Interfaces .

Degree: 2013, Brno University of Technology

 Tato práce je zaměřena na multiplatformní grafická uživatelské rozhraní a jejich hardwarovou akceleraci. Popisuje, co to uživatelské rozhraní jsou a srovnává nástroje na jejich tvorbu… (more)

Subjects/Keywords: Grafická uživatelské rozhraní; Hardwarová akcelerace; OpenGL; OpenGL ES; GUI; Graphical user interface; Hardware acceleration; OpenGL; OpenGL ES; GUI

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Navrátil, L. (2013). Accelerated Graphical User Interfaces . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/53411

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Navrátil, Ladislav. “Accelerated Graphical User Interfaces .” 2013. Thesis, Brno University of Technology. Accessed September 22, 2019. http://hdl.handle.net/11012/53411.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Navrátil, Ladislav. “Accelerated Graphical User Interfaces .” 2013. Web. 22 Sep 2019.

Vancouver:

Navrátil L. Accelerated Graphical User Interfaces . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/11012/53411.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Navrátil L. Accelerated Graphical User Interfaces . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/53411

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Vilnius Pedagogical University

7. Jakštys, Vytautas. Trimačių vaizdų programavimas.

Degree: Master, Informatics, 2013, Vilnius Pedagogical University

Šiame darbe nagrinėjamos populiariausios trimačių vaizdų apdorojimo technologijos DirectX ir OpenGL. Buvo atlikta jų apžvalga, pateikti šių technologijų pagrindiniai privalumai ir trūkumai bei atlikta jų… (more)

Subjects/Keywords: DirectX; OpenGL; Programavimas; C#; C++; DirectX; OpenGL; Programming; C#; C++

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APA (6th Edition):

Jakštys, Vytautas. (2013). Trimačių vaizdų programavimas. (Masters Thesis). Vilnius Pedagogical University. Retrieved from http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130801_123349-60814 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

Jakštys, Vytautas. “Trimačių vaizdų programavimas.” 2013. Masters Thesis, Vilnius Pedagogical University. Accessed September 22, 2019. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130801_123349-60814 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

Jakštys, Vytautas. “Trimačių vaizdų programavimas.” 2013. Web. 22 Sep 2019.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

Jakštys, Vytautas. Trimačių vaizdų programavimas. [Internet] [Masters thesis]. Vilnius Pedagogical University; 2013. [cited 2019 Sep 22]. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130801_123349-60814 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

Jakštys, Vytautas. Trimačių vaizdų programavimas. [Masters Thesis]. Vilnius Pedagogical University; 2013. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130801_123349-60814 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Siauliai University

8. Barkutė, Sandra. Akių judesių eksperimentų taikinio generavimo metodų tyrimas.

Degree: Master, Electronics and Electrical Engineering, 2011, Siauliai University

Nuotolinės video-okulografinės akių judesių matavimo sistemos turi mažiausią invazijos lygį, todėl yra labai paplitusios ir sparčiai vystomos. Tokios sistemos pagalba Šiaulių universitete, Technologijos fakultete įsikūręs… (more)

Subjects/Keywords: Taikinio generavimas; OpenGL; QPainter; Target Generation; OpenGL; QPainter

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APA (6th Edition):

Barkutė, Sandra. (2011). Akių judesių eksperimentų taikinio generavimo metodų tyrimas. (Masters Thesis). Siauliai University. Retrieved from http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110803_082941-49115 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

Barkutė, Sandra. “Akių judesių eksperimentų taikinio generavimo metodų tyrimas.” 2011. Masters Thesis, Siauliai University. Accessed September 22, 2019. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110803_082941-49115 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

Barkutė, Sandra. “Akių judesių eksperimentų taikinio generavimo metodų tyrimas.” 2011. Web. 22 Sep 2019.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

Barkutė, Sandra. Akių judesių eksperimentų taikinio generavimo metodų tyrimas. [Internet] [Masters thesis]. Siauliai University; 2011. [cited 2019 Sep 22]. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110803_082941-49115 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

Barkutė, Sandra. Akių judesių eksperimentų taikinio generavimo metodų tyrimas. [Masters Thesis]. Siauliai University; 2011. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110803_082941-49115 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Vytautas Magnus University

9. Cybulskij, Igor. Trimatės interaktyvios aplinkos kūrimas naudojant 3dsMax-OpenGL eksporterį.

Degree: Master, Informatics, 2008, Vytautas Magnus University

Magistrinio darbo metu sukurtas MaxScript ir C++/OpenGL kalbomis parašytas programų rinkinys, leidžiantis perkelti 3D Studio Max aplinkoje sukurtą objektą arba objektų grupę su jų animacija,… (more)

Subjects/Keywords: OpenGL; 3DSMax; Grafiniai efektai; Našumas; OpenGL; 3DSmax; Graphic effects; Efficiency

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APA (6th Edition):

Cybulskij, Igor. (2008). Trimatės interaktyvios aplinkos kūrimas naudojant 3dsMax-OpenGL eksporterį. (Masters Thesis). Vytautas Magnus University. Retrieved from http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2008~D_20080619_132956-56391 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

Cybulskij, Igor. “Trimatės interaktyvios aplinkos kūrimas naudojant 3dsMax-OpenGL eksporterį.” 2008. Masters Thesis, Vytautas Magnus University. Accessed September 22, 2019. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2008~D_20080619_132956-56391 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

Cybulskij, Igor. “Trimatės interaktyvios aplinkos kūrimas naudojant 3dsMax-OpenGL eksporterį.” 2008. Web. 22 Sep 2019.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

Cybulskij, Igor. Trimatės interaktyvios aplinkos kūrimas naudojant 3dsMax-OpenGL eksporterį. [Internet] [Masters thesis]. Vytautas Magnus University; 2008. [cited 2019 Sep 22]. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2008~D_20080619_132956-56391 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

Cybulskij, Igor. Trimatės interaktyvios aplinkos kūrimas naudojant 3dsMax-OpenGL eksporterį. [Masters Thesis]. Vytautas Magnus University; 2008. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2008~D_20080619_132956-56391 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Brno University of Technology

10. Číž, Miloslav. Zobrazování pokřivených zrcadel .

Degree: 2017, Brno University of Technology

 Tato práce se zabývá problémem přesného zobrazování zrcadlových odrazů na zakřiveném povrchu v reálném čase. Zatímco planární zrcadla nepředstavují v tomto ohledu problém, zakřivené povrchy… (more)

Subjects/Keywords: zrcadla; odrazy; real-time; OpenGL; mirrors; reflections; real-time; OpenGL

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APA (6th Edition):

Číž, M. (2017). Zobrazování pokřivených zrcadel . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/69553

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Číž, Miloslav. “Zobrazování pokřivených zrcadel .” 2017. Thesis, Brno University of Technology. Accessed September 22, 2019. http://hdl.handle.net/11012/69553.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Číž, Miloslav. “Zobrazování pokřivených zrcadel .” 2017. Web. 22 Sep 2019.

Vancouver:

Číž M. Zobrazování pokřivených zrcadel . [Internet] [Thesis]. Brno University of Technology; 2017. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/11012/69553.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Číž M. Zobrazování pokřivených zrcadel . [Thesis]. Brno University of Technology; 2017. Available from: http://hdl.handle.net/11012/69553

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

11. Mátl, Roman. Zobrazení stínů skrze průsvitné materiály .

Degree: 2013, Brno University of Technology

 Tato práce se zabývá výpočtem stínů skrze průsvitné materiály pomocí metody zvané Barevné stochastické stínové mapy a její praktickou implementací v knihovnách OpenGL. Na začátku… (more)

Subjects/Keywords: CSSM; stínové mapy; stínování; OpenGL; CSSM; shadow maps; shading; OpenGL

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APA (6th Edition):

Mátl, R. (2013). Zobrazení stínů skrze průsvitné materiály . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/54989

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mátl, Roman. “Zobrazení stínů skrze průsvitné materiály .” 2013. Thesis, Brno University of Technology. Accessed September 22, 2019. http://hdl.handle.net/11012/54989.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mátl, Roman. “Zobrazení stínů skrze průsvitné materiály .” 2013. Web. 22 Sep 2019.

Vancouver:

Mátl R. Zobrazení stínů skrze průsvitné materiály . [Internet] [Thesis]. Brno University of Technology; 2013. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/11012/54989.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mátl R. Zobrazení stínů skrze průsvitné materiály . [Thesis]. Brno University of Technology; 2013. Available from: http://hdl.handle.net/11012/54989

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

12. Staněk, Jan. GUI knihovna pro hry na platformě SDL2 .

Degree: 2015, Brno University of Technology

 Tato práce se zabývá grafickými uživatelskými rozhraními v počítačových hrách jako prostředky pro komunikaci mezi uživatelem a aplikací. Dále se věnuje návrhu a implementaci obecného… (more)

Subjects/Keywords: GUI; SDL2; OpenGL; hry; GUI; SDL2; OpenGL; games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Staněk, J. (2015). GUI knihovna pro hry na platformě SDL2 . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52530

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Staněk, Jan. “GUI knihovna pro hry na platformě SDL2 .” 2015. Thesis, Brno University of Technology. Accessed September 22, 2019. http://hdl.handle.net/11012/52530.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Staněk, Jan. “GUI knihovna pro hry na platformě SDL2 .” 2015. Web. 22 Sep 2019.

Vancouver:

Staněk J. GUI knihovna pro hry na platformě SDL2 . [Internet] [Thesis]. Brno University of Technology; 2015. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/11012/52530.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Staněk J. GUI knihovna pro hry na platformě SDL2 . [Thesis]. Brno University of Technology; 2015. Available from: http://hdl.handle.net/11012/52530

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Pretoria

13. Jacobson, Jared Neil. Assessing OpenGL for 2D rendering of geospatial data.

Degree: MSc, Geography, Geoinformatics and Meteorology, 2015, University of Pretoria

 The purpose of this study was to investigate the suitability of using the OpenGL and OpenCL graphics application programming interfaces (APIs), to increase the speed… (more)

Subjects/Keywords: UCTD; 2D; OpenGL; Rendering; GIS; Hardware Acceleration

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APA (6th Edition):

Jacobson, J. N. (2015). Assessing OpenGL for 2D rendering of geospatial data. (Masters Thesis). University of Pretoria. Retrieved from http://hdl.handle.net/2263/45917

Chicago Manual of Style (16th Edition):

Jacobson, Jared Neil. “Assessing OpenGL for 2D rendering of geospatial data.” 2015. Masters Thesis, University of Pretoria. Accessed September 22, 2019. http://hdl.handle.net/2263/45917.

MLA Handbook (7th Edition):

Jacobson, Jared Neil. “Assessing OpenGL for 2D rendering of geospatial data.” 2015. Web. 22 Sep 2019.

Vancouver:

Jacobson JN. Assessing OpenGL for 2D rendering of geospatial data. [Internet] [Masters thesis]. University of Pretoria; 2015. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/2263/45917.

Council of Science Editors:

Jacobson JN. Assessing OpenGL for 2D rendering of geospatial data. [Masters Thesis]. University of Pretoria; 2015. Available from: http://hdl.handle.net/2263/45917


Universidade do Minho

14. Liu, André Alexandre Wang. 3D application debugging .

Degree: 2014, Universidade do Minho

 It is rare for a bugless program to exist, this includes 3D applications with their respective shaders. In particular shaders are harder to debug than… (more)

Subjects/Keywords: 3D Modeling; Shader; OpenGL; Debugging; Curitiba

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APA (6th Edition):

Liu, A. A. W. (2014). 3D application debugging . (Masters Thesis). Universidade do Minho. Retrieved from http://hdl.handle.net/1822/37267

Chicago Manual of Style (16th Edition):

Liu, André Alexandre Wang. “3D application debugging .” 2014. Masters Thesis, Universidade do Minho. Accessed September 22, 2019. http://hdl.handle.net/1822/37267.

MLA Handbook (7th Edition):

Liu, André Alexandre Wang. “3D application debugging .” 2014. Web. 22 Sep 2019.

Vancouver:

Liu AAW. 3D application debugging . [Internet] [Masters thesis]. Universidade do Minho; 2014. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/1822/37267.

Council of Science Editors:

Liu AAW. 3D application debugging . [Masters Thesis]. Universidade do Minho; 2014. Available from: http://hdl.handle.net/1822/37267


NSYSU

15. Hung, Chih-Yang. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.

Degree: Master, Computer Science and Engineering, 2009, NSYSU

 Developing 3D application for low-performance embedded system often contains some limitations as hardware specifications (e.g. memory and processing efficiency). Existing OpenGL ES emulators are designed… (more)

Subjects/Keywords: Emulator; OpenGL ES; Embedded System; Performance Tuning

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hung, C. (2009). OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hung, Chih-Yang. “OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.” 2009. Thesis, NSYSU. Accessed September 22, 2019. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hung, Chih-Yang. “OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems.” 2009. Web. 22 Sep 2019.

Vancouver:

Hung C. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. [Internet] [Thesis]. NSYSU; 2009. [cited 2019 Sep 22]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hung C. OpenGL ES-based Emulator with Performance Tuning in the 3DApplication Development Platform for Embedded Systems. [Thesis]. NSYSU; 2009. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0904109-161135

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

16. Wu, Cheng-Ta. SoC Integration and Verification of an AXI-Based 3D Graphics OpenGL ES2.0 SoC.

Degree: Master, Computer Science and Engineering, 2013, NSYSU

 Nowadays, due to improvement of fabrication and IP design technology, the design complexity of System on Chip is increasing very fast. Thus we need huge… (more)

Subjects/Keywords: BUS; AXI; AHB; Verification; OpenGL ES2.0; Integration

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wu, C. (2013). SoC Integration and Verification of an AXI-Based 3D Graphics OpenGL ES2.0 SoC. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-1015113-190908

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wu, Cheng-Ta. “SoC Integration and Verification of an AXI-Based 3D Graphics OpenGL ES2.0 SoC.” 2013. Thesis, NSYSU. Accessed September 22, 2019. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-1015113-190908.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wu, Cheng-Ta. “SoC Integration and Verification of an AXI-Based 3D Graphics OpenGL ES2.0 SoC.” 2013. Web. 22 Sep 2019.

Vancouver:

Wu C. SoC Integration and Verification of an AXI-Based 3D Graphics OpenGL ES2.0 SoC. [Internet] [Thesis]. NSYSU; 2013. [cited 2019 Sep 22]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-1015113-190908.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wu C. SoC Integration and Verification of an AXI-Based 3D Graphics OpenGL ES2.0 SoC. [Thesis]. NSYSU; 2013. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-1015113-190908

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


NSYSU

17. DOW, HSU-KANG. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.

Degree: Master, Computer Science and Engineering, 2014, NSYSU

 This is a simulator created base on Attila, a modern GPU architecture and open source project with the power to run games and benchmarks. This… (more)

Subjects/Keywords: GPU; OpenGL ES; GLSL ES; Simulator; Attila

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

DOW, H. (2014). A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. (Thesis). NSYSU. Retrieved from http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

DOW, HSU-KANG. “A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.” 2014. Thesis, NSYSU. Accessed September 22, 2019. http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

DOW, HSU-KANG. “A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications.” 2014. Web. 22 Sep 2019.

Vancouver:

DOW H. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. [Internet] [Thesis]. NSYSU; 2014. [cited 2019 Sep 22]. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

DOW H. A Simulator for a Novel GPU to Support the Verifying and Profiling in Real World Applications. [Thesis]. NSYSU; 2014. Available from: http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0027114-173404

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

18. Palmqvist, Daniel. The personal computer as an embedded digital entertainment unit.

Degree: Informatics and Mathematics, 2003, University West

Subjects/Keywords: Multimedia; DirectShow; OpenGL

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APA (6th Edition):

Palmqvist, D. (2003). The personal computer as an embedded digital entertainment unit. (Thesis). University West. Retrieved from http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-578

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Palmqvist, Daniel. “The personal computer as an embedded digital entertainment unit.” 2003. Thesis, University West. Accessed September 22, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-578.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Palmqvist, Daniel. “The personal computer as an embedded digital entertainment unit.” 2003. Web. 22 Sep 2019.

Vancouver:

Palmqvist D. The personal computer as an embedded digital entertainment unit. [Internet] [Thesis]. University West; 2003. [cited 2019 Sep 22]. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-578.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Palmqvist D. The personal computer as an embedded digital entertainment unit. [Thesis]. University West; 2003. Available from: http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-578

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

19. Fekete, Ábel Zsombor. Másodrendű felületek ábrázolása .

Degree: DE – TEK – Informatikai Kar, 2010, University of Debrecen

Másodrendű felületek, például Egypalástű hiperboloid, kétpalástú hiperboloid, ellipszoid, stb. ábrázolása OpenGL specifikáció szerint, hardvertámogatott módon. Java fejlesztési környezet használata, a kényelmes, könnyen kezelhető Swing felület miatt, JOGL OpenGL wrapperrel Java alá. Advisors/Committee Members: Schwarcz, Tibor (advisor).

Subjects/Keywords: Másodrendű felületek; Grafika; OpenGL; JOGL; Java; Swing

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Fekete, . Z. (2010). Másodrendű felületek ábrázolása . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/96872

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Fekete, Ábel Zsombor. “Másodrendű felületek ábrázolása .” 2010. Thesis, University of Debrecen. Accessed September 22, 2019. http://hdl.handle.net/2437/96872.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Fekete, Ábel Zsombor. “Másodrendű felületek ábrázolása .” 2010. Web. 22 Sep 2019.

Vancouver:

Fekete Z. Másodrendű felületek ábrázolása . [Internet] [Thesis]. University of Debrecen; 2010. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/2437/96872.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Fekete Z. Másodrendű felületek ábrázolása . [Thesis]. University of Debrecen; 2010. Available from: http://hdl.handle.net/2437/96872

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

20. Remenyik, Bence. 3D modell kialakítása melanóma vizsgálatához .

Degree: DE – TEK – Informatikai Kar, 2011, University of Debrecen

Animált és textúrázott 3D modell kialakításának a módszere, amelyet bőrgyógyászati vizsgálatok során (például melanómás daganatok vizsgálatára) alkalmazni lehet. Advisors/Committee Members: Hajdu, András (advisor).

Subjects/Keywords: OpenGL; JoGL; Java; Grafika; Textúra; Animáció

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APA (6th Edition):

Remenyik, B. (2011). 3D modell kialakítása melanóma vizsgálatához . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/106023

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Remenyik, Bence. “3D modell kialakítása melanóma vizsgálatához .” 2011. Thesis, University of Debrecen. Accessed September 22, 2019. http://hdl.handle.net/2437/106023.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Remenyik, Bence. “3D modell kialakítása melanóma vizsgálatához .” 2011. Web. 22 Sep 2019.

Vancouver:

Remenyik B. 3D modell kialakítása melanóma vizsgálatához . [Internet] [Thesis]. University of Debrecen; 2011. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/2437/106023.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Remenyik B. 3D modell kialakítása melanóma vizsgálatához . [Thesis]. University of Debrecen; 2011. Available from: http://hdl.handle.net/2437/106023

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Debrecen

21. Bodonyi, Andrea-Beatrix. Élőlény mozgásának szimulációját támogató grafikus keretrendszer fejlesztése .

Degree: DE – Informatikai Kar, University of Debrecen

 Szakdolgozatom témáját egy grafikus megjelenítő keretrendszer képezi. A létrejött rendszer a Debreceni Egyetem Pszichológia Intézetének kutatócsoportjával való közös munka eredménye, amely az ő folyamatban lévő,… (more)

Subjects/Keywords: szimuláció; evolúció; OpenGL

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APA (6th Edition):

Bodonyi, A. (n.d.). Élőlény mozgásának szimulációját támogató grafikus keretrendszer fejlesztése . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/239632

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bodonyi, Andrea-Beatrix. “Élőlény mozgásának szimulációját támogató grafikus keretrendszer fejlesztése .” Thesis, University of Debrecen. Accessed September 22, 2019. http://hdl.handle.net/2437/239632.

Note: this citation may be lacking information needed for this citation format:
No year of publication.
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bodonyi, Andrea-Beatrix. “Élőlény mozgásának szimulációját támogató grafikus keretrendszer fejlesztése .” Web. 22 Sep 2019.

Note: this citation may be lacking information needed for this citation format:
No year of publication.

Vancouver:

Bodonyi A. Élőlény mozgásának szimulációját támogató grafikus keretrendszer fejlesztése . [Internet] [Thesis]. University of Debrecen; [cited 2019 Sep 22]. Available from: http://hdl.handle.net/2437/239632.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.

Council of Science Editors:

Bodonyi A. Élőlény mozgásának szimulációját támogató grafikus keretrendszer fejlesztése . [Thesis]. University of Debrecen; Available from: http://hdl.handle.net/2437/239632

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation
No year of publication.


University of Debrecen

22. Cservenák, János. Párhuzamosság és többszálúság OpenGL-ben .

Degree: DE – TEK – Informatikai Kar, 2012, University of Debrecen

 Többszálú alkalmazásfejlesztés OpenGL-ben Windows opeációs rendszerhez az akadás mentesebb leképezés szemszögéből. Egy többszálú mérőprogram lépésenkénti felépítése és magyarázata, majd a mérési eredmények elemzése. A mérés… (more)

Subjects/Keywords: opengl; szálak; mérés; program; leképezés; thread

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APA (6th Edition):

Cservenák, J. (2012). Párhuzamosság és többszálúság OpenGL-ben . (Thesis). University of Debrecen. Retrieved from http://hdl.handle.net/2437/128914

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cservenák, János. “Párhuzamosság és többszálúság OpenGL-ben .” 2012. Thesis, University of Debrecen. Accessed September 22, 2019. http://hdl.handle.net/2437/128914.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cservenák, János. “Párhuzamosság és többszálúság OpenGL-ben .” 2012. Web. 22 Sep 2019.

Vancouver:

Cservenák J. Párhuzamosság és többszálúság OpenGL-ben . [Internet] [Thesis]. University of Debrecen; 2012. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/2437/128914.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cservenák J. Párhuzamosság és többszálúság OpenGL-ben . [Thesis]. University of Debrecen; 2012. Available from: http://hdl.handle.net/2437/128914

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Kaunas University of Technology

23. Brasas, Mindaugas. Šešėlių tūrių ir šešėlių planų metodų realizacija ir tyrimas.

Degree: Master, Informatics, 2010, Kaunas University of Technology

Šiame darbe pristatysime du alternatyvius, vienus iš pačių populiariausių, realaus laiko šešėlių generavimo metodus. Tai šešėlių planų (angl. shadow maps) ir šešėlių tūrių (angl. shadow… (more)

Subjects/Keywords: Šešėlių tūriai; Šešėlių planai; Kompiuterinė grafika; OpenGL; Shadow volumes; Shadow mapping; Computer graphics; OpenGL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Brasas, Mindaugas. (2010). Šešėlių tūrių ir šešėlių planų metodų realizacija ir tyrimas. (Masters Thesis). Kaunas University of Technology. Retrieved from http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100826_143549-89485 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Chicago Manual of Style (16th Edition):

Brasas, Mindaugas. “Šešėlių tūrių ir šešėlių planų metodų realizacija ir tyrimas.” 2010. Masters Thesis, Kaunas University of Technology. Accessed September 22, 2019. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100826_143549-89485 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

MLA Handbook (7th Edition):

Brasas, Mindaugas. “Šešėlių tūrių ir šešėlių planų metodų realizacija ir tyrimas.” 2010. Web. 22 Sep 2019.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Vancouver:

Brasas, Mindaugas. Šešėlių tūrių ir šešėlių planų metodų realizacija ir tyrimas. [Internet] [Masters thesis]. Kaunas University of Technology; 2010. [cited 2019 Sep 22]. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100826_143549-89485 ;.

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete

Council of Science Editors:

Brasas, Mindaugas. Šešėlių tūrių ir šešėlių planų metodų realizacija ir tyrimas. [Masters Thesis]. Kaunas University of Technology; 2010. Available from: http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100826_143549-89485 ;

Note: this citation may be lacking information needed for this citation format:
Author name may be incomplete


Brno University of Technology

24. Melichar, Vojtěch. Interaktivní simulace chování tkaniny akcelerovaná pomocí GPU .

Degree: 2016, Brno University of Technology

 Tato práce se zabývá interaktivní simulací chování tkanin s využitím GPU pro obecné výpočty. V první části jsou rozebrány všechny technologie, které jsou následně využity… (more)

Subjects/Keywords: Simulace tkanin; CUDA; OpenGL; OpenMP; Qt; GPU; Cloth simulation; CUDA; OpenGL; OpenMP; Qt; GPU

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Melichar, V. (2016). Interaktivní simulace chování tkaniny akcelerovaná pomocí GPU . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/61904

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Melichar, Vojtěch. “Interaktivní simulace chování tkaniny akcelerovaná pomocí GPU .” 2016. Thesis, Brno University of Technology. Accessed September 22, 2019. http://hdl.handle.net/11012/61904.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Melichar, Vojtěch. “Interaktivní simulace chování tkaniny akcelerovaná pomocí GPU .” 2016. Web. 22 Sep 2019.

Vancouver:

Melichar V. Interaktivní simulace chování tkaniny akcelerovaná pomocí GPU . [Internet] [Thesis]. Brno University of Technology; 2016. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/11012/61904.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Melichar V. Interaktivní simulace chování tkaniny akcelerovaná pomocí GPU . [Thesis]. Brno University of Technology; 2016. Available from: http://hdl.handle.net/11012/61904

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

25. Hájek, Ondřej. Pathtracing na GPU .

Degree: 2016, Brno University of Technology

 Tato práce se zaměřuje na akceleraci metody globálního osvětlení Pathtracing. Cílem této práce je demonstrace a srovnání výkonnosti různých implementací této metody a to na… (more)

Subjects/Keywords: OpenGL; OpenCL; GLFW; GPGPU; Sledování cest; Sledování paprsku; OpenGL; OpenCL; GLFW; GPGPU; Pathtracing; Raytracing

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hájek, O. (2016). Pathtracing na GPU . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/62103

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hájek, Ondřej. “Pathtracing na GPU .” 2016. Thesis, Brno University of Technology. Accessed September 22, 2019. http://hdl.handle.net/11012/62103.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hájek, Ondřej. “Pathtracing na GPU .” 2016. Web. 22 Sep 2019.

Vancouver:

Hájek O. Pathtracing na GPU . [Internet] [Thesis]. Brno University of Technology; 2016. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/11012/62103.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hájek O. Pathtracing na GPU . [Thesis]. Brno University of Technology; 2016. Available from: http://hdl.handle.net/11012/62103

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

26. Šabata, David. Radiosita na GPU .

Degree: 2011, Brno University of Technology

 Tato práce se zabývá výpočtem osvětlení scény pomocí metody zvané radiosita a její praktickou implementací v knihovnách OpenGL a OpenCL. Nejdříve budou popsány metody pro globální osvětlení… (more)

Subjects/Keywords: radiozita; globální osvětlení; GPU; OpenGL; OpenCL; radiosity; global illumination; GPU; OpenGL; OpenCL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Šabata, D. (2011). Radiosita na GPU . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55883

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Šabata, David. “Radiosita na GPU .” 2011. Thesis, Brno University of Technology. Accessed September 22, 2019. http://hdl.handle.net/11012/55883.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Šabata, David. “Radiosita na GPU .” 2011. Web. 22 Sep 2019.

Vancouver:

Šabata D. Radiosita na GPU . [Internet] [Thesis]. Brno University of Technology; 2011. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/11012/55883.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Šabata D. Radiosita na GPU . [Thesis]. Brno University of Technology; 2011. Available from: http://hdl.handle.net/11012/55883

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

27. Konečný, Jiří. 3D svět .

Degree: 2011, Brno University of Technology

 Tato práce se zabývá implementací 3D světa a pohybu v něm. Jsou zde popsány techniky, které jsem využil pro vytvoření 3D světa a použité metody… (more)

Subjects/Keywords: OpenGL; SDL; kamera; shader; buffer; transformace; animace; OpenGL; SDL; camera; shader; buffer; transformation; animation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Konečný, J. (2011). 3D svět . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55730

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Konečný, Jiří. “3D svět .” 2011. Thesis, Brno University of Technology. Accessed September 22, 2019. http://hdl.handle.net/11012/55730.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Konečný, Jiří. “3D svět .” 2011. Web. 22 Sep 2019.

Vancouver:

Konečný J. 3D svět . [Internet] [Thesis]. Brno University of Technology; 2011. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/11012/55730.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Konečný J. 3D svět . [Thesis]. Brno University of Technology; 2011. Available from: http://hdl.handle.net/11012/55730

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

28. Káčerik, Martin. Grafické rozhraní pro deskové hry na platformě Android .

Degree: 2014, Brno University of Technology

 Tato bakalářská práce se zabývá zobrazením třírozměrné scény deskové hry. Popisuje možnosti zobrazování třírozměrné grafiky na platformě Android. Uvádí principy vykreslování pokročilými zobrazovacími metodami. Výsledným… (more)

Subjects/Keywords: Android; 3d grafika; OpenGL ES; deskové hry; Android; 3d graphics; OpenGL ES; board games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Káčerik, M. (2014). Grafické rozhraní pro deskové hry na platformě Android . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/56498

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Káčerik, Martin. “Grafické rozhraní pro deskové hry na platformě Android .” 2014. Thesis, Brno University of Technology. Accessed September 22, 2019. http://hdl.handle.net/11012/56498.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Káčerik, Martin. “Grafické rozhraní pro deskové hry na platformě Android .” 2014. Web. 22 Sep 2019.

Vancouver:

Káčerik M. Grafické rozhraní pro deskové hry na platformě Android . [Internet] [Thesis]. Brno University of Technology; 2014. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/11012/56498.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Káčerik M. Grafické rozhraní pro deskové hry na platformě Android . [Thesis]. Brno University of Technology; 2014. Available from: http://hdl.handle.net/11012/56498

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

29. Murín, Michal. CAD systém pro 2D kreslení .

Degree: 2011, Brno University of Technology

 Bakalářska práce je zaměřená na návrh a tvorbu CAD systému pro dvojrozměrné kreslení. Obeznamuje s využitím počítačů v průmyselné výrobě a s výhodami, které jejich… (more)

Subjects/Keywords: CAD; CAM; vektorová grafika; 2D kreslení; OpenGL; CAD; CAM; vector graphics; 2D drawing; OpenGL

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Murín, M. (2011). CAD systém pro 2D kreslení . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/52984

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Murín, Michal. “CAD systém pro 2D kreslení .” 2011. Thesis, Brno University of Technology. Accessed September 22, 2019. http://hdl.handle.net/11012/52984.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Murín, Michal. “CAD systém pro 2D kreslení .” 2011. Web. 22 Sep 2019.

Vancouver:

Murín M. CAD systém pro 2D kreslení . [Internet] [Thesis]. Brno University of Technology; 2011. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/11012/52984.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Murín M. CAD systém pro 2D kreslení . [Thesis]. Brno University of Technology; 2011. Available from: http://hdl.handle.net/11012/52984

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Brno University of Technology

30. Záleta, Martin. Grafické demo v 128kB .

Degree: 2011, Brno University of Technology

 Tato práce pojednává o klíčových prvcích v procesu tvorby jednoduchých 3D grafických animací (dem) s hlavním důrazem na minimalizaci množstva externích zdrojů jako dynamických knihoven,… (more)

Subjects/Keywords: demo; 128kB; WinAPI; OpenGL; GLSL; VBO; demo; 128kB; WinAPI; OpenGL; GLSL; VBO

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Záleta, M. (2011). Grafické demo v 128kB . (Thesis). Brno University of Technology. Retrieved from http://hdl.handle.net/11012/55888

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Záleta, Martin. “Grafické demo v 128kB .” 2011. Thesis, Brno University of Technology. Accessed September 22, 2019. http://hdl.handle.net/11012/55888.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Záleta, Martin. “Grafické demo v 128kB .” 2011. Web. 22 Sep 2019.

Vancouver:

Záleta M. Grafické demo v 128kB . [Internet] [Thesis]. Brno University of Technology; 2011. [cited 2019 Sep 22]. Available from: http://hdl.handle.net/11012/55888.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Záleta M. Grafické demo v 128kB . [Thesis]. Brno University of Technology; 2011. Available from: http://hdl.handle.net/11012/55888

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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