Advanced search options

Advanced Search Options 🞨

Browse by author name (“Author name starts with…”).

Find ETDs with:

in
/  
in
/  
in
/  
in

Written in Published in Earliest date Latest date

Sorted by

Results per page:

You searched for id:"oai:scholarworks.csustan.edu:011235813/1207". One record found.

Search Limiters

Last 2 Years | English Only

No search limiters apply to these results.

▼ Search Limiters

1. Carapia, Irene. Math fluency gaming and its impact on student achievement.

Degree: 2017, California State University – Stanislaus

This thesis examined the impact of the amount of fluency gaming on student achievement in mathematics. Three second grade classrooms and three third grade classrooms were included in the sample. The second grade classrooms used a variety of math fluency gaming practice programs, while third grade students mainly participated in FASTT Math. The amount of fluency gaming time varied in each classroom. There was no significant difference in math achievement scores second grade students received on their unit tests based on amount of fluency gaming use. In third graders, there was a significant difference found in the scores. Students who participated in high amounts of fluency gaming had a higher cumulative achievement score than medium and low fluency gaming users. It was also hypothesized that students who participated in fluency gaming would score higher in the first unit of the next grade level; however, there was no significant difference found. Results are discussed. Advisors/Committee Members: Poole, Dawn (advisor).

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Carapia, I. (2017). Math fluency gaming and its impact on student achievement. (Thesis). California State University – Stanislaus. Retrieved from http://scholarworks.csustan.edu/handle/011235813/1207

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Carapia, Irene. “Math fluency gaming and its impact on student achievement.” 2017. Thesis, California State University – Stanislaus. Accessed June 21, 2018. http://scholarworks.csustan.edu/handle/011235813/1207.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Carapia, Irene. “Math fluency gaming and its impact on student achievement.” 2017. Web. 21 Jun 2018.

Vancouver:

Carapia I. Math fluency gaming and its impact on student achievement. [Internet] [Thesis]. California State University – Stanislaus; 2017. [cited 2018 Jun 21]. Available from: http://scholarworks.csustan.edu/handle/011235813/1207.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Carapia I. Math fluency gaming and its impact on student achievement. [Thesis]. California State University – Stanislaus; 2017. Available from: http://scholarworks.csustan.edu/handle/011235813/1207

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

.