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You searched for +publisher:"Virginia Tech" +contributor:("Cao, Yong"). Showing records 1 – 30 of 33 total matches.

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Virginia Tech

1. Verdie, Yannick. Surface Gesture & Object Tracking on Tabletop Devices.

Degree: MS, Computer Science, 2010, Virginia Tech

 In this thesis, we are interested in the use of tabletop surfaces for interactive manipulations. We focus on the implementation of Image Processing algorithms and… (more)

Subjects/Keywords: Computer Vision; Tabletop Surface; Object Tracking; Human Computer Interaction

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APA (6th Edition):

Verdie, Y. (2010). Surface Gesture & Object Tracking on Tabletop Devices. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/32769

Chicago Manual of Style (16th Edition):

Verdie, Yannick. “Surface Gesture & Object Tracking on Tabletop Devices.” 2010. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/32769.

MLA Handbook (7th Edition):

Verdie, Yannick. “Surface Gesture & Object Tracking on Tabletop Devices.” 2010. Web. 16 Oct 2019.

Vancouver:

Verdie Y. Surface Gesture & Object Tracking on Tabletop Devices. [Internet] [Masters thesis]. Virginia Tech; 2010. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/32769.

Council of Science Editors:

Verdie Y. Surface Gesture & Object Tracking on Tabletop Devices. [Masters Thesis]. Virginia Tech; 2010. Available from: http://hdl.handle.net/10919/32769


Virginia Tech

2. Hagan, Robert Douglas. Multi-GPU Load Balancing for Simulation and Rendering.

Degree: MS, Computer Science, 2011, Virginia Tech

 GPU computing can significantly improve performance by taking advantage of massive parallelism of GPUs for data parallel applications. Computation in visualization applications is suitable for… (more)

Subjects/Keywords: Load Balancing; Multi-GPU Computing; Rendering; Simulation

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APA (6th Edition):

Hagan, R. D. (2011). Multi-GPU Load Balancing for Simulation and Rendering. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/33893

Chicago Manual of Style (16th Edition):

Hagan, Robert Douglas. “Multi-GPU Load Balancing for Simulation and Rendering.” 2011. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/33893.

MLA Handbook (7th Edition):

Hagan, Robert Douglas. “Multi-GPU Load Balancing for Simulation and Rendering.” 2011. Web. 16 Oct 2019.

Vancouver:

Hagan RD. Multi-GPU Load Balancing for Simulation and Rendering. [Internet] [Masters thesis]. Virginia Tech; 2011. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/33893.

Council of Science Editors:

Hagan RD. Multi-GPU Load Balancing for Simulation and Rendering. [Masters Thesis]. Virginia Tech; 2011. Available from: http://hdl.handle.net/10919/33893


Virginia Tech

3. Lee, Kenneth Sydney. Characterization and Exploitation of GPU Memory Systems.

Degree: MS, Computer Science and Applications, 2012, Virginia Tech

 Graphics Processing Units (GPUs) are workhorses of modern performance due to their ability to achieve massive speedups on parallel applications. The massive number of threads… (more)

Subjects/Keywords: Data Transfer; Performance Modeling; GPGPU; APU; GPU; Memory Systems

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APA (6th Edition):

Lee, K. S. (2012). Characterization and Exploitation of GPU Memory Systems. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/34215

Chicago Manual of Style (16th Edition):

Lee, Kenneth Sydney. “Characterization and Exploitation of GPU Memory Systems.” 2012. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/34215.

MLA Handbook (7th Edition):

Lee, Kenneth Sydney. “Characterization and Exploitation of GPU Memory Systems.” 2012. Web. 16 Oct 2019.

Vancouver:

Lee KS. Characterization and Exploitation of GPU Memory Systems. [Internet] [Masters thesis]. Virginia Tech; 2012. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/34215.

Council of Science Editors:

Lee KS. Characterization and Exploitation of GPU Memory Systems. [Masters Thesis]. Virginia Tech; 2012. Available from: http://hdl.handle.net/10919/34215


Virginia Tech

4. Cunningham, Bryan. Non-Reciprocating Sharing Methods in Cooperative Q-Learning Environments.

Degree: MS, Computer Science and Applications, 2012, Virginia Tech

 Past research on multi-agent simulation with cooperative reinforcement learning (RL) for homogeneous agents focuses on developing sharing strategies that are adopted and used by all… (more)

Subjects/Keywords: Information Exchanges in Multi-Agent Systems; Multi-Agent Reinforcement Learning; Agent Interaction Protocols; Cooperative Learning

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APA (6th Edition):

Cunningham, B. (2012). Non-Reciprocating Sharing Methods in Cooperative Q-Learning Environments. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/34610

Chicago Manual of Style (16th Edition):

Cunningham, Bryan. “Non-Reciprocating Sharing Methods in Cooperative Q-Learning Environments.” 2012. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/34610.

MLA Handbook (7th Edition):

Cunningham, Bryan. “Non-Reciprocating Sharing Methods in Cooperative Q-Learning Environments.” 2012. Web. 16 Oct 2019.

Vancouver:

Cunningham B. Non-Reciprocating Sharing Methods in Cooperative Q-Learning Environments. [Internet] [Masters thesis]. Virginia Tech; 2012. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/34610.

Council of Science Editors:

Cunningham B. Non-Reciprocating Sharing Methods in Cooperative Q-Learning Environments. [Masters Thesis]. Virginia Tech; 2012. Available from: http://hdl.handle.net/10919/34610


Virginia Tech

5. Monk, Monika Patrice. Mobile Exergaming Heuristics.

Degree: MS, Computer Science, 2014, Virginia Tech

 An alarming number of adolescents experience obesity and related health issues, in part because of a lack of exercise. Increased mobile technology availability can have… (more)

Subjects/Keywords: Mobile exergaming; mobile design; heuristics

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APA (6th Edition):

Monk, M. P. (2014). Mobile Exergaming Heuristics. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/50581

Chicago Manual of Style (16th Edition):

Monk, Monika Patrice. “Mobile Exergaming Heuristics.” 2014. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/50581.

MLA Handbook (7th Edition):

Monk, Monika Patrice. “Mobile Exergaming Heuristics.” 2014. Web. 16 Oct 2019.

Vancouver:

Monk MP. Mobile Exergaming Heuristics. [Internet] [Masters thesis]. Virginia Tech; 2014. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/50581.

Council of Science Editors:

Monk MP. Mobile Exergaming Heuristics. [Masters Thesis]. Virginia Tech; 2014. Available from: http://hdl.handle.net/10919/50581


Virginia Tech

6. Wang, Ji. Clustered Layout Word Cloud for User Generated Online Reviews.

Degree: MS, Computer Science, 2012, Virginia Tech

 User generated reviews, like those found on Yelp and Amazon, have become important refer- ence material in casual decision making, like dining, shopping and entertainment.… (more)

Subjects/Keywords: Word Cloud; Text Visualization; User Study

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APA (6th Edition):

Wang, J. (2012). Clustered Layout Word Cloud for User Generated Online Reviews. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/19193

Chicago Manual of Style (16th Edition):

Wang, Ji. “Clustered Layout Word Cloud for User Generated Online Reviews.” 2012. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/19193.

MLA Handbook (7th Edition):

Wang, Ji. “Clustered Layout Word Cloud for User Generated Online Reviews.” 2012. Web. 16 Oct 2019.

Vancouver:

Wang J. Clustered Layout Word Cloud for User Generated Online Reviews. [Internet] [Masters thesis]. Virginia Tech; 2012. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/19193.

Council of Science Editors:

Wang J. Clustered Layout Word Cloud for User Generated Online Reviews. [Masters Thesis]. Virginia Tech; 2012. Available from: http://hdl.handle.net/10919/19193


Virginia Tech

7. Berkhahn, Jonathan Allen. An Analysis of Conventional & Heterogenous Workloads on Production Supercomputing Resources.

Degree: MS, Computer Science, 2013, Virginia Tech

 Cloud computing setups are a huge investment of resources and personnel to maintain. As the workload on a system is a major contributing factor to… (more)

Subjects/Keywords: Workload synthesis; resource provisioning; heterogenous computing

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APA (6th Edition):

Berkhahn, J. A. (2013). An Analysis of Conventional & Heterogenous Workloads on Production Supercomputing Resources. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/23172

Chicago Manual of Style (16th Edition):

Berkhahn, Jonathan Allen. “An Analysis of Conventional & Heterogenous Workloads on Production Supercomputing Resources.” 2013. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/23172.

MLA Handbook (7th Edition):

Berkhahn, Jonathan Allen. “An Analysis of Conventional & Heterogenous Workloads on Production Supercomputing Resources.” 2013. Web. 16 Oct 2019.

Vancouver:

Berkhahn JA. An Analysis of Conventional & Heterogenous Workloads on Production Supercomputing Resources. [Internet] [Masters thesis]. Virginia Tech; 2013. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/23172.

Council of Science Editors:

Berkhahn JA. An Analysis of Conventional & Heterogenous Workloads on Production Supercomputing Resources. [Masters Thesis]. Virginia Tech; 2013. Available from: http://hdl.handle.net/10919/23172


Virginia Tech

8. Daga, Mayank. Architecture-Aware Mapping and Optimization on Heterogeneous Computing Systems.

Degree: MS, Computer Science, 2011, Virginia Tech

 The emergence of scientific applications embedded with multiple modes of parallelism has made heterogeneous computing systems indispensable in high performance computing. The popularity of such… (more)

Subjects/Keywords: molecular modeling; performance evaluation; optimization; OpenCL; CUDA; GPU; multicore CPU

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APA (6th Edition):

Daga, M. (2011). Architecture-Aware Mapping and Optimization on Heterogeneous Computing Systems. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/32535

Chicago Manual of Style (16th Edition):

Daga, Mayank. “Architecture-Aware Mapping and Optimization on Heterogeneous Computing Systems.” 2011. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/32535.

MLA Handbook (7th Edition):

Daga, Mayank. “Architecture-Aware Mapping and Optimization on Heterogeneous Computing Systems.” 2011. Web. 16 Oct 2019.

Vancouver:

Daga M. Architecture-Aware Mapping and Optimization on Heterogeneous Computing Systems. [Internet] [Masters thesis]. Virginia Tech; 2011. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/32535.

Council of Science Editors:

Daga M. Architecture-Aware Mapping and Optimization on Heterogeneous Computing Systems. [Masters Thesis]. Virginia Tech; 2011. Available from: http://hdl.handle.net/10919/32535


Virginia Tech

9. Hou, Kaixi. Exploring Performance Portability for Accelerators via High-level Parallel Patterns.

Degree: PhD, Computer Science, 2018, Virginia Tech

 Nowadays, parallel accelerators have become prominent and ubiquitous, e.g., multi-core CPUs, many-core GPUs (Graphics Processing Units) and Intel Xeon Phi. The performance gains from them… (more)

Subjects/Keywords: GPU; AVX; sort; stencil; wavefront; pattern; parallelism

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APA (6th Edition):

Hou, K. (2018). Exploring Performance Portability for Accelerators via High-level Parallel Patterns. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/84923

Chicago Manual of Style (16th Edition):

Hou, Kaixi. “Exploring Performance Portability for Accelerators via High-level Parallel Patterns.” 2018. Doctoral Dissertation, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/84923.

MLA Handbook (7th Edition):

Hou, Kaixi. “Exploring Performance Portability for Accelerators via High-level Parallel Patterns.” 2018. Web. 16 Oct 2019.

Vancouver:

Hou K. Exploring Performance Portability for Accelerators via High-level Parallel Patterns. [Internet] [Doctoral dissertation]. Virginia Tech; 2018. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/84923.

Council of Science Editors:

Hou K. Exploring Performance Portability for Accelerators via High-level Parallel Patterns. [Doctoral Dissertation]. Virginia Tech; 2018. Available from: http://hdl.handle.net/10919/84923


Virginia Tech

10. Ahmed, Hussein Mohammed. Context Sensitive Interaction Interoperability for Distributed Virtual Environments.

Degree: PhD, Computer Science, 2010, Virginia Tech

 The number and types of input devices and related interaction technique types are growing rapidly. Innovative input devices such as game controllers are no longer… (more)

Subjects/Keywords: Distributed Virtual Environments; Scalability; Context Awareness; Service Centric Architectures; Interaction Interoperability; Distributed Systems

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APA (6th Edition):

Ahmed, H. M. (2010). Context Sensitive Interaction Interoperability for Distributed Virtual Environments. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/27940

Chicago Manual of Style (16th Edition):

Ahmed, Hussein Mohammed. “Context Sensitive Interaction Interoperability for Distributed Virtual Environments.” 2010. Doctoral Dissertation, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/27940.

MLA Handbook (7th Edition):

Ahmed, Hussein Mohammed. “Context Sensitive Interaction Interoperability for Distributed Virtual Environments.” 2010. Web. 16 Oct 2019.

Vancouver:

Ahmed HM. Context Sensitive Interaction Interoperability for Distributed Virtual Environments. [Internet] [Doctoral dissertation]. Virginia Tech; 2010. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/27940.

Council of Science Editors:

Ahmed HM. Context Sensitive Interaction Interoperability for Distributed Virtual Environments. [Doctoral Dissertation]. Virginia Tech; 2010. Available from: http://hdl.handle.net/10919/27940


Virginia Tech

11. Iyer, Sruthi Ganesan. Design Study to Visualize Stock Market Bubble Formations and Bursts.

Degree: MS, Computer Science, 2014, Virginia Tech

 The stock market is a very complex and continuously changing environment in which many varying factors shape its growth and decline. Studying interesting trends and… (more)

Subjects/Keywords: Information Visualization

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APA (6th Edition):

Iyer, S. G. (2014). Design Study to Visualize Stock Market Bubble Formations and Bursts. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/49100

Chicago Manual of Style (16th Edition):

Iyer, Sruthi Ganesan. “Design Study to Visualize Stock Market Bubble Formations and Bursts.” 2014. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/49100.

MLA Handbook (7th Edition):

Iyer, Sruthi Ganesan. “Design Study to Visualize Stock Market Bubble Formations and Bursts.” 2014. Web. 16 Oct 2019.

Vancouver:

Iyer SG. Design Study to Visualize Stock Market Bubble Formations and Bursts. [Internet] [Masters thesis]. Virginia Tech; 2014. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/49100.

Council of Science Editors:

Iyer SG. Design Study to Visualize Stock Market Bubble Formations and Bursts. [Masters Thesis]. Virginia Tech; 2014. Available from: http://hdl.handle.net/10919/49100


Virginia Tech

12. Alkandari, Mohammad A. A Model of Multicultural Software Project Team Management applied in Requirements Engineering.

Degree: PhD, Computer Science and Applications, 2012, Virginia Tech

 In todayâ s world of global software teams, managing members from multiple countries and cultures adds to an already complex mix of software productivity issues.… (more)

Subjects/Keywords: software project; team management; requirements engineering; culture

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APA (6th Edition):

Alkandari, M. A. (2012). A Model of Multicultural Software Project Team Management applied in Requirements Engineering. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/26808

Chicago Manual of Style (16th Edition):

Alkandari, Mohammad A. “A Model of Multicultural Software Project Team Management applied in Requirements Engineering.” 2012. Doctoral Dissertation, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/26808.

MLA Handbook (7th Edition):

Alkandari, Mohammad A. “A Model of Multicultural Software Project Team Management applied in Requirements Engineering.” 2012. Web. 16 Oct 2019.

Vancouver:

Alkandari MA. A Model of Multicultural Software Project Team Management applied in Requirements Engineering. [Internet] [Doctoral dissertation]. Virginia Tech; 2012. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/26808.

Council of Science Editors:

Alkandari MA. A Model of Multicultural Software Project Team Management applied in Requirements Engineering. [Doctoral Dissertation]. Virginia Tech; 2012. Available from: http://hdl.handle.net/10919/26808


Virginia Tech

13. McMahan, Ryan Patrick. Exploring the Effects of Higher-Fidelity Display and Interaction for Virtual Reality Games.

Degree: PhD, Computer Science, 2011, Virginia Tech

 In recent years, consumers have witnessed a technological revolution that has delivered more-realistic experiences in their own homes. Expanding technologies have provided larger displays with… (more)

Subjects/Keywords: system appropriateness; virtual reality; interaction fidelity; display fidelity; control symmetry; biomechanical symmetry; simulation fidelity

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APA (6th Edition):

McMahan, R. P. (2011). Exploring the Effects of Higher-Fidelity Display and Interaction for Virtual Reality Games. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/30123

Chicago Manual of Style (16th Edition):

McMahan, Ryan Patrick. “Exploring the Effects of Higher-Fidelity Display and Interaction for Virtual Reality Games.” 2011. Doctoral Dissertation, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/30123.

MLA Handbook (7th Edition):

McMahan, Ryan Patrick. “Exploring the Effects of Higher-Fidelity Display and Interaction for Virtual Reality Games.” 2011. Web. 16 Oct 2019.

Vancouver:

McMahan RP. Exploring the Effects of Higher-Fidelity Display and Interaction for Virtual Reality Games. [Internet] [Doctoral dissertation]. Virginia Tech; 2011. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/30123.

Council of Science Editors:

McMahan RP. Exploring the Effects of Higher-Fidelity Display and Interaction for Virtual Reality Games. [Doctoral Dissertation]. Virginia Tech; 2011. Available from: http://hdl.handle.net/10919/30123


Virginia Tech

14. Krommydas, Konstantinos. Towards Enhancing Performance, Programmability, and Portability in Heterogeneous Computing.

Degree: PhD, Computer Science, 2017, Virginia Tech

 The proliferation of a diverse set of heterogeneous computing platforms in conjunction with the plethora of programming languages and optimization techniques on each language for… (more)

Subjects/Keywords: Performance; Programmability; Heterogeneous Architectures; Parallel Computing; Programming Framework

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APA (6th Edition):

Krommydas, K. (2017). Towards Enhancing Performance, Programmability, and Portability in Heterogeneous Computing. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/77582

Chicago Manual of Style (16th Edition):

Krommydas, Konstantinos. “Towards Enhancing Performance, Programmability, and Portability in Heterogeneous Computing.” 2017. Doctoral Dissertation, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/77582.

MLA Handbook (7th Edition):

Krommydas, Konstantinos. “Towards Enhancing Performance, Programmability, and Portability in Heterogeneous Computing.” 2017. Web. 16 Oct 2019.

Vancouver:

Krommydas K. Towards Enhancing Performance, Programmability, and Portability in Heterogeneous Computing. [Internet] [Doctoral dissertation]. Virginia Tech; 2017. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/77582.

Council of Science Editors:

Krommydas K. Towards Enhancing Performance, Programmability, and Portability in Heterogeneous Computing. [Doctoral Dissertation]. Virginia Tech; 2017. Available from: http://hdl.handle.net/10919/77582


Virginia Tech

15. Lazem, Shaimaa. Analysis of the Relationships between Changes in Distributed System Behavior and Group Dynamics.

Degree: PhD, Computer Science, 2012, Virginia Tech

 The rapid evolution of portable devices and social media has enabled pervasive forms of distributed cooperation. A group could perform a task using a heterogeneous… (more)

Subjects/Keywords: Mixed-Motive Tasks; Social Traps; Social Dilemmas; Dynamics of Cooperation; Group Dynamics; Quality of Experience; Delays; Online 3D Virtual Worlds; Quality of Service

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APA (6th Edition):

Lazem, S. (2012). Analysis of the Relationships between Changes in Distributed System Behavior and Group Dynamics. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/26732

Chicago Manual of Style (16th Edition):

Lazem, Shaimaa. “Analysis of the Relationships between Changes in Distributed System Behavior and Group Dynamics.” 2012. Doctoral Dissertation, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/26732.

MLA Handbook (7th Edition):

Lazem, Shaimaa. “Analysis of the Relationships between Changes in Distributed System Behavior and Group Dynamics.” 2012. Web. 16 Oct 2019.

Vancouver:

Lazem S. Analysis of the Relationships between Changes in Distributed System Behavior and Group Dynamics. [Internet] [Doctoral dissertation]. Virginia Tech; 2012. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/26732.

Council of Science Editors:

Lazem S. Analysis of the Relationships between Changes in Distributed System Behavior and Group Dynamics. [Doctoral Dissertation]. Virginia Tech; 2012. Available from: http://hdl.handle.net/10919/26732


Virginia Tech

16. Peng, Chao. Real-time Visualization of Massive 3D Models on GPU Parallel Architectures.

Degree: PhD, Computer Science, 2013, Virginia Tech

 Real-time rendering of massive 3D models has been recognized as a challenging task due to the limited computational power and memory available in a workstation.… (more)

Subjects/Keywords: mesh simplification; LOD selection; visibility culling; GPU out-of-core; massive model rendering; GPGPU; multi-GPU

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APA (6th Edition):

Peng, C. (2013). Real-time Visualization of Massive 3D Models on GPU Parallel Architectures. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/50573

Chicago Manual of Style (16th Edition):

Peng, Chao. “Real-time Visualization of Massive 3D Models on GPU Parallel Architectures.” 2013. Doctoral Dissertation, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/50573.

MLA Handbook (7th Edition):

Peng, Chao. “Real-time Visualization of Massive 3D Models on GPU Parallel Architectures.” 2013. Web. 16 Oct 2019.

Vancouver:

Peng C. Real-time Visualization of Massive 3D Models on GPU Parallel Architectures. [Internet] [Doctoral dissertation]. Virginia Tech; 2013. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/50573.

Council of Science Editors:

Peng C. Real-time Visualization of Massive 3D Models on GPU Parallel Architectures. [Doctoral Dissertation]. Virginia Tech; 2013. Available from: http://hdl.handle.net/10919/50573


Virginia Tech

17. Laha, Bireswar. Immersive Virtual Reality and 3D Interaction for Volume Data Analysis.

Degree: PhD, Computer Science, 2014, Virginia Tech

 This dissertation provides empirical evidence for the effects of the fidelity of VR system components, and novel 3D interaction techniques for analyzing volume datasets. It… (more)

Subjects/Keywords: System Fidelity; Immersion; Virtual Reality; Virtual Environments; CAVE; Head Mounted Display; HMD; 3D Interaction; 3DI; Bimanual Interaction; Two-handed Interaction; Volume Visualization; Scientific Visualization; 3D Visualization; Task Taxonomy

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APA (6th Edition):

Laha, B. (2014). Immersive Virtual Reality and 3D Interaction for Volume Data Analysis. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/51817

Chicago Manual of Style (16th Edition):

Laha, Bireswar. “Immersive Virtual Reality and 3D Interaction for Volume Data Analysis.” 2014. Doctoral Dissertation, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/51817.

MLA Handbook (7th Edition):

Laha, Bireswar. “Immersive Virtual Reality and 3D Interaction for Volume Data Analysis.” 2014. Web. 16 Oct 2019.

Vancouver:

Laha B. Immersive Virtual Reality and 3D Interaction for Volume Data Analysis. [Internet] [Doctoral dissertation]. Virginia Tech; 2014. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/51817.

Council of Science Editors:

Laha B. Immersive Virtual Reality and 3D Interaction for Volume Data Analysis. [Doctoral Dissertation]. Virginia Tech; 2014. Available from: http://hdl.handle.net/10919/51817


Virginia Tech

18. Elshahali, Mai Hassan Ahmed Ali. Real-Time Processing and Visualization of 3D Time-Variant Datasets.

Degree: PhD, Computer Science, 2015, Virginia Tech

 Scientific visualization is primarily concerned with the visual presentation of three-dimensional phenomena in domains like medicine, meteorology, astrophysics, etc. The emphasis in scientific visualization research… (more)

Subjects/Keywords: Visualization; User Interaction; Parallel Processing

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APA (6th Edition):

Elshahali, M. H. A. A. (2015). Real-Time Processing and Visualization of 3D Time-Variant Datasets. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/56582

Chicago Manual of Style (16th Edition):

Elshahali, Mai Hassan Ahmed Ali. “Real-Time Processing and Visualization of 3D Time-Variant Datasets.” 2015. Doctoral Dissertation, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/56582.

MLA Handbook (7th Edition):

Elshahali, Mai Hassan Ahmed Ali. “Real-Time Processing and Visualization of 3D Time-Variant Datasets.” 2015. Web. 16 Oct 2019.

Vancouver:

Elshahali MHAA. Real-Time Processing and Visualization of 3D Time-Variant Datasets. [Internet] [Doctoral dissertation]. Virginia Tech; 2015. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/56582.

Council of Science Editors:

Elshahali MHAA. Real-Time Processing and Visualization of 3D Time-Variant Datasets. [Doctoral Dissertation]. Virginia Tech; 2015. Available from: http://hdl.handle.net/10919/56582


Virginia Tech

19. Park, Seung In. Modeling Social Group Interactions for Realistic Crowd Behaviors.

Degree: PhD, Computer Science, 2013, Virginia Tech

 In the simulation of human crowd behavior including evacuation planning, transportation management, and safety engineering in architecture design, the development of pedestrian model for higher… (more)

Subjects/Keywords: Crowd simulation; Group modeling; Social behavior simulation; Multi-agent system; Common ground theory

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APA (6th Edition):

Park, S. I. (2013). Modeling Social Group Interactions for Realistic Crowd Behaviors. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/19297

Chicago Manual of Style (16th Edition):

Park, Seung In. “Modeling Social Group Interactions for Realistic Crowd Behaviors.” 2013. Doctoral Dissertation, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/19297.

MLA Handbook (7th Edition):

Park, Seung In. “Modeling Social Group Interactions for Realistic Crowd Behaviors.” 2013. Web. 16 Oct 2019.

Vancouver:

Park SI. Modeling Social Group Interactions for Realistic Crowd Behaviors. [Internet] [Doctoral dissertation]. Virginia Tech; 2013. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/19297.

Council of Science Editors:

Park SI. Modeling Social Group Interactions for Realistic Crowd Behaviors. [Doctoral Dissertation]. Virginia Tech; 2013. Available from: http://hdl.handle.net/10919/19297

20. Mi, Peng. GPU Based Methods for Interactive Information Visualization of Big Data.

Degree: MS, Computer Science, 2016, Virginia Tech

 Interactive visual analysis has been a key component of gaining insights in information visualization area. However, the amount of data has increased exponentially in the… (more)

Subjects/Keywords: Information Visualization; GPU based Methods

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APA (6th Edition):

Mi, P. (2016). GPU Based Methods for Interactive Information Visualization of Big Data. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/64473

Chicago Manual of Style (16th Edition):

Mi, Peng. “GPU Based Methods for Interactive Information Visualization of Big Data.” 2016. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/64473.

MLA Handbook (7th Edition):

Mi, Peng. “GPU Based Methods for Interactive Information Visualization of Big Data.” 2016. Web. 16 Oct 2019.

Vancouver:

Mi P. GPU Based Methods for Interactive Information Visualization of Big Data. [Internet] [Masters thesis]. Virginia Tech; 2016. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/64473.

Council of Science Editors:

Mi P. GPU Based Methods for Interactive Information Visualization of Big Data. [Masters Thesis]. Virginia Tech; 2016. Available from: http://hdl.handle.net/10919/64473

21. Panwar, Lokendra Singh. Performance Modeling, Optimization, and Characterization on Heterogeneous Architectures.

Degree: MS, Computer Science, 2014, Virginia Tech

 Today, heterogeneous computing has truly reshaped the way scientists think and approach high-performance computing (HPC). Hardware accelerators such as general-purpose graphics processing units (GPUs) and… (more)

Subjects/Keywords: Heterogeneous Computing; Graphics Processing Unit (GPU); GPU Emulation; Performance Modeling; Finite Difference Method; Seismology Modeling

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APA (6th Edition):

Panwar, L. S. (2014). Performance Modeling, Optimization, and Characterization on Heterogeneous Architectures. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/50585

Chicago Manual of Style (16th Edition):

Panwar, Lokendra Singh. “Performance Modeling, Optimization, and Characterization on Heterogeneous Architectures.” 2014. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/50585.

MLA Handbook (7th Edition):

Panwar, Lokendra Singh. “Performance Modeling, Optimization, and Characterization on Heterogeneous Architectures.” 2014. Web. 16 Oct 2019.

Vancouver:

Panwar LS. Performance Modeling, Optimization, and Characterization on Heterogeneous Architectures. [Internet] [Masters thesis]. Virginia Tech; 2014. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/50585.

Council of Science Editors:

Panwar LS. Performance Modeling, Optimization, and Characterization on Heterogeneous Architectures. [Masters Thesis]. Virginia Tech; 2014. Available from: http://hdl.handle.net/10919/50585

22. Gusukuma, Luke. GPU Based Large Scale Multi-Agent Crowd Simulation and Path Planning.

Degree: MS, Computer Science, 2015, Virginia Tech

 Crowd simulation is used for many applications including (but not limited to) videogames, building planning, training simulators, and various virtual environment applications. Particularly, crowd simulation… (more)

Subjects/Keywords: CUDA; Roadmap; GPU; Crowd Simulation; Parallel Computing

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APA (6th Edition):

Gusukuma, L. (2015). GPU Based Large Scale Multi-Agent Crowd Simulation and Path Planning. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/78098

Chicago Manual of Style (16th Edition):

Gusukuma, Luke. “GPU Based Large Scale Multi-Agent Crowd Simulation and Path Planning.” 2015. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/78098.

MLA Handbook (7th Edition):

Gusukuma, Luke. “GPU Based Large Scale Multi-Agent Crowd Simulation and Path Planning.” 2015. Web. 16 Oct 2019.

Vancouver:

Gusukuma L. GPU Based Large Scale Multi-Agent Crowd Simulation and Path Planning. [Internet] [Masters thesis]. Virginia Tech; 2015. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/78098.

Council of Science Editors:

Gusukuma L. GPU Based Large Scale Multi-Agent Crowd Simulation and Path Planning. [Masters Thesis]. Virginia Tech; 2015. Available from: http://hdl.handle.net/10919/78098


Virginia Tech

23. Scogland, Thomas R. Runtime Adaptation for Autonomic Heterogeneous Computing.

Degree: PhD, Computer Science, 2014, Virginia Tech

 Heterogeneity is increasing across all levels of computing, with the rise of accelerators such as GPUs, FPGAs, and other coprocessors into everything from cell phones… (more)

Subjects/Keywords: Scheduling; Graphics Processing Unit (GPU); OpenMP

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APA (6th Edition):

Scogland, T. R. (2014). Runtime Adaptation for Autonomic Heterogeneous Computing. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/71315

Chicago Manual of Style (16th Edition):

Scogland, Thomas R. “Runtime Adaptation for Autonomic Heterogeneous Computing.” 2014. Doctoral Dissertation, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/71315.

MLA Handbook (7th Edition):

Scogland, Thomas R. “Runtime Adaptation for Autonomic Heterogeneous Computing.” 2014. Web. 16 Oct 2019.

Vancouver:

Scogland TR. Runtime Adaptation for Autonomic Heterogeneous Computing. [Internet] [Doctoral dissertation]. Virginia Tech; 2014. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/71315.

Council of Science Editors:

Scogland TR. Runtime Adaptation for Autonomic Heterogeneous Computing. [Doctoral Dissertation]. Virginia Tech; 2014. Available from: http://hdl.handle.net/10919/71315


Virginia Tech

24. Xiao, Shucai. Generalizing the Utility of Graphics Processing Units in Large-Scale Heterogeneous Computing Systems.

Degree: PhD, Electrical and Computer Engineering, 2013, Virginia Tech

 Today, heterogeneous computing systems are widely used to meet the increasing demand for high-performance computing. These systems commonly use powerful and energy-efficient accelerators to augment… (more)

Subjects/Keywords: Graphics Processing Unit (GPU); CUDA; OpenCL; BLAST; Smith-Waterman; Fine-Grained Parallelization; GPU Virtualization

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APA (6th Edition):

Xiao, S. (2013). Generalizing the Utility of Graphics Processing Units in Large-Scale Heterogeneous Computing Systems. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/51845

Chicago Manual of Style (16th Edition):

Xiao, Shucai. “Generalizing the Utility of Graphics Processing Units in Large-Scale Heterogeneous Computing Systems.” 2013. Doctoral Dissertation, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/51845.

MLA Handbook (7th Edition):

Xiao, Shucai. “Generalizing the Utility of Graphics Processing Units in Large-Scale Heterogeneous Computing Systems.” 2013. Web. 16 Oct 2019.

Vancouver:

Xiao S. Generalizing the Utility of Graphics Processing Units in Large-Scale Heterogeneous Computing Systems. [Internet] [Doctoral dissertation]. Virginia Tech; 2013. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/51845.

Council of Science Editors:

Xiao S. Generalizing the Utility of Graphics Processing Units in Large-Scale Heterogeneous Computing Systems. [Doctoral Dissertation]. Virginia Tech; 2013. Available from: http://hdl.handle.net/10919/51845

25. Bacim de Araujo e Silva, Felipe. Increasing Selection Accuracy and Speed through Progressive Refinement.

Degree: PhD, Computer Science, 2015, Virginia Tech

 Although many selection techniques have been proposed and developed over the years, selection by pointing is perhaps the most popular approach for selection. In 3D… (more)

Subjects/Keywords: 3D selection; 3D user interfaces; progressive refinement

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APA (6th Edition):

Bacim de Araujo e Silva, F. (2015). Increasing Selection Accuracy and Speed through Progressive Refinement. (Doctoral Dissertation). Virginia Tech. Retrieved from http://hdl.handle.net/10919/56658

Chicago Manual of Style (16th Edition):

Bacim de Araujo e Silva, Felipe. “Increasing Selection Accuracy and Speed through Progressive Refinement.” 2015. Doctoral Dissertation, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/56658.

MLA Handbook (7th Edition):

Bacim de Araujo e Silva, Felipe. “Increasing Selection Accuracy and Speed through Progressive Refinement.” 2015. Web. 16 Oct 2019.

Vancouver:

Bacim de Araujo e Silva F. Increasing Selection Accuracy and Speed through Progressive Refinement. [Internet] [Doctoral dissertation]. Virginia Tech; 2015. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/56658.

Council of Science Editors:

Bacim de Araujo e Silva F. Increasing Selection Accuracy and Speed through Progressive Refinement. [Doctoral Dissertation]. Virginia Tech; 2015. Available from: http://hdl.handle.net/10919/56658


Virginia Tech

26. Machaj, David Andrew. Co-Located Many-Player Gaming on Large High-Resolution Displays.

Degree: MS, Computer Science, 2009, Virginia Tech

 Two primary types of multiplayer gaming have emerged over the years. The first type involves co-located players on a shared display, and typically caps at… (more)

Subjects/Keywords: high-resolution; multiplayer; co-located; gaming; large tiled display; collaborative

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APA (6th Edition):

Machaj, D. A. (2009). Co-Located Many-Player Gaming on Large High-Resolution Displays. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/32764

Chicago Manual of Style (16th Edition):

Machaj, David Andrew. “Co-Located Many-Player Gaming on Large High-Resolution Displays.” 2009. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/32764.

MLA Handbook (7th Edition):

Machaj, David Andrew. “Co-Located Many-Player Gaming on Large High-Resolution Displays.” 2009. Web. 16 Oct 2019.

Vancouver:

Machaj DA. Co-Located Many-Player Gaming on Large High-Resolution Displays. [Internet] [Masters thesis]. Virginia Tech; 2009. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/32764.

Council of Science Editors:

Machaj DA. Co-Located Many-Player Gaming on Large High-Resolution Displays. [Masters Thesis]. Virginia Tech; 2009. Available from: http://hdl.handle.net/10919/32764


Virginia Tech

27. Sowndararajan, Ajith. Quantifying the Benefits of Immersion for Procedural Training.

Degree: MS, Computer Science, 2008, Virginia Tech

 Training is one of the most important and widely-used applications of immersive Virtual Reality (VR). Research has shown that Immersive Virtual Environments (IVEs) are beneficial… (more)

Subjects/Keywords: Experimetn Design; Human memory model; Trauma Room simulation; Memorization; Training; Immersive Virtual Environments; Virtual Reality

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APA (6th Edition):

Sowndararajan, A. (2008). Quantifying the Benefits of Immersion for Procedural Training. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/34017

Chicago Manual of Style (16th Edition):

Sowndararajan, Ajith. “Quantifying the Benefits of Immersion for Procedural Training.” 2008. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/34017.

MLA Handbook (7th Edition):

Sowndararajan, Ajith. “Quantifying the Benefits of Immersion for Procedural Training.” 2008. Web. 16 Oct 2019.

Vancouver:

Sowndararajan A. Quantifying the Benefits of Immersion for Procedural Training. [Internet] [Masters thesis]. Virginia Tech; 2008. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/34017.

Council of Science Editors:

Sowndararajan A. Quantifying the Benefits of Immersion for Procedural Training. [Masters Thesis]. Virginia Tech; 2008. Available from: http://hdl.handle.net/10919/34017


Virginia Tech

28. Kumar, Mithilesh. A Motion Graph Approach for Interactive 3D Animation using Low-cost Sensors.

Degree: MS, Computer Science, 2008, Virginia Tech

 Interactive 3D animation of human figures is very common in video games, animation studios and virtual environments. However, it is difficult to produce full body… (more)

Subjects/Keywords: motion synthesis; interpolation; motion graph; Performance animation; accelerometer

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APA (6th Edition):

Kumar, M. (2008). A Motion Graph Approach for Interactive 3D Animation using Low-cost Sensors. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/34168

Chicago Manual of Style (16th Edition):

Kumar, Mithilesh. “A Motion Graph Approach for Interactive 3D Animation using Low-cost Sensors.” 2008. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/34168.

MLA Handbook (7th Edition):

Kumar, Mithilesh. “A Motion Graph Approach for Interactive 3D Animation using Low-cost Sensors.” 2008. Web. 16 Oct 2019.

Vancouver:

Kumar M. A Motion Graph Approach for Interactive 3D Animation using Low-cost Sensors. [Internet] [Masters thesis]. Virginia Tech; 2008. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/34168.

Council of Science Editors:

Kumar M. A Motion Graph Approach for Interactive 3D Animation using Low-cost Sensors. [Masters Thesis]. Virginia Tech; 2008. Available from: http://hdl.handle.net/10919/34168


Virginia Tech

29. Ponce, Sean Philip. Towards Algorithm Transformation for Temporal Data Mining on GPU.

Degree: MS, Computer Science, 2009, Virginia Tech

 Data Mining allows one to analyze large amounts of data. With increasing amounts of data being collected, more computing power is needed to mine these… (more)

Subjects/Keywords: CUDA; GPGPU; temporal data mining

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APA (6th Edition):

Ponce, S. P. (2009). Towards Algorithm Transformation for Temporal Data Mining on GPU. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/34387

Chicago Manual of Style (16th Edition):

Ponce, Sean Philip. “Towards Algorithm Transformation for Temporal Data Mining on GPU.” 2009. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/34387.

MLA Handbook (7th Edition):

Ponce, Sean Philip. “Towards Algorithm Transformation for Temporal Data Mining on GPU.” 2009. Web. 16 Oct 2019.

Vancouver:

Ponce SP. Towards Algorithm Transformation for Temporal Data Mining on GPU. [Internet] [Masters thesis]. Virginia Tech; 2009. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/34387.

Council of Science Editors:

Ponce SP. Towards Algorithm Transformation for Temporal Data Mining on GPU. [Masters Thesis]. Virginia Tech; 2009. Available from: http://hdl.handle.net/10919/34387


Virginia Tech

30. Mulligan, Gavin Horton. Portal: An Interaction Independence Middleware Framework.

Degree: MS, Computer Science, 2009, Virginia Tech

 The typical user base for computer applications has transformed, over time, from mostly technically oriented individuals to include a vast range of the worldâ s… (more)

Subjects/Keywords: middleware; interaction technique; web service; REST; SOAP; input device independence

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APA (6th Edition):

Mulligan, G. H. (2009). Portal: An Interaction Independence Middleware Framework. (Masters Thesis). Virginia Tech. Retrieved from http://hdl.handle.net/10919/34496

Chicago Manual of Style (16th Edition):

Mulligan, Gavin Horton. “Portal: An Interaction Independence Middleware Framework.” 2009. Masters Thesis, Virginia Tech. Accessed October 16, 2019. http://hdl.handle.net/10919/34496.

MLA Handbook (7th Edition):

Mulligan, Gavin Horton. “Portal: An Interaction Independence Middleware Framework.” 2009. Web. 16 Oct 2019.

Vancouver:

Mulligan GH. Portal: An Interaction Independence Middleware Framework. [Internet] [Masters thesis]. Virginia Tech; 2009. [cited 2019 Oct 16]. Available from: http://hdl.handle.net/10919/34496.

Council of Science Editors:

Mulligan GH. Portal: An Interaction Independence Middleware Framework. [Masters Thesis]. Virginia Tech; 2009. Available from: http://hdl.handle.net/10919/34496

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