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You searched for +publisher:"Victoria University of Wellington" +contributor:("Mallett, Byron"). Showing records 1 – 5 of 5 total matches.

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Victoria University of Wellington

1. Lindsay, Mark. The Height of Reality: Using Virtual Reality Technology to Desensitize Acrophobia.

Degree: 2017, Victoria University of Wellington

 Virtual reality (VR) is a new up-and-coming technology on which to watch three dimensional films or play video games. However, the practical uses of virtual… (more)

Subjects/Keywords: Virtual reality; Phobia; Gradual exposure; VR; Acrophobia; Desensitization; Oculus Rift; Psychology

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APA (6th Edition):

Lindsay, M. (2017). The Height of Reality: Using Virtual Reality Technology to Desensitize Acrophobia. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7047

Chicago Manual of Style (16th Edition):

Lindsay, Mark. “The Height of Reality: Using Virtual Reality Technology to Desensitize Acrophobia.” 2017. Masters Thesis, Victoria University of Wellington. Accessed July 15, 2020. http://hdl.handle.net/10063/7047.

MLA Handbook (7th Edition):

Lindsay, Mark. “The Height of Reality: Using Virtual Reality Technology to Desensitize Acrophobia.” 2017. Web. 15 Jul 2020.

Vancouver:

Lindsay M. The Height of Reality: Using Virtual Reality Technology to Desensitize Acrophobia. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Jul 15]. Available from: http://hdl.handle.net/10063/7047.

Council of Science Editors:

Lindsay M. The Height of Reality: Using Virtual Reality Technology to Desensitize Acrophobia. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/7047


Victoria University of Wellington

2. Bodnar, James. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.

Degree: 2017, Victoria University of Wellington

 Verbal communication skills have been shown to be important for both social and professional settings. However, a need for greater communication skills has been identified… (more)

Subjects/Keywords: Virtual reality; Videogames; Communication

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APA (6th Edition):

Bodnar, J. (2017). Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6890

Chicago Manual of Style (16th Edition):

Bodnar, James. “Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.” 2017. Masters Thesis, Victoria University of Wellington. Accessed July 15, 2020. http://hdl.handle.net/10063/6890.

MLA Handbook (7th Edition):

Bodnar, James. “Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.” 2017. Web. 15 Jul 2020.

Vancouver:

Bodnar J. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Jul 15]. Available from: http://hdl.handle.net/10063/6890.

Council of Science Editors:

Bodnar J. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6890


Victoria University of Wellington

3. Mulder, Hunter. Turning a Blind Eye: An Exploration of Non-Visual Game Design.

Degree: 2017, Victoria University of Wellington

 This thesis presents a non-visual game for visually impaired people which uses technology designed for interacting with Virtual Reality (VR) environments to provide a tailored… (more)

Subjects/Keywords: Game design; Blind; Virtual Reality

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APA (6th Edition):

Mulder, H. (2017). Turning a Blind Eye: An Exploration of Non-Visual Game Design. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6914

Chicago Manual of Style (16th Edition):

Mulder, Hunter. “Turning a Blind Eye: An Exploration of Non-Visual Game Design.” 2017. Masters Thesis, Victoria University of Wellington. Accessed July 15, 2020. http://hdl.handle.net/10063/6914.

MLA Handbook (7th Edition):

Mulder, Hunter. “Turning a Blind Eye: An Exploration of Non-Visual Game Design.” 2017. Web. 15 Jul 2020.

Vancouver:

Mulder H. Turning a Blind Eye: An Exploration of Non-Visual Game Design. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Jul 15]. Available from: http://hdl.handle.net/10063/6914.

Council of Science Editors:

Mulder H. Turning a Blind Eye: An Exploration of Non-Visual Game Design. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6914


Victoria University of Wellington

4. Peacock, Stefan. Street ARt: Using Augmented Reality to Create Digital Street Art.

Degree: 2018, Victoria University of Wellington

 The long-imagined fiction of a digitally supplemented world is fast becoming a reality. Augmented Reality technology is advancing at a rapid rate, approaching mass adoption… (more)

Subjects/Keywords: Design; Augmented Reality; Street Art; Mobile

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APA (6th Edition):

Peacock, S. (2018). Street ARt: Using Augmented Reality to Create Digital Street Art. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7875

Chicago Manual of Style (16th Edition):

Peacock, Stefan. “Street ARt: Using Augmented Reality to Create Digital Street Art.” 2018. Masters Thesis, Victoria University of Wellington. Accessed July 15, 2020. http://hdl.handle.net/10063/7875.

MLA Handbook (7th Edition):

Peacock, Stefan. “Street ARt: Using Augmented Reality to Create Digital Street Art.” 2018. Web. 15 Jul 2020.

Vancouver:

Peacock S. Street ARt: Using Augmented Reality to Create Digital Street Art. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2020 Jul 15]. Available from: http://hdl.handle.net/10063/7875.

Council of Science Editors:

Peacock S. Street ARt: Using Augmented Reality to Create Digital Street Art. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7875


Victoria University of Wellington

5. van Rooyen, Gerrit Jacobus. My VRchive. Developing a Methodology for creating Immersive Gaming Content and Interaction for Virtual Reality.

Degree: 2018, Victoria University of Wellington

 Writing for and designing a methodology for Virtual Reality (VR) can be difficult as the technology around this medium grows at a fast pace. Many… (more)

Subjects/Keywords: Design; Virtual Reality; Interaction; Gaming; Gamification; VR; Methodology; Immersion; Virtual

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

van Rooyen, G. J. (2018). My VRchive. Developing a Methodology for creating Immersive Gaming Content and Interaction for Virtual Reality. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7858

Chicago Manual of Style (16th Edition):

van Rooyen, Gerrit Jacobus. “My VRchive. Developing a Methodology for creating Immersive Gaming Content and Interaction for Virtual Reality.” 2018. Masters Thesis, Victoria University of Wellington. Accessed July 15, 2020. http://hdl.handle.net/10063/7858.

MLA Handbook (7th Edition):

van Rooyen, Gerrit Jacobus. “My VRchive. Developing a Methodology for creating Immersive Gaming Content and Interaction for Virtual Reality.” 2018. Web. 15 Jul 2020.

Vancouver:

van Rooyen GJ. My VRchive. Developing a Methodology for creating Immersive Gaming Content and Interaction for Virtual Reality. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2020 Jul 15]. Available from: http://hdl.handle.net/10063/7858.

Council of Science Editors:

van Rooyen GJ. My VRchive. Developing a Methodology for creating Immersive Gaming Content and Interaction for Virtual Reality. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7858

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