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You searched for +publisher:"Victoria University of Wellington" +contributor:("Langelaar, Walter"). Showing records 1 – 14 of 14 total matches.

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Victoria University of Wellington

1. Loh, Ian Jun Yeen. AniSketch: Alternative Aesthetics For Computer Animation Tools .

Degree: 2017, Victoria University of Wellington

 The aesthetics of computer animation inherently draw from old modes of traditional animation production. AniSketch is an animation system that uses visual composition and sketching… (more)

Subjects/Keywords: Computer Graphics; Computer Animation; Sketch-Based Interfaces; Computational Aesthetics; Software Studies

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APA (6th Edition):

Loh, I. J. Y. (2017). AniSketch: Alternative Aesthetics For Computer Animation Tools . (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/5643

Chicago Manual of Style (16th Edition):

Loh, Ian Jun Yeen. “AniSketch: Alternative Aesthetics For Computer Animation Tools .” 2017. Masters Thesis, Victoria University of Wellington. Accessed July 07, 2020. http://hdl.handle.net/10063/5643.

MLA Handbook (7th Edition):

Loh, Ian Jun Yeen. “AniSketch: Alternative Aesthetics For Computer Animation Tools .” 2017. Web. 07 Jul 2020.

Vancouver:

Loh IJY. AniSketch: Alternative Aesthetics For Computer Animation Tools . [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Jul 07]. Available from: http://hdl.handle.net/10063/5643.

Council of Science Editors:

Loh IJY. AniSketch: Alternative Aesthetics For Computer Animation Tools . [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/5643


Victoria University of Wellington

2. Ali, Mohsin. How can the Oculus Rift enrich the interactive storytelling experience?.

Degree: 2017, Victoria University of Wellington

 The technology of today, such as the Oculus Rift, can provide immersion in ways that were unachievable in the past. The Oculus Rift is a… (more)

Subjects/Keywords: Interactive Storytelling; Oculus Rift; Virtual Reality

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APA (6th Edition):

Ali, M. (2017). How can the Oculus Rift enrich the interactive storytelling experience?. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6154

Chicago Manual of Style (16th Edition):

Ali, Mohsin. “How can the Oculus Rift enrich the interactive storytelling experience?.” 2017. Masters Thesis, Victoria University of Wellington. Accessed July 07, 2020. http://hdl.handle.net/10063/6154.

MLA Handbook (7th Edition):

Ali, Mohsin. “How can the Oculus Rift enrich the interactive storytelling experience?.” 2017. Web. 07 Jul 2020.

Vancouver:

Ali M. How can the Oculus Rift enrich the interactive storytelling experience?. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Jul 07]. Available from: http://hdl.handle.net/10063/6154.

Council of Science Editors:

Ali M. How can the Oculus Rift enrich the interactive storytelling experience?. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6154


Victoria University of Wellington

3. Achten, Ryan. Virtual Recollection: Artifact Engagement in Three-Dimensional Environments.

Degree: 2016, Victoria University of Wellington

 Cultural institutions, specifically libraries, museums, and archives, have long been recognised for their collection and preservation of artifacts as a means of conserving cultural memory.… (more)

Subjects/Keywords: Three-dimensional; Artifacts; Artefacts; Cultural institutions; Museums; Archives; Libraries

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APA (6th Edition):

Achten, R. (2016). Virtual Recollection: Artifact Engagement in Three-Dimensional Environments. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6144

Chicago Manual of Style (16th Edition):

Achten, Ryan. “Virtual Recollection: Artifact Engagement in Three-Dimensional Environments.” 2016. Masters Thesis, Victoria University of Wellington. Accessed July 07, 2020. http://hdl.handle.net/10063/6144.

MLA Handbook (7th Edition):

Achten, Ryan. “Virtual Recollection: Artifact Engagement in Three-Dimensional Environments.” 2016. Web. 07 Jul 2020.

Vancouver:

Achten R. Virtual Recollection: Artifact Engagement in Three-Dimensional Environments. [Internet] [Masters thesis]. Victoria University of Wellington; 2016. [cited 2020 Jul 07]. Available from: http://hdl.handle.net/10063/6144.

Council of Science Editors:

Achten R. Virtual Recollection: Artifact Engagement in Three-Dimensional Environments. [Masters Thesis]. Victoria University of Wellington; 2016. Available from: http://hdl.handle.net/10063/6144


Victoria University of Wellington

4. Paz Trujillo, Juan Sebastian. Making user-friendly experiences that leverage online collaboration.

Degree: 2019, Victoria University of Wellington

 The recent rapid advancements in web technologies has led to an increase in the development of new devices, applications and methods of interaction that are… (more)

Subjects/Keywords: User experiance; Online collaboration; Content management systems

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APA (6th Edition):

Paz Trujillo, J. S. (2019). Making user-friendly experiences that leverage online collaboration. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/8329

Chicago Manual of Style (16th Edition):

Paz Trujillo, Juan Sebastian. “Making user-friendly experiences that leverage online collaboration.” 2019. Masters Thesis, Victoria University of Wellington. Accessed July 07, 2020. http://hdl.handle.net/10063/8329.

MLA Handbook (7th Edition):

Paz Trujillo, Juan Sebastian. “Making user-friendly experiences that leverage online collaboration.” 2019. Web. 07 Jul 2020.

Vancouver:

Paz Trujillo JS. Making user-friendly experiences that leverage online collaboration. [Internet] [Masters thesis]. Victoria University of Wellington; 2019. [cited 2020 Jul 07]. Available from: http://hdl.handle.net/10063/8329.

Council of Science Editors:

Paz Trujillo JS. Making user-friendly experiences that leverage online collaboration. [Masters Thesis]. Victoria University of Wellington; 2019. Available from: http://hdl.handle.net/10063/8329


Victoria University of Wellington

5. Hitchings, Henrietta. The Unquantifiable Self: An exploration into the relationship between users and their activity trackers.

Degree: 2016, Victoria University of Wellington

 Digital self-tracking generates ever increasing amounts of personal data on anything from mood and relationships to health and finance. This thesis aims to explore the… (more)

Subjects/Keywords: Self tracking; Personal data; Activity trackers

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APA (6th Edition):

Hitchings, H. (2016). The Unquantifiable Self: An exploration into the relationship between users and their activity trackers. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6647

Chicago Manual of Style (16th Edition):

Hitchings, Henrietta. “The Unquantifiable Self: An exploration into the relationship between users and their activity trackers.” 2016. Masters Thesis, Victoria University of Wellington. Accessed July 07, 2020. http://hdl.handle.net/10063/6647.

MLA Handbook (7th Edition):

Hitchings, Henrietta. “The Unquantifiable Self: An exploration into the relationship between users and their activity trackers.” 2016. Web. 07 Jul 2020.

Vancouver:

Hitchings H. The Unquantifiable Self: An exploration into the relationship between users and their activity trackers. [Internet] [Masters thesis]. Victoria University of Wellington; 2016. [cited 2020 Jul 07]. Available from: http://hdl.handle.net/10063/6647.

Council of Science Editors:

Hitchings H. The Unquantifiable Self: An exploration into the relationship between users and their activity trackers. [Masters Thesis]. Victoria University of Wellington; 2016. Available from: http://hdl.handle.net/10063/6647


Victoria University of Wellington

6. Bannwarth, Alexandre. Exploratory Three Dimensional Cartographic Visualisation of Geolocated Datasets.

Degree: 2018, Victoria University of Wellington

 While digital technologies have vastly facilitated the generation and consumption of cartographic visualisations, the majority still conform to traditional two-dimensional map making guidelines. Consequently, design… (more)

Subjects/Keywords: Cartography; 3D maps; Data mining; Geo-visualisation

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APA (6th Edition):

Bannwarth, A. (2018). Exploratory Three Dimensional Cartographic Visualisation of Geolocated Datasets. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6904

Chicago Manual of Style (16th Edition):

Bannwarth, Alexandre. “Exploratory Three Dimensional Cartographic Visualisation of Geolocated Datasets.” 2018. Masters Thesis, Victoria University of Wellington. Accessed July 07, 2020. http://hdl.handle.net/10063/6904.

MLA Handbook (7th Edition):

Bannwarth, Alexandre. “Exploratory Three Dimensional Cartographic Visualisation of Geolocated Datasets.” 2018. Web. 07 Jul 2020.

Vancouver:

Bannwarth A. Exploratory Three Dimensional Cartographic Visualisation of Geolocated Datasets. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2020 Jul 07]. Available from: http://hdl.handle.net/10063/6904.

Council of Science Editors:

Bannwarth A. Exploratory Three Dimensional Cartographic Visualisation of Geolocated Datasets. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/6904


Victoria University of Wellington

7. Hillstead, Andrew. Simulating Psychedelic Therapy Through Mediated Reality.

Degree: 2017, Victoria University of Wellington

 Due to the illegality of psychedelic substances, and despite proven efficiency, people suffering from various psychiatric illnesses and disorders are unable to receive potentially life-changing… (more)

Subjects/Keywords: Psychedelic; Therapy; Simulation; Mediated reality; Virtual reality; Mixed reality; Modified reality; Modulated reality; Diminished reality; VR; Psychedelic therapy; Augmented reality

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APA (6th Edition):

Hillstead, A. (2017). Simulating Psychedelic Therapy Through Mediated Reality. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6983

Chicago Manual of Style (16th Edition):

Hillstead, Andrew. “Simulating Psychedelic Therapy Through Mediated Reality.” 2017. Masters Thesis, Victoria University of Wellington. Accessed July 07, 2020. http://hdl.handle.net/10063/6983.

MLA Handbook (7th Edition):

Hillstead, Andrew. “Simulating Psychedelic Therapy Through Mediated Reality.” 2017. Web. 07 Jul 2020.

Vancouver:

Hillstead A. Simulating Psychedelic Therapy Through Mediated Reality. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Jul 07]. Available from: http://hdl.handle.net/10063/6983.

Council of Science Editors:

Hillstead A. Simulating Psychedelic Therapy Through Mediated Reality. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6983


Victoria University of Wellington

8. Slevin, Eliot. Healthcare in the Digital Age - The Future of Health Records.

Degree: 2017, Victoria University of Wellington

 Electronic Health Record software (EHR), is used by medical professionals regularly to interact with patient records. The functionality of this software is key to public… (more)

Subjects/Keywords: Health records; EHR; EMR; Electronic medical record; Electronic Health Record; Design; Design in healthcare; Barnett; Medical software; Distributed

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APA (6th Edition):

Slevin, E. (2017). Healthcare in the Digital Age - The Future of Health Records. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6997

Chicago Manual of Style (16th Edition):

Slevin, Eliot. “Healthcare in the Digital Age - The Future of Health Records.” 2017. Masters Thesis, Victoria University of Wellington. Accessed July 07, 2020. http://hdl.handle.net/10063/6997.

MLA Handbook (7th Edition):

Slevin, Eliot. “Healthcare in the Digital Age - The Future of Health Records.” 2017. Web. 07 Jul 2020.

Vancouver:

Slevin E. Healthcare in the Digital Age - The Future of Health Records. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Jul 07]. Available from: http://hdl.handle.net/10063/6997.

Council of Science Editors:

Slevin E. Healthcare in the Digital Age - The Future of Health Records. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6997


Victoria University of Wellington

9. Reyes, Ariel. Power Play: Visualising Electricity Use as Emoji.

Degree: 2018, Victoria University of Wellington

 With the prevalence of emoji, digital pictographs in computer mediated communication, this thesis investigates the suitability of using emoji to represent energy use. With research… (more)

Subjects/Keywords: Electricity; Chatbot; Emoji; Visualisation

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APA (6th Edition):

Reyes, A. (2018). Power Play: Visualising Electricity Use as Emoji. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7911

Chicago Manual of Style (16th Edition):

Reyes, Ariel. “Power Play: Visualising Electricity Use as Emoji.” 2018. Masters Thesis, Victoria University of Wellington. Accessed July 07, 2020. http://hdl.handle.net/10063/7911.

MLA Handbook (7th Edition):

Reyes, Ariel. “Power Play: Visualising Electricity Use as Emoji.” 2018. Web. 07 Jul 2020.

Vancouver:

Reyes A. Power Play: Visualising Electricity Use as Emoji. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2020 Jul 07]. Available from: http://hdl.handle.net/10063/7911.

Council of Science Editors:

Reyes A. Power Play: Visualising Electricity Use as Emoji. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7911


Victoria University of Wellington

10. Calvert, Elizabeth Ivy. Re: Privacy; investigating the accessibility of online legal documents in relation to the privacy paradox.

Degree: 2018, Victoria University of Wellington

 Website Terms of Service and Privacy Policy documents are the delivery methods employed by online services to inform internet users of how information is treated… (more)

Subjects/Keywords: internet; privacy; policy

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APA (6th Edition):

Calvert, E. I. (2018). Re: Privacy; investigating the accessibility of online legal documents in relation to the privacy paradox. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7885

Chicago Manual of Style (16th Edition):

Calvert, Elizabeth Ivy. “Re: Privacy; investigating the accessibility of online legal documents in relation to the privacy paradox.” 2018. Masters Thesis, Victoria University of Wellington. Accessed July 07, 2020. http://hdl.handle.net/10063/7885.

MLA Handbook (7th Edition):

Calvert, Elizabeth Ivy. “Re: Privacy; investigating the accessibility of online legal documents in relation to the privacy paradox.” 2018. Web. 07 Jul 2020.

Vancouver:

Calvert EI. Re: Privacy; investigating the accessibility of online legal documents in relation to the privacy paradox. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2020 Jul 07]. Available from: http://hdl.handle.net/10063/7885.

Council of Science Editors:

Calvert EI. Re: Privacy; investigating the accessibility of online legal documents in relation to the privacy paradox. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7885


Victoria University of Wellington

11. Schultz, Stefan. Hello, computer. Approaches to designing speech-based user experiences.

Degree: 2018, Victoria University of Wellington

 The burgeoning field of speech–based user interfaces, pushed heavily by most major technology vendors, including Google (with Assistant), Apple (Siri), Amazon (Alexa), and Microsoft (Cortana),… (more)

Subjects/Keywords: Human-computer interaction; User experience design; Speech interface

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APA (6th Edition):

Schultz, S. (2018). Hello, computer. Approaches to designing speech-based user experiences. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7908

Chicago Manual of Style (16th Edition):

Schultz, Stefan. “Hello, computer. Approaches to designing speech-based user experiences.” 2018. Masters Thesis, Victoria University of Wellington. Accessed July 07, 2020. http://hdl.handle.net/10063/7908.

MLA Handbook (7th Edition):

Schultz, Stefan. “Hello, computer. Approaches to designing speech-based user experiences.” 2018. Web. 07 Jul 2020.

Vancouver:

Schultz S. Hello, computer. Approaches to designing speech-based user experiences. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2020 Jul 07]. Available from: http://hdl.handle.net/10063/7908.

Council of Science Editors:

Schultz S. Hello, computer. Approaches to designing speech-based user experiences. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7908


Victoria University of Wellington

12. Zeller, Phoebe. Performativity 2.0.

Degree: 2018, Victoria University of Wellington

 The practice of quantifying users’ performativity online by collecting personal data has become commonplace. This thesis explores performativity in a Web 2.0 climate relating to… (more)

Subjects/Keywords: Data; Online Representation; Social Media; Performativity; Web 2.0; Big Data; Privacy Paradox

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APA (6th Edition):

Zeller, P. (2018). Performativity 2.0. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7879

Chicago Manual of Style (16th Edition):

Zeller, Phoebe. “Performativity 2.0.” 2018. Masters Thesis, Victoria University of Wellington. Accessed July 07, 2020. http://hdl.handle.net/10063/7879.

MLA Handbook (7th Edition):

Zeller, Phoebe. “Performativity 2.0.” 2018. Web. 07 Jul 2020.

Vancouver:

Zeller P. Performativity 2.0. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2020 Jul 07]. Available from: http://hdl.handle.net/10063/7879.

Council of Science Editors:

Zeller P. Performativity 2.0. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7879


Victoria University of Wellington

13. Patel, Darshana. HIRINGLAB.io: An exploration into the commercial potential of an innovative connection service that provides work experience opportunities for young adults to drive small business growth.

Degree: 2018, Victoria University of Wellington

 Technology has changed the way that young adults begin their careers. Exploring potential work opportunities is easier to do now than 20 years ago with… (more)

Subjects/Keywords: Young adults; Small businesses; Work experience; Business growth; Service design

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APA (6th Edition):

Patel, D. (2018). HIRINGLAB.io: An exploration into the commercial potential of an innovative connection service that provides work experience opportunities for young adults to drive small business growth. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7914

Chicago Manual of Style (16th Edition):

Patel, Darshana. “HIRINGLAB.io: An exploration into the commercial potential of an innovative connection service that provides work experience opportunities for young adults to drive small business growth.” 2018. Masters Thesis, Victoria University of Wellington. Accessed July 07, 2020. http://hdl.handle.net/10063/7914.

MLA Handbook (7th Edition):

Patel, Darshana. “HIRINGLAB.io: An exploration into the commercial potential of an innovative connection service that provides work experience opportunities for young adults to drive small business growth.” 2018. Web. 07 Jul 2020.

Vancouver:

Patel D. HIRINGLAB.io: An exploration into the commercial potential of an innovative connection service that provides work experience opportunities for young adults to drive small business growth. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2020 Jul 07]. Available from: http://hdl.handle.net/10063/7914.

Council of Science Editors:

Patel D. HIRINGLAB.io: An exploration into the commercial potential of an innovative connection service that provides work experience opportunities for young adults to drive small business growth. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7914


Victoria University of Wellington

14. van Rooyen, Gerrit Jacobus. My VRchive. Developing a Methodology for creating Immersive Gaming Content and Interaction for Virtual Reality.

Degree: 2018, Victoria University of Wellington

 Writing for and designing a methodology for Virtual Reality (VR) can be difficult as the technology around this medium grows at a fast pace. Many… (more)

Subjects/Keywords: Design; Virtual Reality; Interaction; Gaming; Gamification; VR; Methodology; Immersion; Virtual

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APA (6th Edition):

van Rooyen, G. J. (2018). My VRchive. Developing a Methodology for creating Immersive Gaming Content and Interaction for Virtual Reality. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7858

Chicago Manual of Style (16th Edition):

van Rooyen, Gerrit Jacobus. “My VRchive. Developing a Methodology for creating Immersive Gaming Content and Interaction for Virtual Reality.” 2018. Masters Thesis, Victoria University of Wellington. Accessed July 07, 2020. http://hdl.handle.net/10063/7858.

MLA Handbook (7th Edition):

van Rooyen, Gerrit Jacobus. “My VRchive. Developing a Methodology for creating Immersive Gaming Content and Interaction for Virtual Reality.” 2018. Web. 07 Jul 2020.

Vancouver:

van Rooyen GJ. My VRchive. Developing a Methodology for creating Immersive Gaming Content and Interaction for Virtual Reality. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2020 Jul 07]. Available from: http://hdl.handle.net/10063/7858.

Council of Science Editors:

van Rooyen GJ. My VRchive. Developing a Methodology for creating Immersive Gaming Content and Interaction for Virtual Reality. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7858

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