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You searched for +publisher:"Victoria University of Wellington" +contributor:("Gurevitch, Leon"). Showing records 1 – 9 of 9 total matches.

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Victoria University of Wellington

1. Paterson, Matthew. Gaming and Photography: Investigating the Elision of Illusion and the Actual.

Degree: 2012, Victoria University of Wellington

 The application of aesthetics and techniques from photography into computer generated images leads audiences to read images of a virtual space similarly to images of… (more)

Subjects/Keywords: Photography; Video games; Computer graphics

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APA (6th Edition):

Paterson, M. (2012). Gaming and Photography: Investigating the Elision of Illusion and the Actual. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/3613

Chicago Manual of Style (16th Edition):

Paterson, Matthew. “Gaming and Photography: Investigating the Elision of Illusion and the Actual.” 2012. Masters Thesis, Victoria University of Wellington. Accessed July 09, 2020. http://hdl.handle.net/10063/3613.

MLA Handbook (7th Edition):

Paterson, Matthew. “Gaming and Photography: Investigating the Elision of Illusion and the Actual.” 2012. Web. 09 Jul 2020.

Vancouver:

Paterson M. Gaming and Photography: Investigating the Elision of Illusion and the Actual. [Internet] [Masters thesis]. Victoria University of Wellington; 2012. [cited 2020 Jul 09]. Available from: http://hdl.handle.net/10063/3613.

Council of Science Editors:

Paterson M. Gaming and Photography: Investigating the Elision of Illusion and the Actual. [Masters Thesis]. Victoria University of Wellington; 2012. Available from: http://hdl.handle.net/10063/3613


Victoria University of Wellington

2. Liebenberg, Brett. Spending Time: An investigation of the relationship between emotions, time and spending.

Degree: 2017, Victoria University of Wellington

 The significance of exchange within our daily lives encompasses not only the economic exchange of physical commodities but more abstract entities such as knowledge, skills… (more)

Subjects/Keywords: Consumer spending; Emotive reflection; Personal spending habits; Consumption; Data visualisation; Critical reflection

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APA (6th Edition):

Liebenberg, B. (2017). Spending Time: An investigation of the relationship between emotions, time and spending. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6186

Chicago Manual of Style (16th Edition):

Liebenberg, Brett. “Spending Time: An investigation of the relationship between emotions, time and spending.” 2017. Masters Thesis, Victoria University of Wellington. Accessed July 09, 2020. http://hdl.handle.net/10063/6186.

MLA Handbook (7th Edition):

Liebenberg, Brett. “Spending Time: An investigation of the relationship between emotions, time and spending.” 2017. Web. 09 Jul 2020.

Vancouver:

Liebenberg B. Spending Time: An investigation of the relationship between emotions, time and spending. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Jul 09]. Available from: http://hdl.handle.net/10063/6186.

Council of Science Editors:

Liebenberg B. Spending Time: An investigation of the relationship between emotions, time and spending. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6186


Victoria University of Wellington

3. Metuarau, Tuakana. A History of Video Games.

Degree: 2017, Victoria University of Wellington

 This research begins with the premise that while video-games have become a pervasive cultural force over the last four decades, there is still a dearth… (more)

Subjects/Keywords: Visualization; Interactive; Data; Video game; Generation; Graphics

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APA (6th Edition):

Metuarau, T. (2017). A History of Video Games. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6207

Chicago Manual of Style (16th Edition):

Metuarau, Tuakana. “A History of Video Games.” 2017. Masters Thesis, Victoria University of Wellington. Accessed July 09, 2020. http://hdl.handle.net/10063/6207.

MLA Handbook (7th Edition):

Metuarau, Tuakana. “A History of Video Games.” 2017. Web. 09 Jul 2020.

Vancouver:

Metuarau T. A History of Video Games. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Jul 09]. Available from: http://hdl.handle.net/10063/6207.

Council of Science Editors:

Metuarau T. A History of Video Games. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6207


Victoria University of Wellington

4. Fordyce, Robert. Data deciphered: A visual migration of VFX.

Degree: 2016, Victoria University of Wellington

 The visual effects industry is an interconnected network of migratory professionals that is in an on-going state of dynamism. The transient nature of industry contracts… (more)

Subjects/Keywords: VFX; Migration; Computer-graphics; Visual effects

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APA (6th Edition):

Fordyce, R. (2016). Data deciphered: A visual migration of VFX. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6598

Chicago Manual of Style (16th Edition):

Fordyce, Robert. “Data deciphered: A visual migration of VFX.” 2016. Masters Thesis, Victoria University of Wellington. Accessed July 09, 2020. http://hdl.handle.net/10063/6598.

MLA Handbook (7th Edition):

Fordyce, Robert. “Data deciphered: A visual migration of VFX.” 2016. Web. 09 Jul 2020.

Vancouver:

Fordyce R. Data deciphered: A visual migration of VFX. [Internet] [Masters thesis]. Victoria University of Wellington; 2016. [cited 2020 Jul 09]. Available from: http://hdl.handle.net/10063/6598.

Council of Science Editors:

Fordyce R. Data deciphered: A visual migration of VFX. [Masters Thesis]. Victoria University of Wellington; 2016. Available from: http://hdl.handle.net/10063/6598


Victoria University of Wellington

5. Johnstone, Keaton. Smart Games: Emergent Game Design.

Degree: 2013, Victoria University of Wellington

 Gaming is a rapidly growing recreational activity. Over the last two decades we have seen a proliferation of games across all genres and user demographics.… (more)

Subjects/Keywords: Design; Games; Emergence

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APA (6th Edition):

Johnstone, K. (2013). Smart Games: Emergent Game Design. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/2810

Chicago Manual of Style (16th Edition):

Johnstone, Keaton. “Smart Games: Emergent Game Design.” 2013. Masters Thesis, Victoria University of Wellington. Accessed July 09, 2020. http://hdl.handle.net/10063/2810.

MLA Handbook (7th Edition):

Johnstone, Keaton. “Smart Games: Emergent Game Design.” 2013. Web. 09 Jul 2020.

Vancouver:

Johnstone K. Smart Games: Emergent Game Design. [Internet] [Masters thesis]. Victoria University of Wellington; 2013. [cited 2020 Jul 09]. Available from: http://hdl.handle.net/10063/2810.

Council of Science Editors:

Johnstone K. Smart Games: Emergent Game Design. [Masters Thesis]. Victoria University of Wellington; 2013. Available from: http://hdl.handle.net/10063/2810


Victoria University of Wellington

6. Kong, Sarah Rhonda. Imprimōtype: A new experience of analogue photography through tactility, tangibility and sacrifice.

Degree: 2015, Victoria University of Wellington

 This thesis began as a critical response to digital photography. It takes an in depth look at the transition of photography from analogue to digital,… (more)

Subjects/Keywords: Analogue; Experience; Tactility

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APA (6th Edition):

Kong, S. R. (2015). Imprimōtype: A new experience of analogue photography through tactility, tangibility and sacrifice. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/4267

Chicago Manual of Style (16th Edition):

Kong, Sarah Rhonda. “Imprimōtype: A new experience of analogue photography through tactility, tangibility and sacrifice.” 2015. Masters Thesis, Victoria University of Wellington. Accessed July 09, 2020. http://hdl.handle.net/10063/4267.

MLA Handbook (7th Edition):

Kong, Sarah Rhonda. “Imprimōtype: A new experience of analogue photography through tactility, tangibility and sacrifice.” 2015. Web. 09 Jul 2020.

Vancouver:

Kong SR. Imprimōtype: A new experience of analogue photography through tactility, tangibility and sacrifice. [Internet] [Masters thesis]. Victoria University of Wellington; 2015. [cited 2020 Jul 09]. Available from: http://hdl.handle.net/10063/4267.

Council of Science Editors:

Kong SR. Imprimōtype: A new experience of analogue photography through tactility, tangibility and sacrifice. [Masters Thesis]. Victoria University of Wellington; 2015. Available from: http://hdl.handle.net/10063/4267


Victoria University of Wellington

7. Bodnar, James. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.

Degree: 2017, Victoria University of Wellington

 Verbal communication skills have been shown to be important for both social and professional settings. However, a need for greater communication skills has been identified… (more)

Subjects/Keywords: Virtual reality; Videogames; Communication

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APA (6th Edition):

Bodnar, J. (2017). Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6890

Chicago Manual of Style (16th Edition):

Bodnar, James. “Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.” 2017. Masters Thesis, Victoria University of Wellington. Accessed July 09, 2020. http://hdl.handle.net/10063/6890.

MLA Handbook (7th Edition):

Bodnar, James. “Talk It Out: Promoting Verbal Communication Through Virtual Reality Games.” 2017. Web. 09 Jul 2020.

Vancouver:

Bodnar J. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Jul 09]. Available from: http://hdl.handle.net/10063/6890.

Council of Science Editors:

Bodnar J. Talk It Out: Promoting Verbal Communication Through Virtual Reality Games. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6890


Victoria University of Wellington

8. Mulder, Hunter. Turning a Blind Eye: An Exploration of Non-Visual Game Design.

Degree: 2017, Victoria University of Wellington

 This thesis presents a non-visual game for visually impaired people which uses technology designed for interacting with Virtual Reality (VR) environments to provide a tailored… (more)

Subjects/Keywords: Game design; Blind; Virtual Reality

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APA (6th Edition):

Mulder, H. (2017). Turning a Blind Eye: An Exploration of Non-Visual Game Design. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6914

Chicago Manual of Style (16th Edition):

Mulder, Hunter. “Turning a Blind Eye: An Exploration of Non-Visual Game Design.” 2017. Masters Thesis, Victoria University of Wellington. Accessed July 09, 2020. http://hdl.handle.net/10063/6914.

MLA Handbook (7th Edition):

Mulder, Hunter. “Turning a Blind Eye: An Exploration of Non-Visual Game Design.” 2017. Web. 09 Jul 2020.

Vancouver:

Mulder H. Turning a Blind Eye: An Exploration of Non-Visual Game Design. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2020 Jul 09]. Available from: http://hdl.handle.net/10063/6914.

Council of Science Editors:

Mulder H. Turning a Blind Eye: An Exploration of Non-Visual Game Design. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6914


Victoria University of Wellington

9. Peacock, Stefan. Street ARt: Using Augmented Reality to Create Digital Street Art.

Degree: 2018, Victoria University of Wellington

 The long-imagined fiction of a digitally supplemented world is fast becoming a reality. Augmented Reality technology is advancing at a rapid rate, approaching mass adoption… (more)

Subjects/Keywords: Design; Augmented Reality; Street Art; Mobile

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APA (6th Edition):

Peacock, S. (2018). Street ARt: Using Augmented Reality to Create Digital Street Art. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7875

Chicago Manual of Style (16th Edition):

Peacock, Stefan. “Street ARt: Using Augmented Reality to Create Digital Street Art.” 2018. Masters Thesis, Victoria University of Wellington. Accessed July 09, 2020. http://hdl.handle.net/10063/7875.

MLA Handbook (7th Edition):

Peacock, Stefan. “Street ARt: Using Augmented Reality to Create Digital Street Art.” 2018. Web. 09 Jul 2020.

Vancouver:

Peacock S. Street ARt: Using Augmented Reality to Create Digital Street Art. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2020 Jul 09]. Available from: http://hdl.handle.net/10063/7875.

Council of Science Editors:

Peacock S. Street ARt: Using Augmented Reality to Create Digital Street Art. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7875

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