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You searched for +publisher:"Victoria University of Wellington" +contributor:("Chan, Kah"). Showing records 1 – 11 of 11 total matches.

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Victoria University of Wellington

1. Steel, Emily. Natural, Wearable Game Controllers.

Degree: 2015, Victoria University of Wellington

 Natural, wearable game controllers explores how people interact with games and their potential uses. Since the early days of personal computing video games have been… (more)

Subjects/Keywords: Wearable technology; Gaming; Rehabilitation

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APA (6th Edition):

Steel, E. (2015). Natural, Wearable Game Controllers. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/4955

Chicago Manual of Style (16th Edition):

Steel, Emily. “Natural, Wearable Game Controllers.” 2015. Masters Thesis, Victoria University of Wellington. Accessed December 09, 2019. http://hdl.handle.net/10063/4955.

MLA Handbook (7th Edition):

Steel, Emily. “Natural, Wearable Game Controllers.” 2015. Web. 09 Dec 2019.

Vancouver:

Steel E. Natural, Wearable Game Controllers. [Internet] [Masters thesis]. Victoria University of Wellington; 2015. [cited 2019 Dec 09]. Available from: http://hdl.handle.net/10063/4955.

Council of Science Editors:

Steel E. Natural, Wearable Game Controllers. [Masters Thesis]. Victoria University of Wellington; 2015. Available from: http://hdl.handle.net/10063/4955


Victoria University of Wellington

2. Shen, Lili. Serenity: 3D Animation to Simulate Chinese Ink Painting.

Degree: 2014, Victoria University of Wellington

 Serenity is a computer generated ink-wash animated short in which the traditional aesthetics meets the new media. I combined theoretical research and physical experiment to… (more)

Subjects/Keywords: 3-dimensional; Chinese painting; Animation

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APA (6th Edition):

Shen, L. (2014). Serenity: 3D Animation to Simulate Chinese Ink Painting. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/3499

Chicago Manual of Style (16th Edition):

Shen, Lili. “Serenity: 3D Animation to Simulate Chinese Ink Painting.” 2014. Masters Thesis, Victoria University of Wellington. Accessed December 09, 2019. http://hdl.handle.net/10063/3499.

MLA Handbook (7th Edition):

Shen, Lili. “Serenity: 3D Animation to Simulate Chinese Ink Painting.” 2014. Web. 09 Dec 2019.

Vancouver:

Shen L. Serenity: 3D Animation to Simulate Chinese Ink Painting. [Internet] [Masters thesis]. Victoria University of Wellington; 2014. [cited 2019 Dec 09]. Available from: http://hdl.handle.net/10063/3499.

Council of Science Editors:

Shen L. Serenity: 3D Animation to Simulate Chinese Ink Painting. [Masters Thesis]. Victoria University of Wellington; 2014. Available from: http://hdl.handle.net/10063/3499


Victoria University of Wellington

3. Elliott, Broughton. Autism, Visual Thinking, and Independence.

Degree: 2013, Victoria University of Wellington

 This project was to design a product that could assist a group of people who live with Autism Spectrum Disorder (ASD). The product was a… (more)

Subjects/Keywords: Autism; Design; Affliction

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APA (6th Edition):

Elliott, B. (2013). Autism, Visual Thinking, and Independence. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/3642

Chicago Manual of Style (16th Edition):

Elliott, Broughton. “Autism, Visual Thinking, and Independence.” 2013. Masters Thesis, Victoria University of Wellington. Accessed December 09, 2019. http://hdl.handle.net/10063/3642.

MLA Handbook (7th Edition):

Elliott, Broughton. “Autism, Visual Thinking, and Independence.” 2013. Web. 09 Dec 2019.

Vancouver:

Elliott B. Autism, Visual Thinking, and Independence. [Internet] [Masters thesis]. Victoria University of Wellington; 2013. [cited 2019 Dec 09]. Available from: http://hdl.handle.net/10063/3642.

Council of Science Editors:

Elliott B. Autism, Visual Thinking, and Independence. [Masters Thesis]. Victoria University of Wellington; 2013. Available from: http://hdl.handle.net/10063/3642


Victoria University of Wellington

4. Everitt, Matthew. Data for Surf's Sake - Illustrating a subculture through interactive data visualisation and action sports trackers.

Degree: 2016, Victoria University of Wellington

 Over the last two years action sports trackers have emerged for those seeking thrills in risk-taking sports (Mitchell, 2014). The data generated by these trackers… (more)

Subjects/Keywords: Data visualisation; Surfing; Interactive; Action sports trackers

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APA (6th Edition):

Everitt, M. (2016). Data for Surf's Sake - Illustrating a subculture through interactive data visualisation and action sports trackers. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/5338

Chicago Manual of Style (16th Edition):

Everitt, Matthew. “Data for Surf's Sake - Illustrating a subculture through interactive data visualisation and action sports trackers.” 2016. Masters Thesis, Victoria University of Wellington. Accessed December 09, 2019. http://hdl.handle.net/10063/5338.

MLA Handbook (7th Edition):

Everitt, Matthew. “Data for Surf's Sake - Illustrating a subculture through interactive data visualisation and action sports trackers.” 2016. Web. 09 Dec 2019.

Vancouver:

Everitt M. Data for Surf's Sake - Illustrating a subculture through interactive data visualisation and action sports trackers. [Internet] [Masters thesis]. Victoria University of Wellington; 2016. [cited 2019 Dec 09]. Available from: http://hdl.handle.net/10063/5338.

Council of Science Editors:

Everitt M. Data for Surf's Sake - Illustrating a subculture through interactive data visualisation and action sports trackers. [Masters Thesis]. Victoria University of Wellington; 2016. Available from: http://hdl.handle.net/10063/5338


Victoria University of Wellington

5. Brebner, Scott. 12-12: A Physiotherapeutic Rehabilitation Game for Older Adults Recovering from Stroke.

Degree: 2016, Victoria University of Wellington

 Stroke is one of the most common diseases affecting older adults in Western societies. Suffering a stroke can result in a loss or weakness of… (more)

Subjects/Keywords: Exergames; Lower-limb; Rehabilitation; Stroke

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APA (6th Edition):

Brebner, S. (2016). 12-12: A Physiotherapeutic Rehabilitation Game for Older Adults Recovering from Stroke. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6278

Chicago Manual of Style (16th Edition):

Brebner, Scott. “12-12: A Physiotherapeutic Rehabilitation Game for Older Adults Recovering from Stroke.” 2016. Masters Thesis, Victoria University of Wellington. Accessed December 09, 2019. http://hdl.handle.net/10063/6278.

MLA Handbook (7th Edition):

Brebner, Scott. “12-12: A Physiotherapeutic Rehabilitation Game for Older Adults Recovering from Stroke.” 2016. Web. 09 Dec 2019.

Vancouver:

Brebner S. 12-12: A Physiotherapeutic Rehabilitation Game for Older Adults Recovering from Stroke. [Internet] [Masters thesis]. Victoria University of Wellington; 2016. [cited 2019 Dec 09]. Available from: http://hdl.handle.net/10063/6278.

Council of Science Editors:

Brebner S. 12-12: A Physiotherapeutic Rehabilitation Game for Older Adults Recovering from Stroke. [Masters Thesis]. Victoria University of Wellington; 2016. Available from: http://hdl.handle.net/10063/6278


Victoria University of Wellington

6. Petrie, Regan. Designing an augmented reality video game to assist stroke patients with independent rehabilitation.

Degree: 2018, Victoria University of Wellington

 Early, intense practice of functional, repetitive rehabilitation interventions has shown positive results towards lower-limb recovery for stroke patients. However, long-term engagement in daily physical activity… (more)

Subjects/Keywords: Augmented reality; Rehabilitation; Exergames; Mixed reality; User-centred system design; Emerging Design Technologies; Lower-limb stroke rehabilitation; Lower-limb rehabilitation

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APA (6th Edition):

Petrie, R. (2018). Designing an augmented reality video game to assist stroke patients with independent rehabilitation. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7023

Chicago Manual of Style (16th Edition):

Petrie, Regan. “Designing an augmented reality video game to assist stroke patients with independent rehabilitation.” 2018. Masters Thesis, Victoria University of Wellington. Accessed December 09, 2019. http://hdl.handle.net/10063/7023.

MLA Handbook (7th Edition):

Petrie, Regan. “Designing an augmented reality video game to assist stroke patients with independent rehabilitation.” 2018. Web. 09 Dec 2019.

Vancouver:

Petrie R. Designing an augmented reality video game to assist stroke patients with independent rehabilitation. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2019 Dec 09]. Available from: http://hdl.handle.net/10063/7023.

Council of Science Editors:

Petrie R. Designing an augmented reality video game to assist stroke patients with independent rehabilitation. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7023


Victoria University of Wellington

7. Wellwood, Nicholas. The Implementation of Action Observation Therapy in Virtual Worlds.

Degree: 2016, Victoria University of Wellington

 Upper limb rehabilitation after stroke is vital to the recovery of a patient’s range of motion, dexterity and strength (Jauch et al, 2010, p. 824).… (more)

Subjects/Keywords: Rehabilitation; Stroke; Action; Observation; Therapy; Virtual

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APA (6th Edition):

Wellwood, N. (2016). The Implementation of Action Observation Therapy in Virtual Worlds. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6270

Chicago Manual of Style (16th Edition):

Wellwood, Nicholas. “The Implementation of Action Observation Therapy in Virtual Worlds.” 2016. Masters Thesis, Victoria University of Wellington. Accessed December 09, 2019. http://hdl.handle.net/10063/6270.

MLA Handbook (7th Edition):

Wellwood, Nicholas. “The Implementation of Action Observation Therapy in Virtual Worlds.” 2016. Web. 09 Dec 2019.

Vancouver:

Wellwood N. The Implementation of Action Observation Therapy in Virtual Worlds. [Internet] [Masters thesis]. Victoria University of Wellington; 2016. [cited 2019 Dec 09]. Available from: http://hdl.handle.net/10063/6270.

Council of Science Editors:

Wellwood N. The Implementation of Action Observation Therapy in Virtual Worlds. [Masters Thesis]. Victoria University of Wellington; 2016. Available from: http://hdl.handle.net/10063/6270


Victoria University of Wellington

8. Kauraka, Patrick. Stroke Rehabilitation.

Degree: 2016, Victoria University of Wellington

 Upper limb rehabilitation after a stroke is vital when bringing a range of motion and strength back to a patient. Treatment for upper limb rehabilitation… (more)

Subjects/Keywords: Rehabilitation; Gaming; Visual Style; Game Design; Immersion; Stroke; Rendering; Game Visuals

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APA (6th Edition):

Kauraka, P. (2016). Stroke Rehabilitation. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6235

Chicago Manual of Style (16th Edition):

Kauraka, Patrick. “Stroke Rehabilitation.” 2016. Masters Thesis, Victoria University of Wellington. Accessed December 09, 2019. http://hdl.handle.net/10063/6235.

MLA Handbook (7th Edition):

Kauraka, Patrick. “Stroke Rehabilitation.” 2016. Web. 09 Dec 2019.

Vancouver:

Kauraka P. Stroke Rehabilitation. [Internet] [Masters thesis]. Victoria University of Wellington; 2016. [cited 2019 Dec 09]. Available from: http://hdl.handle.net/10063/6235.

Council of Science Editors:

Kauraka P. Stroke Rehabilitation. [Masters Thesis]. Victoria University of Wellington; 2016. Available from: http://hdl.handle.net/10063/6235


Victoria University of Wellington

9. Creagh, Thomas. Designing and disseminating DIY assistive technology in an online environment.

Degree: 2017, Victoria University of Wellington

 Stroke is a debilitating neurological condition caused by a dysfunction in the flow of blood to the brain (Stroke.org, 2016). The onset of stroke can… (more)

Subjects/Keywords: Internet; Assistive Technology; Stroke

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APA (6th Edition):

Creagh, T. (2017). Designing and disseminating DIY assistive technology in an online environment. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/6653

Chicago Manual of Style (16th Edition):

Creagh, Thomas. “Designing and disseminating DIY assistive technology in an online environment.” 2017. Masters Thesis, Victoria University of Wellington. Accessed December 09, 2019. http://hdl.handle.net/10063/6653.

MLA Handbook (7th Edition):

Creagh, Thomas. “Designing and disseminating DIY assistive technology in an online environment.” 2017. Web. 09 Dec 2019.

Vancouver:

Creagh T. Designing and disseminating DIY assistive technology in an online environment. [Internet] [Masters thesis]. Victoria University of Wellington; 2017. [cited 2019 Dec 09]. Available from: http://hdl.handle.net/10063/6653.

Council of Science Editors:

Creagh T. Designing and disseminating DIY assistive technology in an online environment. [Masters Thesis]. Victoria University of Wellington; 2017. Available from: http://hdl.handle.net/10063/6653


Victoria University of Wellington

10. Price, Sophie. Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement.

Degree: 2018, Victoria University of Wellington

 This thesis addresses the research question “How could a mobile game be designed to facilitate education and improve healthcare engagement around skin sores in children?”.… (more)

Subjects/Keywords: game design; childrens healthcare; persuasive design; engagement

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APA (6th Edition):

Price, S. (2018). Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/7896

Chicago Manual of Style (16th Edition):

Price, Sophie. “Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement.” 2018. Masters Thesis, Victoria University of Wellington. Accessed December 09, 2019. http://hdl.handle.net/10063/7896.

MLA Handbook (7th Edition):

Price, Sophie. “Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement.” 2018. Web. 09 Dec 2019.

Vancouver:

Price S. Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement. [Internet] [Masters thesis]. Victoria University of Wellington; 2018. [cited 2019 Dec 09]. Available from: http://hdl.handle.net/10063/7896.

Council of Science Editors:

Price S. Te Kēmu Hauora - Designing a mobile game to facilitate education and improve healthcare engagement. [Masters Thesis]. Victoria University of Wellington; 2018. Available from: http://hdl.handle.net/10063/7896


Victoria University of Wellington

11. Fridman, Dana. Designing a Game for Upper Limb Rehabilitation Following a Stroke.

Degree: 2016, Victoria University of Wellington

 Background: Many stroke survivors suffer from motor impairments such as upper limb hemiparesis accompanied by cognitive and emotional impairments that can affect their ability to… (more)

Subjects/Keywords: Game Design; Health Games; Upper-limb; Stroke Rehabilitation; Rhythmic Auditory Stimulation; Feedback Provision; Engagement

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APA (6th Edition):

Fridman, D. (2016). Designing a Game for Upper Limb Rehabilitation Following a Stroke. (Masters Thesis). Victoria University of Wellington. Retrieved from http://hdl.handle.net/10063/5443

Chicago Manual of Style (16th Edition):

Fridman, Dana. “Designing a Game for Upper Limb Rehabilitation Following a Stroke.” 2016. Masters Thesis, Victoria University of Wellington. Accessed December 09, 2019. http://hdl.handle.net/10063/5443.

MLA Handbook (7th Edition):

Fridman, Dana. “Designing a Game for Upper Limb Rehabilitation Following a Stroke.” 2016. Web. 09 Dec 2019.

Vancouver:

Fridman D. Designing a Game for Upper Limb Rehabilitation Following a Stroke. [Internet] [Masters thesis]. Victoria University of Wellington; 2016. [cited 2019 Dec 09]. Available from: http://hdl.handle.net/10063/5443.

Council of Science Editors:

Fridman D. Designing a Game for Upper Limb Rehabilitation Following a Stroke. [Masters Thesis]. Victoria University of Wellington; 2016. Available from: http://hdl.handle.net/10063/5443

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