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You searched for +publisher:"University of Southern California" +contributor:("Kratky, Andreas"). Showing records 1 – 22 of 22 total matches.

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University of Southern California

1. Zhang, Bryan. Traversing the Green ward.

Degree: MFA, Interactive Media, 2014, University of Southern California

 The thesis project, The Green Ward was an effort to highlight less explored aspects of the pediatric cancer patient experience in media and to portray… (more)

Subjects/Keywords: cancer; leukemia; interactive game; female protagonist; dream; green ward; pediatric; oncology

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Zhang, B. (2014). Traversing the Green ward. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/412934/rec/7610

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zhang, Bryan. “Traversing the Green ward.” 2014. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/412934/rec/7610.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zhang, Bryan. “Traversing the Green ward.” 2014. Web. 25 Nov 2020.

Vancouver:

Zhang B. Traversing the Green ward. [Internet] [Thesis]. University of Southern California; 2014. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/412934/rec/7610.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zhang B. Traversing the Green ward. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/412934/rec/7610

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

2. Meegan, Patrick. Video Volume.

Degree: MFA, Interactive Media, 2014, University of Southern California

 Video Volume is an investigation into the techniques and potentials for full motion video in the virtual space. Using multi‐camera matrices to capture people and… (more)

Subjects/Keywords: video; virtual reality; seance; ritual; technology

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APA (6th Edition):

Meegan, P. (2014). Video Volume. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/410664/rec/7832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Meegan, Patrick. “Video Volume.” 2014. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/410664/rec/7832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Meegan, Patrick. “Video Volume.” 2014. Web. 25 Nov 2020.

Vancouver:

Meegan P. Video Volume. [Internet] [Thesis]. University of Southern California; 2014. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/410664/rec/7832.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Meegan P. Video Volume. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/410664/rec/7832

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

3. Reynolds, Erin Elizabeth. Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Nevermind is a PC-based biofeedback-enhanced exploration horror game that challenges the player to go outside of his psychological comfort zone. Players are asked to either… (more)

Subjects/Keywords: biofeedback; video game; stress; stress management; horror; terror; hrv; heart rate variability; sensor; game

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APA (6th Edition):

Reynolds, E. E. (2012). Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/36104/rec/4393

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Reynolds, Erin Elizabeth. “Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management.” 2012. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/36104/rec/4393.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Reynolds, Erin Elizabeth. “Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management.” 2012. Web. 25 Nov 2020.

Vancouver:

Reynolds EE. Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/36104/rec/4393.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Reynolds EE. Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/36104/rec/4393

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

4. Hashemian, Yasaman. A full body game for children with attention deficit hyperactivity disorder: adventurous dreaming high-flying dragon.

Degree: MFA, Interactive Media, 2013, University of Southern California

 Adventurous Dreaming High-flying Dragon is a full-body, interactive experience for children, ages 6-8, that engages players in activities that improve brain activity by encouraging goal… (more)

Subjects/Keywords: game; ADHD/ADD; Kinect; executive function; motor skills; attention; prototype

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hashemian, Y. (2013). A full body game for children with attention deficit hyperactivity disorder: adventurous dreaming high-flying dragon. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/243476/rec/195

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hashemian, Yasaman. “A full body game for children with attention deficit hyperactivity disorder: adventurous dreaming high-flying dragon.” 2013. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/243476/rec/195.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hashemian, Yasaman. “A full body game for children with attention deficit hyperactivity disorder: adventurous dreaming high-flying dragon.” 2013. Web. 25 Nov 2020.

Vancouver:

Hashemian Y. A full body game for children with attention deficit hyperactivity disorder: adventurous dreaming high-flying dragon. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/243476/rec/195.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hashemian Y. A full body game for children with attention deficit hyperactivity disorder: adventurous dreaming high-flying dragon. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/243476/rec/195

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

5. Nishikawa, Greg. Of gods & golems.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Of Gods & Golems is a video installation and performance piece, exploring altered perceptions through the medium of stop-motion. Participants are invited to interact with… (more)

Subjects/Keywords: stop motion; installation; performance; life size; puppet; golem

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APA (6th Edition):

Nishikawa, G. (2012). Of gods & golems. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/26402/rec/4512

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nishikawa, Greg. “Of gods & golems.” 2012. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/26402/rec/4512.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nishikawa, Greg. “Of gods & golems.” 2012. Web. 25 Nov 2020.

Vancouver:

Nishikawa G. Of gods & golems. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/26402/rec/4512.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nishikawa G. Of gods & golems. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/26402/rec/4512

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

6. Reddy, Kedar Kumar Bathina. Designing the Ramayana re-imaginator.

Degree: MFA, Interactive Media, 2013, University of Southern California

 I have approached my thesis as an opportunity for me to gain a critical understanding of Indian culture. The Ramayana Re-Imaginator engages with the Ramayana… (more)

Subjects/Keywords: Ramayana; Surpanakha; interactive; story-making; storytelling; games

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APA (6th Edition):

Reddy, K. K. B. (2013). Designing the Ramayana re-imaginator. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1886

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Reddy, Kedar Kumar Bathina. “Designing the Ramayana re-imaginator.” 2013. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1886.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Reddy, Kedar Kumar Bathina. “Designing the Ramayana re-imaginator.” 2013. Web. 25 Nov 2020.

Vancouver:

Reddy KKB. Designing the Ramayana re-imaginator. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1886.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Reddy KKB. Designing the Ramayana re-imaginator. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1886

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

7. Bulvanoski, James Leo. A meditative application inspired by emotional regulation.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Advances in neuroscience and affective psychology have opened new areas of research in emotion regulation. This paper investigates one area of emotion regulation, meditation, and… (more)

Subjects/Keywords: affective psychology; emotion regulation; games; meditation; neuroscience; touch

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APA (6th Edition):

Bulvanoski, J. L. (2012). A meditative application inspired by emotional regulation. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34444/rec/240

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bulvanoski, James Leo. “A meditative application inspired by emotional regulation.” 2012. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34444/rec/240.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bulvanoski, James Leo. “A meditative application inspired by emotional regulation.” 2012. Web. 25 Nov 2020.

Vancouver:

Bulvanoski JL. A meditative application inspired by emotional regulation. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34444/rec/240.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bulvanoski JL. A meditative application inspired by emotional regulation. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34444/rec/240

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

8. Tucker, Diane. Toward a theory of gesture design.

Degree: MFA, Interactive Media, 2011, University of Southern California

 The enormous transformation in how humans engage with technologies – providing direct access through touch or gesture, without any mediating controller – has just reached… (more)

Subjects/Keywords: game design; gesture; gestural vocabulary; gestural design; gesture design; user interface design; human computer interaction; human centered computing; emotion in games; design; metaphor

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APA (6th Edition):

Tucker, D. (2011). Toward a theory of gesture design. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469656/rec/7523

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Tucker, Diane. “Toward a theory of gesture design.” 2011. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469656/rec/7523.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Tucker, Diane. “Toward a theory of gesture design.” 2011. Web. 25 Nov 2020.

Vancouver:

Tucker D. Toward a theory of gesture design. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469656/rec/7523.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Tucker D. Toward a theory of gesture design. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469656/rec/7523

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

9. Jethwani, Anisha. How to be Indian: a Tumblr experiment.

Degree: MFA, Interactive Media, 2015, University of Southern California

 The goal with my thesis project was to create a multimedia epistolary novel that was smoothly integrated into the target demographic’s current online experience. Taking… (more)

Subjects/Keywords: Tumblr; interactive; social media

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APA (6th Edition):

Jethwani, A. (2015). How to be Indian: a Tumblr experiment. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/589803/rec/3269

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jethwani, Anisha. “How to be Indian: a Tumblr experiment.” 2015. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/589803/rec/3269.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jethwani, Anisha. “How to be Indian: a Tumblr experiment.” 2015. Web. 25 Nov 2020.

Vancouver:

Jethwani A. How to be Indian: a Tumblr experiment. [Internet] [Thesis]. University of Southern California; 2015. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/589803/rec/3269.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jethwani A. How to be Indian: a Tumblr experiment. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/589803/rec/3269

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

10. Oh, Sanghee. The return: a case study in narrative interaction design.

Degree: MFA, Interactive Media, 2013, University of Southern California

 This paper consists of three chapters. In the first chapter, I will discuss the traditional conflicts between storytelling and agency afforded to players who experience… (more)

Subjects/Keywords: narrative design; hci; interactive fiction; interaction design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Oh, S. (2013). The return: a case study in narrative interaction design. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/250043/rec/7184

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Oh, Sanghee. “The return: a case study in narrative interaction design.” 2013. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/250043/rec/7184.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Oh, Sanghee. “The return: a case study in narrative interaction design.” 2013. Web. 25 Nov 2020.

Vancouver:

Oh S. The return: a case study in narrative interaction design. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/250043/rec/7184.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Oh S. The return: a case study in narrative interaction design. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/250043/rec/7184

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

11. Taylor, James A. Falling: a matter of national gravity: analysis of a 4-person game for the Apple iPad.

Degree: MFA, Interactive Media, 2011, University of Southern California

 This paper examines the inspiration, conceptual overview, user experience, and testing and evaluation methods for the 4-person iPad game Falling: A Matter of National Gravity;… (more)

Subjects/Keywords: ipad; social; gaming; development; design; design process; game theory; four-player; game; falling

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Taylor, J. A. (2011). Falling: a matter of national gravity: analysis of a 4-person game for the Apple iPad. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/640318/rec/2756

Chicago Manual of Style (16th Edition):

Taylor, James A. “Falling: a matter of national gravity: analysis of a 4-person game for the Apple iPad.” 2011. Doctoral Dissertation, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/640318/rec/2756.

MLA Handbook (7th Edition):

Taylor, James A. “Falling: a matter of national gravity: analysis of a 4-person game for the Apple iPad.” 2011. Web. 25 Nov 2020.

Vancouver:

Taylor JA. Falling: a matter of national gravity: analysis of a 4-person game for the Apple iPad. [Internet] [Doctoral dissertation]. University of Southern California; 2011. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/640318/rec/2756.

Council of Science Editors:

Taylor JA. Falling: a matter of national gravity: analysis of a 4-person game for the Apple iPad. [Doctoral Dissertation]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/640318/rec/2756


University of Southern California

12. Benavides, Andrea. Ardum: a project about the player-designer relationship.

Degree: MFA, Interactive Media, 2014, University of Southern California

 Ardum is a 3D first-person video game about the relationship between a player and a designer. The diagetic story is a space opera about a… (more)

Subjects/Keywords: video game; relationship; designer; player; science fiction; meta; surrealism; metanarrative; diegesis; design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Benavides, A. (2014). Ardum: a project about the player-designer relationship. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/409562/rec/884

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Benavides, Andrea. “Ardum: a project about the player-designer relationship.” 2014. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/409562/rec/884.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Benavides, Andrea. “Ardum: a project about the player-designer relationship.” 2014. Web. 25 Nov 2020.

Vancouver:

Benavides A. Ardum: a project about the player-designer relationship. [Internet] [Thesis]. University of Southern California; 2014. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/409562/rec/884.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Benavides A. Ardum: a project about the player-designer relationship. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/409562/rec/884

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

13. Duff, Emily Cairns. TCam: Touch driven communication for virtual moviemaking.

Degree: MFA, Interactive Media, 2011, University of Southern California

 As the use of motion capture expands rapidly across the cinematic industry, an increasing amount of focus is being placed on the tools and techniques… (more)

Subjects/Keywords: communication; collaboration; game engine; interactive; motion capture; multi-touch; real-time; tool; previsualization; virtual camera; virtual moviemaking

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Duff, E. C. (2011). TCam: Touch driven communication for virtual moviemaking. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456062/rec/6338

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Duff, Emily Cairns. “TCam: Touch driven communication for virtual moviemaking.” 2011. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456062/rec/6338.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Duff, Emily Cairns. “TCam: Touch driven communication for virtual moviemaking.” 2011. Web. 25 Nov 2020.

Vancouver:

Duff EC. TCam: Touch driven communication for virtual moviemaking. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456062/rec/6338.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Duff EC. TCam: Touch driven communication for virtual moviemaking. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456062/rec/6338

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

14. Yee, Edmond C. Combiform: a console for the new communal casual game genre.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Combiform is a novel digital gaming console featuring four combinable handheld controllers. It is a new and unique tangible gaming interface that stresses the importance… (more)

Subjects/Keywords: game controller; co-attentive; co-located; social gaming; social presence; tangible user interface; joint gesture; coliberation; funology; mimetic interfaces; communal casual game; folk game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Yee, E. C. (2012). Combiform: a console for the new communal casual game genre. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/38683/rec/1455

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Yee, Edmond C. “Combiform: a console for the new communal casual game genre.” 2012. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/38683/rec/1455.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Yee, Edmond C. “Combiform: a console for the new communal casual game genre.” 2012. Web. 25 Nov 2020.

Vancouver:

Yee EC. Combiform: a console for the new communal casual game genre. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/38683/rec/1455.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Yee EC. Combiform: a console for the new communal casual game genre. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/38683/rec/1455

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

15. Watterson, Ryan. American braves - total aesthetics: an opinion piece on game design for academics.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Contemporary American interactive work has entered a period dominantly characterized by two movements: the games industry movement, and the independent games movement. These movements satisfy… (more)

Subjects/Keywords: video games; film; fine art; american braves; adventure; rpg; total aesthetics; narrative design; jrpg; grunge

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Watterson, R. (2012). American braves - total aesthetics: an opinion piece on game design for academics. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Watterson, Ryan. “American braves - total aesthetics: an opinion piece on game design for academics.” 2012. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Watterson, Ryan. “American braves - total aesthetics: an opinion piece on game design for academics.” 2012. Web. 25 Nov 2020.

Vancouver:

Watterson R. American braves - total aesthetics: an opinion piece on game design for academics. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Watterson R. American braves - total aesthetics: an opinion piece on game design for academics. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

16. Tunwattanapong, Borom. Spherical harmonic and point illumination basis for reflectometry and relighting.

Degree: PhD, Computer Science, 2014, University of Southern California

 This dissertation presents a system for acquiring spatially‐varying reflectance information and relighting various surface types by observing the objects under active basis illumination. Most types… (more)

Subjects/Keywords: 3D scanning; basis illumination; computer graphics; face scanning; reflectance properties; spherical harmonics

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APA (6th Edition):

Tunwattanapong, B. (2014). Spherical harmonic and point illumination basis for reflectometry and relighting. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/468133/rec/6012

Chicago Manual of Style (16th Edition):

Tunwattanapong, Borom. “Spherical harmonic and point illumination basis for reflectometry and relighting.” 2014. Doctoral Dissertation, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/468133/rec/6012.

MLA Handbook (7th Edition):

Tunwattanapong, Borom. “Spherical harmonic and point illumination basis for reflectometry and relighting.” 2014. Web. 25 Nov 2020.

Vancouver:

Tunwattanapong B. Spherical harmonic and point illumination basis for reflectometry and relighting. [Internet] [Doctoral dissertation]. University of Southern California; 2014. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/468133/rec/6012.

Council of Science Editors:

Tunwattanapong B. Spherical harmonic and point illumination basis for reflectometry and relighting. [Doctoral Dissertation]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/468133/rec/6012


University of Southern California

17. Cross, Thomas B. Ahistoric.

Degree: MFA, Interactive Media, 2014, University of Southern California

 Ahistoric is an absurdist game that merges the characters, art, and locations of revolutions and revolts from different places and times. The game world is… (more)

Subjects/Keywords: interactive; history; graffiti; game; historiography; projection; virtual

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cross, T. B. (2014). Ahistoric. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/406021/rec/591

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cross, Thomas B. “Ahistoric.” 2014. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/406021/rec/591.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cross, Thomas B. “Ahistoric.” 2014. Web. 25 Nov 2020.

Vancouver:

Cross TB. Ahistoric. [Internet] [Thesis]. University of Southern California; 2014. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/406021/rec/591.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cross TB. Ahistoric. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/406021/rec/591

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

18. Cao, Lulu. SomeDay: designing a game about different thought processes.

Degree: MFA, Interactive Media, 2010, University of Southern California

 SomeDay is an interactive art game designed to benefit people by making them aware of the different modes of thinking between childhood and adulthood. SomeDay… (more)

Subjects/Keywords: art game; childhood vs. adulthood; emotional gameplay; interactive narrative; puzzle piece game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cao, L. (2010). SomeDay: designing a game about different thought processes. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308610/rec/5965

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cao, Lulu. “SomeDay: designing a game about different thought processes.” 2010. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308610/rec/5965.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cao, Lulu. “SomeDay: designing a game about different thought processes.” 2010. Web. 25 Nov 2020.

Vancouver:

Cao L. SomeDay: designing a game about different thought processes. [Internet] [Thesis]. University of Southern California; 2010. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308610/rec/5965.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cao L. SomeDay: designing a game about different thought processes. [Thesis]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308610/rec/5965

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

19. Brennan, John Joseph, III. Carte blanche: experiments in the art of interactive political satire and contemplative virtual space.

Degree: MFA, Interactive Media, 2009, University of Southern California

 This paper documents the process of modifying First Person Shooter video game assets to produce satirical interactive work and expressive-reflective personal space. As virtual space… (more)

Subjects/Keywords: virtual space; game modification; Half-Life 2; vignettes; satire; editorial; opinion; sketch; machinima; political cartoon; ham handed

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Brennan, John Joseph, I. (2009). Carte blanche: experiments in the art of interactive political satire and contemplative virtual space. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/235191/rec/1242

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Brennan, John Joseph, III. “Carte blanche: experiments in the art of interactive political satire and contemplative virtual space.” 2009. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/235191/rec/1242.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Brennan, John Joseph, III. “Carte blanche: experiments in the art of interactive political satire and contemplative virtual space.” 2009. Web. 25 Nov 2020.

Vancouver:

Brennan, John Joseph I. Carte blanche: experiments in the art of interactive political satire and contemplative virtual space. [Internet] [Thesis]. University of Southern California; 2009. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/235191/rec/1242.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Brennan, John Joseph I. Carte blanche: experiments in the art of interactive political satire and contemplative virtual space. [Thesis]. University of Southern California; 2009. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/235191/rec/1242

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

20. Jaycox, Bryan Patrick. SolidSpace: a device for redesigning perception.

Degree: MFA, Interactive Media, 2010, University of Southern California

 The Redesigning Perception Project is an attempt to create non-invasive wearable technologies that expand aspects of our human perceptual systems. Our perceptual systems are the… (more)

Subjects/Keywords: SolidSpace; redesigning perception; touch at a distance; haptic; perceptual; sensory; non-invasive; cybernetics; sensory gateway; touch; wearable technology; wearable; soft haptic feedback; micropiston; glove; ultrasonic; USC; interactive media

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Jaycox, B. P. (2010). SolidSpace: a device for redesigning perception. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308982/rec/5959

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jaycox, Bryan Patrick. “SolidSpace: a device for redesigning perception.” 2010. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308982/rec/5959.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jaycox, Bryan Patrick. “SolidSpace: a device for redesigning perception.” 2010. Web. 25 Nov 2020.

Vancouver:

Jaycox BP. SolidSpace: a device for redesigning perception. [Internet] [Thesis]. University of Southern California; 2010. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308982/rec/5959.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jaycox BP. SolidSpace: a device for redesigning perception. [Thesis]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308982/rec/5959

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

21. Churi, Maya Sara. The tree as storied experience: an experiment in new narrative forms.

Degree: MFA, Interactive Media, 2009, University of Southern California

 There is a space within design, a highly contextual, narrative space where constructed reality and story merge with physical and virtual interfaces. In this paper… (more)

Subjects/Keywords: interactive art; physical interface; story; museum design; exhibit design; experience design; design; multi-media; mixed-media; children'; s museum; storied experience; constructed narrative

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Churi, M. S. (2009). The tree as storied experience: an experiment in new narrative forms. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/221575/rec/7370

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Churi, Maya Sara. “The tree as storied experience: an experiment in new narrative forms.” 2009. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/221575/rec/7370.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Churi, Maya Sara. “The tree as storied experience: an experiment in new narrative forms.” 2009. Web. 25 Nov 2020.

Vancouver:

Churi MS. The tree as storied experience: an experiment in new narrative forms. [Internet] [Thesis]. University of Southern California; 2009. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/221575/rec/7370.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Churi MS. The tree as storied experience: an experiment in new narrative forms. [Thesis]. University of Southern California; 2009. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/221575/rec/7370

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

22. Ryu, Taiyoung. Maum: exploring immersive gameplay with emerging user interface devices.

Degree: MFA, Interactive Media, 2010, University of Southern California

 This paper explores how new user interface devices can change conventional gameplay, and contribute to immersive user experiences. The game, “Maum” is an experimental game… (more)

Subjects/Keywords: human-computer interaction; brain-computer interface; physical interface; artistic games; experimental games; surrealism

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ryu, T. (2010). Maum: exploring immersive gameplay with emerging user interface devices. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331031/rec/3984

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ryu, Taiyoung. “Maum: exploring immersive gameplay with emerging user interface devices.” 2010. Thesis, University of Southern California. Accessed November 25, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331031/rec/3984.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ryu, Taiyoung. “Maum: exploring immersive gameplay with emerging user interface devices.” 2010. Web. 25 Nov 2020.

Vancouver:

Ryu T. Maum: exploring immersive gameplay with emerging user interface devices. [Internet] [Thesis]. University of Southern California; 2010. [cited 2020 Nov 25]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331031/rec/3984.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ryu T. Maum: exploring immersive gameplay with emerging user interface devices. [Thesis]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331031/rec/3984

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

.