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You searched for +publisher:"University of Southern California" +contributor:("Gibson, Jeremy"). Showing records 1 – 21 of 21 total matches.

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University of Southern California

1. Reynolds, Erin Elizabeth. Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Nevermind is a PC-based biofeedback-enhanced exploration horror game that challenges the player to go outside of his psychological comfort zone. Players are asked to either… (more)

Subjects/Keywords: biofeedback; video game; stress; stress management; horror; terror; hrv; heart rate variability; sensor; game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Reynolds, E. E. (2012). Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/36104/rec/4393

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Reynolds, Erin Elizabeth. “Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management.” 2012. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/36104/rec/4393.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Reynolds, Erin Elizabeth. “Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management.” 2012. Web. 26 Oct 2020.

Vancouver:

Reynolds EE. Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/36104/rec/4393.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Reynolds EE. Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/36104/rec/4393

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

2. Vick, Samantha. Songlines: combining music and gesture to create a mythic experience.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Songlines is a playable musical creation myth in which the player shapes the world with gesture via the Kinect platform. The experience synthesizes a simple,… (more)

Subjects/Keywords: Campbell; Jung; video game; interactive; myth; music; gesture; power; joy; kinect; Australian; Aboriginal; creation

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APA (6th Edition):

Vick, S. (2012). Songlines: combining music and gesture to create a mythic experience. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/30620/rec/5966

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Vick, Samantha. “Songlines: combining music and gesture to create a mythic experience.” 2012. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/30620/rec/5966.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Vick, Samantha. “Songlines: combining music and gesture to create a mythic experience.” 2012. Web. 26 Oct 2020.

Vancouver:

Vick S. Songlines: combining music and gesture to create a mythic experience. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/30620/rec/5966.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Vick S. Songlines: combining music and gesture to create a mythic experience. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/30620/rec/5966

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

3. Mathias, Jason. Simulations as real-time integration of information: Covalence, an organic chemistry game.

Degree: MFA, Interactive Media, 2013, University of Southern California

 College-level Organic Chemistry classes can be overwhelming to their students. In addition to learning a relatively large amount of information, students have to learn to… (more)

Subjects/Keywords: organic chemistry; interactive media; media arts; computer science; digital media

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APA (6th Edition):

Mathias, J. (2013). Simulations as real-time integration of information: Covalence, an organic chemistry game. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/248899/rec/5869

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mathias, Jason. “Simulations as real-time integration of information: Covalence, an organic chemistry game.” 2013. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/248899/rec/5869.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mathias, Jason. “Simulations as real-time integration of information: Covalence, an organic chemistry game.” 2013. Web. 26 Oct 2020.

Vancouver:

Mathias J. Simulations as real-time integration of information: Covalence, an organic chemistry game. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/248899/rec/5869.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mathias J. Simulations as real-time integration of information: Covalence, an organic chemistry game. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/248899/rec/5869

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

4. Graner, William B. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.

Degree: MFA, Interactive Media, 2011, University of Southern California

 Leafcutters is a life simulation game about leafcutting ants which is designed to evoke engagement with real world subject matter. In this game, players shape… (more)

Subjects/Keywords: simulation game; evocative knowledge object; educational game; video game

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APA (6th Edition):

Graner, W. B. (2011). Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Graner, William B. “Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.” 2011. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Graner, William B. “Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.” 2011. Web. 26 Oct 2020.

Vancouver:

Graner WB. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Graner WB. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3777

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

5. Uehara, Andy. Exploring empathy through negotiation.

Degree: MFA, Interactive Media, 2012, University of Southern California

 As technology has increased the potential for small groups or powerful individuals to cause global harm, the need for humankind to work together has grown.… (more)

Subjects/Keywords: empathy; negotiation; game design; simulation

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APA (6th Edition):

Uehara, A. (2012). Exploring empathy through negotiation. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Uehara, Andy. “Exploring empathy through negotiation.” 2012. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Uehara, Andy. “Exploring empathy through negotiation.” 2012. Web. 26 Oct 2020.

Vancouver:

Uehara A. Exploring empathy through negotiation. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Uehara A. Exploring empathy through negotiation. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

6. Boyle, Jacob Shelley. The ritual model: how to use the mechanics of ritual to create meaningful games.

Degree: MFA, Interactive Media, 2012, University of Southern California

 For millennia, humans have participated in rituals in order to experience meaning and purpose in life. With the rise of digital games as a form… (more)

Subjects/Keywords: games; design; ritual; symbolism; meaningful

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Boyle, J. S. (2012). The ritual model: how to use the mechanics of ritual to create meaningful games. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/39728/rec/7190

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Boyle, Jacob Shelley. “The ritual model: how to use the mechanics of ritual to create meaningful games.” 2012. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/39728/rec/7190.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Boyle, Jacob Shelley. “The ritual model: how to use the mechanics of ritual to create meaningful games.” 2012. Web. 26 Oct 2020.

Vancouver:

Boyle JS. The ritual model: how to use the mechanics of ritual to create meaningful games. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/39728/rec/7190.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Boyle JS. The ritual model: how to use the mechanics of ritual to create meaningful games. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/39728/rec/7190

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

7. Gorman, Kyla. Intimation and experience of the self in games.

Degree: MFA, Interactive Media, 2012, University of Southern California

 This paper contains a brief overview of several views of the “self” – from the soul in ancient philosophy to identity and character in modern… (more)

Subjects/Keywords: games; video games; interactive media; self; perspective; point of view; empathy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gorman, K. (2012). Intimation and experience of the self in games. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33027/rec/3607

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gorman, Kyla. “Intimation and experience of the self in games.” 2012. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33027/rec/3607.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gorman, Kyla. “Intimation and experience of the self in games.” 2012. Web. 26 Oct 2020.

Vancouver:

Gorman K. Intimation and experience of the self in games. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33027/rec/3607.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gorman K. Intimation and experience of the self in games. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33027/rec/3607

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

8. Swensen, Elizabeth. The witch: Identity construction and the fairy tale in interactive narrative.

Degree: MFA, Interactive Media, 2011, University of Southern California

 The Witch is a single-player, narrative game on the Apple iPad where one plays a girl labeled by her neighbors as a witch. By manipulating… (more)

Subjects/Keywords: interactive narrative; witch; fairy tale; game; identity; storybook

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APA (6th Edition):

Swensen, E. (2011). The witch: Identity construction and the fairy tale in interactive narrative. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/441702/rec/7414

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Swensen, Elizabeth. “The witch: Identity construction and the fairy tale in interactive narrative.” 2011. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/441702/rec/7414.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Swensen, Elizabeth. “The witch: Identity construction and the fairy tale in interactive narrative.” 2011. Web. 26 Oct 2020.

Vancouver:

Swensen E. The witch: Identity construction and the fairy tale in interactive narrative. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/441702/rec/7414.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Swensen E. The witch: Identity construction and the fairy tale in interactive narrative. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/441702/rec/7414

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

9. Bouchard, Sean Kyle. Grayline: Creating shared narrative experience through interactive storytelling.

Degree: MFA, Interactive Media, 2011, University of Southern California

 Cooperative modes of play are an increasingly popular area of interest for Games Studies researchers, as well as a popular feature for modern games. However,… (more)

Subjects/Keywords: interactive narrative; interactive storytelling; cooperative play; taxonomy

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APA (6th Edition):

Bouchard, S. K. (2011). Grayline: Creating shared narrative experience through interactive storytelling. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3096

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bouchard, Sean Kyle. “Grayline: Creating shared narrative experience through interactive storytelling.” 2011. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3096.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bouchard, Sean Kyle. “Grayline: Creating shared narrative experience through interactive storytelling.” 2011. Web. 26 Oct 2020.

Vancouver:

Bouchard SK. Grayline: Creating shared narrative experience through interactive storytelling. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3096.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bouchard SK. Grayline: Creating shared narrative experience through interactive storytelling. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3096

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

10. Beachum, Alex. Outer Wilds: a game of curiosity-driven space exploration.

Degree: MFA, Interactive Media, 2013, University of Southern California

 Outer Wilds is a space exploration game designed to inspire and reward player curiosity. This paper defines the concept of curiosity-driven exploration and discusses our… (more)

Subjects/Keywords: space; exploration; curiosity; procedural; solar system; first person; open world; time loop; marshmallow; simulation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Beachum, A. (2013). Outer Wilds: a game of curiosity-driven space exploration. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/248860/rec/4659

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Beachum, Alex. “Outer Wilds: a game of curiosity-driven space exploration.” 2013. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/248860/rec/4659.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Beachum, Alex. “Outer Wilds: a game of curiosity-driven space exploration.” 2013. Web. 26 Oct 2020.

Vancouver:

Beachum A. Outer Wilds: a game of curiosity-driven space exploration. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/248860/rec/4659.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Beachum A. Outer Wilds: a game of curiosity-driven space exploration. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/248860/rec/4659

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

11. Kim, Jonghwa. Aesthetic driven design of Space Maestro.

Degree: MFA, Interactive Media, 2013, University of Southern California

 Sometimes I think creating a game is continuous process of realizing how much you didn’t know about the game you are making. This was particularly… (more)

Subjects/Keywords: interactive art; Kinect; game design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kim, J. (2013). Aesthetic driven design of Space Maestro. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kim, Jonghwa. “Aesthetic driven design of Space Maestro.” 2013. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kim, Jonghwa. “Aesthetic driven design of Space Maestro.” 2013. Web. 26 Oct 2020.

Vancouver:

Kim J. Aesthetic driven design of Space Maestro. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kim J. Aesthetic driven design of Space Maestro. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/296261/rec/565

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

12. Duff, Emily Cairns. TCam: Touch driven communication for virtual moviemaking.

Degree: MFA, Interactive Media, 2011, University of Southern California

 As the use of motion capture expands rapidly across the cinematic industry, an increasing amount of focus is being placed on the tools and techniques… (more)

Subjects/Keywords: communication; collaboration; game engine; interactive; motion capture; multi-touch; real-time; tool; previsualization; virtual camera; virtual moviemaking

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Duff, E. C. (2011). TCam: Touch driven communication for virtual moviemaking. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456062/rec/6338

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Duff, Emily Cairns. “TCam: Touch driven communication for virtual moviemaking.” 2011. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456062/rec/6338.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Duff, Emily Cairns. “TCam: Touch driven communication for virtual moviemaking.” 2011. Web. 26 Oct 2020.

Vancouver:

Duff EC. TCam: Touch driven communication for virtual moviemaking. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456062/rec/6338.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Duff EC. TCam: Touch driven communication for virtual moviemaking. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456062/rec/6338

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

13. Osborn, Joseph Carter. Historicity and sociality in game design: adventures in ludic archaeology.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Vikingr is an asynchronous multiplayer social game that adapts Viking Age (700s-1000s C.E.) social practices and structures in the hopes of producing a synthetic Viking… (more)

Subjects/Keywords: game studies; game design; experimental archaeology; ludic archaeology; social games; historiography

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APA (6th Edition):

Osborn, J. C. (2012). Historicity and sociality in game design: adventures in ludic archaeology. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/16688/rec/3199

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Osborn, Joseph Carter. “Historicity and sociality in game design: adventures in ludic archaeology.” 2012. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/16688/rec/3199.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Osborn, Joseph Carter. “Historicity and sociality in game design: adventures in ludic archaeology.” 2012. Web. 26 Oct 2020.

Vancouver:

Osborn JC. Historicity and sociality in game design: adventures in ludic archaeology. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/16688/rec/3199.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Osborn JC. Historicity and sociality in game design: adventures in ludic archaeology. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/16688/rec/3199

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

14. Diefenbach, Teddy. The moonlighters: a narrative listening approach to videogame storytelling.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Videogames that feature pre-authored, scripted stories for their players face a fundamental conflict with the nature of interactive media – they do not react to… (more)

Subjects/Keywords: games; game design; videogames; game studies; narrative design; adaptive narrative; dynamic narrative; narrative listening; storytelling; interactive media; The Moonlighters

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Diefenbach, T. (2012). The moonlighters: a narrative listening approach to videogame storytelling. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/18342/rec/7003

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Diefenbach, Teddy. “The moonlighters: a narrative listening approach to videogame storytelling.” 2012. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/18342/rec/7003.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Diefenbach, Teddy. “The moonlighters: a narrative listening approach to videogame storytelling.” 2012. Web. 26 Oct 2020.

Vancouver:

Diefenbach T. The moonlighters: a narrative listening approach to videogame storytelling. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/18342/rec/7003.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Diefenbach T. The moonlighters: a narrative listening approach to videogame storytelling. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/18342/rec/7003

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

15. Ponce, Daniel Anthony. Type Set : Exploring the effects of making kinetic typography interactive.

Degree: MFA, Interactive Media, 2011, University of Southern California

 Kinetic typography-text that is animated and given expressive qualities – allows for designers to express emotion and tone of voice better than traditional, print-based media.… (more)

Subjects/Keywords: typography; design; games; Gestures; iPad; interactive; kinetic typography; interactive typography; touch

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ponce, D. A. (2011). Type Set : Exploring the effects of making kinetic typography interactive. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469309/rec/7647

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ponce, Daniel Anthony. “Type Set : Exploring the effects of making kinetic typography interactive.” 2011. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469309/rec/7647.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ponce, Daniel Anthony. “Type Set : Exploring the effects of making kinetic typography interactive.” 2011. Web. 26 Oct 2020.

Vancouver:

Ponce DA. Type Set : Exploring the effects of making kinetic typography interactive. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469309/rec/7647.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ponce DA. Type Set : Exploring the effects of making kinetic typography interactive. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469309/rec/7647

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

16. Verneau, Loan. Paralect: an example of transition focused design.

Degree: MFA, Interactive Media, 2013, University of Southern California

 Paralect is a long-format video game, playable on Mac and Windows, exploring the paradigm shifts one experiences when living in another culture. The game arc… (more)

Subjects/Keywords: game design; paradigm shifts; experience arc; cultural relativism; platformer; video game; narrative transitions

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Verneau, L. (2013). Paralect: an example of transition focused design. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282064/rec/4912

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Verneau, Loan. “Paralect: an example of transition focused design.” 2013. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282064/rec/4912.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Verneau, Loan. “Paralect: an example of transition focused design.” 2013. Web. 26 Oct 2020.

Vancouver:

Verneau L. Paralect: an example of transition focused design. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282064/rec/4912.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Verneau L. Paralect: an example of transition focused design. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282064/rec/4912

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

17. Sforza, Evan. Bridging the gap.

Degree: MA, Interactive Media, 2015, University of Southern California

 We live less than twenty feet away from many people but often know nothing about them, yet, at the same time, we are continually connected… (more)

Subjects/Keywords: application

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sforza, E. (2015). Bridging the gap. (Masters Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282439/rec/1164

Chicago Manual of Style (16th Edition):

Sforza, Evan. “Bridging the gap.” 2015. Masters Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282439/rec/1164.

MLA Handbook (7th Edition):

Sforza, Evan. “Bridging the gap.” 2015. Web. 26 Oct 2020.

Vancouver:

Sforza E. Bridging the gap. [Internet] [Masters thesis]. University of Southern California; 2015. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282439/rec/1164.

Council of Science Editors:

Sforza E. Bridging the gap. [Masters Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282439/rec/1164


University of Southern California

18. Cao, Lulu. SomeDay: designing a game about different thought processes.

Degree: MFA, Interactive Media, 2010, University of Southern California

 SomeDay is an interactive art game designed to benefit people by making them aware of the different modes of thinking between childhood and adulthood. SomeDay… (more)

Subjects/Keywords: art game; childhood vs. adulthood; emotional gameplay; interactive narrative; puzzle piece game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cao, L. (2010). SomeDay: designing a game about different thought processes. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308610/rec/5965

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cao, Lulu. “SomeDay: designing a game about different thought processes.” 2010. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308610/rec/5965.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cao, Lulu. “SomeDay: designing a game about different thought processes.” 2010. Web. 26 Oct 2020.

Vancouver:

Cao L. SomeDay: designing a game about different thought processes. [Internet] [Thesis]. University of Southern California; 2010. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308610/rec/5965.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cao L. SomeDay: designing a game about different thought processes. [Thesis]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/308610/rec/5965

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

19. Akmal, Amena. Persuasion through play: how procedural rhetoric in casual games can inform public relations.

Degree: MA, Strategic Public Relations, 2010, University of Southern California

 The broad appeal of online and mobile casual games and their easy accessibility via multiple platforms presents a novel avenue to use games as communication… (more)

Subjects/Keywords: public relations; gaming; casual games; Facebook; procedural; rhetoric; Ian Bogost; games; women

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Akmal, A. (2010). Persuasion through play: how procedural rhetoric in casual games can inform public relations. (Masters Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331849/rec/5010

Chicago Manual of Style (16th Edition):

Akmal, Amena. “Persuasion through play: how procedural rhetoric in casual games can inform public relations.” 2010. Masters Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331849/rec/5010.

MLA Handbook (7th Edition):

Akmal, Amena. “Persuasion through play: how procedural rhetoric in casual games can inform public relations.” 2010. Web. 26 Oct 2020.

Vancouver:

Akmal A. Persuasion through play: how procedural rhetoric in casual games can inform public relations. [Internet] [Masters thesis]. University of Southern California; 2010. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331849/rec/5010.

Council of Science Editors:

Akmal A. Persuasion through play: how procedural rhetoric in casual games can inform public relations. [Masters Thesis]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331849/rec/5010


University of Southern California

20. Nie, Cynthia. Schism: bridging the gap from casual browser games to hardcore social worlds.

Degree: MFA, Interactive Media, 2010, University of Southern California

 Schism is an online, persistent-world multiplayer game in which a team of players band together to help build up their small town into a prosperous… (more)

Subjects/Keywords: browser game; casual game; cooperative play; multiplayer; persistent-world; social interaction

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nie, C. (2010). Schism: bridging the gap from casual browser games to hardcore social worlds. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/307835/rec/5701

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nie, Cynthia. “Schism: bridging the gap from casual browser games to hardcore social worlds.” 2010. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/307835/rec/5701.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nie, Cynthia. “Schism: bridging the gap from casual browser games to hardcore social worlds.” 2010. Web. 26 Oct 2020.

Vancouver:

Nie C. Schism: bridging the gap from casual browser games to hardcore social worlds. [Internet] [Thesis]. University of Southern California; 2010. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/307835/rec/5701.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nie C. Schism: bridging the gap from casual browser games to hardcore social worlds. [Thesis]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/307835/rec/5701

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

21. Mathew, Alexander. A second summer.

Degree: MFA, Interactive Media, 2015, University of Southern California

A post-mortem for a suite of games exploring the intersection of puzzle design and narrative design. Advisors/Committee Members: Fullerton, Tracy (Committee Chair), Bouchard, Sean (Committee Member), Gibson, Jeremy (Committee Member).

Subjects/Keywords: games; puzzle; post-mortem; narrative; story telling

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mathew, A. (2015). A second summer. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/582355/rec/354

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mathew, Alexander. “A second summer.” 2015. Thesis, University of Southern California. Accessed October 26, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/582355/rec/354.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mathew, Alexander. “A second summer.” 2015. Web. 26 Oct 2020.

Vancouver:

Mathew A. A second summer. [Internet] [Thesis]. University of Southern California; 2015. [cited 2020 Oct 26]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/582355/rec/354.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mathew A. A second summer. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/582355/rec/354

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

.