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You searched for +publisher:"University of Southern California" +contributor:("Brinson, Peter"). Showing records 1 – 25 of 25 total matches.

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University of Southern California

1. Plott, Sean Saintmichael. Day[9]TV: How interactive Web television parallels game design.

Degree: MFA, Interactive Media, 2011, University of Southern California

 With the increasing ease of producing and disseminating video over the internet, anyone can create a web television series. Though one may view web television… (more)

Subjects/Keywords: interactive television; Web television; Starcraft; eSports; game design; competitive gaming; community; participatory media; social media

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Plott, S. S. (2011). Day[9]TV: How interactive Web television parallels game design. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456243/rec/1781

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Plott, Sean Saintmichael. “Day[9]TV: How interactive Web television parallels game design.” 2011. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456243/rec/1781.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Plott, Sean Saintmichael. “Day[9]TV: How interactive Web television parallels game design.” 2011. Web. 27 Sep 2020.

Vancouver:

Plott SS. Day[9]TV: How interactive Web television parallels game design. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456243/rec/1781.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Plott SS. Day[9]TV: How interactive Web television parallels game design. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456243/rec/1781

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

2. Oh, Hyung Gyu. Feel the force.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Feel The Force is a unique 3D online action game for iOS devices with two primary goals. One is to create strong, realistic interactions between… (more)

Subjects/Keywords: mobile game; online game; force; interaction; GPS; LBS; location aware; GIS; DEM; geospatial database; push notification

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Oh, H. G. (2012). Feel the force. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/8593/rec/2791

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Oh, Hyung Gyu. “Feel the force.” 2012. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/8593/rec/2791.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Oh, Hyung Gyu. “Feel the force.” 2012. Web. 27 Sep 2020.

Vancouver:

Oh HG. Feel the force. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/8593/rec/2791.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Oh HG. Feel the force. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/8593/rec/2791

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

3. Li, Zi. Dissonance.

Degree: MFA, Interactive Media, 2015, University of Southern California

 Dissonance is a thesis project towards my master of fine arts degree in USC Interactive Media and Games Division. It explores the relationship between three… (more)

Subjects/Keywords: gaming; puzzle; game design; visual space

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APA (6th Edition):

Li, Z. (2015). Dissonance. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/576186/rec/2046

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Li, Zi. “Dissonance.” 2015. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/576186/rec/2046.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Li, Zi. “Dissonance.” 2015. Web. 27 Sep 2020.

Vancouver:

Li Z. Dissonance. [Internet] [Thesis]. University of Southern California; 2015. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/576186/rec/2046.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Li Z. Dissonance. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/576186/rec/2046

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

4. Sennott, Michael J. Quicksilver: infinite story: procedurally generated episodic narratives for gameplay.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Quicksilver: Infinite Story is a work of interactive entertainment that algorithmically creates dynamic, playable, genre-typified stories. By taking advantage of the tropes and formulas behind… (more)

Subjects/Keywords: interactive media; video games; procedural narrative; computational storytelling; game design

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APA (6th Edition):

Sennott, M. J. (2012). Quicksilver: infinite story: procedurally generated episodic narratives for gameplay. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/21632/rec/5379

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sennott, Michael J. “Quicksilver: infinite story: procedurally generated episodic narratives for gameplay.” 2012. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/21632/rec/5379.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sennott, Michael J. “Quicksilver: infinite story: procedurally generated episodic narratives for gameplay.” 2012. Web. 27 Sep 2020.

Vancouver:

Sennott MJ. Quicksilver: infinite story: procedurally generated episodic narratives for gameplay. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/21632/rec/5379.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sennott MJ. Quicksilver: infinite story: procedurally generated episodic narratives for gameplay. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/21632/rec/5379

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

5. Uehara, Andy. Exploring empathy through negotiation.

Degree: MFA, Interactive Media, 2012, University of Southern California

 As technology has increased the potential for small groups or powerful individuals to cause global harm, the need for humankind to work together has grown.… (more)

Subjects/Keywords: empathy; negotiation; game design; simulation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Uehara, A. (2012). Exploring empathy through negotiation. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Uehara, Andy. “Exploring empathy through negotiation.” 2012. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Uehara, Andy. “Exploring empathy through negotiation.” 2012. Web. 27 Sep 2020.

Vancouver:

Uehara A. Exploring empathy through negotiation. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2652.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Uehara A. Exploring empathy through negotiation. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33197/rec/2652

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

6. Mershon, David P. The charlatan.

Degree: MFA, Interactive Media, 2012, University of Southern California

 The Charlatan is a dramatic adventure video game where players explore the history and philosophy of science by taking part in a conspiracy to undermine… (more)

Subjects/Keywords: philosophy of science; mini-games; adventure-games; Thomas Kuhn; Rene Descartes; David Hume; Logical Positivism; Ludwig Wittgenstein; Bertrand Russell; Karl Popper; demarcation of science; problem of induction; coherentism; paradigms; Johannes Kepler; uncanny valley; rogue taxidermy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mershon, D. P. (2012). The charlatan. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34364/rec/6507

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mershon, David P. “The charlatan.” 2012. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34364/rec/6507.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mershon, David P. “The charlatan.” 2012. Web. 27 Sep 2020.

Vancouver:

Mershon DP. The charlatan. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34364/rec/6507.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mershon DP. The charlatan. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34364/rec/6507

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

7. Chen, Hua. Eyez: Spatial perception in videogames Page 1.

Degree: MFA, Interactive Media, 2011, University of Southern California

 Today, with the support of increasingly powerful hardware and software, we can almost recreate photorealistic reproductions of our physical world. Many videogame developers are still… (more)

Subjects/Keywords: spatial perception; spatial cognition; spatial design; visual perception; Windows phone; XNA; video game; platformer; Ppzzle game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chen, H. (2011). Eyez: Spatial perception in videogames Page 1. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/15579/rec/2698

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chen, Hua. “Eyez: Spatial perception in videogames Page 1.” 2011. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/15579/rec/2698.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chen, Hua. “Eyez: Spatial perception in videogames Page 1.” 2011. Web. 27 Sep 2020.

Vancouver:

Chen H. Eyez: Spatial perception in videogames Page 1. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/15579/rec/2698.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chen H. Eyez: Spatial perception in videogames Page 1. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/15579/rec/2698

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

8. Bouchard, Sean Kyle. Grayline: Creating shared narrative experience through interactive storytelling.

Degree: MFA, Interactive Media, 2011, University of Southern California

 Cooperative modes of play are an increasingly popular area of interest for Games Studies researchers, as well as a popular feature for modern games. However,… (more)

Subjects/Keywords: interactive narrative; interactive storytelling; cooperative play; taxonomy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bouchard, S. K. (2011). Grayline: Creating shared narrative experience through interactive storytelling. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3096

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bouchard, Sean Kyle. “Grayline: Creating shared narrative experience through interactive storytelling.” 2011. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3096.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bouchard, Sean Kyle. “Grayline: Creating shared narrative experience through interactive storytelling.” 2011. Web. 27 Sep 2020.

Vancouver:

Bouchard SK. Grayline: Creating shared narrative experience through interactive storytelling. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3096.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bouchard SK. Grayline: Creating shared narrative experience through interactive storytelling. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456461/rec/3096

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

9. Zeng, Zhen. Manjusaka.

Degree: MFA, Interactive Media, 2014, University of Southern California

 Manjusaka is a game that explores the phrase 'Hell is other people' by Jean-Paul Sartre. It is an art game for social satire. To achieve… (more)

Subjects/Keywords: game design; social satire; Hell; MDA framework

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APA (6th Edition):

Zeng, Z. (2014). Manjusaka. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/383062/rec/3936

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Zeng, Zhen. “Manjusaka.” 2014. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/383062/rec/3936.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Zeng, Zhen. “Manjusaka.” 2014. Web. 27 Sep 2020.

Vancouver:

Zeng Z. Manjusaka. [Internet] [Thesis]. University of Southern California; 2014. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/383062/rec/3936.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Zeng Z. Manjusaka. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/383062/rec/3936

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

10. Stephan, Scott. Everything all the time: anthological storytelling.

Degree: MFA, Interactive Media, 2015, University of Southern California

 Everything, All The Time is an experiment is designing a framework for interactive fiction pieces. The goal is to develop a criteria for melding the… (more)

Subjects/Keywords: interactive storytelling; digital storytelling; tablet; mobile; fiction; playable short fiction

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Stephan, S. (2015). Everything all the time: anthological storytelling. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/565618/rec/2553

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Stephan, Scott. “Everything all the time: anthological storytelling.” 2015. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/565618/rec/2553.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Stephan, Scott. “Everything all the time: anthological storytelling.” 2015. Web. 27 Sep 2020.

Vancouver:

Stephan S. Everything all the time: anthological storytelling. [Internet] [Thesis]. University of Southern California; 2015. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/565618/rec/2553.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Stephan S. Everything all the time: anthological storytelling. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/565618/rec/2553

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

11. Beachum, Alex. Outer Wilds: a game of curiosity-driven space exploration.

Degree: MFA, Interactive Media, 2013, University of Southern California

 Outer Wilds is a space exploration game designed to inspire and reward player curiosity. This paper defines the concept of curiosity-driven exploration and discusses our… (more)

Subjects/Keywords: space; exploration; curiosity; procedural; solar system; first person; open world; time loop; marshmallow; simulation

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Beachum, A. (2013). Outer Wilds: a game of curiosity-driven space exploration. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/248860/rec/4659

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Beachum, Alex. “Outer Wilds: a game of curiosity-driven space exploration.” 2013. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/248860/rec/4659.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Beachum, Alex. “Outer Wilds: a game of curiosity-driven space exploration.” 2013. Web. 27 Sep 2020.

Vancouver:

Beachum A. Outer Wilds: a game of curiosity-driven space exploration. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/248860/rec/4659.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Beachum A. Outer Wilds: a game of curiosity-driven space exploration. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/248860/rec/4659

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

12. Kim, Bona. 544.

Degree: MFA, Interactive Media, 2015, University of Southern California

Production summary of the author's video game project 544: Along Came a Tiger, with theories regarding the flexibility of the difficulty and multiple perspective storytelling. Advisors/Committee Members: Wixon, Dennis (Committee Chair), Brinson, Peter (Committee Member), Kang, Danny (Committee Member).

Subjects/Keywords: video game; storytelling; alternate history

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kim, B. (2015). 544. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kim, Bona. “544.” 2015. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kim, Bona. “544.” 2015. Web. 27 Sep 2020.

Vancouver:

Kim B. 544. [Internet] [Thesis]. University of Southern California; 2015. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kim B. 544. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/567988/rec/21

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

13. Kantor, Julian. Psynchrony: finding the way forward.

Degree: MFA, Interactive Media, 2015, University of Southern California

 “Videogames” is a blanket term for a single medium that could probably be subdivided into several others. As a player, I find myself drawn equally… (more)

Subjects/Keywords: music; games; rhythm; performance capture; rotoscoping; concept album; narrative immersion; integrated design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Kantor, J. (2015). Psynchrony: finding the way forward. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/573516/rec/5320

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Kantor, Julian. “Psynchrony: finding the way forward.” 2015. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/573516/rec/5320.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Kantor, Julian. “Psynchrony: finding the way forward.” 2015. Web. 27 Sep 2020.

Vancouver:

Kantor J. Psynchrony: finding the way forward. [Internet] [Thesis]. University of Southern California; 2015. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/573516/rec/5320.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Kantor J. Psynchrony: finding the way forward. [Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/573516/rec/5320

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

14. Benavides, Andrea. Ardum: a project about the player-designer relationship.

Degree: MFA, Interactive Media, 2014, University of Southern California

 Ardum is a 3D first-person video game about the relationship between a player and a designer. The diagetic story is a space opera about a… (more)

Subjects/Keywords: video game; relationship; designer; player; science fiction; meta; surrealism; metanarrative; diegesis; design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Benavides, A. (2014). Ardum: a project about the player-designer relationship. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/409562/rec/884

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Benavides, Andrea. “Ardum: a project about the player-designer relationship.” 2014. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/409562/rec/884.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Benavides, Andrea. “Ardum: a project about the player-designer relationship.” 2014. Web. 27 Sep 2020.

Vancouver:

Benavides A. Ardum: a project about the player-designer relationship. [Internet] [Thesis]. University of Southern California; 2014. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/409562/rec/884.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Benavides A. Ardum: a project about the player-designer relationship. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/409562/rec/884

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

15. Watterson, Ryan. American braves - total aesthetics: an opinion piece on game design for academics.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Contemporary American interactive work has entered a period dominantly characterized by two movements: the games industry movement, and the independent games movement. These movements satisfy… (more)

Subjects/Keywords: video games; film; fine art; american braves; adventure; rpg; total aesthetics; narrative design; jrpg; grunge

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Watterson, R. (2012). American braves - total aesthetics: an opinion piece on game design for academics. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Watterson, Ryan. “American braves - total aesthetics: an opinion piece on game design for academics.” 2012. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Watterson, Ryan. “American braves - total aesthetics: an opinion piece on game design for academics.” 2012. Web. 27 Sep 2020.

Vancouver:

Watterson R. American braves - total aesthetics: an opinion piece on game design for academics. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Watterson R. American braves - total aesthetics: an opinion piece on game design for academics. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/27077/rec/646

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

16. Ponce, Daniel Anthony. Type Set : Exploring the effects of making kinetic typography interactive.

Degree: MFA, Interactive Media, 2011, University of Southern California

 Kinetic typography-text that is animated and given expressive qualities – allows for designers to express emotion and tone of voice better than traditional, print-based media.… (more)

Subjects/Keywords: typography; design; games; Gestures; iPad; interactive; kinetic typography; interactive typography; touch

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ponce, D. A. (2011). Type Set : Exploring the effects of making kinetic typography interactive. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469309/rec/7647

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ponce, Daniel Anthony. “Type Set : Exploring the effects of making kinetic typography interactive.” 2011. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469309/rec/7647.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ponce, Daniel Anthony. “Type Set : Exploring the effects of making kinetic typography interactive.” 2011. Web. 27 Sep 2020.

Vancouver:

Ponce DA. Type Set : Exploring the effects of making kinetic typography interactive. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469309/rec/7647.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ponce DA. Type Set : Exploring the effects of making kinetic typography interactive. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469309/rec/7647

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

17. Wiscombe, Simon J. Players play: extending the lexicon of games and designing for player interaction.

Degree: MFA, Interactive Media, 2013, University of Southern California

 This document establishes a framework for design, development, research, and criticism in games that is comprised of five main elements: Mechanics, Aesthetics, Player Affordances, Context,… (more)

Subjects/Keywords: games; interaction; player; multiplayer; design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wiscombe, S. J. (2013). Players play: extending the lexicon of games and designing for player interaction. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/237742/rec/5077

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wiscombe, Simon J. “Players play: extending the lexicon of games and designing for player interaction.” 2013. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/237742/rec/5077.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wiscombe, Simon J. “Players play: extending the lexicon of games and designing for player interaction.” 2013. Web. 27 Sep 2020.

Vancouver:

Wiscombe SJ. Players play: extending the lexicon of games and designing for player interaction. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/237742/rec/5077.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wiscombe SJ. Players play: extending the lexicon of games and designing for player interaction. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/237742/rec/5077

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

18. Cross, Thomas B. Ahistoric.

Degree: MFA, Interactive Media, 2014, University of Southern California

 Ahistoric is an absurdist game that merges the characters, art, and locations of revolutions and revolts from different places and times. The game world is… (more)

Subjects/Keywords: interactive; history; graffiti; game; historiography; projection; virtual

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APA (6th Edition):

Cross, T. B. (2014). Ahistoric. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/406021/rec/591

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cross, Thomas B. “Ahistoric.” 2014. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/406021/rec/591.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cross, Thomas B. “Ahistoric.” 2014. Web. 27 Sep 2020.

Vancouver:

Cross TB. Ahistoric. [Internet] [Thesis]. University of Southern California; 2014. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/406021/rec/591.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cross TB. Ahistoric. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/406021/rec/591

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

19. Verneau, Loan. Paralect: an example of transition focused design.

Degree: MFA, Interactive Media, 2013, University of Southern California

 Paralect is a long-format video game, playable on Mac and Windows, exploring the paradigm shifts one experiences when living in another culture. The game arc… (more)

Subjects/Keywords: game design; paradigm shifts; experience arc; cultural relativism; platformer; video game; narrative transitions

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Verneau, L. (2013). Paralect: an example of transition focused design. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282064/rec/4912

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Verneau, Loan. “Paralect: an example of transition focused design.” 2013. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282064/rec/4912.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Verneau, Loan. “Paralect: an example of transition focused design.” 2013. Web. 27 Sep 2020.

Vancouver:

Verneau L. Paralect: an example of transition focused design. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282064/rec/4912.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Verneau L. Paralect: an example of transition focused design. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282064/rec/4912

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

20. Brennan, John Joseph, III. Carte blanche: experiments in the art of interactive political satire and contemplative virtual space.

Degree: MFA, Interactive Media, 2009, University of Southern California

 This paper documents the process of modifying First Person Shooter video game assets to produce satirical interactive work and expressive-reflective personal space. As virtual space… (more)

Subjects/Keywords: virtual space; game modification; Half-Life 2; vignettes; satire; editorial; opinion; sketch; machinima; political cartoon; ham handed

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Brennan, John Joseph, I. (2009). Carte blanche: experiments in the art of interactive political satire and contemplative virtual space. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/235191/rec/1242

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Brennan, John Joseph, III. “Carte blanche: experiments in the art of interactive political satire and contemplative virtual space.” 2009. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/235191/rec/1242.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Brennan, John Joseph, III. “Carte blanche: experiments in the art of interactive political satire and contemplative virtual space.” 2009. Web. 27 Sep 2020.

Vancouver:

Brennan, John Joseph I. Carte blanche: experiments in the art of interactive political satire and contemplative virtual space. [Internet] [Thesis]. University of Southern California; 2009. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/235191/rec/1242.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Brennan, John Joseph I. Carte blanche: experiments in the art of interactive political satire and contemplative virtual space. [Thesis]. University of Southern California; 2009. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/235191/rec/1242

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

21. Layton, Robert Joseph. On the shoulders of giants: an experiment in death as a meaningful play mechanic.

Degree: MFA, Interactive Media, 2009, University of Southern California

 On the Shoulders of Giants is a generational adventure game set in a fictional world where humans are beginning colonization efforts on Mars. Rather than… (more)

Subjects/Keywords: death; birth; family; generations; genetics; bloodlines; lineage; time; ancestors; descendants; civilization; environment; generativity

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Layton, R. J. (2009). On the shoulders of giants: an experiment in death as a meaningful play mechanic. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/225799/rec/4549

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Layton, Robert Joseph. “On the shoulders of giants: an experiment in death as a meaningful play mechanic.” 2009. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/225799/rec/4549.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Layton, Robert Joseph. “On the shoulders of giants: an experiment in death as a meaningful play mechanic.” 2009. Web. 27 Sep 2020.

Vancouver:

Layton RJ. On the shoulders of giants: an experiment in death as a meaningful play mechanic. [Internet] [Thesis]. University of Southern California; 2009. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/225799/rec/4549.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Layton RJ. On the shoulders of giants: an experiment in death as a meaningful play mechanic. [Thesis]. University of Southern California; 2009. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/225799/rec/4549

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

22. Nie, Cynthia. Schism: bridging the gap from casual browser games to hardcore social worlds.

Degree: MFA, Interactive Media, 2010, University of Southern California

 Schism is an online, persistent-world multiplayer game in which a team of players band together to help build up their small town into a prosperous… (more)

Subjects/Keywords: browser game; casual game; cooperative play; multiplayer; persistent-world; social interaction

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nie, C. (2010). Schism: bridging the gap from casual browser games to hardcore social worlds. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/307835/rec/5701

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nie, Cynthia. “Schism: bridging the gap from casual browser games to hardcore social worlds.” 2010. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/307835/rec/5701.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nie, Cynthia. “Schism: bridging the gap from casual browser games to hardcore social worlds.” 2010. Web. 27 Sep 2020.

Vancouver:

Nie C. Schism: bridging the gap from casual browser games to hardcore social worlds. [Internet] [Thesis]. University of Southern California; 2010. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/307835/rec/5701.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nie C. Schism: bridging the gap from casual browser games to hardcore social worlds. [Thesis]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/307835/rec/5701

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

23. Clark, Andre Antione. Minor battle: explorations of a multi‐spatial game experience.

Degree: MFA, Interactive Media, 2009, University of Southern California

 Adding physical interactivity to the video game experience continues to entice game designers. Every few years, game designers create new methods for incorporating physical interactions… (more)

Subjects/Keywords: physical play; multi-screen; immersive space; interactive; installation; movement; video game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Clark, A. A. (2009). Minor battle: explorations of a multi‐spatial game experience. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/222644/rec/4094

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Clark, Andre Antione. “Minor battle: explorations of a multi‐spatial game experience.” 2009. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/222644/rec/4094.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Clark, Andre Antione. “Minor battle: explorations of a multi‐spatial game experience.” 2009. Web. 27 Sep 2020.

Vancouver:

Clark AA. Minor battle: explorations of a multi‐spatial game experience. [Internet] [Thesis]. University of Southern California; 2009. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/222644/rec/4094.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Clark AA. Minor battle: explorations of a multi‐spatial game experience. [Thesis]. University of Southern California; 2009. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/222644/rec/4094

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

24. Rossmassler, Mike Stephen. By nature: an exploration of effects of time on localized gameplay systems.

Degree: MFA, Interactive Media, 2009, University of Southern California

 This paper describes an iterative exploration of time as a game mechanic in localized systems. The investigation examines time as a spatial entity, the effects… (more)

Subjects/Keywords: time games; time; local time; stylus games; Zen games; plant games; gardening games; drawing games; plants; Lindenmayer Systems; Great Depression; science-driven game design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Rossmassler, M. S. (2009). By nature: an exploration of effects of time on localized gameplay systems. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/236251/rec/1194

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Rossmassler, Mike Stephen. “By nature: an exploration of effects of time on localized gameplay systems.” 2009. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/236251/rec/1194.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Rossmassler, Mike Stephen. “By nature: an exploration of effects of time on localized gameplay systems.” 2009. Web. 27 Sep 2020.

Vancouver:

Rossmassler MS. By nature: an exploration of effects of time on localized gameplay systems. [Internet] [Thesis]. University of Southern California; 2009. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/236251/rec/1194.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Rossmassler MS. By nature: an exploration of effects of time on localized gameplay systems. [Thesis]. University of Southern California; 2009. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/236251/rec/1194

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

25. Van Dyke, Peter Alexander. Juliette: revealing character from choice to world.

Degree: MFA, Interactive Media, 2010, University of Southern California

 Juliette creates a novel experience by changing the way that character and player relate in a game – not through a written narrative, but via… (more)

Subjects/Keywords: narrative; double narrative; dichotomic narrative; narrative theory; interactive media; interactive; game; character; story; choice; action; avatar; player avatar; player character; game character

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Van Dyke, P. A. (2010). Juliette: revealing character from choice to world. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331265/rec/3697

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Van Dyke, Peter Alexander. “Juliette: revealing character from choice to world.” 2010. Thesis, University of Southern California. Accessed September 27, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331265/rec/3697.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Van Dyke, Peter Alexander. “Juliette: revealing character from choice to world.” 2010. Web. 27 Sep 2020.

Vancouver:

Van Dyke PA. Juliette: revealing character from choice to world. [Internet] [Thesis]. University of Southern California; 2010. [cited 2020 Sep 27]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331265/rec/3697.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Van Dyke PA. Juliette: revealing character from choice to world. [Thesis]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331265/rec/3697

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

.