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You searched for +publisher:"University of Southern California" +contributor:("Anderson, Steven F."). Showing records 1 – 30 of 31 total matches.

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University of Southern California

1. Plott, Sean Saintmichael. Day[9]TV: How interactive Web television parallels game design.

Degree: MFA, Interactive Media, 2011, University of Southern California

 With the increasing ease of producing and disseminating video over the internet, anyone can create a web television series. Though one may view web television… (more)

Subjects/Keywords: interactive television; Web television; Starcraft; eSports; game design; competitive gaming; community; participatory media; social media

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Plott, S. S. (2011). Day[9]TV: How interactive Web television parallels game design. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456243/rec/1778

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Plott, Sean Saintmichael. “Day[9]TV: How interactive Web television parallels game design.” 2011. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456243/rec/1778.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Plott, Sean Saintmichael. “Day[9]TV: How interactive Web television parallels game design.” 2011. Web. 21 Feb 2020.

Vancouver:

Plott SS. Day[9]TV: How interactive Web television parallels game design. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456243/rec/1778.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Plott SS. Day[9]TV: How interactive Web television parallels game design. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/456243/rec/1778

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

2. Costanza-Chock, Sasha. Se ve, se siente: transmedia mobilization in the Los Angeles immigrant rights movement.

Degree: PhD, Communication, 2010, University of Southern California

 This project examines transmedia mobilization in the immigrant rights movement in Los Angeles. Utilizing semi-structured interviews, participatory workshops, and rich media archives, this analysis provides… (more)

Subjects/Keywords: immigration; transmedia; mobilization; social movements; Los Angeles; digital media; internet; media studies; communication; social justice; immigrant rights; organizing; political theory; literacy; praxis; radio; community organizing; Communication for Social Change; media opportunity structure; political economy of communication

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APA (6th Edition):

Costanza-Chock, S. (2010). Se ve, se siente: transmedia mobilization in the Los Angeles immigrant rights movement. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/376275/rec/5726

Chicago Manual of Style (16th Edition):

Costanza-Chock, Sasha. “Se ve, se siente: transmedia mobilization in the Los Angeles immigrant rights movement.” 2010. Doctoral Dissertation, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/376275/rec/5726.

MLA Handbook (7th Edition):

Costanza-Chock, Sasha. “Se ve, se siente: transmedia mobilization in the Los Angeles immigrant rights movement.” 2010. Web. 21 Feb 2020.

Vancouver:

Costanza-Chock S. Se ve, se siente: transmedia mobilization in the Los Angeles immigrant rights movement. [Internet] [Doctoral dissertation]. University of Southern California; 2010. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/376275/rec/5726.

Council of Science Editors:

Costanza-Chock S. Se ve, se siente: transmedia mobilization in the Los Angeles immigrant rights movement. [Doctoral Dissertation]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/376275/rec/5726


University of Southern California

3. Churi, Maya Sara. The tree as storied experience: an experiment in new narrative forms.

Degree: MFA, Interactive Media, 2009, University of Southern California

 There is a space within design, a highly contextual, narrative space where constructed reality and story merge with physical and virtual interfaces. In this paper… (more)

Subjects/Keywords: interactive art; physical interface; story; museum design; exhibit design; experience design; design; multi-media; mixed-media; children'; s museum; storied experience; constructed narrative

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Churi, M. S. (2009). The tree as storied experience: an experiment in new narrative forms. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/221575/rec/7361

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Churi, Maya Sara. “The tree as storied experience: an experiment in new narrative forms.” 2009. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/221575/rec/7361.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Churi, Maya Sara. “The tree as storied experience: an experiment in new narrative forms.” 2009. Web. 21 Feb 2020.

Vancouver:

Churi MS. The tree as storied experience: an experiment in new narrative forms. [Internet] [Thesis]. University of Southern California; 2009. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/221575/rec/7361.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Churi MS. The tree as storied experience: an experiment in new narrative forms. [Thesis]. University of Southern California; 2009. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/221575/rec/7361

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

4. Syder, Andrew Derek. "Shaken out of the ruts of ordinary perception": vision, culture and technology in the psychedelic sixties.

Degree: PhD, Cinema-Television (Critical Studies), 2009, University of Southern California

 This study examines the interconnected and symbiotic relationship between vision and technologies of vision. It investigates how visual media technologies have been employed historically as… (more)

Subjects/Keywords: vision; technology; visual culture; cinema; cybernetics; perception; phenomenology; psychedelic; psychedelia; 1960s; sixties counterculture; drugs; LSD; mixed-media; television; video art; computer art

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Syder, A. D. (2009). "Shaken out of the ruts of ordinary perception": vision, culture and technology in the psychedelic sixties. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/220820/rec/38

Chicago Manual of Style (16th Edition):

Syder, Andrew Derek. “"Shaken out of the ruts of ordinary perception": vision, culture and technology in the psychedelic sixties.” 2009. Doctoral Dissertation, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/220820/rec/38.

MLA Handbook (7th Edition):

Syder, Andrew Derek. “"Shaken out of the ruts of ordinary perception": vision, culture and technology in the psychedelic sixties.” 2009. Web. 21 Feb 2020.

Vancouver:

Syder AD. "Shaken out of the ruts of ordinary perception": vision, culture and technology in the psychedelic sixties. [Internet] [Doctoral dissertation]. University of Southern California; 2009. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/220820/rec/38.

Council of Science Editors:

Syder AD. "Shaken out of the ruts of ordinary perception": vision, culture and technology in the psychedelic sixties. [Doctoral Dissertation]. University of Southern California; 2009. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/220820/rec/38


University of Southern California

5. Chamberlain, Daniel David. Emergent media technologies and the production of new urban spaces.

Degree: PhD, Cinema-Television (Critical Studies), 2009, University of Southern California

 This dissertation argues that emergent media technologies and contemporary urban spaces are corresponding phenomena, connected through cultural and economic emphases on personalization, mobility, and interactivity.… (more)

Subjects/Keywords: interfaces; media interfaces; networked media spaces; media spaces; scripted spaces; new urbanism; Playa Vista; surveillance; networked personalized mobility; network infrastructure

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chamberlain, D. D. (2009). Emergent media technologies and the production of new urban spaces. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/575282/rec/2299

Chicago Manual of Style (16th Edition):

Chamberlain, Daniel David. “Emergent media technologies and the production of new urban spaces.” 2009. Doctoral Dissertation, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/575282/rec/2299.

MLA Handbook (7th Edition):

Chamberlain, Daniel David. “Emergent media technologies and the production of new urban spaces.” 2009. Web. 21 Feb 2020.

Vancouver:

Chamberlain DD. Emergent media technologies and the production of new urban spaces. [Internet] [Doctoral dissertation]. University of Southern California; 2009. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/575282/rec/2299.

Council of Science Editors:

Chamberlain DD. Emergent media technologies and the production of new urban spaces. [Doctoral Dissertation]. University of Southern California; 2009. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/575282/rec/2299


University of Southern California

6. Bulvanoski, James Leo. A meditative application inspired by emotional regulation.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Advances in neuroscience and affective psychology have opened new areas of research in emotion regulation. This paper investigates one area of emotion regulation, meditation, and… (more)

Subjects/Keywords: affective psychology; emotion regulation; games; meditation; neuroscience; touch

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bulvanoski, J. L. (2012). A meditative application inspired by emotional regulation. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34444/rec/240

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bulvanoski, James Leo. “A meditative application inspired by emotional regulation.” 2012. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34444/rec/240.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bulvanoski, James Leo. “A meditative application inspired by emotional regulation.” 2012. Web. 21 Feb 2020.

Vancouver:

Bulvanoski JL. A meditative application inspired by emotional regulation. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34444/rec/240.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bulvanoski JL. A meditative application inspired by emotional regulation. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34444/rec/240

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

7. Costa, Diego. Queerness explained to my mother.

Degree: PhD, Cinematic Arts (Media Arts and Practice), 2015, University of Southern California

 The dissertation explores the way psychic architecture governs the relationship between sex and digitality, but also what digitality can make us see about psychic functioning… (more)

Subjects/Keywords: digital; cruising; barebacking; gay; LGBT; queer theory; psychoanalysis; sexual practice; feminism; crossdressing; trans; Internet; digital culture; Brazil; Brazilian Studies; Xuxa; star; childhood; femininity; HIV; AIDS; disease; risk; unconscious; Freud; Lacan; self-ethnography; death drive; group sex; gangbang; orgy; pornography; desire; transphobia; homophobia; homosexuality; transexuality; transgender; transvestite; bisexualy; queerness; Preciado; pleasure; Craigslist

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Costa, D. (2015). Queerness explained to my mother. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/601171/rec/5368

Chicago Manual of Style (16th Edition):

Costa, Diego. “Queerness explained to my mother.” 2015. Doctoral Dissertation, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/601171/rec/5368.

MLA Handbook (7th Edition):

Costa, Diego. “Queerness explained to my mother.” 2015. Web. 21 Feb 2020.

Vancouver:

Costa D. Queerness explained to my mother. [Internet] [Doctoral dissertation]. University of Southern California; 2015. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/601171/rec/5368.

Council of Science Editors:

Costa D. Queerness explained to my mother. [Doctoral Dissertation]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/601171/rec/5368


University of Southern California

8. Mershon, David P. The charlatan.

Degree: MFA, Interactive Media, 2012, University of Southern California

 The Charlatan is a dramatic adventure video game where players explore the history and philosophy of science by taking part in a conspiracy to undermine… (more)

Subjects/Keywords: philosophy of science; mini-games; adventure-games; Thomas Kuhn; Rene Descartes; David Hume; Logical Positivism; Ludwig Wittgenstein; Bertrand Russell; Karl Popper; demarcation of science; problem of induction; coherentism; paradigms; Johannes Kepler; uncanny valley; rogue taxidermy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Mershon, D. P. (2012). The charlatan. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34364/rec/6498

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Mershon, David P. “The charlatan.” 2012. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34364/rec/6498.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Mershon, David P. “The charlatan.” 2012. Web. 21 Feb 2020.

Vancouver:

Mershon DP. The charlatan. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34364/rec/6498.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Mershon DP. The charlatan. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/34364/rec/6498

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

9. Ramsey, Deborah Elizabeth. Caution children crossing: home, integration narratives, and the gentle warrior, 1950-1965.

Degree: PhD, Cinema-Television (Critical Studies), 2010, University of Southern California

 “Caution Children Crossing: Home, Integration Narratives, and the Gentle Warrior, 1950-1965” revolves around the image of the racialized child in post-World War II Cold War… (more)

Subjects/Keywords: race; gender; class; masculinity; children; film; postwar culture

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APA (6th Edition):

Ramsey, D. E. (2010). Caution children crossing: home, integration narratives, and the gentle warrior, 1950-1965. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/344516/rec/1259

Chicago Manual of Style (16th Edition):

Ramsey, Deborah Elizabeth. “Caution children crossing: home, integration narratives, and the gentle warrior, 1950-1965.” 2010. Doctoral Dissertation, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/344516/rec/1259.

MLA Handbook (7th Edition):

Ramsey, Deborah Elizabeth. “Caution children crossing: home, integration narratives, and the gentle warrior, 1950-1965.” 2010. Web. 21 Feb 2020.

Vancouver:

Ramsey DE. Caution children crossing: home, integration narratives, and the gentle warrior, 1950-1965. [Internet] [Doctoral dissertation]. University of Southern California; 2010. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/344516/rec/1259.

Council of Science Editors:

Ramsey DE. Caution children crossing: home, integration narratives, and the gentle warrior, 1950-1965. [Doctoral Dissertation]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/344516/rec/1259


University of Southern California

10. Oh, Sanghee. The return: a case study in narrative interaction design.

Degree: MFA, Interactive Media, 2013, University of Southern California

 This paper consists of three chapters. In the first chapter, I will discuss the traditional conflicts between storytelling and agency afforded to players who experience… (more)

Subjects/Keywords: narrative design; hci; interactive fiction; interaction design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Oh, S. (2013). The return: a case study in narrative interaction design. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/250043/rec/7175

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Oh, Sanghee. “The return: a case study in narrative interaction design.” 2013. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/250043/rec/7175.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Oh, Sanghee. “The return: a case study in narrative interaction design.” 2013. Web. 21 Feb 2020.

Vancouver:

Oh S. The return: a case study in narrative interaction design. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/250043/rec/7175.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Oh S. The return: a case study in narrative interaction design. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/250043/rec/7175

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

11. Gorman, Kyla. Intimation and experience of the self in games.

Degree: MFA, Interactive Media, 2012, University of Southern California

 This paper contains a brief overview of several views of the “self” – from the soul in ancient philosophy to identity and character in modern… (more)

Subjects/Keywords: games; video games; interactive media; self; perspective; point of view; empathy

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gorman, K. (2012). Intimation and experience of the self in games. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33027/rec/3601

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gorman, Kyla. “Intimation and experience of the self in games.” 2012. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33027/rec/3601.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gorman, Kyla. “Intimation and experience of the self in games.” 2012. Web. 21 Feb 2020.

Vancouver:

Gorman K. Intimation and experience of the self in games. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33027/rec/3601.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gorman K. Intimation and experience of the self in games. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/33027/rec/3601

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

12. Gilman, Christopher James. Killing culture two: toward an anatomy of cultural transformation in early Soviet Russia, 1920s-1930s.

Degree: PhD, Slavic Languages & Literatures, 2011, University of Southern California

 Wholesale changes in Soviet Russian culture during the 1920s and 1930s have most commonly been characterized as symptomatic of a social transformation in society caused… (more)

Subjects/Keywords: Russia; Soviet Union; Soviet History; 1920s; 1930s; Culture Two; Paperny; Jakobson; Maiakovskii; Stalin; cultural transformation; ostension; semiotics; binary opposition; episteme; concentric; cognitive science; brain hemispheres; asymmetry; killing; suicide; bullfighting; anatomy; dissection; part-whole relations; veshch; thing

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APA (6th Edition):

Gilman, C. J. (2011). Killing culture two: toward an anatomy of cultural transformation in early Soviet Russia, 1920s-1930s. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/451037/rec/3706

Chicago Manual of Style (16th Edition):

Gilman, Christopher James. “Killing culture two: toward an anatomy of cultural transformation in early Soviet Russia, 1920s-1930s.” 2011. Doctoral Dissertation, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/451037/rec/3706.

MLA Handbook (7th Edition):

Gilman, Christopher James. “Killing culture two: toward an anatomy of cultural transformation in early Soviet Russia, 1920s-1930s.” 2011. Web. 21 Feb 2020.

Vancouver:

Gilman CJ. Killing culture two: toward an anatomy of cultural transformation in early Soviet Russia, 1920s-1930s. [Internet] [Doctoral dissertation]. University of Southern California; 2011. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/451037/rec/3706.

Council of Science Editors:

Gilman CJ. Killing culture two: toward an anatomy of cultural transformation in early Soviet Russia, 1920s-1930s. [Doctoral Dissertation]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/451037/rec/3706


University of Southern California

13. Brin, Sarah Elizabeth. Artists' game mods and the new public sphere.

Degree: Master of Public Art Studies, Public Art Studies, 2011, University of Southern California

 As of 2010, there are 183 million active gamers in the United States, each of whom plays at an average of 13 hours a week.… (more)

Subjects/Keywords: artists' games; videogames; game mods; Zach Gage; Anne-Marie Schleiner; Joan Leandre; Brody Condon; tactical media; interventionist art; new media art; art games; hacking

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Brin, S. E. (2011). Artists' game mods and the new public sphere. (Masters Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/638572/rec/915

Chicago Manual of Style (16th Edition):

Brin, Sarah Elizabeth. “Artists' game mods and the new public sphere.” 2011. Masters Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/638572/rec/915.

MLA Handbook (7th Edition):

Brin, Sarah Elizabeth. “Artists' game mods and the new public sphere.” 2011. Web. 21 Feb 2020.

Vancouver:

Brin SE. Artists' game mods and the new public sphere. [Internet] [Masters thesis]. University of Southern California; 2011. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/638572/rec/915.

Council of Science Editors:

Brin SE. Artists' game mods and the new public sphere. [Masters Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/638572/rec/915


University of Southern California

14. Graner, William B. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.

Degree: MFA, Interactive Media, 2011, University of Southern California

 Leafcutters is a life simulation game about leafcutting ants which is designed to evoke engagement with real world subject matter. In this game, players shape… (more)

Subjects/Keywords: simulation game; evocative knowledge object; educational game; video game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Graner, W. B. (2011). Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3771

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Graner, William B. “Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.” 2011. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3771.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Graner, William B. “Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter.” 2011. Web. 21 Feb 2020.

Vancouver:

Graner WB. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3771.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Graner WB. Leafcutters: life simulation gameplay designed to evoke engagement with real-world subject matter. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469526/rec/3771

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

15. Hanson, Christopher C. P. One more time: instances, applications, and implications of the replay.

Degree: PhD, Cinema-Television (Critical Studies), 2010, University of Southern California

 First used to describe a rematch of a tied sporting event, the term "replay" was extended in the early twentieth century to express the playback… (more)

Subjects/Keywords: replay; repetition; film; television; video games; digital

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APA (6th Edition):

Hanson, C. C. P. (2010). One more time: instances, applications, and implications of the replay. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559

Chicago Manual of Style (16th Edition):

Hanson, Christopher C P. “One more time: instances, applications, and implications of the replay.” 2010. Doctoral Dissertation, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559.

MLA Handbook (7th Edition):

Hanson, Christopher C P. “One more time: instances, applications, and implications of the replay.” 2010. Web. 21 Feb 2020.

Vancouver:

Hanson CCP. One more time: instances, applications, and implications of the replay. [Internet] [Doctoral dissertation]. University of Southern California; 2010. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559.

Council of Science Editors:

Hanson CCP. One more time: instances, applications, and implications of the replay. [Doctoral Dissertation]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/393387/rec/4559


University of Southern California

16. Reddy, Kedar Kumar Bathina. Designing the Ramayana re-imaginator.

Degree: MFA, Interactive Media, 2013, University of Southern California

 I have approached my thesis as an opportunity for me to gain a critical understanding of Indian culture. The Ramayana Re-Imaginator engages with the Ramayana… (more)

Subjects/Keywords: Ramayana; Surpanakha; interactive; story-making; storytelling; games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Reddy, K. K. B. (2013). Designing the Ramayana re-imaginator. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1883

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Reddy, Kedar Kumar Bathina. “Designing the Ramayana re-imaginator.” 2013. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1883.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Reddy, Kedar Kumar Bathina. “Designing the Ramayana re-imaginator.” 2013. Web. 21 Feb 2020.

Vancouver:

Reddy KKB. Designing the Ramayana re-imaginator. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1883.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Reddy KKB. Designing the Ramayana re-imaginator. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/239094/rec/1883

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

17. Ruiz, Susana. Playing for change: crafting creative intersections between social justice, non-fiction storytelling and gameful design etd-RuizSusana-3651~001.

Degree: PhD, Cinematic Arts (Media Arts and Practice), 2015, University of Southern California

 This dissertation consists of two distinct but intimately related parts that I will designate: "Practice" and "Reflection." These two components, in turn, are based on… (more)

Subjects/Keywords: games; serious games; games for change; game design; documentary; nonfiction; storytelling; social justice; design; impact games; media; impact; social change; activism; creative activism

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ruiz, S. (2015). Playing for change: crafting creative intersections between social justice, non-fiction storytelling and gameful design etd-RuizSusana-3651~001. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/600020/rec/5084

Chicago Manual of Style (16th Edition):

Ruiz, Susana. “Playing for change: crafting creative intersections between social justice, non-fiction storytelling and gameful design etd-RuizSusana-3651~001.” 2015. Doctoral Dissertation, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/600020/rec/5084.

MLA Handbook (7th Edition):

Ruiz, Susana. “Playing for change: crafting creative intersections between social justice, non-fiction storytelling and gameful design etd-RuizSusana-3651~001.” 2015. Web. 21 Feb 2020.

Vancouver:

Ruiz S. Playing for change: crafting creative intersections between social justice, non-fiction storytelling and gameful design etd-RuizSusana-3651~001. [Internet] [Doctoral dissertation]. University of Southern California; 2015. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/600020/rec/5084.

Council of Science Editors:

Ruiz S. Playing for change: crafting creative intersections between social justice, non-fiction storytelling and gameful design etd-RuizSusana-3651~001. [Doctoral Dissertation]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/600020/rec/5084


University of Southern California

18. Cross, Thomas B. Ahistoric.

Degree: MFA, Interactive Media, 2014, University of Southern California

 Ahistoric is an absurdist game that merges the characters, art, and locations of revolutions and revolts from different places and times. The game world is… (more)

Subjects/Keywords: interactive; history; graffiti; game; historiography; projection; virtual

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APA (6th Edition):

Cross, T. B. (2014). Ahistoric. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/406021/rec/591

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cross, Thomas B. “Ahistoric.” 2014. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/406021/rec/591.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cross, Thomas B. “Ahistoric.” 2014. Web. 21 Feb 2020.

Vancouver:

Cross TB. Ahistoric. [Internet] [Thesis]. University of Southern California; 2014. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/406021/rec/591.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cross TB. Ahistoric. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/406021/rec/591

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

19. Diefenbach, Teddy. The moonlighters: a narrative listening approach to videogame storytelling.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Videogames that feature pre-authored, scripted stories for their players face a fundamental conflict with the nature of interactive media – they do not react to… (more)

Subjects/Keywords: games; game design; videogames; game studies; narrative design; adaptive narrative; dynamic narrative; narrative listening; storytelling; interactive media; The Moonlighters

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Diefenbach, T. (2012). The moonlighters: a narrative listening approach to videogame storytelling. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/18342/rec/6994

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Diefenbach, Teddy. “The moonlighters: a narrative listening approach to videogame storytelling.” 2012. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/18342/rec/6994.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Diefenbach, Teddy. “The moonlighters: a narrative listening approach to videogame storytelling.” 2012. Web. 21 Feb 2020.

Vancouver:

Diefenbach T. The moonlighters: a narrative listening approach to videogame storytelling. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/18342/rec/6994.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Diefenbach T. The moonlighters: a narrative listening approach to videogame storytelling. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/18342/rec/6994

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

20. Wiscombe, Simon J. Players play: extending the lexicon of games and designing for player interaction.

Degree: MFA, Interactive Media, 2013, University of Southern California

 This document establishes a framework for design, development, research, and criticism in games that is comprised of five main elements: Mechanics, Aesthetics, Player Affordances, Context,… (more)

Subjects/Keywords: games; interaction; player; multiplayer; design

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Wiscombe, S. J. (2013). Players play: extending the lexicon of games and designing for player interaction. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/237742/rec/5082

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wiscombe, Simon J. “Players play: extending the lexicon of games and designing for player interaction.” 2013. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/237742/rec/5082.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wiscombe, Simon J. “Players play: extending the lexicon of games and designing for player interaction.” 2013. Web. 21 Feb 2020.

Vancouver:

Wiscombe SJ. Players play: extending the lexicon of games and designing for player interaction. [Internet] [Thesis]. University of Southern California; 2013. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/237742/rec/5082.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wiscombe SJ. Players play: extending the lexicon of games and designing for player interaction. [Thesis]. University of Southern California; 2013. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/237742/rec/5082

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

21. Borsuk, Amaranth. 'Machines made of words': poets, technology, and the mediation of subjectivity; and, Pomegranate-eater (poems).

Degree: PhD, Literature & Creative Writing, 2012, University of Southern California

 “‘Machines Made of Words’: Poets, Technology, and the Mediation of Subjectivity” tracks poets’ attempts to re-envision the lyric impulse over the course of the twentieth-… (more)

Subjects/Keywords: poetry; modernism; spiritualism; technology; typewriter; projective mediumship; inspiration; new media; conceptual poetry; data; digital poetics

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Borsuk, A. (2012). 'Machines made of words': poets, technology, and the mediation of subjectivity; and, Pomegranate-eater (poems). (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/355322/rec/25

Chicago Manual of Style (16th Edition):

Borsuk, Amaranth. “'Machines made of words': poets, technology, and the mediation of subjectivity; and, Pomegranate-eater (poems).” 2012. Doctoral Dissertation, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/355322/rec/25.

MLA Handbook (7th Edition):

Borsuk, Amaranth. “'Machines made of words': poets, technology, and the mediation of subjectivity; and, Pomegranate-eater (poems).” 2012. Web. 21 Feb 2020.

Vancouver:

Borsuk A. 'Machines made of words': poets, technology, and the mediation of subjectivity; and, Pomegranate-eater (poems). [Internet] [Doctoral dissertation]. University of Southern California; 2012. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/355322/rec/25.

Council of Science Editors:

Borsuk A. 'Machines made of words': poets, technology, and the mediation of subjectivity; and, Pomegranate-eater (poems). [Doctoral Dissertation]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/355322/rec/25


University of Southern California

22. Watson, Jeff. Reality ends here: environmental game design and participatory spectacle.

Degree: PhD, Cinematic Arts (Media Arts and Practice), 2012, University of Southern California

 This document defines the emerging practice of “environmental game design.” This practice is contextualized within a body of theory regarding the production of space and… (more)

Subjects/Keywords: alternate reality games; environmental game design; experiential learning; game design; pervasive games; play; usc school of cinematic arts

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Watson, J. (2012). Reality ends here: environmental game design and participatory spectacle. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/87218/rec/5425

Chicago Manual of Style (16th Edition):

Watson, Jeff. “Reality ends here: environmental game design and participatory spectacle.” 2012. Doctoral Dissertation, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/87218/rec/5425.

MLA Handbook (7th Edition):

Watson, Jeff. “Reality ends here: environmental game design and participatory spectacle.” 2012. Web. 21 Feb 2020.

Vancouver:

Watson J. Reality ends here: environmental game design and participatory spectacle. [Internet] [Doctoral dissertation]. University of Southern California; 2012. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/87218/rec/5425.

Council of Science Editors:

Watson J. Reality ends here: environmental game design and participatory spectacle. [Doctoral Dissertation]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/87218/rec/5425


University of Southern California

23. Lotko, Anna. Localite.

Degree: MFA, Interactive Media, 2014, University of Southern California

 Localite explores new paradigms of multi‐user play across the screens of multiple mobile devices. Each Localite project encourages real‐time participation through play with devices that… (more)

Subjects/Keywords: interactive media; digital pop‐up book; iPad app; Stone stoup; digital book

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lotko, A. (2014). Localite. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/409520/rec/3848

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lotko, Anna. “Localite.” 2014. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/409520/rec/3848.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lotko, Anna. “Localite.” 2014. Web. 21 Feb 2020.

Vancouver:

Lotko A. Localite. [Internet] [Thesis]. University of Southern California; 2014. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/409520/rec/3848.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lotko A. Localite. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/409520/rec/3848

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

24. Ponce, Daniel Anthony. Type Set : Exploring the effects of making kinetic typography interactive.

Degree: MFA, Interactive Media, 2011, University of Southern California

 Kinetic typography-text that is animated and given expressive qualities – allows for designers to express emotion and tone of voice better than traditional, print-based media.… (more)

Subjects/Keywords: typography; design; games; Gestures; iPad; interactive; kinetic typography; interactive typography; touch

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ponce, D. A. (2011). Type Set : Exploring the effects of making kinetic typography interactive. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469309/rec/7636

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Ponce, Daniel Anthony. “Type Set : Exploring the effects of making kinetic typography interactive.” 2011. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469309/rec/7636.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Ponce, Daniel Anthony. “Type Set : Exploring the effects of making kinetic typography interactive.” 2011. Web. 21 Feb 2020.

Vancouver:

Ponce DA. Type Set : Exploring the effects of making kinetic typography interactive. [Internet] [Thesis]. University of Southern California; 2011. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469309/rec/7636.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Ponce DA. Type Set : Exploring the effects of making kinetic typography interactive. [Thesis]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/469309/rec/7636

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

25. Paredes, Veronica. Marquee survivals: a multimodal historiography of cinema's recycled spaces.

Degree: PhD, Cinematic Arts (Media Arts and Practice), 2017, University of Southern California

 This project focuses on the significance of the everyday practices of Los Angeles’ South Broadway for media and cinema studies. It explores how shoppers, moviegoers,… (more)

Subjects/Keywords: race; place; media historiography; multimodal scholarship; Downtown Los Angeles; movie theaters; cinema; riots; South Broadway

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Paredes, V. (2017). Marquee survivals: a multimodal historiography of cinema's recycled spaces. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/637809/rec/3961

Chicago Manual of Style (16th Edition):

Paredes, Veronica. “Marquee survivals: a multimodal historiography of cinema's recycled spaces.” 2017. Doctoral Dissertation, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/637809/rec/3961.

MLA Handbook (7th Edition):

Paredes, Veronica. “Marquee survivals: a multimodal historiography of cinema's recycled spaces.” 2017. Web. 21 Feb 2020.

Vancouver:

Paredes V. Marquee survivals: a multimodal historiography of cinema's recycled spaces. [Internet] [Doctoral dissertation]. University of Southern California; 2017. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/637809/rec/3961.

Council of Science Editors:

Paredes V. Marquee survivals: a multimodal historiography of cinema's recycled spaces. [Doctoral Dissertation]. University of Southern California; 2017. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/637809/rec/3961


University of Southern California

26. Osborn, Joseph Carter. Historicity and sociality in game design: adventures in ludic archaeology.

Degree: MFA, Interactive Media, 2012, University of Southern California

 Vikingr is an asynchronous multiplayer social game that adapts Viking Age (700s-1000s C.E.) social practices and structures in the hopes of producing a synthetic Viking… (more)

Subjects/Keywords: game studies; game design; experimental archaeology; ludic archaeology; social games; historiography

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Osborn, J. C. (2012). Historicity and sociality in game design: adventures in ludic archaeology. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/16688/rec/3194

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Osborn, Joseph Carter. “Historicity and sociality in game design: adventures in ludic archaeology.” 2012. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/16688/rec/3194.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Osborn, Joseph Carter. “Historicity and sociality in game design: adventures in ludic archaeology.” 2012. Web. 21 Feb 2020.

Vancouver:

Osborn JC. Historicity and sociality in game design: adventures in ludic archaeology. [Internet] [Thesis]. University of Southern California; 2012. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/16688/rec/3194.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Osborn JC. Historicity and sociality in game design: adventures in ludic archaeology. [Thesis]. University of Southern California; 2012. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/16688/rec/3194

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

27. Chamberlain, Jeff. LudoQueue.

Degree: MFA, Interactive Media, 2014, University of Southern California

 The goal of the LudoQueue project was to make standing in line fun. Over the course of a year, the team created and implemented a… (more)

Subjects/Keywords: entertainment; games; interactive; location; media; queue

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Chamberlain, J. (2014). LudoQueue. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/383037/rec/3888

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Chamberlain, Jeff. “LudoQueue.” 2014. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/383037/rec/3888.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Chamberlain, Jeff. “LudoQueue.” 2014. Web. 21 Feb 2020.

Vancouver:

Chamberlain J. LudoQueue. [Internet] [Thesis]. University of Southern California; 2014. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/383037/rec/3888.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Chamberlain J. LudoQueue. [Thesis]. University of Southern California; 2014. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/383037/rec/3888

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Southern California

28. Sforza, Evan. Bridging the gap.

Degree: MA, Interactive Media, 2015, University of Southern California

 We live less than twenty feet away from many people but often know nothing about them, yet, at the same time, we are continually connected… (more)

Subjects/Keywords: application

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sforza, E. (2015). Bridging the gap. (Masters Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282439/rec/1162

Chicago Manual of Style (16th Edition):

Sforza, Evan. “Bridging the gap.” 2015. Masters Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282439/rec/1162.

MLA Handbook (7th Edition):

Sforza, Evan. “Bridging the gap.” 2015. Web. 21 Feb 2020.

Vancouver:

Sforza E. Bridging the gap. [Internet] [Masters thesis]. University of Southern California; 2015. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282439/rec/1162.

Council of Science Editors:

Sforza E. Bridging the gap. [Masters Thesis]. University of Southern California; 2015. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll3/id/282439/rec/1162


University of Southern California

29. Stein, Jennifer Leigh. PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture.

Degree: PhD, Cinematic Arts (Media Arts and Practice), 2011, University of Southern California

 This project investigates changing spatial character and the resulting experience of place in the context of Interactive Architecture. As buildings become dynamic generators of data… (more)

Subjects/Keywords: ambient storytelling; environmental media; interactive architecture; mobile; place; ubiquitous computing

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Stein, J. L. (2011). PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture. (Doctoral Dissertation). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/653519/rec/5327

Chicago Manual of Style (16th Edition):

Stein, Jennifer Leigh. “PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture.” 2011. Doctoral Dissertation, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/653519/rec/5327.

MLA Handbook (7th Edition):

Stein, Jennifer Leigh. “PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture.” 2011. Web. 21 Feb 2020.

Vancouver:

Stein JL. PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture. [Internet] [Doctoral dissertation]. University of Southern California; 2011. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/653519/rec/5327.

Council of Science Editors:

Stein JL. PUCK: Place-based, Ubiquitous, Connected and Kinetic experiences for interactive architecture. [Doctoral Dissertation]. University of Southern California; 2011. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/653519/rec/5327


University of Southern California

30. Sharkasi, Nahil T. Seeds: role-play, medical drama, and ethical exploration.

Degree: MFA, Interactive Media, 2010, University of Southern California

 In the field of fertility medicine, technology has vastly outpaced our ethical, legal, and social frameworks leaving us in a quagmire of gray morality. Seeds… (more)

Subjects/Keywords: fertility; ART; assisted reproduction technology; medicine; medical drama; ethics; ethics simulation; bio-ethics; role-playing game; RPG; serious game

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Sharkasi, N. T. (2010). Seeds: role-play, medical drama, and ethical exploration. (Thesis). University of Southern California. Retrieved from http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331913/rec/5745

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sharkasi, Nahil T. “Seeds: role-play, medical drama, and ethical exploration.” 2010. Thesis, University of Southern California. Accessed February 21, 2020. http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331913/rec/5745.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sharkasi, Nahil T. “Seeds: role-play, medical drama, and ethical exploration.” 2010. Web. 21 Feb 2020.

Vancouver:

Sharkasi NT. Seeds: role-play, medical drama, and ethical exploration. [Internet] [Thesis]. University of Southern California; 2010. [cited 2020 Feb 21]. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331913/rec/5745.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sharkasi NT. Seeds: role-play, medical drama, and ethical exploration. [Thesis]. University of Southern California; 2010. Available from: http://digitallibrary.usc.edu/cdm/compoundobject/collection/p15799coll127/id/331913/rec/5745

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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