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You searched for +publisher:"University of Saskatchewan" +contributor:("Mandryk, Regan"). Showing records 1 – 30 of 37 total matches.

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University of Saskatchewan

1. Livingston, Ian James. The critical effect : evaluating the effects and use of video game reviews.

Degree: 2011, University of Saskatchewan

 Game reviews play an important role in both the culture and business of games – the words of a reviewer can have an influential effect… (more)

Subjects/Keywords: Game reviews; User experience; Usability; Video Games

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Livingston, I. J. (2011). The critical effect : evaluating the effects and use of video game reviews. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-07112011-153827

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Livingston, Ian James. “The critical effect : evaluating the effects and use of video game reviews.” 2011. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/etd-07112011-153827.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Livingston, Ian James. “The critical effect : evaluating the effects and use of video game reviews.” 2011. Web. 23 Mar 2019.

Vancouver:

Livingston IJ. The critical effect : evaluating the effects and use of video game reviews. [Internet] [Thesis]. University of Saskatchewan; 2011. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/etd-07112011-153827.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Livingston IJ. The critical effect : evaluating the effects and use of video game reviews. [Thesis]. University of Saskatchewan; 2011. Available from: http://hdl.handle.net/10388/etd-07112011-153827

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

2. Epp, Clayton Charles. Identifying emotional states through keystroke dynamics.

Degree: 2010, University of Saskatchewan

 The ability to recognize emotions is an important part of building intelligent computers. Extracting the emotional aspects of a situation could provide computers with a… (more)

Subjects/Keywords: keystroke dynamics; affective computing

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APA (6th Edition):

Epp, C. C. (2010). Identifying emotional states through keystroke dynamics. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-08312010-131027

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Epp, Clayton Charles. “Identifying emotional states through keystroke dynamics.” 2010. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/etd-08312010-131027.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Epp, Clayton Charles. “Identifying emotional states through keystroke dynamics.” 2010. Web. 23 Mar 2019.

Vancouver:

Epp CC. Identifying emotional states through keystroke dynamics. [Internet] [Thesis]. University of Saskatchewan; 2010. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/etd-08312010-131027.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Epp CC. Identifying emotional states through keystroke dynamics. [Thesis]. University of Saskatchewan; 2010. Available from: http://hdl.handle.net/10388/etd-08312010-131027

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

3. Hossain, Rasam 1992-. Jumping Caveman: A Tool for Manipulating Player Experience and Answering Questions in Games Research.

Degree: 2018, University of Saskatchewan

 Standard tools exist for assessing player experience; however, there are few tools for inducing play experiences. Game researchers without the resources to operationalize an experimental… (more)

Subjects/Keywords: Games User Research; Player Experience. Research Tool

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APA (6th Edition):

Hossain, R. 1. (2018). Jumping Caveman: A Tool for Manipulating Player Experience and Answering Questions in Games Research. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/8376

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Hossain, Rasam 1992-. “Jumping Caveman: A Tool for Manipulating Player Experience and Answering Questions in Games Research.” 2018. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/8376.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Hossain, Rasam 1992-. “Jumping Caveman: A Tool for Manipulating Player Experience and Answering Questions in Games Research.” 2018. Web. 23 Mar 2019.

Vancouver:

Hossain R1. Jumping Caveman: A Tool for Manipulating Player Experience and Answering Questions in Games Research. [Internet] [Thesis]. University of Saskatchewan; 2018. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/8376.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Hossain R1. Jumping Caveman: A Tool for Manipulating Player Experience and Answering Questions in Games Research. [Thesis]. University of Saskatchewan; 2018. Available from: http://hdl.handle.net/10388/8376

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

4. Masarakal, Mangalagouri. Improving expertise-sensitive help systems.

Degree: 2010, University of Saskatchewan

 Given the complexity and functionality of today’s software, task-specific, system-suggested help could be beneficial for users. Although system-suggested help assists users in completing their tasks… (more)

Subjects/Keywords: system suggested help; help systems; expertise level

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APA (6th Edition):

Masarakal, M. (2010). Improving expertise-sensitive help systems. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-03152010-120307

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Masarakal, Mangalagouri. “Improving expertise-sensitive help systems.” 2010. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/etd-03152010-120307.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Masarakal, Mangalagouri. “Improving expertise-sensitive help systems.” 2010. Web. 23 Mar 2019.

Vancouver:

Masarakal M. Improving expertise-sensitive help systems. [Internet] [Thesis]. University of Saskatchewan; 2010. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/etd-03152010-120307.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Masarakal M. Improving expertise-sensitive help systems. [Thesis]. University of Saskatchewan; 2010. Available from: http://hdl.handle.net/10388/etd-03152010-120307

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

5. Uddin, Md. Sami 1989-. Improving Multi-Touch Interactions Using Hands as Landmarks.

Degree: 2016, University of Saskatchewan

 Efficient command selection is just as important for multi-touch devices as it is for traditional interfaces that follow the Windows-Icons-Menus-Pointers (WIMP) model, but rapid selection… (more)

Subjects/Keywords: HandMark; interaction design; interaction; HCI; command selection; multi-touch; expertise; bimanual; single-handed; tablet; tabletop; landmark; proprioception

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Uddin, M. S. 1. (2016). Improving Multi-Touch Interactions Using Hands as Landmarks. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/7555

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Uddin, Md Sami 1989-. “Improving Multi-Touch Interactions Using Hands as Landmarks.” 2016. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/7555.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Uddin, Md Sami 1989-. “Improving Multi-Touch Interactions Using Hands as Landmarks.” 2016. Web. 23 Mar 2019.

Vancouver:

Uddin MS1. Improving Multi-Touch Interactions Using Hands as Landmarks. [Internet] [Thesis]. University of Saskatchewan; 2016. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/7555.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Uddin MS1. Improving Multi-Touch Interactions Using Hands as Landmarks. [Thesis]. University of Saskatchewan; 2016. Available from: http://hdl.handle.net/10388/7555

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

6. Barjawi, Mutasem. High-speed coordination in groupware.

Degree: 2009, University of Saskatchewan

 Coordination is important in groupware because it helps users collaborate efficiently. However, groupware systems in which activities occur at a faster pace need faster coordination… (more)

Subjects/Keywords: Fast Activity; High Speed Coordination; Real-Time Groupware; Tight Coupling; Coordination

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Barjawi, M. (2009). High-speed coordination in groupware. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-11092009-153736

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Barjawi, Mutasem. “High-speed coordination in groupware.” 2009. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/etd-11092009-153736.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Barjawi, Mutasem. “High-speed coordination in groupware.” 2009. Web. 23 Mar 2019.

Vancouver:

Barjawi M. High-speed coordination in groupware. [Internet] [Thesis]. University of Saskatchewan; 2009. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/etd-11092009-153736.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Barjawi M. High-speed coordination in groupware. [Thesis]. University of Saskatchewan; 2009. Available from: http://hdl.handle.net/10388/etd-11092009-153736

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

7. Sahib, Zina Hasib. WISETales: Designing a New Niche Online Community for Women in Science and Engineering to Share Personal Stories.

Degree: 2009, University of Saskatchewan

 User contributions are vital to online communities; therefore it is important to know how to motivate user participation to ensure flow and quality of content,… (more)

Subjects/Keywords: visualization; social visualization; WISETales; Women in Science and Engineering; niche online community; build a new online community; online community design; cold start problem; human motivation; intrinsic motivation; gender studies

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APA (6th Edition):

Sahib, Z. H. (2009). WISETales: Designing a New Niche Online Community for Women in Science and Engineering to Share Personal Stories. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-08132009-222204

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Sahib, Zina Hasib. “WISETales: Designing a New Niche Online Community for Women in Science and Engineering to Share Personal Stories.” 2009. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/etd-08132009-222204.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Sahib, Zina Hasib. “WISETales: Designing a New Niche Online Community for Women in Science and Engineering to Share Personal Stories.” 2009. Web. 23 Mar 2019.

Vancouver:

Sahib ZH. WISETales: Designing a New Niche Online Community for Women in Science and Engineering to Share Personal Stories. [Internet] [Thesis]. University of Saskatchewan; 2009. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/etd-08132009-222204.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Sahib ZH. WISETales: Designing a New Niche Online Community for Women in Science and Engineering to Share Personal Stories. [Thesis]. University of Saskatchewan; 2009. Available from: http://hdl.handle.net/10388/etd-08132009-222204

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

8. Artemchuk, Valentyna. All in the Family: Exploring Design Personas of Systems for Remote Communication with Preschoolers.

Degree: 2018, University of Saskatchewan

 Although there have been recent advances in remote communication technologies that foster connectedness and intimacy over a distance, systems designed for communicating with preliterate preschoolers—a… (more)

Subjects/Keywords: Families; remote communication; children; design; persona

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APA (6th Edition):

Artemchuk, V. (2018). All in the Family: Exploring Design Personas of Systems for Remote Communication with Preschoolers. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/11830

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Artemchuk, Valentyna. “All in the Family: Exploring Design Personas of Systems for Remote Communication with Preschoolers.” 2018. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/11830.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Artemchuk, Valentyna. “All in the Family: Exploring Design Personas of Systems for Remote Communication with Preschoolers.” 2018. Web. 23 Mar 2019.

Vancouver:

Artemchuk V. All in the Family: Exploring Design Personas of Systems for Remote Communication with Preschoolers. [Internet] [Thesis]. University of Saskatchewan; 2018. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/11830.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Artemchuk V. All in the Family: Exploring Design Personas of Systems for Remote Communication with Preschoolers. [Thesis]. University of Saskatchewan; 2018. Available from: http://hdl.handle.net/10388/11830

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

9. Schramm, Katherine 1989-. Supporting Transitions To Expertise In Hidden Toolbars.

Degree: 2019, University of Saskatchewan

 Hidden toolbars are becoming common on mobile devices. These techniques maximize the space available for application content by keeping tools off-screen until needed. However, current… (more)

Subjects/Keywords: Human Computer Interaction; Interaction Techniques; Toolbars; Expertise; Spatial Memory

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Schramm, K. 1. (2019). Supporting Transitions To Expertise In Hidden Toolbars. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/11908

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Schramm, Katherine 1989-. “Supporting Transitions To Expertise In Hidden Toolbars.” 2019. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/11908.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Schramm, Katherine 1989-. “Supporting Transitions To Expertise In Hidden Toolbars.” 2019. Web. 23 Mar 2019.

Vancouver:

Schramm K1. Supporting Transitions To Expertise In Hidden Toolbars. [Internet] [Thesis]. University of Saskatchewan; 2019. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/11908.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Schramm K1. Supporting Transitions To Expertise In Hidden Toolbars. [Thesis]. University of Saskatchewan; 2019. Available from: http://hdl.handle.net/10388/11908

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

10. Lippold, Mike. Software support for experience sampling.

Degree: 2010, University of Saskatchewan

 User interface design is becoming more reliant on user emotional states to improve usability, adapt to the user’s state, and allow greater expressiveness. Historically, usability… (more)

Subjects/Keywords: Mouse dynamics; Affective computing; Experience sampling

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lippold, M. (2010). Software support for experience sampling. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-01072011-130901

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lippold, Mike. “Software support for experience sampling.” 2010. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/etd-01072011-130901.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lippold, Mike. “Software support for experience sampling.” 2010. Web. 23 Mar 2019.

Vancouver:

Lippold M. Software support for experience sampling. [Internet] [Thesis]. University of Saskatchewan; 2010. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/etd-01072011-130901.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lippold M. Software support for experience sampling. [Thesis]. University of Saskatchewan; 2010. Available from: http://hdl.handle.net/10388/etd-01072011-130901

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

11. Yang, Chun. Fatigue effect on task performance in haptic virtual environment for home-based rehabilitation.

Degree: 2011, University of Saskatchewan

 Stroke rehabilitation is to train the motor function of a patient’s limb. In this process, functional assessment is of importance, and it is primarily based… (more)

Subjects/Keywords: Stroke; Mind state; Machine learning; Task performance

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Yang, C. (2011). Fatigue effect on task performance in haptic virtual environment for home-based rehabilitation. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-06242011-120432

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Yang, Chun. “Fatigue effect on task performance in haptic virtual environment for home-based rehabilitation.” 2011. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/etd-06242011-120432.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Yang, Chun. “Fatigue effect on task performance in haptic virtual environment for home-based rehabilitation.” 2011. Web. 23 Mar 2019.

Vancouver:

Yang C. Fatigue effect on task performance in haptic virtual environment for home-based rehabilitation. [Internet] [Thesis]. University of Saskatchewan; 2011. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/etd-06242011-120432.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Yang C. Fatigue effect on task performance in haptic virtual environment for home-based rehabilitation. [Thesis]. University of Saskatchewan; 2011. Available from: http://hdl.handle.net/10388/etd-06242011-120432

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

12. Parker, Kandice Margaret 1983-. Portrayal of Mothers in Top-Grossing Live Action Family Films: Intensive neoliberal mothering ideals from 2011 to 2016.

Degree: 2017, University of Saskatchewan

 The research undertaken was a media content analysis of 34 mother characters in 23 top grossing live action family films between the years 2011 and… (more)

Subjects/Keywords: intensive mothering; motherhood; film; content analysis; neoliberalism

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APA (6th Edition):

Parker, K. M. 1. (2017). Portrayal of Mothers in Top-Grossing Live Action Family Films: Intensive neoliberal mothering ideals from 2011 to 2016. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/8304

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Parker, Kandice Margaret 1983-. “Portrayal of Mothers in Top-Grossing Live Action Family Films: Intensive neoliberal mothering ideals from 2011 to 2016.” 2017. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/8304.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Parker, Kandice Margaret 1983-. “Portrayal of Mothers in Top-Grossing Live Action Family Films: Intensive neoliberal mothering ideals from 2011 to 2016.” 2017. Web. 23 Mar 2019.

Vancouver:

Parker KM1. Portrayal of Mothers in Top-Grossing Live Action Family Films: Intensive neoliberal mothering ideals from 2011 to 2016. [Internet] [Thesis]. University of Saskatchewan; 2017. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/8304.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Parker KM1. Portrayal of Mothers in Top-Grossing Live Action Family Films: Intensive neoliberal mothering ideals from 2011 to 2016. [Thesis]. University of Saskatchewan; 2017. Available from: http://hdl.handle.net/10388/8304

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

13. Doucette, Andre. The effects of tool container location on user performance in graphical user interfaces.

Degree: 2010, University of Saskatchewan

 A common way of organizing Windows, Icons, Menus, and Pointers (WIMP) interfaces is to group tools into tool containers, providing one visual representation. Common tool… (more)

Subjects/Keywords: awareness; attention; graphical user interfaces; user performance; Tool containers

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Doucette, A. (2010). The effects of tool container location on user performance in graphical user interfaces. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-09082010-145641

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Doucette, Andre. “The effects of tool container location on user performance in graphical user interfaces.” 2010. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/etd-09082010-145641.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Doucette, Andre. “The effects of tool container location on user performance in graphical user interfaces.” 2010. Web. 23 Mar 2019.

Vancouver:

Doucette A. The effects of tool container location on user performance in graphical user interfaces. [Internet] [Thesis]. University of Saskatchewan; 2010. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/etd-09082010-145641.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Doucette A. The effects of tool container location on user performance in graphical user interfaces. [Thesis]. University of Saskatchewan; 2010. Available from: http://hdl.handle.net/10388/etd-09082010-145641

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

14. Vicencio-Moreira, Rodrigo. Player Balancing for FIrst-Person Shooter Games.

Degree: 2016, University of Saskatchewan

 When player skill levels differ widely in a competitive First-Person Shooter (FPS) game, enjoyment suffers: weaker players become frustrated and stronger players become less engaged.… (more)

Subjects/Keywords: First-person shooters; game balancing; player balancing; aiming assistance

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Vicencio-Moreira, R. (2016). Player Balancing for FIrst-Person Shooter Games. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2016-01-2400

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Vicencio-Moreira, Rodrigo. “Player Balancing for FIrst-Person Shooter Games.” 2016. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/ETD-2016-01-2400.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Vicencio-Moreira, Rodrigo. “Player Balancing for FIrst-Person Shooter Games.” 2016. Web. 23 Mar 2019.

Vancouver:

Vicencio-Moreira R. Player Balancing for FIrst-Person Shooter Games. [Internet] [Thesis]. University of Saskatchewan; 2016. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/ETD-2016-01-2400.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Vicencio-Moreira R. Player Balancing for FIrst-Person Shooter Games. [Thesis]. University of Saskatchewan; 2016. Available from: http://hdl.handle.net/10388/ETD-2016-01-2400

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

15. Jackson, Jordan. On perspectives and ergodics: video games as literature.

Degree: 2009, University of Saskatchewan

 Video games are currently stigmatized in general culture as a lesser form of entertainment, and much of the current scholarly debate on them is unable… (more)

Subjects/Keywords: avatar; video game; perspective; literature; ergodic

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APA (6th Edition):

Jackson, J. (2009). On perspectives and ergodics: video games as literature. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-09152009-220339

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Jackson, Jordan. “On perspectives and ergodics: video games as literature.” 2009. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/etd-09152009-220339.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Jackson, Jordan. “On perspectives and ergodics: video games as literature.” 2009. Web. 23 Mar 2019.

Vancouver:

Jackson J. On perspectives and ergodics: video games as literature. [Internet] [Thesis]. University of Saskatchewan; 2009. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/etd-09152009-220339.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Jackson J. On perspectives and ergodics: video games as literature. [Thesis]. University of Saskatchewan; 2009. Available from: http://hdl.handle.net/10388/etd-09152009-220339

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

16. Birk, Max V 1983-. Investigating Avatar Customization as a Motivational Design Strategy for Improving Engagement with Technology-Enabled Services for Health.

Degree: 2018, University of Saskatchewan

 Technology-enabled services for physical and mental health are a promising approach to improve healthcare globally. Unfortunately, the largest barrier for effective technology-based treatment is participants'… (more)

Subjects/Keywords: digital health; avatar customization; motivational design; engagement

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APA (6th Edition):

Birk, M. V. 1. (2018). Investigating Avatar Customization as a Motivational Design Strategy for Improving Engagement with Technology-Enabled Services for Health. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/11885

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Birk, Max V 1983-. “Investigating Avatar Customization as a Motivational Design Strategy for Improving Engagement with Technology-Enabled Services for Health.” 2018. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/11885.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Birk, Max V 1983-. “Investigating Avatar Customization as a Motivational Design Strategy for Improving Engagement with Technology-Enabled Services for Health.” 2018. Web. 23 Mar 2019.

Vancouver:

Birk MV1. Investigating Avatar Customization as a Motivational Design Strategy for Improving Engagement with Technology-Enabled Services for Health. [Internet] [Thesis]. University of Saskatchewan; 2018. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/11885.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Birk MV1. Investigating Avatar Customization as a Motivational Design Strategy for Improving Engagement with Technology-Enabled Services for Health. [Thesis]. University of Saskatchewan; 2018. Available from: http://hdl.handle.net/10388/11885

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

17. Nacenta Sanchez, Miguel Angel. Cross-display object movement in multi-display environments.

Degree: 2009, University of Saskatchewan

 Many types of multi-display environments (MDEs) are emerging that allow users to better interact with computers. In these environments, being able to move visual objects… (more)

Subjects/Keywords: pointing; mouse control; cross-display object movement; multi-surface environments; multi-display environments; human-computer interaction; input; perspective; interaction techniques; remote pointing; dimensional overlap; stimulus-response compatibility

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APA (6th Edition):

Nacenta Sanchez, M. A. (2009). Cross-display object movement in multi-display environments. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/etd-01062010-123426

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Nacenta Sanchez, Miguel Angel. “Cross-display object movement in multi-display environments.” 2009. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/etd-01062010-123426.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Nacenta Sanchez, Miguel Angel. “Cross-display object movement in multi-display environments.” 2009. Web. 23 Mar 2019.

Vancouver:

Nacenta Sanchez MA. Cross-display object movement in multi-display environments. [Internet] [Thesis]. University of Saskatchewan; 2009. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/etd-01062010-123426.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Nacenta Sanchez MA. Cross-display object movement in multi-display environments. [Thesis]. University of Saskatchewan; 2009. Available from: http://hdl.handle.net/10388/etd-01062010-123426

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


University of Saskatchewan

18. Doucette, Andre. Group reaching over digital tabletops with digital arm embodiments.

Degree: 2014, University of Saskatchewan

 In almost all collaborative tabletop tasks, groups require coordinated access to the shared objects on the table’s surface. The physical social norms of close-proximity interactions… (more)

Subjects/Keywords: Digital tabletops; CSCW; embodiments; touch input

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APA (6th Edition):

Doucette, A. (2014). Group reaching over digital tabletops with digital arm embodiments. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2014-08-1641

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Doucette, Andre. “Group reaching over digital tabletops with digital arm embodiments.” 2014. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/ETD-2014-08-1641.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Doucette, Andre. “Group reaching over digital tabletops with digital arm embodiments.” 2014. Web. 23 Mar 2019.

Vancouver:

Doucette A. Group reaching over digital tabletops with digital arm embodiments. [Internet] [Thesis]. University of Saskatchewan; 2014. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/ETD-2014-08-1641.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Doucette A. Group reaching over digital tabletops with digital arm embodiments. [Thesis]. University of Saskatchewan; 2014. Available from: http://hdl.handle.net/10388/ETD-2014-08-1641

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

19. Johanson, Colby G 1991-. Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters.

Degree: 2016, University of Saskatchewan

 Today's digital games require the mastery of many different skills. This is accomplished through play itself  – sometimes experientially and other times by using explicit… (more)

Subjects/Keywords: human-computer interaction; fps; games; computer science; expertise

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APA (6th Edition):

Johanson, C. G. 1. (2016). Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/7558

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Johanson, Colby G 1991-. “Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters.” 2016. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/7558.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Johanson, Colby G 1991-. “Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters.” 2016. Web. 23 Mar 2019.

Vancouver:

Johanson CG1. Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters. [Internet] [Thesis]. University of Saskatchewan; 2016. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/7558.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Johanson CG1. Scaffolding Novices to Leverage Auditory Awareness Cues in First-Person Shooters. [Thesis]. University of Saskatchewan; 2016. Available from: http://hdl.handle.net/10388/7558

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

20. Gao, Yue. The physical and cognitive benefits of casual exergame play.

Degree: 2012, University of Saskatchewan

 Exercise can provide both physical and cognitive benefits to overall health, including long-term and short-term effects on wellness. In order to get these benefits, it… (more)

Subjects/Keywords: HCI; Casual game; Exergame; Exercise; Cognitive benefits

…by ethics offices at the University of Saskatchewan. In the first two studies, we examined… …Regan L. Mandryk Department of Computer Science, University of Saskatchewan, Saskatoon… …NCE for funding. We would also like to thank members of the HCI lab at the University of… …Saskatchewan for feedback on the game design and paper, and all of our participants. We particularly… 

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APA (6th Edition):

Gao, Y. (2012). The physical and cognitive benefits of casual exergame play. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2012-11-769

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gao, Yue. “The physical and cognitive benefits of casual exergame play.” 2012. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/ETD-2012-11-769.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gao, Yue. “The physical and cognitive benefits of casual exergame play.” 2012. Web. 23 Mar 2019.

Vancouver:

Gao Y. The physical and cognitive benefits of casual exergame play. [Internet] [Thesis]. University of Saskatchewan; 2012. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/ETD-2012-11-769.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gao Y. The physical and cognitive benefits of casual exergame play. [Thesis]. University of Saskatchewan; 2012. Available from: http://hdl.handle.net/10388/ETD-2012-11-769

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

21. Taylor, Brett. The Design and Evaluation of an Ambient Biofeedback Display.

Degree: 2012, University of Saskatchewan

 People use non-verbal cues, such as facial expressions, body language and tonal variations in speech, to help communicate emotion; however, these cues are not always… (more)

Subjects/Keywords: HCI; human factors; ambient display; biofeedback

…at the University of Saskatchewan and from Facebook. Because participants were able to… 

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APA (6th Edition):

Taylor, B. (2012). The Design and Evaluation of an Ambient Biofeedback Display. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2012-07-577

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Taylor, Brett. “The Design and Evaluation of an Ambient Biofeedback Display.” 2012. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/ETD-2012-07-577.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Taylor, Brett. “The Design and Evaluation of an Ambient Biofeedback Display.” 2012. Web. 23 Mar 2019.

Vancouver:

Taylor B. The Design and Evaluation of an Ambient Biofeedback Display. [Internet] [Thesis]. University of Saskatchewan; 2012. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/ETD-2012-07-577.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Taylor B. The Design and Evaluation of an Ambient Biofeedback Display. [Thesis]. University of Saskatchewan; 2012. Available from: http://hdl.handle.net/10388/ETD-2012-07-577

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

22. Negini, Faham. Play Experience Enhancement Using Emotional Feedback.

Degree: 2014, University of Saskatchewan

 Innovations in computer game interfaces continue to enhance the experience of players. Affective games - those that adapt or incorporate a player’s emotional state -… (more)

Subjects/Keywords: affective gaming; dynamic difficulty adjustement; galvanic skin response; FPS; challenge; player experience

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APA (6th Edition):

Negini, F. (2014). Play Experience Enhancement Using Emotional Feedback. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2014-09-1757

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Negini, Faham. “Play Experience Enhancement Using Emotional Feedback.” 2014. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/ETD-2014-09-1757.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Negini, Faham. “Play Experience Enhancement Using Emotional Feedback.” 2014. Web. 23 Mar 2019.

Vancouver:

Negini F. Play Experience Enhancement Using Emotional Feedback. [Internet] [Thesis]. University of Saskatchewan; 2014. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/ETD-2014-09-1757.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Negini F. Play Experience Enhancement Using Emotional Feedback. [Thesis]. University of Saskatchewan; 2014. Available from: http://hdl.handle.net/10388/ETD-2014-09-1757

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

23. Wei, Ting. Impact of Indoor Location Information Reliability on Users’ Trust of an Indoor Positioning System.

Degree: 2012, University of Saskatchewan

 Indoor positioning systems have been used as a supplement to provide positioning in settings where GPS does not function. However, the accuracy of calculated results… (more)

Subjects/Keywords: Positioning systems; trust; individual differences

…Research Ethics Board of the University of Saskatchewan in March, 2011. Students recruited from a… 

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APA (6th Edition):

Wei, T. (2012). Impact of Indoor Location Information Reliability on Users’ Trust of an Indoor Positioning System. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2012-09-711

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wei, Ting. “Impact of Indoor Location Information Reliability on Users’ Trust of an Indoor Positioning System.” 2012. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/ETD-2012-09-711.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wei, Ting. “Impact of Indoor Location Information Reliability on Users’ Trust of an Indoor Positioning System.” 2012. Web. 23 Mar 2019.

Vancouver:

Wei T. Impact of Indoor Location Information Reliability on Users’ Trust of an Indoor Positioning System. [Internet] [Thesis]. University of Saskatchewan; 2012. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/ETD-2012-09-711.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wei T. Impact of Indoor Location Information Reliability on Users’ Trust of an Indoor Positioning System. [Thesis]. University of Saskatchewan; 2012. Available from: http://hdl.handle.net/10388/ETD-2012-09-711

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

24. Watson, Diane. Modeling Musical Mood From Audio Features, Affect and Listening Context on an In-situ Dataset.

Degree: 2012, University of Saskatchewan

 Musical mood is the emotion that a piece of music expresses. When musical mood is used in music recommenders (i.e., systems that recommend music a… (more)

Subjects/Keywords: Musical Mood; Affect; Affective Computing; Music; In-Situ Data; Listening Context; Experience Sampling

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APA (6th Edition):

Watson, D. (2012). Modeling Musical Mood From Audio Features, Affect and Listening Context on an In-situ Dataset. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2012-08-563

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Watson, Diane. “Modeling Musical Mood From Audio Features, Affect and Listening Context on an In-situ Dataset.” 2012. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/ETD-2012-08-563.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Watson, Diane. “Modeling Musical Mood From Audio Features, Affect and Listening Context on an In-situ Dataset.” 2012. Web. 23 Mar 2019.

Vancouver:

Watson D. Modeling Musical Mood From Audio Features, Affect and Listening Context on an In-situ Dataset. [Internet] [Thesis]. University of Saskatchewan; 2012. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/ETD-2012-08-563.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Watson D. Modeling Musical Mood From Audio Features, Affect and Listening Context on an In-situ Dataset. [Thesis]. University of Saskatchewan; 2012. Available from: http://hdl.handle.net/10388/ETD-2012-08-563

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

25. Dergousoff, Kristen. Crowdsourcing data collection through mobile gamification : leveraging the freemium model.

Degree: 2015, University of Saskatchewan

 Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time-consuming, costly and are subject to limited participant pools.… (more)

Subjects/Keywords: crowdsourcing; freemium; gamification

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APA (6th Edition):

Dergousoff, K. (2015). Crowdsourcing data collection through mobile gamification : leveraging the freemium model. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2015-07-2166

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Dergousoff, Kristen. “Crowdsourcing data collection through mobile gamification : leveraging the freemium model.” 2015. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/ETD-2015-07-2166.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Dergousoff, Kristen. “Crowdsourcing data collection through mobile gamification : leveraging the freemium model.” 2015. Web. 23 Mar 2019.

Vancouver:

Dergousoff K. Crowdsourcing data collection through mobile gamification : leveraging the freemium model. [Internet] [Thesis]. University of Saskatchewan; 2015. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/ETD-2015-07-2166.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Dergousoff K. Crowdsourcing data collection through mobile gamification : leveraging the freemium model. [Thesis]. University of Saskatchewan; 2015. Available from: http://hdl.handle.net/10388/ETD-2015-07-2166

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

26. Waldner, Wesley. Presenting tiered recommendations in social activity streams.

Degree: 2015, University of Saskatchewan

 Modern social networking sites offer node-centralized streams that display recent updates from the other nodes in one's network. While such social activity streams are convenient… (more)

Subjects/Keywords: Recommender systems; Visualization; Twitter; Social media; Human factors

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APA (6th Edition):

Waldner, W. (2015). Presenting tiered recommendations in social activity streams. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2015-09-2267

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Waldner, Wesley. “Presenting tiered recommendations in social activity streams.” 2015. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/ETD-2015-09-2267.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Waldner, Wesley. “Presenting tiered recommendations in social activity streams.” 2015. Web. 23 Mar 2019.

Vancouver:

Waldner W. Presenting tiered recommendations in social activity streams. [Internet] [Thesis]. University of Saskatchewan; 2015. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/ETD-2015-09-2267.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Waldner W. Presenting tiered recommendations in social activity streams. [Thesis]. University of Saskatchewan; 2015. Available from: http://hdl.handle.net/10388/ETD-2015-09-2267

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

27. Wagemakers, Andrew J 1993-. Calibration Methods for Head-Tracked 3D Displays.

Degree: 2018, University of Saskatchewan

 Head-tracked 3D displays can provide a compelling 3D effect, but even small inaccuracies in the calibration of the participant’s viewpoint to the display can disrupt… (more)

Subjects/Keywords: Fish Tank VR; Calibration; Head Tracking; Visual Preception

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APA (6th Edition):

Wagemakers, A. J. 1. (2018). Calibration Methods for Head-Tracked 3D Displays. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/8344

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Wagemakers, Andrew J 1993-. “Calibration Methods for Head-Tracked 3D Displays.” 2018. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/8344.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Wagemakers, Andrew J 1993-. “Calibration Methods for Head-Tracked 3D Displays.” 2018. Web. 23 Mar 2019.

Vancouver:

Wagemakers AJ1. Calibration Methods for Head-Tracked 3D Displays. [Internet] [Thesis]. University of Saskatchewan; 2018. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/8344.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Wagemakers AJ1. Calibration Methods for Head-Tracked 3D Displays. [Thesis]. University of Saskatchewan; 2018. Available from: http://hdl.handle.net/10388/8344

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

28. ORJI, RITA. DESIGN FOR BEHAVIOUR CHANGE: A MODEL-DRIVEN APPROACH FOR TAILORING PERSUASIVE TECHNOLOGIES.

Degree: 2014, University of Saskatchewan

 People generally want to engage in a healthy lifestyle, to live in harmony with the environment, to contribute to social causes, and to avoid behaviours… (more)

Subjects/Keywords: Tailored persuasion; Persuasive technology; persuasive game; gamer types; persuasive strategies; mhealth; player typology; computational model; personalization; personalized persuasion; tailoring, healthy eating; BrainHex, Gamification; mhealth.

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

ORJI, R. (2014). DESIGN FOR BEHAVIOUR CHANGE: A MODEL-DRIVEN APPROACH FOR TAILORING PERSUASIVE TECHNOLOGIES. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2014-06-1555

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

ORJI, RITA. “DESIGN FOR BEHAVIOUR CHANGE: A MODEL-DRIVEN APPROACH FOR TAILORING PERSUASIVE TECHNOLOGIES.” 2014. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/ETD-2014-06-1555.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

ORJI, RITA. “DESIGN FOR BEHAVIOUR CHANGE: A MODEL-DRIVEN APPROACH FOR TAILORING PERSUASIVE TECHNOLOGIES.” 2014. Web. 23 Mar 2019.

Vancouver:

ORJI R. DESIGN FOR BEHAVIOUR CHANGE: A MODEL-DRIVEN APPROACH FOR TAILORING PERSUASIVE TECHNOLOGIES. [Internet] [Thesis]. University of Saskatchewan; 2014. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/ETD-2014-06-1555.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

ORJI R. DESIGN FOR BEHAVIOUR CHANGE: A MODEL-DRIVEN APPROACH FOR TAILORING PERSUASIVE TECHNOLOGIES. [Thesis]. University of Saskatchewan; 2014. Available from: http://hdl.handle.net/10388/ETD-2014-06-1555

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

29. Gerling, Kathrin. Motion-Based Video Games for Older Adults in Long-Term Care.

Degree: 2014, University of Saskatchewan

 Older adults in residential care often lead sedentary lifestyles despite physical and cognitive activities being crucial for their well-being. Care facilities face the challenge of… (more)

Subjects/Keywords: Video Games; Accessibility; Human-Computer Interaction; Older Adults; Long-Term Care

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Gerling, K. (2014). Motion-Based Video Games for Older Adults in Long-Term Care. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/ETD-2014-05-1544

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Gerling, Kathrin. “Motion-Based Video Games for Older Adults in Long-Term Care.” 2014. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/ETD-2014-05-1544.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Gerling, Kathrin. “Motion-Based Video Games for Older Adults in Long-Term Care.” 2014. Web. 23 Mar 2019.

Vancouver:

Gerling K. Motion-Based Video Games for Older Adults in Long-Term Care. [Internet] [Thesis]. University of Saskatchewan; 2014. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/ETD-2014-05-1544.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Gerling K. Motion-Based Video Games for Older Adults in Long-Term Care. [Thesis]. University of Saskatchewan; 2014. Available from: http://hdl.handle.net/10388/ETD-2014-05-1544

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

30. Bolt, Nicole Karen 1991-. The Sense of Joint Agency in Joint Action.

Degree: 2016, University of Saskatchewan

 The sense of agency refers to the feeling of generating and controlling actions and their effects. Philosophers have proposed that when people coordinate their actions… (more)

Subjects/Keywords: agency; joint action; joint agency; shared control; shared responsibility; interpersonal coordination

…over the tones themselves. Method Participants Forty-eight University of Saskatchewan… 

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Bolt, N. K. 1. (2016). The Sense of Joint Agency in Joint Action. (Thesis). University of Saskatchewan. Retrieved from http://hdl.handle.net/10388/7541

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Bolt, Nicole Karen 1991-. “The Sense of Joint Agency in Joint Action.” 2016. Thesis, University of Saskatchewan. Accessed March 23, 2019. http://hdl.handle.net/10388/7541.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Bolt, Nicole Karen 1991-. “The Sense of Joint Agency in Joint Action.” 2016. Web. 23 Mar 2019.

Vancouver:

Bolt NK1. The Sense of Joint Agency in Joint Action. [Internet] [Thesis]. University of Saskatchewan; 2016. [cited 2019 Mar 23]. Available from: http://hdl.handle.net/10388/7541.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Bolt NK1. The Sense of Joint Agency in Joint Action. [Thesis]. University of Saskatchewan; 2016. Available from: http://hdl.handle.net/10388/7541

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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