Advanced search options

Advanced Search Options 🞨

Browse by author name (“Author name starts with…”).

Find ETDs with:

in
/  
in
/  
in
/  
in

Written in Published in Earliest date Latest date

Sorted by

Results per page:

Sorted by: relevance · author · university · dateNew search

You searched for +publisher:"Universiteit Utrecht" +contributor:("Dignum, F."). Showing records 1 – 2 of 2 total matches.

Search Limiters

Last 2 Years | English Only

No search limiters apply to these results.

▼ Search Limiters


Universiteit Utrecht

1. Hurk, M. van den. The Emergence of the Glass Ceiling: A Study on the Role of Nature and Nurture by the Use of an Agent-Based Model.

Degree: 2015, Universiteit Utrecht

The glass ceiling refers to the difference in career opportunities between men and women. It could be seen as an emergent property of society, where interaction on the individual level results in a separation of the population on the collective level. Because studying the origins behind this phenomenon is difficult, a multi-agent based model is proposed where being social is captured in the core of the agents. The model is used to simulate a playground for children, by letting the agents play different types of games. Their behavior is driven by needs such that they show believable decision-making. The objective is to study whether biological differences between boys and girls, i.e. nature, or social interaction, i.e. nurture, leads to two separate groups, representing boys and girls. It will be shown, however, that it is rather the combination of the two factors, the so-called self-organization, that results in the emergence of different groups, similar to the glass ceiling. Advisors/Committee Members: Dignum, F., Prada, R..

Subjects/Keywords: Multi-agent based simulation; need theory; social agents

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hurk, M. v. d. (2015). The Emergence of the Glass Ceiling: A Study on the Role of Nature and Nurture by the Use of an Agent-Based Model. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/324378

Chicago Manual of Style (16th Edition):

Hurk, M van den. “The Emergence of the Glass Ceiling: A Study on the Role of Nature and Nurture by the Use of an Agent-Based Model.” 2015. Masters Thesis, Universiteit Utrecht. Accessed June 05, 2020. http://dspace.library.uu.nl:8080/handle/1874/324378.

MLA Handbook (7th Edition):

Hurk, M van den. “The Emergence of the Glass Ceiling: A Study on the Role of Nature and Nurture by the Use of an Agent-Based Model.” 2015. Web. 05 Jun 2020.

Vancouver:

Hurk Mvd. The Emergence of the Glass Ceiling: A Study on the Role of Nature and Nurture by the Use of an Agent-Based Model. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2020 Jun 05]. Available from: http://dspace.library.uu.nl:8080/handle/1874/324378.

Council of Science Editors:

Hurk Mvd. The Emergence of the Glass Ceiling: A Study on the Role of Nature and Nurture by the Use of an Agent-Based Model. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/324378


Universiteit Utrecht

2. Verburg, T. Evolving an Artificial Real-Time Strategy Game Player.

Degree: 2011, Universiteit Utrecht

Computer-controlled opponents in commercial computer games are often unintelligent, but even more commonly extremely predictable in their behaviour. This detracts from the challenge of the game when playing against computer-controlled opponents, and is the primary reason players consider playing against a computer-controlled opponent significantly less fun and challenging than playing against another human player. Many machine learning systems have been shown to be effective in creating more reactive, intelligent-seeming computer game players; the question of whether these systems are useful in a commercial context has already been answered. In this Master's thesis, I investigate the process of utilising one of these systems in the context of developing commercial computer game AI. That is; I don't aim to answer the question of *whether* these systems should be used in a commercial context, but *how* they should be used. Because I cannot investigate all machine learning systems in the context of all different computer game genres, this project is narrowed down to one specific instance: The primary goal of this project is to empirically discover which parameters and factors are important when employing an evolutionary process to create an Artificially Intelligent player for a Real-Time Strategy game. Advisors/Committee Members: Dignum, F..

Subjects/Keywords: evolution; game; ai; strategy; artificial intelligence

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Verburg, T. (2011). Evolving an Artificial Real-Time Strategy Game Player. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/207206

Chicago Manual of Style (16th Edition):

Verburg, T. “Evolving an Artificial Real-Time Strategy Game Player.” 2011. Masters Thesis, Universiteit Utrecht. Accessed June 05, 2020. http://dspace.library.uu.nl:8080/handle/1874/207206.

MLA Handbook (7th Edition):

Verburg, T. “Evolving an Artificial Real-Time Strategy Game Player.” 2011. Web. 05 Jun 2020.

Vancouver:

Verburg T. Evolving an Artificial Real-Time Strategy Game Player. [Internet] [Masters thesis]. Universiteit Utrecht; 2011. [cited 2020 Jun 05]. Available from: http://dspace.library.uu.nl:8080/handle/1874/207206.

Council of Science Editors:

Verburg T. Evolving an Artificial Real-Time Strategy Game Player. [Masters Thesis]. Universiteit Utrecht; 2011. Available from: http://dspace.library.uu.nl:8080/handle/1874/207206

.