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You searched for +publisher:"Universiteit Utrecht" +contributor:("Dalpiaz, F."). Showing records 1 – 15 of 15 total matches.

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Universiteit Utrecht

1. Snijders, R. Crowd-Centric Requirements Engineering.

Degree: 2015, Universiteit Utrecht

 Requirements Engineering (RE) is an essential process in the continuous development of software products. User involvement has a large potential for improving the quality of… (more)

Subjects/Keywords: crowdsourcing; gamification; software product management; requirements engineering; user involvement; software

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APA (6th Edition):

Snijders, R. (2015). Crowd-Centric Requirements Engineering. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/309653

Chicago Manual of Style (16th Edition):

Snijders, R. “Crowd-Centric Requirements Engineering.” 2015. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/309653.

MLA Handbook (7th Edition):

Snijders, R. “Crowd-Centric Requirements Engineering.” 2015. Web. 06 May 2021.

Vancouver:

Snijders R. Crowd-Centric Requirements Engineering. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/309653.

Council of Science Editors:

Snijders R. Crowd-Centric Requirements Engineering. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/309653

2. Tsikinas, S. Design and Development of a Game Production Control Center.

Degree: 2015, Universiteit Utrecht

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APA (6th Edition):

Tsikinas, S. (2015). Design and Development of a Game Production Control Center. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/315918

Chicago Manual of Style (16th Edition):

Tsikinas, S. “Design and Development of a Game Production Control Center.” 2015. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/315918.

MLA Handbook (7th Edition):

Tsikinas, S. “Design and Development of a Game Production Control Center.” 2015. Web. 06 May 2021.

Vancouver:

Tsikinas S. Design and Development of a Game Production Control Center. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/315918.

Council of Science Editors:

Tsikinas S. Design and Development of a Game Production Control Center. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/315918


Universiteit Utrecht

3. Roungas, V. A model-driven framework for educational game design.

Degree: 2015, Universiteit Utrecht

 We developed a web-based framework, which enables serious game designers to create the Game Design Document (GDD) of a game. By combining predefined menus along… (more)

Subjects/Keywords: Game Design Document; Game Design Framework; Game Design

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APA (6th Edition):

Roungas, V. (2015). A model-driven framework for educational game design. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/313519

Chicago Manual of Style (16th Edition):

Roungas, V. “A model-driven framework for educational game design.” 2015. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/313519.

MLA Handbook (7th Edition):

Roungas, V. “A model-driven framework for educational game design.” 2015. Web. 06 May 2021.

Vancouver:

Roungas V. A model-driven framework for educational game design. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/313519.

Council of Science Editors:

Roungas V. A model-driven framework for educational game design. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/313519


Universiteit Utrecht

4. Lombriser, P. Engaging Stakeholders in Scenario-Based Requirements Engineering with Gamification.

Degree: 2015, Universiteit Utrecht

 The principles behind gamification are not entirely new. The term originated in 2002, but did not gain popularity until 2010. Since then, gamification has become… (more)

Subjects/Keywords: Motivation; Engagement; Stakeholders; User Story; Scenarios; Requirements Engineering; Gamification; Quality; Customer Satisfaction

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APA (6th Edition):

Lombriser, P. (2015). Engaging Stakeholders in Scenario-Based Requirements Engineering with Gamification. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/317766

Chicago Manual of Style (16th Edition):

Lombriser, P. “Engaging Stakeholders in Scenario-Based Requirements Engineering with Gamification.” 2015. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/317766.

MLA Handbook (7th Edition):

Lombriser, P. “Engaging Stakeholders in Scenario-Based Requirements Engineering with Gamification.” 2015. Web. 06 May 2021.

Vancouver:

Lombriser P. Engaging Stakeholders in Scenario-Based Requirements Engineering with Gamification. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/317766.

Council of Science Editors:

Lombriser P. Engaging Stakeholders in Scenario-Based Requirements Engineering with Gamification. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/317766


Universiteit Utrecht

5. Ai, W. Structural Creation of a Social Network: An Analysis of Longitudinal Development of Online Communities.

Degree: 2015, Universiteit Utrecht

 Over the past ten years, online communities have attracted significant attention from a wide range of organizations in various markets. Social interactions within these virtual… (more)

Subjects/Keywords: Online community; longitudinal development; social network analysis; unstructured data.

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APA (6th Edition):

Ai, W. (2015). Structural Creation of a Social Network: An Analysis of Longitudinal Development of Online Communities. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/323189

Chicago Manual of Style (16th Edition):

Ai, W. “Structural Creation of a Social Network: An Analysis of Longitudinal Development of Online Communities.” 2015. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/323189.

MLA Handbook (7th Edition):

Ai, W. “Structural Creation of a Social Network: An Analysis of Longitudinal Development of Online Communities.” 2015. Web. 06 May 2021.

Vancouver:

Ai W. Structural Creation of a Social Network: An Analysis of Longitudinal Development of Online Communities. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/323189.

Council of Science Editors:

Ai W. Structural Creation of a Social Network: An Analysis of Longitudinal Development of Online Communities. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/323189


Universiteit Utrecht

6. Arendse, B. A thorough comparison of NLP tools for requirements quality improvement.

Degree: 2016, Universiteit Utrecht

 One of the main reasons why software projects fail is because of the poor quality of requirements, or the lack of any documented requirements. In… (more)

Subjects/Keywords: Natural Language Processing; Requirements Engineering; Quality of Requirements; Mashup

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APA (6th Edition):

Arendse, B. (2016). A thorough comparison of NLP tools for requirements quality improvement. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/337063

Chicago Manual of Style (16th Edition):

Arendse, B. “A thorough comparison of NLP tools for requirements quality improvement.” 2016. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/337063.

MLA Handbook (7th Edition):

Arendse, B. “A thorough comparison of NLP tools for requirements quality improvement.” 2016. Web. 06 May 2021.

Vancouver:

Arendse B. A thorough comparison of NLP tools for requirements quality improvement. [Internet] [Masters thesis]. Universiteit Utrecht; 2016. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/337063.

Council of Science Editors:

Arendse B. A thorough comparison of NLP tools for requirements quality improvement. [Masters Thesis]. Universiteit Utrecht; 2016. Available from: http://dspace.library.uu.nl:8080/handle/1874/337063


Universiteit Utrecht

7. Kok, H.M.R. Tracing Requirements in an Insurance Software Development Company.

Degree: 2016, Universiteit Utrecht

 In literature, a significant amount of studies has been conducted on the topic of requirements traceability. However, little empirical evidence exists that is convincing from… (more)

Subjects/Keywords: Requirements; Traceability; Effectiveness; Empirical; Insurance domain; Requirements management; Traceable; Traces

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APA (6th Edition):

Kok, H. M. R. (2016). Tracing Requirements in an Insurance Software Development Company. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/337624

Chicago Manual of Style (16th Edition):

Kok, H M R. “Tracing Requirements in an Insurance Software Development Company.” 2016. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/337624.

MLA Handbook (7th Edition):

Kok, H M R. “Tracing Requirements in an Insurance Software Development Company.” 2016. Web. 06 May 2021.

Vancouver:

Kok HMR. Tracing Requirements in an Insurance Software Development Company. [Internet] [Masters thesis]. Universiteit Utrecht; 2016. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/337624.

Council of Science Editors:

Kok HMR. Tracing Requirements in an Insurance Software Development Company. [Masters Thesis]. Universiteit Utrecht; 2016. Available from: http://dspace.library.uu.nl:8080/handle/1874/337624


Universiteit Utrecht

8. Argyropoulos, N. Designing secure software systems: Combining goal-oriented modeling and risk management.

Degree: 2014, Universiteit Utrecht

 Software systems are broadly used to support the provision of e-services and the facilitation of business processes. Sensitive information is exchanged within such systems between… (more)

Subjects/Keywords: Security requirements engineering; risk management; socio-technical systems; information security; risk analysis; threat prioritization

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APA (6th Edition):

Argyropoulos, N. (2014). Designing secure software systems: Combining goal-oriented modeling and risk management. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/301242

Chicago Manual of Style (16th Edition):

Argyropoulos, N. “Designing secure software systems: Combining goal-oriented modeling and risk management.” 2014. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/301242.

MLA Handbook (7th Edition):

Argyropoulos, N. “Designing secure software systems: Combining goal-oriented modeling and risk management.” 2014. Web. 06 May 2021.

Vancouver:

Argyropoulos N. Designing secure software systems: Combining goal-oriented modeling and risk management. [Internet] [Masters thesis]. Universiteit Utrecht; 2014. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/301242.

Council of Science Editors:

Argyropoulos N. Designing secure software systems: Combining goal-oriented modeling and risk management. [Masters Thesis]. Universiteit Utrecht; 2014. Available from: http://dspace.library.uu.nl:8080/handle/1874/301242


Universiteit Utrecht

9. Linakis, N. Gamified Acquisition of Software Feedback.

Degree: 2015, Universiteit Utrecht

 Efficient and successful software maintenance and evolution processes could lead to better quality software applications, which could meet the end-user’s requirements and preferences. A decisive… (more)

Subjects/Keywords: gamification; software evolution; software maintenance; feedback acquisition

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APA (6th Edition):

Linakis, N. (2015). Gamified Acquisition of Software Feedback. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/319988

Chicago Manual of Style (16th Edition):

Linakis, N. “Gamified Acquisition of Software Feedback.” 2015. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/319988.

MLA Handbook (7th Edition):

Linakis, N. “Gamified Acquisition of Software Feedback.” 2015. Web. 06 May 2021.

Vancouver:

Linakis N. Gamified Acquisition of Software Feedback. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/319988.

Council of Science Editors:

Linakis N. Gamified Acquisition of Software Feedback. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/319988


Universiteit Utrecht

10. Strien, J.G. A serious game for teaching general practice management.

Degree: 2016, Universiteit Utrecht

 The healthcare sector is a stakeholder-rich environment where many factors influence the quality of healthcare. Healthcare professionals are required to manage their organization at the… (more)

Subjects/Keywords: Serious games; serious game design framework; general practice management; healthcare; intended learning outcomes

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APA (6th Edition):

Strien, J. G. (2016). A serious game for teaching general practice management. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/327515

Chicago Manual of Style (16th Edition):

Strien, J G. “A serious game for teaching general practice management.” 2016. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/327515.

MLA Handbook (7th Edition):

Strien, J G. “A serious game for teaching general practice management.” 2016. Web. 06 May 2021.

Vancouver:

Strien JG. A serious game for teaching general practice management. [Internet] [Masters thesis]. Universiteit Utrecht; 2016. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/327515.

Council of Science Editors:

Strien JG. A serious game for teaching general practice management. [Masters Thesis]. Universiteit Utrecht; 2016. Available from: http://dspace.library.uu.nl:8080/handle/1874/327515

11. Ai, W. Structural Creation of a Social Network: An Analysis of Longitudinal Development of Online Communities.

Degree: 2015, Universiteit Utrecht

 Over the past ten years, online communities have attracted significant attention from a wide range of organizations in various markets. Social interactions within these virtual… (more)

Subjects/Keywords: Online community; longitudinal development; social network analysis; unstructured data.

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Ai, W. (2015). Structural Creation of a Social Network: An Analysis of Longitudinal Development of Online Communities. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/323192

Chicago Manual of Style (16th Edition):

Ai, W. “Structural Creation of a Social Network: An Analysis of Longitudinal Development of Online Communities.” 2015. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/323192.

MLA Handbook (7th Edition):

Ai, W. “Structural Creation of a Social Network: An Analysis of Longitudinal Development of Online Communities.” 2015. Web. 06 May 2021.

Vancouver:

Ai W. Structural Creation of a Social Network: An Analysis of Longitudinal Development of Online Communities. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/323192.

Council of Science Editors:

Ai W. Structural Creation of a Social Network: An Analysis of Longitudinal Development of Online Communities. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/323192

12. Dool, P. van den. Measuring the effect of gamification on user adoption of a software application.

Degree: 2016, Universiteit Utrecht

 The focus of this research is on the intersection of user adoption and gamification. User adoption is important for both developers and buyers of new… (more)

Subjects/Keywords: gamification; user adoption; artifact design; omgevingsdashboard; self-determination; motivation

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APA (6th Edition):

Dool, P. v. d. (2016). Measuring the effect of gamification on user adoption of a software application. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/338268

Chicago Manual of Style (16th Edition):

Dool, P van den. “Measuring the effect of gamification on user adoption of a software application.” 2016. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/338268.

MLA Handbook (7th Edition):

Dool, P van den. “Measuring the effect of gamification on user adoption of a software application.” 2016. Web. 06 May 2021.

Vancouver:

Dool Pvd. Measuring the effect of gamification on user adoption of a software application. [Internet] [Masters thesis]. Universiteit Utrecht; 2016. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/338268.

Council of Science Editors:

Dool Pvd. Measuring the effect of gamification on user adoption of a software application. [Masters Thesis]. Universiteit Utrecht; 2016. Available from: http://dspace.library.uu.nl:8080/handle/1874/338268

13. Eissens, J. Multi-Homing in the Gaming Industry.

Degree: 2015, Universiteit Utrecht

Subjects/Keywords: Gaming; Single-homing; Multi-homing; Network graph.

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APA (6th Edition):

Eissens, J. (2015). Multi-Homing in the Gaming Industry. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/309651

Chicago Manual of Style (16th Edition):

Eissens, J. “Multi-Homing in the Gaming Industry.” 2015. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/309651.

MLA Handbook (7th Edition):

Eissens, J. “Multi-Homing in the Gaming Industry.” 2015. Web. 06 May 2021.

Vancouver:

Eissens J. Multi-Homing in the Gaming Industry. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/309651.

Council of Science Editors:

Eissens J. Multi-Homing in the Gaming Industry. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/309651


Universiteit Utrecht

14. Korenko, M. Pattern-based refinement of unbounded requirements.

Degree: 2015, Universiteit Utrecht

 There are several requirement types that have been recognized by requirements engineering. We propose a new type of requirements - unbounded requirements. Unbounded requirements are… (more)

Subjects/Keywords: unbounded requirement; modelling; pattern

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APA (6th Edition):

Korenko, M. (2015). Pattern-based refinement of unbounded requirements. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/321689

Chicago Manual of Style (16th Edition):

Korenko, M. “Pattern-based refinement of unbounded requirements.” 2015. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/321689.

MLA Handbook (7th Edition):

Korenko, M. “Pattern-based refinement of unbounded requirements.” 2015. Web. 06 May 2021.

Vancouver:

Korenko M. Pattern-based refinement of unbounded requirements. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/321689.

Council of Science Editors:

Korenko M. Pattern-based refinement of unbounded requirements. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/321689


Universiteit Utrecht

15. Constantin, H. Gamified tutorials: the case of operations research.

Degree: 2015, Universiteit Utrecht

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Constantin, H. (2015). Gamified tutorials: the case of operations research. (Masters Thesis). Universiteit Utrecht. Retrieved from http://dspace.library.uu.nl:8080/handle/1874/307353

Chicago Manual of Style (16th Edition):

Constantin, H. “Gamified tutorials: the case of operations research.” 2015. Masters Thesis, Universiteit Utrecht. Accessed May 06, 2021. http://dspace.library.uu.nl:8080/handle/1874/307353.

MLA Handbook (7th Edition):

Constantin, H. “Gamified tutorials: the case of operations research.” 2015. Web. 06 May 2021.

Vancouver:

Constantin H. Gamified tutorials: the case of operations research. [Internet] [Masters thesis]. Universiteit Utrecht; 2015. [cited 2021 May 06]. Available from: http://dspace.library.uu.nl:8080/handle/1874/307353.

Council of Science Editors:

Constantin H. Gamified tutorials: the case of operations research. [Masters Thesis]. Universiteit Utrecht; 2015. Available from: http://dspace.library.uu.nl:8080/handle/1874/307353

.