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You searched for +publisher:"Texas A&M University" +contributor:("McLaughlin, Tim"). Showing records 1 – 30 of 33 total matches.

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Texas A&M University

1. Grier, Kelsey Renee. A Tool for Creating Expressive Control Over Fur and Feathers.

Degree: MS, Visualization, 2019, Texas A&M University

 The depiction of body fur and feathers has received relatively abundant focus within the animation production environment and continues to pose significant computational challenges. Tools… (more)

Subjects/Keywords: Fur; Simulation; Rig; Rig tool

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APA (6th Edition):

Grier, K. R. (2019). A Tool for Creating Expressive Control Over Fur and Feathers. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/187583

Chicago Manual of Style (16th Edition):

Grier, Kelsey Renee. “A Tool for Creating Expressive Control Over Fur and Feathers.” 2019. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/187583.

MLA Handbook (7th Edition):

Grier, Kelsey Renee. “A Tool for Creating Expressive Control Over Fur and Feathers.” 2019. Web. 29 Oct 2020.

Vancouver:

Grier KR. A Tool for Creating Expressive Control Over Fur and Feathers. [Internet] [Masters thesis]. Texas A&M University; 2019. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/187583.

Council of Science Editors:

Grier KR. A Tool for Creating Expressive Control Over Fur and Feathers. [Masters Thesis]. Texas A&M University; 2019. Available from: http://hdl.handle.net/1969.1/187583


Texas A&M University

2. Suarez, Matthew Ray. A Procedural Approach to Computer-Aided Modeling in Nautical Archaeology.

Degree: MS, Visualization, 2016, Texas A&M University

 This research is to determine the functionality and applicability of procedural computer-based modeling techniques in the field of nautical archaeology. To demonstrate this approach, an… (more)

Subjects/Keywords: procedural modeling; Houdini; Nautical Archaeology; Computer visualization

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APA (6th Edition):

Suarez, M. R. (2016). A Procedural Approach to Computer-Aided Modeling in Nautical Archaeology. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/159078

Chicago Manual of Style (16th Edition):

Suarez, Matthew Ray. “A Procedural Approach to Computer-Aided Modeling in Nautical Archaeology.” 2016. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/159078.

MLA Handbook (7th Edition):

Suarez, Matthew Ray. “A Procedural Approach to Computer-Aided Modeling in Nautical Archaeology.” 2016. Web. 29 Oct 2020.

Vancouver:

Suarez MR. A Procedural Approach to Computer-Aided Modeling in Nautical Archaeology. [Internet] [Masters thesis]. Texas A&M University; 2016. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/159078.

Council of Science Editors:

Suarez MR. A Procedural Approach to Computer-Aided Modeling in Nautical Archaeology. [Masters Thesis]. Texas A&M University; 2016. Available from: http://hdl.handle.net/1969.1/159078


Texas A&M University

3. Peña, Alyssa Muriah. Contextualizing Construction Incident Reports in Virtual Environments.

Degree: MS, Visualization, 2017, Texas A&M University

 Safety education is important in the construction industry. While research has been done on virtual environments for construction safety education, there is no set method… (more)

Subjects/Keywords: Construction Safety; Incident Reports

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APA (6th Edition):

Peña, A. M. (2017). Contextualizing Construction Incident Reports in Virtual Environments. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/161647

Chicago Manual of Style (16th Edition):

Peña, Alyssa Muriah. “Contextualizing Construction Incident Reports in Virtual Environments.” 2017. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/161647.

MLA Handbook (7th Edition):

Peña, Alyssa Muriah. “Contextualizing Construction Incident Reports in Virtual Environments.” 2017. Web. 29 Oct 2020.

Vancouver:

Peña AM. Contextualizing Construction Incident Reports in Virtual Environments. [Internet] [Masters thesis]. Texas A&M University; 2017. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/161647.

Council of Science Editors:

Peña AM. Contextualizing Construction Incident Reports in Virtual Environments. [Masters Thesis]. Texas A&M University; 2017. Available from: http://hdl.handle.net/1969.1/161647


Texas A&M University

4. Ibrahim, Zaid Hamed. The Stretch-Engine: A Method for Creating Exaggeration in Animation Through Squash and Stretch.

Degree: MS, Visualization, 2018, Texas A&M University

 Animators exaggerate character motion to emphasize personality and actions. Exaggeration is expressed by pushing a character’s pose, changing the action’s timing, or by changing a… (more)

Subjects/Keywords: Animation; Computer Graphics; Squash and Stretch; Exaggeration; Bipedal Rig; Motion Path

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APA (6th Edition):

Ibrahim, Z. H. (2018). The Stretch-Engine: A Method for Creating Exaggeration in Animation Through Squash and Stretch. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/174023

Chicago Manual of Style (16th Edition):

Ibrahim, Zaid Hamed. “The Stretch-Engine: A Method for Creating Exaggeration in Animation Through Squash and Stretch.” 2018. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/174023.

MLA Handbook (7th Edition):

Ibrahim, Zaid Hamed. “The Stretch-Engine: A Method for Creating Exaggeration in Animation Through Squash and Stretch.” 2018. Web. 29 Oct 2020.

Vancouver:

Ibrahim ZH. The Stretch-Engine: A Method for Creating Exaggeration in Animation Through Squash and Stretch. [Internet] [Masters thesis]. Texas A&M University; 2018. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/174023.

Council of Science Editors:

Ibrahim ZH. The Stretch-Engine: A Method for Creating Exaggeration in Animation Through Squash and Stretch. [Masters Thesis]. Texas A&M University; 2018. Available from: http://hdl.handle.net/1969.1/174023


Texas A&M University

5. Drell, David M. A System for Designing Digital Creatures Based on Rules of Vertebrate Skeletal Structure.

Degree: MS, Visualization, 2013, Texas A&M University

 Concept Designers are often required to create digital creatures that do not actually exist in real-life. These fantasy creatures are often inspired by animals that… (more)

Subjects/Keywords: creature design; digital creatures; rigging; modelling

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APA (6th Edition):

Drell, D. M. (2013). A System for Designing Digital Creatures Based on Rules of Vertebrate Skeletal Structure. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/151724

Chicago Manual of Style (16th Edition):

Drell, David M. “A System for Designing Digital Creatures Based on Rules of Vertebrate Skeletal Structure.” 2013. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/151724.

MLA Handbook (7th Edition):

Drell, David M. “A System for Designing Digital Creatures Based on Rules of Vertebrate Skeletal Structure.” 2013. Web. 29 Oct 2020.

Vancouver:

Drell DM. A System for Designing Digital Creatures Based on Rules of Vertebrate Skeletal Structure. [Internet] [Masters thesis]. Texas A&M University; 2013. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/151724.

Council of Science Editors:

Drell DM. A System for Designing Digital Creatures Based on Rules of Vertebrate Skeletal Structure. [Masters Thesis]. Texas A&M University; 2013. Available from: http://hdl.handle.net/1969.1/151724


Texas A&M University

6. Kelly, Logan Scott. Open Rigging Through XML: Character Setup Utilizing Metadata and Node Based Editing.

Degree: MS, Visualization, 2014, Texas A&M University

 Modular rigging systems exist to automate many of the labor intensive tasks associated with setting up character motion and control systems for 3D animation production.… (more)

Subjects/Keywords: modular rigging; node based interface

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APA (6th Edition):

Kelly, L. S. (2014). Open Rigging Through XML: Character Setup Utilizing Metadata and Node Based Editing. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/152498

Chicago Manual of Style (16th Edition):

Kelly, Logan Scott. “Open Rigging Through XML: Character Setup Utilizing Metadata and Node Based Editing.” 2014. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/152498.

MLA Handbook (7th Edition):

Kelly, Logan Scott. “Open Rigging Through XML: Character Setup Utilizing Metadata and Node Based Editing.” 2014. Web. 29 Oct 2020.

Vancouver:

Kelly LS. Open Rigging Through XML: Character Setup Utilizing Metadata and Node Based Editing. [Internet] [Masters thesis]. Texas A&M University; 2014. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/152498.

Council of Science Editors:

Kelly LS. Open Rigging Through XML: Character Setup Utilizing Metadata and Node Based Editing. [Masters Thesis]. Texas A&M University; 2014. Available from: http://hdl.handle.net/1969.1/152498


Texas A&M University

7. Keske, Stephanie Lee. Communicating for Creative Success in Remote Collaborative Work.

Degree: MS, Visualization, 2014, Texas A&M University

 This thesis investigated how technological communication tools contribute to creative success within the speci c domain of animation production. Research indicates that communication is one… (more)

Subjects/Keywords: visualization; animation; communication; remote collaboration; computer-mediated communication modalities

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APA (6th Edition):

Keske, S. L. (2014). Communicating for Creative Success in Remote Collaborative Work. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/152517

Chicago Manual of Style (16th Edition):

Keske, Stephanie Lee. “Communicating for Creative Success in Remote Collaborative Work.” 2014. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/152517.

MLA Handbook (7th Edition):

Keske, Stephanie Lee. “Communicating for Creative Success in Remote Collaborative Work.” 2014. Web. 29 Oct 2020.

Vancouver:

Keske SL. Communicating for Creative Success in Remote Collaborative Work. [Internet] [Masters thesis]. Texas A&M University; 2014. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/152517.

Council of Science Editors:

Keske SL. Communicating for Creative Success in Remote Collaborative Work. [Masters Thesis]. Texas A&M University; 2014. Available from: http://hdl.handle.net/1969.1/152517


Texas A&M University

8. Low, Ser En. Sketch-Based Animation Tool for Character Animation Intergrating into a Production Pipeline.

Degree: MS, Visualization, 2014, Texas A&M University

 Creating appealing character poses can be time-consuming in an animation production pipeline incorporating skeletal-based character rigs. Animators utilize point-and- click input devices such as a… (more)

Subjects/Keywords: Sketch-based; Character Animation

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APA (6th Edition):

Low, S. E. (2014). Sketch-Based Animation Tool for Character Animation Intergrating into a Production Pipeline. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/152733

Chicago Manual of Style (16th Edition):

Low, Ser En. “Sketch-Based Animation Tool for Character Animation Intergrating into a Production Pipeline.” 2014. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/152733.

MLA Handbook (7th Edition):

Low, Ser En. “Sketch-Based Animation Tool for Character Animation Intergrating into a Production Pipeline.” 2014. Web. 29 Oct 2020.

Vancouver:

Low SE. Sketch-Based Animation Tool for Character Animation Intergrating into a Production Pipeline. [Internet] [Masters thesis]. Texas A&M University; 2014. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/152733.

Council of Science Editors:

Low SE. Sketch-Based Animation Tool for Character Animation Intergrating into a Production Pipeline. [Masters Thesis]. Texas A&M University; 2014. Available from: http://hdl.handle.net/1969.1/152733


Texas A&M University

9. Huebel, Robert Shelby. An Extensible System For Physically-based Virtual Camera Control Using Rotational Motion Capture.

Degree: MS, Visualization, 2014, Texas A&M University

 An important characteristic of any well-designed system is user interface design. Even in extremely complex systems with high learning curves, a designer’s goal is to… (more)

Subjects/Keywords: animation; camera; virtual camera; motion capture; cinematography; visual effects

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APA (6th Edition):

Huebel, R. S. (2014). An Extensible System For Physically-based Virtual Camera Control Using Rotational Motion Capture. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/152779

Chicago Manual of Style (16th Edition):

Huebel, Robert Shelby. “An Extensible System For Physically-based Virtual Camera Control Using Rotational Motion Capture.” 2014. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/152779.

MLA Handbook (7th Edition):

Huebel, Robert Shelby. “An Extensible System For Physically-based Virtual Camera Control Using Rotational Motion Capture.” 2014. Web. 29 Oct 2020.

Vancouver:

Huebel RS. An Extensible System For Physically-based Virtual Camera Control Using Rotational Motion Capture. [Internet] [Masters thesis]. Texas A&M University; 2014. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/152779.

Council of Science Editors:

Huebel RS. An Extensible System For Physically-based Virtual Camera Control Using Rotational Motion Capture. [Masters Thesis]. Texas A&M University; 2014. Available from: http://hdl.handle.net/1969.1/152779


Texas A&M University

10. Murphy, Krista Lea. A Web-based Animation Authoring Application for Quadrupedal Characters.

Degree: MS, Visualization, 2014, Texas A&M University

 Creating animation for quadrupedal characters via key-framing is time consuming; furthermore, motion capture is expensive and cannot easily be applied to animals. Procedural animation can… (more)

Subjects/Keywords: animation; quadrupeds; web-based; online

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APA (6th Edition):

Murphy, K. L. (2014). A Web-based Animation Authoring Application for Quadrupedal Characters. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/154104

Chicago Manual of Style (16th Edition):

Murphy, Krista Lea. “A Web-based Animation Authoring Application for Quadrupedal Characters.” 2014. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/154104.

MLA Handbook (7th Edition):

Murphy, Krista Lea. “A Web-based Animation Authoring Application for Quadrupedal Characters.” 2014. Web. 29 Oct 2020.

Vancouver:

Murphy KL. A Web-based Animation Authoring Application for Quadrupedal Characters. [Internet] [Masters thesis]. Texas A&M University; 2014. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/154104.

Council of Science Editors:

Murphy KL. A Web-based Animation Authoring Application for Quadrupedal Characters. [Masters Thesis]. Texas A&M University; 2014. Available from: http://hdl.handle.net/1969.1/154104


Texas A&M University

11. Wang, Wei. A Collision Deformer for Autodesk Maya.

Degree: MS, Visualization, 2015, Texas A&M University

 Believable physical interactions involving collisions between objects are essential in motion graphics and video games. The most common approach to create such effect is to… (more)

Subjects/Keywords: Deformer; Collision; Maya; Rigging

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APA (6th Edition):

Wang, W. (2015). A Collision Deformer for Autodesk Maya. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/155037

Chicago Manual of Style (16th Edition):

Wang, Wei. “A Collision Deformer for Autodesk Maya.” 2015. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/155037.

MLA Handbook (7th Edition):

Wang, Wei. “A Collision Deformer for Autodesk Maya.” 2015. Web. 29 Oct 2020.

Vancouver:

Wang W. A Collision Deformer for Autodesk Maya. [Internet] [Masters thesis]. Texas A&M University; 2015. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/155037.

Council of Science Editors:

Wang W. A Collision Deformer for Autodesk Maya. [Masters Thesis]. Texas A&M University; 2015. Available from: http://hdl.handle.net/1969.1/155037


Texas A&M University

12. Hagan, Landon. Spacial Groom.

Degree: MS, Visualization, 2015, Texas A&M University

 This thesis describes a method for grooming computer generated fur in a 3D production environment. Fur grooming systems that are included with the major commercial… (more)

Subjects/Keywords: Computer Generated Fur; Fur Grooming; Procedural Generated Fur; Spacial Grooming

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APA (6th Edition):

Hagan, L. (2015). Spacial Groom. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/155126

Chicago Manual of Style (16th Edition):

Hagan, Landon. “Spacial Groom.” 2015. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/155126.

MLA Handbook (7th Edition):

Hagan, Landon. “Spacial Groom.” 2015. Web. 29 Oct 2020.

Vancouver:

Hagan L. Spacial Groom. [Internet] [Masters thesis]. Texas A&M University; 2015. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/155126.

Council of Science Editors:

Hagan L. Spacial Groom. [Masters Thesis]. Texas A&M University; 2015. Available from: http://hdl.handle.net/1969.1/155126


Texas A&M University

13. Schwartz, Seth A. Creating Procedural Animation for the Terrestrial Locomotion of Tentacled Digital Creatures.

Degree: MS, Visualization, 2015, Texas A&M University

 This thesis presents a prototype system to develop procedural animation for the goal-directed terrestrial locomotion of tentacled digital creatures. Creating locomotion for characters with multiple… (more)

Subjects/Keywords: Tentacles; Rigging; Procedural; Computer Graphics; Locomotion; Animation; Octopus

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APA (6th Edition):

Schwartz, S. A. (2015). Creating Procedural Animation for the Terrestrial Locomotion of Tentacled Digital Creatures. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/155261

Chicago Manual of Style (16th Edition):

Schwartz, Seth A. “Creating Procedural Animation for the Terrestrial Locomotion of Tentacled Digital Creatures.” 2015. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/155261.

MLA Handbook (7th Edition):

Schwartz, Seth A. “Creating Procedural Animation for the Terrestrial Locomotion of Tentacled Digital Creatures.” 2015. Web. 29 Oct 2020.

Vancouver:

Schwartz SA. Creating Procedural Animation for the Terrestrial Locomotion of Tentacled Digital Creatures. [Internet] [Masters thesis]. Texas A&M University; 2015. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/155261.

Council of Science Editors:

Schwartz SA. Creating Procedural Animation for the Terrestrial Locomotion of Tentacled Digital Creatures. [Masters Thesis]. Texas A&M University; 2015. Available from: http://hdl.handle.net/1969.1/155261


Texas A&M University

14. Ford, Angelique. Critiquing the Masters: Applying 3D Production Lighting Principles to Famous 2D Works of Art.

Degree: MS, Visualization Sciences, 2012, Texas A&M University

 This thesis demonstrates the effects of applying lighting principles developed for 3D computer graphics production to well-known historical 2D paintings. The visual analysis and cinematographic… (more)

Subjects/Keywords: computer graphics; visualization; lighting design; storytelling; cinematography

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APA (6th Edition):

Ford, A. (2012). Critiquing the Masters: Applying 3D Production Lighting Principles to Famous 2D Works of Art. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-2012-08-11841

Chicago Manual of Style (16th Edition):

Ford, Angelique. “Critiquing the Masters: Applying 3D Production Lighting Principles to Famous 2D Works of Art.” 2012. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/ETD-TAMU-2012-08-11841.

MLA Handbook (7th Edition):

Ford, Angelique. “Critiquing the Masters: Applying 3D Production Lighting Principles to Famous 2D Works of Art.” 2012. Web. 29 Oct 2020.

Vancouver:

Ford A. Critiquing the Masters: Applying 3D Production Lighting Principles to Famous 2D Works of Art. [Internet] [Masters thesis]. Texas A&M University; 2012. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2012-08-11841.

Council of Science Editors:

Ford A. Critiquing the Masters: Applying 3D Production Lighting Principles to Famous 2D Works of Art. [Masters Thesis]. Texas A&M University; 2012. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2012-08-11841


Texas A&M University

15. Adams, Aaron Christopher. Developing Generalized Volume Sampling and Volume Shading for Non-Photorealistic Rendering.

Degree: MS, Visualization, 2018, Texas A&M University

 This paper presents a methodology for sampling and rendering 3-dimensional (3D) volume data to give it the appearance of classical ink-and-paint techniques. Although tremendous strides… (more)

Subjects/Keywords: Cartoon; Shading; Non-Photorealistic; Rendering

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APA (6th Edition):

Adams, A. C. (2018). Developing Generalized Volume Sampling and Volume Shading for Non-Photorealistic Rendering. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/173845

Chicago Manual of Style (16th Edition):

Adams, Aaron Christopher. “Developing Generalized Volume Sampling and Volume Shading for Non-Photorealistic Rendering.” 2018. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/173845.

MLA Handbook (7th Edition):

Adams, Aaron Christopher. “Developing Generalized Volume Sampling and Volume Shading for Non-Photorealistic Rendering.” 2018. Web. 29 Oct 2020.

Vancouver:

Adams AC. Developing Generalized Volume Sampling and Volume Shading for Non-Photorealistic Rendering. [Internet] [Masters thesis]. Texas A&M University; 2018. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/173845.

Council of Science Editors:

Adams AC. Developing Generalized Volume Sampling and Volume Shading for Non-Photorealistic Rendering. [Masters Thesis]. Texas A&M University; 2018. Available from: http://hdl.handle.net/1969.1/173845


Texas A&M University

16. Davalath, Megha Nataraj. A Rigging Convention for Isosurface-Based Characters.

Degree: MS, Visualization, 2011, Texas A&M University

 This thesis presents a prototype system for generating animation control systems for isosurface-based characters that blurs the distinction between a skeletal rig and a particle… (more)

Subjects/Keywords: Rigging; Implicit Surfaces; Isosurfaces; Character Animation; Metaballs; Deformation System; Motion System; Control System; Blobby

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APA (6th Edition):

Davalath, M. N. (2011). A Rigging Convention for Isosurface-Based Characters. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9342

Chicago Manual of Style (16th Edition):

Davalath, Megha Nataraj. “A Rigging Convention for Isosurface-Based Characters.” 2011. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9342.

MLA Handbook (7th Edition):

Davalath, Megha Nataraj. “A Rigging Convention for Isosurface-Based Characters.” 2011. Web. 29 Oct 2020.

Vancouver:

Davalath MN. A Rigging Convention for Isosurface-Based Characters. [Internet] [Masters thesis]. Texas A&M University; 2011. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9342.

Council of Science Editors:

Davalath MN. A Rigging Convention for Isosurface-Based Characters. [Masters Thesis]. Texas A&M University; 2011. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9342


Texas A&M University

17. Malone, Erica Renee. Investigating the Role of an Interactive Simulation Model on the Ability to Visualize Concepts Related to Gross Anatomy.

Degree: MS, Visualization, 2016, Texas A&M University

 Currently many different types of visual aids are available for teaching and studying gross anatomy: illustrations, cadavers, static physical models, plastinated models, and dissection videos… (more)

Subjects/Keywords: Anatomy; Education; Interactive Model; Kinetic; Physical

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APA (6th Edition):

Malone, E. R. (2016). Investigating the Role of an Interactive Simulation Model on the Ability to Visualize Concepts Related to Gross Anatomy. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/157768

Chicago Manual of Style (16th Edition):

Malone, Erica Renee. “Investigating the Role of an Interactive Simulation Model on the Ability to Visualize Concepts Related to Gross Anatomy.” 2016. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/157768.

MLA Handbook (7th Edition):

Malone, Erica Renee. “Investigating the Role of an Interactive Simulation Model on the Ability to Visualize Concepts Related to Gross Anatomy.” 2016. Web. 29 Oct 2020.

Vancouver:

Malone ER. Investigating the Role of an Interactive Simulation Model on the Ability to Visualize Concepts Related to Gross Anatomy. [Internet] [Masters thesis]. Texas A&M University; 2016. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/157768.

Council of Science Editors:

Malone ER. Investigating the Role of an Interactive Simulation Model on the Ability to Visualize Concepts Related to Gross Anatomy. [Masters Thesis]. Texas A&M University; 2016. Available from: http://hdl.handle.net/1969.1/157768


Texas A&M University

18. Mullins, Caleb Joseph. The Servant of Darkness.

Degree: MA, English, 2016, Texas A&M University

 This work of creative fiction with a critical introduction has been written as a defense and culmination of my studies of Medieval Literature and creative… (more)

Subjects/Keywords: predestination; reprobation

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APA (6th Edition):

Mullins, C. J. (2016). The Servant of Darkness. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/157879

Chicago Manual of Style (16th Edition):

Mullins, Caleb Joseph. “The Servant of Darkness.” 2016. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/157879.

MLA Handbook (7th Edition):

Mullins, Caleb Joseph. “The Servant of Darkness.” 2016. Web. 29 Oct 2020.

Vancouver:

Mullins CJ. The Servant of Darkness. [Internet] [Masters thesis]. Texas A&M University; 2016. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/157879.

Council of Science Editors:

Mullins CJ. The Servant of Darkness. [Masters Thesis]. Texas A&M University; 2016. Available from: http://hdl.handle.net/1969.1/157879


Texas A&M University

19. Yamafune, Kotaro. Using Computer Vision Photogrammetry (Agisoft PhotoScan) to Record and Analyze Underwater Shipwreck Sites.

Degree: PhD, Anthropology, 2016, Texas A&M University

 In 2010, a new off-the-shelf software for Computer Vision Photogrammetry, Agisoft PhotoScan, became available to nautical archeologists, and this technology has since become a popular… (more)

Subjects/Keywords: nautical archaeology; maritime archaeology; underwater archaeology; shipwrecks; shipwreck; photogrammetry; Computer Vision Photogrammetry; close range photogrammetry; multi-image photogrammetry; structure from motion; ship reconstruction; ship

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APA (6th Edition):

Yamafune, K. (2016). Using Computer Vision Photogrammetry (Agisoft PhotoScan) to Record and Analyze Underwater Shipwreck Sites. (Doctoral Dissertation). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/156847

Chicago Manual of Style (16th Edition):

Yamafune, Kotaro. “Using Computer Vision Photogrammetry (Agisoft PhotoScan) to Record and Analyze Underwater Shipwreck Sites.” 2016. Doctoral Dissertation, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/156847.

MLA Handbook (7th Edition):

Yamafune, Kotaro. “Using Computer Vision Photogrammetry (Agisoft PhotoScan) to Record and Analyze Underwater Shipwreck Sites.” 2016. Web. 29 Oct 2020.

Vancouver:

Yamafune K. Using Computer Vision Photogrammetry (Agisoft PhotoScan) to Record and Analyze Underwater Shipwreck Sites. [Internet] [Doctoral dissertation]. Texas A&M University; 2016. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/156847.

Council of Science Editors:

Yamafune K. Using Computer Vision Photogrammetry (Agisoft PhotoScan) to Record and Analyze Underwater Shipwreck Sites. [Doctoral Dissertation]. Texas A&M University; 2016. Available from: http://hdl.handle.net/1969.1/156847

20. Adams, Aaron Christopher. Developing Generalized Volume Sampling and Volume Shading for Non-Photorealistic Rendering.

Degree: MS, Visualization, 2018, Texas A&M University

 This paper presents a methodology for sampling and rendering 3-dimensional (3D) volume data to give it the appearance of classical ink-and-paint techniques. Although tremendous strides… (more)

Subjects/Keywords: Cartoon; Shading; Non-Photorealistic; Rendering

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APA (6th Edition):

Adams, A. C. (2018). Developing Generalized Volume Sampling and Volume Shading for Non-Photorealistic Rendering. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/173750

Chicago Manual of Style (16th Edition):

Adams, Aaron Christopher. “Developing Generalized Volume Sampling and Volume Shading for Non-Photorealistic Rendering.” 2018. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/173750.

MLA Handbook (7th Edition):

Adams, Aaron Christopher. “Developing Generalized Volume Sampling and Volume Shading for Non-Photorealistic Rendering.” 2018. Web. 29 Oct 2020.

Vancouver:

Adams AC. Developing Generalized Volume Sampling and Volume Shading for Non-Photorealistic Rendering. [Internet] [Masters thesis]. Texas A&M University; 2018. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/173750.

Council of Science Editors:

Adams AC. Developing Generalized Volume Sampling and Volume Shading for Non-Photorealistic Rendering. [Masters Thesis]. Texas A&M University; 2018. Available from: http://hdl.handle.net/1969.1/173750

21. Griffin, Christopher Corey. Automated Vehicle Articulation and Animation: A Maxscript Approach.

Degree: MS, Visualization Sciences, 2011, Texas A&M University

 This thesis presents an efficient, animation production-centric solution to the articulation and animation of computer generated automobiles for creating animations with a high degree of… (more)

Subjects/Keywords: Automobile; car; 3D; rigging; articulation; animation; optimization; computer; generated; graphics; driving

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APA (6th Edition):

Griffin, C. C. (2011). Automated Vehicle Articulation and Animation: A Maxscript Approach. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-2010-12-8857

Chicago Manual of Style (16th Edition):

Griffin, Christopher Corey. “Automated Vehicle Articulation and Animation: A Maxscript Approach.” 2011. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/ETD-TAMU-2010-12-8857.

MLA Handbook (7th Edition):

Griffin, Christopher Corey. “Automated Vehicle Articulation and Animation: A Maxscript Approach.” 2011. Web. 29 Oct 2020.

Vancouver:

Griffin CC. Automated Vehicle Articulation and Animation: A Maxscript Approach. [Internet] [Masters thesis]. Texas A&M University; 2011. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2010-12-8857.

Council of Science Editors:

Griffin CC. Automated Vehicle Articulation and Animation: A Maxscript Approach. [Masters Thesis]. Texas A&M University; 2011. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2010-12-8857

22. Simms, Michelle. The Development of an Academically-Based Entertainment-Education (ABEE) Model: Co-opting Behavioral Change Efficacy of Entertainment-Education for Academic Learning Targeting the Societal Landscape of U.S. Geographic Illiteracy.

Degree: PhD, Curriculum and Instruction, 2011, Texas A&M University

 Educators and scholars continue to lament United States citizens' geographic illiteracy and are calling on Congress to address the crisis. However, despite recent public attention,… (more)

Subjects/Keywords: Entertainment-Education; geographic illiteracy; teaching through entertainment; geography education; Academically-based Entertainment-Education; non-formal education

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APA (6th Edition):

Simms, M. (2011). The Development of an Academically-Based Entertainment-Education (ABEE) Model: Co-opting Behavioral Change Efficacy of Entertainment-Education for Academic Learning Targeting the Societal Landscape of U.S. Geographic Illiteracy. (Doctoral Dissertation). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9128

Chicago Manual of Style (16th Edition):

Simms, Michelle. “The Development of an Academically-Based Entertainment-Education (ABEE) Model: Co-opting Behavioral Change Efficacy of Entertainment-Education for Academic Learning Targeting the Societal Landscape of U.S. Geographic Illiteracy.” 2011. Doctoral Dissertation, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9128.

MLA Handbook (7th Edition):

Simms, Michelle. “The Development of an Academically-Based Entertainment-Education (ABEE) Model: Co-opting Behavioral Change Efficacy of Entertainment-Education for Academic Learning Targeting the Societal Landscape of U.S. Geographic Illiteracy.” 2011. Web. 29 Oct 2020.

Vancouver:

Simms M. The Development of an Academically-Based Entertainment-Education (ABEE) Model: Co-opting Behavioral Change Efficacy of Entertainment-Education for Academic Learning Targeting the Societal Landscape of U.S. Geographic Illiteracy. [Internet] [Doctoral dissertation]. Texas A&M University; 2011. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9128.

Council of Science Editors:

Simms M. The Development of an Academically-Based Entertainment-Education (ABEE) Model: Co-opting Behavioral Change Efficacy of Entertainment-Education for Academic Learning Targeting the Societal Landscape of U.S. Geographic Illiteracy. [Doctoral Dissertation]. Texas A&M University; 2011. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9128

23. Howard, Heather Vernette. Group Based Rigging of Realistically Feathered Wings.

Degree: MS, Visualization, 2012, Texas A&M University

 Digital birds are used in computer graphics to replace live animals both for the safety of the animal and to allow for more control over… (more)

Subjects/Keywords: Rig; Rigging; bird; birds; visualization; feathers; WingCreator

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APA (6th Edition):

Howard, H. V. (2012). Group Based Rigging of Realistically Feathered Wings. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-2011-12-10635

Chicago Manual of Style (16th Edition):

Howard, Heather Vernette. “Group Based Rigging of Realistically Feathered Wings.” 2012. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/ETD-TAMU-2011-12-10635.

MLA Handbook (7th Edition):

Howard, Heather Vernette. “Group Based Rigging of Realistically Feathered Wings.” 2012. Web. 29 Oct 2020.

Vancouver:

Howard HV. Group Based Rigging of Realistically Feathered Wings. [Internet] [Masters thesis]. Texas A&M University; 2012. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-12-10635.

Council of Science Editors:

Howard HV. Group Based Rigging of Realistically Feathered Wings. [Masters Thesis]. Texas A&M University; 2012. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-12-10635

24. Pena, Benito. Performance-Guided Character Bind Pose for Deformations.

Degree: MS, Visualization, 2011, Texas A&M University

 Current production methods for creating a motion system for a deformable digital character model involve providing an underlying joint structure based o of a T-Pose,… (more)

Subjects/Keywords: Rigging; Character Setup; Bind Pose; Deformations; T-Pose; A-Pose; Mean Pose; Deformation System; Motion System; Motion Capture; Retargeting

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APA (6th Edition):

Pena, B. (2011). Performance-Guided Character Bind Pose for Deformations. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9465

Chicago Manual of Style (16th Edition):

Pena, Benito. “Performance-Guided Character Bind Pose for Deformations.” 2011. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9465.

MLA Handbook (7th Edition):

Pena, Benito. “Performance-Guided Character Bind Pose for Deformations.” 2011. Web. 29 Oct 2020.

Vancouver:

Pena B. Performance-Guided Character Bind Pose for Deformations. [Internet] [Masters thesis]. Texas A&M University; 2011. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9465.

Council of Science Editors:

Pena B. Performance-Guided Character Bind Pose for Deformations. [Masters Thesis]. Texas A&M University; 2011. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9465

25. Zhou, Junze. Perception Based Gait Generation for Quadrupedal Characters.

Degree: MS, Visualization, 2013, Texas A&M University

 With the rapid expansion of the range of digital characters involved in film and game production, creating a wide variety of expressive characters has become… (more)

Subjects/Keywords: Procedural Animation; Quadruped Locomotion; Identity Signal

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APA (6th Edition):

Zhou, J. (2013). Perception Based Gait Generation for Quadrupedal Characters. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/149472

Chicago Manual of Style (16th Edition):

Zhou, Junze. “Perception Based Gait Generation for Quadrupedal Characters.” 2013. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/149472.

MLA Handbook (7th Edition):

Zhou, Junze. “Perception Based Gait Generation for Quadrupedal Characters.” 2013. Web. 29 Oct 2020.

Vancouver:

Zhou J. Perception Based Gait Generation for Quadrupedal Characters. [Internet] [Masters thesis]. Texas A&M University; 2013. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/149472.

Council of Science Editors:

Zhou J. Perception Based Gait Generation for Quadrupedal Characters. [Masters Thesis]. Texas A&M University; 2013. Available from: http://hdl.handle.net/1969.1/149472

26. Cureton, Spencer. Using Fourier Analysis To Generate Believable Gait Patterns For Virtual Quadrupeds.

Degree: MS, Visualization, 2013, Texas A&M University

 Achieving a believable gait pattern for a virtual quadrupedal character requires a significant time investment from an animator. This thesis presents a prototype system for… (more)

Subjects/Keywords: Gait Analysis; Fourier analysis; procedural animation; quadrupedal animation; rotoscope; gait synthesis; synthetic locomotion; quadrupedal locomotion synthesis

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APA (6th Edition):

Cureton, S. (2013). Using Fourier Analysis To Generate Believable Gait Patterns For Virtual Quadrupeds. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/149266

Chicago Manual of Style (16th Edition):

Cureton, Spencer. “Using Fourier Analysis To Generate Believable Gait Patterns For Virtual Quadrupeds.” 2013. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/149266.

MLA Handbook (7th Edition):

Cureton, Spencer. “Using Fourier Analysis To Generate Believable Gait Patterns For Virtual Quadrupeds.” 2013. Web. 29 Oct 2020.

Vancouver:

Cureton S. Using Fourier Analysis To Generate Believable Gait Patterns For Virtual Quadrupeds. [Internet] [Masters thesis]. Texas A&M University; 2013. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/149266.

Council of Science Editors:

Cureton S. Using Fourier Analysis To Generate Believable Gait Patterns For Virtual Quadrupeds. [Masters Thesis]. Texas A&M University; 2013. Available from: http://hdl.handle.net/1969.1/149266

27. Naugle, Nicholas D. BIM Principles to Practice: Using BIM to Create a New Model for Producing Animation.

Degree: MS, Visualization Sciences, 2012, Texas A&M University

 Computer animation projects, specifically feature film productions, require large teams of artists to manage and coordinate the use of enormous amounts of data containing both… (more)

Subjects/Keywords: Animation; BIM; Building Information Modeling; Film; Animation Production; Producing Animation; Production

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APA (6th Edition):

Naugle, N. D. (2012). BIM Principles to Practice: Using BIM to Create a New Model for Producing Animation. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/ETD-TAMU-2011-12-10577

Chicago Manual of Style (16th Edition):

Naugle, Nicholas D. “BIM Principles to Practice: Using BIM to Create a New Model for Producing Animation.” 2012. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/ETD-TAMU-2011-12-10577.

MLA Handbook (7th Edition):

Naugle, Nicholas D. “BIM Principles to Practice: Using BIM to Create a New Model for Producing Animation.” 2012. Web. 29 Oct 2020.

Vancouver:

Naugle ND. BIM Principles to Practice: Using BIM to Create a New Model for Producing Animation. [Internet] [Masters thesis]. Texas A&M University; 2012. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-12-10577.

Council of Science Editors:

Naugle ND. BIM Principles to Practice: Using BIM to Create a New Model for Producing Animation. [Masters Thesis]. Texas A&M University; 2012. Available from: http://hdl.handle.net/1969.1/ETD-TAMU-2011-12-10577

28. Hengtaweesub, Pornubpan. Investigating the Effects of Cinematic Lighting in 3D Animated Scenes on Viewers’ Emotions and Perceived Story.

Degree: MS, Visualization, 2017, Texas A&M University

 A key reason for the success of animated films is the effects of cinematic lighting. Many techniques and theories have been devised for the creation… (more)

Subjects/Keywords: 3D; animation; lighting; computer graphic; cinematic lighting

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APA (6th Edition):

Hengtaweesub, P. (2017). Investigating the Effects of Cinematic Lighting in 3D Animated Scenes on Viewers’ Emotions and Perceived Story. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/161545

Chicago Manual of Style (16th Edition):

Hengtaweesub, Pornubpan. “Investigating the Effects of Cinematic Lighting in 3D Animated Scenes on Viewers’ Emotions and Perceived Story.” 2017. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/161545.

MLA Handbook (7th Edition):

Hengtaweesub, Pornubpan. “Investigating the Effects of Cinematic Lighting in 3D Animated Scenes on Viewers’ Emotions and Perceived Story.” 2017. Web. 29 Oct 2020.

Vancouver:

Hengtaweesub P. Investigating the Effects of Cinematic Lighting in 3D Animated Scenes on Viewers’ Emotions and Perceived Story. [Internet] [Masters thesis]. Texas A&M University; 2017. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/161545.

Council of Science Editors:

Hengtaweesub P. Investigating the Effects of Cinematic Lighting in 3D Animated Scenes on Viewers’ Emotions and Perceived Story. [Masters Thesis]. Texas A&M University; 2017. Available from: http://hdl.handle.net/1969.1/161545

29. Playle, Amber. Gait Synthesis of Abnormal Gaits in Canines.

Degree: MS, Visualization, 2014, Texas A&M University

 When attempting to introduce new subjects or characters to a motion database, generating or capturing motions is particularly cumbersome, especially if the subject has some… (more)

Subjects/Keywords: Gait Synthesis

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APA (6th Edition):

Playle, A. (2014). Gait Synthesis of Abnormal Gaits in Canines. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/153876

Chicago Manual of Style (16th Edition):

Playle, Amber. “Gait Synthesis of Abnormal Gaits in Canines.” 2014. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/153876.

MLA Handbook (7th Edition):

Playle, Amber. “Gait Synthesis of Abnormal Gaits in Canines.” 2014. Web. 29 Oct 2020.

Vancouver:

Playle A. Gait Synthesis of Abnormal Gaits in Canines. [Internet] [Masters thesis]. Texas A&M University; 2014. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/153876.

Council of Science Editors:

Playle A. Gait Synthesis of Abnormal Gaits in Canines. [Masters Thesis]. Texas A&M University; 2014. Available from: http://hdl.handle.net/1969.1/153876

30. Ross, Jacob. Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay.

Degree: MS, Visualization, 2013, Texas A&M University

 In recent years, video game publishers and developers such as Ubisoft, Bioware, Microsoft, Capcom, Wideload Games, and NeatherRealm have all attempted to increase brand engagement… (more)

Subjects/Keywords: Companion Gaming; Game Design; Connectivity

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APA (6th Edition):

Ross, J. (2013). Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay. (Masters Thesis). Texas A&M University. Retrieved from http://hdl.handle.net/1969.1/151676

Chicago Manual of Style (16th Edition):

Ross, Jacob. “Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay.” 2013. Masters Thesis, Texas A&M University. Accessed October 29, 2020. http://hdl.handle.net/1969.1/151676.

MLA Handbook (7th Edition):

Ross, Jacob. “Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay.” 2013. Web. 29 Oct 2020.

Vancouver:

Ross J. Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay. [Internet] [Masters thesis]. Texas A&M University; 2013. [cited 2020 Oct 29]. Available from: http://hdl.handle.net/1969.1/151676.

Council of Science Editors:

Ross J. Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay. [Masters Thesis]. Texas A&M University; 2013. Available from: http://hdl.handle.net/1969.1/151676

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