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You searched for +publisher:"McMaster University" +contributor:("Carette, Jacques"). Showing records 1 – 13 of 13 total matches.

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McMaster University

1. D'Amore, Salvatore. Game Design Principles: A formal analysis.

Degree: MASc, 2016, McMaster University

Game design principles have been discussed and developed since the late 1990's and are still created and discussed today. There have been many efforts to… (more)

Subjects/Keywords: Game Design; Formal Model

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APA (6th Edition):

D'Amore, S. (2016). Game Design Principles: A formal analysis. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/20806

Chicago Manual of Style (16th Edition):

D'Amore, Salvatore. “Game Design Principles: A formal analysis.” 2016. Masters Thesis, McMaster University. Accessed October 22, 2019. http://hdl.handle.net/11375/20806.

MLA Handbook (7th Edition):

D'Amore, Salvatore. “Game Design Principles: A formal analysis.” 2016. Web. 22 Oct 2019.

Vancouver:

D'Amore S. Game Design Principles: A formal analysis. [Internet] [Masters thesis]. McMaster University; 2016. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11375/20806.

Council of Science Editors:

D'Amore S. Game Design Principles: A formal analysis. [Masters Thesis]. McMaster University; 2016. Available from: http://hdl.handle.net/11375/20806


McMaster University

2. Szymczak, Daniel. Generating Learning Algorithms: Hidden Markov Models as a Case Study.

Degree: MASc, 2014, McMaster University

This thesis presents the design and implementation of a source code generator for dealing with Bayesian statistics. The specific focus of this case study… (more)

Subjects/Keywords: code generation; hidden markov models; domain specific languages; machine learning; bayesian statistics; Other Engineering; Other Engineering

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APA (6th Edition):

Szymczak, D. (2014). Generating Learning Algorithms: Hidden Markov Models as a Case Study. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/14101

Chicago Manual of Style (16th Edition):

Szymczak, Daniel. “Generating Learning Algorithms: Hidden Markov Models as a Case Study.” 2014. Masters Thesis, McMaster University. Accessed October 22, 2019. http://hdl.handle.net/11375/14101.

MLA Handbook (7th Edition):

Szymczak, Daniel. “Generating Learning Algorithms: Hidden Markov Models as a Case Study.” 2014. Web. 22 Oct 2019.

Vancouver:

Szymczak D. Generating Learning Algorithms: Hidden Markov Models as a Case Study. [Internet] [Masters thesis]. McMaster University; 2014. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11375/14101.

Council of Science Editors:

Szymczak D. Generating Learning Algorithms: Hidden Markov Models as a Case Study. [Masters Thesis]. McMaster University; 2014. Available from: http://hdl.handle.net/11375/14101


McMaster University

3. Collman, Nathan. MAKU: A Code Generator for Bullet Hell Games.

Degree: MASc, 2014, McMaster University

In each genre of video-game, there are always commonalities that bind different titles to each other. In classifying these similarities, a game can be thought… (more)

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APA (6th Edition):

Collman, N. (2014). MAKU: A Code Generator for Bullet Hell Games. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/16048

Chicago Manual of Style (16th Edition):

Collman, Nathan. “MAKU: A Code Generator for Bullet Hell Games.” 2014. Masters Thesis, McMaster University. Accessed October 22, 2019. http://hdl.handle.net/11375/16048.

MLA Handbook (7th Edition):

Collman, Nathan. “MAKU: A Code Generator for Bullet Hell Games.” 2014. Web. 22 Oct 2019.

Vancouver:

Collman N. MAKU: A Code Generator for Bullet Hell Games. [Internet] [Masters thesis]. McMaster University; 2014. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11375/16048.

Council of Science Editors:

Collman N. MAKU: A Code Generator for Bullet Hell Games. [Masters Thesis]. McMaster University; 2014. Available from: http://hdl.handle.net/11375/16048


McMaster University

4. Smith, Geneva. GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games.

Degree: MASc, 2017, McMaster University

Non-Player Character (NPC) believability is a game aspect that can be exploited to increase a game's replayability, but little research has been conducted on the… (more)

Subjects/Keywords: Replayability; Non-Player Character Believability

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APA (6th Edition):

Smith, G. (2017). GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/21369

Chicago Manual of Style (16th Edition):

Smith, Geneva. “GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games.” 2017. Masters Thesis, McMaster University. Accessed October 22, 2019. http://hdl.handle.net/11375/21369.

MLA Handbook (7th Edition):

Smith, Geneva. “GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games.” 2017. Web. 22 Oct 2019.

Vancouver:

Smith G. GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games. [Internet] [Masters thesis]. McMaster University; 2017. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11375/21369.

Council of Science Editors:

Smith G. GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games. [Masters Thesis]. McMaster University; 2017. Available from: http://hdl.handle.net/11375/21369


McMaster University

5. Peacocke, Margaree. Effectively Communicating Critical Status Information in First-Person Shooter Games.

Degree: MASc, 2015, McMaster University

First-person shooter video games are wildly popular, with developers recently trying to make their games more "immersive" by communicating feedback within the game rather than… (more)

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APA (6th Edition):

Peacocke, M. (2015). Effectively Communicating Critical Status Information in First-Person Shooter Games. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/18129

Chicago Manual of Style (16th Edition):

Peacocke, Margaree. “Effectively Communicating Critical Status Information in First-Person Shooter Games.” 2015. Masters Thesis, McMaster University. Accessed October 22, 2019. http://hdl.handle.net/11375/18129.

MLA Handbook (7th Edition):

Peacocke, Margaree. “Effectively Communicating Critical Status Information in First-Person Shooter Games.” 2015. Web. 22 Oct 2019.

Vancouver:

Peacocke M. Effectively Communicating Critical Status Information in First-Person Shooter Games. [Internet] [Masters thesis]. McMaster University; 2015. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11375/18129.

Council of Science Editors:

Peacocke M. Effectively Communicating Critical Status Information in First-Person Shooter Games. [Masters Thesis]. McMaster University; 2015. Available from: http://hdl.handle.net/11375/18129


McMaster University

6. Soraine, Sasha. Ooh What's This Button Do?.

Degree: MASc, 2018, McMaster University

Video games as a system are composed of two component systems: the player and the game. The interaction between these two create specific gameplay experiences… (more)

Subjects/Keywords: video games; challenges; motor movements; motor skills; game design

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APA (6th Edition):

Soraine, S. (2018). Ooh What's This Button Do?. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/24028

Chicago Manual of Style (16th Edition):

Soraine, Sasha. “Ooh What's This Button Do?.” 2018. Masters Thesis, McMaster University. Accessed October 22, 2019. http://hdl.handle.net/11375/24028.

MLA Handbook (7th Edition):

Soraine, Sasha. “Ooh What's This Button Do?.” 2018. Web. 22 Oct 2019.

Vancouver:

Soraine S. Ooh What's This Button Do?. [Internet] [Masters thesis]. McMaster University; 2018. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11375/24028.

Council of Science Editors:

Soraine S. Ooh What's This Button Do?. [Masters Thesis]. McMaster University; 2018. Available from: http://hdl.handle.net/11375/24028


McMaster University

7. Fedorenko, Vitalii M. Validation DSL for client-server applications.

Degree: MSc, 2012, McMaster University

Given the nature of client-server applications, most use some freeform interface, like web forms, to collect user input. The main difficulty with this approach… (more)

Subjects/Keywords: domain-specific language; input validation; input preprocessing; internal DSL; embedded DSL; groovy DSL; Programming Languages and Compilers; Programming Languages and Compilers

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APA (6th Edition):

Fedorenko, V. M. (2012). Validation DSL for client-server applications. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/12326

Chicago Manual of Style (16th Edition):

Fedorenko, Vitalii M. “Validation DSL for client-server applications.” 2012. Masters Thesis, McMaster University. Accessed October 22, 2019. http://hdl.handle.net/11375/12326.

MLA Handbook (7th Edition):

Fedorenko, Vitalii M. “Validation DSL for client-server applications.” 2012. Web. 22 Oct 2019.

Vancouver:

Fedorenko VM. Validation DSL for client-server applications. [Internet] [Masters thesis]. McMaster University; 2012. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11375/12326.

Council of Science Editors:

Fedorenko VM. Validation DSL for client-server applications. [Masters Thesis]. McMaster University; 2012. Available from: http://hdl.handle.net/11375/12326


McMaster University

8. Thevathasan, Manivanna. Modeling HUD Layouts for Selection Based Video Games.

Degree: MASc, 2014, McMaster University

Display technology continues to become increasingly varied, with new combinations of screen sizes and resolutions introduced every year. In order to design or adapt Heads… (more)

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APA (6th Edition):

Thevathasan, M. (2014). Modeling HUD Layouts for Selection Based Video Games. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/15965

Chicago Manual of Style (16th Edition):

Thevathasan, Manivanna. “Modeling HUD Layouts for Selection Based Video Games.” 2014. Masters Thesis, McMaster University. Accessed October 22, 2019. http://hdl.handle.net/11375/15965.

MLA Handbook (7th Edition):

Thevathasan, Manivanna. “Modeling HUD Layouts for Selection Based Video Games.” 2014. Web. 22 Oct 2019.

Vancouver:

Thevathasan M. Modeling HUD Layouts for Selection Based Video Games. [Internet] [Masters thesis]. McMaster University; 2014. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11375/15965.

Council of Science Editors:

Thevathasan M. Modeling HUD Layouts for Selection Based Video Games. [Masters Thesis]. McMaster University; 2014. Available from: http://hdl.handle.net/11375/15965


McMaster University

9. Elsheikh, Mustafa. A Generative Approach to Meshing Geometry.

Degree: MASc, 2010, McMaster University

This thesis presents the design and implementation of a generative geometric kernel suitable for supporting a family of mesh generation programs. The kernel is… (more)

Subjects/Keywords: Software Engineering; Software Engineering

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APA (6th Edition):

Elsheikh, M. (2010). A Generative Approach to Meshing Geometry. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/9913

Chicago Manual of Style (16th Edition):

Elsheikh, Mustafa. “A Generative Approach to Meshing Geometry.” 2010. Masters Thesis, McMaster University. Accessed October 22, 2019. http://hdl.handle.net/11375/9913.

MLA Handbook (7th Edition):

Elsheikh, Mustafa. “A Generative Approach to Meshing Geometry.” 2010. Web. 22 Oct 2019.

Vancouver:

Elsheikh M. A Generative Approach to Meshing Geometry. [Internet] [Masters thesis]. McMaster University; 2010. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11375/9913.

Council of Science Editors:

Elsheikh M. A Generative Approach to Meshing Geometry. [Masters Thesis]. McMaster University; 2010. Available from: http://hdl.handle.net/11375/9913


McMaster University

10. James, Nick D. Existence, Continuity, and Computability of Unique Fixed Points in Analog Network Models.

Degree: PhD, 2012, McMaster University

The thesis consists of three research projects concerning mathematical models for analog computers, originally developed by John Tucker and Jeff Zucker. The models are… (more)

Subjects/Keywords: analog computation; contraction; smoothies; vanishing delay; computable analysis; Hadamard's Principle; Theory and Algorithms; Theory and Algorithms

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APA (6th Edition):

James, N. D. (2012). Existence, Continuity, and Computability of Unique Fixed Points in Analog Network Models. (Doctoral Dissertation). McMaster University. Retrieved from http://hdl.handle.net/11375/12424

Chicago Manual of Style (16th Edition):

James, Nick D. “Existence, Continuity, and Computability of Unique Fixed Points in Analog Network Models.” 2012. Doctoral Dissertation, McMaster University. Accessed October 22, 2019. http://hdl.handle.net/11375/12424.

MLA Handbook (7th Edition):

James, Nick D. “Existence, Continuity, and Computability of Unique Fixed Points in Analog Network Models.” 2012. Web. 22 Oct 2019.

Vancouver:

James ND. Existence, Continuity, and Computability of Unique Fixed Points in Analog Network Models. [Internet] [Doctoral dissertation]. McMaster University; 2012. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11375/12424.

Council of Science Editors:

James ND. Existence, Continuity, and Computability of Unique Fixed Points in Analog Network Models. [Doctoral Dissertation]. McMaster University; 2012. Available from: http://hdl.handle.net/11375/12424

11. Schaap, Alexander. Towards Generating Software Modularizations.

Degree: MASc, 2016, McMaster University

Program generators are programs that produce other programs, thereby saving time and effort. Program families can be encoded in a generator to produce all members… (more)

…iii xii M.A.Sc. Thesis – Alexander Schaap McMaster University – Computing and Software… …choices 1 M.A.Sc. Thesis – Alexander Schaap McMaster University – Computing and Software of… …M.A.Sc. Thesis – Alexander Schaap McMaster University – Computing and Software that the… …unified API. 3 M.A.Sc. Thesis – Alexander Schaap 1.3 McMaster University – Computing and… …Thesis – Alexander Schaap McMaster University – Computing and Software can be employed to… 

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APA (6th Edition):

Schaap, A. (2016). Towards Generating Software Modularizations. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/20624

Chicago Manual of Style (16th Edition):

Schaap, Alexander. “Towards Generating Software Modularizations.” 2016. Masters Thesis, McMaster University. Accessed October 22, 2019. http://hdl.handle.net/11375/20624.

MLA Handbook (7th Edition):

Schaap, Alexander. “Towards Generating Software Modularizations.” 2016. Web. 22 Oct 2019.

Vancouver:

Schaap A. Towards Generating Software Modularizations. [Internet] [Masters thesis]. McMaster University; 2016. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11375/20624.

Council of Science Editors:

Schaap A. Towards Generating Software Modularizations. [Masters Thesis]. McMaster University; 2016. Available from: http://hdl.handle.net/11375/20624


McMaster University

12. Zhang, Huan. A Language and a Library of Algebraic Theory-types.

Degree: MS, 2009, McMaster University

p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 10.5px Times} span.s1 {font: 11.0px Times} I would first and foremost like to express my deep-felt gratitude… (more)

Subjects/Keywords: Computer Engineering; Computer Sciences; Software Engineering; Computer Engineering

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APA (6th Edition):

Zhang, H. (2009). A Language and a Library of Algebraic Theory-types. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/9236

Chicago Manual of Style (16th Edition):

Zhang, Huan. “A Language and a Library of Algebraic Theory-types.” 2009. Masters Thesis, McMaster University. Accessed October 22, 2019. http://hdl.handle.net/11375/9236.

MLA Handbook (7th Edition):

Zhang, Huan. “A Language and a Library of Algebraic Theory-types.” 2009. Web. 22 Oct 2019.

Vancouver:

Zhang H. A Language and a Library of Algebraic Theory-types. [Internet] [Masters thesis]. McMaster University; 2009. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11375/9236.

Council of Science Editors:

Zhang H. A Language and a Library of Algebraic Theory-types. [Masters Thesis]. McMaster University; 2009. Available from: http://hdl.handle.net/11375/9236


McMaster University

13. Ni, Hong. CHIRON: MECHANIZING MATHEMATICS IN OCAML.

Degree: MCS, 2009, McMaster University

Computer algebra systems such as Maple [2] and Mathematica [12] are good at symbolic computation, while theorem proving systems such as Coq [11] and… (more)

Subjects/Keywords: Computer Engineering; Computer Sciences; Software Engineering; Computer Engineering

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APA (6th Edition):

Ni, H. (2009). CHIRON: MECHANIZING MATHEMATICS IN OCAML. (Masters Thesis). McMaster University. Retrieved from http://hdl.handle.net/11375/9359

Chicago Manual of Style (16th Edition):

Ni, Hong. “CHIRON: MECHANIZING MATHEMATICS IN OCAML.” 2009. Masters Thesis, McMaster University. Accessed October 22, 2019. http://hdl.handle.net/11375/9359.

MLA Handbook (7th Edition):

Ni, Hong. “CHIRON: MECHANIZING MATHEMATICS IN OCAML.” 2009. Web. 22 Oct 2019.

Vancouver:

Ni H. CHIRON: MECHANIZING MATHEMATICS IN OCAML. [Internet] [Masters thesis]. McMaster University; 2009. [cited 2019 Oct 22]. Available from: http://hdl.handle.net/11375/9359.

Council of Science Editors:

Ni H. CHIRON: MECHANIZING MATHEMATICS IN OCAML. [Masters Thesis]. McMaster University; 2009. Available from: http://hdl.handle.net/11375/9359

.