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You searched for +publisher:"Georgia Tech" +contributor:("Nitsche, Michael"). Showing records 1 – 18 of 18 total matches.

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Georgia Tech

1. Lodato, Thomas James. A treatise on the loop as a desired form: visual feedback and relational new media.

Degree: MS, Literature, Communication, and Culture, 2010, Georgia Tech

 The visual feedback loop has long-been ignored as a form and an aesthetic within new media. Media theories have largely assumed a medium is defined… (more)

Subjects/Keywords: Ontology; Phenomenology; New media; Visual feedback; Digital media; Audiences in art; Self-consciousness (Awareness)

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APA (6th Edition):

Lodato, T. J. (2010). A treatise on the loop as a desired form: visual feedback and relational new media. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/33880

Chicago Manual of Style (16th Edition):

Lodato, Thomas James. “A treatise on the loop as a desired form: visual feedback and relational new media.” 2010. Masters Thesis, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/33880.

MLA Handbook (7th Edition):

Lodato, Thomas James. “A treatise on the loop as a desired form: visual feedback and relational new media.” 2010. Web. 15 Oct 2019.

Vancouver:

Lodato TJ. A treatise on the loop as a desired form: visual feedback and relational new media. [Internet] [Masters thesis]. Georgia Tech; 2010. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/33880.

Council of Science Editors:

Lodato TJ. A treatise on the loop as a desired form: visual feedback and relational new media. [Masters Thesis]. Georgia Tech; 2010. Available from: http://hdl.handle.net/1853/33880


Georgia Tech

2. Nam, Hye Yeon. Interactive installations as performance.

Degree: PhD, Literature, Media, and Communication, 2014, Georgia Tech

 This thesis clarifies the interdisciplinary field of interactive installations in digital media and digital art. As an interdisciplinary field, interactive installations emphasize three dimension; bodily… (more)

Subjects/Keywords: Interactive installations; Performance

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APA (6th Edition):

Nam, H. Y. (2014). Interactive installations as performance. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/52241

Chicago Manual of Style (16th Edition):

Nam, Hye Yeon. “Interactive installations as performance.” 2014. Doctoral Dissertation, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/52241.

MLA Handbook (7th Edition):

Nam, Hye Yeon. “Interactive installations as performance.” 2014. Web. 15 Oct 2019.

Vancouver:

Nam HY. Interactive installations as performance. [Internet] [Doctoral dissertation]. Georgia Tech; 2014. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/52241.

Council of Science Editors:

Nam HY. Interactive installations as performance. [Doctoral Dissertation]. Georgia Tech; 2014. Available from: http://hdl.handle.net/1853/52241


Georgia Tech

3. Clifton, Paul Gordon. Spatial cognition based design of embodied interfaces for supporting spatial cognition.

Degree: PhD, Literature, Media, and Communication, 2016, Georgia Tech

 In this dissertation, I apply research from cognitive science that describes the roles that people’s bodies play in their perceptions and mental representations of spaces… (more)

Subjects/Keywords: Digital media; Spatial cognition; Cognitive science; Interaction design; User experience design; Tangible and embodied interfaces

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APA (6th Edition):

Clifton, P. G. (2016). Spatial cognition based design of embodied interfaces for supporting spatial cognition. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/55595

Chicago Manual of Style (16th Edition):

Clifton, Paul Gordon. “Spatial cognition based design of embodied interfaces for supporting spatial cognition.” 2016. Doctoral Dissertation, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/55595.

MLA Handbook (7th Edition):

Clifton, Paul Gordon. “Spatial cognition based design of embodied interfaces for supporting spatial cognition.” 2016. Web. 15 Oct 2019.

Vancouver:

Clifton PG. Spatial cognition based design of embodied interfaces for supporting spatial cognition. [Internet] [Doctoral dissertation]. Georgia Tech; 2016. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/55595.

Council of Science Editors:

Clifton PG. Spatial cognition based design of embodied interfaces for supporting spatial cognition. [Doctoral Dissertation]. Georgia Tech; 2016. Available from: http://hdl.handle.net/1853/55595


Georgia Tech

4. Schweizer, Bobby. Representations of the city in video games.

Degree: MS, Literature, Communication, and Culture, 2009, Georgia Tech

 This research strives to characterize the means by which video game players experience and understand the space of the game city during the course of… (more)

Subjects/Keywords: Urban playgrounds; Video games; Virtual cities; Narrative architecture; Psychogeography; Production of space; Elements of space; Video games; Imaginary places; Cities and towns in mass media; Spatial behavior; Shared virtual environments

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APA (6th Edition):

Schweizer, B. (2009). Representations of the city in video games. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/28251

Chicago Manual of Style (16th Edition):

Schweizer, Bobby. “Representations of the city in video games.” 2009. Masters Thesis, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/28251.

MLA Handbook (7th Edition):

Schweizer, Bobby. “Representations of the city in video games.” 2009. Web. 15 Oct 2019.

Vancouver:

Schweizer B. Representations of the city in video games. [Internet] [Masters thesis]. Georgia Tech; 2009. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/28251.

Council of Science Editors:

Schweizer B. Representations of the city in video games. [Masters Thesis]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/28251


Georgia Tech

5. Fernandez Vara, Clara. The tribulations of adventure games: integrating story into simulation through performance.

Degree: PhD, Literature, Communication, and Culture, 2009, Georgia Tech

 This dissertation aims at positioning adventure games in game studies, by describing their formal aspects and how they have integrated game design with stories. The… (more)

Subjects/Keywords: Digital narrative; Theatre; Adventure games; Simulation; Performance; Game studies; Video games; Adventure games; Adventure stories; Simulation methods; Game theory

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APA (6th Edition):

Fernandez Vara, C. (2009). The tribulations of adventure games: integrating story into simulation through performance. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/31756

Chicago Manual of Style (16th Edition):

Fernandez Vara, Clara. “The tribulations of adventure games: integrating story into simulation through performance.” 2009. Doctoral Dissertation, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/31756.

MLA Handbook (7th Edition):

Fernandez Vara, Clara. “The tribulations of adventure games: integrating story into simulation through performance.” 2009. Web. 15 Oct 2019.

Vancouver:

Fernandez Vara C. The tribulations of adventure games: integrating story into simulation through performance. [Internet] [Doctoral dissertation]. Georgia Tech; 2009. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/31756.

Council of Science Editors:

Fernandez Vara C. The tribulations of adventure games: integrating story into simulation through performance. [Doctoral Dissertation]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/31756


Georgia Tech

6. Ferrari, Simon. The judgment of procedural rhetoric.

Degree: MS, Literature, Communication, and Culture, 2010, Georgia Tech

 This thesis establishes a theoretical framework for understanding virtual spaces and roleplaying in relation to Ian Bogost's theory of "procedural rhetoric," the art of persuading… (more)

Subjects/Keywords: Game design; Play; Spatial design; Video games; Procedural rhetoric; Computer games; Virtual reality; Role playing; Persuasion (Rhetoric); Video games

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APA (6th Edition):

Ferrari, S. (2010). The judgment of procedural rhetoric. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/33915

Chicago Manual of Style (16th Edition):

Ferrari, Simon. “The judgment of procedural rhetoric.” 2010. Masters Thesis, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/33915.

MLA Handbook (7th Edition):

Ferrari, Simon. “The judgment of procedural rhetoric.” 2010. Web. 15 Oct 2019.

Vancouver:

Ferrari S. The judgment of procedural rhetoric. [Internet] [Masters thesis]. Georgia Tech; 2010. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/33915.

Council of Science Editors:

Ferrari S. The judgment of procedural rhetoric. [Masters Thesis]. Georgia Tech; 2010. Available from: http://hdl.handle.net/1853/33915


Georgia Tech

7. Chan, Pauline B. Narrative participation within game environments: role-playing in massively multiplayer online games.

Degree: MS, Literature, Communication, and Culture, 2010, Georgia Tech

 Massively multiplayer online games (MMOGs) present fantastic, persistent worlds and narratives for a community of players to experience through pre-defined rules, roles, and environments. To… (more)

Subjects/Keywords: Role-playing; Video games; Digital ethnography; Networked communities; Internet games; Role playing; World of Warcraft (Game); Storytelling; Alternate reality games; Behavioral assessment

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APA (6th Edition):

Chan, P. B. (2010). Narrative participation within game environments: role-playing in massively multiplayer online games. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/37126

Chicago Manual of Style (16th Edition):

Chan, Pauline B. “Narrative participation within game environments: role-playing in massively multiplayer online games.” 2010. Masters Thesis, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/37126.

MLA Handbook (7th Edition):

Chan, Pauline B. “Narrative participation within game environments: role-playing in massively multiplayer online games.” 2010. Web. 15 Oct 2019.

Vancouver:

Chan PB. Narrative participation within game environments: role-playing in massively multiplayer online games. [Internet] [Masters thesis]. Georgia Tech; 2010. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/37126.

Council of Science Editors:

Chan PB. Narrative participation within game environments: role-playing in massively multiplayer online games. [Masters Thesis]. Georgia Tech; 2010. Available from: http://hdl.handle.net/1853/37126


Georgia Tech

8. Chu, Jean Ho. Embodied engagement with narrative: A design framework for presenting cultural heritage artifacts with digital media.

Degree: PhD, Literature, Media, and Communication, 2018, Georgia Tech

 This dissertation examines how digital media and physical installations can be developed and used in cultural history museums. It proposes a narrative design framework for… (more)

Subjects/Keywords: Tangible interaction design; Interactive narrative; Cultural heritage; Museum; Embodied interaction

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APA (6th Edition):

Chu, J. H. (2018). Embodied engagement with narrative: A design framework for presenting cultural heritage artifacts with digital media. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/60222

Chicago Manual of Style (16th Edition):

Chu, Jean Ho. “Embodied engagement with narrative: A design framework for presenting cultural heritage artifacts with digital media.” 2018. Doctoral Dissertation, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/60222.

MLA Handbook (7th Edition):

Chu, Jean Ho. “Embodied engagement with narrative: A design framework for presenting cultural heritage artifacts with digital media.” 2018. Web. 15 Oct 2019.

Vancouver:

Chu JH. Embodied engagement with narrative: A design framework for presenting cultural heritage artifacts with digital media. [Internet] [Doctoral dissertation]. Georgia Tech; 2018. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/60222.

Council of Science Editors:

Chu JH. Embodied engagement with narrative: A design framework for presenting cultural heritage artifacts with digital media. [Doctoral Dissertation]. Georgia Tech; 2018. Available from: http://hdl.handle.net/1853/60222


Georgia Tech

9. Martinez Nieto, Juan Carlos. The algorithmic score language: Extending common western music notation for representing logical behaviors.

Degree: PhD, Music, 2018, Georgia Tech

 This work proposes extensions to Western Music Notation so it can play a dual role: first as a human-readable representation of the music performance information… (more)

Subjects/Keywords: Programming languages; Music composition; Interactive music; Music notation

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APA (6th Edition):

Martinez Nieto, J. C. (2018). The algorithmic score language: Extending common western music notation for representing logical behaviors. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/60229

Chicago Manual of Style (16th Edition):

Martinez Nieto, Juan Carlos. “The algorithmic score language: Extending common western music notation for representing logical behaviors.” 2018. Doctoral Dissertation, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/60229.

MLA Handbook (7th Edition):

Martinez Nieto, Juan Carlos. “The algorithmic score language: Extending common western music notation for representing logical behaviors.” 2018. Web. 15 Oct 2019.

Vancouver:

Martinez Nieto JC. The algorithmic score language: Extending common western music notation for representing logical behaviors. [Internet] [Doctoral dissertation]. Georgia Tech; 2018. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/60229.

Council of Science Editors:

Martinez Nieto JC. The algorithmic score language: Extending common western music notation for representing logical behaviors. [Doctoral Dissertation]. Georgia Tech; 2018. Available from: http://hdl.handle.net/1853/60229


Georgia Tech

10. Blumenthal, Henry (Hank). Storyscape, a new medium of media.

Degree: PhD, Literature, Media, and Communication, 2016, Georgia Tech

 A storyscape is the new medium of storytelling. It originates in the model of transmedia storytelling defined by Henry Jenkins (2006a) in Convergence Culture and… (more)

Subjects/Keywords: Transmedia storytelling; Interactive narrative; Storyscape; Transmedia; Augmented reality; Myth

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APA (6th Edition):

Blumenthal, H. (. (2016). Storyscape, a new medium of media. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/54989

Chicago Manual of Style (16th Edition):

Blumenthal, Henry (Hank). “Storyscape, a new medium of media.” 2016. Doctoral Dissertation, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/54989.

MLA Handbook (7th Edition):

Blumenthal, Henry (Hank). “Storyscape, a new medium of media.” 2016. Web. 15 Oct 2019.

Vancouver:

Blumenthal H(. Storyscape, a new medium of media. [Internet] [Doctoral dissertation]. Georgia Tech; 2016. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/54989.

Council of Science Editors:

Blumenthal H(. Storyscape, a new medium of media. [Doctoral Dissertation]. Georgia Tech; 2016. Available from: http://hdl.handle.net/1853/54989


Georgia Tech

11. Lee, Hyun Jean. The screen as boundary object in the realm of imagination.

Degree: PhD, Literature, Communication, and Culture, 2009, Georgia Tech

 As an object at the boundary between virtual and physical reality, the screen exists both as a displayer and as a thing displayed, thus functioning… (more)

Subjects/Keywords: Screen; Boundary object; Interactive media installations; Art expereince; Closed feedback loop; Imagination; Virtual reality; Concrete (Philosophy); Reality; Information display systems; Computer monitors; Video display terminals; Interactive art; Computer terminals Interactive terminals

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APA (6th Edition):

Lee, H. J. (2009). The screen as boundary object in the realm of imagination. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/28226

Chicago Manual of Style (16th Edition):

Lee, Hyun Jean. “The screen as boundary object in the realm of imagination.” 2009. Doctoral Dissertation, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/28226.

MLA Handbook (7th Edition):

Lee, Hyun Jean. “The screen as boundary object in the realm of imagination.” 2009. Web. 15 Oct 2019.

Vancouver:

Lee HJ. The screen as boundary object in the realm of imagination. [Internet] [Doctoral dissertation]. Georgia Tech; 2009. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/28226.

Council of Science Editors:

Lee HJ. The screen as boundary object in the realm of imagination. [Doctoral Dissertation]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/28226

12. Quitmeyer, Andrew J. Digital naturalism: Designing a digital media framework to support ethological exploration.

Degree: PhD, Literature, Media, and Communication, 2015, Georgia Tech

 This research aims to develop and evaluate a design framework for creating digital devices that support the exploration of animal behaviors in the wild. In… (more)

Subjects/Keywords: Digital; Media; Cybiotic; Biotechnology; Ethology; Interaction design; STS; Animal computer interaction; Rainforest; Behavior; Science and technology studies; Behavioral ecology

…from Georgia tech, and Bowen… …working simultaneously in two conceptually different laboratories at Georgia Tech. One lab… 

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APA (6th Edition):

Quitmeyer, A. J. (2015). Digital naturalism: Designing a digital media framework to support ethological exploration. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/54327

Chicago Manual of Style (16th Edition):

Quitmeyer, Andrew J. “Digital naturalism: Designing a digital media framework to support ethological exploration.” 2015. Doctoral Dissertation, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/54327.

MLA Handbook (7th Edition):

Quitmeyer, Andrew J. “Digital naturalism: Designing a digital media framework to support ethological exploration.” 2015. Web. 15 Oct 2019.

Vancouver:

Quitmeyer AJ. Digital naturalism: Designing a digital media framework to support ethological exploration. [Internet] [Doctoral dissertation]. Georgia Tech; 2015. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/54327.

Council of Science Editors:

Quitmeyer AJ. Digital naturalism: Designing a digital media framework to support ethological exploration. [Doctoral Dissertation]. Georgia Tech; 2015. Available from: http://hdl.handle.net/1853/54327

13. Vogel, Michael William. Japanese independent game development.

Degree: MS, Literature, Media, and Communication, 2017, Georgia Tech

 This thesis examines independent game development in Japan, studied through tool-use and through the rhetorics and practices of the two main modes of independent game… (more)

Subjects/Keywords: Game development; Game design; Game industry; Indie; Independent; Doujin; Dojin; Japan; Game engines; Middleware; Unity

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APA (6th Edition):

Vogel, M. W. (2017). Japanese independent game development. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/58640

Chicago Manual of Style (16th Edition):

Vogel, Michael William. “Japanese independent game development.” 2017. Masters Thesis, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/58640.

MLA Handbook (7th Edition):

Vogel, Michael William. “Japanese independent game development.” 2017. Web. 15 Oct 2019.

Vancouver:

Vogel MW. Japanese independent game development. [Internet] [Masters thesis]. Georgia Tech; 2017. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/58640.

Council of Science Editors:

Vogel MW. Japanese independent game development. [Masters Thesis]. Georgia Tech; 2017. Available from: http://hdl.handle.net/1853/58640

14. Medler, Ben. Play with data - an exploration of play analytics and its effect on player expereinces.

Degree: PhD, Literature, Communication, and Culture, 2012, Georgia Tech

 In a time of 'Big Data,' 'Personal Informatics' and 'Infographics' the definitions of data visualization and data analytics are splintering rapidly. When one compares how… (more)

Subjects/Keywords: Game studies; Visualization; Data; Analytics; Digital games; Video games; Information visualization; Visual analytics; Video gamers

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APA (6th Edition):

Medler, B. (2012). Play with data - an exploration of play analytics and its effect on player expereinces. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/44888

Chicago Manual of Style (16th Edition):

Medler, Ben. “Play with data - an exploration of play analytics and its effect on player expereinces.” 2012. Doctoral Dissertation, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/44888.

MLA Handbook (7th Edition):

Medler, Ben. “Play with data - an exploration of play analytics and its effect on player expereinces.” 2012. Web. 15 Oct 2019.

Vancouver:

Medler B. Play with data - an exploration of play analytics and its effect on player expereinces. [Internet] [Doctoral dissertation]. Georgia Tech; 2012. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/44888.

Council of Science Editors:

Medler B. Play with data - an exploration of play analytics and its effect on player expereinces. [Doctoral Dissertation]. Georgia Tech; 2012. Available from: http://hdl.handle.net/1853/44888

15. Davis, Nicholas M. Creative sense-making: A cognitive framework for quantifying interaction dynamics in co-creation.

Degree: PhD, Interactive Computing, 2017, Georgia Tech

 Collaboration is a powerful way to inspire and support creativity. The field of computational creativity is beginning to explore how co-creative agents might collaborate with… (more)

Subjects/Keywords: Collaboration; Creativity; Creativity support tools; Co-creation; Computational creativity

…category at the Clough Student Art Competition and Georgia Tech in 2015… 

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APA (6th Edition):

Davis, N. M. (2017). Creative sense-making: A cognitive framework for quantifying interaction dynamics in co-creation. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/58304

Chicago Manual of Style (16th Edition):

Davis, Nicholas M. “Creative sense-making: A cognitive framework for quantifying interaction dynamics in co-creation.” 2017. Doctoral Dissertation, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/58304.

MLA Handbook (7th Edition):

Davis, Nicholas M. “Creative sense-making: A cognitive framework for quantifying interaction dynamics in co-creation.” 2017. Web. 15 Oct 2019.

Vancouver:

Davis NM. Creative sense-making: A cognitive framework for quantifying interaction dynamics in co-creation. [Internet] [Doctoral dissertation]. Georgia Tech; 2017. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/58304.

Council of Science Editors:

Davis NM. Creative sense-making: A cognitive framework for quantifying interaction dynamics in co-creation. [Doctoral Dissertation]. Georgia Tech; 2017. Available from: http://hdl.handle.net/1853/58304

16. Wu, Chih-Sung. Designing tangible tabletop interactions to support the fitting process in modeling biological systems.

Degree: PhD, Digital Media, 2012, Georgia Tech

 This thesis aims to explore how to physically interact with computational models on an interactive tabletop display. The research began with the design and implementation… (more)

Subjects/Keywords: Biological modeling; Simulation; Tangible; Tabletop; Computer simulation; Computer input-output equipment; Haptic devices; User interfaces (Computer systems)

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APA (6th Edition):

Wu, C. (2012). Designing tangible tabletop interactions to support the fitting process in modeling biological systems. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/50128

Chicago Manual of Style (16th Edition):

Wu, Chih-Sung. “Designing tangible tabletop interactions to support the fitting process in modeling biological systems.” 2012. Doctoral Dissertation, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/50128.

MLA Handbook (7th Edition):

Wu, Chih-Sung. “Designing tangible tabletop interactions to support the fitting process in modeling biological systems.” 2012. Web. 15 Oct 2019.

Vancouver:

Wu C. Designing tangible tabletop interactions to support the fitting process in modeling biological systems. [Internet] [Doctoral dissertation]. Georgia Tech; 2012. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/50128.

Council of Science Editors:

Wu C. Designing tangible tabletop interactions to support the fitting process in modeling biological systems. [Doctoral Dissertation]. Georgia Tech; 2012. Available from: http://hdl.handle.net/1853/50128

17. Rouse, Rebecca. A new dramaturgy for digital technology in narrative theater.

Degree: PhD, Literature, Media, and Communication, 2013, Georgia Tech

 Many contemporary theater practitioners and scholars agree that the investigation of the relationship between digital technologies and theater is an important yet relatively unexplored topic,… (more)

Subjects/Keywords: Digital media; Theatre; Theater; Computers in the theater; Mass media and theater; Drama Technique

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APA (6th Edition):

Rouse, R. (2013). A new dramaturgy for digital technology in narrative theater. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/48960

Chicago Manual of Style (16th Edition):

Rouse, Rebecca. “A new dramaturgy for digital technology in narrative theater.” 2013. Doctoral Dissertation, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/48960.

MLA Handbook (7th Edition):

Rouse, Rebecca. “A new dramaturgy for digital technology in narrative theater.” 2013. Web. 15 Oct 2019.

Vancouver:

Rouse R. A new dramaturgy for digital technology in narrative theater. [Internet] [Doctoral dissertation]. Georgia Tech; 2013. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/48960.

Council of Science Editors:

Rouse R. A new dramaturgy for digital technology in narrative theater. [Doctoral Dissertation]. Georgia Tech; 2013. Available from: http://hdl.handle.net/1853/48960


Georgia Tech

18. Klainbaum, Daniel. Place and Digital Media.

Degree: MS, Information Design and Technology, 2006, Georgia Tech

 As interactors we often allude to a sense of presence, of being there, when experiencing interactive artifacts. Digital technologies can create a sense of presence… (more)

Subjects/Keywords: Digital media; Immersion; Presence; Place; Space

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APA (6th Edition):

Klainbaum, D. (2006). Place and Digital Media. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/10554

Chicago Manual of Style (16th Edition):

Klainbaum, Daniel. “Place and Digital Media.” 2006. Masters Thesis, Georgia Tech. Accessed October 15, 2019. http://hdl.handle.net/1853/10554.

MLA Handbook (7th Edition):

Klainbaum, Daniel. “Place and Digital Media.” 2006. Web. 15 Oct 2019.

Vancouver:

Klainbaum D. Place and Digital Media. [Internet] [Masters thesis]. Georgia Tech; 2006. [cited 2019 Oct 15]. Available from: http://hdl.handle.net/1853/10554.

Council of Science Editors:

Klainbaum D. Place and Digital Media. [Masters Thesis]. Georgia Tech; 2006. Available from: http://hdl.handle.net/1853/10554

.