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You searched for +publisher:"Georgia Tech" +contributor:("Magerko, Brian"). Showing records 1 – 16 of 16 total matches.

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Georgia Tech

1. Gasque, Travis M. Design agency: Dissecting the layers of tabletop role-playing game campaign design.

Degree: MS, Literature, Media, and Communication, 2016, Georgia Tech

 In the field of digital media, the study of interactive narratives holds the aesthetics of agency and dramatic agency as core to digital design. These… (more)

Subjects/Keywords: Agency; Dramatic agency; Tabletop role-playing games

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APA (6th Edition):

Gasque, T. M. (2016). Design agency: Dissecting the layers of tabletop role-playing game campaign design. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/55055

Chicago Manual of Style (16th Edition):

Gasque, Travis M. “Design agency: Dissecting the layers of tabletop role-playing game campaign design.” 2016. Masters Thesis, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/55055.

MLA Handbook (7th Edition):

Gasque, Travis M. “Design agency: Dissecting the layers of tabletop role-playing game campaign design.” 2016. Web. 23 Sep 2019.

Vancouver:

Gasque TM. Design agency: Dissecting the layers of tabletop role-playing game campaign design. [Internet] [Masters thesis]. Georgia Tech; 2016. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/55055.

Council of Science Editors:

Gasque TM. Design agency: Dissecting the layers of tabletop role-playing game campaign design. [Masters Thesis]. Georgia Tech; 2016. Available from: http://hdl.handle.net/1853/55055


Georgia Tech

2. Yu, Hong. A data-driven approach for personalized drama management.

Degree: PhD, Interactive Computing, 2015, Georgia Tech

 An interactive narrative is a form of digital entertainment in which players can create or influence a dramatic storyline through actions, typically by assuming the… (more)

Subjects/Keywords: Personalized drama manager; Interactive narrative; Player modeling; Prefix based collaborative filtering

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APA (6th Edition):

Yu, H. (2015). A data-driven approach for personalized drama management. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/53851

Chicago Manual of Style (16th Edition):

Yu, Hong. “A data-driven approach for personalized drama management.” 2015. Doctoral Dissertation, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/53851.

MLA Handbook (7th Edition):

Yu, Hong. “A data-driven approach for personalized drama management.” 2015. Web. 23 Sep 2019.

Vancouver:

Yu H. A data-driven approach for personalized drama management. [Internet] [Doctoral dissertation]. Georgia Tech; 2015. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/53851.

Council of Science Editors:

Yu H. A data-driven approach for personalized drama management. [Doctoral Dissertation]. Georgia Tech; 2015. Available from: http://hdl.handle.net/1853/53851


Georgia Tech

3. Roberts, David L. Computational techniques for reasoning about and shaping player experiences in interactive narratives.

Degree: PhD, Interactive Computing, 2010, Georgia Tech

 Interactive narratives are marked by two characteristics: 1) a space of player interactions, some subset of which are specified as aesthetic goals for the system;… (more)

Subjects/Keywords: Interactive storytelling; Drama management; Influence; Persuasion; Markov decision processes; Interactive multimedia; Shared virtual environments; Storytelling

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APA (6th Edition):

Roberts, D. L. (2010). Computational techniques for reasoning about and shaping player experiences in interactive narratives. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/33910

Chicago Manual of Style (16th Edition):

Roberts, David L. “Computational techniques for reasoning about and shaping player experiences in interactive narratives.” 2010. Doctoral Dissertation, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/33910.

MLA Handbook (7th Edition):

Roberts, David L. “Computational techniques for reasoning about and shaping player experiences in interactive narratives.” 2010. Web. 23 Sep 2019.

Vancouver:

Roberts DL. Computational techniques for reasoning about and shaping player experiences in interactive narratives. [Internet] [Doctoral dissertation]. Georgia Tech; 2010. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/33910.

Council of Science Editors:

Roberts DL. Computational techniques for reasoning about and shaping player experiences in interactive narratives. [Doctoral Dissertation]. Georgia Tech; 2010. Available from: http://hdl.handle.net/1853/33910

4. Madaio, Michael Adam. Cybernetic autonomy: an analysis and critique of adaptive learning systems.

Degree: MS, Literature, Media, and Communication, 2015, Georgia Tech

 There has recently been great promise and interest in the use of adaptive learning systems to provide personalized course content, tailored to the ability levels… (more)

Subjects/Keywords: Educational technologies; Adaptive learning systems

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APA (6th Edition):

Madaio, M. A. (2015). Cybernetic autonomy: an analysis and critique of adaptive learning systems. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/53606

Chicago Manual of Style (16th Edition):

Madaio, Michael Adam. “Cybernetic autonomy: an analysis and critique of adaptive learning systems.” 2015. Masters Thesis, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/53606.

MLA Handbook (7th Edition):

Madaio, Michael Adam. “Cybernetic autonomy: an analysis and critique of adaptive learning systems.” 2015. Web. 23 Sep 2019.

Vancouver:

Madaio MA. Cybernetic autonomy: an analysis and critique of adaptive learning systems. [Internet] [Masters thesis]. Georgia Tech; 2015. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/53606.

Council of Science Editors:

Madaio MA. Cybernetic autonomy: an analysis and critique of adaptive learning systems. [Masters Thesis]. Georgia Tech; 2015. Available from: http://hdl.handle.net/1853/53606

5. Anderson, Tory S. Thinking in stories.

Degree: MS, Literature, Media, and Communication, 2015, Georgia Tech

 This thesis considers cognitive narrative a component of intelligence that specializes in generality. In exploring the ubiquitous external (mediated) and internal (cognitive) functions of narrative… (more)

Subjects/Keywords: Narrative; Psychology; Cognitive architecture; Episodic memory; Event segmentation; Literature; Drama; Story

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APA (6th Edition):

Anderson, T. S. (2015). Thinking in stories. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/53880

Chicago Manual of Style (16th Edition):

Anderson, Tory S. “Thinking in stories.” 2015. Masters Thesis, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/53880.

MLA Handbook (7th Edition):

Anderson, Tory S. “Thinking in stories.” 2015. Web. 23 Sep 2019.

Vancouver:

Anderson TS. Thinking in stories. [Internet] [Masters thesis]. Georgia Tech; 2015. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/53880.

Council of Science Editors:

Anderson TS. Thinking in stories. [Masters Thesis]. Georgia Tech; 2015. Available from: http://hdl.handle.net/1853/53880

6. Lockhart, Tony F. Increasing motivation by adapting intelligent tutoring instruction to learner achievement goals.

Degree: MS, Literature, Communication, and Culture, 2011, Georgia Tech

 The impact of affect on learning and performance has caused many researchers in the field of cognitive psychology to acknowledge the value of motivationally supportive… (more)

Subjects/Keywords: Activity theory; Motivation; Goal orientation; Model tracing; Regulatory fit; Intelligent tutoring system; ITS; Intrinsic; Engagement; Situated activity theory; Affect; Self-efficacy; Learning theory; Distributed learning system; Extrinsic; Tutors and tutoring; Cognitive learning; Learning; Learning, Psychology of; Educational psychology; Motivation in education

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APA (6th Edition):

Lockhart, T. F. (2011). Increasing motivation by adapting intelligent tutoring instruction to learner achievement goals. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/39556

Chicago Manual of Style (16th Edition):

Lockhart, Tony F. “Increasing motivation by adapting intelligent tutoring instruction to learner achievement goals.” 2011. Masters Thesis, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/39556.

MLA Handbook (7th Edition):

Lockhart, Tony F. “Increasing motivation by adapting intelligent tutoring instruction to learner achievement goals.” 2011. Web. 23 Sep 2019.

Vancouver:

Lockhart TF. Increasing motivation by adapting intelligent tutoring instruction to learner achievement goals. [Internet] [Masters thesis]. Georgia Tech; 2011. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/39556.

Council of Science Editors:

Lockhart TF. Increasing motivation by adapting intelligent tutoring instruction to learner achievement goals. [Masters Thesis]. Georgia Tech; 2011. Available from: http://hdl.handle.net/1853/39556

7. Rosier, Kady N. Of humans and avatars: how real world gender practices are brought into World of Warcraft.

Degree: MS, Literature, Communication, and Culture, 2011, Georgia Tech

 This thesis explores the idea of how people 'do gender' in their online use of avatars, specifically avatar choice. A secondary question of whether or… (more)

Subjects/Keywords: Chat bot; Chatterbot; Interviewing; MMOG; Games; Gender performance; Gender expression; Avatars (Virtual reality); Video games; Choice (Psychology)

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APA (6th Edition):

Rosier, K. N. (2011). Of humans and avatars: how real world gender practices are brought into World of Warcraft. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/39573

Chicago Manual of Style (16th Edition):

Rosier, Kady N. “Of humans and avatars: how real world gender practices are brought into World of Warcraft.” 2011. Masters Thesis, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/39573.

MLA Handbook (7th Edition):

Rosier, Kady N. “Of humans and avatars: how real world gender practices are brought into World of Warcraft.” 2011. Web. 23 Sep 2019.

Vancouver:

Rosier KN. Of humans and avatars: how real world gender practices are brought into World of Warcraft. [Internet] [Masters thesis]. Georgia Tech; 2011. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/39573.

Council of Science Editors:

Rosier KN. Of humans and avatars: how real world gender practices are brought into World of Warcraft. [Masters Thesis]. Georgia Tech; 2011. Available from: http://hdl.handle.net/1853/39573


Georgia Tech

8. Guzdial, Matthew James. Combinational Machine Learning Creativity.

Degree: PhD, Interactive Computing, 2019, Georgia Tech

 Computational creativity is a field focused on the study and development of behaviors in computers an observer would deem creative. Traditionally, it has relied upon… (more)

Subjects/Keywords: Machine learning; Computational creativity' Game AI; Artificial Intelligence; Procedural content generation; Combinational creativity

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APA (6th Edition):

Guzdial, M. J. (2019). Combinational Machine Learning Creativity. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/61790

Chicago Manual of Style (16th Edition):

Guzdial, Matthew James. “Combinational Machine Learning Creativity.” 2019. Doctoral Dissertation, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/61790.

MLA Handbook (7th Edition):

Guzdial, Matthew James. “Combinational Machine Learning Creativity.” 2019. Web. 23 Sep 2019.

Vancouver:

Guzdial MJ. Combinational Machine Learning Creativity. [Internet] [Doctoral dissertation]. Georgia Tech; 2019. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/61790.

Council of Science Editors:

Guzdial MJ. Combinational Machine Learning Creativity. [Doctoral Dissertation]. Georgia Tech; 2019. Available from: http://hdl.handle.net/1853/61790

9. O'Neill, Brian. A computational model of suspense for the augmentation of intelligent story generation.

Degree: PhD, Interactive Computing, 2013, Georgia Tech

 In this dissertation, I present Dramatis, a computational human behavior model of suspense based on Gerrig and Bernardo's de nition of suspense. In this model,… (more)

Subjects/Keywords: Artificial intelligence; Computational creativity; Story generation; Human behavior model; Suspense; Storytelling; Artificial intelligence Computer programs; Suspense fiction

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APA (6th Edition):

O'Neill, B. (2013). A computational model of suspense for the augmentation of intelligent story generation. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/50416

Chicago Manual of Style (16th Edition):

O'Neill, Brian. “A computational model of suspense for the augmentation of intelligent story generation.” 2013. Doctoral Dissertation, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/50416.

MLA Handbook (7th Edition):

O'Neill, Brian. “A computational model of suspense for the augmentation of intelligent story generation.” 2013. Web. 23 Sep 2019.

Vancouver:

O'Neill B. A computational model of suspense for the augmentation of intelligent story generation. [Internet] [Doctoral dissertation]. Georgia Tech; 2013. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/50416.

Council of Science Editors:

O'Neill B. A computational model of suspense for the augmentation of intelligent story generation. [Doctoral Dissertation]. Georgia Tech; 2013. Available from: http://hdl.handle.net/1853/50416

10. Li, Boyang. Learning knowledge to support domain-independent narrative intelligence.

Degree: PhD, Interactive Computing, 2015, Georgia Tech

 Narrative Intelligence is the ability to craft, tell, understand, and respond appropriately to narratives. It has been proposed as a vital component of machines aiming… (more)

Subjects/Keywords: Computational narrative intelligence; Story generation; Story understanding; Computational creativity; Virtual characters

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APA (6th Edition):

Li, B. (2015). Learning knowledge to support domain-independent narrative intelligence. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/53376

Chicago Manual of Style (16th Edition):

Li, Boyang. “Learning knowledge to support domain-independent narrative intelligence.” 2015. Doctoral Dissertation, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/53376.

MLA Handbook (7th Edition):

Li, Boyang. “Learning knowledge to support domain-independent narrative intelligence.” 2015. Web. 23 Sep 2019.

Vancouver:

Li B. Learning knowledge to support domain-independent narrative intelligence. [Internet] [Doctoral dissertation]. Georgia Tech; 2015. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/53376.

Council of Science Editors:

Li B. Learning knowledge to support domain-independent narrative intelligence. [Doctoral Dissertation]. Georgia Tech; 2015. Available from: http://hdl.handle.net/1853/53376

11. Mehta, Manish. Construction and adaptation of AI behaviors in computer games.

Degree: PhD, Computing, 2011, Georgia Tech

 Computer games are an increasingly popular application for Artificial Intelligence (AI) research, and conversely AI is an increasingly popular selling point for commercial digital games.… (more)

Subjects/Keywords: Non-playing characters; AI characters; Authoring; Introspective reasoning; Artificial intelligence; Artificial intelligence Computer programs; Computer programming; Computer games Programming

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APA (6th Edition):

Mehta, M. (2011). Construction and adaptation of AI behaviors in computer games. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/42724

Chicago Manual of Style (16th Edition):

Mehta, Manish. “Construction and adaptation of AI behaviors in computer games.” 2011. Doctoral Dissertation, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/42724.

MLA Handbook (7th Edition):

Mehta, Manish. “Construction and adaptation of AI behaviors in computer games.” 2011. Web. 23 Sep 2019.

Vancouver:

Mehta M. Construction and adaptation of AI behaviors in computer games. [Internet] [Doctoral dissertation]. Georgia Tech; 2011. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/42724.

Council of Science Editors:

Mehta M. Construction and adaptation of AI behaviors in computer games. [Doctoral Dissertation]. Georgia Tech; 2011. Available from: http://hdl.handle.net/1853/42724

12. DeLeon, Christopher L. Arcade-style game design: postwar pinball and the golden age of coin-op videogames.

Degree: MS, Literature, Communication, and Culture, 2012, Georgia Tech

 Several major design elements that we often take for granted in early coin-op videogames-including rule automation, real-time button play, and fiction as static theme-originated decades… (more)

Subjects/Keywords: History; Gameplay; Arcade; Pinball; Game design; Electromechanical; Pinball machines; Video arcades; Coin-operated machines

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APA (6th Edition):

DeLeon, C. L. (2012). Arcade-style game design: postwar pinball and the golden age of coin-op videogames. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/44699

Chicago Manual of Style (16th Edition):

DeLeon, Christopher L. “Arcade-style game design: postwar pinball and the golden age of coin-op videogames.” 2012. Masters Thesis, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/44699.

MLA Handbook (7th Edition):

DeLeon, Christopher L. “Arcade-style game design: postwar pinball and the golden age of coin-op videogames.” 2012. Web. 23 Sep 2019.

Vancouver:

DeLeon CL. Arcade-style game design: postwar pinball and the golden age of coin-op videogames. [Internet] [Masters thesis]. Georgia Tech; 2012. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/44699.

Council of Science Editors:

DeLeon CL. Arcade-style game design: postwar pinball and the golden age of coin-op videogames. [Masters Thesis]. Georgia Tech; 2012. Available from: http://hdl.handle.net/1853/44699

13. Boujarwah, Fatima Abdulazeez. Facilitating the authoring of multimedia social problem solving skills instructional modules.

Degree: PhD, Computing, 2012, Georgia Tech

 Difficulties in social skills are generally considered defining characteristics of High-Functioning Autism (HFA). These difficulties interfere with the educational experiences and quality of life of… (more)

Subjects/Keywords: Social skills; Human computation; Crowdsourcing; Autism; Social skills Study and teaching; Social skills in adolescence; Autism in adolescence

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APA (6th Edition):

Boujarwah, F. A. (2012). Facilitating the authoring of multimedia social problem solving skills instructional modules. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/43644

Chicago Manual of Style (16th Edition):

Boujarwah, Fatima Abdulazeez. “Facilitating the authoring of multimedia social problem solving skills instructional modules.” 2012. Doctoral Dissertation, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/43644.

MLA Handbook (7th Edition):

Boujarwah, Fatima Abdulazeez. “Facilitating the authoring of multimedia social problem solving skills instructional modules.” 2012. Web. 23 Sep 2019.

Vancouver:

Boujarwah FA. Facilitating the authoring of multimedia social problem solving skills instructional modules. [Internet] [Doctoral dissertation]. Georgia Tech; 2012. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/43644.

Council of Science Editors:

Boujarwah FA. Facilitating the authoring of multimedia social problem solving skills instructional modules. [Doctoral Dissertation]. Georgia Tech; 2012. Available from: http://hdl.handle.net/1853/43644

14. Medler, Ben. Play with data - an exploration of play analytics and its effect on player expereinces.

Degree: PhD, Literature, Communication, and Culture, 2012, Georgia Tech

 In a time of 'Big Data,' 'Personal Informatics' and 'Infographics' the definitions of data visualization and data analytics are splintering rapidly. When one compares how… (more)

Subjects/Keywords: Game studies; Visualization; Data; Analytics; Digital games; Video games; Information visualization; Visual analytics; Video gamers

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APA (6th Edition):

Medler, B. (2012). Play with data - an exploration of play analytics and its effect on player expereinces. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/44888

Chicago Manual of Style (16th Edition):

Medler, Ben. “Play with data - an exploration of play analytics and its effect on player expereinces.” 2012. Doctoral Dissertation, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/44888.

MLA Handbook (7th Edition):

Medler, Ben. “Play with data - an exploration of play analytics and its effect on player expereinces.” 2012. Web. 23 Sep 2019.

Vancouver:

Medler B. Play with data - an exploration of play analytics and its effect on player expereinces. [Internet] [Doctoral dissertation]. Georgia Tech; 2012. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/44888.

Council of Science Editors:

Medler B. Play with data - an exploration of play analytics and its effect on player expereinces. [Doctoral Dissertation]. Georgia Tech; 2012. Available from: http://hdl.handle.net/1853/44888

15. Davis, Nicholas M. Creative sense-making: A cognitive framework for quantifying interaction dynamics in co-creation.

Degree: PhD, Interactive Computing, 2017, Georgia Tech

 Collaboration is a powerful way to inspire and support creativity. The field of computational creativity is beginning to explore how co-creative agents might collaborate with… (more)

Subjects/Keywords: Collaboration; Creativity; Creativity support tools; Co-creation; Computational creativity

…category at the Clough Student Art Competition and Georgia Tech in 2015… 

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APA (6th Edition):

Davis, N. M. (2017). Creative sense-making: A cognitive framework for quantifying interaction dynamics in co-creation. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/58304

Chicago Manual of Style (16th Edition):

Davis, Nicholas M. “Creative sense-making: A cognitive framework for quantifying interaction dynamics in co-creation.” 2017. Doctoral Dissertation, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/58304.

MLA Handbook (7th Edition):

Davis, Nicholas M. “Creative sense-making: A cognitive framework for quantifying interaction dynamics in co-creation.” 2017. Web. 23 Sep 2019.

Vancouver:

Davis NM. Creative sense-making: A cognitive framework for quantifying interaction dynamics in co-creation. [Internet] [Doctoral dissertation]. Georgia Tech; 2017. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/58304.

Council of Science Editors:

Davis NM. Creative sense-making: A cognitive framework for quantifying interaction dynamics in co-creation. [Doctoral Dissertation]. Georgia Tech; 2017. Available from: http://hdl.handle.net/1853/58304

16. Zook, Alexander. Automated iterative game design.

Degree: PhD, Interactive Computing, 2016, Georgia Tech

 Computational systems to model aspects of iterative game design were proposed, encompassing: game generation, sampling behaviors in a game, analyzing game behaviors for patterns, and… (more)

Subjects/Keywords: Artificial intelligence; Machine learning; Game design; Computational creativity; Games

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APA (6th Edition):

Zook, A. (2016). Automated iterative game design. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/56346

Chicago Manual of Style (16th Edition):

Zook, Alexander. “Automated iterative game design.” 2016. Doctoral Dissertation, Georgia Tech. Accessed September 23, 2019. http://hdl.handle.net/1853/56346.

MLA Handbook (7th Edition):

Zook, Alexander. “Automated iterative game design.” 2016. Web. 23 Sep 2019.

Vancouver:

Zook A. Automated iterative game design. [Internet] [Doctoral dissertation]. Georgia Tech; 2016. [cited 2019 Sep 23]. Available from: http://hdl.handle.net/1853/56346.

Council of Science Editors:

Zook A. Automated iterative game design. [Doctoral Dissertation]. Georgia Tech; 2016. Available from: http://hdl.handle.net/1853/56346

.