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You searched for +publisher:"Georgia Tech" +contributor:("Do, Ellen Yi-Luen"). Showing records 1 – 19 of 19 total matches.

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Georgia Tech

1. Li, Menghui. Exploring online group translation: Interface design for Huiji Trans.

Degree: MS, Industrial Design, 2016, Georgia Tech

 This thesis presents research on the user needs and user activities in group translation, and efforts to design, prototype, and user test the interface of… (more)

Subjects/Keywords: Interface design; Online collaboration; User experience

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APA (6th Edition):

Li, M. (2016). Exploring online group translation: Interface design for Huiji Trans. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/56247

Chicago Manual of Style (16th Edition):

Li, Menghui. “Exploring online group translation: Interface design for Huiji Trans.” 2016. Masters Thesis, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/56247.

MLA Handbook (7th Edition):

Li, Menghui. “Exploring online group translation: Interface design for Huiji Trans.” 2016. Web. 12 Nov 2019.

Vancouver:

Li M. Exploring online group translation: Interface design for Huiji Trans. [Internet] [Masters thesis]. Georgia Tech; 2016. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/56247.

Council of Science Editors:

Li M. Exploring online group translation: Interface design for Huiji Trans. [Masters Thesis]. Georgia Tech; 2016. Available from: http://hdl.handle.net/1853/56247


Georgia Tech

2. Choi, Young-Seon. The physical environment and patient safety: an investigation of physical environmental factors associated with patient falls.

Degree: PhD, Architecture, 2011, Georgia Tech

 Patient falls are the most commonly reported "adverse events" in hospitals, according to studies conducted in the U.S. and elsewhere. The rate of falls is… (more)

Subjects/Keywords: Healthcare design; Risk factors; Patient falls; Patient safety; Environmental factors; Physical environment; Hospital buildings; Hospital architecture; Hospital buildings Design and construction

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APA (6th Edition):

Choi, Y. (2011). The physical environment and patient safety: an investigation of physical environmental factors associated with patient falls. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/45974

Chicago Manual of Style (16th Edition):

Choi, Young-Seon. “The physical environment and patient safety: an investigation of physical environmental factors associated with patient falls.” 2011. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/45974.

MLA Handbook (7th Edition):

Choi, Young-Seon. “The physical environment and patient safety: an investigation of physical environmental factors associated with patient falls.” 2011. Web. 12 Nov 2019.

Vancouver:

Choi Y. The physical environment and patient safety: an investigation of physical environmental factors associated with patient falls. [Internet] [Doctoral dissertation]. Georgia Tech; 2011. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/45974.

Council of Science Editors:

Choi Y. The physical environment and patient safety: an investigation of physical environmental factors associated with patient falls. [Doctoral Dissertation]. Georgia Tech; 2011. Available from: http://hdl.handle.net/1853/45974


Georgia Tech

3. Bruce, Carrie M. Facilitating participation in adults with and without vision loss by supporting exhibit motivations through real-time descriptive mediation.

Degree: PhD, Interactive Computing, 2014, Georgia Tech

 Design and evaluation of real-time descriptive mediation (RTDM) for live aquarium exhibits was proposed to support the participation of visitors with and without vision loss.… (more)

Subjects/Keywords: Aquarium; Exhibits; Blind; Visually impaired; Vision loss; Mediation; Participation; Public aquariums; Tour guides (Persons); People with visual disabilities

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APA (6th Edition):

Bruce, C. M. (2014). Facilitating participation in adults with and without vision loss by supporting exhibit motivations through real-time descriptive mediation. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/51832

Chicago Manual of Style (16th Edition):

Bruce, Carrie M. “Facilitating participation in adults with and without vision loss by supporting exhibit motivations through real-time descriptive mediation.” 2014. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/51832.

MLA Handbook (7th Edition):

Bruce, Carrie M. “Facilitating participation in adults with and without vision loss by supporting exhibit motivations through real-time descriptive mediation.” 2014. Web. 12 Nov 2019.

Vancouver:

Bruce CM. Facilitating participation in adults with and without vision loss by supporting exhibit motivations through real-time descriptive mediation. [Internet] [Doctoral dissertation]. Georgia Tech; 2014. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/51832.

Council of Science Editors:

Bruce CM. Facilitating participation in adults with and without vision loss by supporting exhibit motivations through real-time descriptive mediation. [Doctoral Dissertation]. Georgia Tech; 2014. Available from: http://hdl.handle.net/1853/51832


Georgia Tech

4. Nam, Hye Yeon. Interactive installations as performance.

Degree: PhD, Literature, Media, and Communication, 2014, Georgia Tech

 This thesis clarifies the interdisciplinary field of interactive installations in digital media and digital art. As an interdisciplinary field, interactive installations emphasize three dimension; bodily… (more)

Subjects/Keywords: Interactive installations; Performance

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APA (6th Edition):

Nam, H. Y. (2014). Interactive installations as performance. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/52241

Chicago Manual of Style (16th Edition):

Nam, Hye Yeon. “Interactive installations as performance.” 2014. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/52241.

MLA Handbook (7th Edition):

Nam, Hye Yeon. “Interactive installations as performance.” 2014. Web. 12 Nov 2019.

Vancouver:

Nam HY. Interactive installations as performance. [Internet] [Doctoral dissertation]. Georgia Tech; 2014. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/52241.

Council of Science Editors:

Nam HY. Interactive installations as performance. [Doctoral Dissertation]. Georgia Tech; 2014. Available from: http://hdl.handle.net/1853/52241


Georgia Tech

5. Bilir, Tanla E. Real economics in virtual worlds: a massively multiplayer online game case study: Runescape.

Degree: MS, Literature, Communication, and Culture, 2009, Georgia Tech

 This thesis explores economic aspects of virtual worlds by focusing on a specific massively multiplayer online role-playing game, RuneScape. In particular, it examines the similarities… (more)

Subjects/Keywords: Real money trade; Real world and virtual world relationships; MMOG; MMORPG; Virtual worlds; Virtual economy; Virtual world economics; Fundamentals of economics in virtual worlds; RuneScape; RuneScape economics; Teenage economic perception; RuneScape (Game); Video games; Economics; Group games

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APA (6th Edition):

Bilir, T. E. (2009). Real economics in virtual worlds: a massively multiplayer online game case study: Runescape. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/31657

Chicago Manual of Style (16th Edition):

Bilir, Tanla E. “Real economics in virtual worlds: a massively multiplayer online game case study: Runescape.” 2009. Masters Thesis, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/31657.

MLA Handbook (7th Edition):

Bilir, Tanla E. “Real economics in virtual worlds: a massively multiplayer online game case study: Runescape.” 2009. Web. 12 Nov 2019.

Vancouver:

Bilir TE. Real economics in virtual worlds: a massively multiplayer online game case study: Runescape. [Internet] [Masters thesis]. Georgia Tech; 2009. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/31657.

Council of Science Editors:

Bilir TE. Real economics in virtual worlds: a massively multiplayer online game case study: Runescape. [Masters Thesis]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/31657


Georgia Tech

6. Schweizer, Bobby. Representations of the city in video games.

Degree: MS, Literature, Communication, and Culture, 2009, Georgia Tech

 This research strives to characterize the means by which video game players experience and understand the space of the game city during the course of… (more)

Subjects/Keywords: Urban playgrounds; Video games; Virtual cities; Narrative architecture; Psychogeography; Production of space; Elements of space; Video games; Imaginary places; Cities and towns in mass media; Spatial behavior; Shared virtual environments

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APA (6th Edition):

Schweizer, B. (2009). Representations of the city in video games. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/28251

Chicago Manual of Style (16th Edition):

Schweizer, Bobby. “Representations of the city in video games.” 2009. Masters Thesis, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/28251.

MLA Handbook (7th Edition):

Schweizer, Bobby. “Representations of the city in video games.” 2009. Web. 12 Nov 2019.

Vancouver:

Schweizer B. Representations of the city in video games. [Internet] [Masters thesis]. Georgia Tech; 2009. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/28251.

Council of Science Editors:

Schweizer B. Representations of the city in video games. [Masters Thesis]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/28251


Georgia Tech

7. Chan, Pauline B. Narrative participation within game environments: role-playing in massively multiplayer online games.

Degree: MS, Literature, Communication, and Culture, 2010, Georgia Tech

 Massively multiplayer online games (MMOGs) present fantastic, persistent worlds and narratives for a community of players to experience through pre-defined rules, roles, and environments. To… (more)

Subjects/Keywords: Role-playing; Video games; Digital ethnography; Networked communities; Internet games; Role playing; World of Warcraft (Game); Storytelling; Alternate reality games; Behavioral assessment

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APA (6th Edition):

Chan, P. B. (2010). Narrative participation within game environments: role-playing in massively multiplayer online games. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/37126

Chicago Manual of Style (16th Edition):

Chan, Pauline B. “Narrative participation within game environments: role-playing in massively multiplayer online games.” 2010. Masters Thesis, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/37126.

MLA Handbook (7th Edition):

Chan, Pauline B. “Narrative participation within game environments: role-playing in massively multiplayer online games.” 2010. Web. 12 Nov 2019.

Vancouver:

Chan PB. Narrative participation within game environments: role-playing in massively multiplayer online games. [Internet] [Masters thesis]. Georgia Tech; 2010. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/37126.

Council of Science Editors:

Chan PB. Narrative participation within game environments: role-playing in massively multiplayer online games. [Masters Thesis]. Georgia Tech; 2010. Available from: http://hdl.handle.net/1853/37126


Georgia Tech

8. Kascak, Ljilja. Development and Validation of the Universal Design Mobile Interface Guidelines Through a mHealth Application for Individuals Aging with Multiple Sclerosis.

Degree: PhD, Industrial Design, 2018, Georgia Tech

 Similar to people who experience normal aging, mobile technologies provide great potential to support people aging with disability. However, there is a dearth of prior… (more)

Subjects/Keywords: Aging; Aging with disabilities; mHealth applications; Universal Design; User Needs

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APA (6th Edition):

Kascak, L. (2018). Development and Validation of the Universal Design Mobile Interface Guidelines Through a mHealth Application for Individuals Aging with Multiple Sclerosis. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/61666

Chicago Manual of Style (16th Edition):

Kascak, Ljilja. “Development and Validation of the Universal Design Mobile Interface Guidelines Through a mHealth Application for Individuals Aging with Multiple Sclerosis.” 2018. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/61666.

MLA Handbook (7th Edition):

Kascak, Ljilja. “Development and Validation of the Universal Design Mobile Interface Guidelines Through a mHealth Application for Individuals Aging with Multiple Sclerosis.” 2018. Web. 12 Nov 2019.

Vancouver:

Kascak L. Development and Validation of the Universal Design Mobile Interface Guidelines Through a mHealth Application for Individuals Aging with Multiple Sclerosis. [Internet] [Doctoral dissertation]. Georgia Tech; 2018. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/61666.

Council of Science Editors:

Kascak L. Development and Validation of the Universal Design Mobile Interface Guidelines Through a mHealth Application for Individuals Aging with Multiple Sclerosis. [Doctoral Dissertation]. Georgia Tech; 2018. Available from: http://hdl.handle.net/1853/61666

9. Lee, Seunghyun. Impact of universal design ballot interfaces on voting performance and satisfaction of people with and without vision loss.

Degree: PhD, Architecture, 2015, Georgia Tech

 Since the Help America Vote Act (HAVA) in 2002 that addressed improvements to voting systems and voter access through the use of electronic technologies, electronic… (more)

Subjects/Keywords: Universal design; Ballot interface

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APA (6th Edition):

Lee, S. (2015). Impact of universal design ballot interfaces on voting performance and satisfaction of people with and without vision loss. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/53477

Chicago Manual of Style (16th Edition):

Lee, Seunghyun. “Impact of universal design ballot interfaces on voting performance and satisfaction of people with and without vision loss.” 2015. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/53477.

MLA Handbook (7th Edition):

Lee, Seunghyun. “Impact of universal design ballot interfaces on voting performance and satisfaction of people with and without vision loss.” 2015. Web. 12 Nov 2019.

Vancouver:

Lee S. Impact of universal design ballot interfaces on voting performance and satisfaction of people with and without vision loss. [Internet] [Doctoral dissertation]. Georgia Tech; 2015. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/53477.

Council of Science Editors:

Lee S. Impact of universal design ballot interfaces on voting performance and satisfaction of people with and without vision loss. [Doctoral Dissertation]. Georgia Tech; 2015. Available from: http://hdl.handle.net/1853/53477

10. Hsiao, Chih-Pin. Toward semantic model generation from sketch and multi-touch interactions.

Degree: PhD, Architecture, 2015, Georgia Tech

 Designers usually start their design process by exploring and evolving their ideas rapidly through sketching since this helps them to make numerous attempts at creating,… (more)

Subjects/Keywords: Sketch interaction; Multi-touch interactions; Support architectural design; Building information modeling; Sketch recognition

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APA (6th Edition):

Hsiao, C. (2015). Toward semantic model generation from sketch and multi-touch interactions. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/54237

Chicago Manual of Style (16th Edition):

Hsiao, Chih-Pin. “Toward semantic model generation from sketch and multi-touch interactions.” 2015. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/54237.

MLA Handbook (7th Edition):

Hsiao, Chih-Pin. “Toward semantic model generation from sketch and multi-touch interactions.” 2015. Web. 12 Nov 2019.

Vancouver:

Hsiao C. Toward semantic model generation from sketch and multi-touch interactions. [Internet] [Doctoral dissertation]. Georgia Tech; 2015. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/54237.

Council of Science Editors:

Hsiao C. Toward semantic model generation from sketch and multi-touch interactions. [Doctoral Dissertation]. Georgia Tech; 2015. Available from: http://hdl.handle.net/1853/54237

11. Cai, Hui. Making “invisible architecture” visible: a comparative study of nursing unit typologies in the United States and China.

Degree: PhD, Architecture, 2012, Georgia Tech

 China is engaged in the largest healthcare construction program in history, expecting to build more than 2,000 hospitals and a large number of healthcare facilities… (more)

Subjects/Keywords: Face-to-face communication; Cross-cultural comparison; Spatial metrics; Chinese healthcare architecture; Space syntax; Hospital architecture China; Health facilities Design and construction; Hospitals Planning; Architecture and society; Architecture Human factors

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APA (6th Edition):

Cai, H. (2012). Making “invisible architecture” visible: a comparative study of nursing unit typologies in the United States and China. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/48972

Chicago Manual of Style (16th Edition):

Cai, Hui. “Making “invisible architecture” visible: a comparative study of nursing unit typologies in the United States and China.” 2012. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/48972.

MLA Handbook (7th Edition):

Cai, Hui. “Making “invisible architecture” visible: a comparative study of nursing unit typologies in the United States and China.” 2012. Web. 12 Nov 2019.

Vancouver:

Cai H. Making “invisible architecture” visible: a comparative study of nursing unit typologies in the United States and China. [Internet] [Doctoral dissertation]. Georgia Tech; 2012. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/48972.

Council of Science Editors:

Cai H. Making “invisible architecture” visible: a comparative study of nursing unit typologies in the United States and China. [Doctoral Dissertation]. Georgia Tech; 2012. Available from: http://hdl.handle.net/1853/48972

12. Haberman, Vicki. Designing for diverse users - a case study on touchscreen smartphone customization.

Degree: PhD, Industrial Design, 2012, Georgia Tech

 The touchscreen smartphone platform is inherently flexible, giving it the potential to meet the needs and desires of individuals diverse in age and ability. Despite… (more)

Subjects/Keywords: Mobile phone; Smart phone; Disability; Generative research; Mobile phone; Smartphones; Touch screens; Mass customization

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APA (6th Edition):

Haberman, V. (2012). Designing for diverse users - a case study on touchscreen smartphone customization. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/43688

Chicago Manual of Style (16th Edition):

Haberman, Vicki. “Designing for diverse users - a case study on touchscreen smartphone customization.” 2012. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/43688.

MLA Handbook (7th Edition):

Haberman, Vicki. “Designing for diverse users - a case study on touchscreen smartphone customization.” 2012. Web. 12 Nov 2019.

Vancouver:

Haberman V. Designing for diverse users - a case study on touchscreen smartphone customization. [Internet] [Doctoral dissertation]. Georgia Tech; 2012. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/43688.

Council of Science Editors:

Haberman V. Designing for diverse users - a case study on touchscreen smartphone customization. [Doctoral Dissertation]. Georgia Tech; 2012. Available from: http://hdl.handle.net/1853/43688

13. Wu, Chih-Sung. Designing tangible tabletop interactions to support the fitting process in modeling biological systems.

Degree: PhD, Digital Media, 2012, Georgia Tech

 This thesis aims to explore how to physically interact with computational models on an interactive tabletop display. The research began with the design and implementation… (more)

Subjects/Keywords: Biological modeling; Simulation; Tangible; Tabletop; Computer simulation; Computer input-output equipment; Haptic devices; User interfaces (Computer systems)

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APA (6th Edition):

Wu, C. (2012). Designing tangible tabletop interactions to support the fitting process in modeling biological systems. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/50128

Chicago Manual of Style (16th Edition):

Wu, Chih-Sung. “Designing tangible tabletop interactions to support the fitting process in modeling biological systems.” 2012. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/50128.

MLA Handbook (7th Edition):

Wu, Chih-Sung. “Designing tangible tabletop interactions to support the fitting process in modeling biological systems.” 2012. Web. 12 Nov 2019.

Vancouver:

Wu C. Designing tangible tabletop interactions to support the fitting process in modeling biological systems. [Internet] [Doctoral dissertation]. Georgia Tech; 2012. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/50128.

Council of Science Editors:

Wu C. Designing tangible tabletop interactions to support the fitting process in modeling biological systems. [Doctoral Dissertation]. Georgia Tech; 2012. Available from: http://hdl.handle.net/1853/50128

14. Yarosh, Svetlana. Supporting remote synchronous communication between parents and young children.

Degree: PhD, Computing, 2012, Georgia Tech

 Parents and children increasingly spend time living apart due to marital separation and work travel. I investigated parent – child separation in both of these contexts… (more)

Subjects/Keywords: ShareTable; Family communication; Video-mediated communication; Computer-mediated communication; Child-computer interaction; Divorced families; Synchronous data transmission systems; Digital communications; Social networks

…However, I moved away to attend graduate school at Georgia Tech when he was 9 years old. Through… 

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APA (6th Edition):

Yarosh, S. (2012). Supporting remote synchronous communication between parents and young children. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/43680

Chicago Manual of Style (16th Edition):

Yarosh, Svetlana. “Supporting remote synchronous communication between parents and young children.” 2012. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/43680.

MLA Handbook (7th Edition):

Yarosh, Svetlana. “Supporting remote synchronous communication between parents and young children.” 2012. Web. 12 Nov 2019.

Vancouver:

Yarosh S. Supporting remote synchronous communication between parents and young children. [Internet] [Doctoral dissertation]. Georgia Tech; 2012. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/43680.

Council of Science Editors:

Yarosh S. Supporting remote synchronous communication between parents and young children. [Doctoral Dissertation]. Georgia Tech; 2012. Available from: http://hdl.handle.net/1853/43680

15. Markow, Tanya Thais. Mobile music touch: using haptic stimulation for passive rehabilitation and learning.

Degree: PhD, Computing, 2012, Georgia Tech

 Hand rehabilitation after injury or illness may allow a patient to regain full or at least partial use of a limb. However, rehabilitation often requires… (more)

Subjects/Keywords: Passive haptic learning; Passive haptic rehabilitation; Spinal cord injury; Haptic; Rehabilitation; Learning; Haptic devices; Touch; Rehabilitation Research; Rehabilitation technology

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APA (6th Edition):

Markow, T. T. (2012). Mobile music touch: using haptic stimulation for passive rehabilitation and learning. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/43665

Chicago Manual of Style (16th Edition):

Markow, Tanya Thais. “Mobile music touch: using haptic stimulation for passive rehabilitation and learning.” 2012. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/43665.

MLA Handbook (7th Edition):

Markow, Tanya Thais. “Mobile music touch: using haptic stimulation for passive rehabilitation and learning.” 2012. Web. 12 Nov 2019.

Vancouver:

Markow TT. Mobile music touch: using haptic stimulation for passive rehabilitation and learning. [Internet] [Doctoral dissertation]. Georgia Tech; 2012. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/43665.

Council of Science Editors:

Markow TT. Mobile music touch: using haptic stimulation for passive rehabilitation and learning. [Doctoral Dissertation]. Georgia Tech; 2012. Available from: http://hdl.handle.net/1853/43665

16. Xu, Yan. Exploring social play in a shared hybrid space enabled by handheld augmented reality.

Degree: PhD, Computing, 2012, Georgia Tech

 Reality-based interfaces bring new design opportunities to social games. These novel game interfaces, exemplified by Wii, Kinect, and Smart phones, leverage players' existing physics, bodily,… (more)

Subjects/Keywords: Mobile interface; Design research; Game study; Human-computer interaction; Social play; Augmented reality; Virtual reality; Teams in the workplace Data processing; Online social networks

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APA (6th Edition):

Xu, Y. (2012). Exploring social play in a shared hybrid space enabled by handheld augmented reality. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/45940

Chicago Manual of Style (16th Edition):

Xu, Yan. “Exploring social play in a shared hybrid space enabled by handheld augmented reality.” 2012. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/45940.

MLA Handbook (7th Edition):

Xu, Yan. “Exploring social play in a shared hybrid space enabled by handheld augmented reality.” 2012. Web. 12 Nov 2019.

Vancouver:

Xu Y. Exploring social play in a shared hybrid space enabled by handheld augmented reality. [Internet] [Doctoral dissertation]. Georgia Tech; 2012. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/45940.

Council of Science Editors:

Xu Y. Exploring social play in a shared hybrid space enabled by handheld augmented reality. [Doctoral Dissertation]. Georgia Tech; 2012. Available from: http://hdl.handle.net/1853/45940

17. Kim, Hyungsin. The ClockMe system: computer-assisted screening tool for dementia  .

Degree: PhD, Computing, 2013, Georgia Tech

 Due to the fastest growing senior population, age-related cognitive impairments, including Alzheimer's disease, are becoming among the most common diseases in the United States. Currently,… (more)

Subjects/Keywords: Dementia screening; Human centered computing; Human computer interaction; Computerized screening tool; Information visualization; Patient centered design; Graphical user interfaces; User-centered system design; Usability; User interfaces (Computer systems); Graphical user interfaces (Computer systems); Medical screening; Cognition Testing

…student at Georgia Tech. I never expected that when I started my studies that we would have our… 

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APA (6th Edition):

Kim, H. (2013). The ClockMe system: computer-assisted screening tool for dementia  . (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/47516

Chicago Manual of Style (16th Edition):

Kim, Hyungsin. “The ClockMe system: computer-assisted screening tool for dementia  .” 2013. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/47516.

MLA Handbook (7th Edition):

Kim, Hyungsin. “The ClockMe system: computer-assisted screening tool for dementia  .” 2013. Web. 12 Nov 2019.

Vancouver:

Kim H. The ClockMe system: computer-assisted screening tool for dementia  . [Internet] [Doctoral dissertation]. Georgia Tech; 2013. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/47516.

Council of Science Editors:

Kim H. The ClockMe system: computer-assisted screening tool for dementia  . [Doctoral Dissertation]. Georgia Tech; 2013. Available from: http://hdl.handle.net/1853/47516


Georgia Tech

18. Nazneen, Fnu. Supporting in-home behavior specimen collection and sharing for diagnostic assessment of children with autism.

Degree: PhD, Computer Science, 2014, Georgia Tech

 Direct observation of the child remains an essential part of the gold standard clinical practice in the diagnosis, assessment, and treatment planning for children with… (more)

Subjects/Keywords: Autism; Capture and access; Remote autism diagnosis; In-home video collection

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Nazneen, F. (2014). Supporting in-home behavior specimen collection and sharing for diagnostic assessment of children with autism. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/53466

Chicago Manual of Style (16th Edition):

Nazneen, Fnu. “Supporting in-home behavior specimen collection and sharing for diagnostic assessment of children with autism.” 2014. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/53466.

MLA Handbook (7th Edition):

Nazneen, Fnu. “Supporting in-home behavior specimen collection and sharing for diagnostic assessment of children with autism.” 2014. Web. 12 Nov 2019.

Vancouver:

Nazneen F. Supporting in-home behavior specimen collection and sharing for diagnostic assessment of children with autism. [Internet] [Doctoral dissertation]. Georgia Tech; 2014. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/53466.

Council of Science Editors:

Nazneen F. Supporting in-home behavior specimen collection and sharing for diagnostic assessment of children with autism. [Doctoral Dissertation]. Georgia Tech; 2014. Available from: http://hdl.handle.net/1853/53466


Georgia Tech

19. Lee, Hyun Jean. The screen as boundary object in the realm of imagination.

Degree: PhD, Literature, Communication, and Culture, 2009, Georgia Tech

 As an object at the boundary between virtual and physical reality, the screen exists both as a displayer and as a thing displayed, thus functioning… (more)

Subjects/Keywords: Screen; Boundary object; Interactive media installations; Art expereince; Closed feedback loop; Imagination; Virtual reality; Concrete (Philosophy); Reality; Information display systems; Computer monitors; Video display terminals; Interactive art; Computer terminals Interactive terminals

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lee, H. J. (2009). The screen as boundary object in the realm of imagination. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/28226

Chicago Manual of Style (16th Edition):

Lee, Hyun Jean. “The screen as boundary object in the realm of imagination.” 2009. Doctoral Dissertation, Georgia Tech. Accessed November 12, 2019. http://hdl.handle.net/1853/28226.

MLA Handbook (7th Edition):

Lee, Hyun Jean. “The screen as boundary object in the realm of imagination.” 2009. Web. 12 Nov 2019.

Vancouver:

Lee HJ. The screen as boundary object in the realm of imagination. [Internet] [Doctoral dissertation]. Georgia Tech; 2009. [cited 2019 Nov 12]. Available from: http://hdl.handle.net/1853/28226.

Council of Science Editors:

Lee HJ. The screen as boundary object in the realm of imagination. [Doctoral Dissertation]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/28226

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