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You searched for +publisher:"Georgia Tech" +contributor:("Bolter, Jay"). Showing records 1 – 19 of 19 total matches.

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Georgia Tech

1. Gasque, Travis M. Design agency: Dissecting the layers of tabletop role-playing game campaign design.

Degree: MS, Literature, Media, and Communication, 2016, Georgia Tech

 In the field of digital media, the study of interactive narratives holds the aesthetics of agency and dramatic agency as core to digital design. These… (more)

Subjects/Keywords: Agency; Dramatic agency; Tabletop role-playing games

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APA (6th Edition):

Gasque, T. M. (2016). Design agency: Dissecting the layers of tabletop role-playing game campaign design. (Masters Thesis). Georgia Tech. Retrieved from http://hdl.handle.net/1853/55055

Chicago Manual of Style (16th Edition):

Gasque, Travis M. “Design agency: Dissecting the layers of tabletop role-playing game campaign design.” 2016. Masters Thesis, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/55055.

MLA Handbook (7th Edition):

Gasque, Travis M. “Design agency: Dissecting the layers of tabletop role-playing game campaign design.” 2016. Web. 17 Oct 2019.

Vancouver:

Gasque TM. Design agency: Dissecting the layers of tabletop role-playing game campaign design. [Internet] [Masters thesis]. Georgia Tech; 2016. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/55055.

Council of Science Editors:

Gasque TM. Design agency: Dissecting the layers of tabletop role-playing game campaign design. [Masters Thesis]. Georgia Tech; 2016. Available from: http://hdl.handle.net/1853/55055


Georgia Tech

2. Blumenthal, Henry (Hank). Storyscape, a new medium of media.

Degree: PhD, Literature, Media, and Communication, 2016, Georgia Tech

 A storyscape is the new medium of storytelling. It originates in the model of transmedia storytelling defined by Henry Jenkins (2006a) in Convergence Culture and… (more)

Subjects/Keywords: Transmedia storytelling; Interactive narrative; Storyscape; Transmedia; Augmented reality; Myth

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APA (6th Edition):

Blumenthal, H. (. (2016). Storyscape, a new medium of media. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/54989

Chicago Manual of Style (16th Edition):

Blumenthal, Henry (Hank). “Storyscape, a new medium of media.” 2016. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/54989.

MLA Handbook (7th Edition):

Blumenthal, Henry (Hank). “Storyscape, a new medium of media.” 2016. Web. 17 Oct 2019.

Vancouver:

Blumenthal H(. Storyscape, a new medium of media. [Internet] [Doctoral dissertation]. Georgia Tech; 2016. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/54989.

Council of Science Editors:

Blumenthal H(. Storyscape, a new medium of media. [Doctoral Dissertation]. Georgia Tech; 2016. Available from: http://hdl.handle.net/1853/54989


Georgia Tech

3. Fantauzza, Jill. A third space: technological art as artistic production and technology research and development.

Degree: PhD, Literature, Media, and Communication, 2013, Georgia Tech

 While the visual arts and technology development map oppositionally in our culture, there are similarities in work. Visual artists and technology developers imagine, conceptualize, design,… (more)

Subjects/Keywords: Art; Creative process; Research and development; Technology; Art and technology; Creative thinking

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APA (6th Edition):

Fantauzza, J. (2013). A third space: technological art as artistic production and technology research and development. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/51924

Chicago Manual of Style (16th Edition):

Fantauzza, Jill. “A third space: technological art as artistic production and technology research and development.” 2013. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/51924.

MLA Handbook (7th Edition):

Fantauzza, Jill. “A third space: technological art as artistic production and technology research and development.” 2013. Web. 17 Oct 2019.

Vancouver:

Fantauzza J. A third space: technological art as artistic production and technology research and development. [Internet] [Doctoral dissertation]. Georgia Tech; 2013. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/51924.

Council of Science Editors:

Fantauzza J. A third space: technological art as artistic production and technology research and development. [Doctoral Dissertation]. Georgia Tech; 2013. Available from: http://hdl.handle.net/1853/51924


Georgia Tech

4. Nam, Hye Yeon. Interactive installations as performance.

Degree: PhD, Literature, Media, and Communication, 2014, Georgia Tech

 This thesis clarifies the interdisciplinary field of interactive installations in digital media and digital art. As an interdisciplinary field, interactive installations emphasize three dimension; bodily… (more)

Subjects/Keywords: Interactive installations; Performance

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APA (6th Edition):

Nam, H. Y. (2014). Interactive installations as performance. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/52241

Chicago Manual of Style (16th Edition):

Nam, Hye Yeon. “Interactive installations as performance.” 2014. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/52241.

MLA Handbook (7th Edition):

Nam, Hye Yeon. “Interactive installations as performance.” 2014. Web. 17 Oct 2019.

Vancouver:

Nam HY. Interactive installations as performance. [Internet] [Doctoral dissertation]. Georgia Tech; 2014. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/52241.

Council of Science Editors:

Nam HY. Interactive installations as performance. [Doctoral Dissertation]. Georgia Tech; 2014. Available from: http://hdl.handle.net/1853/52241


Georgia Tech

5. Zhu, Jichen. Intentional systems and the artificial intelligence (AI) hermeneutic network: agency and intentionality in expressive computational systems.

Degree: PhD, Literature, Communication, and Culture, 2009, Georgia Tech

 Human interaction with technical artifacts is often mediated by treating them as if they are alive. We exclaim "my car doesn't want to start," or… (more)

Subjects/Keywords: Agency; Intentionality; Interactive narrative; Software studies; Hermeneutics; Artificial intelligence; Artificial intelligence; Intention; Human-computer interaction; Hermeneutics

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APA (6th Edition):

Zhu, J. (2009). Intentional systems and the artificial intelligence (AI) hermeneutic network: agency and intentionality in expressive computational systems. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/34730

Chicago Manual of Style (16th Edition):

Zhu, Jichen. “Intentional systems and the artificial intelligence (AI) hermeneutic network: agency and intentionality in expressive computational systems.” 2009. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/34730.

MLA Handbook (7th Edition):

Zhu, Jichen. “Intentional systems and the artificial intelligence (AI) hermeneutic network: agency and intentionality in expressive computational systems.” 2009. Web. 17 Oct 2019.

Vancouver:

Zhu J. Intentional systems and the artificial intelligence (AI) hermeneutic network: agency and intentionality in expressive computational systems. [Internet] [Doctoral dissertation]. Georgia Tech; 2009. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/34730.

Council of Science Editors:

Zhu J. Intentional systems and the artificial intelligence (AI) hermeneutic network: agency and intentionality in expressive computational systems. [Doctoral Dissertation]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/34730


Georgia Tech

6. Samanci, Ozge. Embodying comics: reinventing comics and animation for a digital performance.

Degree: PhD, Literature, Communication, and Culture, 2009, Georgia Tech

 In the digital era, the comics medium has been transported from print to computer screen, and thus its evolution takes place in digital performances based… (more)

Subjects/Keywords: Embodied comics; Digital performance; Digital comics; Full-body interaction technologies; Comic books, strips, etc.; Digital images; Interactive video; Computer vision; Computer animation; Technology and the arts

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APA (6th Edition):

Samanci, O. (2009). Embodying comics: reinventing comics and animation for a digital performance. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/29630

Chicago Manual of Style (16th Edition):

Samanci, Ozge. “Embodying comics: reinventing comics and animation for a digital performance.” 2009. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/29630.

MLA Handbook (7th Edition):

Samanci, Ozge. “Embodying comics: reinventing comics and animation for a digital performance.” 2009. Web. 17 Oct 2019.

Vancouver:

Samanci O. Embodying comics: reinventing comics and animation for a digital performance. [Internet] [Doctoral dissertation]. Georgia Tech; 2009. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/29630.

Council of Science Editors:

Samanci O. Embodying comics: reinventing comics and animation for a digital performance. [Doctoral Dissertation]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/29630


Georgia Tech

7. Diakopoulos, Nicholas A. Collaborative annotation, analysis, and presentation interfaces for digital video.

Degree: PhD, Computing, 2009, Georgia Tech

 Information quality corresponds to the degree of excellence in communicating knowledge or intelligence and encompasses aspects of validity, accuracy, reliability, bias, transparency, and comprehensiveness among… (more)

Subjects/Keywords: Video interfaces; Journalism; Annotation; Games; Credibility; Media analysis; Digital video; Computer-aided transcription systems; Metadata

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APA (6th Edition):

Diakopoulos, N. A. (2009). Collaborative annotation, analysis, and presentation interfaces for digital video. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/29680

Chicago Manual of Style (16th Edition):

Diakopoulos, Nicholas A. “Collaborative annotation, analysis, and presentation interfaces for digital video.” 2009. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/29680.

MLA Handbook (7th Edition):

Diakopoulos, Nicholas A. “Collaborative annotation, analysis, and presentation interfaces for digital video.” 2009. Web. 17 Oct 2019.

Vancouver:

Diakopoulos NA. Collaborative annotation, analysis, and presentation interfaces for digital video. [Internet] [Doctoral dissertation]. Georgia Tech; 2009. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/29680.

Council of Science Editors:

Diakopoulos NA. Collaborative annotation, analysis, and presentation interfaces for digital video. [Doctoral Dissertation]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/29680


Georgia Tech

8. Fernandez Vara, Clara. The tribulations of adventure games: integrating story into simulation through performance.

Degree: PhD, Literature, Communication, and Culture, 2009, Georgia Tech

 This dissertation aims at positioning adventure games in game studies, by describing their formal aspects and how they have integrated game design with stories. The… (more)

Subjects/Keywords: Digital narrative; Theatre; Adventure games; Simulation; Performance; Game studies; Video games; Adventure games; Adventure stories; Simulation methods; Game theory

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APA (6th Edition):

Fernandez Vara, C. (2009). The tribulations of adventure games: integrating story into simulation through performance. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/31756

Chicago Manual of Style (16th Edition):

Fernandez Vara, Clara. “The tribulations of adventure games: integrating story into simulation through performance.” 2009. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/31756.

MLA Handbook (7th Edition):

Fernandez Vara, Clara. “The tribulations of adventure games: integrating story into simulation through performance.” 2009. Web. 17 Oct 2019.

Vancouver:

Fernandez Vara C. The tribulations of adventure games: integrating story into simulation through performance. [Internet] [Doctoral dissertation]. Georgia Tech; 2009. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/31756.

Council of Science Editors:

Fernandez Vara C. The tribulations of adventure games: integrating story into simulation through performance. [Doctoral Dissertation]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/31756


Georgia Tech

9. Koenitz, Hartmut. Reframing interactive digital narrative: toward an inclusive open-ended iterative process for research and practice.

Degree: PhD, Literature, Communication, and Culture, 2010, Georgia Tech

 In more than two decades of research and practical experiments in interactive digital narrative (IDN), much insight about the relationship of narrative and digital media… (more)

Subjects/Keywords: Process for interactive narrative research and practice; Interactive narrative theory; Interactive narrative authoring tools; Interactive multimedia; Digital media; Fiction

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APA (6th Edition):

Koenitz, H. (2010). Reframing interactive digital narrative: toward an inclusive open-ended iterative process for research and practice. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/34791

Chicago Manual of Style (16th Edition):

Koenitz, Hartmut. “Reframing interactive digital narrative: toward an inclusive open-ended iterative process for research and practice.” 2010. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/34791.

MLA Handbook (7th Edition):

Koenitz, Hartmut. “Reframing interactive digital narrative: toward an inclusive open-ended iterative process for research and practice.” 2010. Web. 17 Oct 2019.

Vancouver:

Koenitz H. Reframing interactive digital narrative: toward an inclusive open-ended iterative process for research and practice. [Internet] [Doctoral dissertation]. Georgia Tech; 2010. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/34791.

Council of Science Editors:

Koenitz H. Reframing interactive digital narrative: toward an inclusive open-ended iterative process for research and practice. [Doctoral Dissertation]. Georgia Tech; 2010. Available from: http://hdl.handle.net/1853/34791


Georgia Tech

10. Robinson, Susan J. Storied numbers: Enhancing public opinion practices using digital media affordances.

Degree: PhD, Literature, Media, and Communication, 2015, Georgia Tech

 This dissertation investigates how digital media affordances may be used to enhance public opinion practices by altering the ways in which opinions are gathered and… (more)

Subjects/Keywords: Mobile surveys; Public opinion; Mixed-methods research; Data storytelling; Interactive surfaces; Data visualization

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APA (6th Edition):

Robinson, S. J. (2015). Storied numbers: Enhancing public opinion practices using digital media affordances. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/55545

Chicago Manual of Style (16th Edition):

Robinson, Susan J. “Storied numbers: Enhancing public opinion practices using digital media affordances.” 2015. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/55545.

MLA Handbook (7th Edition):

Robinson, Susan J. “Storied numbers: Enhancing public opinion practices using digital media affordances.” 2015. Web. 17 Oct 2019.

Vancouver:

Robinson SJ. Storied numbers: Enhancing public opinion practices using digital media affordances. [Internet] [Doctoral dissertation]. Georgia Tech; 2015. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/55545.

Council of Science Editors:

Robinson SJ. Storied numbers: Enhancing public opinion practices using digital media affordances. [Doctoral Dissertation]. Georgia Tech; 2015. Available from: http://hdl.handle.net/1853/55545


Georgia Tech

11. Fisher, Joshua A. Interactive Non-fiction with Reality Media: Rhetorical Affordances.

Degree: PhD, Literature, Media, and Communication, 2019, Georgia Tech

 Interactive non-fiction uses the affordances of emerging media to educate and persuade audiences. Practitioners of the form aim to create knowledge, and then to persuade… (more)

Subjects/Keywords: augmented reality; mixed reality; virtual reality; extended reality; interactive non-fiction; interactive documentary; interactive narrative; participatory design; emerging media; documentary theater; applied theater; digital rhetoric

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APA (6th Edition):

Fisher, J. A. (2019). Interactive Non-fiction with Reality Media: Rhetorical Affordances. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/61274

Chicago Manual of Style (16th Edition):

Fisher, Joshua A. “Interactive Non-fiction with Reality Media: Rhetorical Affordances.” 2019. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/61274.

MLA Handbook (7th Edition):

Fisher, Joshua A. “Interactive Non-fiction with Reality Media: Rhetorical Affordances.” 2019. Web. 17 Oct 2019.

Vancouver:

Fisher JA. Interactive Non-fiction with Reality Media: Rhetorical Affordances. [Internet] [Doctoral dissertation]. Georgia Tech; 2019. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/61274.

Council of Science Editors:

Fisher JA. Interactive Non-fiction with Reality Media: Rhetorical Affordances. [Doctoral Dissertation]. Georgia Tech; 2019. Available from: http://hdl.handle.net/1853/61274


Georgia Tech

12. Lee, Hyun Jean. The screen as boundary object in the realm of imagination.

Degree: PhD, Literature, Communication, and Culture, 2009, Georgia Tech

 As an object at the boundary between virtual and physical reality, the screen exists both as a displayer and as a thing displayed, thus functioning… (more)

Subjects/Keywords: Screen; Boundary object; Interactive media installations; Art expereince; Closed feedback loop; Imagination; Virtual reality; Concrete (Philosophy); Reality; Information display systems; Computer monitors; Video display terminals; Interactive art; Computer terminals Interactive terminals

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APA (6th Edition):

Lee, H. J. (2009). The screen as boundary object in the realm of imagination. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/28226

Chicago Manual of Style (16th Edition):

Lee, Hyun Jean. “The screen as boundary object in the realm of imagination.” 2009. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/28226.

MLA Handbook (7th Edition):

Lee, Hyun Jean. “The screen as boundary object in the realm of imagination.” 2009. Web. 17 Oct 2019.

Vancouver:

Lee HJ. The screen as boundary object in the realm of imagination. [Internet] [Doctoral dissertation]. Georgia Tech; 2009. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/28226.

Council of Science Editors:

Lee HJ. The screen as boundary object in the realm of imagination. [Doctoral Dissertation]. Georgia Tech; 2009. Available from: http://hdl.handle.net/1853/28226

13. Thomas, Geoffrey Piers. Ambivalent animal.

Degree: PhD, Literature, Communication, and Culture, 2010, Georgia Tech

 The Ambivalent Animal project explores the interactions of animals, culture and technology. The project employs both artistic practice and critical theory, each in ways that… (more)

Subjects/Keywords: Cultural Studies; Digital media; Media Studies; Animal Studies; Continental philosophy; Art & technology; Pets; Interpersonal relations; Ambiguity; Animal biotechnology

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APA (6th Edition):

Thomas, G. P. (2010). Ambivalent animal. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/33826

Chicago Manual of Style (16th Edition):

Thomas, Geoffrey Piers. “Ambivalent animal.” 2010. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/33826.

MLA Handbook (7th Edition):

Thomas, Geoffrey Piers. “Ambivalent animal.” 2010. Web. 17 Oct 2019.

Vancouver:

Thomas GP. Ambivalent animal. [Internet] [Doctoral dissertation]. Georgia Tech; 2010. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/33826.

Council of Science Editors:

Thomas GP. Ambivalent animal. [Doctoral Dissertation]. Georgia Tech; 2010. Available from: http://hdl.handle.net/1853/33826

14. Coleman, Maribeth Gandy. Creating augmented reality authoring tools informed by designer workflow and goals.

Degree: PhD, Interactive Computing, 2012, Georgia Tech

 In a 20-year period, AR has gone from being viewed as a heavyweight technology to a new medium for a variety of applications. As a… (more)

Subjects/Keywords: Debugging; Designer's augmented reality toolkit; Collaboration; Toolkit evaluation; Augmented reality; Interactive multimedia Authoring programs

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APA (6th Edition):

Coleman, M. G. (2012). Creating augmented reality authoring tools informed by designer workflow and goals. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/45845

Chicago Manual of Style (16th Edition):

Coleman, Maribeth Gandy. “Creating augmented reality authoring tools informed by designer workflow and goals.” 2012. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/45845.

MLA Handbook (7th Edition):

Coleman, Maribeth Gandy. “Creating augmented reality authoring tools informed by designer workflow and goals.” 2012. Web. 17 Oct 2019.

Vancouver:

Coleman MG. Creating augmented reality authoring tools informed by designer workflow and goals. [Internet] [Doctoral dissertation]. Georgia Tech; 2012. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/45845.

Council of Science Editors:

Coleman MG. Creating augmented reality authoring tools informed by designer workflow and goals. [Doctoral Dissertation]. Georgia Tech; 2012. Available from: http://hdl.handle.net/1853/45845

15. Lukens, Jonathan. DIY infrastructure.

Degree: PhD, Literature, Media, and Communication, 2013, Georgia Tech

 This document investigates a set of projects I call DIY Infrastructure, in which designers are building alternative infrastructural systems. Through these projects, new actors-often non-experts-reveal… (more)

Subjects/Keywords: Critical making; Digital media; Infrastructure; Design studies; Infrastructure (Economics); Infrastructure (Economics) Planning; System design; Digital media

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APA (6th Edition):

Lukens, J. (2013). DIY infrastructure. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/47634

Chicago Manual of Style (16th Edition):

Lukens, Jonathan. “DIY infrastructure.” 2013. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/47634.

MLA Handbook (7th Edition):

Lukens, Jonathan. “DIY infrastructure.” 2013. Web. 17 Oct 2019.

Vancouver:

Lukens J. DIY infrastructure. [Internet] [Doctoral dissertation]. Georgia Tech; 2013. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/47634.

Council of Science Editors:

Lukens J. DIY infrastructure. [Doctoral Dissertation]. Georgia Tech; 2013. Available from: http://hdl.handle.net/1853/47634

16. Kim, Tanyoung. Coded visualization: the rhetoric and aesthetics of data-based cultural interface.

Degree: PhD, Literature, Media, and Communication, 2013, Georgia Tech

 Visualization enables new forms of social expression beyond the support of scientific data analysis. Focusing on the expanded roles of computational visualization, I investigate the… (more)

Subjects/Keywords: Data visualization; Rhetoric; Aesthetics; Design research; Information visualization

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APA (6th Edition):

Kim, T. (2013). Coded visualization: the rhetoric and aesthetics of data-based cultural interface. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/47648

Chicago Manual of Style (16th Edition):

Kim, Tanyoung. “Coded visualization: the rhetoric and aesthetics of data-based cultural interface.” 2013. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/47648.

MLA Handbook (7th Edition):

Kim, Tanyoung. “Coded visualization: the rhetoric and aesthetics of data-based cultural interface.” 2013. Web. 17 Oct 2019.

Vancouver:

Kim T. Coded visualization: the rhetoric and aesthetics of data-based cultural interface. [Internet] [Doctoral dissertation]. Georgia Tech; 2013. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/47648.

Council of Science Editors:

Kim T. Coded visualization: the rhetoric and aesthetics of data-based cultural interface. [Doctoral Dissertation]. Georgia Tech; 2013. Available from: http://hdl.handle.net/1853/47648

17. Rouse, Rebecca. A new dramaturgy for digital technology in narrative theater.

Degree: PhD, Literature, Media, and Communication, 2013, Georgia Tech

 Many contemporary theater practitioners and scholars agree that the investigation of the relationship between digital technologies and theater is an important yet relatively unexplored topic,… (more)

Subjects/Keywords: Digital media; Theatre; Theater; Computers in the theater; Mass media and theater; Drama Technique

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APA (6th Edition):

Rouse, R. (2013). A new dramaturgy for digital technology in narrative theater. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/48960

Chicago Manual of Style (16th Edition):

Rouse, Rebecca. “A new dramaturgy for digital technology in narrative theater.” 2013. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/48960.

MLA Handbook (7th Edition):

Rouse, Rebecca. “A new dramaturgy for digital technology in narrative theater.” 2013. Web. 17 Oct 2019.

Vancouver:

Rouse R. A new dramaturgy for digital technology in narrative theater. [Internet] [Doctoral dissertation]. Georgia Tech; 2013. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/48960.

Council of Science Editors:

Rouse R. A new dramaturgy for digital technology in narrative theater. [Doctoral Dissertation]. Georgia Tech; 2013. Available from: http://hdl.handle.net/1853/48960


Georgia Tech

18. Dow, Steven P. Understanding user engagement in immersive and interactive stories.

Degree: PhD, Computing, 2008, Georgia Tech

 Popular science fiction often proffers the Holodeck vision for future immersive media: a seamless and transparent interface connecting users to a virtual world where they… (more)

Subjects/Keywords: Augmented reality; Virtual reality; Agency; Dramatic involvement; Head-mounted displays; Entertainment; Storytelling; Drama; Presence; Player styles; User studies; Artificial intelligence; Interactive multimedia Psychological aspects; Virtual reality Psychological aspects; Augmented reality Psychological aspects; Shared virtual environments Psychological aspects

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APA (6th Edition):

Dow, S. P. (2008). Understanding user engagement in immersive and interactive stories. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/26468

Chicago Manual of Style (16th Edition):

Dow, Steven P. “Understanding user engagement in immersive and interactive stories.” 2008. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/26468.

MLA Handbook (7th Edition):

Dow, Steven P. “Understanding user engagement in immersive and interactive stories.” 2008. Web. 17 Oct 2019.

Vancouver:

Dow SP. Understanding user engagement in immersive and interactive stories. [Internet] [Doctoral dissertation]. Georgia Tech; 2008. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/26468.

Council of Science Editors:

Dow SP. Understanding user engagement in immersive and interactive stories. [Doctoral Dissertation]. Georgia Tech; 2008. Available from: http://hdl.handle.net/1853/26468


Georgia Tech

19. Hassebroek, Pamela Burns. Institutionalized Environments and Information Security Management: Learning from Y2K.

Degree: PhD, Public Policy, 2007, Georgia Tech

 The successful elimination of the Y2K vulnerability from the information technology (IT) systems of a large, complex critical sector organization provided a model to study… (more)

Subjects/Keywords: Enterprise transformation; Risk management; System failure; Organization theory; Organization transformation; Organization model; Air transportation; Organization structures; Information systems; Government structures; Environmental effects; Enterprise systems; Crisis management; Information security

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Hassebroek, P. B. (2007). Institutionalized Environments and Information Security Management: Learning from Y2K. (Doctoral Dissertation). Georgia Tech. Retrieved from http://hdl.handle.net/1853/16295

Chicago Manual of Style (16th Edition):

Hassebroek, Pamela Burns. “Institutionalized Environments and Information Security Management: Learning from Y2K.” 2007. Doctoral Dissertation, Georgia Tech. Accessed October 17, 2019. http://hdl.handle.net/1853/16295.

MLA Handbook (7th Edition):

Hassebroek, Pamela Burns. “Institutionalized Environments and Information Security Management: Learning from Y2K.” 2007. Web. 17 Oct 2019.

Vancouver:

Hassebroek PB. Institutionalized Environments and Information Security Management: Learning from Y2K. [Internet] [Doctoral dissertation]. Georgia Tech; 2007. [cited 2019 Oct 17]. Available from: http://hdl.handle.net/1853/16295.

Council of Science Editors:

Hassebroek PB. Institutionalized Environments and Information Security Management: Learning from Y2K. [Doctoral Dissertation]. Georgia Tech; 2007. Available from: http://hdl.handle.net/1853/16295

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