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Delft University of Technology
1.
Legemaate, Eva (author).
Tackling loneliness amongst adolescents, a systemic co-design approach for Gemeente Delft.
Degree: 2020, Delft University of Technology
URL: http://resolver.tudelft.nl/uuid:b0df45e7-5a02-40aa-adaa-896309bf83fc
► In this thesis, the value of design is researched within the context of municipalities and how civil servants deal with complex problems. Loneliness amongst adolescents…
(more)
▼ In this thesis, the value of design is researched within the context of municipalities and how civil servants deal with complex problems. Loneliness amongst adolescents is a complex problem that many are not aware of yet. Of the youth between 12 and 18 years old in
Delft, 42% states to feel lonely (GGD Haaglanden, 2016). This issue needs to be addressed by Team Youth of Gemeente
Delft. However, the civil servants and their partners do not act upon it. This led to the following research question of this project: “Will a design-led approach enable the civil servants of Team Youth from Gemeente
Delft to act upon the complex problem of loneliness amongst adolescents in
Delft together with other relevant actors?” First, three sub-questions were posed to find out what the design-led approach should consist of. They were answered through literature and field research. The first question addressed systemic design and showed that such an approach allows different actors to collaborate to find a mutual understanding of a situation. This enables the actors to create and follow a shared vision, for which interventions can be developed. The second sub-question gave insight into the current situation of loneliness amongst adolescents in
Delft. A causal system map was created, which revealed six interconnected root causes that give a subjective explanation of why the problem is as it is. When researching why Team Youth currently does not act upon this situation, it was found that the policy implementation process is not performed optimally. This process was researched, and four areas of improvement were found. The involvement of unvaried parties, a consultative role of the civil servant, a conventional approach and an undefined structure of the process counteract when dealing with complexity. The third sub-question concerned the research of design principles that might improve or enrich these four areas. Co-design was discussed, which demands a collaborative role and the use of participatory techniques. To create one structured process that focuses on dealing with complexity and creating mutual understanding, the Systemic Design Toolkit process was mentioned. The insights and design principles from the research were translated into requirements for the design-led approach that would be set up. A research through design process followed, in which a systemic co-design process with four phases was set up, performed and researched. First, a network and co-creation team was built. Next, two co-creation sessions took place to explore the problem field and solution space. In the last phase, the results were discussed with Team Youth, which led to a defined action for the policy implementation plan. With the insights and results from the process, and help from actors in the network, the assigned actor was able to enact the action and develop an intervention. The research and evaluation of the performed process resulted in an adjusted list of requirements on which the final proposal is based: the WIJ-model (Welzijn Implementatie Jeugd…
Advisors/Committee Members: Mulder, Ingrid (mentor), Brouwer%2C%20Mieke%22%29&pagesize-30">
van der Bijl-
Brouwer,
Mieke (mentor),
Delft University of Technology (degree granting institution).
Subjects/Keywords: Participatory City Making; Delft Design Labs; WijStad; Gemeente Delft; Loneliness; Adolescents; Systemic design; Co-design; Design-led approach; Empowerment
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APA (6th Edition):
Legemaate, E. (. (2020). Tackling loneliness amongst adolescents, a systemic co-design approach for Gemeente Delft. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:b0df45e7-5a02-40aa-adaa-896309bf83fc
Chicago Manual of Style (16th Edition):
Legemaate, Eva (author). “Tackling loneliness amongst adolescents, a systemic co-design approach for Gemeente Delft.” 2020. Masters Thesis, Delft University of Technology. Accessed April 16, 2021.
http://resolver.tudelft.nl/uuid:b0df45e7-5a02-40aa-adaa-896309bf83fc.
MLA Handbook (7th Edition):
Legemaate, Eva (author). “Tackling loneliness amongst adolescents, a systemic co-design approach for Gemeente Delft.” 2020. Web. 16 Apr 2021.
Vancouver:
Legemaate E(. Tackling loneliness amongst adolescents, a systemic co-design approach for Gemeente Delft. [Internet] [Masters thesis]. Delft University of Technology; 2020. [cited 2021 Apr 16].
Available from: http://resolver.tudelft.nl/uuid:b0df45e7-5a02-40aa-adaa-896309bf83fc.
Council of Science Editors:
Legemaate E(. Tackling loneliness amongst adolescents, a systemic co-design approach for Gemeente Delft. [Masters Thesis]. Delft University of Technology; 2020. Available from: http://resolver.tudelft.nl/uuid:b0df45e7-5a02-40aa-adaa-896309bf83fc

Delft University of Technology
2.
van den Bergh, Marie (author).
Building creative capacity: bridging the gap between social businesses and young professionals in Kenya.
Degree: 2020, Delft University of Technology
URL: http://resolver.tudelft.nl/uuid:b61a724b-04c4-4949-ba6c-b8c49f2afca1
► This report describes the results of a thesis commissioned by Proportion, a global design agency, situated in Amsterdam. Proportion aims to innovate for social impact…
(more)
▼ This report describes the results of a thesis commissioned by Proportion, a global design agency, situated in Amsterdam. Proportion aims to innovate for social impact by applying the human-centred design approach to current problems in society (proportion.global). One of the challenges Proportion wants to tackle is youth unemployment in Kenya. There are two parties connected to this challenge of youth unemployment within this graduation project. Firstly, there is a significant problem of youth unemployment in Kenya. This problem was addressed by Proportion, whereby they want to explore possible interventions against this unemployment. Secondly, social businesses in Kenya aim to create employment. Therefore, this graduation project seeks to redefine the relationship between social businesses and young professionals in Kenya, tackling the problem of youth unemployment. To be able to redefine the relationship between social businesses and young professionals, in-depth context research was required. This context exploration consisted of desk and field research with social entrepreneurs and inspiring youth alike. Additionally, creative sessions with Kenyan youth and social business owners were carried out. The qualitative information was used to identify the challenges of the current situation of youth unemployment. Furthermore, this helped to gain insights into the desired condition for both social businesses and young professionals. This qualitative research resulted in three problem areas of youth unemployment; the challenge of personal identity, the difficulty of what journey to take in life and the gap between theory and practice. These problem areas are linked to three opportunity areas: identifying the capabilities of the youth, creating an open company culture and providing mentorship. These opportunity areas, which were derived from identified problems, created a frame of reference for the future relationship between social businesses and young professionals. This frame of reference initiated secondary literature research on employee engagement. The findings of the theory on employee engagement led to an adapted diagram of the employee performance pyramid (Stum, 2011). Several levels need to be fulfilled to create employee engagement. These are the following in chronological order; rewards, comfort, collaboration, relations and growth. The designed concept needs to incorporate these levels to create a relationship between social enterprises and young professionals where engagement is enhanced. The findings of the research resulted in a strategic framework, in the form of a future vision on the relationship between social businesses and young professionals. It indicates the boundaries of the solution space and future developments. The future vision describes a collaborative working environment, where support and involvement for every individual are essential. Moreover, personal and organisational development is established by creating independent goals and future expectations for the company and youth alike. The…
Advisors/Committee Members: Brouwer%2C%20Mieke%22%29&pagesize-30">
van der Bijl-
Brouwer,
Mieke (graduation committee),
Diehl, Jan-Carel (graduation committee),
Schuurmans, Thomas (graduation committee),
Delft University of Technology (degree granting institution).
Subjects/Keywords: Human Resources; Capacity Building; Kenya; Strategic Design; Youth unemployment; Knowlegde gap; Systemic design
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
van den Bergh, M. (. (2020). Building creative capacity: bridging the gap between social businesses and young professionals in Kenya. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:b61a724b-04c4-4949-ba6c-b8c49f2afca1
Chicago Manual of Style (16th Edition):
van den Bergh, Marie (author). “Building creative capacity: bridging the gap between social businesses and young professionals in Kenya.” 2020. Masters Thesis, Delft University of Technology. Accessed April 16, 2021.
http://resolver.tudelft.nl/uuid:b61a724b-04c4-4949-ba6c-b8c49f2afca1.
MLA Handbook (7th Edition):
van den Bergh, Marie (author). “Building creative capacity: bridging the gap between social businesses and young professionals in Kenya.” 2020. Web. 16 Apr 2021.
Vancouver:
van den Bergh M(. Building creative capacity: bridging the gap between social businesses and young professionals in Kenya. [Internet] [Masters thesis]. Delft University of Technology; 2020. [cited 2021 Apr 16].
Available from: http://resolver.tudelft.nl/uuid:b61a724b-04c4-4949-ba6c-b8c49f2afca1.
Council of Science Editors:
van den Bergh M(. Building creative capacity: bridging the gap between social businesses and young professionals in Kenya. [Masters Thesis]. Delft University of Technology; 2020. Available from: http://resolver.tudelft.nl/uuid:b61a724b-04c4-4949-ba6c-b8c49f2afca1

Delft University of Technology
3.
Beukers, Eveline (author).
Stimulating Consumers to Exclusively Purchase Products of Long-term Psychological Value.
Degree: 2019, Delft University of Technology
URL: http://resolver.tudelft.nl/uuid:3f42c984-6566-4d30-b65e-50d3fe0def69
► In the last decade, an increasing amount of people has become aware of the negative impact their behaviour has on the environment. However, most consumers…
(more)
▼ In the last decade, an increasing amount of people has become aware of the negative impact their behaviour has on the environment. However, most consumers are not aware of the negative environmental impact of the products they purchase and possess. Research has been done on different aspects of products for a circular economy, such as product longevity, and on the purchase process but mostly for marketing reasons instead of sustainability. Research has also been done on the gap between intention and behaviour of sustainability minded people. This research presents barriers, but no research was found on translating these barriers into solutions. Little was found in literature about making appropriate sustainable buying decisions. The main objective of this thesis is to stimulate consumers to exclusively purchase products with long-term psychological value, with the ultimate goal of reducing the ecological footprint of the consumers. In the first part of this research the characteristics of personal long-term value of products are identified. Data for this study is obtained through ten in-depth interviews and literature review. The second part of this research aims to identify how the purchase behaviour could be changed and which factors influence the purchase behaviour. This part contains a literature review and utilises the research through design method, in which five different prototypes are tested. The third part of this thesis translates this new theory into practice. Three new prototypes are developed, which should together affect the change in purchase behaviour. These products are validated with five participants over three weeks. The results of the interviews show three categories of psychological long-term product value: products that carry memories, products that satisfy basic needs and products which enable human goals. These last two categories complement each other. The research on behavioural change shows that the human goals should be discovered first, which results in a personal set of long-term product values. Next, consumers have to be reminded of their values during the purchase process. Finally, sufficient commitment should be created to resist the products that do not fit the personal set of long-term product values. For this, a game is proposed to raise awareness and discover this personal set of long-term product values. This game enables the consumer to train the reasoning behind the desire for products. The validation test showed that the game is successful in creating awareness and in training consumers to reason about products with personal long-term product value. To make the consumer remember their set of personal long-term product values in the purchase process, two reminders are proposed: the ‘Product Calendar’, and a sticker set ‘Stick to your values’. These designs remind the consumer of their long-term product values, translate the game into real life and create commitment. In conclusion, this project enables designers to understand long-term psychological product value, gives them a…
Advisors/Committee Members: Brouwer%2C%20Mieke%22%29&pagesize-30">
van der Bijl-
Brouwer,
Mieke (mentor),
Mugge, Ruth (graduation committee),
Delft University of Technology (degree granting institution).
Subjects/Keywords: Product Longevity; Purchase Decisions; Environmental impact
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Beukers, E. (. (2019). Stimulating Consumers to Exclusively Purchase Products of Long-term Psychological Value. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:3f42c984-6566-4d30-b65e-50d3fe0def69
Chicago Manual of Style (16th Edition):
Beukers, Eveline (author). “Stimulating Consumers to Exclusively Purchase Products of Long-term Psychological Value.” 2019. Masters Thesis, Delft University of Technology. Accessed April 16, 2021.
http://resolver.tudelft.nl/uuid:3f42c984-6566-4d30-b65e-50d3fe0def69.
MLA Handbook (7th Edition):
Beukers, Eveline (author). “Stimulating Consumers to Exclusively Purchase Products of Long-term Psychological Value.” 2019. Web. 16 Apr 2021.
Vancouver:
Beukers E(. Stimulating Consumers to Exclusively Purchase Products of Long-term Psychological Value. [Internet] [Masters thesis]. Delft University of Technology; 2019. [cited 2021 Apr 16].
Available from: http://resolver.tudelft.nl/uuid:3f42c984-6566-4d30-b65e-50d3fe0def69.
Council of Science Editors:
Beukers E(. Stimulating Consumers to Exclusively Purchase Products of Long-term Psychological Value. [Masters Thesis]. Delft University of Technology; 2019. Available from: http://resolver.tudelft.nl/uuid:3f42c984-6566-4d30-b65e-50d3fe0def69

Delft University of Technology
4.
Goodwill, Maya (author).
Power Literacy: Towards a Socially Just, Decolonial and Democratic Design Process.
Degree: 2020, Delft University of Technology
URL: http://resolver.tudelft.nl/uuid:2ab69540-3f12-46f0-9f4d-c43356828bf9
► This report outlines the design process, research activities and results of a graduation thesis on power and privilege in multi-stakeholder public and social sector design…
(more)
▼ This report outlines the design process, research activities and results of a graduation thesis on power and privilege in multi-stakeholder public and social sector design processes. Due to a perceived gap in the design field, both in education and practice, the aim of this project is to support designers in becoming more aware of power dynamics in their work in order to motivate them to challenge, rather than reproduce, existing inequities. As the result of a number of research activities, a framework for power literacy was developed to meet this aim. In the context of design, power literacy is the ability to be self-aware of, sensitive to and understand the impact of power in the design process, and to then act in a way that aligns outcomes with intentions. The framework focuses on the development of power literacy through the practice of reflexivity—the capacity to identify underlying social structures internalized by yourself and others around you, and to then recognize their impact on power dynamics and equity. By building these skills and making these underlying dynamics more visible, designers will be better equipped to create design processes that are socially just, decolonial and democratic. The framework includes four power literacy skills (recognize, name, understand and act) and five forms of power in the design process (privilege, access power, goal power, role power and rule power). Based on the research and the resulting framework, a design goal, target user group and a number of design requirements were set at the start of an iterative design cycle of ideating, designing and testing. Subsequently, a field guide for power literacy was designed as the final deliverable. The field guide helps designers navigate through the power literacy framework in an educational, interactive and impactful way, supporting them in the development of a number of reflexivity skills. From initial evaluations of the field guide detailed in this report, the design has been able to provoke a deeper (and at times uncomfortable) awareness of power and privilege for designers working on social and public sector projects. Moreover, it has brought about a number of ‘aha’ moments for designers, sparking a greater motivation to challenge inequities within their own design practice.
Design for Interaction
Advisors/Committee Members: Brouwer%2C%20Mieke%22%29&pagesize-30">
van der Bijl-
Brouwer,
Mieke (mentor),
Bendor, Roy (graduation committee),
Vrouwe, Wieteke (graduation committee),
Delft University of Technology (degree granting institution).
Subjects/Keywords: design; designers; democratic; Decolonization; social justice; power; privilege; reflexivity; equity; social design; Social innovation; action research; Design for Social Transformations; government; public innovation; civic design; participatory design; participation; urban design; Participatory City Making; design justice; liberatory design; Systems thinking; Systemic design; Systems Theory; Intersectionality; Matrix of Domination; Black Feminist Thought; Network Theory
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Goodwill, M. (. (2020). Power Literacy: Towards a Socially Just, Decolonial and Democratic Design Process. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:2ab69540-3f12-46f0-9f4d-c43356828bf9
Chicago Manual of Style (16th Edition):
Goodwill, Maya (author). “Power Literacy: Towards a Socially Just, Decolonial and Democratic Design Process.” 2020. Masters Thesis, Delft University of Technology. Accessed April 16, 2021.
http://resolver.tudelft.nl/uuid:2ab69540-3f12-46f0-9f4d-c43356828bf9.
MLA Handbook (7th Edition):
Goodwill, Maya (author). “Power Literacy: Towards a Socially Just, Decolonial and Democratic Design Process.” 2020. Web. 16 Apr 2021.
Vancouver:
Goodwill M(. Power Literacy: Towards a Socially Just, Decolonial and Democratic Design Process. [Internet] [Masters thesis]. Delft University of Technology; 2020. [cited 2021 Apr 16].
Available from: http://resolver.tudelft.nl/uuid:2ab69540-3f12-46f0-9f4d-c43356828bf9.
Council of Science Editors:
Goodwill M(. Power Literacy: Towards a Socially Just, Decolonial and Democratic Design Process. [Masters Thesis]. Delft University of Technology; 2020. Available from: http://resolver.tudelft.nl/uuid:2ab69540-3f12-46f0-9f4d-c43356828bf9

Delft University of Technology
5.
Brinkman, Geert (author).
Enhancing Policymaking with Design.
Degree: 2019, Delft University of Technology
URL: http://resolver.tudelft.nl/uuid:1f30dd34-453f-4437-a2cd-e6d992751b70
► This MSc Design for Interaction graduation project aims to explore how design may enhance policymaking. In light of this, an extensive study was conducted at…
(more)
▼ This MSc Design for Interaction graduation project aims to explore how design may enhance policymaking. In light of this, an extensive study was conducted at the Ministry of Education, Culture and Science. This study entailed an ethnographic study of nine months during which six policymaking cases were studied as well as a four month experimental study was conducted. The six policymaking cases served to identify an opportunity to enhance policymaking with design, whereas the experimental study served to further investigate this opportunity. Based on these endeavours, and in light of the identified opportunity a design intervention was developed and evaluated. The six policymaking cases were studied from the perspective of balancing exploration and exploitation through methodological congruence; policymaking practices need to appropriately balance between utilizing existing knowledge and means - exploitation - and generating new knowledge and means - exploration - according to the determinacy of the problem at hand. However, it was found that policymaking predominantly possesses exploitative traits and, more specifically, is remarkably non-experimental. As such, it was argued that current policymaking practices may best be enhanced with experimentation throughout the policymaking process. In light of this, it was found that the systematic, deliberate way designers experiment may be helpful in policymaking as well. As opposed to policymaking, in which an experiment is typically the final piece of the problemsolving process, in design, several ‘safe to fail’ experiments serve as points of departure, initiating a progressive iterative process of working towards a solution. As such, it was found worthwhile to find a way to apply this particular way of experimenting in policymaking as well. However, this particular way of experimenting does necessitate a particular disposition that is not found in policymaking in which ideas are nipped in the bud, taking decisions is postponed, intended solutions and measures are kept abstract, there is hardly any room for intuition and making mistakes, and learning and having to change course are seen as politically risky. Hence, it was argued that the context and dynamics required for this way of experimenting may only be found outside of the political system; ‘safe to fail’ experiments may be conducted most effectively and efficiently by policy implementers themselves - that are given sufficient discretion - rather than policymakers. In order to see how this can be done, the abovementioned experimental study was conducted. This study clearly showed that these ‘safe to fail’ experiments cannot simply be delegated; it requires taking into account the commitment, capacity and capability of policy implementers to conduct ‘safe to fail’ experiments and responding accordingly. In order to enable policymakers to do so, guidelines were developed and tested. Although the guidelines do not directly help in making policies in a more experimental manner, they do help minimize the risk…
Advisors/Committee Members: Hekkert, Paul (graduation committee), Brouwer%2C%20Mieke%22%29&pagesize-30">
van der Bijl-
Brouwer,
Mieke (mentor),
Hindriks, Hans (graduation committee),
Delft University of Technology (degree granting institution).
Subjects/Keywords: Experimentation; Prototyping; Design methodology; Societal Impact; Policy Development; Problemsolving
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Brinkman, G. (. (2019). Enhancing Policymaking with Design. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:1f30dd34-453f-4437-a2cd-e6d992751b70
Chicago Manual of Style (16th Edition):
Brinkman, Geert (author). “Enhancing Policymaking with Design.” 2019. Masters Thesis, Delft University of Technology. Accessed April 16, 2021.
http://resolver.tudelft.nl/uuid:1f30dd34-453f-4437-a2cd-e6d992751b70.
MLA Handbook (7th Edition):
Brinkman, Geert (author). “Enhancing Policymaking with Design.” 2019. Web. 16 Apr 2021.
Vancouver:
Brinkman G(. Enhancing Policymaking with Design. [Internet] [Masters thesis]. Delft University of Technology; 2019. [cited 2021 Apr 16].
Available from: http://resolver.tudelft.nl/uuid:1f30dd34-453f-4437-a2cd-e6d992751b70.
Council of Science Editors:
Brinkman G(. Enhancing Policymaking with Design. [Masters Thesis]. Delft University of Technology; 2019. Available from: http://resolver.tudelft.nl/uuid:1f30dd34-453f-4437-a2cd-e6d992751b70

Delft University of Technology
6.
Tseng, Ghislaine (author).
design for release: supporting victims of sexual violence.
Degree: 2020, Delft University of Technology
URL: http://resolver.tudelft.nl/uuid:bd6930c8-84ac-4fe3-a1cf-3f044c8070d8
► In the Netherlands, around 100,000 people become a victim of sexual violence each year, 90% of which are female, and mostly between 12-24 years old.…
(more)
▼ In the Netherlands, around 100,000 people become a victim of sexual violence each year, 90% of which are female, and mostly between 12-24 years old. ‘’Sexual violence is a term used for all sexual acts that someone is forced to perform, undergo or see. It may involve sexual assault, rape or sexual abuse.’’ (Centrum Seksueel Geweld, 2019). The consequences on victims’ lives are severe. Victims can experience mental, physical and/or social problems, affecting their daily lives and sometimes lasting a lifetime if left untreated. 98% of the victims don’t look for help due to feelings of shame, fear and guilt (Bicanic, 2018). The aim of this thesis is to propose a design solution to aid with the processing of sexual violence, to specifically design for female victims (between 12-24 years old at the time of the event) of sexual violence in a way that reduces the negative effects on their daily lives. The research phase focused on defining the negative effects and finding opportunity areas, using elements of ViP and systemic design methods. Based on literature and field research, the broad context of support after sexual violence was built. The research included interviewing victims and experts in the field. Insights were gathered in a system map, which visualized all stakeholders and their relations. The problems victims experience were listed and discussed. Themes were identified and formed the basis for a worldview, summarizing the current meaning of sexual violence in the Netherlands. Based on the context research, a vision was formed including a framing statement, an interaction vision and design boundaries. Firstly, the most important stakeholders in the system were defined: the victim herself and her loved ones. The negative effect which needed to be addressed was the deteriorating bond between the victim and her loved ones, due to misunderstanding and ignorance of loved ones around the effects of sexual violence. Following this, the statement goal was to make a loved one feel confident in engaging with the victim by facilitating the sharing of insecurities in a playful way. This vision formed the basis for ideation. Ideation involved a generative session, individual ideation as well as rapidly prototyping ideas. The outcome was a working mechanism ensuring the sharing of insecurities. This mechanism was translated into a design concept, called VORM. VORM is a social game designed to strengthen the bond between a victim of sexual violence and her friend. The goal of VORM is to meet each other in the middle, by building a bridge towards each other. Players can get closer to each other by asking questions about insecurities and sharing their truths. The elements of the game provide the input for the questions and building the bridge. VORM was validated through user testing of the usability, desirability, effectiveness and sustainability of the game. Experts evaluated the target group fit, accessibility and placement in the care process. The conclusion is that VORM facilitates the sharing of insecurities in a playful…
Advisors/Committee Members: Hekkert, Paul (mentor), Brouwer%2C%20Mieke%22%29&pagesize-30">
van der Bijl-
Brouwer,
Mieke (graduation committee),
van der Drift, Eva (graduation committee),
Delft University of Technology (degree granting institution).
Subjects/Keywords: Sexual violence; support; Social design
Record Details
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Record Details
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❌
APA ·
Chicago ·
MLA ·
Vancouver ·
CSE |
Export
to Zotero / EndNote / Reference
Manager
APA (6th Edition):
Tseng, G. (. (2020). design for release: supporting victims of sexual violence. (Masters Thesis). Delft University of Technology. Retrieved from http://resolver.tudelft.nl/uuid:bd6930c8-84ac-4fe3-a1cf-3f044c8070d8
Chicago Manual of Style (16th Edition):
Tseng, Ghislaine (author). “design for release: supporting victims of sexual violence.” 2020. Masters Thesis, Delft University of Technology. Accessed April 16, 2021.
http://resolver.tudelft.nl/uuid:bd6930c8-84ac-4fe3-a1cf-3f044c8070d8.
MLA Handbook (7th Edition):
Tseng, Ghislaine (author). “design for release: supporting victims of sexual violence.” 2020. Web. 16 Apr 2021.
Vancouver:
Tseng G(. design for release: supporting victims of sexual violence. [Internet] [Masters thesis]. Delft University of Technology; 2020. [cited 2021 Apr 16].
Available from: http://resolver.tudelft.nl/uuid:bd6930c8-84ac-4fe3-a1cf-3f044c8070d8.
Council of Science Editors:
Tseng G(. design for release: supporting victims of sexual violence. [Masters Thesis]. Delft University of Technology; 2020. Available from: http://resolver.tudelft.nl/uuid:bd6930c8-84ac-4fe3-a1cf-3f044c8070d8
.