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You searched for +publisher:"Clemson University" +contributor:("Eric K Patterson, Committee Chair"). Showing records 1 – 3 of 3 total matches.

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Clemson University

1. Cornejo, Christopher Alexander. Surfacing and Look Development for an Animated Film using Per-Face Texture Mapping and Procedural Shading.

Degree: MFA, Art, 2019, Clemson University

Surfacing is the process of creating materials and textures for objects in an animated film. For as much effort that is put into the story and animation of a film, an equal amount of effort must be put into surfacing and look development in order to create a world that is believable to the audience and advances the progression of the narrative. The surfaces presented in this scene draw on the works of artists such as Johan Messely, Hayao Miyazaki, and Parisian architect Georges-Eug`ene Haussmann with each artist having their own unique influence on the scene. A well-designed surface can bring out certain emotions from the audience, and the works of these artists do just that. The surfaces in the scene draw on these artists in order to convey a cozy Parisian town square in the middle of a summer day. Therefore, the goal of this scene is to cause the audience to feel comfort, contentment, and a sense of home even if they have never visited Paris. This thesis will focus on multiple methods for surfacing that do not require models to be UV unwrapped. The first is a system developed by Walt Disney Animation Studios, known as Per-Face Texture Mapping (Ptex). The second being procedural shading within RenderMan for Maya. Both of these methods offer specific production advantages that will save time, yet still give the artist the freedom to art direct their shaders and textures. Advisors/Committee Members: Eric K Patterson, Committee Chair, Insun Kwon, Anthony Penna.

Subjects/Keywords: Lighting; Look Development; Ptex; Shading; Surfacing; Texturing

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Cornejo, C. A. (2019). Surfacing and Look Development for an Animated Film using Per-Face Texture Mapping and Procedural Shading. (Thesis). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_theses/3105

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Cornejo, Christopher Alexander. “Surfacing and Look Development for an Animated Film using Per-Face Texture Mapping and Procedural Shading.” 2019. Thesis, Clemson University. Accessed September 22, 2019. https://tigerprints.clemson.edu/all_theses/3105.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Cornejo, Christopher Alexander. “Surfacing and Look Development for an Animated Film using Per-Face Texture Mapping and Procedural Shading.” 2019. Web. 22 Sep 2019.

Vancouver:

Cornejo CA. Surfacing and Look Development for an Animated Film using Per-Face Texture Mapping and Procedural Shading. [Internet] [Thesis]. Clemson University; 2019. [cited 2019 Sep 22]. Available from: https://tigerprints.clemson.edu/all_theses/3105.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Cornejo CA. Surfacing and Look Development for an Animated Film using Per-Face Texture Mapping and Procedural Shading. [Thesis]. Clemson University; 2019. Available from: https://tigerprints.clemson.edu/all_theses/3105

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Clemson University

2. Watkins, Genevieve Marie. Armor Influences on Designing a Character Costume with 3D Modeling and Printing Methods.

Degree: MFA, Art, 2019, Clemson University

This thesis documents the process of researching, creating, and constructing body armor for a live-action film character, from artists' concepts to 3D modeling methods to physical construction. Additionally, I will review the early and futuristic histories of armor designs, and their influences on the creation, composition, and construction of costume forms. Such review should reinforce the notion that it is important to understand the past for its influence on the future, and that a historical understanding of armor is vital to warrior costume design across multiple platforms. The idea of a warrior is essential to the development and design of this project. I created an armored costume that is designed for a character focused on survival in an advanced world that has forgotten how to coexist and collaborate. This serves as an example of a potential world we may one day have to face. This character exists in a world of chaos and strife and needs to learn how to unite those of different skills and background. My aim in this project is to create a character with armor that feels familiar and plausible with the potential to exist. In developing my thesis, I used the 3D computer graphics application, Autodesk Maya 2017; the 3D digital sculpting tool, ZBrush 2018; the retopology tool, TopoGun 2; and the image-editing software, Adobe Photoshop. I used several artist resources for my conceptual art, and real-life imaging body scans from MR-3D to create photogrammetry models and assets for proper body fit. Renders were achieved with the 3D rendering application, Arnold, while 3D printing assets were constructed using various technologies and materials in the Clemson Makerspace facility. Through research and practical applications, I acquired new 3D skills while enhancing current ones, investigated resources relevant to the field, and gained additional design and manufacturing experience. I also gained an appreciation for the historical significance and design trajectory of armor in both traditional and futuristic settings. Furthermore, documenting the various aspects of the thesis emphasized efficient production skills, identified creative challenges as they appeared, and prompted adaptive methods to achieve stated goals. Advisors/Committee Members: Eric K Patterson, Committee Chair, Insun Kwon, Anthony M Penna.

Subjects/Keywords: 3D Modeling; 3D Printing; Armor; Character Design; Costume; Science Fiction

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APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Watkins, G. M. (2019). Armor Influences on Designing a Character Costume with 3D Modeling and Printing Methods. (Thesis). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_theses/3092

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Watkins, Genevieve Marie. “Armor Influences on Designing a Character Costume with 3D Modeling and Printing Methods.” 2019. Thesis, Clemson University. Accessed September 22, 2019. https://tigerprints.clemson.edu/all_theses/3092.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Watkins, Genevieve Marie. “Armor Influences on Designing a Character Costume with 3D Modeling and Printing Methods.” 2019. Web. 22 Sep 2019.

Vancouver:

Watkins GM. Armor Influences on Designing a Character Costume with 3D Modeling and Printing Methods. [Internet] [Thesis]. Clemson University; 2019. [cited 2019 Sep 22]. Available from: https://tigerprints.clemson.edu/all_theses/3092.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Watkins GM. Armor Influences on Designing a Character Costume with 3D Modeling and Printing Methods. [Thesis]. Clemson University; 2019. Available from: https://tigerprints.clemson.edu/all_theses/3092

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation


Clemson University

3. Lowe, Kunta Kwaku. Analyzing and Developing Aspects of the Artist Pipeline for Clemson University Art.

Degree: MFA, Art, 2019, Clemson University

Major digital production facilities such as Sony Pictures Imageworks, Pixar Animation studio, Walt Disney Animation Studio, and Epic Games use a production system called a pipeline. The term “pipeline” refers to the structure and process of data flow between the various phases of production from story to final edit. This paper examines current production pipeline practices in the Digital Production Arts program at Clemson University and proposes updates and modifications to the workflow. Additionally, this thesis suggests tools that are intended to improve the pipeline with artist-friendly interfaces and customizable integration between software and remote-production capabilities. Advisors/Committee Members: Eric K Patterson, Committee Chair, Victor B Zordan, Jerry A Tessendorf.

Subjects/Keywords: Asset Management; DPA Pipeline; Pipeline; Production Management; Shotgun; Toolkit

Record DetailsSimilar RecordsGoogle PlusoneFacebookTwitterCiteULikeMendeleyreddit

APA · Chicago · MLA · Vancouver · CSE | Export to Zotero / EndNote / Reference Manager

APA (6th Edition):

Lowe, K. K. (2019). Analyzing and Developing Aspects of the Artist Pipeline for Clemson University Art. (Thesis). Clemson University. Retrieved from https://tigerprints.clemson.edu/all_theses/3098

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Chicago Manual of Style (16th Edition):

Lowe, Kunta Kwaku. “Analyzing and Developing Aspects of the Artist Pipeline for Clemson University Art.” 2019. Thesis, Clemson University. Accessed September 22, 2019. https://tigerprints.clemson.edu/all_theses/3098.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

MLA Handbook (7th Edition):

Lowe, Kunta Kwaku. “Analyzing and Developing Aspects of the Artist Pipeline for Clemson University Art.” 2019. Web. 22 Sep 2019.

Vancouver:

Lowe KK. Analyzing and Developing Aspects of the Artist Pipeline for Clemson University Art. [Internet] [Thesis]. Clemson University; 2019. [cited 2019 Sep 22]. Available from: https://tigerprints.clemson.edu/all_theses/3098.

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

Council of Science Editors:

Lowe KK. Analyzing and Developing Aspects of the Artist Pipeline for Clemson University Art. [Thesis]. Clemson University; 2019. Available from: https://tigerprints.clemson.edu/all_theses/3098

Note: this citation may be lacking information needed for this citation format:
Not specified: Masters Thesis or Doctoral Dissertation

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